Re-implement Promisedland dimension.

Summary of changes:
Commented out lighting API, for performance reasons
Relocate portal generation to WorldGenPromisedLandPortal, removes
duplicate code.
Simplified multi-biome layer generation code.
Re-activate teleport code

Notes: tree/grass generated commented out due to  vanilla crash bug, see
BiomeGenPromisedLand*** super.decorate calls
A number of customBiomeDecorator calls to be re-implemented, left
commented out for now.
This commit is contained in:
fabricator77 2014-01-27 02:55:34 +10:30
parent a1561f2cf1
commit 79526b7a03
24 changed files with 4189 additions and 1135 deletions

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@ -1,8 +1,10 @@
package biomesoplenty;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraftforge.common.DimensionManager;
import biomesoplenty.common.configuration.BOPConfiguration;
import biomesoplenty.common.configuration.BOPConfigurationBiomeGen;
import biomesoplenty.common.configuration.BOPConfigurationIDs;
import biomesoplenty.common.configuration.BOPConfigurationWorldFeatures;
import biomesoplenty.common.configuration.structures.BOPConfigurationStrongholds;
import biomesoplenty.common.configuration.structures.BOPConfigurationVillages;
@ -20,6 +22,7 @@ import biomesoplenty.common.helpers.CreativeTabsBOP;
import biomesoplenty.common.integration.TreecapitatorIntegration;
import biomesoplenty.common.network.PacketPipeline;
import biomesoplenty.common.utils.BOPModInfo;
import biomesoplenty.common.world.WorldProviderPromised;
import biomesoplenty.common.world.WorldTypeBOP;
import biomesoplenty.common.world.decoration.ForcedDecorators;
import biomesoplenty.common.world.generation.ForcedBOPWorldGenerators;
@ -84,6 +87,8 @@ public class BiomesOPlenty
packetPipeline.initalize();
TreecapitatorIntegration.init();
DimensionManager.registerProviderType(BOPConfigurationIDs.promisedLandDimID, WorldProviderPromised.class, false);
DimensionManager.registerDimension(BOPConfigurationIDs.promisedLandDimID, BOPConfigurationIDs.promisedLandDimID);
}
@EventHandler

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@ -0,0 +1,158 @@
package biomesoplenty.common.biomes.promisedland;
import java.awt.Color;
import java.util.Random;
//import worldcore.interfaces.IWCFog;
import net.minecraft.block.Block;
import net.minecraft.init.Blocks;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.gen.feature.WorldGenAbstractTree;
import net.minecraft.world.gen.feature.WorldGenTrees;
import net.minecraft.world.gen.feature.WorldGenerator;
import biomesoplenty.api.BOPBlockHelper;
import biomesoplenty.common.biomes.BOPBiome;
import biomesoplenty.common.world.decoration.BOPBiomeDecorator;
import biomesoplenty.common.world.features.WorldGenWaterSpring;
import biomesoplenty.common.world.features.trees.WorldGenPromisedTree;
import biomesoplenty.common.world.features.trees.WorldGenPromisedTree2;
import biomesoplenty.common.world.features.trees.WorldGenRainforestTree1;
import biomesoplenty.common.configuration.BOPConfigurationMisc;
public class BiomeGenPromisedLandForest extends BOPBiome //implements IWCFog
{
private WorldGenerator theWorldGenerator;
private BOPBiomeDecorator customBiomeDecorator;
public BiomeGenPromisedLandForest(int par1)
{
super(par1);
theBiomeDecorator = new BOPBiomeDecorator();
customBiomeDecorator = (BOPBiomeDecorator)theBiomeDecorator;
topBlock = BOPBlockHelper.get("grass");
fillerBlock = BOPBlockHelper.get("holyDirt");
customBiomeDecorator.treesPerChunk = 10;
customBiomeDecorator.grassPerChunk = 0;
//this.bopWorldFeatures.holyTallGrassPerChunk = 100;
//this.bopWorldFeatures.promisedWillowPerChunk = 40;
//this.bopWorldFeatures.pinkFlowersPerChunk = 12;
//this.bopWorldFeatures.rainbowflowersPerChunk = 10;
this.bopWorldFeatures.blueMilksPerChunk = 5;
customBiomeDecorator.generateLakes = false;
this.bopWorldFeatures.waterPoolsPerChunk = 0;
//this.bopWorldFeatures.hotSpringsPerChunk = 5;
this.bopWorldFeatures.waterLakesPerChunk = 10;
//this.bopWorldFeatures.crystalsPerChunk = 25;
//this.bopWorldFeatures.crystals2PerChunk = 50;
//this.bopWorldFeatures.cloudsPerChunk = 1;
spawnableCreatureList.clear();
spawnableWaterCreatureList.clear();
spawnableMonsterList.clear();
spawnableCaveCreatureList.clear();
this.bopWorldFeatures.generatePumpkins = false;
//this.bopWorldFeatures.generateMossySkystone = true;
//this.bopWorldFeatures.generateUndergroundLakes = false;
theWorldGenerator = new WorldGenWaterSpring(Blocks.water, 8);
/*this.spawnableMonsterList.add(new SpawnListEntry(EntityCow.class, 6, 1, 4));
if (Loader.isModLoaded("TwilightForest"))
{
try {
this.spawnableMonsterList.add(new SpawnListEntry(Class.forName("twilightforest.entity.passive.EntityTFBighorn"), 2, 1, 3));
this.spawnableMonsterList.add(new SpawnListEntry(Class.forName("twilightforest.entity.passive.EntityTFDeer"), 4, 1, 3));
this.spawnableMonsterList.add(new SpawnListEntry(Class.forName("twilightforest.entity.passive.EntityTFBird"), 2, 1, 3));
} catch (ClassNotFoundException e) {
System.out.println("[BiomesOPlenty] There was an error while integrating Twilight Forest with Biomes O' Plenty!");
e.printStackTrace();
}
}*/
}
/**
* Gets a WorldGen appropriate for this biome.
*/
@Override
//TODO: getRandomWorldGenForTrees()
public WorldGenAbstractTree func_150567_a(Random random)
{
return random.nextInt(8) == 0 ? new WorldGenPromisedTree2(false) : new WorldGenPromisedTree(false);
}
@Override
//TODO: getBiomeGrassColor()
public int func_150558_b(int x, int y, int z)
{
return 7925125;
}
/**
* Provides the basic foliage color based on the biome temperature and rainfall
*/
//@Override
public int getBiomeFoliageColor()
{
return 7925125;
}
//@Override
public int getFogColour()
{
return 16754234;
}
//@Override
public float getFogCloseness()
{
// TODO Auto-generated method stub
return 1.0F;
}
@Override
public void decorate(World par1World, Random par2Random, int par3, int par4)
{
//super.decorate(par1World, par2Random, par3, par4);
int var5 = 100;
int var6;
int var7;
int var8;
for (var5 = 0; var5 < 10; ++var5)
{
var6 = par3 + par2Random.nextInt(16);
var7 = par2Random.nextInt(60);
var8 = par4 + par2Random.nextInt(16);
theWorldGenerator.generate(par1World, par2Random, var6, var7, var8);
}
}
/**
* takes temperature, returns color
*/
@Override
public int getSkyColorByTemp(float par1)
{
if (BOPConfigurationMisc.skyColors)
return BOPConfigurationMisc.promisedLandSkyColor;
else
{
par1 /= 3.0F;
if (par1 < -1.0F)
{
par1 = -1.0F;
}
if (par1 > 1.0F)
{
par1 = 1.0F;
}
return Color.getHSBColor(0.62222224F - par1 * 0.05F, 0.5F + par1 * 0.1F, 1.0F).getRGB();
}
}
}

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@ -0,0 +1,141 @@
package biomesoplenty.common.biomes.promisedland;
import java.awt.Color;
import java.util.Random;
//import worldcore.interfaces.IWCFog;
import net.minecraft.block.Block;
import net.minecraft.init.Blocks;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.gen.feature.WorldGenerator;
import biomesoplenty.api.BOPBlockHelper;
import biomesoplenty.common.biomes.BOPBiome;
import biomesoplenty.common.world.decoration.BOPBiomeDecorator;
import biomesoplenty.common.configuration.BOPConfigurationMisc;
import biomesoplenty.common.world.features.WorldGenWaterSpring;
public class BiomeGenPromisedLandPlains extends BOPBiome //implements IWCFog
{
private WorldGenerator theWorldGenerator;
private BOPBiomeDecorator customBiomeDecorator;
public BiomeGenPromisedLandPlains(int par1)
{
super(par1);
theBiomeDecorator = new BOPBiomeDecorator();
customBiomeDecorator = (BOPBiomeDecorator)theBiomeDecorator;
topBlock = BOPBlockHelper.get("grass");
fillerBlock = BOPBlockHelper.get("holyDirt");
customBiomeDecorator.treesPerChunk = 0;
customBiomeDecorator.grassPerChunk = 0;
//customBiomeDecorator.holyTallGrassPerChunk = 999;
//customBiomeDecorator.promisedWillowPerChunk = 80;
//customBiomeDecorator.rainbowflowersPerChunk = 20;
customBiomeDecorator.generateLakes = false;
//customBiomeDecorator.pondsPerChunk = -100;
//customBiomeDecorator.hotSpringsPerChunk = 2;
//customBiomeDecorator.waterLakesPerChunk = 3;
//customBiomeDecorator.crystalsPerChunk = 25;
//customBiomeDecorator.crystals2PerChunk = 50;
//customBiomeDecorator.cloudsPerChunk = 1;
spawnableCreatureList.clear();
spawnableWaterCreatureList.clear();
spawnableMonsterList.clear();
spawnableCaveCreatureList.clear();
//customBiomeDecorator.generatePumpkins = false;
//customBiomeDecorator.generateMossySkystone = true;
//customBiomeDecorator.generateUndergroundLakes = false;
theWorldGenerator = new WorldGenWaterSpring(Blocks.water, 8);
/*if (Loader.isModLoaded("TwilightForest"))
{
try {
this.spawnableMonsterList.add(new SpawnListEntry(Class.forName("twilightforest.entity.passive.EntityTFBird"), 2, 1, 3));
this.spawnableMonsterList.add(new SpawnListEntry(Class.forName("twilightforest.entity.passive.EntityTFBunny"), 4, 1, 3));
this.spawnableMonsterList.add(new SpawnListEntry(Class.forName("twilightforest.entity.passive.EntityTFSquirrel"), 4, 1, 2));
} catch (ClassNotFoundException e) {
System.out.println("[BiomesOPlenty] There was an error while integrating Twilight Forest with Biomes O' Plenty!");
e.printStackTrace();
}
}*/
}
@Override
//TODO: getBiomeGrassColor()
public int func_150558_b(int x, int y, int z)
{
return 7925125;
}
/**
* Provides the basic foliage color based on the biome temperature and rainfall
*/
//@Override
public int getBiomeFoliageColor()
{
return 7925125;
}
//@Override
public int getFogColour()
{
return 16754234;
}
//@Override
public float getFogCloseness()
{
// TODO Auto-generated method stub
return 1.0F;
}
@Override
public void decorate(World par1World, Random par2Random, int par3, int par4)
{
//super.decorate(par1World, par2Random, par3, par4);
int var5 = 100;
int var6;
int var7;
int var8;
for (var5 = 0; var5 < 10; ++var5)
{
var6 = par3 + par2Random.nextInt(16);
var7 = par2Random.nextInt(60);
var8 = par4 + par2Random.nextInt(16);
theWorldGenerator.generate(par1World, par2Random, var6, var7, var8);
}
}
/**
* takes temperature, returns color
*/
@Override
public int getSkyColorByTemp(float par1)
{
if (BOPConfigurationMisc.skyColors)
return BOPConfigurationMisc.promisedLandSkyColor;
else
{
par1 /= 3.0F;
if (par1 < -1.0F)
{
par1 = -1.0F;
}
if (par1 > 1.0F)
{
par1 = 1.0F;
}
return Color.getHSBColor(0.62222224F - par1 * 0.05F, 0.5F + par1 * 0.1F, 1.0F).getRGB();
}
}
}

