Readded stronghold biomes, and made them configurable
This commit is contained in:
parent
2eb03d3705
commit
923c15daea
6 changed files with 155 additions and 273 deletions
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@ -3,6 +3,7 @@ package biomesoplenty;
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import net.minecraft.creativetab.CreativeTabs;
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import biomesoplenty.common.configuration.BOPConfiguration;
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import biomesoplenty.common.configuration.BOPConfigurationWorldFeatures;
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import biomesoplenty.common.configuration.structures.BOPConfigurationStrongholds;
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import biomesoplenty.common.configuration.structures.BOPConfigurationVillages;
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import biomesoplenty.common.core.BOPArmor;
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import biomesoplenty.common.core.BOPBiomes;
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@ -56,6 +57,7 @@ public class BiomesOPlenty
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BOPCrafting.init();
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BOPBiomes.init();
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BOPConfigurationVillages.init(BOPConfiguration.villagesConfigFile);
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BOPConfigurationStrongholds.init(BOPConfiguration.strongholdsConfigFile);
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WorldGenFieldAssociation.init();
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BOPConfigurationWorldFeatures.init(BOPConfiguration.worldFeaturesConfigFile);
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ForcedBOPWorldGenerators.init();
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@ -9,6 +9,7 @@ public class BOPConfiguration
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public static File biomeGenConfigFile;
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public static File terrainGenConfigFile;
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public static File villagesConfigFile;
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public static File strongholdsConfigFile;
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public static File idConfigFile;
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public static File miscConfigFile;
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@ -19,6 +20,7 @@ public class BOPConfiguration
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biomeGenConfigFile = new File(configpath + "biomegen.cfg");
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terrainGenConfigFile = new File(configpath + "terraingen.cfg");
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villagesConfigFile = new File(configpath + "structures/villages.cfg");
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strongholdsConfigFile = new File(configpath + "structures/strongholds.cfg");
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idConfigFile = new File(configpath + "ids.cfg");
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miscConfigFile = new File(configpath + "misc.cfg");
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@ -18,94 +18,7 @@ public class BOPConfigurationTerrainGen
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public static boolean vanillaEnhanced;
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public static boolean netherOverride;
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public static int villageDistance;
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public static int landmassPercentage;
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// Village biomes
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public static boolean alpsVillage;
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public static boolean arcticVillage;
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public static boolean autumnHillsVillage;
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public static boolean badlandsVillage;
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public static boolean bambooForestVillage;
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public static boolean bayouVillage;
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public static boolean birchForestVillage;
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public static boolean bogVillage;
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public static boolean borealForestVillage;
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public static boolean brushlandVillage;
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public static boolean canyonVillage;
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public static boolean chaparralVillage;
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public static boolean cherryBlossomGroveVillage;
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public static boolean coniferousForestVillage;
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public static boolean snowyConiferousForest;
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public static boolean cragVillage;
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public static boolean deadForestVillage;
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public static boolean deadForestSnowVillage;
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public static boolean deadSwampVillage;
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public static boolean deadlandsVillage;
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public static boolean deciduousForestVillage;
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public static boolean dunesVillage;
