Village biome config options are now generated dynamically

This commit is contained in:
Adubbz 2014-01-16 15:49:40 +11:00
parent 8871ca063e
commit bdb5caea8d
5 changed files with 234 additions and 73 deletions

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@ -3,6 +3,7 @@ package biomesoplenty;
import net.minecraft.creativetab.CreativeTabs;
import biomesoplenty.common.configuration.BOPConfiguration;
import biomesoplenty.common.configuration.BOPConfigurationWorldFeatures;
import biomesoplenty.common.configuration.structures.BOPConfigurationVillages;
import biomesoplenty.common.core.BOPArmor;
import biomesoplenty.common.core.BOPBiomes;
import biomesoplenty.common.core.BOPBlocks;
@ -54,6 +55,7 @@ public class BiomesOPlenty
BOPArmor.init();
BOPCrafting.init();
BOPBiomes.init();
BOPConfigurationVillages.init(BOPConfiguration.villagesConfigFile);
WorldGenFieldAssociation.init();
BOPConfigurationWorldFeatures.init(BOPConfiguration.worldFeaturesConfigFile);
ForcedBOPWorldGenerators.init();

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@ -3,6 +3,9 @@ package biomesoplenty.api;
import java.util.ArrayList;
import java.util.HashMap;
import org.apache.commons.lang3.StringUtils;
import org.apache.commons.lang3.text.WordUtils;
import net.minecraft.world.biome.BiomeGenBase;
import biomesoplenty.common.world.GenLayerBiomeBOP;
@ -20,6 +23,11 @@ public class BOPBiomeHelper
return biomeList.get(name);
}
public static String convertBiomeName(String originalName)
{
return StringUtils.remove(StringUtils.uncapitalize(WordUtils.capitalize(originalName)), " ");
}
public static ArrayList<BiomeGenBase> getCorrespondingTemperatureTypeList(BOPBiomeTemperatureType type)
{
switch (type)

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@ -8,6 +8,7 @@ public class BOPConfiguration
public static File worldFeaturesConfigFile;
public static File biomeGenConfigFile;
public static File terrainGenConfigFile;
public static File villagesConfigFile;
public static File idConfigFile;
public static File miscConfigFile;
@ -17,6 +18,7 @@ public class BOPConfiguration
worldFeaturesConfigFile = new File(configpath + "worldfeatures.cfg");
biomeGenConfigFile = new File(configpath + "biomegen.cfg");
terrainGenConfigFile = new File(configpath + "terraingen.cfg");
villagesConfigFile = new File(configpath + "structures/villages.cfg");
idConfigFile = new File(configpath + "ids.cfg");
miscConfigFile = new File(configpath + "misc.cfg");

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@ -0,0 +1,132 @@
package biomesoplenty.common.configuration.structures;
import java.io.File;
import java.util.ArrayList;
import org.apache.logging.log4j.Level;
import cpw.mods.fml.common.FMLCommonHandler;
import cpw.mods.fml.common.FMLLog;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraftforge.common.BiomeManager;
import net.minecraftforge.common.config.Configuration;
import biomesoplenty.api.BOPBiomeHelper;
public class BOPConfigurationVillages
{
public static Configuration config;
public static ArrayList<String> enabledBiomes = new ArrayList();
public static void addDefaultVillageBiomes()
{
addVillageBiome("alps");
addVillageBiome("arctic");
//addVillageBiome("autumnHills");
//addVillageBiome("badlands");
addVillageBiome("bambooForest");
addVillageBiome("bayou");
