Braedon
fa519d25d7
A lot of stuff (Read desc)
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Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man.
Animation helpers for functions I don't wanna rewrite 100,000 times.
General improvements for Karate Man, like prepare animation and some updates to game events.
2022-01-21 02:09:32 -05:00
Braedon
4be18d954c
Multisound + Combo miss animation
2022-01-20 20:24:30 -05:00
Braedon
f2c33e041e
Fixed Karate Man combo pot scale bug
2022-01-20 02:26:53 -05:00
Braedon
2c917d6fc7
Karate man combos
2022-01-19 20:48:52 -05:00
Braedon
9d67d26fda
Karate Man design overhaul
2022-01-19 00:40:49 -05:00
Braedon
2b0781d047
Better tooltip
2022-01-17 19:40:23 -05:00
Braedon
ebc5d28e0e
Improved selection, just cleaner overall
2022-01-17 18:54:25 -05:00
Braedon
70c5a8706a
Some resizable fixes
2022-01-17 15:08:32 -05:00
Braedon
06ef8986c7
Buggy timeline object resizing
2022-01-17 14:23:18 -05:00
Braedon
6a05f31506
Improved inputs (A SHIT MORE DYNAMIC BETWEEN GAMES) and a whole lot cleaner code in general
2022-01-17 00:00:26 -05:00
Braedon
e735f1ccaf
Fixed some play and pause bugs in the editor
2022-01-16 21:31:49 -05:00
Braedon
d4ac426612
Finally perfected grid game selector
2022-01-16 19:40:14 -05:00
Braedon
5fb90e8212
Game event selector needs to be rewritten, will do that soon
2022-01-16 18:29:45 -05:00
Braedon
9af52ba043
Game event selector broken, unity ui fucking sucks
2022-01-16 17:51:57 -05:00
Braedon
86e203be5e
Box selection improvements
2022-01-16 14:23:46 -05:00
Braedon
c48f2064f0
Import game icons
2022-01-15 17:52:53 -05:00
Braedon
cb25e97699
Game switching in every game
2022-01-15 13:46:50 -05:00
Braedon
0d5b938c52
Game switching fixes
2022-01-15 12:45:08 -05:00
Braedon
799592860a
Timeline playback start clamping
2022-01-15 02:08:23 -05:00
Braedon
f941a23d72
Proper editor button sprites and Tooltip improvements
2022-01-15 00:20:47 -05:00
Braedon
c5b1e4a4ce
Editor ui improvements
2022-01-14 17:46:14 -05:00
Braedon
8760412bb2
Dynamic editor theme (WIP), read desc for more info
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Spaceball has been improved, you can now hit multiple balls at a time. Fork Lifter and Karate Man need this update soon as well. No idea why I did it the way I did.
Time jumping also has been improved by pausing.
Dynamic editor themes for custom theme support, however that won't be implemented until later.
