Renamed the Random Filter
This commit is contained in:
parent
b42946c89b
commit
0a46079293
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@ -1,28 +1,20 @@
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package biomesoplenty.common.biomes.promisedland;
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import java.awt.Color;
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import java.util.Random;
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//import worldcore.interfaces.IWCFog;
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import net.minecraft.block.Block;
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import net.minecraft.init.Blocks;
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import net.minecraft.world.World;
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import net.minecraft.world.biome.BiomeGenBase;
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import net.minecraft.world.gen.feature.WorldGenAbstractTree;
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import net.minecraft.world.gen.feature.WorldGenTrees;
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import net.minecraft.world.gen.feature.WorldGenerator;
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import biomesoplenty.api.BOPBlockHelper;
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import biomesoplenty.common.biomes.BOPBiome;
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import biomesoplenty.common.configuration.BOPConfigurationMisc;
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import biomesoplenty.common.world.decoration.BOPBiomeDecorator;
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import biomesoplenty.common.world.features.WorldGenWaterSpring;
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import biomesoplenty.common.world.features.trees.WorldGenPromisedTree;
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import biomesoplenty.common.world.features.trees.WorldGenPromisedTree2;
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import biomesoplenty.common.world.features.trees.WorldGenRainforestTree1;
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import biomesoplenty.common.configuration.BOPConfigurationMisc;
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import net.minecraft.init.Blocks;
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import net.minecraft.world.World;
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import net.minecraft.world.gen.feature.WorldGenAbstractTree;
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import net.minecraft.world.gen.feature.WorldGenerator;
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import java.util.Random;
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//import worldcore.interfaces.IWCFog;
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public class BiomeGenPromisedLandForest extends BOPBiome //implements IWCFog
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{
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@ -58,19 +50,7 @@ public class BiomeGenPromisedLandForest extends BOPBiome //implements IWCFog
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//this.bopWorldFeatures.generateMossySkystone = true;
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//this.bopWorldFeatures.generateUndergroundLakes = false;
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theWorldGenerator = new WorldGenWaterSpring(Blocks.water, 8);
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/*this.spawnableMonsterList.add(new SpawnListEntry(EntityCow.class, 6, 1, 4));
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if (Loader.isModLoaded("TwilightForest"))
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{
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try {
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this.spawnableMonsterList.add(new SpawnListEntry(Class.forName("twilightforest.entity.passive.EntityTFBighorn"), 2, 1, 3));
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this.spawnableMonsterList.add(new SpawnListEntry(Class.forName("twilightforest.entity.passive.EntityTFDeer"), 4, 1, 3));
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this.spawnableMonsterList.add(new SpawnListEntry(Class.forName("twilightforest.entity.passive.EntityTFBird"), 2, 1, 3));
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} catch (ClassNotFoundException e) {
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System.out.println("[BiomesOPlenty] There was an error while integrating Twilight Forest with Biomes O' Plenty!");
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e.printStackTrace();
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}
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}*/
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/*this.spawnableMonsterList.add(new SpawnListEntry(EntityCow.class, 6, 1, 4));*/
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}
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/**
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@ -84,7 +64,6 @@ public class BiomeGenPromisedLandForest extends BOPBiome //implements IWCFog
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}
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@Override
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//TODO: getBiomeGrassColor()
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public int getBiomeGrassColor(int x, int y, int z)
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{
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return 7925125;
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@ -108,7 +87,6 @@ public class BiomeGenPromisedLandForest extends BOPBiome //implements IWCFog
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//@Override
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public float getFogCloseness()
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{
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// TODO Auto-generated method stub
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return 1.0F;
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}
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@ -130,29 +108,10 @@ public class BiomeGenPromisedLandForest extends BOPBiome //implements IWCFog
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}
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}
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/**
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* takes temperature, returns color
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*/
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@Override
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public int getSkyColorByTemp(float par1)
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public int getSkyColorByTemp(float temperature)
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{
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if (BOPConfigurationMisc.skyColors)
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return BOPConfigurationMisc.promisedLandSkyColor;
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else
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{
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par1 /= 3.0F;
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if (par1 < -1.0F)
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{
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par1 = -1.0F;
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}
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if (par1 > 1.0F)
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{
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par1 = 1.0F;
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}
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return Color.getHSBColor(0.62222224F - par1 * 0.05F, 0.5F + par1 * 0.1F, 1.0F).getRGB();
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}
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if (BOPConfigurationMisc.skyColors) return BOPConfigurationMisc.promisedLandSkyColor;
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else return super.getSkyColorByTemp(temperature);
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}
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}
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@ -0,0 +1,32 @@
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package biomesoplenty.common.utils;
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import java.util.Random;
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/**
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* @prevent crashes in non overworld biome generation
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* due to calls to decorator getting -1 height values
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* Random.nextInt(-1) = crash
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*/