addVillageBiome("bog");
addVillageBiome("borealForest");
addVillageBiome("brushland");
addVillageBiome("canyon");
addVillageBiome("chaparral");
addVillageBiome("cherryBlossomGrove");
addVillageBiome("coniferousForest");
addVillageBiome("snowyConiferousForest");
addVillageBiome("deadForest");
//addVillageBiome("deadForestSnow");
addVillageBiome("deadSwamp");
addVillageBiome("deciduousForest");
addVillageBiome("dunes");
addVillageBiome("fen");
addVillageBiome("flowerField");
addVillageBiome("frostForest");
//addVillageBiome("glacier");
addVillageBiome("grassland");
addVillageBiome("grove");
addVillageBiome("heathland");
addVillageBiome("highland");
//addVillageBiome("hotSprings");
addVillageBiome("jadeCliffs");
addVillageBiome("lushDesert");
addVillageBiome("lushSwamp");
//addVillageBiome("mangrove");
addVillageBiome("mapleWoods");
addVillageBiome("marsh");
addVillageBiome("meadow");
//addVillageBiome("meadowForest");
//addVillageBiome("mesa");
addVillageBiome("moor");
addVillageBiome("mountain");
//addVillageBiome("oasis");
//addVillageBiome("orchard");
addVillageBiome("outback");
//addVillageBiome("overgrownGreens");
addVillageBiome("pasture");
//addVillageBiome("polar");
addVillageBiome("prairie");
addVillageBiome("quagmire");
addVillageBiome("rainforest");
addVillageBiome("redwoodForest");
addVillageBiome("seasonalForest");
addVillageBiome("shield");
//addVillageBiome("scrubland");
addVillageBiome("shrubland");
addVillageBiome("sludgepit");
addVillageBiome("spruceWoods");
//addVillageBiome("steppe");
addVillageBiome("temperateRainforest");
addVillageBiome("thicket");
addVillageBiome("timber");
addVillageBiome("tropicalRainforest");
addVillageBiome("tropics");
addVillageBiome("tundra");
addVillageBiome("volcano");
addVillageBiome("wetland");
addVillageBiome("woodland");
}
public static void init(File configFile)
{
addDefaultVillageBiomes();
config = new Configuration(configFile);
try
{
config.load();
for (BiomeGenBase biome : BOPBiomeHelper.biomeList.values())
{
String name = biome.biomeName;
String convertedName = BOPBiomeHelper.convertBiomeName(name);
if (config.get("Allow Villages", name.replace(" ", ""), enabledBiomes.contains(convertedName)).getBoolean(enabledBiomes.contains(convertedName)))
{
BiomeManager.addVillageBiome(biome, true);
}
}
FMLCommonHandler.instance().getFMLLogger().log(Level.INFO, "[BiomesOPlenty] Generated Villages Config!");
}
catch (Exception e)
{
FMLLog.log(Level.ERROR, "Biomes O Plenty has had a problem loading its configuration", e);
}
finally
{
if (config.hasChanged()) {
config.save();
}
}
}
public static void addVillageBiome(String biomeName)
{
enabledBiomes.add(biomeName);
}
}

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@ -85,7 +85,7 @@ public class BOPBiomes
registerBiomes();
useOnlyBiome();
addSpawnBiomes();
addVillageBiomes();
//addStrongholdBiomes();
}
private static void registerBiomes()
@ -198,74 +198,96 @@ public class BOPBiomes
private static void addVillageBiomes()
{
addVillageBiome(BOPBiomeHelper.get("alps"), BOPConfigurationTerrainGen.alpsVillage);
addVillageBiome(BOPBiomeHelper.get("arctic"), BOPConfigurationTerrainGen.arcticVillage);
//addVillageBiome(BOPBiomeHelper.get("autumnHills"), BOPConfigurationTerrainGen.autumnHillsVillage);
