Commit graph

345 commits

Author SHA1 Message Date
Adubbz
ce8e333252 Committing my changes as a fallback 2014-01-29 13:43:13 +11:00
Vexatos
02a776a850 Update de_DE.lang 2014-01-28 17:44:33 +01:00
Matt Caughey
cbade96c3c Fixed the Sacred Springs' color, changed formatting for Biome Radar tooltip 2014-01-28 10:04:56 -05:00
Adubbz
80b1be1bde Fixed up biome essence colouring 2014-01-28 23:27:51 +11:00
Adubbz
247b77c512 Mostly finished the biome finder, just rendering stuff now 2014-01-28 23:17:08 +11:00
Matt Caughey
6ac4c0d0c5 Added color support for biome essence 2014-01-27 12:18:28 -05:00
Matt Caughey
a6d8a57889 Tweaked biome essence loot weights 2014-01-27 07:01:16 -05:00
Adubbz
24b2ee3335 Fixed a bug with biome essence loot 2014-01-27 22:40:46 +11:00
Adubbz
9cfd40dadf Changed biome scrolls to biome essence, made it spawn in various structures 2014-01-27 20:55:05 +11:00
Adubbz
ffe8f4aefc Fixed NPEs on launch with the Promised Land 2014-01-27 15:44:19 +11:00
fabricator77
79526b7a03 Re-implement Promisedland dimension.
Summary of changes:
Commented out lighting API, for performance reasons
Relocate portal generation to WorldGenPromisedLandPortal, removes
duplicate code.
Simplified multi-biome layer generation code.
Re-activate teleport code

Notes: tree/grass generated commented out due to  vanilla crash bug, see
BiomeGenPromisedLand*** super.decorate calls
A number of customBiomeDecorator calls to be re-implemented, left
commented out for now.
2014-01-27 02:55:34 +10:30
Adubbz
a5c9258bfe Fixed an issue where the biome finder would point to 0, 0 until relogging 2014-01-26 10:26:30 +11:00
Matt Caughey
8c4ece8b59 Improved the Biome Radar texture, added the enchantment effect to the Biome Scrolls 2014-01-25 08:08:37 -05:00
Adubbz
810c364ecc Merge branch 'master' of https://github.com/BiomesOPlenty/BiomesOPlenty 2014-01-25 23:05:21 +11:00
Adubbz
79d1f90628 Removed Reflection for the TemptEventHandler, Added a "No biome found" state for the biome finder and prevented it from being used multiple times (until the biome on it has been changed) 2014-01-25 23:03:45 +11:00
Anton
391b7067a5 Update ru_RU.lang 2014-01-25 09:18:56 +03:00
Vexatos
bd3682a191 Update de_DE.lang 2014-01-25 06:14:57 +01:00
Adubbz
82d5eb3657 Added the basics for biome scrolls, made the position of the biome to find sync on player connection 2014-01-25 12:56:15 +11:00
Matt Caughey
9dc2ce6811 Added crafting recipe for the Biome Radar 2014-01-24 10:53:53 -05:00
Adubbz
b9d7f223f4 Made the biome check relative to the player's position and choose the closest biome that it can find 2014-01-25 00:14:03 +11:00
Matt Caughey
1d3730c93b Changed biome radar texture and name 2014-01-24 07:02:19 -05:00
Adubbz
bc8b5fc074 Lots of changes including adding support for biome-specific bonemeal flowers and starting on the Biome Finder Compass 2014-01-24 21:48:58 +11:00
Matt Caughey
8181fed3c7 Added dark oak logs/leaves to a few biomes 2014-01-23 05:16:04 -05:00
Adubbz
