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renderGL: don't glFinish
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1 changed files with 1 additions and 1 deletions
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@ -276,7 +276,7 @@ void FurnaceGUIRenderGL::wipe(float alpha) {
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void FurnaceGUIRenderGL::present() {
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SDL_GL_SwapWindow(sdlWin);
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C(glFinish());
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C(glFlush());
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}
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bool FurnaceGUIRenderGL::getOutputSize(int& w, int& h) {
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