//addVillageBiome(BOPBiomeHelper.get("badlands"), BOPConfigurationTerrainGen.badlandsVillage);
addVillageBiome(BOPBiomeHelper.get("bambooForest"), BOPConfigurationTerrainGen.bambooForestVillage);
addVillageBiome(BOPBiomeHelper.get("bayou"), BOPConfigurationTerrainGen.bayouVillage);
addVillageBiome(BOPBiomeHelper.get("bog"), BOPConfigurationTerrainGen.bogVillage);
addVillageBiome(BOPBiomeHelper.get("borealForest"), BOPConfigurationTerrainGen.borealForestVillage);
addVillageBiome(BOPBiomeHelper.get("brushland"), BOPConfigurationTerrainGen.brushlandVillage);
addVillageBiome(BOPBiomeHelper.get("canyon"), BOPConfigurationTerrainGen.canyonVillage);
addVillageBiome(BOPBiomeHelper.get("chaparral"), BOPConfigurationTerrainGen.chaparralVillage);
addVillageBiome(BOPBiomeHelper.get("cherryBlossomGrove"), BOPConfigurationTerrainGen.cherryBlossomGroveVillage);
addVillageBiome(BOPBiomeHelper.get("coniferousForest"), BOPConfigurationTerrainGen.coniferousForestVillage);
addVillageBiome(BOPBiomeHelper.get("snowyConiferousForest"), BOPConfigurationTerrainGen.snowyConiferousForest);
addVillageBiome(BOPBiomeHelper.get("deadForest"), BOPConfigurationTerrainGen.deadForestVillage);
//addVillageBiome(BOPBiomeHelper.get("deadForestSnow"), BOPConfigurationTerrainGen.deadForestSnowVillage);
addVillageBiome(BOPBiomeHelper.get("deadSwamp"), BOPConfigurationTerrainGen.deadSwampVillage);
addVillageBiome(BOPBiomeHelper.get("deciduousForest"), BOPConfigurationTerrainGen.deciduousForestVillage);
addVillageBiome(BOPBiomeHelper.get("dunes"), BOPConfigurationTerrainGen.dunesVillage);
addVillageBiome(BOPBiomeHelper.get("fen"), BOPConfigurationTerrainGen.fenVillage);
addVillageBiome(BOPBiomeHelper.get("flowerField"), BOPConfigurationTerrainGen.flowerField);
addVillageBiome(BOPBiomeHelper.get("frostForest"), BOPConfigurationTerrainGen.frostForestVillage);
//addVillageBiome(BOPBiomeHelper.get("glacier"), BOPConfigurationTerrainGen.glacierVillage);
addVillageBiome(BOPBiomeHelper.get("grassland"), BOPConfigurationTerrainGen.grasslandVillage);
addVillageBiome(BOPBiomeHelper.get("grove"), BOPConfigurationTerrainGen.groveVillage);
addVillageBiome(BOPBiomeHelper.get("heathland"), BOPConfigurationTerrainGen.heathlandVillage);
addVillageBiome(BOPBiomeHelper.get("highland"), BOPConfigurationTerrainGen.highlandVillage);
//addVillageBiome(BOPBiomeHelper.get("hotSprings"), BOPConfigurationTerrainGen.hotSpringsVillage);
addVillageBiome(BOPBiomeHelper.get("jadeCliffs"), BOPConfigurationTerrainGen.jadeCliffsVillage);
addVillageBiome(BOPBiomeHelper.get("lushDesert"), BOPConfigurationTerrainGen.lushDesertVillage);
addVillageBiome(BOPBiomeHelper.get("lushSwamp"), BOPConfigurationTerrainGen.lushSwampVillage);
//addVillageBiome(BOPBiomeHelper.get("mangrove"), BOPConfigurationTerrainGen.mangroveVillage);
addVillageBiome(BOPBiomeHelper.get("mapleWoods"), BOPConfigurationTerrainGen.mapleWoodsVillage);
addVillageBiome(BOPBiomeHelper.get("marsh"), BOPConfigurationTerrainGen.marshVillage);
addVillageBiome(BOPBiomeHelper.get("meadow"), BOPConfigurationTerrainGen.meadowVillage);
//addVillageBiome(BOPBiomeHelper.get("meadowForest"), BOPConfigurationTerrainGen.meadowVillage);
//addVillageBiome(BOPBiomeHelper.get("mesa"), BOPConfigurationTerrainGen.mesaVillage);
addVillageBiome(BOPBiomeHelper.get("moor"), BOPConfigurationTerrainGen.moorVillage);