14c8f1288e Merge branch 'master' of https://github.com/BiomesOPlenty/BiomesOPlenty 2014-01-22 23:53:22 +11:00
Adubbz
b006189bb7 Fixed pickblock on slabs 2014-01-22 23:46:44 +11:00
Matt Caughey
37ec8f5690 Fixed flower weights so Adubbz would shut up 2014-01-22 06:39:05 -05:00
Matt Caughey
0c08ba9cf5 Made poison ivy spawn the poison potion particle randomly 2014-01-21 04:58:42 -05:00
Matt Caughey
c169a2029e Made reeds look nicer 2014-01-21 01:17:19 -05:00
Matt Caughey
d578f9919a Fixed trees in the Mystic Grove and Ominous Woods, tweaked foliage colors/textures 2014-01-20 21:55:00 -05:00
Matt Caughey
01784f1eff Started adding new vanilla flowers to our biomes 2014-01-20 18:26:05 -05:00
Matt Caughey
ec1a525a6f Tweaked the Lush Desert 2014-01-20 01:36:10 -05:00
Matt Caughey
3c99b92488 Fixed high grass gen in the Highland 2014-01-20 01:05:13 -05:00
Adubbz
bce3c97c8a And now servers should be able to run (I actually tested it this time >_>) 2014-01-19 22:27:54 +11:00
Adubbz
37a924d61c Added SideOnly annotations for the Guis to fix issues on servers 2014-01-19 22:17:11 +11:00
bspkrs
6e82549b1e added Treecapitator integration back in :D 2014-01-18 01:19:42 -05:00
Adubbz
9aa169f830 Fixed a derp 2014-01-17 21:58:53 +11:00
Adubbz
d7dc2db2f3 Made some special case biomes configurable 2014-01-17 21:37:51 +11:00
Adubbz
c6036c840f Merge branch 'master' of https://github.com/Glitchfiend/BiomesOPlenty 2014-01-17 18:32:22 +11:00
Adubbz
1f13c01be0 Fixed only biomes 2014-01-17 18:32:15 +11:00
Matt Caughey
2e818496a4 Tweaked biomes heights and weights 2014-01-16 21:22:53 -05:00
Adubbz
0bd30c648a Added support for biome weights 2014-01-17 11:30:25 +11:00
Adubbz
fae2540ef1 Commenting out unused (as of yet) config options 2014-01-17 10:45:07 +11:00
Adubbz
4b1916e3f3 Merge branch 'master' of https://github.com/Glitchfiend/BiomesOPlenty 2014-01-17 10:26:56 +11:00
Adubbz
80bdd4220b Readded Biome Dictionary support 2014-01-17 10:26:30 +11:00
Matt Caughey
b72e29b04f Tweaked the Flower Field a bit 2014-01-16 09:07:22 -05:00
Adubbz
68c2a7ad92 Stuff it, spaces can stay 2014-01-16 20:49:45 +11:00
Adubbz
ab3f000e4c Readded configurable biome gen 2014-01-16 20:46:37 +11:00
Adubbz
d4ea26833c Let's not leave in errors... 2014-01-16 18:52:32 +11:00
Adubbz
923c15daea Readded stronghold biomes, and made them configurable 2014-01-16 18:51:31 +11:00
Adubbz
2eb03d3705 Reenabled Jungle Spider and Glob spawning in the biomes that are already in 2014-01-16 18:05:54 +11:00
Adubbz
bdb5caea8d Village biome config options are now generated dynamically 2014-01-16 15:49:40 +11:00
Matt Caughey
8871ca063e New clover texture 2014-01-15 23:04:06 -05:00
Adubbz
0f73559404 Amongst other config file tweaks, made all per chunk values added by BOP configurable as booleans 2014-01-16 09:37:29 +11:00
Adubbz
7b7c21f161 Added checks to ensure that the player is on land when spawning (sometimes they would spawn in the ocean directly next to a beach) 2014-01-16 08:43:13 +11:00