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@ -0,0 +1,156 @@
package biomesoplenty.common.biomes.promisedland;
import java.awt.Color;
import java.util.Random;
//import worldcore.interfaces.IWCFog;
import net.minecraft.block.Block;
import net.minecraft.init.Blocks;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.gen.feature.WorldGenAbstractTree;
import net.minecraft.world.gen.feature.WorldGenerator;
import biomesoplenty.api.BOPBlockHelper;
import biomesoplenty.common.biomes.BOPBiome;
import biomesoplenty.common.configuration.BOPConfigurationMisc;
import biomesoplenty.common.world.decoration.BOPBiomeDecorator;
import biomesoplenty.common.world.features.WorldGenWaterSpring;
import biomesoplenty.common.world.features.trees.WorldGenPromisedWillowTree;
public class BiomeGenPromisedLandSwamp extends BOPBiome //implements IWCFog
{
private WorldGenerator theWorldGenerator;
private BOPBiomeDecorator customBiomeDecorator;
public BiomeGenPromisedLandSwamp(int par1)
{
super(par1);
theBiomeDecorator = new BOPBiomeDecorator();
customBiomeDecorator = (BOPBiomeDecorator)theBiomeDecorator;
topBlock = BOPBlockHelper.get("grass");
fillerBlock = BOPBlockHelper.get("holyDirt");
customBiomeDecorator.treesPerChunk = 12;
customBiomeDecorator.grassPerChunk = 0;
//customBiomeDecorator.holyTallGrassPerChunk = 100;
//customBiomeDecorator.promisedWillowPerChunk = 40;
//customBiomeDecorator.pinkFlowersPerChunk = 6;
//customBiomeDecorator.rainbowflowersPerChunk = 5;
//customBiomeDecorator.blueMilksPerChunk = 15;
//customBiomeDecorator.toadstoolsPerChunk = 10;
//customBiomeDecorator.portobellosPerChunk = 5;
customBiomeDecorator.generateLakes = false;
//customBiomeDecorator.pondsPerChunk = -100;
//customBiomeDecorator.hotSpringsPerChunk = 5;
//customBiomeDecorator.waterLakesPerChunk = 15;
//customBiomeDecorator.crystalsPerChunk = 25;
//customBiomeDecorator.crystals2PerChunk = 50;
//customBiomeDecorator.cloudsPerChunk = 1;
spawnableCreatureList.clear();
spawnableWaterCreatureList.clear();
spawnableMonsterList.clear();
spawnableCaveCreatureList.clear();
//customBiomeDecorator.generatePumpkins = false;
//customBiomeDecorator.generateMossySkystone = true;
//customBiomeDecorator.generateUndergroundLakes = false;
theWorldGenerator = new WorldGenWaterSpring(Blocks.water, 8);
/*this.spawnableMonsterList.add(new SpawnListEntry(EntityPig.class, 4, 1, 4));
if (Loader.isModLoaded("TwilightForest"))
{
try {
this.spawnableMonsterList.add(new SpawnListEntry(Class.forName("twilightforest.entity.passive.EntityTFBird"), 2, 1, 3));
this.spawnableMonsterList.add(new SpawnListEntry(Class.forName("twilightforest.entity.passive.EntityTFRaven"), 1, 1, 2));
} catch (ClassNotFoundException e) {
System.out.println("[BiomesOPlenty] There was an error while integrating Twilight Forest with Biomes O' Plenty!");
e.printStackTrace();
}
}*/
}
/**
* Gets a WorldGen appropriate for this biome.
*/
@Override
//TODO: getRandomWorldGenForTrees()
public WorldGenAbstractTree func_150567_a(Random random)
{
return new WorldGenPromisedWillowTree(true);
}
@Override
//TODO: getBiomeGrassColor()
public int func_150558_b(int x, int y, int z)
{
return 7925125;
}
/**
* Provides the basic foliage color based on the biome temperature and rainfall
*/
//@Override
public int getBiomeFoliageColor()
{
return 7925125;
}
//@Override
public int getFogColour()
{
return 16754234;
}
//@Override
public float getFogCloseness()
{
// TODO Auto-generated method stub
return 1.0F;
}
@Override
public void decorate(World par1World, Random par2Random, int par3, int par4)
{
//super.decorate(par1World, par2Random, par3, par4);
int var5 = 100;
int var6;
int var7;
int var8;
for (var5 = 0; var5 < 10; ++var5)
{
var6 = par3 + par2Random.nextInt(16);
var7 = par2Random.nextInt(60);
var8 = par4 + par2Random.nextInt(16);
theWorldGenerator.generate(par1World, par2Random, var6, var7, var8);
}
}
/**
* takes temperature, returns color
*/
@Override
public int getSkyColorByTemp(float par1)
{
if (BOPConfigurationMisc.skyColors)
return BOPConfigurationMisc.promisedLandSkyColor;
else
{
par1 /= 3.0F;
if (par1 < -1.0F)
{
par1 = -1.0F;
}
if (par1 > 1.0F)
{
par1 = 1.0F;
}
return Color.getHSBColor(0.62222224F - par1 * 0.05F, 0.5F + par1 * 0.1F, 1.0F).getRGB();
}
}
}

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@ -9,6 +9,7 @@ import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import biomesoplenty.common.configuration.BOPConfigurationIDs;
import biomesoplenty.common.helpers.TeleporterPromised;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@ -74,15 +75,16 @@ public class BlockPromisedPortal extends Block
{
if (entity instanceof EntityPlayerMP)
{
/*TODO: FEATURE EntityPlayerMP thePlayer = (EntityPlayerMP) par5Entity;
if (par5Entity.dimension != BOPConfigurationIDs.promisedLandDimID)
//TODO: FEATURE
EntityPlayerMP thePlayer = (EntityPlayerMP) entity;
if (entity.dimension != BOPConfigurationIDs.promisedLandDimID)
{
thePlayer.mcServer.getConfigurationManager().transferPlayerToDimension(thePlayer, BOPConfigurationIDs.promisedLandDimID, new TeleporterPromised(thePlayer.mcServer.worldServerForDimension(BOPConfigurationIDs.promisedLandDimID)));
}
else
{
thePlayer.mcServer.getConfigurationManager().transferPlayerToDimension(thePlayer, 0, new TeleporterPromised(thePlayer.mcServer.worldServerForDimension(0)));
}*/
}
}
}
}

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@ -26,7 +26,7 @@ public class BOPConfigurationMisc
public static boolean flowerbandCrafting;
//public static boolean hotSpringsRegeneration;
//public static int promisedLandSkyColor;
public static int promisedLandSkyColor;
public static int spawnSearchRadius;
public static boolean onlySpawnOnBeaches;
@ -58,7 +58,7 @@ public class BOPConfigurationMisc
if (spawnSearchRadius < 256) spawnSearchRadius = 256;
onlySpawnOnBeaches = config.get("Spawn Settings", "Only Spawn On Beaches", true).getBoolean(true);
//promisedLandSkyColor = config.get("Hard-Coded Colors", "Promised Land Sky Color", 5883101, null).getInt();
promisedLandSkyColor = config.get("Hard-Coded Colors", "Promised Land Sky Color", 5883101, null).getInt();
}
catch (Exception e)
{

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@ -67,6 +67,9 @@ import biomesoplenty.common.biomes.BiomeGenVolcano;
import biomesoplenty.common.biomes.BiomeGenWasteland;
import biomesoplenty.common.biomes.BiomeGenWetland;
import biomesoplenty.common.biomes.BiomeGenWoodland;
import biomesoplenty.common.biomes.promisedland.BiomeGenPromisedLandForest;
import biomesoplenty.common.biomes.promisedland.BiomeGenPromisedLandPlains;
import biomesoplenty.common.biomes.promisedland.BiomeGenPromisedLandSwamp;
import biomesoplenty.common.configuration.BOPConfigurationIDs;
import biomesoplenty.common.configuration.BOPConfigurationMisc;
import biomesoplenty.common.world.WorldTypeBOP;
@ -169,6 +172,10 @@ public class BOPBiomes
registerBiome(new BOPBiomeEntry(new BiomeGenWasteland(BOPConfigurationIDs.wastelandID).setBiomeName("Wasteland"), TemperatureType.HOT, 25));
registerBiome(new BOPBiomeEntry(new BiomeGenWetland(BOPConfigurationIDs.wetlandID).setBiomeName("Wetland"), TemperatureType.WARM, 50));
registerBiome(new BOPBiomeEntry(new BiomeGenWoodland(BOPConfigurationIDs.woodlandID).setBiomeName("Woodland"), TemperatureType.WARM, 50));
registerBiome(new BOPBiomeEntry(new BiomeGenPromisedLandForest(BOPConfigurationIDs.promisedLandForestID).setBiomeName("Wonderous Woods"), TemperatureType.WARM, 50));
registerBiome(new BOPBiomeEntry(new BiomeGenPromisedLandPlains(BOPConfigurationIDs.promisedLandPlainsID).setBiomeName("Majestic Meadow"), TemperatureType.WARM, 50));
registerBiome(new BOPBiomeEntry(new BiomeGenPromisedLandSwamp(BOPConfigurationIDs.promisedLandSwampID).setBiomeName("Blessed Bog"), TemperatureType.WARM, 50));
}
private static void addSpawnBiomes()
@ -284,10 +291,10 @@ public class BOPBiomes
//BiomeDictionary.registerBiomeType(BOPBiomeHelper.getBOPBiome("polar"), Type.FROZEN, Type.WATER);
BiomeDictionary.registerBiomeType(BOPBiomeHelper.getBOPBiome("prairie"), Type.PLAINS);
//BiomeDictionary.registerBiomeType(BOPBiomeHelper.getBOPBiome("promisedLandForest"), Type.FOREST, Type.MAGICAL);
//BiomeDictionary.registerBiomeType(BOPBiomeHelper.getBOPBiome("promisedLandPlains"), Type.PLAINS, Type.MAGICAL);
BiomeDictionary.registerBiomeType(BOPBiomeHelper.getBOPBiome("promisedLandForest"), Type.FOREST, Type.MAGICAL);
BiomeDictionary.registerBiomeType(BOPBiomeHelper.getBOPBiome("promisedLandPlains"), Type.PLAINS, Type.MAGICAL);
//BiomeDictionary.registerBiomeType(BOPBiomeHelper.getBOPBiome("promisedLandShrub"), Type.PLAINS, Type.FOREST, Type.MAGICAL);
//BiomeDictionary.registerBiomeType(BOPBiomeHelper.getBOPBiome("promisedLandSwamp"), Type.SWAMP, Type.MAGICAL);
BiomeDictionary.registerBiomeType(BOPBiomeHelper.getBOPBiome("promisedLandSwamp"), Type.SWAMP, Type.MAGICAL);
BiomeDictionary.registerBiomeType(BOPBiomeHelper.getBOPBiome("quagmire"), Type.WASTELAND, Type.SWAMP);
BiomeDictionary.registerBiomeType(BOPBiomeHelper.getBOPBiome("rainforest"), Type.JUNGLE, Type.HILLS, Type.FOREST);

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@ -0,0 +1,48 @@
package biomesoplenty.common.helpers;
import net.minecraft.world.biome.BiomeGenBase;
public class BiomeCacheBlockPromised
{
/** An array of chunk temperatures saved by this cache. */
public float[] temperatureValues;
/** An array of chunk rainfall values saved by this cache. */
public float[] rainfallValues;
/** The array of biome types stored in this BiomeCacheBlock. */
public BiomeGenBase[] biomes;
/** The x coordinate of the BiomeCacheBlock. */
public int xPosition;
/** The z coordinate of the BiomeCacheBlock. */
public int zPosition;
/** The last time this BiomeCacheBlock was accessed, in milliseconds. */
public long lastAccessTime;
/** The BiomeCache object that contains this BiomeCacheBlock */
final BiomeCachePromised theBiomeCache;
public BiomeCacheBlockPromised(BiomeCachePromised par1BiomeCache, int par2, int par3)
{
theBiomeCache = par1BiomeCache;
temperatureValues = new float[256];
rainfallValues = new float[256];
biomes = new BiomeGenBase[256];
xPosition = par2;
zPosition = par3;
BiomeCachePromised.getChunkManager(par1BiomeCache).getTemperatures(temperatureValues, par2 << 4, par3 << 4, 16, 16);
BiomeCachePromised.getChunkManager(par1BiomeCache).getRainfall(rainfallValues, par2 << 4, par3 << 4, 16, 16);
BiomeCachePromised.getChunkManager(par1BiomeCache).getBiomeGenAt(biomes, par2 << 4, par3 << 4, 16, 16, false);
}
/**
* Returns the BiomeGenBase related to the x, z position from the cache block.
*/
public BiomeGenBase getBiomeGenAt(int par1, int par2)
{
return biomes[par1 & 15 | (par2 & 15) << 4];
}
}

