Commit graph

4599 commits

Author SHA1 Message Date
tildearrow
4521cbfb4f asdf 2023-06-20 04:26:23 -05:00
tildearrow
6e61343ad8 playSub optimization
MAY CAUSE REGRESSIONS but I don't know
2023-06-20 01:20:48 -05:00
tildearrow
443535a54c fix possible hang in runMidiClock
issue #1167
2023-06-20 01:08:51 -05:00
tildearrow
9851f5cc87 YM2612: fix a couple DAC chan osc problems
issue #1168
2023-06-20 00:41:17 -05:00
tildearrow
c7da358376 fix .dmf PAL/NTSC thing 2023-06-20 00:29:47 -05:00
tildearrow
2e469396b1 fix inability to save 1.1.8 .dmf 2023-06-19 23:29:06 -05:00
tildearrow
ae6e68b976 chan osc volume balancing, part 2
TODO: maybe change the range again?
2023-06-18 21:07:00 -05:00
tildearrow
9cb1fbcc45 chan osc volume balancing, part 1 2023-06-18 20:00:20 -05:00
tildearrow
e7b69b27e6 YM2151: fix Nuked chan osc 2023-06-18 13:55:55 -05:00
tildearrow
0e029def51 YM2612: fix chan osc again 2023-06-18 13:40:29 -05:00
tildearrow
4776020d05 GUI: per-chan osc improvements 2023-06-18 04:27:22 -05:00
tildearrow
b9414de49d OPLL: fix vol macro for drums 2023-06-18 03:14:06 -05:00
tildearrow
e246501b3a YM2612: fix DAC chan osc 2023-06-18 02:55:45 -05:00
tildearrow
d35fa6f1bc new demo song
by Xan
2023-06-16 18:43:33 -05:00
tildearrow
29dfeccfe7 change chan osc range - PLEASE READ
as of now the range is ~32768, either from -16384 to 16383, or 0 to 32767.
it previously was -32768 to 32767 (~65536).

this change was made to better suit chips that only output a positive value.
if you are working on a new chip, update your code and shift right by one if necessary.
2023-06-16 17:30:11 -05:00
tildearrow
7b30cfb1b7 IGFD: some changes 2023-06-16 15:43:41 -05:00
tildearrow
fe2da0019a YM2612: fix DualPCM chan osc sustain
issue #1162
2023-06-16 13:34:03 -05:00
tildearrow
89f8c8fa19 OPLL: try to fix vol macro for drums 2023-06-14 17:35:17 -05:00
tildearrow
cca84dea00 fix 2023-06-14 17:21:02 -05:00
tildearrow
c2369f57a7 and that's the DirectX 11 backend
now let's see whether CI likes that
2023-06-14 16:27:15 -05:00
tildearrow
83ad6e0894 GUI: DirectX 11 render backend, part 8
updateTexture for dynamic textures
2023-06-14 14:50:39 -05:00
tildearrow
6933446d8a GUI: DirectX 11 render backend, part 7
now with texture workaround
2023-06-13 05:45:36 -05:00
tildearrow
1ffa80e845 and one more piece of code 2023-06-13 04:38:13 -05:00
tildearrow
8ee4734eab DISCARD 2023-06-13 04:24:34 -05:00
tildearrow
db14ce602d why are you not showing me the return value
I want to see what's going on
2023-06-13 04:16:19 -05:00
tildearrow
d85dd7071a GUI: DirectX 11 render backend, part 6
nice I probably found a new DXVK bug
2023-06-13 04:06:03 -05:00
tildearrow
4f39e6ee31 GUI: DirectX 11 render backend, part 5
nope, not yet
2023-06-13 03:54:55 -05:00
tildearrow
ad8082a921 GUI: DirectX 11 render backend, part 4
ready to merge?