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public class RandomForcedPositive extends Random
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{
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public RandomForcedPositive(long par2)
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{
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super(par2);
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}
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@Override
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public int nextInt()
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{
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return this.nextInt(1);
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}
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@Override
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public int nextInt(int n)
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{
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if (n > 0)
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{
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return super.nextInt(n);
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}
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return 0;
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}
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}
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@ -1,8 +1,8 @@
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package biomesoplenty.common.world;
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import java.util.List;
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import java.util.Random;
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import biomesoplenty.api.BOPBlockHelper;
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import biomesoplenty.common.utils.RandomForcedPositive;
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import biomesoplenty.common.world.noise.NoiseOctaves;
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import cpw.mods.fml.common.eventhandler.Event.Result;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockSand;
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@ -17,14 +17,14 @@ import net.minecraft.world.chunk.IChunkProvider;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.event.terraingen.ChunkProviderEvent;
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import net.minecraftforge.event.terraingen.PopulateChunkEvent;
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import biomesoplenty.api.BOPBlockHelper;
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import biomesoplenty.common.utils.RandomFiltered;
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import biomesoplenty.common.world.noise.NoiseOctaves;
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import java.util.List;
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import java.util.Random;
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public class ChunkProviderPromised implements IChunkProvider
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{
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private Random endRNG;
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private RandomFiltered endRNG2;
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private RandomForcedPositive endRNG2;
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private NoiseOctaves field_912_k;
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private NoiseOctaves field_911_l;
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private NoiseOctaves field_910_m;
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@ -49,7 +49,7 @@ public class ChunkProviderPromised implements IChunkProvider
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endWorld = par1World;
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endRNG = new Random(par2);
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// prevent Random.nextInt(-1) crashes
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this.endRNG2 = new RandomFiltered(par2);
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this.endRNG2 = new RandomForcedPositive(par2);
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field_912_k = new NoiseOctaves(endRNG, 16);
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field_911_l = new NoiseOctaves(endRNG, 16);
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field_910_m = new NoiseOctaves(endRNG, 8);
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@ -207,8 +207,8 @@ public class ChunkProviderPromised implements IChunkProvider
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/**
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* loads or generates the chunk at the chunk location specified
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*/
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@Override
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public Chunk loadChunk(int par1, int par2)
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@Override
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public Chunk loadChunk(int par1, int par2)
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{
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return this.provideChunk(par1, par2);
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}
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@ -217,133 +217,133 @@ public class ChunkProviderPromised implements IChunkProvider
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* Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the
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* specified chunk from the map seed and chunk seed
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*/
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@Override
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public Chunk provideChunk(int par1, int par2)
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@Override
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public Chunk provideChunk(int par1, int par2)
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{
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endRNG.setSeed(par1 * 341873128712L + par2 * 132897987541L);
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Block[] var3 = new Block[32768];
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biomesForGeneration = endWorld.getWorldChunkManager().loadBlockGeneratorData(biomesForGeneration, par1 * 16, par2 * 16, 16, 16);
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this.generateTerrain(par1, par2, var3, biomesForGeneration);
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this.replaceBlocksForBiome(par1, par2, var3, biomesForGeneration);
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Chunk var4 = new Chunk(endWorld, var3, par1, par2);
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byte[] var5 = var4.getBiomeArray();
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endRNG.setSeed(par1 * 341873128712L + par2 * 132897987541L);
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Block[] var3 = new Block[32768];
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biomesForGeneration = endWorld.getWorldChunkManager().loadBlockGeneratorData(biomesForGeneration, par1 * 16, par2 * 16, 16, 16);
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this.generateTerrain(par1, par2, var3, biomesForGeneration);
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this.replaceBlocksForBiome(par1, par2, var3, biomesForGeneration);
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Chunk var4 = new Chunk(endWorld, var3, par1, par2);
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byte[] var5 = var4.getBiomeArray();
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for (int var6 = 0; var6 < var5.length; ++var6)
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{
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var5[var6] = (byte)biomesForGeneration[var6].biomeID;
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}
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for (int var6 = 0; var6 < var5.length; ++var6)
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{
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var5[var6] = (byte)biomesForGeneration[var6].biomeID;
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}
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var4.generateSkylightMap();
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return var4;
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var4.generateSkylightMap();
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return var4;
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}
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/**
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* generates a subset of the level's terrain data. Takes 7 arguments: the [empty] noise array, the position, and the
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* size.
