Matt Caughey
96fe82f5da
Added Jelly Blocks
2014-04-07 06:25:55 -04:00
Adubbz
39361a9005
Bad conventions are bad
2014-04-04 19:30:37 +11:00
Adubbz
7da30b7fa3
Because apparently there is a witch hunt going on for this
2014-04-03 16:27:41 +11:00
Matt Caughey
72c53ce6f4
Fixed Cold Beaches generating around Mystic Groves, and made the Coniferous Forest look nicer
2014-04-01 20:25:40 -04:00
Matt Caughey
e5c3636f0b
Made the April Fools joke a liiiiiiiiiiitle less invasive
2014-04-01 10:31:54 -04:00
Matt Caughey
d6e50e9ad9
Tweaked a few textures
2014-04-01 08:05:08 -04:00
Matt Caughey
e96a1fc698
Tweaked some biome decoration things
2014-04-01 06:37:59 -04:00
Adubbz
ada18c601d
Fixed a bug with config options
2014-04-01 20:33:59 +11:00
Matt Caughey
b7b08d205e
Fixed moss placement
2014-04-01 04:08:22 -04:00
Matt Caughey
27a026f155
Renamed Algae to Duckweed, renamed Seaweed to Algae, changed a few textures, and other minor changes.
2014-03-30 23:13:57 -04:00
Adubbz
02bcd1fbea
The Flower Field now actually has flowers in it...
2014-03-22 10:40:49 +11:00
Adubbz
8472ceb3c8
Removed y offset on tiny cactus, began work on Nether Biomes, fixed a bug with anything working as a furnace fuel and prevented our decoration from occuring outside of the BoP worldtype
2014-03-22 10:25:40 +11:00
Adubbz
3202b992a9
Fixed Forced Decorators with grass and flowers
2014-03-20 13:46:02 +11:00
Adubbz
20228278dd
Fixed an issue with the Bamboo Forest not being decorated properly
2014-03-19 22:24:45 +11:00
Adubbz
019487d9bc
Merge branch 'master' of https://github.com/BiomesOPlenty/BiomesOPlenty
2014-03-19 18:48:05 +11:00
Adubbz
65d77e07e5
Preliminary fix for Forced Decorators, fixed a bug with moon phases. Closes #206
2014-03-19 18:47:49 +11:00
Matt Caughey
f4c7c7b564
Fixed boulder gen for tundras/wastelands
2014-03-18 17:45:58 -04:00
Adubbz
081bd5150b
Merged changes from Forstride, fixed a nullpointer from left-in acacia references with Ore Dictionary registration
2014-03-18 20:44:49 +11:00
Adubbz
00d3c2f50a
Merge remote-tracking branch 'origin/master'
...
Conflicts:
src/main/java/biomesoplenty/common/biomes/BiomeGenBayou.java
src/main/java/biomesoplenty/common/biomes/BiomeGenBog.java
src/main/java/biomesoplenty/common/biomes/BiomeGenChaparral.java
src/main/java/biomesoplenty/common/biomes/BiomeGenConiferousForest.java
src/main/java/biomesoplenty/common/biomes/BiomeGenConiferousForestSnow.java
src/main/java/biomesoplenty/common/biomes/BiomeGenFrostForest.java
src/main/java/biomesoplenty/common/biomes/BiomeGenGrove.java
src/main/java/biomesoplenty/common/biomes/BiomeGenHeathland.java
src/main/java/biomesoplenty/common/biomes/BiomeGenJadeCliffs.java
src/main/java/biomesoplenty/common/biomes/BiomeGenLushDesert.java
src/main/java/biomesoplenty/common/biomes/BiomeGenMysticGrove.java
src/main/java/biomesoplenty/common/biomes/BiomeGenOminousWoods.java
src/main/java/biomesoplenty/common/biomes/BiomeGenRedwoodForest.java
src/main/java/biomesoplenty/common/biomes/BiomeGenSacredSprings.java
src/main/java/biomesoplenty/common/biomes/BiomeGenShield.java
src/main/java/biomesoplenty/common/biomes/BiomeGenSpruceWoods.java