2023-06-13 03:12:12 -05:00
tildearrow
852f61b7fc GUI: DirectX 11 render backend, part 3 2023-06-12 23:43:15 -05:00
tildearrow
d066b5b5a7
Merge pull request #1130 from YohananDiamond/piano-nitpicks
Add option to prevent piano input
2023-06-12 22:34:20 -05:00
tildearrow
cf144f4fe9 GUI: DirectX 11 render backend, part 2 2023-06-12 19:43:26 -05:00
tildearrow
2c912da89a GUI: DirectX 11 render backend, part 1 2023-06-12 19:17:46 -05:00
tildearrow
f605ae9f65 GUI: prepare for DirectX 11 render backend 2023-06-12 16:47:54 -05:00
tildearrow
91a7132e79 GUI: add a draw metric 2023-06-12 15:58:16 -05:00
tildearrow
16adc1fb1b GUI: fix intro carry-over in specific situations
issue #1149
2023-06-12 02:18:50 -05:00
tildearrow
54e7bd295d GUI: give debug menu a default key bind 2023-06-12 00:18:20 -05:00
tildearrow
3410eb8b9e GUI: make Window Debug tab on by default 2023-06-12 00:17:51 -05:00
tildearrow
6f6128cae7 GUI: fix Wayland scaling factor detection
when full-screen is on
2023-06-12 00:12:02 -05:00
tildearrow
c83232f8da get rid of some custom tempo legacy 2023-06-11 18:57:32 -05:00
tildearrow
7f0dc576d8 GUI: possibly fix asset name carry-over issue
issue #1155
2023-06-11 18:20:07 -05:00
tildearrow
c51413fe37 GUI: I can just use ClipRect... 2023-06-11 17:23:20 -05:00
tildearrow
c89b733188 fix possible division by zero 2023-06-11 15:28:01 -05:00
tildearrow
d6f986abb1 fix the chan osc 2023-06-11 14:33:58 -05:00
tildearrow
8264449c7a GUI: remove double semicolon 2023-06-10 19:22:44 -05:00
tildearrow
6bc4877417 PC speaker: fix volume macro
issue #1147
2023-06-10 17:34:30 -05:00
tildearrow
accec6d865 GUI: and now for backspace too 2023-06-10 15:50:08 -05:00
tildearrow
02f6a0f217 GUI: add very useful setting
push entire channel when inserting
2023-06-10 15:26:36 -05:00
tildearrow
599244e1bc VERA: fix PCM vol macro
issue #1142
2023-06-10 01:42:31 -05:00
tildearrow
c5eaa4c716 fix force mono audio 2023-06-09 14:57:14 -05:00
tildearrow
402c520276 GUI: add option for late clear 2023-06-08 04:15:57 -05:00
tildearrow
32c300ff41 GUI: ellipsis char count 2023-06-08 01:04:28 -05:00
tildearrow
6ae9f8e083 fix build 2023-06-08 01:00:47 -05:00
tildearrow
f7d2b81e91 GUI: don't hide chan osc title bar 2023-06-07 17:45:08 -05:00
tildearrow
05cff9afb5 GUI: fix chan osc overflow, part 1 2023-06-07 17:41:08 -05:00
tildearrow
b3b1f3abc6 renderGL: don't glFinish 2023-06-07 04:36:33 -05:00
tildearrow
a02853b561 fix 2023-06-06 16:46:12 -05:00
tildearrow
62c8b7d56b GUI: draw per-chan osc on mobile 2023-06-06 16:24:15 -05:00
tildearrow
d6c91a688a Tremolo is broken. part 2. 2023-06-06 15:54:24 -05:00
tildearrow
540af1e2ef Tremolo is broken. 2023-06-06 14:58:02 -05:00
tildearrow
2f45f59906 ZSM: variable set but not used 2023-06-06 03:31:05 -05:00
tildearrow
6b89dec812 ZSM: code style 2023-06-05 23:24:34 -05:00
tildearrow
982678eff3 GUI: fix one digit effect when it is 10xx
issue #1141
2023-06-05 18:59:27 -05:00
tildearrow
5e0eb9aa23 dev159 - add 8-bit dither option 2023-06-05 04:28:07 -05:00
tildearrow
17464b6446 move documentation out of papers 2023-06-05 00:08:37 -05:00
tildearrow
7560b9c10e GUI: more debug info 2023-06-04 23:55:57 -05:00
tildearrow
8cd6554659 GUI: do not initialize haptic if not mobile
too slow
2023-06-04 22:37:32 -05:00
tildearrow
0c43900922 GUI: make it work with SDL 2.0.8
which openSUSE Leap uses
2023-06-04 17:09:18 -05:00
tildearrow
59062cbe40
Merge pull request #1139 from YohananDiamond/pattern-editor-focus-fix
Fix pattern editor focus when selecting instrument