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public static boolean fenVillage;
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public static boolean flowerField;
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public static boolean frostForestVillage;
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public static boolean fungiForestVillage;
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public static boolean gardenVillage;
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public static boolean glacierVillage;
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public static boolean grasslandVillage;
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public static boolean groveVillage;
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public static boolean heathlandVillage;
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public static boolean highlandVillage;
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public static boolean hotSpringsVillage;
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public static boolean icyHillsVillage;
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public static boolean jadeCliffsVillage;
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public static boolean lushDesertVillage;
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public static boolean lushSwampVillage;
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public static boolean mangroveVillage;
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public static boolean mapleWoodsVillage;
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public static boolean marshVillage;
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public static boolean meadowVillage;
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public static boolean mesaVillage;
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public static boolean moorVillage;
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public static boolean mountainVillage;
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public static boolean mysticGroveVillage;
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public static boolean oasisVillage;
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public static boolean ominousWoodsVillage;
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public static boolean orchardVillage;
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public static boolean originValleyVillage;
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public static boolean outbackVillage;
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public static boolean overgrownGreensVillage;
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public static boolean pastureVillage;
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public static boolean polarVillage;
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public static boolean prairieVillage;
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public static boolean quagmireVillage;
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public static boolean rainforestVillage;
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public static boolean redwoodForestVillage;
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public static boolean sacredSpringsVillage;
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public static boolean savannaVillage;
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public static boolean scrublandVillage;
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public static boolean seasonalForestVillage;
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public static boolean shieldVillage;
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public static boolean shrublandVillage;
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public static boolean silkgladesVillage;
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public static boolean sludgepitVillage;
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public static boolean spruceWoodsVillage;
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public static boolean steppeVillage;
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public static boolean temperateRainforestVillage;
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public static boolean thicketVillage;
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public static boolean timberVillage;
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public static boolean tropicalRainforestVillage;
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public static boolean tropicsVillage;
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public static boolean tundraVillage;
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public static boolean volcanoVillage;
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public static boolean wastelandVillage;
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public static boolean wetlandVillage;
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public static boolean woodlandVillage;
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public static boolean plainsVillage;
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public static boolean desertVillage;
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public static boolean extremeHillsVillage;
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public static boolean forestVillage;
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public static boolean taigaVillage;
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public static boolean swamplandVillage;
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public static boolean jungleVillage;
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public static void init(File configFile)
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{
