Carson Kompon
4ebcdd038d
Preventing even more code re-use
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Editor.NewRemix() from my last commit is now Editor.LoadRemix(json) and is called within Editor.LoadRemix(). The "New" button new calls Editor.LoadRemix("");
2022-02-25 22:48:44 -05:00
Carson Kompon
2a8da0a551
Added New (CTRL+N) Button
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Allows you to call GameManager.LoadRemix("") to initialize a blank remix at bpm 120. The New button (or CTRL+N) calls Editor.NewRemix();
2022-02-25 22:41:32 -05:00
Slaith
a43a81a566
Fixed tempo change bug
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Tempo changes that were deleted would still exist in some places and break the check that determines if a new change should be placed.
2022-02-24 23:01:41 -08:00
Slaith
e829d30f25
Some small stuff
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Changed the window title to the new name and added some full count-ins
2022-02-24 22:59:18 -08:00
Jenny Crowe
df909a2781
Fixed minor song offset/song pitch compatibility issue
2022-02-24 21:37:04 -07:00
Jenny Crowe
5a76904f70
Eh it's playable enough
2022-02-24 21:33:51 -07:00
Jenny Crowe
867f8f75cc
Editor: Tempo finder tweaks
2022-02-24 21:30:02 -07:00
pixlblade
d45521af90
f merge conflicts (part 2)
2022-02-24 20:12:22 -05:00
pixlblade
775eed31e0
f merge conflicts
2022-02-24 20:02:05 -05:00
Jenny Crowe
47a9c807bb
Better timeline handling for song offset
2022-02-24 17:09:14 -07:00
Jenny Crowe
e5e25fa2ab
Swing variable added to entities.
2022-02-24 07:12:19 -07:00
Jenny Crowe
8e1013b96a
Editor: Song offset!
2022-02-24 07:02:21 -07:00
Jenny Crowe
7d3fa6d8da
BTSDS: Scene adjustments for better future 3D cam movement compatibility
2022-02-24 05:26:56 -07:00
Jenny Crowe
9fc775afce
BTSDS: Outline no longer overlaps hit effect.
2022-02-23 21:27:39 -07:00
Jenny Crowe
f3b30f212b
Camera now always resets on game switch, even when scrubbing.
2022-02-23 20:17:53 -07:00
Jenny Crowe
e0d2f2109e
Rhythm Rally: Whistle separated from "toss ball" event and added to "whistle" event
2022-02-22 20:34:11 -07:00
Jenny Crowe
87d1048a0f
Editor: Minor minigame info tweaks.
2022-02-22 20:28:27 -07:00
Jenny Crowe
35b7a58669
Discord Rich Presence transition
2022-02-22 20:23:56 -07:00
Jenny Crowe
bdfe5ba31b
Editor: Fixed smol starting bpm text
2022-02-22 01:24:31 -07:00
Jenny Crowe
2725c3b9c6
Editor: Starting BPM can be entered via input field as well as through the BPM change tool.
2022-02-22 01:16:10 -07:00
Jenny Crowe
e3863590fb
Rhythm Rally: Added "toss ball" action. Paddler now also tosses ball when you miss.
2022-02-21 23:43:24 -07:00
Jenny Crowe
d9550afaec
Tweezers: Allowed inputting via arrow keys. Editor: Remix files now saved as .tengoku files (.rhmania files can still be opened via the editor).
2022-02-21 22:43:31 -07:00
Jenny Crowe
36dccd0a21
Branding changes
2022-02-21 20:27:00 -07:00
Jenny Crowe
44ac28dc96
Test commit 2: The testening
2022-02-21 19:37:46 -07:00
Jenny Crowe
a93014f4c3
Test commit
2022-02-21 16:50:31 -07:00
Jenny Crowe
f56071a627
Tap Trial: Pose animation setup
2022-02-21 15:28:16 -07:00
Jenny Crowe
7a37e3ae04
DJ School: Cue elegibility tweaks (autoplay should work correctly now)
2022-02-21 07:56:10 -07:00
Jenny Crowe
8557a382ae
DJ School: Additional gameplay implementation and tuning.
2022-02-20 10:28:56 -07:00
Jenny Crowe
d1f511928a
Tap Trial: Double Tap animations for player
2022-02-20 08:25:45 -07:00
Jenny Crowe
973fe3118f
Rhythm Rally: Fixed broken background in editor preview. FreeCam components can now be enabled/disabled with ctrl+shift+D.
2022-02-20 06:57:20 -07:00
Jenny Crowe
a7dfb48dbc
Editor: General enum property support. Hex input field functionality for color picker.
2022-02-20 06:31:55 -07:00
Jenny Crowe
ea5a6a94e5
Spaceball: Proper cap for end value of camera zoom
2022-02-20 04:59:36 -07:00
Jenny Crowe
f4067cf556
Merge branch 'master' of https://github.com/RhythmHeavenDevelopment/RhythmHeavenMania
2022-02-19 17:17:15 -07:00
Braedon
5d93a1ed90
Tap Trial: Player tap animation
2022-02-19 16:03:45 -05:00
Braedon
dc761a31c3
Some tap trial setup
2022-02-19 13:51:46 -05:00
Jenny Crowe
cd7b6ccd6e
BTSDS: Outline postprocess approach
2022-02-19 11:26:01 -07:00
Braedon
10ffad5d3f
Changing the "Update" function to "LateUpdate" in GameManager might fix some animation bugs. But also might cause a few others
2022-02-18 19:44:17 -05:00
Jenny Crowe
2e85be6738
BTSDS: Fine tuning for block animation timing.
2022-02-18 07:32:38 -07:00
Braedon
0b94364593
Got rid of unnecessary calculations
2022-02-17 21:59:52 -05:00
Braedon
a8b5d3ed7f
Fixed timeline event's not being rendered if their start and end points are outside of the view.
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Thank you to chrislo27 for suggesting a fix to this.
2022-02-17 21:57:35 -05:00
Braedon
e45304d5d4
Fork lifter gulp graphical bug
2022-02-17 21:36:01 -05:00
Jenny Crowe
e2a278f7eb
BTSDS: Implemented upscale hit graphic. Tweezers: Added background color events.
2022-02-17 05:11:06 -07:00
Jenny Crowe
39d2ed8d5a
BTSDS: Material moment
2022-02-16 20:23:55 -07:00
Jenny Crowe
521c191fbd
BTS DS: Crumble sfx (thanks Maddy!)
2022-02-16 19:59:46 -07:00
Jenny Crowe
22504b8d34
BTSDS: Added some sfx + slight margin tweak
2022-02-16 19:19:40 -07:00
Jenny Crowe
5dc02f5e42
Built to Scale: Gameplay implemented (missing lots of sfx)
2022-02-16 10:04:28 -07:00
Jenny Crowe
076b7bd291
Built to Scale (DS) asset setup
2022-02-15 16:28:08 -07:00
Braedon
aec0522ceb
Rhythm Rally polish
2022-02-15 00:17:53 -05:00
Jenny Crowe
719ceaccf9
Tweezers: Fixed visual bug associated with plucking hairs during a fast vegetable transition.
2022-02-14 11:23:24 -07:00
Jenny Crowe
ee45bd3d55
Space Soccer: Lateness margin tweaked. Karate Man: "Hit" voice in hit3 and hit4 is now played early to account for sound offset.
2022-02-14 06:48:41 -07:00