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*/
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/**
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* generates a subset of the level's terrain data. Takes 7 arguments: the [empty] noise array, the position, and the
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* size.
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*/
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private double[] initializeNoiseField(double ad[], int i, int j, int k, int l, int i1, int j1)
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{
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if(ad == null)
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{
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ad = new double[l * i1 * j1];
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}
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double d = 684.41200000000003D;
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double d1 = 684.41200000000003D;
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field_4182_g = field_922_a.generateNoiseOctaves(field_4182_g, i, k, l, j1, 1.121D, 1.121D, 0.5D);
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field_4181_h = field_921_b.generateNoiseOctaves(field_4181_h, i, k, l, j1, 200D, 200D, 0.5D);
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d *= 2D;
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field_4185_d = field_910_m.generateNoiseOctaves(field_4185_d, i, j, k, l, i1, j1, d / 80D, d1 / 160D, d / 80D);
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field_4184_e = field_912_k.generateNoiseOctaves(field_4184_e, i, j, k, l, i1, j1, d, d1, d);
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field_4183_f = field_911_l.generateNoiseOctaves(field_4183_f, i, j, k, l, i1, j1, d, d1, d);
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int k1 = 0;
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int l1 = 0;
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int i2 = 16 / l;
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for(int j2 = 0; j2 < l; j2++)
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{
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int k2 = j2 * i2 + i2 / 2;
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for(int l2 = 0; l2 < j1; l2++)
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{
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int i3 = l2 * i2 + i2 / 2;
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double d3;
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d3 = 0.5D;
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double d4 = 1.0D - d3;
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d4 *= d4;
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d4 *= d4;
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d4 = 1.0D - d4;
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double d5 = (field_4182_g[l1] + 256D) / 512D;
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d5 *= d4;
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if(d5 > 1.0D)
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{
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d5 = 1.0D;
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}
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double d6 = field_4181_h[l1] / 8000D;
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if(d6 < 0.0D)
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{
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d6 = -d6 * 0.29999999999999999D;
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}
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d6 = d6 * 3D - 2D;
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if(d6 > 1.0D)
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{
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d6 = 1.0D;
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}
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d6 /= 8D;
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d6 = 0.0D;
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if(d5 < 0.0D)
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{
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d5 = 0.0D;
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}
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d5 += 0.5D;
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d6 = (d6 * i1) / 16D;
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l1++;
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double d7 = i1 / 2D;
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for(int j3 = 0; j3 < i1; j3++)
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{
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double d8 = 0.0D;
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double d9 = ((j3 - d7) * 8D) / d5;
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if(d9 < 0.0D)
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{
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d9 *= -1D;
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}
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double d10 = field_4184_e[k1] / 512D;
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double d11 = field_4183_f[k1] / 512D;
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double d12 = (field_4185_d[k1] / 10D + 1.0D) / 2D;
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if(d12 < 0.0D)
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{
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d8 = d10;
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} else
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if(d12 > 1.0D)
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{
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d8 = d11;
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} else
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{
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d8 = d10 + (d11 - d10) * d12;
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}
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d8 -= 8D;
