GUI: DirectX 11 render backend, part 3

This commit is contained in:
tildearrow 2023-06-12 23:43:15 -05:00
parent 686a684490
commit 852f61b7fc
2 changed files with 107 additions and 9 deletions

View File

@ -28,6 +28,19 @@ const D3D_FEATURE_LEVEL possibleFeatureLevels[2]={
D3D_FEATURE_LEVEL_10_0
};
struct FurnaceDXTexture {
ID3D11Texture2D* tex;
ID3D11ShaderResourceView* view;
int width, height;
unsigned char* lockedData;
FurnaceDXTexture():
tex(NULL),
view(NULL),
width(0),
height(0),
lockedData(NULL) {}
};
bool FurnaceGUIRenderDX11::destroyRenderTarget() {
if (renderTarget!=NULL) {
renderTarget->Release();
@ -83,27 +96,104 @@ bool FurnaceGUIRenderDX11::createRenderTarget() {
}
ImTextureID FurnaceGUIRenderDX11::getTextureID(void* which) {
return NULL;
FurnaceDXTexture* t=(FurnaceDXTexture*)which;
return (ImTextureID)t->view;
}
bool FurnaceGUIRenderDX11::lockTexture(void* which, void** data, int* pitch) {
return false;
FurnaceDXTexture* t=(FurnaceDXTexture*)which;
if (t->lockedData!=NULL) return false;
D3D11_MAPPED_SUBRESOURCE mappedRes;
memset(&mappedRes,0,sizeof(mappedRes));
HRESULT result=context->Map(t->tex,D3D11CalcSubresource(0,0,1),D3D11_MAP_WRITE,0,&mappedRes);
if (result!=S_OK) {
logW("could not map texture!");
return false;
}
t->lockedData=(unsigned char*)mappedRes.pData;
*data=mappedRes.pData;
*pitch=mappedRes.RowPitch;
return true;
}
bool FurnaceGUIRenderDX11::unlockTexture(void* which) {
return false;
FurnaceDXTexture* t=(FurnaceDXTexture*)which;
if (t->lockedData==NULL) return false;
context->Unmap(t->tex,D3D11CalcSubresource(0,0,1));
t->lockedData=NULL;
return true;
}
bool FurnaceGUIRenderDX11::updateTexture(void* which, void* data, int pitch) {
return false;
FurnaceDXTexture* t=(FurnaceDXTexture*)which;
context->UpdateSubresource(t->tex,D3D11CalcSubresource(0,0,1),NULL,data,pitch,pitch*t->height);
return true;
}
void* FurnaceGUIRenderDX11::createTexture(bool dynamic, int width, int height) {
return NULL;
D3D11_TEXTURE2D_DESC texDesc;
D3D11_SHADER_RESOURCE_VIEW_DESC viewDesc;
ID3D11Texture2D* tex=NULL;
ID3D11ShaderResourceView* view=NULL;
HRESULT result;
memset(&texDesc,0,sizeof(texDesc));
memset(&viewDesc,0,sizeof(viewDesc));
texDesc.Width=width;
texDesc.Height=height;
texDesc.MipLevels=1;
texDesc.ArraySize=1;
texDesc.Format=DXGI_FORMAT_R8G8B8A8_UNORM; // ???
texDesc.SampleDesc.Count=1;
texDesc.SampleDesc.Quality=0;
texDesc.Usage=dynamic?D3D11_USAGE_DYNAMIC:D3D11_USAGE_DEFAULT;
texDesc.BindFlags=D3D11_BIND_SHADER_RESOURCE;
texDesc.CPUAccessFlags=dynamic?D3D11_CPU_ACCESS_WRITE:0;
texDesc.MiscFlags=0;
result=device->CreateTexture2D(&texDesc,NULL,&tex);
if (result!=S_OK) {
logW("could not create texture! %.8x",result);
return NULL;
}
viewDesc.Format=texDesc.Format=texDesc.Format;
viewDesc.ViewDimension=D3D11_SRV_DIMENSION_TEXTURE2D;
viewDesc.Texture2D.MostDetailedMip=0;
viewDesc.Texture2D.MipLevels=texDesc.MipLevels;
result=device->CreateShaderResourceView(tex,&viewDesc,&view);
if (result!=S_OK) {
logW("could not create texture view! %.8x",result);
tex->Release();
return NULL;
}
FurnaceDXTexture* ret=new FurnaceDXTexture;
ret->width=width;
ret->height=height;
ret->tex=tex;
ret->view=view;
textures.push_back(ret);
return ret;
}
bool FurnaceGUIRenderDX11::destroyTexture(void* which) {
return false;
FurnaceDXTexture* t=(FurnaceDXTexture*)which;
t->view->Release();
t->tex->Release();
delete t;
for (size_t i=0; i<textures.size(); i++) {
if (textures[i]==t) {
textures.erase(textures.begin()+i);
break;
}
}
return true;
}
void FurnaceGUIRenderDX11::setTextureBlendMode(void* which, FurnaceGUIBlendMode mode) {
@ -115,9 +205,6 @@ void FurnaceGUIRenderDX11::setBlendMode(FurnaceGUIBlendMode mode) {
void FurnaceGUIRenderDX11::resized(const SDL_Event& ev) {
destroyRenderTarget();
swapchain->ResizeBuffers(0,0,0,DXGI_FORMAT_UNKNOWN,0);
createRenderTarget();
}
@ -219,6 +306,13 @@ void FurnaceGUIRenderDX11::initGUI(SDL_Window* win) {
bool FurnaceGUIRenderDX11::quit() {
destroyRenderTarget();
for (FurnaceDXTexture* i: textures) {
i->view->Release();
i->tex->Release();
delete i;
}
textures.clear();
if (swapchain!=NULL) {
swapchain->Release();
swapchain=NULL;

View File

@ -26,6 +26,8 @@ typedef void ID3D11RenderTargetView;
typedef void IDXGISwapChain;
#endif
struct FurnaceDXTexture;
class FurnaceGUIRenderDX11: public FurnaceGUIRender {
ID3D11Device* device;
ID3D11DeviceContext* context;
@ -37,6 +39,8 @@ class FurnaceGUIRenderDX11: public FurnaceGUIRender {
bool destroyRenderTarget();
bool createRenderTarget();
std::vector<FurnaceDXTexture*> textures;
public:
ImTextureID getTextureID(void* which);
bool lockTexture(void* which, void** data, int* pitch);