And now servers should be able to run (I actually tested it this time >_>)

This commit is contained in:
Adubbz 2014-01-19 22:27:54 +11:00
parent 37a924d61c
commit bce3c97c8a

View file

@ -21,6 +21,8 @@ import net.minecraftforge.client.event.RenderPlayerEvent;
import cpw.mods.fml.common.Loader;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import cpw.mods.fml.relauncher.ReflectionHelper;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class CapeEventHandler
{
@ -41,6 +43,7 @@ public class CapeEventHandler
}
@SubscribeEvent
@SideOnly(Side.CLIENT)
public void onPreRenderSpecials(RenderPlayerEvent.Specials.Pre event)
{
if (Loader.isModLoaded("shadersmod"))