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@ -120,98 +33,7 @@ public class BOPConfigurationTerrainGen
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vanillaEnhanced = config.get("Biome Settings", "Enhanced Vanilla Biomes", true).getBoolean(false);
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netherOverride = config.get("Dimension Settings", "Enable Nether Override", true).getBoolean(true);
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villageDistance = config.get("Biomes O\' Plenty World Type Settings", "Distance between villages", 32, "In Vanilla it is set to 32").getInt();
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if (villageDistance < 8) villageDistance = 8;
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landmassPercentage = config.get("Biomes O\' Plenty World Type Settings", "Landmass Percentage", 10, "In Vanilla it is set to 10. Takes values from 0 to 100.").getInt();
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// Biomes with villages
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alpsVillage = config.get("Allow Villages", "Alps", false).getBoolean(false);
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arcticVillage = config.get("Allow Villages", "Arctic", true).getBoolean(false);
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autumnHillsVillage = config.get("Allow Villages", "AutumnHills", false).getBoolean(false);
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badlandsVillage = config.get("Allow Villages", "Badlands", false).getBoolean(false);
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bambooForestVillage = config.get("Allow Villages", "BambooForest", false).getBoolean(false);
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bayouVillage = config.get("Allow Villages", "Bayou", false).getBoolean(false);
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birchForestVillage = config.get("Allow Villages", "BirchForest", true).getBoolean(false);
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bogVillage = config.get("Allow Villages", "Bog", false).getBoolean(false);
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borealForestVillage = config.get("Allow Villages", "BorealForest", false).getBoolean(false);
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brushlandVillage = config.get("Allow Villages", "Brushland", true).getBoolean(false);
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canyonVillage = config.get("Allow Villages", "Canyon", false).getBoolean(false);
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chaparralVillage = config.get("Allow Villages", "Chaparral", true).getBoolean(false);
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cherryBlossomGroveVillage = config.get("Allow Villages", "CherryBlossomGrove", false).getBoolean(false);
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coniferousForestVillage = config.get("Allow Villages", "ConiferousForest", true).getBoolean(false);
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snowyConiferousForest = config.get("Allow Villages", "SnowyConiferousForest", true).getBoolean(false);
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//cragVillage = config.get("Allow Villages", "Crag", false).getBoolean(false);
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deadForestVillage = config.get("Allow Villages", "DeadForest", false).getBoolean(false);
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deadForestSnowVillage = config.get("Allow Villages", "DeadForestSnow", false).getBoolean(false);
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deadSwampVillage = config.get("Allow Villages", "DeadSwamp", false).getBoolean(false);
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//deadlandsVillage = config.get("Allow Villages", "Deadlands", false).getBoolean(false);
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deciduousForestVillage = config.get("Allow Villages", "DeciduousForest", true).getBoolean(false);
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dunesVillage = config.get("Allow Villages", "Dunes", false).getBoolean(false);
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fenVillage = config.get("Allow Villages", "Fen", false).getBoolean(false);
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flowerField = config.get("Allow Villages", "FlowerField", true).getBoolean(false);
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frostForestVillage = config.get("Allow Villages", "FrostForest", true).getBoolean(false);
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//fungiForestVillage = config.get("Allow Villages", "FungiForest", false).getBoolean(false);
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//gardenVillage = config.get("Allow Villages", "Garden", false).getBoolean(false);
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glacierVillage = config.get("Allow Villages", "Glacier", false).getBoolean(false);
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grasslandVillage = config.get("Allow Villages", "Grassland", true).getBoolean(false);
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groveVillage = config.get("Allow Villages", "Grove", true).getBoolean(false);
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heathlandVillage = config.get("Allow Villages", "Heathland", true).getBoolean(false);
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highlandVillage = config.get("Allow Villages", "Highland", false).getBoolean(false);
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hotSpringsVillage = config.get("Allow Villages", "HotSprings", false).getBoolean(false);
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//icyHillsVillage = config.get("Allow Villages", "IcyHills", false).getBoolean(false);
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jadeCliffsVillage = config.get("Allow Villages", "JadeCliffs", false).getBoolean(false);