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@ -0,0 +1,104 @@
package biomesoplenty.common.helpers;
import java.util.ArrayList;
import java.util.List;
import net.minecraft.util.LongHashMap;
import net.minecraft.world.biome.BiomeGenBase;
import biomesoplenty.common.world.WorldChunkManagerPromised;
public class BiomeCachePromised
{
/** Reference to the WorldChunkManager */
private final WorldChunkManagerPromised chunkManager;
/** The last time this BiomeCache was cleaned, in milliseconds. */
private long lastCleanupTime = 0L;
/**
* The map of keys to BiomeCacheBlocks. Keys are based on the chunk x, z coordinates as (x | z << 32).
*/
private LongHashMap cacheMap = new LongHashMap();
/** The list of cached BiomeCacheBlocks */
@SuppressWarnings("rawtypes")
private List cache = new ArrayList();
public BiomeCachePromised(WorldChunkManagerPromised par1WorldChunkManager)
{
chunkManager = par1WorldChunkManager;
}
/**
* Returns a biome cache block at location specified.
*/
@SuppressWarnings("unchecked")
public BiomeCacheBlockPromised getBiomeCacheBlock(int par1, int par2)
{
par1 >>= 4;
par2 >>= 4;
long var3 = par1 & 4294967295L | (par2 & 4294967295L) << 32;
BiomeCacheBlockPromised var5 = (BiomeCacheBlockPromised)cacheMap.getValueByKey(var3);
if (var5 == null)
{
var5 = new BiomeCacheBlockPromised(this, par1, par2);
cacheMap.add(var3, var5);
cache.add(var5);
}
var5.lastAccessTime = System.currentTimeMillis();
return var5;
}
/**
* Returns the BiomeGenBase related to the x, z position from the cache.
*/
public BiomeGenBase getBiomeGenAt(int par1, int par2)
{
return this.getBiomeCacheBlock(par1, par2).getBiomeGenAt(par1, par2);
}
/**
* Removes BiomeCacheBlocks from this cache that haven't been accessed in at least 30 seconds.
*/
public void cleanupCache()
{
long var1 = System.currentTimeMillis();
long var3 = var1 - lastCleanupTime;
if (var3 > 7500L || var3 < 0L)
{
lastCleanupTime = var1;
for (int var5 = 0; var5 < cache.size(); ++var5)
{
BiomeCacheBlockPromised var6 = (BiomeCacheBlockPromised)cache.get(var5);
long var7 = var1 - var6.lastAccessTime;
if (var7 > 30000L || var7 < 0L)
{
cache.remove(var5--);
long var9 = var6.xPosition & 4294967295L | (var6.zPosition & 4294967295L) << 32;
cacheMap.remove(var9);
}
}
}
}
/**
* Returns the array of cached biome types in the BiomeCacheBlock at the given location.
*/
public BiomeGenBase[] getCachedBiomes(int par1, int par2)
{
return this.getBiomeCacheBlock(par1, par2).biomes;
}
/**
* Get the world chunk manager object for a biome list.
*/
static WorldChunkManagerPromised getChunkManager(BiomeCachePromised par0BiomeCache)
{
return par0BiomeCache.chunkManager;
}
}

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package biomesoplenty.common.helpers;
import java.util.ArrayList;
import java.util.List;
import biomesoplenty.api.BOPBlockHelper;
import biomesoplenty.common.world.features.WorldGenPromisedLandPortal;
import net.minecraft.block.Block;
import net.minecraft.entity.Entity;
import net.minecraft.util.Direction;
import net.minecraft.util.LongHashMap;
import net.minecraft.util.MathHelper;
import net.minecraft.world.ChunkCoordIntPair;
import net.minecraft.world.Teleporter;
import net.minecraft.world.World;
import net.minecraft.world.WorldServer;
public class TeleporterPromised extends Teleporter
{
private final WorldServer worldServerInstance;
private final LongHashMap field_85191_c = new LongHashMap();
@SuppressWarnings("rawtypes")
private final List field_85190_d = new ArrayList();
private final boolean falling;
public TeleporterPromised(WorldServer worldServer)
{
super(worldServer);
falling = false;
worldServerInstance = worldServer;
}
public TeleporterPromised(WorldServer worldServer, boolean fall)
{
super(worldServer);
falling = fall;
worldServerInstance = worldServer;
}
@Override
public void placeInPortal(Entity par1Entity, double x, double y, double z, float par8)
{
if (!falling)
{
if (!this.placeInExistingPortal(par1Entity, x, y, z, par8))
{
this.makePortal(par1Entity);
this.placeInExistingPortal(par1Entity, x, y, z, par8);
}
}
else
{
par1Entity.setLocationAndAngles(x, 256.0, z, par1Entity.rotationYaw, 0.0F);
par1Entity.motionX = par1Entity.motionY = par1Entity.motionZ = 0.0D;
}
}
@SuppressWarnings("unchecked")
@Override
public boolean placeInExistingPortal(Entity par1Entity, double x, double y, double z, float par8)
{
short var9 = 128;
double var10 = -1.0D;
int i = 0;
int j = 0;
int k = 0;
int var15 = MathHelper.floor_double(par1Entity.posX);
int var16 = MathHelper.floor_double(par1Entity.posZ);
long var17 = ChunkCoordIntPair.chunkXZ2Int(var15, var16);
boolean var19 = true;
double var27;
int var48;
if (field_85191_c.containsItem(var17))
{
PortalPosition portalposition = (PortalPosition) field_85191_c.getValueByKey(var17);
var10 = 0.0D;
i = portalposition.posX;
j = 131;
k = portalposition.posZ;
portalposition.lastUpdateTime = worldServerInstance.getTotalWorldTime();
var19 = false;
}
else
{
for (var48 = var15 - var9; var48 <= var15 + var9; ++var48)
{
double var21 = var48 + 0.5D - par1Entity.posX;
for (int var23 = var16 - var9; var23 <= var16 + var9; ++var23)
{
double var24 = var23 + 0.5D - par1Entity.posZ;
for (int var26 = worldServerInstance.getActualHeight() - 1; var26 >= 0; --var26)
{
if (worldServerInstance.func_147439_a(var48, var26, var23) == BOPBlockHelper.get("promisedPortal"))
{
while (worldServerInstance.func_147439_a(var48, var26 - 1, var23) == BOPBlockHelper.get("promisedPortal"))
{
--var26;
}
var27 = var26 + 0.5D - par1Entity.posY;
double var29 = var21 * var21 + var27 * var27 + var24 * var24;
if (var10 < 0.0D || var29 < var10)
{
var10 = var29;
i = var48;
j = var26;
k = var23;
}
}
}
}
}
}
if (var10 >= 0.0D)
{
if (var19)
{
field_85191_c.add(var17, new PortalPosition(i, j, k, worldServerInstance.getTotalWorldTime()));
field_85190_d.add(Long.valueOf(var17));
}
double var49 = i + 0.5D;
double var25 = j + 4.0D;
var27 = k + 0.5D;
int var50 = -1;
if (worldServerInstance.func_147439_a(i - 1, j, k) == BOPBlockHelper.get("promisedPortal"))
{
var50 = 2;
}
if (worldServerInstance.func_147439_a(i + 1, j, k) == BOPBlockHelper.get("promisedPortal"))
{
var50 = 0;
}
if (worldServerInstance.func_147439_a(i, j, k - 1) == BOPBlockHelper.get("promisedPortal"))
{
var50 = 3;
}
if (worldServerInstance.func_147439_a(i, j, k + 1) == BOPBlockHelper.get("promisedPortal"))
{
var50 = 1;
}
int var30 = par1Entity.getTeleportDirection();
if (var50 > -1)
{
int var31 = Direction.rotateLeft[var50];
int var32 = Direction.offsetX[var50];
int var33 = Direction.offsetZ[var50];
int var34 = Direction.offsetX[var31];
int var35 = Direction.offsetZ[var31];
boolean var36 = !isAirBlock(worldServerInstance, i + var32 + var34, j, k + var33 + var35) || !isAirBlock(worldServerInstance, i + var32 + var34, j + 1, k + var33 + var35);
boolean var37 = !isAirBlock(worldServerInstance, i + var32, j, k + var33) || !isAirBlock(worldServerInstance, i + var32, j + 1, k + var33);
if (var36 && var37)
{
var50 = Direction.rotateOpposite[var50];
var31 = Direction.rotateOpposite[var31];
var32 = Direction.offsetX[var50];
var33 = Direction.offsetZ[var50];
var34 = Direction.offsetX[var31];
var35 = Direction.offsetZ[var31];
var48 = i - var34;
var49 -= var34;
int var22 = k - var35;
var27 -= var35;
var36 = !isAirBlock(worldServerInstance, var48 + var32 + var34, j, var22 + var33 + var35) || !isAirBlock(worldServerInstance, var48 + var32 + var34, j + 1, var22 + var33 + var35);
var37 = !isAirBlock(worldServerInstance, var48 + var32, j, var22 + var33) || !isAirBlock(worldServerInstance, var48 + var32, j + 1, var22 + var33);
}
float var38 = 0.5F;
float var39 = 0.5F;
if (!var36 && var37)
{
var38 = 1.0F;
}
else if (var36 && !var37)
{
var38 = 0.0F;
}
else if (var36 && var37)
{
var39 = 0.0F;
}
var49 += var34 * var38 + var39 * var32;
var27 += var35 * var38 + var39 * var33;
float var40 = 0.0F;
float var41 = 0.0F;
float var42 = 0.0F;
float var43 = 0.0F;
if (var50 == var30)
{
var40 = 1.0F;
var41 = 1.0F;
}
else if (var50 == Direction.rotateOpposite[var30])
{
var40 = -1.0F;
var41 = -1.0F;
}
else if (var50 == Direction.rotateRight[var30])
{
var42 = 1.0F;
var43 = -1.0F;
}
else
{
var42 = -1.0F;
var43 = 1.0F;
}
double var44 = par1Entity.motionX;
double var46 = par1Entity.motionZ;
par1Entity.motionX = var44 * var40 + var46 * var43;
par1Entity.motionZ = var44 * var42 + var46 * var41;
par1Entity.rotationYaw = par8 - var30 * 90 + var50 * 90;
}
else
{
par1Entity.motionX = par1Entity.motionY = par1Entity.motionZ = 0.0D;
}
par1Entity.setLocationAndAngles(var49 + 4, var25, var27, par1Entity.rotationYaw, par1Entity.rotationPitch);
return true;
} else
return false;
}
@Override
public boolean makePortal(Entity par1Entity)
{
int i = MathHelper.floor_double(par1Entity.posX - 8 );
int j = 130;
int k = MathHelper.floor_double(par1Entity.posZ - 8);
new WorldGenPromisedLandPortal().generate(worldServerInstance, worldServerInstance.rand, i, j, k);
return true;
}
boolean isAirBlock(World world, int x, int y, int z) {
return world.func_147439_a(x, y, z).isAir(world, x, y, z);
}
}