addVillageBiome(BOPBiomeHelper.get("mountain"), BOPConfigurationTerrainGen.mountainVillage);
//addVillageBiome(BOPBiomeHelper.get("oasis"), BOPConfigurationTerrainGen.oasisVillage);
//addVillageBiome(BOPBiomeHelper.get("orchard"), BOPConfigurationTerrainGen.orchardVillage);
addVillageBiome(BOPBiomeHelper.get("outback"), BOPConfigurationTerrainGen.outbackVillage);
//addVillageBiome(BOPBiomeHelper.get("overgrownGreens"), BOPConfigurationTerrainGen.overgrownGreensVillage);
addVillageBiome(BOPBiomeHelper.get("pasture"), BOPConfigurationTerrainGen.pastureVillage);
//addVillageBiome(BOPBiomeHelper.get("polar"), BOPConfigurationTerrainGen.polarVillage);
addVillageBiome(BOPBiomeHelper.get("prairie"), BOPConfigurationTerrainGen.prairieVillage);
addVillageBiome(BOPBiomeHelper.get("quagmire"), BOPConfigurationTerrainGen.quagmireVillage);
addVillageBiome(BOPBiomeHelper.get("rainforest"), BOPConfigurationTerrainGen.rainforestVillage);
addVillageBiome(BOPBiomeHelper.get("redwoodForest"), BOPConfigurationTerrainGen.redwoodForestVillage);
}
private static void addStrongholdBiomes()
{
/*addStrongholdBiome(Biomes.alps);
addStrongholdBiome(Biomes.arctic);
addStrongholdBiome(Biomes.autumnHills);
addStrongholdBiome(Biomes.badlands);
addStrongholdBiome(Biomes.bambooForest);
addStrongholdBiome(Biomes.bayou);
addStrongholdBiome(Biomes.birchForest);
addStrongholdBiome(Biomes.bog);
addStrongholdBiome(Biomes.borealForest);
addStrongholdBiome(Biomes.brushland);
addStrongholdBiome(Biomes.canyon);
addStrongholdBiome(Biomes.chaparral);
addStrongholdBiome(Biomes.cherryBlossomGrove);
addStrongholdBiome(Biomes.coniferousForest);
addStrongholdBiome(Biomes.coniferousForestSnow);
addStrongholdBiome(Biomes.crag);
addStrongholdBiome(Biomes.deadForest);
addStrongholdBiome(Biomes.deadForestSnow);
addStrongholdBiome(Biomes.deadSwamp);
addStrongholdBiome(Biomes.deadlands);
addStrongholdBiome(Biomes.deciduousForest);
addStrongholdBiome(Biomes.dunes);
addStrongholdBiome(Biomes.fen);
addStrongholdBiome(Biomes.field);
addStrongholdBiome(Biomes.frostForest);
addStrongholdBiome(Biomes.fungiForest);
addStrongholdBiome(Biomes.garden);
addStrongholdBiome(Biomes.glacier);
addStrongholdBiome(Biomes.grassland);
addStrongholdBiome(Biomes.grove);
addStrongholdBiome(Biomes.heathland);
addStrongholdBiome(Biomes.highland);
addStrongholdBiome(Biomes.hotSprings);
addStrongholdBiome(Biomes.icyHills);
addStrongholdBiome(Biomes.jadeCliffs);
addStrongholdBiome(Biomes.lavenderFields);
addStrongholdBiome(Biomes.lushDesert);
addStrongholdBiome(Biomes.lushSwamp);
addStrongholdBiome(Biomes.mangrove);
addStrongholdBiome(Biomes.mapleWoods);
addStrongholdBiome(Biomes.marsh);
addStrongholdBiome(Biomes.meadow);
addStrongholdBiome(Biomes.mesa);
addStrongholdBiome(Biomes.moor);
addStrongholdBiome(Biomes.mountain);
addStrongholdBiome(Biomes.mysticGrove);
addStrongholdBiome(Biomes.oasis);
addStrongholdBiome(Biomes.ominousWoods);
addStrongholdBiome(Biomes.orchard);
addStrongholdBiome(Biomes.outback);
addStrongholdBiome(Biomes.overgrownGreens);
addStrongholdBiome(Biomes.pasture);
addStrongholdBiome(Biomes.polar);
addStrongholdBiome(Biomes.prairie);
addStrongholdBiome(Biomes.quagmire);
addStrongholdBiome(Biomes.rainforest);
addStrongholdBiome(Biomes.redwoodForest);
addStrongholdBiome(Biomes.sacredSprings);