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lushDesertVillage = config.get("Allow Villages", "LushDesert", true).getBoolean(false);
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lushSwampVillage = config.get("Allow Villages", "LushSwamp", true).getBoolean(false);
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mangroveVillage = config.get("Allow Villages", "Mangrove", false).getBoolean(false);
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mapleWoodsVillage = config.get("Allow Villages", "MapleWoods", true).getBoolean(false);
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marshVillage = config.get("Allow Villages", "Marsh", false).getBoolean(false);
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meadowVillage = config.get("Allow Villages", "Meadow", true).getBoolean(false);
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mesaVillage = config.get("Allow Villages", "Mesa", false).getBoolean(false);
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moorVillage = config.get("Allow Villages", "Moor", false).getBoolean(false);
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mountainVillage = config.get("Allow Villages", "Mountain", false).getBoolean(false);
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//mysticGroveVillage = config.get("Allow Villages", "MysticGrove", false).getBoolean(false);
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oasisVillage = config.get("Allow Villages", "Oasis", false).getBoolean(false);
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//ominousWoodsVillage = config.get("Allow Villages", "OminousWoods", false).getBoolean(false);
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orchardVillage = config.get("Allow Villages", "Orchard", false).getBoolean(false);
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//originValleyVillage = config.get("Allow Villages", "OriginValley", false).getBoolean(false);
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outbackVillage = config.get("Allow Villages", "Outback", true).getBoolean(false);
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overgrownGreensVillage = config.get("Allow Villages", "OvergrownGreens", true).getBoolean(false);
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pastureVillage = config.get("Allow Villages", "Pasture", false).getBoolean(false);
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polarVillage = config.get("Allow Villages", "Polar", false).getBoolean(false);
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prairieVillage = config.get("Allow Villages", "Prairie", true).getBoolean(false);
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quagmireVillage = config.get("Allow Villages", "Quagmire", false).getBoolean(false);
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rainforestVillage = config.get("Allow Villages", "Rainforest", false).getBoolean(false);
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redwoodForestVillage = config.get("Allow Villages", "RedwoodForest", false).getBoolean(false);
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//sacredSpringsVillage = config.get("Allow Villages", "SacredSprings", false).getBoolean(false);
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savannaVillage = config.get("Allow Villages", "Savanna", true).getBoolean(false);
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scrublandVillage = config.get("Allow Villages", "Scrubland", true).getBoolean(false);
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seasonalForestVillage = config.get("Allow Villages", "SeasonalForest", false).getBoolean(false);
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shieldVillage = config.get("Allow Villages", "Shield", false).getBoolean(false);
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shrublandVillage = config.get("Allow Villages", "Shrubland", true).getBoolean(false);
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//silkgladesVillage = config.get("Allow Villages", "Silkgladess", false).getBoolean(false);
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sludgepitVillage = config.get("Allow Villages", "Sludgepit", false).getBoolean(false);
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spruceWoodsVillage = config.get("Allow Villages", "SpruceWoods", true).getBoolean(false);
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steppeVillage = config.get("Allow Villages", "Steppe", true).getBoolean(false);
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temperateRainforestVillage = config.get("Allow Villages", "TemperateRainforest", false).getBoolean(false);
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thicketVillage = config.get("Allow Villages", "Thicket", false).getBoolean(false);
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timberVillage = config.get("Allow Villages", "Timber", true).getBoolean(false);
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tropicalRainforestVillage = config.get("Allow Villages", "TropicalRainforest", true).getBoolean(false);
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tropicsVillage = config.get("Allow Villages", "Tropics", false).getBoolean(false);
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tundraVillage = config.get("Allow Villages", "Tundra", true).getBoolean(false);
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volcanoVillage = config.get("Allow Villages", "Volcano", false).getBoolean(false);
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//wastelandVillage = config.get("Allow Villages", "Wasteland", false).getBoolean(false);
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wetlandVillage = config.get("Allow Villages", "Wetland", true).getBoolean(false);
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woodlandVillage = config.get("Allow Villages", "Woodland", true).getBoolean(false);
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// Vanilla biomes