src/main/java/biomesoplenty/common/biomes/BiomeGenThicket.java
src/main/java/biomesoplenty/common/biomes/BiomeGenTundra.java
src/main/java/biomesoplenty/common/biomes/BiomeGenWasteland.java
src/main/java/biomesoplenty/common/biomes/BiomeGenWetland.java
src/main/java/biomesoplenty/common/world/decoration/BOPWorldFeatures.java
src/main/java/biomesoplenty/common/world/forceddecorators/BirchForestForcedDecorator.java
src/main/java/biomesoplenty/common/world/forceddecorators/ExtremeHillsForcedDecorator.java
src/main/java/biomesoplenty/common/world/forceddecorators/ForestForcedDecorator.java
src/main/java/biomesoplenty/common/world/forceddecorators/IcePlainsForcedDecorator.java
src/main/java/biomesoplenty/common/world/forceddecorators/JungleForcedDecorator.java
src/main/java/biomesoplenty/common/world/forceddecorators/MesaForcedDecorator.java
src/main/java/biomesoplenty/common/world/forceddecorators/PlainsForcedDecorator.java
src/main/java/biomesoplenty/common/world/forceddecorators/RoofedForestForcedDecorator.java
src/main/java/biomesoplenty/common/world/forceddecorators/SavannaForcedDecorator.java
src/main/java/biomesoplenty/common/world/forceddecorators/SwampForcedDecorator.java
src/main/java/biomesoplenty/common/world/forceddecorators/TaigaForcedDecorator.java
src/main/java/biomesoplenty/common/world/generation/WorldGenFieldAssociation.java
2014-03-18 20:13:10 +11:00
Adubbz
96b530d56b
Forgot to readd the workaround for the Already Decorating! nonsense
2014-03-17 20:25:01 +11:00
Adubbz
1bd84e3652
Removed the Promised Land, did a significant cleanup of the system for world gen features
2014-03-17 20:16:22 +11:00
Matt Caughey
91e6c69737
Replaced sunflowers and high grass with different blocks
2014-03-16 21:49:18 -04:00
Matt Caughey
d78c8b09d9
Added flowering vines for the trees in the Mystic Grove
2014-03-15 19:41:36 -04:00
Matt Caughey
c0e5494638
Fixed Bayou trees
2014-03-15 18:00:10 -04:00
Matt Caughey
dceb3cd11f
Changed boulders to use the vanilla boulder generation.
2014-03-15 17:17:38 -04:00
Matt Caughey
2c0aff1941
Various tweaks to biomes
2014-03-15 16:24:20 -04:00
Matt Caughey
d22dbc4a94
Finished the forced decorators for vanilla biomes
2014-03-15 16:00:00 -04:00
Adubbz
0a46079293
Renamed the Random Filter
2014-03-15 19:54:59 +11:00
Adubbz
b42946c89b
Merge remote-tracking branch 'origin/master'
2014-03-15 19:38:57 +11:00
Adubbz
9e1de9a173
Added a proper logger, added the beginnings of a "SubBlocks" layer for blocks with metadata.
2014-03-15 19:38:24 +11:00
Matt Caughey
fa0bd1dfff
They're baaaaaaaaaaaaaaack!
2014-03-15 04:06:04 -04:00
Matt Caughey
a8ae7a0b3e
Tweaked the swampland forced decorator, and added placeholders for other forced decorators
2014-03-14 23:27:27 -04:00
Matt Caughey
9e69fb5062
Added freshwater seaweed, started adding more forced decorators for vanilla biomes
2014-03-14 22:32:38 -04:00
Matt Caughey
bb6083a56e
Added leaf piles and dead leaf piles
2014-03-14 19:00:22 -04:00
fabricator77
2b6eda9004
Fixes biome decoration for Promised Land
...
reactivate commented out super.decorate calls
Filter Random to prevent -1 height crashes
fix treegen to use correct grass block.