Adubbz
3a9e20d387 Readded configurable biome size 2014-01-16 07:55:17 +11:00
Adubbz
cbc6fd568a Readded custom village biomes, readied configurable village distance, readied custom biome village materials 2014-01-16 00:02:38 +11:00
Adubbz
d55f6d3d76 Fixed bonemeal on saplings, holy grass, turnips, cattail and tiny cacti. The rest will be done once the blocks for them are used 2014-01-15 17:36:03 +11:00
Adubbz
7cf90c6e55 Fixed the speed of scythes against leaves 2014-01-15 15:53:57 +11:00
Adubbz
ace4f77e1b Fixed the flammability of all of the blocks 2014-01-15 15:47:48 +11:00
Adubbz
07e0e399fa Readded most of the saplings, with the only ones remaining being those for trees that are unused (for now) (Persimmon, Hellbark, Holy, Apple & Mangrove) 2014-01-15 14:43:21 +11:00
Adubbz
77b8dd391a Added support for the stone beach and cold beach 2014-01-15 11:59:39 +11:00
Adubbz
512a03e027 You can now only spawn on beaches (configurable) 2014-01-15 10:49:50 +11:00
Adubbz
ae45fee974 Fixed #168 2014-01-15 09:32:57 +11:00
Adubbz
1d0d7f05a1 Hopefully fixed issues outside of eclipse (again) 2014-01-14 23:28:18 +11:00
Adubbz
41642969ae And now we no longer override GuiMainMenu. Hackery rocks! 2014-01-14 23:03:43 +11:00
Adubbz
f0c0a8070d Changed the title panorama to suit BOP better 2014-01-14 22:55:00 +11:00
Adubbz
a034a6b7e7 Made the startup warning solely about the BOP worldtype 2014-01-14 19:39:07 +11:00
Adubbz
cd09802a37 Added an attempt at making the beach the only biome that can be spawned on, will have to revisit it 2014-01-14 19:33:34 +11:00
Adubbz
dcbb378720 Fixed mods list logo 2014-01-14 15:25:34 +11:00
Adubbz
9a7f95563b Switched to Gradle 1.1 properly (Thanks progwml6|L), fixed a bug with wild carrots, added a one-time warning on startup regarding the BOP worldtype and 1.7 2014-01-14 15:11:49 +11:00
Adubbz
b312b37559 Merge branch 'master' of https://github.com/BiomesOPlenty/BiomesOPlenty 2014-01-13 20:15:14 +11:00
Adubbz
71605adbaa Fixed undecorated chunk "stripes" 2014-01-13 20:12:15 +11:00
Matt Caughey
75c70e60c6 Added podzol to the Bamboo Forest and Redwood Forest 2014-01-12 22:46:09 -05:00
Adubbz
970a47d856 Attempting to fix block placement issues 2014-01-13 13:17:23 +11:00
Adubbz
bb141a530b Fixed Reflection in eclipse, it now works both ways! Yay! 2014-01-12 19:40:44 +11:00
Adubbz
3d67e61086 Another attempt... 2014-01-12 17:12:21 +11:00
Adubbz
8b352d0f23 Attempt at fixing the Reflection crash 2014-01-12 16:49:24 +11:00
Adubbz
d12082cc17 Removed debug 2014-01-12 16:14:50 +11:00
Adubbz
1574222eeb Readded the Wasteland. All main biomes readded. Have fun Forstride >:) 2014-01-12 16:14:14 +11:00
Adubbz
b5c4f19ca0 Readded the silk glades. 1 left. 2014-01-12 15:45:11 +11:00
Adubbz
e9f70274d2 Readded the Volcano, Tropics, Temperate Rainforest and Sludgepit 2014-01-12 15:10:54 +11:00
Adubbz
6af747de2e Readded the Wetland and Woodland. 6 remaining. 2014-01-11 23:14:03 +11:00
Adubbz