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desertVillage = config.get("Allow Villages", "Desert", true).getBoolean(true);
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extremeHillsVillage = config.get("Allow Villages", "ExtremeHills", false).getBoolean(false);
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forestVillage = config.get("Allow Villages", "Forest", false).getBoolean(false);
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jungleVillage = config.get("Allow Villages", "Jungle", false).getBoolean(false);
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plainsVillage = config.get("Allow Villages", "Plains", true).getBoolean(true);
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swamplandVillage = config.get("Allow Villages", "Swampland", false).getBoolean(false);
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taigaVillage = config.get("Allow Villages", "Taiga", false).getBoolean(false);
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FMLCommonHandler.instance().getFMLLogger().log(Level.INFO, "[BiomesOPlenty] Generated Terrain Gen Config!");
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}
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@ -0,0 +1,141 @@
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package biomesoplenty.common.configuration.structures;
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import java.io.File;
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import java.util.ArrayList;
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import org.apache.logging.log4j.Level;
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import cpw.mods.fml.common.FMLCommonHandler;
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import cpw.mods.fml.common.FMLLog;
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import net.minecraft.world.biome.BiomeGenBase;
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import net.minecraftforge.common.BiomeManager;
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import net.minecraftforge.common.config.Configuration;
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import biomesoplenty.api.BOPBiomeHelper;
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public class BOPConfigurationStrongholds
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{
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public static Configuration config;
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public static ArrayList<String> enabledBiomes = new ArrayList();
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public static void addDefaultStrongholdBiomes()
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{
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addStrongholdBiome("alps");
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addStrongholdBiome("arctic");
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//addStrongholdBiome("autumnHills");
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//addStrongholdBiome("badlands");
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addStrongholdBiome("bambooForest");
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addStrongholdBiome("bayou");
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//addStrongholdBiome("birchForest");
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addStrongholdBiome("bog");
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addStrongholdBiome("borealForest");
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addStrongholdBiome("brushland");
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addStrongholdBiome("canyon");
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addStrongholdBiome("chaparral");
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addStrongholdBiome("cherryBlossomGrove");
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addStrongholdBiome("coniferousForest");
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addStrongholdBiome("snowyConiferousForest");
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addStrongholdBiome("crag");
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addStrongholdBiome("deadForest");
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//addStrongholdBiome("deadForestSnow");
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addStrongholdBiome("deadSwamp");
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//addStrongholdBiome("deadlands");
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addStrongholdBiome("deciduousForest");
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addStrongholdBiome("dunes");
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addStrongholdBiome("fen");
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addStrongholdBiome("flowerField");
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addStrongholdBiome("frostForest");
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//addStrongholdBiome("fungiForest");
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//addStrongholdBiome("garden");
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//addStrongholdBiome("glacier");
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addStrongholdBiome("grassland");
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addStrongholdBiome("grove");
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addStrongholdBiome("heathland");
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addStrongholdBiome("highland");
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//addStrongholdBiome("hotSprings");
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//addStrongholdBiome("icyHills");
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addStrongholdBiome("jadeCliffs");
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addStrongholdBiome("lavenderFields");
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addStrongholdBiome("lushDesert");