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package biomesoplenty.common.world;
import java.util.List;
import java.util.Random;
import cpw.mods.fml.common.eventhandler.Event.Result;
import net.minecraft.block.Block;
import net.minecraft.block.BlockSand;
import net.minecraft.entity.EnumCreatureType;
import net.minecraft.init.Blocks;
import net.minecraft.util.IProgressUpdate;
import net.minecraft.world.ChunkPosition;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.terraingen.ChunkProviderEvent;
import net.minecraftforge.event.terraingen.PopulateChunkEvent;
import biomesoplenty.api.BOPBlockHelper;
import biomesoplenty.common.world.noise.NoiseOctaves;
public class ChunkProviderPromised implements IChunkProvider
{
private Random endRNG;
private NoiseOctaves field_912_k;
private NoiseOctaves field_911_l;
private NoiseOctaves field_910_m;
private NoiseOctaves field_909_n;
private NoiseOctaves field_908_o;
public NoiseOctaves field_922_a;
public NoiseOctaves field_921_b;
private World endWorld;
private double[] densities;
private BiomeGenBase[] biomesForGeneration;
double field_4185_d[];
double field_4184_e[];
double field_4183_f[];
double field_4182_g[];
double field_4181_h[];
int[][] field_73203_h = new int[32][32];
public ChunkProviderPromised(World par1World, long par2)
{
endWorld = par1World;
endRNG = new Random(par2);
field_912_k = new NoiseOctaves(endRNG, 16);
field_911_l = new NoiseOctaves(endRNG, 16);
field_910_m = new NoiseOctaves(endRNG, 8);
field_909_n = new NoiseOctaves(endRNG, 4);
field_908_o = new NoiseOctaves(endRNG, 4);
field_922_a = new NoiseOctaves(endRNG, 10);
field_921_b = new NoiseOctaves(endRNG, 16);
//NoiseGeneratorOctaves[] noiseGens = {noiseGen1, noiseGen2, noiseGen3, noiseGen4, noiseGen5};
//noiseGens = TerrainGen.getModdedNoiseGenerators(par1World, this.endRNG, noiseGens);
//this.noiseGen1 = noiseGens[0];
//this.noiseGen2 = noiseGens[1];
//this.noiseGen3 = noiseGens[2];
//this.noiseGen4 = noiseGens[3];
//this.noiseGen5 = noiseGens[4];
}
public void generateTerrain(int par1, int par2, Block[] par3ArrayOfByte, BiomeGenBase[] par4ArrayOfBiomeGenBase)
{
byte var5 = 2;
int var6 = var5 + 1;
byte var7 = 33;
int var8 = var5 + 1;
densities = this.initializeNoiseField(densities, par1 * var5, 0, par2 * var5, var6, var7, var8);
for (int var9 = 0; var9 < var5; ++var9)
{
for (int var10 = 0; var10 < var5; ++var10)
{
for (int var11 = 0; var11 < 32; ++var11)
{
double var12 = 0.25D;
double var14 = densities[((var9 + 0) * var8 + var10 + 0) * var7 + var11 + 0];
double var16 = densities[((var9 + 0) * var8 + var10 + 1) * var7 + var11 + 0];
double var18 = densities[((var9 + 1) * var8 + var10 + 0) * var7 + var11 + 0];
double var20 = densities[((var9 + 1) * var8 + var10 + 1) * var7 + var11 + 0];
double var22 = (densities[((var9 + 0) * var8 + var10 + 0) * var7 + var11 + 1] - var14) * var12;
double var24 = (densities[((var9 + 0) * var8 + var10 + 1) * var7 + var11 + 1] - var16) * var12;
double var26 = (densities[((var9 + 1) * var8 + var10 + 0) * var7 + var11 + 1] - var18) * var12;
double var28 = (densities[((var9 + 1) * var8 + var10 + 1) * var7 + var11 + 1] - var20) * var12;
for (int var30 = 0; var30 < 4; ++var30)
{
double var31 = 0.125D;
double var33 = var14;
double var35 = var16;
double var37 = (var18 - var14) * var31;
double var39 = (var20 - var16) * var31;
for (int var41 = 0; var41 < 8; ++var41)
{
int var42 = var41 + var9 * 8 << 11 | 0 + var10 * 8 << 7 | var11 * 4 + var30;
short var43 = 128;
double var44 = 0.125D;
double var46 = var33;
double var48 = (var35 - var33) * var44;
for (int var50 = 0; var50 < 8; ++var50)
{
Block var51 = Blocks.air;
if (var46 > 0.0D)
{
var51 = BOPBlockHelper.get("holyStone");
}
par3ArrayOfByte[var42] = var51;
var42 += var43;
var46 += var48;
}
var33 += var37;
var35 += var39;
}
var14 += var22;
var16 += var24;
var18 += var26;
var20 += var28;
}
}
}
}
}
public void replaceBlocksForBiome(int par1, int par2, Block[] par3ArrayOfBlock, BiomeGenBase[] par4ArrayOfBiomeGenBase)
{
byte var98 = 63;
ChunkProviderEvent.ReplaceBiomeBlocks event = new ChunkProviderEvent.ReplaceBiomeBlocks(this, par1, par2, par3ArrayOfBlock, par4ArrayOfBiomeGenBase);
MinecraftForge.EVENT_BUS.post(event);
if (event.getResult() == Result.DENY) return;
for (int var5 = 0; var5 < 16; ++var5)
{
for (int var6 = 0; var6 < 16; ++var6)
{
BiomeGenBase biome = par4ArrayOfBiomeGenBase[var6 + var5 * 16];
byte var7 = 1;
int var8 = -1;
Block topBlock = biome.topBlock;
Block fillerBlock = biome.fillerBlock;
for (int var11 = 127; var11 >= 0; --var11)
{
int var12 = (var6 * 16 + var5) * 128 + var11;
Block var13 = par3ArrayOfBlock[var12];
if (var13 == Blocks.air)
{
var8 = -1;
}
else if (var13 == BOPBlockHelper.get("holyStone"))
{
if (var8 == -1)
{
if (var7 <= 0)
{
topBlock = Blocks.air;
fillerBlock = BOPBlockHelper.get("holyStone");
}
else if (var11 >= var98 - 4 && var11 <= var98 + 1)
{
topBlock = biome.topBlock;
fillerBlock = biome.fillerBlock;
}
if (var11 < var98 && topBlock == Blocks.air)
{
topBlock = Blocks.water;
}
var8 = var7;
if (var11 >= 0)
{
par3ArrayOfBlock[var12] = topBlock;
}
else
{
par3ArrayOfBlock[var12] = fillerBlock;
}
}
else if (var8 > 0)
{
--var8;
par3ArrayOfBlock[var12] = fillerBlock;
}
}
}
}
}
}
/**
* loads or generates the chunk at the chunk location specified
*/
@Override
public Chunk loadChunk(int par1, int par2)
{
return this.provideChunk(par1, par2);
}
/**
* Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the
* specified chunk from the map seed and chunk seed
*/
@Override
public Chunk provideChunk(int par1, int par2)
{
endRNG.setSeed(par1 * 341873128712L + par2 * 132897987541L);
Block[] var3 = new Block[32768];
biomesForGeneration = endWorld.getWorldChunkManager().loadBlockGeneratorData(biomesForGeneration, par1 * 16, par2 * 16, 16, 16);
this.generateTerrain(par1, par2, var3, biomesForGeneration);
this.replaceBlocksForBiome(par1, par2, var3, biomesForGeneration);
Chunk var4 = new Chunk(endWorld, var3, par1, par2);
byte[] var5 = var4.getBiomeArray();
for (int var6 = 0; var6 < var5.length; ++var6)
{
var5[var6] = (byte)biomesForGeneration[var6].biomeID;
}
var4.generateSkylightMap();
return var4;
}
/**
* generates a subset of the level's terrain data. Takes 7 arguments: the [empty] noise array, the position, and the
* size.
*/
private double[] initializeNoiseField(double ad[], int i, int j, int k, int l, int i1, int j1)
{
if(ad == null)
{
ad = new double[l * i1 * j1];
}
double d = 684.41200000000003D;
double d1 = 684.41200000000003D;
field_4182_g = field_922_a.generateNoiseOctaves(field_4182_g, i, k, l, j1, 1.121D, 1.121D, 0.5D);
field_4181_h = field_921_b.generateNoiseOctaves(field_4181_h, i, k, l, j1, 200D, 200D, 0.5D);
d *= 2D;
field_4185_d = field_910_m.generateNoiseOctaves(field_4185_d, i, j, k, l, i1, j1, d / 80D, d1 / 160D, d / 80D);
field_4184_e = field_912_k.generateNoiseOctaves(field_4184_e, i, j, k, l, i1, j1, d, d1, d);
field_4183_f = field_911_l.generateNoiseOctaves(field_4183_f, i, j, k, l, i1, j1, d, d1, d);
int k1 = 0;
int l1 = 0;
int i2 = 16 / l;
for(int j2 = 0; j2 < l; j2++)
{
int k2 = j2 * i2 + i2 / 2;
for(int l2 = 0; l2 < j1; l2++)
{
int i3 = l2 * i2 + i2 / 2;
double d3;
d3 = 0.5D;
double d4 = 1.0D - d3;
d4 *= d4;
d4 *= d4;
d4 = 1.0D - d4;
double d5 = (field_4182_g[l1] + 256D) / 512D;
d5 *= d4;
if(d5 > 1.0D)
{
d5 = 1.0D;
}
double d6 = field_4181_h[l1] / 8000D;
if(d6 < 0.0D)
{
d6 = -d6 * 0.29999999999999999D;
}
d6 = d6 * 3D - 2D;
if(d6 > 1.0D)
{
d6 = 1.0D;
}
d6 /= 8D;
d6 = 0.0D;
if(d5 < 0.0D)
{
d5 = 0.0D;
}
d5 += 0.5D;
d6 = (d6 * i1) / 16D;
l1++;
double d7 = i1 / 2D;
for(int j3 = 0; j3 < i1; j3++)
{
double d8 = 0.0D;
double d9 = ((j3 - d7) * 8D) / d5;
if(d9 < 0.0D)
{
d9 *= -1D;
}
double d10 = field_4184_e[k1] / 512D;
double d11 = field_4183_f[k1] / 512D;
double d12 = (field_4185_d[k1] / 10D + 1.0D) / 2D;
if(d12 < 0.0D)
{
d8 = d10;
} else
if(d12 > 1.0D)
{
d8 = d11;
} else
{
d8 = d10 + (d11 - d10) * d12;
}
d8 -= 8D;
int k3 = 32;
if(j3 > i1 - k3)
{
double d13 = (j3 - (i1 - k3)) / (k3 - 1.0F);
d8 = d8 * (1.0D - d13) + -30D * d13;
}
k3 = 8;
if(j3 < k3)
{
double d14 = (k3 - j3) / (k3 - 1.0F);
d8 = d8 * (1.0D - d14) + -30D * d14;
}
ad[k1] = d8;
k1++;
}
}
}
return ad;
}
/*
private double[] initializeNoiseField(double[] par1ArrayOfDouble, int par2, int par3, int par4, int par5, int par6, int par7)
{
ChunkProviderEvent.InitNoiseField event = new ChunkProviderEvent.InitNoiseField(this, par1ArrayOfDouble, par2, par3, par4, par5, par6, par7);
MinecraftForge.EVENT_BUS.post(event);
if (event.getResult() == Result.DENY) return event.noisefield;
if (par1ArrayOfDouble == null)
{
par1ArrayOfDouble = new double[par5 * par6 * par7];
}
double var8 = 684.412D;
double var10 = 684.412D;
this.noiseData4 = this.noiseGen4.generateNoiseOctaves(this.noiseData4, par2, par4, par5, par7, 1.121D, 1.121D, 0.5D);
this.noiseData5 = this.noiseGen5.generateNoiseOctaves(this.noiseData5, par2, par4, par5, par7, 200.0D, 200.0D, 0.5D);
var8 *= 2.0D;
this.noiseData1 = this.noiseGen3.generateNoiseOctaves(this.noiseData1, par2, par3, par4, par5, par6, par7, var8 / 80.0D, var10 / 160.0D, var8 / 80.0D);
this.noiseData2 = this.noiseGen1.generateNoiseOctaves(this.noiseData2, par2, par3, par4, par5, par6, par7, var8, var10, var8);
this.noiseData3 = this.noiseGen2.generateNoiseOctaves(this.noiseData3, par2, par3, par4, par5, par6, par7, var8, var10, var8);
int var12 = 0;
int var13 = 0;
for (int var14 = 0; var14 < par5; ++var14)
{
for (int var15 = 0; var15 < par7; ++var15)
{
double var16 = (this.noiseData4[var13] + 256.0D) / 512.0D;
if (var16 > 1.0D)
{
var16 = 1.0D;
}
double var18 = this.noiseData5[var13] / 8000.0D;
if (var18 < 0.0D)
{
var18 = -var18 * 0.3D;
}
var18 = var18 * 3.0D - 2.0D;
float var20 = (float)(var14 + par2 - 0) / 1.0F;
float var21 = (float)(var15 + par4 - 0) / 1.0F;
float var22 = 100.0F - MathHelper.sqrt_float(var20 * var20 + var21 * var21) * 8.0F;
if (var22 > 80.0F)
{
var22 = 80.0F;
}
if (var22 < -100.0F)
{
var22 = -100.0F;
}
if (var18 > 1.0D)
{
var18 = 1.0D;
}
var18 /= 8.0D;
var18 = 0.0D;
if (var16 < 0.0D)
{
var16 = 0.0D;
}
var16 += 0.5D;
var18 = var18 * (double)par6 / 16.0D;
++var13;
double var23 = (double)par6 / 2.0D;
for (int var25 = 0; var25 < par6; ++var25)
{
double var26 = 0.0D;
double var28 = ((double)var25 - var23) * 8.0D / var16;
if (var28 < 0.0D)
{
var28 *= -1.0D;
}
double var30 = this.noiseData2[var12] / 512.0D;
double var32 = this.noiseData3[var12] / 512.0D;
double var34 = (this.noiseData1[var12] / 10.0D + 1.0D) / 2.0D;
if (var34 < 0.0D)
{
var26 = var30;
}
else if (var34 > 1.0D)
{
var26 = var32;
}
else
{
var26 = var30 + (var32 - var30) * var34;
}
var26 -= 8.0D;
var26 += (double)var22;
byte var36 = 2;
double var37;
if (var25 > par6 / 2 - var36)
{
var37 = (double)((float)(var25 - (par6 / 2 - var36)) / 64.0F);
if (var37 < 0.0D)
{
var37 = 0.0D;
}
if (var37 > 1.0D)
{
var37 = 1.0D;
}
var26 = var26 * (1.0D - var37) + -3000.0D * var37;
}
var36 = 8;
if (var25 < var36)
{
var37 = (double)((float)(var36 - var25) / ((float)var36 - 1.0F));
var26 = var26 * (1.0D - var37) + -30.0D * var37;
}
par1ArrayOfDouble[var12] = var26;
++var12;
}
}
}
return par1ArrayOfDouble;
}
*/
/**
* Checks to see if a chunk exists at x, y
*/
@Override
public boolean chunkExists(int par1, int par2)
{
return true;
}
/**
* Populates chunk with ores etc etc
*/
@Override
public void populate(IChunkProvider par1IChunkProvider, int par2, int par3)
{
BlockSand.field_149832_M = true;
MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, endWorld, endWorld.rand, par2, par3, false));
int var4 = par2 * 16;
int var5 = par3 * 16;
BiomeGenBase var6 = endWorld.getBiomeGenForCoords(var4 + 16, var5 + 16);
for (int a = 0; a < 25; ++a)
{
int x = var4 + endWorld.rand.nextInt(16);
int y = endWorld.rand.nextInt(30) + 30;
int z = var5 + endWorld.rand.nextInt(16);
Block b = endWorld.func_147439_a(x, y, z);
if (b == BOPBlockHelper.get("holyStone"))
{
endWorld.func_147465_d(x, y, z, BOPBlockHelper.get("gemOre"), 0, 2);
}
}
var6.decorate(endWorld, endWorld.rand, var4, var5);
MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider, endWorld, endWorld.rand, par2, par3, false));
BlockSand.field_149832_M = false;
}
/**
* Two modes of operation: if passed true, save all Chunks in one go. If passed false, save up to two chunks.
* Return true if all chunks have been saved.
*/
@Override
public boolean saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate)
{
return true;
}
/**
* Unloads the 100 oldest chunks from memory, due to a bug with chunkSet.add() never being called it thinks the list
* is always empty and will not remove any chunks.
*/
@Override
public boolean unloadQueuedChunks()
{
return false;
}
public boolean unload100OldestChunks()
{
return false;
}
/**
* Returns if the IChunkProvider supports saving.
*/
@Override
public boolean canSave()
{
return true;
}
/**
* Converts the instance data to a readable string.
*/
@Override
public String makeString()
{
return "RandomLevelSource";
}
/**
* Returns a list of creatures of the specified type that can spawn at the given location.
*/
@Override
@SuppressWarnings("rawtypes")
public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4)
{
BiomeGenBase var5 = endWorld.getBiomeGenForCoords(par2, par4);
return var5 == null ? null : var5.getSpawnableList(par1EnumCreatureType);
}
/**
* Returns the location of the closest structure of the specified type. If not found returns null.
*/
@Override
//TODO: findClosestStructure
public ChunkPosition func_147416_a(World par1World, String par2Str, int par3, int par4, int par5)
{
return null;
}
@Override
public int getLoadedChunkCount()
{
return 0;
}
@Override
public void recreateStructures(int par1, int par2) {}
@Override
public void saveExtraData()
{
}
}

