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Game Boy: fix wave being offset by 1
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05b10bb50a
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1 changed files with 2 additions and 2 deletions
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@ -82,8 +82,8 @@ void DivPlatformGB::acquire(short** buf, size_t len) {
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void DivPlatformGB::updateWave() {
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rWrite(0x1a,0);
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for (int i=0; i<16; i++) {
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int nibble1=15-ws.output[((i<<1)+antiClickWavePos-1)&31];
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int nibble2=15-ws.output[((1+(i<<1))+antiClickWavePos-1)&31];
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int nibble1=15-ws.output[((i<<1)+antiClickWavePos)&31];
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int nibble2=15-ws.output[((1+(i<<1))+antiClickWavePos)&31];
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rWrite(0x30+i,(nibble1<<4)|nibble2);
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}
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antiClickWavePos&=31;
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