GUI: DirectX 11 render backend, part 1

This commit is contained in:
tildearrow 2023-06-12 19:17:46 -05:00
parent f605ae9f65
commit 2c912da89a
3 changed files with 134 additions and 9 deletions

View File

@ -742,7 +742,7 @@ if (WITH_RENDER_DX11)
list(APPEND GUI_SOURCES src/gui/render/renderDX11.cpp)
list(APPEND GUI_SOURCES extern/imgui_patched/backends/imgui_impl_dx11.cpp)
list(APPEND DEPENDENCIES_DEFINES HAVE_RENDER_DX11)
list(APPEND DEPENDENCIES_LIBRARIES D3D11 d3dcompiler)
list(APPEND DEPENDENCIES_LIBRARIES d3d11 d3dcompiler)
message(STATUS "UI render backend: DirectX 11")
else()
message(FATAL_ERROR "DirectX 11 render backend only for Windows!")

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@ -17,7 +17,61 @@
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#define INCLUDE_D3D11
#include "renderDX11.h"
#include <SDL_syswm.h>
#include "backends/imgui_impl_dx11.h"
#include "../../ta-log.h"
const D3D_FEATURE_LEVEL possibleFeatureLevels[2]={
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_0
};
bool FurnaceGUIRenderDX11::destroyRenderTarget() {
if (renderTarget!=NULL) {
renderTarget->Release();
renderTarget=NULL;
return true;
}
return false;
}
bool FurnaceGUIRenderDX11::createRenderTarget() {
ID3D11Texture2D* screen=NULL;
HRESULT result;
destroyRenderTarget();
if (swapchain==NULL || device==NULL) {
logW("createRenderTarget: swapchain or device are NULL!");
return false;
}
result=swapchain->GetBuffer(0,IID_PPV_ARGS(&screen));
if (result!=S_OK) {
logW("createRenderTarget: could not get buffer! %.8x",result);
return false;
}
if (screen==NULL) {
logW("createRenderTarget: screen is null!");
return false;
}
result=device->CreateRenderTargetView(screen,NULL,&renderTarget);
if (result!=S_OK) {
logW("createRenderTarget: could not create render target view! %.8x",result);
screen->Release();
return false;
}
if (renderTarget==NULL) {
logW("createRenderTarget: what the hell the render target is null?");
screen->Release();
return false;
}
return true;
}
ImTextureID FurnaceGUIRenderDX11::getTextureID(void* which) {
return NULL;
@ -50,25 +104,40 @@ void FurnaceGUIRenderDX11::setBlendMode(FurnaceGUIBlendMode mode) {
}
void FurnaceGUIRenderDX11::clear(ImVec4 color) {
float floatColor[4]={
color.x*color.w,
color.y*color.w,
color.z*color.w,
color.w,
};
context->OMSetRenderTargets(1,&renderTarget,NULL);
context->ClearRenderTargetView(renderTarget,floatColor);
}
bool FurnaceGUIRenderDX11::newFrame() {
ImGui_ImplDX11_NewFrame();
return true;
}
void FurnaceGUIRenderDX11::createFontsTexture() {
ImGui_ImplDX11_CreateDeviceObjects();
}
void FurnaceGUIRenderDX11::destroyFontsTexture() {
ImGui_ImplDX11_InvalidateDeviceObjects();
}
void FurnaceGUIRenderDX11::renderGUI() {
ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
}
void FurnaceGUIRenderDX11::wipe(float alpha) {
// TODO
}
void FurnaceGUIRenderDX11::present() {
swapchain->Present(1,0);
}
bool FurnaceGUIRenderDX11::getOutputSize(int& w, int& h) {
@ -83,18 +152,68 @@ void FurnaceGUIRenderDX11::preInit() {
}
bool FurnaceGUIRenderDX11::init(SDL_Window* win) {
return false;
SDL_SysWMinfo sysWindow;
D3D_FEATURE_LEVEL featureLevel;
SDL_VERSION(&sysWindow.version);
if (SDL_GetWindowWMInfo(win,&sysWindow)==SDL_FALSE) {
logE("could not get window WM info! %s",SDL_GetError());
return false;
}
HWND window=(HWND)sysWindow.info.win.window;
DXGI_SWAP_CHAIN_DESC chainDesc;
memset(&chainDesc,0,sizeof(chainDesc));
chainDesc.BufferDesc.Width=0;
chainDesc.BufferDesc.Height=0;
chainDesc.BufferDesc.Format=DXGI_FORMAT_R8G8B8A8_UNORM;
chainDesc.BufferDesc.RefreshRate.Numerator=60;
chainDesc.BufferDesc.RefreshRate.Denominator=1;
chainDesc.SampleDesc.Count=1;
chainDesc.SampleDesc.Quality=0;
chainDesc.BufferUsage=DXGI_USAGE_RENDER_TARGET_OUTPUT;
chainDesc.BufferCount=2;
chainDesc.OutputWindow=window;
chainDesc.Windowed=TRUE; // TODO: what if we're in full screen mode?
chainDesc.SwapEffect=DXGI_SWAP_EFFECT_DISCARD;
chainDesc.Flags=DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
HRESULT result=D3D11CreateDeviceAndSwapChain(NULL,D3D_DRIVER_TYPE_HARDWARE,NULL,0,possibleFeatureLevels,2,D3D11_SDK_VERSION,&chainDesc,&swapchain,&device,&featureLevel,&context);
if (result!=S_OK) {
logE("could not create device and/or swap chain! %.8x",result);
return false;
}
createRenderTarget();
return true;
}
void FurnaceGUIRenderDX11::initGUI(SDL_Window* win) {
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGui_ImplSDL2_InitForD3D(win);
ImGui_ImplDX11_Init(device,context);
}
bool FurnaceGUIRenderDX11::quit() {
return false;
destroyRenderTarget();
if (swapchain!=NULL) {
swapchain->Release();
swapchain=NULL;
}
if (context!=NULL) {
context->Release();
context=NULL;
}
if (device!=NULL) {
device->Release();
device=NULL;
}
return true;
}
void FurnaceGUIRenderDX11::quitGUI() {
}
FurnaceGUIRenderDX11::~FurnaceGUIRenderDX11() {
ImGui_ImplDX11_Shutdown();
}

View File

@ -18,17 +18,24 @@
*/
#include "../gui.h"
#ifdef INCLUDE_D3D11
#include <d3d11.h>
#else
typedef void ID3D11DeviceContext;
typedef void ID3D11RenderTargetView;
typedef void IDXGISwapChain;
#endif
class FurnaceGUIRenderDX11: public FurnaceGUIRender {
ID3D11Device* device;
ID3D11DeviceContext* context;
ID3D11RenderTargetView* renderTarget;
SDL_Window* sdlWin;
IDXGISwapChain* swapchain;
float quadVertex[4][3];
unsigned int quadBuf;
void createRenderTarget();
bool destroyRenderTarget();
bool createRenderTarget();
public:
ImTextureID getTextureID(void* which);
@ -57,7 +64,6 @@ class FurnaceGUIRenderDX11: public FurnaceGUIRender {
device(NULL),
context(NULL),
renderTarget(NULL),
sdlWin(NULL),
swapchain(NULL) {
memset(quadVertex,0,4*3*sizeof(float));
}