2014-02-17 16:50:42 +10:30
Amnet
009df6aa0e
Fix for slabs.
2014-02-15 22:16:50 +01:00
Amnet
155780276d
Fix for the file name.
2014-02-15 21:53:41 +01:00
Amnet
b2d95e95b1
Fix for a crash with slabs.
2014-02-15 21:46:55 +01:00
Adubbz
1f90461b3e
Merge branch 'master' of https://github.com/BiomesOPlenty/BiomesOPlenty
2014-02-15 10:40:11 +11:00
Adubbz
dec508a1f8
Fixed the nether floor being made of grass
2014-02-15 10:40:03 +11:00
Amnet
bf37b8ee19
Fixing issue #190 with duplicating bowls.
2014-02-14 02:11:45 +01:00
Adubbz
33b90334b4
Fixed server crash on startup. Fixes #176 #183 #186
2014-02-11 06:17:07 +11:00
Adubbz
8732497a24
Fixed crash on startup with the custom panorama. Fixes #185
2014-02-10 17:04:54 +11:00
Adubbz
6628fe0499
Fixed #184
2014-02-09 15:17:55 +11:00
Progwml6
4b1620619b
fix errors with setAttribute
2014-02-05 20:13:11 -05:00
Progwml6
5cd8db4551
fix several compile errors from remapping
2014-02-05 20:06:41 -05:00
Progwml6
6572cecccd
Run repo through remapping script -- UNTESTED
2014-02-05 19:45:49 -05:00
Matt Caughey
7f6ccd4b4b
Fixed double ferns generating in certain swampy biomes instead of double tall grass
2014-02-03 12:07:57 -05:00
Matt Caughey
255244bc4b
Added Mahogany logs/leaves/planks/saplings/etc. for Tropical Rainforest trees
2014-02-02 15:58:33 -05:00
Matt Caughey
bb47c64501
Made pixies spawn in the Mystic Grove. Added ichor (Soon to be dropped by imps)
2014-02-02 14:32:34 -05:00
Adubbz
28196bc02f
Actually... May as well make them WARM by default instead of HOT
2014-02-02 12:24:09 +11:00
Adubbz
20a70cac10
Added an alternate constructor to BOPBiomeEntry for Nether biomes
2014-02-02 12:23:34 +11:00
Adubbz
a711956168
Added support for registering non-overworld biomes
2014-02-02 12:19:54 +11:00
Adubbz
17bc711416
Merge branch 'master' of https://github.com/BiomesOPlenty/BiomesOPlenty
2014-02-02 11:02:02 +11:00
Adubbz
04a8bcf0c5
Toying with buckets
2014-02-02 11:01:52 +11:00
ted
eb0381d385
Fix
2014-02-01 16:20:12 +01:00
ted80-PC
bb1c84fb40
Nether biome gen
...
Disabled biome deco: ChunkProviderBOPHell line 570
Add new hell biomes at: BiomeLayerHellBiomes line 23
2014-02-01 16:12:05 +01:00
Adubbz
286a2f2824
Updated the basics of fluids
2014-01-30 17:04:09 +11:00
Matt Caughey
197d97e217
Tweaked biome radar text
2014-01-29 07:58:13 -05:00
Adubbz
9ae50323ae
Reduced the biome radar jump distance to 512 to make any biomes found in a realistic to travel to distance
2014-01-29 22:00:29 +11:00
Adubbz
b155f08ac3
Fixed NPE on startup, fixed mob/record sounds once and for all
2014-01-29 19:55:12 +11:00
Adubbz
d02729b423
Commented out the Promised Land Biome Dictionary entries
2014-01-29 14:37:33 +11:00
Adubbz
ee221165bc
Commented out the Promised Land biomes and the teleported to the dimension for now, need to redo the current biome system to support dimension-specific biomes
2014-01-29 14:30:13 +11:00
Adubbz
3d85b36a46
Biome Finder complete.
