GUI: update wave size hints for Virtual Boy

This commit is contained in:
tildearrow 2022-10-10 03:02:36 -05:00
parent 4dec0e52a5
commit 6c88c9c798
1 changed files with 2 additions and 2 deletions

View File

@ -256,7 +256,7 @@ void FurnaceGUI::drawWaveEdit() {
ImGui::TableNextColumn();
ImGui::Text("Width");
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("use a width of:\n- any on Amiga/N163\n- 32 on Game Boy, PC Engine, SCC, Konami Bubble System, Namco WSG and WonderSwan\n- 64 on FDS\n- 128 on X1-010\nany other widths will be scaled during playback.");
ImGui::SetTooltip("use a width of:\n- any on Amiga/N163\n- 32 on Game Boy, PC Engine, SCC, Konami Bubble System, Namco WSG, Virtual Boy and WonderSwan\n- 64 on FDS\n- 128 on X1-010\nany other widths will be scaled during playback.");
}
ImGui::SameLine();
ImGui::SetNextItemWidth(96.0f*dpiScale);
@ -270,7 +270,7 @@ void FurnaceGUI::drawWaveEdit() {
ImGui::SameLine();
ImGui::Text("Height");
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("use a height of:\n- 15 for Game Boy, WonderSwan, Namco WSG, Konami Bubble System, X1-010 Envelope shape and N163\n- 31 for PC Engine\n- 63 for FDS\n- 255 for X1-010 and SCC\nany other heights will be scaled during playback.");
ImGui::SetTooltip("use a height of:\n- 15 for Game Boy, WonderSwan, Namco WSG, Konami Bubble System, X1-010 Envelope shape and N163\n- 31 for PC Engine\n- 63 for FDS and Virtual Boy\n- 255 for X1-010 and SCC\nany other heights will be scaled during playback.");
}
ImGui::SameLine();
ImGui::SetNextItemWidth(96.0f*dpiScale);