d934a1c9cd Readded the Tundra and Tropical Rainforest. 8 remaining. 2014-01-11 21:19:09 +11:00
Adubbz
c7f1fb5057 Readded the Spruce Woods and Timber. It's the Final Countdown :) 2014-01-11 19:19:25 +11:00
Adubbz
fb5b6ef118 Readded the Shield and Seasonal Forest 2014-01-11 17:56:44 +11:00
Adubbz
2767a81227 Fixing derps 2014-01-11 14:41:33 +11:00
Adubbz
067f6f5cac Readded the Redwood Forest 2014-01-11 14:28:55 +11:00
Adubbz
e3244afa65 Readded the Quagmire 2014-01-10 20:12:25 +11:00
Adubbz
ebc31d1fb6 Merge branch 'master' of https://github.com/BiomesOPlenty/BiomesOPlenty 2014-01-10 18:51:32 +11:00
Adubbz
45271b33f8 Readded the Prairie 2014-01-10 18:50:38 +11:00
Matt Caughey
476b48b91a Temperature tweaks 2014-01-10 01:42:54 -05:00
Adubbz
46a550e576 Readded the Outback biome 2014-01-10 12:41:59 +11:00
Adubbz
04ad68c0e8 Readded the More, Mystic Grove and Origin Valley, also potentially fixed issues with the Tempt Event Handler 2014-01-10 10:44:49 +11:00
Adubbz
c063037253 Always forgetting to remove the debug stuff 2014-01-09 19:46:15 +11:00
Adubbz
ed244a8364 Readded the Meadow 2014-01-09 19:45:06 +11:00
Adubbz
9ed744df02 Bugfixing and readded the Maple Woods 2014-01-09 18:26:21 +11:00
Adubbz
36f26515cb Merge branch 'master' of https://github.com/BiomesOPlenty/BiomesOPlenty 2014-01-09 17:53:55 +11:00
Adubbz
94b9e46aca Removed debug stuff 2014-01-09 17:51:41 +11:00
Adubbz
4c7e873703 Readded the Bayou, Bog, Snowy Coniferous Forest, Dead Swamp, Heathland, Lush Desert & Lush Swamp 2014-01-09 17:51:18 +11:00
Matt Caughey
2a36f06273 Tweaked a few things 2014-01-09 00:10:46 -05:00
Adubbz
da698b62da Removed debug, added a new workaround for the "Already Decorating" error 2014-01-09 09:52:48 +11:00
Adubbz
d59a54f79b Readded the Chaparral, Coniferou sForest and Grove 2014-01-09 01:03:13 +11:00
Adubbz
f020d7a958 Bugfixing, and readded the Fen 2014-01-08 12:55:34 +11:00
Adubbz
81894a391e Let's switch back to the vanilla group count 2014-01-07 23:38:05 +11:00
Adubbz
dc858a3186 Let's not leave the debugging stuff in :S 2014-01-07 22:01:52 +11:00
Adubbz
dd74340d1b *Hopefully* fixed decoration amounts, readded the canyon, brushland and dead forest 2014-01-07 22:01:13 +11:00
Adubbz
31f049910c Reverted back to the old coord setup, seems using the vanilla one breaks things 2014-01-07 00:37:35 +11:00
Adubbz
49eeb93534 Readded a few biomes, heavily altered the existing decoration system to be more configurable 2014-01-07 00:26:39 +11:00
Adubbz
2e7d567e3e Made the particle resourcelocations static, rearranged the biome IDS to work with 1.7, readded the Grassland, added a way of changing the amount of lakes per chunk 2014-01-06 10:37:46 +11:00
Adubbz
0b12d2628a Readded the Mountain biome 2014-01-06 00:03:01 +11:00
Adubbz
61128890b9 Readded the Pasture and Shrubland 2014-01-05 17:05:18 +11:00
Adubbz
9fb556c42c Readded the rainforest 2014-01-05 16:29:06 +11:00
Adubbz
e778411bc4 Readded the Ominous Woods 2014-01-05 10:46:48 +11:00
Adubbz
df4ef848ab Readded the highland 2014-01-04 21:57:51 +11:00