2014-01-29 14:27:02 +11:00
Adubbz
ce8e333252
Committing my changes as a fallback
2014-01-29 13:43:13 +11:00
Matt Caughey
cbade96c3c
Fixed the Sacred Springs' color, changed formatting for Biome Radar tooltip
2014-01-28 10:04:56 -05:00
Adubbz
80b1be1bde
Fixed up biome essence colouring
2014-01-28 23:27:51 +11:00
Adubbz
247b77c512
Mostly finished the biome finder, just rendering stuff now
2014-01-28 23:17:08 +11:00
Matt Caughey
6ac4c0d0c5
Added color support for biome essence
2014-01-27 12:18:28 -05:00
Matt Caughey
a6d8a57889
Tweaked biome essence loot weights
2014-01-27 07:01:16 -05:00
Adubbz
24b2ee3335
Fixed a bug with biome essence loot
2014-01-27 22:40:46 +11:00
Adubbz
9cfd40dadf
Changed biome scrolls to biome essence, made it spawn in various structures
2014-01-27 20:55:05 +11:00
Adubbz
ffe8f4aefc
Fixed NPEs on launch with the Promised Land
2014-01-27 15:44:19 +11:00
fabricator77
79526b7a03
Re-implement Promisedland dimension.
...
Summary of changes:
Commented out lighting API, for performance reasons
Relocate portal generation to WorldGenPromisedLandPortal, removes
duplicate code.
Simplified multi-biome layer generation code.
Re-activate teleport code
Notes: tree/grass generated commented out due to vanilla crash bug, see
BiomeGenPromisedLand*** super.decorate calls
A number of customBiomeDecorator calls to be re-implemented, left
commented out for now.
2014-01-27 02:55:34 +10:30
Adubbz
a5c9258bfe
Fixed an issue where the biome finder would point to 0, 0 until relogging
2014-01-26 10:26:30 +11:00
Matt Caughey
8c4ece8b59
Improved the Biome Radar texture, added the enchantment effect to the Biome Scrolls
2014-01-25 08:08:37 -05:00
Adubbz
79d1f90628
Removed Reflection for the TemptEventHandler, Added a "No biome found" state for the biome finder and prevented it from being used multiple times (until the biome on it has been changed)
2014-01-25 23:03:45 +11:00
Adubbz
82d5eb3657
Added the basics for biome scrolls, made the position of the biome to find sync on player connection
2014-01-25 12:56:15 +11:00
Matt Caughey
9dc2ce6811
Added crafting recipe for the Biome Radar
2014-01-24 10:53:53 -05:00
Adubbz
b9d7f223f4
Made the biome check relative to the player's position and choose the closest biome that it can find
2014-01-25 00:14:03 +11:00
Adubbz
bc8b5fc074
Lots of changes including adding support for biome-specific bonemeal flowers and starting on the Biome Finder Compass
2014-01-24 21:48:58 +11:00
Matt Caughey
8181fed3c7
Added dark oak logs/leaves to a few biomes
2014-01-23 05:16:04 -05:00
Adubbz
14c8f1288e
Merge branch 'master' of https://github.com/BiomesOPlenty/BiomesOPlenty
2014-01-22 23:53:22 +11:00
Adubbz
b006189bb7
Fixed pickblock on slabs
2014-01-22 23:46:44 +11:00
Matt Caughey
37ec8f5690
Fixed flower weights so Adubbz would shut up
2014-01-22 06:39:05 -05:00
Matt Caughey
0c08ba9cf5
Made poison ivy spawn the poison potion particle randomly
2014-01-21 04:58:42 -05:00
Matt Caughey
c169a2029e
Made reeds look nicer
2014-01-21 01:17:19 -05:00
Matt Caughey
d578f9919a
Fixed trees in the Mystic Grove and Ominous Woods, tweaked foliage colors/textures
2014-01-20 21:55:00 -05:00
Matt Caughey
01784f1eff
Started adding new vanilla flowers to our biomes
2014-01-20 18:26:05 -05:00
Matt Caughey
ec1a525a6f
Tweaked the Lush Desert
2014-01-20 01:36:10 -05:00