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int k3 = 32;
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if(j3 > i1 - k3)
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{
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double d13 = (j3 - (i1 - k3)) / (k3 - 1.0F);
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d8 = d8 * (1.0D - d13) + -30D * d13;
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}
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k3 = 8;
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if(j3 < k3)
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{
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double d14 = (k3 - j3) / (k3 - 1.0F);
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d8 = d8 * (1.0D - d14) + -30D * d14;
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}
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ad[k1] = d8;
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k1++;
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}
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private double[] initializeNoiseField(double ad[], int i, int j, int k, int l, int i1, int j1)
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{
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if(ad == null)
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{
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ad = new double[l * i1 * j1];
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}
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double d = 684.41200000000003D;
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double d1 = 684.41200000000003D;
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field_4182_g = field_922_a.generateNoiseOctaves(field_4182_g, i, k, l, j1, 1.121D, 1.121D, 0.5D);
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field_4181_h = field_921_b.generateNoiseOctaves(field_4181_h, i, k, l, j1, 200D, 200D, 0.5D);
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d *= 2D;
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field_4185_d = field_910_m.generateNoiseOctaves(field_4185_d, i, j, k, l, i1, j1, d / 80D, d1 / 160D, d / 80D);
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field_4184_e = field_912_k.generateNoiseOctaves(field_4184_e, i, j, k, l, i1, j1, d, d1, d);
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field_4183_f = field_911_l.generateNoiseOctaves(field_4183_f, i, j, k, l, i1, j1, d, d1, d);
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int k1 = 0;
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int l1 = 0;
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int i2 = 16 / l;
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for(int j2 = 0; j2 < l; j2++)
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{
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int k2 = j2 * i2 + i2 / 2;
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for(int l2 = 0; l2 < j1; l2++)
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{
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int i3 = l2 * i2 + i2 / 2;
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double d3;
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d3 = 0.5D;
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double d4 = 1.0D - d3;
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d4 *= d4;
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d4 *= d4;
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d4 = 1.0D - d4;
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double d5 = (field_4182_g[l1] + 256D) / 512D;
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d5 *= d4;
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if(d5 > 1.0D)
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{
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d5 = 1.0D;
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}
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double d6 = field_4181_h[l1] / 8000D;
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if(d6 < 0.0D)
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{
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d6 = -d6 * 0.29999999999999999D;
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}
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d6 = d6 * 3D - 2D;
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if(d6 > 1.0D)
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{
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d6 = 1.0D;
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}
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d6 /= 8D;
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d6 = 0.0D;
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if(d5 < 0.0D)
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{
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d5 = 0.0D;
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}
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d5 += 0.5D;
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d6 = (d6 * i1) / 16D;
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l1++;
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double d7 = i1 / 2D;
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for(int j3 = 0; j3 < i1; j3++)
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{
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double d8 = 0.0D;
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double d9 = ((j3 - d7) * 8D) / d5;
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if(d9 < 0.0D)
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{
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d9 *= -1D;
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}
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double d10 = field_4184_e[k1] / 512D;
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double d11 = field_4183_f[k1] / 512D;
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double d12 = (field_4185_d[k1] / 10D + 1.0D) / 2D;
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if(d12 < 0.0D)
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{
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d8 = d10;