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package biomesoplenty.common.world;
import java.util.List;
import java.util.Random;
import net.minecraft.world.ChunkPosition;
import net.minecraft.world.World;
import net.minecraft.world.WorldType;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.biome.WorldChunkManager;
import net.minecraft.world.gen.layer.GenLayer;
import net.minecraft.world.gen.layer.IntCache;
import biomesoplenty.common.helpers.BiomeCachePromised;
import biomesoplenty.common.world.layer.GenLayerCustom;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class WorldChunkManagerPromised extends WorldChunkManager
{
private GenLayer genBiomes;
private GenLayer biomeIndexLayer;
private BiomeCachePromised biomeCache;
@SuppressWarnings({ "unchecked", "rawtypes" })
protected WorldChunkManagerPromised()
{
biomeCache = new BiomeCachePromised(this);
}
public WorldChunkManagerPromised(long seed, WorldType worldType)
{
this();
//GenLayer[] var4 = BiomeLayer.initializeAllBiomeGenerators(par1, par3WorldType, 2);
GenLayer[] agenlayer = GenLayerCustom.makeTheWorld(seed, worldType);
genBiomes = agenlayer[0];
biomeIndexLayer = agenlayer[1];
}
public WorldChunkManagerPromised(World par1World)
{
this(par1World.getSeed(), par1World.getWorldInfo().getTerrainType());
}
@Override
public BiomeGenBase getBiomeGenAt(int par1, int par2)
{
return biomeCache.getBiomeGenAt(par1, par2);
}
@Override
public float[] getRainfall(float[] par1ArrayOfFloat, int par2, int par3, int par4, int par5)
{
IntCache.resetIntCache();
if (par1ArrayOfFloat == null || par1ArrayOfFloat.length < par4 * par5)
{
par1ArrayOfFloat = new float[par4 * par5];
}
int[] var6 = biomeIndexLayer.getInts(par2, par3, par4, par5);
for (int var7 = 0; var7 < par4 * par5; ++var7)
{
float var8 = BiomeGenBase.func_150565_n()[var6[var7]].getIntRainfall() / 65536.0F;
if (var8 > 1.0F)
{
var8 = 1.0F;
}
par1ArrayOfFloat[var7] = var8;
}
return par1ArrayOfFloat;
}
@Override
@SideOnly(Side.CLIENT)
/**
* Return an adjusted version of a given temperature based on the y height
*/
public float getTemperatureAtHeight(float par1, int par2)
{
return par1;
}
/**
* Returns a list of temperatures to use for the specified blocks. Args: listToReuse, x, y, width, length
*/
//@Override
public float[] getTemperatures(float[] par1ArrayOfFloat, int par2, int par3, int par4, int par5)
{
IntCache.resetIntCache();
if (par1ArrayOfFloat == null || par1ArrayOfFloat.length < par4 * par5)
{
par1ArrayOfFloat = new float[par4 * par5];
}
int[] var6 = biomeIndexLayer.getInts(par2, par3, par4, par5);
for (int var7 = 0; var7 < par4 * par5; ++var7)
{
float var8 = BiomeGenBase.func_150565_n()[var6[var7]].temperature / 65536.0F;
if (var8 > 1.0F)
{
var8 = 1.0F;
}
par1ArrayOfFloat[var7] = var8;
}
return par1ArrayOfFloat;
}
/**
* Returns an array of biomes for the location input.
*/
@Override
public BiomeGenBase[] getBiomesForGeneration(BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5)
{
IntCache.resetIntCache();
if (par1ArrayOfBiomeGenBase == null || par1ArrayOfBiomeGenBase.length < par4 * par5)
{
par1ArrayOfBiomeGenBase = new BiomeGenBase[par4 * par5];
}
int[] var6 = genBiomes.getInts(par2, par3, par4, par5);
for (int var7 = 0; var7 < par4 * par5; ++var7)
{
par1ArrayOfBiomeGenBase[var7] = BiomeGenBase.func_150565_n()[var6[var7]];
}
return par1ArrayOfBiomeGenBase;
}
/**
* Returns biomes to use for the blocks and loads the other data like temperature and humidity onto the
* WorldChunkManager Args: oldBiomeList, x, z, width, depth
*/
@Override
public BiomeGenBase[] loadBlockGeneratorData(BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5)
{
return this.getBiomeGenAt(par1ArrayOfBiomeGenBase, par2, par3, par4, par5, true);
}
/**
* Return a list of biomes for the specified blocks. Args: listToReuse, x, y, width, length, cacheFlag (if false,
* don't check biomeCache to avoid infinite loop in BiomeCacheBlock)
*/
@Override
public BiomeGenBase[] getBiomeGenAt(BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5, boolean par6)
{
IntCache.resetIntCache();
if (par1ArrayOfBiomeGenBase == null || par1ArrayOfBiomeGenBase.length < par4 * par5)
{
par1ArrayOfBiomeGenBase = new BiomeGenBase[par4 * par5];
}
if (par6 && par4 == 16 && par5 == 16 && (par2 & 15) == 0 && (par3 & 15) == 0)
{
BiomeGenBase[] var9 = biomeCache.getCachedBiomes(par2, par3);
System.arraycopy(var9, 0, par1ArrayOfBiomeGenBase, 0, par4 * par5);
return par1ArrayOfBiomeGenBase;
}
else
{
int[] var7 = biomeIndexLayer.getInts(par2, par3, par4, par5);
for (int var8 = 0; var8 < par4 * par5; ++var8)
{
par1ArrayOfBiomeGenBase[var8] = BiomeGenBase.func_150565_n()[var7[var8]];
}
return par1ArrayOfBiomeGenBase;
}
}
/**
* checks given Chunk's Biomes against List of allowed ones
*/
@Override
@SuppressWarnings("rawtypes")
public boolean areBiomesViable(int par1, int par2, int par3, List par4List)
{
IntCache.resetIntCache();
int var5 = par1 - par3 >> 2;
int var6 = par2 - par3 >> 2;
int var7 = par1 + par3 >> 2;
int var8 = par2 + par3 >> 2;
int var9 = var7 - var5 + 1;
int var10 = var8 - var6 + 1;
int[] var11 = genBiomes.getInts(var5, var6, var9, var10);
for (int var12 = 0; var12 < var9 * var10; ++var12)
{
BiomeGenBase var13 = BiomeGenBase.func_150565_n()[var11[var12]];
if (!par4List.contains(var13))
return false;
}
return true;
}
/**
* Finds a valid position within a range, that is in one of the listed biomes. Searches {par1,par2} +-par3 blocks.
* Strongly favors positive y positions.
*/
@Override
@SuppressWarnings("rawtypes")
//TODO: findBiomePosition
public ChunkPosition func_150795_a(int par1, int par2, int par3, List par4List, Random par5Random)
{
IntCache.resetIntCache();
int var6 = par1 - par3 >> 2;
int var7 = par2 - par3 >> 2;
int var8 = par1 + par3 >> 2;
int var9 = par2 + par3 >> 2;
int var10 = var8 - var6 + 1;
int var11 = var9 - var7 + 1;
int[] var12 = genBiomes.getInts(var6, var7, var10, var11);
ChunkPosition var13 = null;
int var14 = 0;
for (int var15 = 0; var15 < var10 * var11; ++var15)
{
int var16 = var6 + var15 % var10 << 2;
int var17 = var7 + var15 / var10 << 2;
BiomeGenBase var18 = BiomeGenBase.func_150565_n()[var12[var15]];
if (par4List.contains(var18) && (var13 == null || par5Random.nextInt(var14 + 1) == 0))
{
var13 = new ChunkPosition(var16, 0, var17);
++var14;
}
}
return var13;
}
/**
* Calls the WorldChunkManager's biomeCache.cleanupCache()
*/
@Override
public void cleanupCache()
{
biomeCache.cleanupCache();
}
//public GenLayer[] getModdedBiomeGenerators(WorldType worldType, long seed, GenLayer[] original)
//{
// WorldTypeEvent.InitBiomeGens event = new WorldTypeEvent.InitBiomeGens(worldType, seed, original);
// MinecraftForge.TERRAIN_GEN_BUS.post(event);
// return event.newBiomeGens;
//}
}