Matt Caughey
3c99b92488
Fixed high grass gen in the Highland
2014-01-20 01:05:13 -05:00
Adubbz
bce3c97c8a
And now servers should be able to run (I actually tested it this time >_>)
2014-01-19 22:27:54 +11:00
Adubbz
37a924d61c
Added SideOnly annotations for the Guis to fix issues on servers
2014-01-19 22:17:11 +11:00
bspkrs
6e82549b1e
added Treecapitator integration back in :D
2014-01-18 01:19:42 -05:00
Adubbz
9aa169f830
Fixed a derp
2014-01-17 21:58:53 +11:00
Adubbz
d7dc2db2f3
Made some special case biomes configurable
2014-01-17 21:37:51 +11:00
Adubbz
c6036c840f
Merge branch 'master' of https://github.com/Glitchfiend/BiomesOPlenty
2014-01-17 18:32:22 +11:00
Adubbz
1f13c01be0
Fixed only biomes
2014-01-17 18:32:15 +11:00
Matt Caughey
2e818496a4
Tweaked biomes heights and weights
2014-01-16 21:22:53 -05:00
Adubbz
0bd30c648a
Added support for biome weights
2014-01-17 11:30:25 +11:00
Adubbz
fae2540ef1
Commenting out unused (as of yet) config options
2014-01-17 10:45:07 +11:00
Adubbz
4b1916e3f3
Merge branch 'master' of https://github.com/Glitchfiend/BiomesOPlenty
2014-01-17 10:26:56 +11:00
Adubbz
80bdd4220b
Readded Biome Dictionary support
2014-01-17 10:26:30 +11:00
Matt Caughey
b72e29b04f
Tweaked the Flower Field a bit
2014-01-16 09:07:22 -05:00
Adubbz
68c2a7ad92
Stuff it, spaces can stay
2014-01-16 20:49:45 +11:00
Adubbz
ab3f000e4c
Readded configurable biome gen
2014-01-16 20:46:37 +11:00
Adubbz
d4ea26833c
Let's not leave in errors...
2014-01-16 18:52:32 +11:00
Adubbz
923c15daea
Readded stronghold biomes, and made them configurable
2014-01-16 18:51:31 +11:00
Adubbz
2eb03d3705
Reenabled Jungle Spider and Glob spawning in the biomes that are already in
2014-01-16 18:05:54 +11:00
Adubbz
bdb5caea8d
Village biome config options are now generated dynamically
2014-01-16 15:49:40 +11:00
Adubbz
0f73559404
Amongst other config file tweaks, made all per chunk values added by BOP configurable as booleans
2014-01-16 09:37:29 +11:00
Adubbz
7b7c21f161
Added checks to ensure that the player is on land when spawning (sometimes they would spawn in the ocean directly next to a beach)
2014-01-16 08:43:13 +11:00
Adubbz
3a9e20d387
Readded configurable biome size
2014-01-16 07:55:17 +11:00
Adubbz
cbc6fd568a
Readded custom village biomes, readied configurable village distance, readied custom biome village materials
2014-01-16 00:02:38 +11:00
Adubbz
d55f6d3d76
Fixed bonemeal on saplings, holy grass, turnips, cattail and tiny cacti. The rest will be done once the blocks for them are used
2014-01-15 17:36:03 +11:00
Adubbz
7cf90c6e55
Fixed the speed of scythes against leaves
2014-01-15 15:53:57 +11:00
Adubbz
ace4f77e1b
Fixed the flammability of all of the blocks
2014-01-15 15:47:48 +11:00
Adubbz
07e0e399fa
Readded most of the saplings, with the only ones remaining being those for trees that are unused (for now) (Persimmon, Hellbark, Holy, Apple & Mangrove)
2014-01-15 14:43:21 +11:00
Adubbz
77b8dd391a
Added support for the stone beach and cold beach
2014-01-15 11:59:39 +11:00
Adubbz
512a03e027
You can now only spawn on beaches (configurable)
2014-01-15 10:49:50 +11:00
Adubbz
ae45fee974
Fixed #168
2014-01-15 09:32:57 +11:00
Adubbz
1d0d7f05a1
Hopefully fixed issues outside of eclipse (again)
2014-01-14 23:28:18 +11:00
Adubbz
41642969ae
And now we no longer override GuiMainMenu. Hackery rocks!