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} else
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if(d12 > 1.0D)
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{
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d8 = d11;
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} else
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{
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d8 = d10 + (d11 - d10) * d12;
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}
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d8 -= 8D;
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int k3 = 32;
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if(j3 > i1 - k3)
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{
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double d13 = (j3 - (i1 - k3)) / (k3 - 1.0F);
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d8 = d8 * (1.0D - d13) + -30D * d13;
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}
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k3 = 8;
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if(j3 < k3)
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{
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double d14 = (k3 - j3) / (k3 - 1.0F);
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d8 = d8 * (1.0D - d14) + -30D * d14;
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}
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ad[k1] = d8;
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k1++;
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}
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}
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}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
return ad;
|
||||
}
|
||||
return ad;
|
||||
}
|
||||
|
||||
/*
|
||||
/*
|
||||
private double[] initializeNoiseField(double[] par1ArrayOfDouble, int par2, int par3, int par4, int par5, int par6, int par7)
|
||||
{
|
||||
ChunkProviderEvent.InitNoiseField event = new ChunkProviderEvent.InitNoiseField(this, par1ArrayOfDouble, par2, par3, par4, par5, par6, par7);
|
||||
|
@ -482,124 +482,124 @@ public class ChunkProviderPromised implements IChunkProvider
|
|||
|
||||
return par1ArrayOfDouble;
|
||||
}
|
||||
*/
|
||||
*/
|
||||
|
||||
/**
|
||||
* Checks to see if a chunk exists at x, y
|
||||
*/
|
||||
@Override
|
||||
public boolean chunkExists(int par1, int par2)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
/**
|
||||
* Checks to see if a chunk exists at x, y
|
||||
*/
|
||||
@Override
|
||||
public boolean chunkExists(int par1, int par2)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Populates chunk with ores etc etc
|
||||
*/
|
||||
@Override
|
||||
public void populate(IChunkProvider par1IChunkProvider, int par2, int par3)
|
||||
{
|
||||
BlockSand.fallInstantly = true;
|
||||
/**
|
||||
* Populates chunk with ores etc etc
|
||||
*/
|
||||
@Override
|
||||
public void populate(IChunkProvider par1IChunkProvider, int par2, int par3)
|
||||
{
|
||||
BlockSand.fallInstantly = true;
|
||||
|
||||
MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, endWorld, endRNG2, par2, par3, false));
|
||||
MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, endWorld, endRNG2, par2, par3, false));
|
||||
|
||||
int var4 = par2 * 16;
|
||||
int var5 = par3 * 16;
|
||||
BiomeGenBase var6 = endWorld.getBiomeGenForCoords(var4 + 16, var5 + 16);
|
||||
int var4 = par2 * 16;
|
||||
int var5 = par3 * 16;
|
||||
BiomeGenBase var6 = endWorld.getBiomeGenForCoords(var4 + 16, var5 + 16);
|
||||
|
||||
for (int a = 0; a < 25; ++a)
|
||||
{
|
||||
int x = var4 + endWorld.rand.nextInt(16);
|
||||
int y = endWorld.rand.nextInt(30) + 30;
|
||||
int z = var5 + endWorld.rand.nextInt(16);
|
||||
Block b = endWorld.getBlock(x, y, z);
|
||||
for (int a = 0; a < 25; ++a)
|
||||
{
|
||||
int x = var4 + endWorld.rand.nextInt(16);
|
||||
int y = endWorld.rand.nextInt(30) + 30;
|
||||
int z = var5 + endWorld.rand.nextInt(16);
|
||||
Block b = endWorld.getBlock(x, y, z);
|
||||
|
||||
if (b == BOPBlockHelper.get("holyStone"))
|
||||
{
|
||||
endWorld.setBlock(x, y, z, BOPBlockHelper.get("gemOre"), 0, 2);
|
||||
}
|
||||
}
|
||||
if (b == BOPBlockHelper.get("holyStone"))
|
||||
{
|
||||
endWorld.setBlock(x, y, z, BOPBlockHelper.get("gemOre"), 0, 2);
|
||||
}
|
||||
}
|
||||
|
||||
var6.decorate(endWorld, endRNG2, var4, var5);
|
||||
var6.decorate(endWorld, endRNG2, var4, var5);
|
||||
|
||||
MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider, endWorld, endRNG2, par2, par3, false));
|
||||
MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider, endWorld, endRNG2, par2, par3, false));
|
||||
|
||||
BlockSand.fallInstantly = false;
|
||||
}
|
||||
BlockSand.fallInstantly = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Two modes of operation: if passed true, save all Chunks in one go. If passed false, save up to two chunks.
|
||||
* Return true if all chunks have been saved.
|
||||
*/
|
||||
@Override
|
||||
public boolean saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
/**
|
||||
* Two modes of operation: if passed true, save all Chunks in one go. If passed false, save up to two chunks.
|
||||
* Return true if all chunks have been saved.
|
||||
*/
|
||||
@Override
|
||||
public boolean saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Unloads the 100 oldest chunks from memory, due to a bug with chunkSet.add() never being called it thinks the list
|
||||
* is always empty and will not remove any chunks.
|
||||
*/
|
||||
/**
|
||||
* Unloads the 100 oldest chunks from memory, due to a bug with chunkSet.add() never being called it thinks the list
|
||||
* is always empty and will not remove any chunks.
|
||||
*/
|
||||
|
||||
@Override
|
||||
public boolean unloadQueuedChunks()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@Override
|
||||
public boolean unloadQueuedChunks()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public boolean unload100OldestChunks()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
public boolean unload100OldestChunks()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns if the IChunkProvider supports saving.