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addStrongholdBiome("lushSwamp");
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//addStrongholdBiome("mangrove");
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addStrongholdBiome("mapleWoods");
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addStrongholdBiome("marsh");
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addStrongholdBiome("meadow");
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//addStrongholdBiome("mesa");
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addStrongholdBiome("moor");
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addStrongholdBiome("mountain");
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addStrongholdBiome("mysticGrove");
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//addStrongholdBiome("oasis");
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addStrongholdBiome("ominousWoods");
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//addStrongholdBiome("orchard");
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addStrongholdBiome("outback");
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//addStrongholdBiome("overgrownGreens");
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addStrongholdBiome("pasture");
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//addStrongholdBiome("polar");
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addStrongholdBiome("prairie");
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addStrongholdBiome("quagmire");
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addStrongholdBiome("rainforest");
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addStrongholdBiome("redwoodForest");
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addStrongholdBiome("sacredSprings");
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//addStrongholdBiome("savanna");
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//addStrongholdBiome("scrubland");
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addStrongholdBiome("seasonalForest");
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addStrongholdBiome("shield");
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addStrongholdBiome("shrubland");
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addStrongholdBiome("silkglades");
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addStrongholdBiome("sludgepit");
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addStrongholdBiome("spruceWoods");
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//addStrongholdBiome("steppe");
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addStrongholdBiome("temperateRainforest");
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addStrongholdBiome("thicket");
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addStrongholdBiome("timber");
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addStrongholdBiome("tropicalRainforest");
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addStrongholdBiome("tropics");
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addStrongholdBiome("tundra");
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addStrongholdBiome("volcano");
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addStrongholdBiome("wasteland");
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addStrongholdBiome("wetland");
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addStrongholdBiome("woodland");
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}
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public static void init(File configFile)
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{
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addDefaultStrongholdBiomes();
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config = new Configuration(configFile);
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try
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{
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config.load();
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for (BiomeGenBase biome : BOPBiomeHelper.biomeList.values())
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{
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String name = biome.biomeName;
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String convertedName = BOPBiomeHelper.convertBiomeName(name);
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if (config.get("Allow Strongholds", name.replace(" ", ""), enabledBiomes.contains(convertedName)).getBoolean(enabledBiomes.contains(convertedName)))
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{
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BiomeManager.addStrongholdBiome(biome);
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}
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}
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FMLCommonHandler.instance().getFMLLogger().log(Level.INFO, "[BiomesOPlenty] Generated Villages Config!");
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}
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catch (Exception e)
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{
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FMLLog.log(Level.ERROR, "Biomes O Plenty has had a problem loading its configuration", e);
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}
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finally
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{
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if (config.hasChanged()) {
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config.save();
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}
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}
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}
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public static void addStrongholdBiome(String biomeName)