2014-01-14 23:03:43 +11:00
Adubbz
f0c0a8070d
Changed the title panorama to suit BOP better
2014-01-14 22:55:00 +11:00
Adubbz
a034a6b7e7
Made the startup warning solely about the BOP worldtype
2014-01-14 19:39:07 +11:00
Adubbz
cd09802a37
Added an attempt at making the beach the only biome that can be spawned on, will have to revisit it
2014-01-14 19:33:34 +11:00
Adubbz
9a7f95563b
Switched to Gradle 1.1 properly (Thanks progwml6|L), fixed a bug with wild carrots, added a one-time warning on startup regarding the BOP worldtype and 1.7
2014-01-14 15:11:49 +11:00
Adubbz
b312b37559
Merge branch 'master' of https://github.com/BiomesOPlenty/BiomesOPlenty
2014-01-13 20:15:14 +11:00
Adubbz
71605adbaa
Fixed undecorated chunk "stripes"
2014-01-13 20:12:15 +11:00
Matt Caughey
75c70e60c6
Added podzol to the Bamboo Forest and Redwood Forest
2014-01-12 22:46:09 -05:00
Adubbz
970a47d856
Attempting to fix block placement issues
2014-01-13 13:17:23 +11:00
Adubbz
bb141a530b
Fixed Reflection in eclipse, it now works both ways! Yay!
2014-01-12 19:40:44 +11:00
Adubbz
3d67e61086
Another attempt...
2014-01-12 17:12:21 +11:00
Adubbz
8b352d0f23
Attempt at fixing the Reflection crash
2014-01-12 16:49:24 +11:00
Adubbz
d12082cc17
Removed debug
2014-01-12 16:14:50 +11:00
Adubbz
1574222eeb
Readded the Wasteland. All main biomes readded. Have fun Forstride >:)
2014-01-12 16:14:14 +11:00
Adubbz
b5c4f19ca0
Readded the silk glades. 1 left.
2014-01-12 15:45:11 +11:00
Adubbz
e9f70274d2
Readded the Volcano, Tropics, Temperate Rainforest and Sludgepit
2014-01-12 15:10:54 +11:00
Adubbz
6af747de2e
Readded the Wetland and Woodland. 6 remaining.
2014-01-11 23:14:03 +11:00
Adubbz
d934a1c9cd
Readded the Tundra and Tropical Rainforest. 8 remaining.
2014-01-11 21:19:09 +11:00
Adubbz
c7f1fb5057
Readded the Spruce Woods and Timber. It's the Final Countdown :)
2014-01-11 19:19:25 +11:00
Adubbz
fb5b6ef118
Readded the Shield and Seasonal Forest
2014-01-11 17:56:44 +11:00
Adubbz
2767a81227
Fixing derps
2014-01-11 14:41:33 +11:00
Adubbz
067f6f5cac
Readded the Redwood Forest
2014-01-11 14:28:55 +11:00
Adubbz
e3244afa65
Readded the Quagmire
2014-01-10 20:12:25 +11:00
Adubbz
ebc31d1fb6
Merge branch 'master' of https://github.com/BiomesOPlenty/BiomesOPlenty
2014-01-10 18:51:32 +11:00
Adubbz
45271b33f8
Readded the Prairie
2014-01-10 18:50:38 +11:00
Matt Caughey
476b48b91a
Temperature tweaks
2014-01-10 01:42:54 -05:00
Adubbz
46a550e576
Readded the Outback biome
2014-01-10 12:41:59 +11:00
Adubbz
04ad68c0e8
Readded the More, Mystic Grove and Origin Valley, also potentially fixed issues with the Tempt Event Handler
2014-01-10 10:44:49 +11:00