GUI: fix one digit effect when it is 10xx

issue #1141
This commit is contained in:
tildearrow 2023-06-05 18:59:27 -05:00
parent 5e0eb9aa23
commit 982678eff3
1 changed files with 1 additions and 1 deletions

View File

@ -287,7 +287,7 @@ inline void FurnaceGUI::patternRow(int i, bool isPlaying, float lineHeight, int
if (pat->data[i][index]>0xff) {
snprintf(id,63,"??##PE%d_%d_%d",k,i,j);
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_PATTERN_EFFECT_INVALID]);
} else if (pat->data[i][index]>0x10 || settings.oneDigitEffects==0) {
} else if (pat->data[i][index]>=0x10 || settings.oneDigitEffects==0) {
const unsigned char data=pat->data[i][index];
snprintf(id,63,"%.2X##PE%d_%d_%d",data,k,i,j);
ImGui::PushStyleColor(ImGuiCol_Text,uiColors[fxColors[data]]);