2023-06-04 12:45:27 -05:00
tildearrow
9c4a7cd6d4 renderGL: fix OpenGL ES stuff 2023-06-03 17:08:20 -05:00
tildearrow
b2cf64c117 GUI: GL render backend now supports ES 2023-06-03 15:05:55 -05:00
YohananDiamond
169b664837 please work 2023-06-03 16:54:52 -03:00
tildearrow
20b4ad5cbd PFFFFFFFFFFFFFFFFFF 2023-06-03 02:27:37 -05:00
tildearrow
398a896d6e opengl32.lib doesn't provide glActiveTexture 2023-06-03 02:10:28 -05:00
tildearrow
bfd7a94660 Merge branch 'master' of github.com:tildearrow/furnace 2023-06-03 01:42:06 -05:00
tildearrow
541985bd87 GUI: add an OpenGL render backend
enable by adding `renderBackend=OpenGL` to furnace.cfg
2023-06-03 01:41:34 -05:00
YohananDiamond
02c316f9d1 Part 2 2023-06-03 02:27:35 -03:00
tildearrow
55c2be8cec GUI: prepare for multiple render backends
I want to see whether I can bind OpenGL to this thing
2023-06-02 20:21:37 -05:00
YohananDiamond
81e53f39f0 Fix pattern editor focus when selecting instrument 2023-06-02 19:21:50 -03:00
tildearrow
b56be59344 GUI: check SDL_Init status 2023-06-02 14:11:47 -05:00
tildearrow
8c10c7ed5d GUI: fix possible division by zero 2023-06-02 14:06:25 -05:00
tildearrow
827a0074ba another demo song
by niffuM
2023-06-01 15:55:01 -05:00
tildearrow
fdf0f9d073 new demo song
by Hortus
2023-06-01 15:51:39 -05:00
tildearrow
aaebdf3e5e POKEY: E5xx fix? 2023-05-28 04:51:38 -05:00
tildearrow
831598b1aa FIXED 2023-05-27 22:02:06 -05:00
tildearrow
5d2562a4d7 FIX LATER 2023-05-27 18:51:33 -05:00
tildearrow
4947d02c68 allow saving patterns in old format 2023-05-26 01:30:01 -05:00
tildearrow
1cdca76336 stop reading config if there's a zero
most likely corrupt file
2023-05-24 22:14:36 -05:00
tildearrow
4d36bd2336 VGM export; fix loop trail when loop is off 2023-05-24 14:25:30 -05:00
YohananDiamond
e07c14db81 Add option to prevent piano input 2023-05-24 12:47:20 -03:00
tildearrow
b24b22dfd9 release v0.6pre5
the thousand-star release
2023-05-24 04:22:15 -05:00
tildearrow
4c069178e7 fix secret arp speed parameter 2023-05-24 04:08:28 -05:00
tildearrow
6d0f6bf50f move loop when trimming in sample editor 2023-05-24 04:05:14 -05:00
tildearrow
3b688774fe move loop when deleting in sample editor 2023-05-24 03:33:51 -05:00
tildearrow
c7b24f706f GUI: improve sample type conversion 2023-05-24 02:54:36 -05:00
tildearrow
0fd5483b59 SNES: fix BRR once again 2023-05-24 02:38:43 -05:00
tildearrow
4b12f440fa variable set but not used 2023-05-24 02:12:42 -05:00
tildearrow
ab29b82e78 GUI: prevent exit from being clicked by accident
issue #361
2023-05-24 01:58:12 -05:00
tildearrow
0c0efaea50 make use of sample loop flag
issue #1109

this MAY BREAK THINGS
if any problems, REVERT THIS ONE
2023-05-24 01:51:27 -05:00
tildearrow
f55dbc7376 AY: fix 5B per-chan osc 2023-05-24 01:34:01 -05:00
tildearrow
00108a04f5 PCM DAC: wave interpolation 2023-05-24 01:24:45 -05:00
tildearrow
d7a3cc3049 QSound: fix forceIns 2023-05-24 01:17:06 -05:00
tildearrow
8988b52062 The first letter of description shall not upperca 2023-05-21 05:40:10 -05:00
tildearrow
2da1fe8821 prepare for patchbay effects 2023-05-21 04:39:36 -05:00
tildearrow
85ef486949 GUI: update credits 2023-05-20 23:20:39 -05:00
tildearrow
d644189201 C64: prevent multiple write to filter reg
issue #1114
2023-05-20 15:19:45 -05:00
tildearrow
61a15835db pattern pointers shall be unsigned 2023-05-20 14:58:57 -05:00
tildearrow
31a4e6efdc GUI: fix crash in asset dir
when moving incompatible types
2023-05-19 13:46:24 -05:00
tildearrow
eaa82d49eb add a -subsong parameter 2023-05-19 00:49:05 -05:00
tildearrow
90d1fd60d8 dev157 - new pattern format 2023-05-18 19:50:36 -05:00
tildearrow
347d35be19 GUI: add option to toggle save compression 2023-05-18 15:52:48 -05:00
tildearrow
dae87a4980 GUI: prevent unified view from bricking mobile 2023-05-18 02:34:19 -05:00
tildearrow
c05557b59d OPLL: fix compilation 2023-05-17 14:37:43 -05:00
tildearrow
fba1743655 maybe uninitialized 2023-05-17 05:45:22 -05:00
tildearrow
1c3ad94b59 asset directories, part 12 2023-05-17 04:08:17 -05:00
tildearrow
bd8e8fbaff asset directories, part 11 2023-05-16 19:00:05 -05:00
tildearrow
4195046283 asset directories, part 10 2023-05-16 13:41:08 -05:00
tildearrow
b1e2d76ce6 asset directories, part 9 2023-05-16 04:29:26 -05:00
tildearrow
92cf966a36 asset directories, part 8 2023-05-16 03:04:16 -05:00
tildearrow
160753243d asset directories, part 7 2023-05-16 02:44:46 -05:00
tildearrow
22638d5199 asset directories, part 6 2023-05-16 00:04:26 -05:00
tildearrow
442ccd0e09 asset directories, part 5 2023-05-15 23:27:45 -05:00
tildearrow
1f5b08e09e asset directories, part 4
partially working
2023-05-15 19:11:50 -05:00
tildearrow
c523d80fc3 asset directories, part 3 - DO NOT USE
IT CRASHES
2023-05-15 17:43:27 -05:00
tildearrow
51b4492746 asset directories, part 2 2023-05-15 04:25:23 -05:00
tildearrow
e1b5842728 asset directories, part 1 2023-05-15 01:36:02 -05:00
tildearrow
4211dad692 sample resample now uses selected rate
rather than compat rate
2023-05-11 17:46:22 -05:00
tildearrow
2c508a947b GUI: allow long hold on mobile for sample raw 2023-05-10 22:03:40 -05:00
tildearrow
29688d1cc5 fix MTC/MIDI clock on playSub 2023-05-10 03:30:05 -05:00
tildearrow
826538e41b implement MIDI timecode output 2023-05-10 02:57:59 -05:00
tildearrow
eb521a6dac fix MIDI clock, part 2 2023-05-09 22:12:14 -05:00
tildearrow
1d3c89aa51 fix MIDI clock, part 1 2023-05-09 05:33:26 -05:00
tildearrow
bdcbab0921 prepare to fix MIDI clock 2023-05-09 05:05:53 -05:00
tildearrow
3b10cd9ce1 SegaPCM: fix custom clock
issue #1107
2023-05-09 03:56:16 -05:00
tildearrow
2c18d1ebd4 fix out of range effect value crash 2023-05-09 03:36:05 -05:00
tildearrow
4daaaa4f2f S S G P C M
issue #1098
2023-05-05 15:34:19 -05:00
tildearrow
3cdeb02adb rename PCM to DMC 2023-05-05 02:58:18 -05:00
tildearrow
51414203b9 GUI: allow pulling selection in sample editor 2023-05-05 02:56:52 -05:00
tildearrow
565f67dd0f dev155 - fix broken macro after note off in some
FM chips

issue #1017
2023-05-05 02:14:53 -05:00
tildearrow
8a5ae4434a GUI: update credits 2023-05-05 01:26:12 -05:00
tildearrow
e759200ac6 NES: add L I N E A R C O U N T E R effect 2023-05-05 01:10:03 -05:00
tildearrow
0c0472ce76 NES: add 20xx effect for changing DPCM freq 2023-05-05 00:59:55 -05:00
tildearrow
bd53c57658 dev154 - NES: DPCM mode is now default 2023-05-05 00:17:59 -05:00
tildearrow
f42c689f97 fix tall .dmw loading 2023-05-04 23:11:44 -05:00
tildearrow
b037b07c30 SNES: add global volume control effects 2023-05-04 16:49:47 -05:00
tildearrow
1e5163c738 Game Boy: add an option to select wave ch invert 2023-05-04 02:18:56 -05:00
tildearrow
bf95a358bc VGM export: fix direct stream delay>16 2023-05-03 04:18:47 -05:00
tildearrow
64145166ba Game Boy: fix wave being offset by 1 2023-05-03 02:30:39 -05:00
tildearrow
05b10bb50a GUI: no more rectangles
when font fails to load
2023-05-03 01:22:54 -05:00
tildearrow
c98f21f1e2 GUI: fix glitch when deleting sample 2023-05-03 00:53:14 -05:00
tildearrow
e3967c1f0a proper BRR raw export 2023-05-02 18:57:40 -05:00