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package biomesoplenty.common.world;
import org.apache.logging.log4j.Level;
import biomesoplenty.api.BOPBiomeHelper;
import biomesoplenty.api.BOPBlockHelper;
import biomesoplenty.common.configuration.BOPConfigurationIDs;
import net.minecraft.block.Block;
import net.minecraft.client.multiplayer.WorldClient;
import net.minecraft.util.ChunkCoordinates;
import net.minecraft.util.MathHelper;
import net.minecraft.util.Vec3;
import net.minecraft.world.WorldProvider;
import net.minecraft.world.WorldSettings.GameType;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.gen.ChunkProviderEnd;
import net.minecraft.world.storage.WorldInfo;
import net.minecraftforge.common.DimensionManager;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class WorldProviderPromised extends WorldProvider {
@Override
public void setDimension (int dim) {
this.dimensionId = dim;
super.setDimension(dim);
}
@Override
public long getSeed () {
Long seed = super.getSeed();
return seed;
}
@Override
public IChunkProvider createChunkGenerator()
{
return new ChunkProviderPromised(worldObj, worldObj.getSeed());
}
@Override
public void registerWorldChunkManager()
{
if (BOPBiomeHelper.getBOPBiome("wonderousWoods") != null || BOPBiomeHelper.getBOPBiome("majesticMeadow") != null || BOPBiomeHelper.getBOPBiome("blessedBog") != null)
{
worldChunkMgr = new WorldChunkManagerPromised(worldObj);
}
dimensionId = BOPConfigurationIDs.promisedLandDimID;
}
/**
* A message to display to the user when they transfer to this dimension.
*
* @return The message to be displayed
*/
public String getWelcomeMessage()
{
if (this instanceof WorldProviderPromised)
{
return "Entering the "+getDimensionName();
}
return null;
}
/**
* A Message to display to the user when they transfer out of this dismension.
*
* @return The message to be displayed
*/
public String getDepartMessage()
{
if (this instanceof WorldProviderPromised)
{
return "Leaving the "+getDimensionName();
}
return null;
}
@Override
public String getDimensionName() {
return "Promised Land";
}
@Override
public boolean canRespawnHere()
{
return false;
}
@Override
public double getMovementFactor()
{
return 16.0;
}
@Override
public float calculateCelestialAngle(long par1, float par3)
{
return 1.0F;
}
@Override
public float getCloudHeight()
{
return 0.0F;
}
public boolean darkenSkyDuringRain()
{
return false;
}
@Override
public boolean canCoordinateBeSpawn(int par1, int par2)
{
Block var3 = worldObj.func_147474_b(par1, par2);
return var3 == BOPBlockHelper.get("grass");
}
@Override
public ChunkCoordinates getEntrancePortalLocation()
{
return new ChunkCoordinates(100, 50, 0);
}
@Override
public int getAverageGroundLevel()
{
return 64;
}
@Override
public double getHorizon()
{
return 0.0D;
}
@SideOnly(Side.CLIENT)
public boolean hasVoidParticles(boolean var1)
{
return false;
}
@Override
@SideOnly(Side.CLIENT)
public boolean isSkyColored()
{
return true;
}
@Override
public double getVoidFogYFactor()
{
return 1.0D;
}
@Override
@SideOnly(Side.CLIENT)
public Vec3 getFogColor(float par1, float par2)
{
float var3 = MathHelper.cos(par1 * (float)Math.PI * 2.0F) * 2.0F + 0.5F;
if (var3 < 0.0F)
{
var3 = 0.0F;
}
if (var3 > 1.0F)
{
var3 = 1.0F;
}
float var4 = 1.0F;
float var5 = 0.73725490196F;
float var6 = 0.25882352941F;
var4 *= var3 * 3.94F + 0.06F;
var5 *= var3 * 0.94F + 0.06F;
var6 *= var3 * 0.91F + 0.09F;
return worldObj.getWorldVec3Pool().getVecFromPool(var4, var5, var6);
}
@Override
public void setAllowedSpawnTypes(boolean allowHostile, boolean allowPeaceful)
{
allowPeaceful = true;
}
//@Override
//public IChunkProvider createChunkGenerator()
//{
// return new ChunkProviderPromised(worldObj, worldObj.getSeed());
//}
//@Override
public boolean isLightingDisabled()
{
return true;
}
//@Override
public Float[] getLightingMultipliers(WorldClient worldclient)
{
return new Float[] { 0.92F, 0.98F, 0.95F };
}
}

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package biomesoplenty.common.world.features;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenerator;
import biomesoplenty.api.BOPBlockHelper;
public class WorldGenWaterSpring extends WorldGenerator
{
/** The block of the ore to be placed using this generator. */
private Block minableBlockId;
/** The number of blocks to generate. */
private int numberOfBlocks;
public WorldGenWaterSpring(Block par1, int par2)
{
minableBlockId = par1;
numberOfBlocks = par2;
}
@Override
public boolean generate(World world, Random par2Random, int par3, int par4, int par5)
{
float var6 = par2Random.nextFloat() * (float)Math.PI;
double var7 = par3 + 8 + MathHelper.sin(var6) * numberOfBlocks / 8.0F;
double var9 = par3 + 8 - MathHelper.sin(var6) * numberOfBlocks / 8.0F;
double var11 = par5 + 8 + MathHelper.cos(var6) * numberOfBlocks / 8.0F;
double var13 = par5 + 8 - MathHelper.cos(var6) * numberOfBlocks / 8.0F;
double var15 = par4 + par2Random.nextInt(3) - 2;
double var17 = par4 + par2Random.nextInt(3) - 2;
for (int var19 = 0; var19 <= numberOfBlocks; ++var19)
{
double var20 = var7 + (var9 - var7) * var19 / numberOfBlocks;
double var22 = var15 + (var17 - var15) * var19 / numberOfBlocks;
double var24 = var11 + (var13 - var11) * var19 / numberOfBlocks;
double var26 = par2Random.nextDouble() * numberOfBlocks / 16.0D;
double var28 = (MathHelper.sin(var19 * (float)Math.PI / numberOfBlocks) + 1.0F) * var26 + 1.0D;
double var30 = (MathHelper.sin(var19 * (float)Math.PI / numberOfBlocks) + 1.0F) * var26 + 1.0D;
int var32 = MathHelper.floor_double(var20 - var28 / 2.0D);
int var33 = MathHelper.floor_double(var22 - var30 / 2.0D);
int var34 = MathHelper.floor_double(var24 - var28 / 2.0D);
int var35 = MathHelper.floor_double(var20 + var28 / 2.0D);
int var36 = MathHelper.floor_double(var22 + var30 / 2.0D);
int var37 = MathHelper.floor_double(var24 + var28 / 2.0D);
for (int var38 = var32; var38 <= var35; ++var38)
{
double var39 = (var38 + 0.5D - var20) / (var28 / 2.0D);
if (var39 * var39 < 1.0D)
{
for (int var41 = var33; var41 <= var36; ++var41)
{
double var42 = (var41 + 0.5D - var22) / (var30 / 2.0D);
if (var39 * var39 + var42 * var42 < 1.0D)
{
for (int var44 = var34; var44 <= var37; ++var44)
{
double var45 = (var44 + 0.5D - var24) / (var28 / 2.0D);
Block block = world.func_147439_a(var38, var41, var44);
if (var39 * var39 + var42 * var42 + var45 * var45 < 1.0D && block == BOPBlockHelper.get("holyStone"))
{
//world.setBlock(var38, var41, var44, minableBlockId);
world.func_147449_b(var38, var41, var44, minableBlockId);
}
}
}
}
}
}
}
return true;
}
}

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package biomesoplenty.common.world.features.trees;
import java.util.Random;
import biomesoplenty.api.BOPBlockHelper;
import net.minecraft.block.Block;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenAbstractTree;
import net.minecraft.world.gen.feature.WorldGenerator;
public class WorldGenPromisedTree extends WorldGenAbstractTree
{
public WorldGenPromisedTree(boolean par1)
{
super(par1);
}
@Override
public boolean generate(World world, Random par2Random, int par3, int par4, int par5)
{
int var6 = par2Random.nextInt(9) + 9;
int var7 = 2 + par2Random.nextInt(4);
int var8 = var6 - var7;
int var9 = 2 + par2Random.nextInt(2);
boolean var10 = true;
Block block;
if (par4 >= 1 && par4 + var6 + 1 <= 256)
{
int var11;
int var13;
//int var15;
int var21;
for (var11 = par4; var11 <= par4 + 1 + var6 && var10; ++var11)
{
boolean var12 = true;
if (var11 - par4 < var7)
{
var21 = 0;
}
else
{
var21 = var9;
}
for (var13 = par3 - var21; var13 <= par3 + var21 && var10; ++var13)
{
for (int var14 = par5 - var21; var14 <= par5 + var21 && var10; ++var14)
{
if (var11 >= 0 && var11 < 256)
{
block = world.func_147439_a(var13, var11, var14);
if (!(block.isAir(world, var13, var11, var14) || block.isLeaves(world, var13, var11, var14)))
{
var10 = false;
}
}
else
{
var10 = false;
}
}
}
}
if (!var10)
return false;
else
{
//var11 = world.getBlockId(par3, par4 - 1, par5);
block = world.func_147439_a(par3, par4 - 1, par5);
if ((block == BOPBlockHelper.get("holyGrass") || block == BOPBlockHelper.get("holyDirt")) && par4 < 256 - var6 - 1)
{
//this.setBlockAndMetadata(world, par3, par4 - 1, par5, Blocks.holyDirt.get().blockID, 0);
this.func_150516_a(world, par3, par4 - 1, par5, BOPBlockHelper.get("holyDirt"), 0);
var21 = par2Random.nextInt(2);
var13 = 1;
byte var22 = 0;
int var17;
int var16;
int var15;
for (var15 = 0; var15 <= var8; ++var15)
{
var16 = par4 + var6 - var15;
for (var17 = par3 - var21; var17 <= par3 + var21; ++var17)
{
int var18 = var17 - par3;
for (int var19 = par5 - var21; var19 <= par5 + var21; ++var19)
{
int var20 = var19 - par5;
if ((Math.abs(var18) != var21 || Math.abs(var20) != var21 || var21 <= 0) && !world.func_147439_a(var17, var16, var19).func_149662_c())
{
//this.setBlockAndMetadata(world, var17, var16, var19, Blocks.leaves2.get().blockID, 2);
this.func_150516_a(world, var17, var16, var19, BOPBlockHelper.get("leaves2"), 2);
}
}
}
if (var21 >= var13)
{
var21 = var22;
var22 = 1;
++var13;
if (var13 > var9)
{
var13 = var9;
}
}
else
{
++var21;
}
}
var15 = par2Random.nextInt(3);
for (var16 = 0; var16 < var6 - var15; ++var16)
{
//var17 = world.getBlockId(par3, par4 + var16, par5);
block = world.func_147439_a(par3, par4 + var16, par5);
if (block.isAir(world, par3, par4 + var16, par5) || block.isLeaves(world, par3, par4 + var16, par5))
{
//this.setBlockAndMetadata(world, par3, par4 + var16, par5, Blocks.logs2.get().blockID,0);
this.func_150516_a(world, par3, par4 + var16, par5, BOPBlockHelper.get("logs2"), 0);
}
}
return true;
} else
return false;
}
} else
return false;
}
}