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{
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enabledBiomes.add(biomeName);
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}
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}
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@ -16,6 +16,8 @@ public class BOPConfigurationVillages
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{
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public static Configuration config;
|
||||
|
||||
public static int villageDistance;
|
||||
|
||||
public static ArrayList<String> enabledBiomes = new ArrayList();
|
||||
|
||||
public static void addDefaultVillageBiomes()
|
||||
|
@ -100,6 +102,9 @@ public class BOPConfigurationVillages
|
|||
{
|
||||
config.load();
|
||||
|
||||
villageDistance = config.get("Biomes O\' Plenty World Type Settings", "Distance between villages", 32, "In Vanilla it is set to 32").getInt();
|
||||
if (villageDistance < 8) villageDistance = 8;
|
||||
|
||||
for (BiomeGenBase biome : BOPBiomeHelper.biomeList.values())
|
||||
{
|
||||
String name = biome.biomeName;
|
||||
|
|
|
@ -85,7 +85,6 @@ public class BOPBiomes
|
|||
registerBiomes();
|
||||
useOnlyBiome();
|
||||
addSpawnBiomes();
|
||||
//addStrongholdBiomes();
|
||||
}
|
||||
|
||||
private static void registerBiomes()
|
||||
|
@ -196,100 +195,6 @@ public class BOPBiomes
|
|||
}
|
||||
}
|
||||
|
||||
private static void addVillageBiomes()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private static void addStrongholdBiomes()
|
||||
{
|
||||
/*addStrongholdBiome(Biomes.alps);
|
||||
addStrongholdBiome(Biomes.arctic);
|
||||
addStrongholdBiome(Biomes.autumnHills);
|
||||
addStrongholdBiome(Biomes.badlands);
|
||||
addStrongholdBiome(Biomes.bambooForest);
|
||||
addStrongholdBiome(Biomes.bayou);
|
||||
addStrongholdBiome(Biomes.birchForest);
|
||||
addStrongholdBiome(Biomes.bog);
|
||||
addStrongholdBiome(Biomes.borealForest);
|
||||
addStrongholdBiome(Biomes.brushland);
|
||||
addStrongholdBiome(Biomes.canyon);
|
||||
addStrongholdBiome(Biomes.chaparral);
|
||||
addStrongholdBiome(Biomes.cherryBlossomGrove);
|
||||
addStrongholdBiome(Biomes.coniferousForest);
|
||||
addStrongholdBiome(Biomes.coniferousForestSnow);
|
||||
addStrongholdBiome(Biomes.crag);
|
||||
addStrongholdBiome(Biomes.deadForest);
|
||||
addStrongholdBiome(Biomes.deadForestSnow);
|
||||
addStrongholdBiome(Biomes.deadSwamp);
|
||||
addStrongholdBiome(Biomes.deadlands);
|
||||
addStrongholdBiome(Biomes.deciduousForest);
|
||||
addStrongholdBiome(Biomes.dunes);
|
||||
addStrongholdBiome(Biomes.fen);
|
||||
addStrongholdBiome(Biomes.field);
|
||||
addStrongholdBiome(Biomes.frostForest);
|
||||
addStrongholdBiome(Biomes.fungiForest);
|
||||
addStrongholdBiome(Biomes.garden);
|
||||
addStrongholdBiome(Biomes.glacier);
|
||||
addStrongholdBiome(Biomes.grassland);
|
||||
addStrongholdBiome(Biomes.grove);
|
||||
addStrongholdBiome(Biomes.heathland);
|
||||
addStrongholdBiome(Biomes.highland);
|
||||
addStrongholdBiome(Biomes.hotSprings);
|
||||
addStrongholdBiome(Biomes.icyHills);
|
||||
addStrongholdBiome(Biomes.jadeCliffs);
|
||||
addStrongholdBiome(Biomes.lavenderFields);
|
||||
addStrongholdBiome(Biomes.lushDesert);
|
||||
addStrongholdBiome(Biomes.lushSwamp);
|
||||
addStrongholdBiome(Biomes.mangrove);
|
||||
addStrongholdBiome(Biomes.mapleWoods);
|
||||
addStrongholdBiome(Biomes.marsh);
|
||||
addStrongholdBiome(Biomes.meadow);
|
||||
addStrongholdBiome(Biomes.mesa);
|
||||
addStrongholdBiome(Biomes.moor);
|
||||
addStrongholdBiome(Biomes.mountain);
|
||||
addStrongholdBiome(Biomes.mysticGrove);
|
||||
addStrongholdBiome(Biomes.oasis);
|
||||
addStrongholdBiome(Biomes.ominousWoods);
|
||||
addStrongholdBiome(Biomes.orchard);
|
||||
addStrongholdBiome(Biomes.outback);
|
||||
addStrongholdBiome(Biomes.overgrownGreens);
|
||||
addStrongholdBiome(Biomes.pasture);
|
||||
addStrongholdBiome(Biomes.polar);
|
||||
addStrongholdBiome(Biomes.prairie);
|
||||
addStrongholdBiome(Biomes.quagmire);
|
||||
addStrongholdBiome(Biomes.rainforest);
|
||||
addStrongholdBiome(Biomes.redwoodForest);
|
||||
addStrongholdBiome(Biomes.sacredSprings);
|
||||
addStrongholdBiome(Biomes.savanna);
|
||||
addStrongholdBiome(Biomes.scrubland);
|
||||
addStrongholdBiome(Biomes.seasonalForest);
|
||||
addStrongholdBiome(Biomes.shield);
|
||||
addStrongholdBiome(Biomes.shrubland);
|
||||
addStrongholdBiome(Biomes.silkglades);
|
||||
addStrongholdBiome(Biomes.sludgepit);
|
||||
addStrongholdBiome(Biomes.spruceWoods);
|
||||
addStrongholdBiome(Biomes.steppe);
|
||||
addStrongholdBiome(Biomes.temperateRainforest);
|
||||
addStrongholdBiome(Biomes.thicket);
|
||||
addStrongholdBiome(Biomes.timber);
|
||||
addStrongholdBiome(Biomes.tropicalRainforest);
|
||||
addStrongholdBiome(Biomes.tropics);
|
||||
addStrongholdBiome(Biomes.tundra);
|
||||
addStrongholdBiome(Biomes.volcano);
|
||||
addStrongholdBiome(Biomes.wasteland);
|
||||
addStrongholdBiome(Biomes.wetland);
|
||||
addStrongholdBiome(Biomes.woodland);
|
||||
|
||||
addStrongholdBiome(Biomes.plainsNew);
|
||||
addStrongholdBiome(Biomes.desertNew);
|
||||
addStrongholdBiome(Biomes.forestNew);
|
||||
addStrongholdBiome(Biomes.extremeHillsNew);
|
||||
addStrongholdBiome(Biomes.taigaNew);
|
||||
addStrongholdBiome(Biomes.swamplandNew);
|
||||
addStrongholdBiome(Biomes.jungleNew);*/
|
||||
}
|
||||
|
||||
public static void registerOnlyBiome(BOPBiomeListEntry biome)
|
||||
{
|
||||
onlyBiome = biome.biome;
|
||||
|
@ -311,6 +216,11 @@ public class BOPBiomes
|
|||
BiomeManager.addSpawnBiome(biome);
|
||||
}
|
||||
|
||||
public static void addStrongholdBiome(BiomeGenBase biome)
|
||||
{
|
||||
System.out.println(biome.biomeName);
|
||||
}
|
||||
|
||||
public static void clearAllSpawnBiomes()
|
||||
{
|
||||
WorldChunkManager.allowedBiomes.clear();
|
||||
|
|
Loading…
Reference in a new issue