addStrongholdBiome(Biomes.savanna);
addStrongholdBiome(Biomes.scrubland);
addStrongholdBiome(Biomes.seasonalForest);
addStrongholdBiome(Biomes.shield);
addStrongholdBiome(Biomes.shrubland);
addStrongholdBiome(Biomes.silkglades);
addStrongholdBiome(Biomes.sludgepit);
addStrongholdBiome(Biomes.spruceWoods);
addStrongholdBiome(Biomes.steppe);
addStrongholdBiome(Biomes.temperateRainforest);
addStrongholdBiome(Biomes.thicket);
addStrongholdBiome(Biomes.timber);
addStrongholdBiome(Biomes.tropicalRainforest);
addStrongholdBiome(Biomes.tropics);
addStrongholdBiome(Biomes.tundra);
addStrongholdBiome(Biomes.volcano);
addStrongholdBiome(Biomes.wasteland);
addStrongholdBiome(Biomes.wetland);
addStrongholdBiome(Biomes.woodland);
addVillageBiome(BOPBiomeHelper.get("seasonalForest"), BOPConfigurationTerrainGen.seasonalForestVillage);
addVillageBiome(BOPBiomeHelper.get("shield"), BOPConfigurationTerrainGen.shieldVillage);
//addVillageBiome(BOPBiomeHelper.get("scrubland"), BOPConfigurationTerrainGen.scrublandVillage);
addVillageBiome(BOPBiomeHelper.get("shrubland"), BOPConfigurationTerrainGen.shrublandVillage);
addVillageBiome(BOPBiomeHelper.get("sludgepit"), BOPConfigurationTerrainGen.sludgepitVillage);
addVillageBiome(BOPBiomeHelper.get("spruceWoods"), BOPConfigurationTerrainGen.spruceWoodsVillage);
//addVillageBiome(BOPBiomeHelper.get("steppe"), BOPConfigurationTerrainGen.steppeVillage);
addVillageBiome(BOPBiomeHelper.get("temperateRainforest"), BOPConfigurationTerrainGen.temperateRainforestVillage);
addVillageBiome(BOPBiomeHelper.get("thicket"), BOPConfigurationTerrainGen.thicketVillage);
addVillageBiome(BOPBiomeHelper.get("timber"), BOPConfigurationTerrainGen.timberVillage);
addVillageBiome(BOPBiomeHelper.get("tropicalRainforest"), BOPConfigurationTerrainGen.tropicalRainforestVillage);
addVillageBiome(BOPBiomeHelper.get("tropics"), BOPConfigurationTerrainGen.tropicsVillage);
addVillageBiome(BOPBiomeHelper.get("tundra"), BOPConfigurationTerrainGen.tundraVillage);
addVillageBiome(BOPBiomeHelper.get("volcano"), BOPConfigurationTerrainGen.volcanoVillage);
addVillageBiome(BOPBiomeHelper.get("wetland"), BOPConfigurationTerrainGen.wetlandVillage);
addVillageBiome(BOPBiomeHelper.get("woodland"), BOPConfigurationTerrainGen.woodlandVillage);
addStrongholdBiome(Biomes.plainsNew);
addStrongholdBiome(Biomes.desertNew);
addStrongholdBiome(Biomes.forestNew);
addStrongholdBiome(Biomes.extremeHillsNew);
addStrongholdBiome(Biomes.taigaNew);
addStrongholdBiome(Biomes.swamplandNew);
addStrongholdBiome(Biomes.jungleNew);*/
}
public static void registerOnlyBiome(BOPBiomeListEntry biome)
@ -275,7 +297,7 @@ public class BOPBiomes
public static void registerBiome(BOPBiomeListEntry biome)
{
BOPBiomeHelper.registerBiome(biome.biome, StringUtils.remove(StringUtils.uncapitalize(WordUtils.capitalize(biome.biome.biomeName)), " "));
BOPBiomeHelper.registerBiome(biome.biome, BOPBiomeHelper.convertBiomeName(biome.biome.biomeName));
addBiomeToList(biome);
}
@ -289,11 +311,6 @@ public class BOPBiomes
BiomeManager.addSpawnBiome(biome);
}
private static void addVillageBiome(BiomeGenBase biome, boolean flag)
{
if (biome != null && flag) BiomeManager.addVillageBiome(biome, true);
}
public static void clearAllSpawnBiomes()
{
WorldChunkManager.allowedBiomes.clear();