|
||||
*/
|
||||
@Override
|
||||
public boolean canSave()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
/**
|
||||
* Returns if the IChunkProvider supports saving.
|
||||
*/
|
||||
@Override
|
||||
public boolean canSave()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts the instance data to a readable string.
|
||||
*/
|
||||
@Override
|
||||
public String makeString()
|
||||
{
|
||||
return "RandomLevelSource";
|
||||
}
|
||||
/**
|
||||
* Converts the instance data to a readable string.
|
||||
*/
|
||||
@Override
|
||||
public String makeString()
|
||||
{
|
||||
return "RandomLevelSource";
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a list of creatures of the specified type that can spawn at the given location.
|
||||
*/
|
||||
@Override
|
||||
@SuppressWarnings("rawtypes")
|
||||
public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4)
|
||||
{
|
||||
BiomeGenBase var5 = endWorld.getBiomeGenForCoords(par2, par4);
|
||||
return var5 == null ? null : var5.getSpawnableList(par1EnumCreatureType);
|
||||
}
|
||||
/**
|
||||
* Returns a list of creatures of the specified type that can spawn at the given location.
|
||||
*/
|
||||
@Override
|
||||
@SuppressWarnings("rawtypes")
|
||||
public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4)
|
||||
{
|
||||
BiomeGenBase var5 = endWorld.getBiomeGenForCoords(par2, par4);
|
||||
return var5 == null ? null : var5.getSpawnableList(par1EnumCreatureType);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the location of the closest structure of the specified type. If not found returns null.
|
||||
*/
|
||||
@Override
|
||||
//TODO: findClosestStructure
|
||||
public ChunkPosition func_147416_a(World par1World, String par2Str, int par3, int par4, int par5)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
/**
|
||||
* Returns the location of the closest structure of the specified type. If not found returns null.
|
||||
*/
|
||||
@Override
|
||||
//TODO: findClosestStructure
|
||||
public ChunkPosition func_147416_a(World par1World, String par2Str, int par3, int par4, int par5)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getLoadedChunkCount()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
@Override
|
||||
public int getLoadedChunkCount()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void recreateStructures(int par1, int par2) {}
|
||||
@Override
|
||||
public void recreateStructures(int par1, int par2) {}
|
||||
|
||||
@Override
|
||||
public void saveExtraData()
|
||||
|
|
|
@ -1,10 +1,9 @@
|
|||
package biomesoplenty.common.world;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
|
||||
import biomesoplenty.common.helpers.BiomeCacheHell;
|
||||
import biomesoplenty.common.world.layer.hell.BiomeLayerHell;
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
import net.minecraft.world.ChunkPosition;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraft.world.WorldType;
|
||||
|
@ -12,8 +11,9 @@ import net.minecraft.world.biome.BiomeGenBase;
|
|||
import net.minecraft.world.biome.WorldChunkManager;
|
||||
import net.minecraft.world.gen.layer.GenLayer;
|
||||
import net.minecraft.world.gen.layer.IntCache;
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
|
||||
public class WorldChunkManagerBOPHell extends WorldChunkManager
|
||||
{
|
||||
|
@ -21,10 +21,8 @@ public class WorldChunkManagerBOPHell extends WorldChunkManager
|
|||
private GenLayer biomeIndexLayer;
|
||||
private BiomeCacheHell biomeCache;
|
||||
|
||||
@SuppressWarnings("rawtypes")
|
||||
private List biomesToSpawnIn;
|
||||
|
||||
@SuppressWarnings({ "unchecked", "rawtypes" })
|
||||
protected WorldChunkManagerBOPHell()
|
||||
{
|
||||
biomeCache = new BiomeCacheHell(this);
|
||||
|
@ -34,7 +32,6 @@ public class WorldChunkManagerBOPHell extends WorldChunkManager
|
|||
{
|
||||
this();
|
||||
GenLayer[] var4 = BiomeLayerHell.initializeAllBiomeGenerators(par1, par3WorldType, 1);
|
||||
//var4 = getModdedBiomeGenerators(par3WorldType, par1, var4);
|
||||
genBiomes = var4[0];
|
||||
biomeIndexLayer = var4[1];
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue