playSub optimization
MAY CAUSE REGRESSIONS but I don't know
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@ -1314,7 +1314,7 @@ bool DivEngine::nextTick(bool noAccum, bool inhibitLowLat) {
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subticks=tickMult;
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if (stepPlay!=1) {
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tempoAccum+=curSubSong->virtualTempoN;
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tempoAccum+=(skipping && curSubSong->virtualTempoN<curSubSong->virtualTempoD)?curSubSong->virtualTempoD:curSubSong->virtualTempoN;
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while (tempoAccum>=curSubSong->virtualTempoD) {
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tempoAccum-=curSubSong->virtualTempoD;
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if (--ticks<=0) {
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