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package biomesoplenty.common.world.features.trees;
import java.util.Random;
import biomesoplenty.api.BOPBlockHelper;
import net.minecraft.block.Block;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenAbstractTree;
import net.minecraft.world.gen.feature.WorldGenerator;
public class WorldGenPromisedTree2 extends WorldGenAbstractTree
{
public WorldGenPromisedTree2(boolean par1)
{
super(par1);
}
@Override
public boolean generate(World world, Random par2Random, int par3, int par4, int par5)
{
int var6 = par2Random.nextInt(3) + 5;
boolean var7 = true;
Block block;
if (par4 >= 1 && par4 + var6 + 1 <= 256)
{
int var8;
int var10;
int var11;
int var12;
for (var8 = par4; var8 <= par4 + 1 + var6; ++var8)
{
byte var9 = 1;
if (var8 == par4)
{
var9 = 0;
}
if (var8 >= par4 + 1 + var6 - 2)
{
var9 = 2;
}
for (var10 = par3 - var9; var10 <= par3 + var9 && var7; ++var10)
{
for (var11 = par5 - var9; var11 <= par5 + var9 && var7; ++var11)
{
if (var8 >= 0 && var8 < 256)
{
//var12 = world.getBlockId(var10, var8, var11);
block = world.func_147439_a(var10, var8, var11);
//if (var12 != 0 && var12 != Blocks.leaves1.get().blockID)
//{
if (block.isAir(world, var10, var8, var11) || block.isLeaves(world, var10, var8, var11))
{
var7 = false;
}
}
else
{
var7 = false;
}
}
}
}
if (!var7)
return false;
else
{
block = world.func_147439_a(par3, par4 - 1, par5);
if ((block == BOPBlockHelper.get("holyGrass") || block == BOPBlockHelper.get("holyDirt")) && par4 < 256 - var6 - 1)
{
//this.setBlockAndMetadata(world, par3, par4 - 1, par5, Blocks.holyDirt.get().blockID, 0);
this.func_150516_a(world, par3, par4 - 1, par5, BOPBlockHelper.get("holyDirt"), 0);
int var16;
for (var16 = par4 - 3 + var6; var16 <= par4 + var6; ++var16)
{
var10 = var16 - (par4 + var6);
var11 = 1 - var10 / 2;
for (var12 = par3 - var11; var12 <= par3 + var11; ++var12)
{
int var13 = var12 - par3;
for (int var14 = par5 - var11; var14 <= par5 + var11; ++var14)
{
int var15 = var14 - par5;
if ((Math.abs(var13) != var11 || Math.abs(var15) != var11 || par2Random.nextInt(2) != 0 && var10 != 0) && !world.func_147439_a(var12, var16, var14).func_149662_c())
{
//this.setBlockAndMetadata(world, var12, var16, var14, Blocks.leaves1.get().blockID, 2);
this.func_150516_a(world, var12, var16, var14, BOPBlockHelper.get("leaves1"), 2);}
}
}
}
for (var16 = 0; var16 < var6; ++var16)
{
//var10 = world.getBlockId(par3, par4 + var16, par5);
block = world.func_147439_a(par3, par4 + var16, par5);
if (!(block.isAir(world, par3, par4 + var16, par5) || block.isLeaves(world, par3, par4 + var16, par5)))
{
//this.setBlockAndMetadata(world, par3, par4 + var16, par5, Blocks.logs2.get().blockID,1);
this.func_150516_a(world, par3, par4 + var16, par5, BOPBlockHelper.get("logs2"), 1);
}
}
return true;
} else
return false;
}
} else
return false;
}
}

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package biomesoplenty.common.world.features.trees;
import java.util.Random;
import biomesoplenty.api.BOPBlockHelper;
import net.minecraft.block.Block;
import net.minecraft.init.Blocks;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenAbstractTree;
import net.minecraft.world.gen.feature.WorldGenerator;
public class WorldGenPromisedTree3 extends WorldGenAbstractTree
{
public WorldGenPromisedTree3(boolean var1)
{
super(var1);
}
@Override
public boolean generate(World world, Random var2, int var3, int var4, int var5)
{
int var6 = var2.nextInt(20) + 30;
int var7 = var2.nextInt(5) + 10;
int var8 = var6 - var7;
int var9 = 2 + var2.nextInt(3);
boolean var10 = true;
if (var4 >= 1 && var4 + var6 + 1 <= 256)
{
int var11;
int var13;
int var14;
//int var15;
int var24;
for (var11 = var4; var11 <= var4 + 1 + var6 && var10; ++var11)
{
boolean var12 = true;
if (var11 - var4 < var7)
{
var24 = 0;
}
else
{
var24 = var9;
}
for (var13 = var3 - var24; var13 <= var3 + var24 && var10; ++var13)
{
for (var14 = var5 - var24; var14 <= var5 + var24 && var10; ++var14)
{
if (var11 >= 0 && var11 < 256)
{
Block block = world.func_147439_a(var13, var11, var14);
if (block.isAir(world, var13, var11, var14) || block.isLeaves(world, var13, var11, var14))
{
var10 = false;
}
}
else
{
var10 = false;
}
}
}
}
if (!var10)
return false;
else
{
Block block11 = world.func_147439_a(var3, var4 - 1, var5);
Block block24 = world.func_147439_a(var3 - 1, var4 - 1, var5);
Block block13 = world.func_147439_a(var3, var4 - 1, var5 - 1);
Block block14 = world.func_147439_a(var3 - 1, var4 - 1, var5 - 1);
if ((block11 == BOPBlockHelper.get("holyGrass") || block11 == BOPBlockHelper.get("holyDirt")) && var4 < 256 - var6 - 1)
{
if ((block24 == BOPBlockHelper.get("holyGrass") || block24 == BOPBlockHelper.get("holyDirt")) && var4 < 256 - var6 - 1)
{
if ((block13 == BOPBlockHelper.get("holyGrass") || block13 == BOPBlockHelper.get("holyDirt")) && var4 < 256 - var6 - 1)
{
if ((block14 == BOPBlockHelper.get("holyGrass") | block14 == BOPBlockHelper.get("holyDirt")) && var4 < 256 - var6 - 1)
{
world.func_147465_d(var3, var4 - 1, var5, BOPBlockHelper.get("holyDirt"), 0, 2);
world.func_147465_d(var3 - 1, var4 - 1, var5, BOPBlockHelper.get("holyDirt"), 0, 2);
world.func_147465_d(var3, var4 - 1, var5 - 1, BOPBlockHelper.get("holyDirt"), 0, 2);
world.func_147465_d(var3 - 1, var4 - 1, var5 - 1, BOPBlockHelper.get("holyDirt"), 0, 2);
int var15 = var2.nextInt(2);
int var16 = 1;
boolean var17 = false;
int var19;
int var18;
int var20;
for (var18 = 0; var18 <= var8; ++var18)
{
var19 = var4 + var6 - var18;
for (var20 = var3 - var15; var20 <= var3 + var15; ++var20)
{
int var21 = var20 - var3;
for (int var22 = var5 - var15; var22 <= var5 + var15; ++var22)
{
int var23 = var22 - var5;
if ((Math.abs(var21) != var15 || Math.abs(var23) != var15 || var15 <= 0) && !world.func_147439_a(var20, var19, var22).func_149662_c())
{
this.func_150516_a(world, var20, var19, var22, Blocks.leaves, 0);
this.func_150516_a(world, var20 - 1, var19, var22, Blocks.leaves, 0);
this.func_150516_a(world, var20, var19, var22 - 1, Blocks.leaves, 0);
this.func_150516_a(world, var20 - 1, var19, var22 - 1, Blocks.leaves, 0);
}
}
}
if (var15 >= var16)
{
var15 = var17 ? 1 : 0;
var17 = true;
++var16;
if (var16 > var9)
{
var16 = var9;
}
}
else
{
++var15;
}
}
var18 = var2.nextInt(3);
for (var19 = 0; var19 < var6 - var18; ++var19)
{
Block block = world.func_147439_a(var3, var4 + var19, var5);
if (block.isAir(world, var3, var4 + var19, var5) || block == Blocks.leaves)
{
this.func_150516_a(world, var3, var4 + var19, var5, Blocks.log, 0);
this.func_150516_a(world, var3 - 1, var4 + var19, var5, Blocks.log, 0);
this.func_150516_a(world, var3, var4 + var19, var5 - 1, Blocks.log, 0);
this.func_150516_a(world, var3 - 1, var4 + var19, var5 - 1, Blocks.log, 0);
}
}
return true;
} else
return false;
} else
return false;
} else
return false;
} else
return false;
}
} else
return false;
}
}

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package biomesoplenty.common.world.features.trees;
import java.util.Random;
import biomesoplenty.api.BOPBlockHelper;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.init.Blocks;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenAbstractTree;
import net.minecraft.world.gen.feature.WorldGenerator;
public class WorldGenPromisedWillowTree extends WorldGenAbstractTree
{
public WorldGenPromisedWillowTree(boolean p_i45448_1_) {
super(p_i45448_1_);
// TODO Auto-generated constructor stub
}
@Override
public boolean generate(World world, Random par2Random, int par3, int par4, int par5)
{
int var6;
Block block;
for (var6 = par2Random.nextInt(8) + 6; world.func_147439_a(par3, par4 - 1, par5) == Blocks.water; --par4)
{
;
}
boolean var7 = true;
if (par4 >= 1 && par4 + var6 + 1 <= 128)
{
int var8;
int var10;
int var11;
int var12;
for (var8 = par4; var8 <= par4 + 1 + var6; ++var8)
{
byte var9 = 1;
if (var8 == par4)
{
var9 = 0;
}
if (var8 >= par4 + 1 + var6 - 2)
{
var9 = 3;
}
for (var10 = par3 - var9; var10 <= par3 + var9 && var7; ++var10)
{
for (var11 = par5 - var9; var11 <= par5 + var9 && var7; ++var11)
{
if (var8 >= 0 && var8 < 128)
{
block = world.func_147439_a(var10, var8, var11);
if (block.isAir(world, var10, var8, var11) || block.isLeaves(world, var10, var8, var11))
{
if (block != Blocks.water)
{
var7 = false;
}
else if (var8 > par4)
{
var7 = false;
}
}
}
else
{
var7 = false;
}
}
}
}
if (!var7)
return false;
else
{
block = world.func_147439_a(par3, par4 - 1, par5);
if ((block == BOPBlockHelper.get("holyGrass") || block == BOPBlockHelper.get("holyDirt")) && par4 < 128 - var6 - 1)
{
this.func_150516_a(world, par3, par4 - 1, par5, BOPBlockHelper.get("holyDirt"), 0);
int var13;
int var16;
for (var16 = par4 - 3 + var6; var16 <= par4 + var6; ++var16)
{
var10 = var16 - (par4 + var6);
var11 = 2 - var10 / 2;
for (var12 = par3 - var11; var12 <= par3 + var11; ++var12)
{
var13 = var12 - par3;
for (int var14 = par5 - var11; var14 <= par5 + var11; ++var14)
{
int var15 = var14 - par5;
if ((Math.abs(var13) != var11 || Math.abs(var15) != var11 || par2Random.nextInt(2) != 0 && var10 != 0) && !world.func_147439_a(var12, var16, var14).func_149662_c())
{
this.func_150516_a(world, var12, var16, var14, Blocks.leaves, 4);
}
}
}
}
for (var16 = 0; var16 < var6; ++var16)
{
Block block2 = world.func_147439_a(par3, par4 + var16, par5);
//if (var10 == 0 || var10 == Block.leaves.blockID || block2 == Blocks.water)
if (block.isAir(world, par3, par4 + var16, par5) || block.isLeaves(world, par3, par4 + var16, par5) || block2 == Blocks.water)
{
this.func_150516_a(world, par3, par4 + var16, par5, Blocks.log, 0);
}
}
var16 = par4 - 3 + var6;
for (var16 = par4 - 3 + var6; var16 <= par4 + var6; ++var16)
{
var10 = var16 - (par4 + var6);
var11 = 2 - var10 / 2;
for (var12 = par3 - var11; var12 <= par3 + var11; ++var12)
{
for (var13 = par5 - var11; var13 <= par5 + var11; ++var13)
{
//if (world.getBlockId(var12, var16, var13) == Block.leaves.blockID)
Block block2 = world.func_147439_a(var12, var16, var13);
if (!(block.isAir(world, var12, var16, var13) || block.isLeaves(world, var12, var16, var13)))
{
if (par2Random.nextInt(4) == 0 && world.func_147439_a(var12 - 1, var16, var13).isAir(world, var12 - 1, var16, var13))
{
this.generateVines(world, var12 - 1, var16, var13, 8);
}
if (par2Random.nextInt(4) == 0 && world.func_147439_a(var12 + 1, var16, var13).isAir(world, var12 + 1, var16, var13))
{ {
this.generateVines(world, var12 + 1, var16, var13, 2);
}
if (par2Random.nextInt(4) == 0 && world.func_147439_a(var12, var16, var13 - 1).isAir(world, var12, var16, var13 - 1))
{
this.generateVines(world, var12, var16, var13 - 1, 1);
}
if (par2Random.nextInt(4) == 0 && world.func_147439_a(var12, var16, var13 + 1).isAir(world, var12, var16, var13 + 1))
{
this.generateVines(world, var12, var16, var13 + 1, 4);
}
}
}
}
}
return true;
}
}
else
return false;
}
} else
return false;
return false;
}
/**
* Generates vines at the given position until it hits a block.
*/
private void generateVines(World par1World, int par2, int par3, int par4, int par5)
{
this.func_150516_a(par1World, par2, par3, par4, Blocks.leaves, 4);
int var6 = 24;
while (true)
{
--par3;
if (!par1World.func_147439_a(par2, par3, par4).isAir(par1World, par2, par3, par4) || var6 <= 0)
return;
this.func_150516_a(par1World, par2, par3, par4, Blocks.leaves, 4);
--var6;
}
}
}