2022-01-13 21:33:51 -05:00
Braedon
38b8b6737d
Time hopping improvements although still a bit buggy
2022-01-13 19:35:41 -05:00
Braedon
99832cfc23
bare bones selection system
2022-01-12 22:59:54 -05:00
Braedon
81ee9a8eca
Event colors
2022-01-11 22:29:27 -05:00
Braedon
8f4bb39a08
Better game selection
2022-01-10 21:06:13 -05:00
Braedon
f8a8180061
Drag n drop begun
2022-01-10 19:17:29 -05:00
Braedon
00e3791e6d
Timeline improvements
2022-01-09 18:35:55 -05:00
Braedon
9bcb315344
Timeline entities added
2022-01-08 11:42:48 -05:00
Starpelly
0208e6c490
Can pick places on timeline and gamemanager bugs fixed
2022-01-07 18:51:08 -05:00
Starpelly
afa2d6d482
Playback visualization + started on timeline in editor
2022-01-07 06:36:23 -05:00
Starpelly
576b0d8482
Editor stuff
2022-01-05 19:11:33 -05:00
Starpelly
775fd7e580
Initialize game with one script
2022-01-03 17:42:43 -05:00
Starpelly
4c83f7fec0
Kick finalization
2022-01-03 10:15:48 -05:00
Starpelly
9280412b1d
DebugUI cleanup
2022-01-02 09:57:15 -05:00
Starpelly
76ed0ee2e9
Most kick animations and functionality complete
2022-01-02 07:09:15 -05:00
Starpelly
2c2d43ac17
Karate Man Kick started
2022-01-01 13:54:17 -05:00
Starpelly
fc3cb73bdf
Game loading optimization
2021-12-31 09:46:11 -05:00
Starpelly
16140314be
DSP to game time improvement, might be buggy, but works well so far
2021-12-31 01:56:51 -05:00
Starpelly
a52e883f3a
Spaceball camera and perspective fixes + Karate Man animated background
2021-12-30 07:17:22 -05:00
Starpelly
5cbb182797
Karate Man animation fixes
2021-12-30 03:26:18 -05:00
Starpelly
88f13795a9
Karate Man started.
2021-12-29 01:52:48 -05:00
Starpelly
c653d487ac
Spaceball pretty much finalized.
2021-12-28 02:38:55 -05:00
Starpelly
75965927d6
Further improvements to AudioSource.time (Conductor.cs)
2021-12-27 21:36:27 -05:00
Starpelly
ff6bce2806
Fixed AudioSource.time bug, check Conductor.cs for comment.
2021-12-26 23:48:39 -05:00
Starpelly
4b3bfeda1b
Spaceball costumes
2021-12-26 02:25:17 -05:00
Starpelly
95ac1306d4
Multiple events can now be called onto same frame + more Spaceball camera fixes
2021-12-26 00:11:54 -05:00
Starpelly
417986c08c
Stars background + Camera zooming *UNFINISHED*
2021-12-25 20:04:23 -05:00
Starpelly
6729eec8dc
Highball added to Spaceball + event types added.
2021-12-25 08:32:52 -05:00
Starpelly
866c8c80be
Spaceball swing + low ball throw + perspective camera
2021-12-25 07:16:40 -05:00
Starpelly
199abb7fd3
Logo upload + starting Spaceball
2021-12-25 01:22:09 -05:00
Starpelly
db79325393
Further input latency fixes
2021-12-24 21:37:03 -05:00
Starpelly
58ea8d5e4c
Better input latency, but not finalized. (weird results on low bpm's)
2021-12-24 18:41:35 -05:00
Starpelly
2c4f7bbac7
The Clappy Trio finalized (hopefully) + Dynamic "Trio" count.
2021-12-24 03:35:54 -05:00
Starpelly
d72cb639b3
Fixed ForkLifter hand grab bug
2021-12-23 22:36:16 -05:00
Starpelly
aa3f999721
Fixed problem with Trio faces not changing
2021-12-23 19:58:48 -05:00
Starpelly
88d23ef8cc
Music sorting
2021-12-23 17:39:03 -05:00
Starpelly
1a7b1b7e07
General code cleanup
2021-12-22 21:28:05 -05:00
Starpelly
575e47e384
Fork Lifter fully functional again + more progress on dynamic event caller
2021-12-22 20:49:16 -05:00
Starpelly
a0e2636ecd
Dynamic event manager
2021-12-22 19:08:35 -05:00
Starpelly
b71606e9e3
Proper naming for sprites
2021-12-21 19:42:01 -05:00
Starpelly
1bdf6c68e8
Got rid of all hard-coded ForkLifter code from GameManager.
2021-12-20 23:38:59 -05:00
Starpelly
0b383940ac
Proper namespaces
2021-12-20 20:10:49 -05:00
Starpelly
33bd99bbc1
Fork Lifter Spaghetti Code
2021-12-18 23:10:43 -05:00