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package biomesoplenty.common.world.layer;
import org.apache.logging.log4j.Level;
import biomesoplenty.api.BOPBiomeHelper;
import net.minecraft.world.WorldType;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.gen.layer.GenLayer;
import net.minecraft.world.gen.layer.IntCache;
public class GenLayerBiomesCustom extends GenLayer {
protected BiomeGenBase[] allowedBiomes;
public GenLayerBiomesCustom(long seed, GenLayer genlayer) {
super(seed);
this.parent = genlayer;
}
//called from GenLayerCustom.makeTheWorld
public GenLayerBiomesCustom(long seed, WorldType worldType) {
super(seed);
this.allowedBiomes = new BiomeGenBase[]{BOPBiomeHelper.getBOPBiome("wonderousWoods"), BOPBiomeHelper.getBOPBiome("majesticMeadow"), BOPBiomeHelper.getBOPBiome("blessedBog")};
}
@Override
public int[] getInts(int x, int z, int width, int depth)
{
int[] dest = IntCache.getIntCache(width*depth);
for (int dz=0; dz<depth; dz++)
{
for (int dx=0; dx<width; dx++)
{
this.initChunkSeed(dx+x, dz+z);
dest[(dx+dz*width)] = this.allowedBiomes[nextInt(this.allowedBiomes.length)].biomeID;
}
}
return dest;
}
}

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package biomesoplenty.common.world.layer;
import net.minecraft.world.WorldType;
import net.minecraft.world.gen.layer.GenLayer;
import net.minecraft.world.gen.layer.GenLayerVoronoiZoom;
import net.minecraft.world.gen.layer.GenLayerZoom;
public abstract class GenLayerCustom extends GenLayer
{
public GenLayerCustom(long seed) {
super(seed);
}
public static GenLayer[] makeTheWorld(long seed, WorldType worldtype) {
GenLayer biomes = new GenLayerBiomesCustom(1L, worldtype);
// more GenLayerZoom = bigger biomes
biomes = new GenLayerZoom(1000L, biomes);
biomes = new GenLayerZoom(1001L, biomes);
biomes = new GenLayerZoom(1002L, biomes);
biomes = new GenLayerZoom(1003L, biomes);
biomes = new GenLayerZoom(1004L, biomes);
biomes = new GenLayerZoom(1005L, biomes);
GenLayer genlayervoronoizoom = new GenLayerVoronoiZoom(10L, biomes);
biomes.initWorldGenSeed(seed);
genlayervoronoizoom.initWorldGenSeed(seed);
return new GenLayer[] {biomes, genlayervoronoizoom};
}
}

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package biomesoplenty.common.world.noise;
import java.util.Random;
import net.minecraft.world.gen.NoiseGenerator;
public class NoiseOctaves extends NoiseGenerator
{
private NoisePerlin generatorCollection[];
private int octaves;
public NoiseOctaves(Random random, int i)
{
octaves = i;
generatorCollection = new NoisePerlin[i];
for (int j = 0; j < i; j++)
{
generatorCollection[j] = new NoisePerlin(random);
}
}
public double func_806_a(double d, double d1)
{
double d2 = 0.0D;
double d3 = 1.0D;
for (int i = 0; i < octaves; i++)
{
d2 += generatorCollection[i].func_801_a(d * d3, d1 * d3) / d3;
d3 /= 2D;
}
return d2;
}
public double[] generateNoiseOctaves(double ad[], double d, double d1, double d2,
int i, int j, int k, double d3, double d4,
double d5)
{
if (ad == null)
{
ad = new double[i * j * k];
}
else
{
for (int l = 0; l < ad.length; l++)
{
ad[l] = 0.0D;
}
}
double d6 = 1.0D;
for (int i1 = 0; i1 < octaves; i1++)
{
generatorCollection[i1].func_805_a(ad, d, d1, d2, i, j, k, d3 * d6, d4 * d6, d5 * d6, d6);
d6 /= 2D;
}
return ad;
}
public double[] generateNoiseOctaves(double ad[], int i, int j, int k, int l, double d,
double d1, double d2)
{
return generateNoiseOctaves(ad, i, 10D, j, k, 1, l, d, 1.0D, d1);
}
}

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package biomesoplenty.common.world.noise;
import java.util.Random;
import net.minecraft.world.gen.NoiseGenerator;
public class NoisePerlin extends NoiseGenerator
{
public NoisePerlin()
{
this(new Random());
}
public NoisePerlin(Random random)
{
permutations = new int[512];
xCoord = random.nextDouble() * 256D;
yCoord = random.nextDouble() * 256D;
zCoord = random.nextDouble() * 256D;
for (int i = 0; i < 256; i++)
{
permutations[i] = i;
}
for (int j = 0; j < 256; j++)
{
int k = random.nextInt(256 - j) + j;
int l = permutations[j];
permutations[j] = permutations[k];
permutations[k] = l;
permutations[j + 256] = permutations[j];
}
}
public double generateNoise(double d, double d1, double d2)
{
double d3 = d + xCoord;
double d4 = d1 + yCoord;
double d5 = d2 + zCoord;
int i = (int)d3;
int j = (int)d4;
int k = (int)d5;
if (d3 < i)
{
i--;
}
if (d4 < j)
{
j--;
}
if (d5 < k)
{
k--;
}
int l = i & 0xff;
int i1 = j & 0xff;
int j1 = k & 0xff;
d3 -= i;
d4 -= j;
d5 -= k;
double d6 = d3 * d3 * d3 * (d3 * (d3 * 6D - 15D) + 10D);
double d7 = d4 * d4 * d4 * (d4 * (d4 * 6D - 15D) + 10D);
double d8 = d5 * d5 * d5 * (d5 * (d5 * 6D - 15D) + 10D);
int k1 = permutations[l] + i1;
int l1 = permutations[k1] + j1;
int i2 = permutations[k1 + 1] + j1;
int j2 = permutations[l + 1] + i1;
int k2 = permutations[j2] + j1;
int l2 = permutations[j2 + 1] + j1;
return lerp(d8, lerp(d7, lerp(d6, grad(permutations[l1], d3, d4, d5), grad(permutations[k2], d3 - 1.0D, d4, d5)), lerp(d6, grad(permutations[i2], d3, d4 - 1.0D, d5), grad(permutations[l2], d3 - 1.0D, d4 - 1.0D, d5))), lerp(d7, lerp(d6, grad(permutations[l1 + 1], d3, d4, d5 - 1.0D), grad(permutations[k2 + 1], d3 - 1.0D, d4, d5 - 1.0D)), lerp(d6, grad(permutations[i2 + 1], d3, d4 - 1.0D, d5 - 1.0D), grad(permutations[l2 + 1], d3 - 1.0D, d4 - 1.0D, d5 - 1.0D))));
}
public final double lerp(double d, double d1, double d2)
{
return d1 + d * (d2 - d1);
}
public final double func_4110_a(int i, double d, double d1)
{
int j = i & 0xf;
double d2 = (1 - ((j & 8) >> 3)) * d;
double d3 = j >= 4 ? j != 12 && j != 14 ? d1 : d : 0.0D;
return ((j & 1) != 0 ? -d2 : d2) + ((j & 2) != 0 ? -d3 : d3);
}
public final double grad(int i, double d, double d1, double d2)
{
int j = i & 0xf;
double d3 = j >= 8 ? d1 : d;
double d4 = j >= 4 ? j != 12 && j != 14 ? d2 : d : d1;
return ((j & 1) != 0 ? -d3 : d3) + ((j & 2) != 0 ? -d4 : d4);
}
public double func_801_a(double d, double d1)
{
return generateNoise(d, d1, 0.0D);
}
public void func_805_a(double ad[], double d, double d1, double d2,
int i, int j, int k, double d3, double d4,
double d5, double d6)
{
if(j == 1)
{
boolean flag = false;
boolean flag1 = false;
boolean flag2 = false;
boolean flag3 = false;
double d8 = 0.0D;
double d10 = 0.0D;
int j3 = 0;
double d12 = 1.0D / d6;
for(int i4 = 0; i4 < i; i4++)
{
double d14 = (d + i4) * d3 + xCoord;
int j4 = (int)d14;
if(d14 < j4)
{
j4--;
}
int k4 = j4 & 0xff;
d14 -= j4;
double d17 = d14 * d14 * d14 * (d14 * (d14 * 6D - 15D) + 10D);
for(int l4 = 0; l4 < k; l4++)
{
double d19 = (d2 + l4) * d5 + zCoord;
int j5 = (int)d19;
if(d19 < j5)
{
j5--;
}
int l5 = j5 & 0xff;
d19 -= j5;
double d21 = d19 * d19 * d19 * (d19 * (d19 * 6D - 15D) + 10D);
int l = permutations[k4] + 0; ///bwg4 made by ted80
int j1 = permutations[l] + l5;
int k1 = permutations[k4 + 1] + 0;
int l1 = permutations[k1] + l5;
double d9 = lerp(d17, func_4110_a(permutations[j1], d14, d19), grad(permutations[l1], d14 - 1.0D, 0.0D, d19));
double d11 = lerp(d17, grad(permutations[j1 + 1], d14, 0.0D, d19 - 1.0D), grad(permutations[l1 + 1], d14 - 1.0D, 0.0D, d19 - 1.0D));
double d23 = lerp(d21, d9, d11);
ad[j3++] += d23 * d12;
}
}
return;
}
int i1 = 0;
double d7 = 1.0D / d6;
int i2 = -1;
boolean flag4 = false;
boolean flag5 = false;
boolean flag6 = false;
boolean flag7 = false;
boolean flag8 = false;
boolean flag9 = false;
double d13 = 0.0D;
double d15 = 0.0D;
double d16 = 0.0D;
double d18 = 0.0D;
for(int i5 = 0; i5 < i; i5++)
{
double d20 = (d + i5) * d3 + xCoord;
int k5 = (int)d20;
if(d20 < k5)
{
k5--;
}
int i6 = k5 & 0xff;
d20 -= k5;
double d22 = d20 * d20 * d20 * (d20 * (d20 * 6D - 15D) + 10D);
for(int j6 = 0; j6 < k; j6++)
{
double d24 = (d2 + j6) * d5 + zCoord;
int k6 = (int)d24;
if(d24 < k6)
{
k6--;
}
int l6 = k6 & 0xff;
d24 -= k6;
double d25 = d24 * d24 * d24 * (d24 * (d24 * 6D - 15D) + 10D);
for(int i7 = 0; i7 < j; i7++)
{
double d26 = (d1 + i7) * d4 + yCoord;
int j7 = (int)d26;
if(d26 < j7)
{
j7--;
}
int k7 = j7 & 0xff;
d26 -= j7;
double d27 = d26 * d26 * d26 * (d26 * (d26 * 6D - 15D) + 10D);
if(i7 == 0 || k7 != i2)
{
i2 = k7;
int j2 = permutations[i6] + k7;
int k2 = permutations[j2] + l6;
int l2 = permutations[j2 + 1] + l6;
int i3 = permutations[i6 + 1] + k7;
int k3 = permutations[i3] + l6;
int l3 = permutations[i3 + 1] + l6;
d13 = lerp(d22, grad(permutations[k2], d20, d26, d24), grad(permutations[k3], d20 - 1.0D, d26, d24));
d15 = lerp(d22, grad(permutations[l2], d20, d26 - 1.0D, d24), grad(permutations[l3], d20 - 1.0D, d26 - 1.0D, d24));
d16 = lerp(d22, grad(permutations[k2 + 1], d20, d26, d24 - 1.0D), grad(permutations[k3 + 1], d20 - 1.0D, d26, d24 - 1.0D));
d18 = lerp(d22, grad(permutations[l2 + 1], d20, d26 - 1.0D, d24 - 1.0D), grad(permutations[l3 + 1], d20 - 1.0D, d26 - 1.0D, d24 - 1.0D));
}
double d28 = lerp(d27, d13, d15);
double d29 = lerp(d27, d16, d18);
double d30 = lerp(d25, d28, d29);
ad[i1++] += d30 * d7;
}
}
}
}
private int permutations[];
public double xCoord;
public double yCoord;
public double zCoord;
}