Adubbz
7cb8adf64d Readded the Jade Cliffs 2014-01-04 18:39:21 +11:00
Matt Caughey
73e3bfd85d Tweaked the Frost Forest and flower gen 2014-01-03 21:48:51 -05:00
Adubbz
1240a5836f Started work on the Frost Forest 2014-01-04 13:30:34 +11:00
Adubbz
7300acc310 Forgot to set the height for the dunes 2014-01-04 13:20:04 +11:00
Adubbz
799b71f65d Fixing derps 2014-01-04 13:16:47 +11:00
Adubbz
78c414ab7c Readded the thicket and dunes, hopefully fixed some placement issues too 2014-01-04 12:46:29 +11:00
Adubbz
bf121244bf Readded the Lavender Fields 2014-01-04 10:37:39 +11:00
Adubbz
7556806ae2 Committing files so i can resolve the conflicts 2014-01-04 09:44:04 +11:00
Matt Caughey
0c73e3f503 Changed the Field biome to Flower Field 2014-01-03 17:24:37 -05:00
Adubbz
becccf3205 Readded the Crag biome (Yay for easy biomes!) 2014-01-03 23:49:50 +11:00
Adubbz
a895544ddb Fixed the Sacred Springs biome 2014-01-03 23:21:07 +11:00
Adubbz
d5626bddc8 Trying to get rivercane to work, but it seems to still drop off when a block is generated next to one of the segments higher than the bottom 2014-01-03 23:13:03 +11:00
Adubbz
a101a7e2dc Fixed BOPWorldFeatures instancing 2014-01-03 20:56:52 +11:00
Adubbz
722d36ccbc Lots of decoration stuff 2014-01-03 20:12:06 +11:00
Adubbz
d5ca01e502 Fixed bamboo saplings 2014-01-03 14:19:22 +11:00
Adubbz
454a8be268 Amongst other things, readded the Alps, Arctic and Bamboo Forest 2014-01-03 13:51:54 +11:00
Matt Caughey
8349e53ac8 Commented out stuff in biomes so they wouldn't error 2014-01-02 00:54:48 -05:00
Matt Caughey
ae8e688ce6 Merge branch 'master' of https://github.com/BiomesOPlenty/BiomesOPlenty 2014-01-01 19:11:00 -05:00
Matt Caughey
26296ffea7 Readded biome classes 2014-01-01 19:10:40 -05:00
Adubbz
0976e23711 Renaming things 2014-01-01 23:02:05 +11:00
Adubbz
e85babc0b5 Temporarily disabled setting the fire properties, will have to reinvestigate it eventually 2014-01-01 19:09:24 +11:00
crafteverywhere
7abeaac956 Update zh_CN.lang 2013-12-31 12:12:53 +08:00
Adubbz
7b4d257a53 Allowed changing of the group size of flowers, added a template for heights in the Sacred Springs 2013-12-31 12:45:21 +11:00
Adubbz
4a0b95fed2 Fixed flower placement 2013-12-31 12:27:13 +11:00
Matt Caughey
ad69a1e838 Testing flower gen 2013-12-30 19:21:39 -05:00
Adubbz
12ac88dd86 Added support for custom flower decoration 2013-12-31 11:11:13 +11:00
Adubbz
ae1425555c Merge pull request #163 from VeryBigBro/patch-3
Fix for Russian localization
2013-12-30 03:03:21 -08:00
Adubbz
150a0fc073 Partially fixed the sacred springs 2013-12-30 22:01:48 +11:00
Anton
0b3778a60f Update ru_RU.lang 2013-12-30 13:48:36 +03:00
Anton
5d27a2565d Update ru_RU.lang 2013-12-30 13:46:46 +03:00
Matt Caughey
1171bca616 Attempted adding the Sacred Springs biome 2013-12-30 03:07:24 -05:00
Adubbz
ca7b85c257 Tweaking the temporary setup 2013-12-30 18:25:33 +11:00
Adubbz
7ae104c563 Added a temporary setup for adding biomes 2013-12-30 18:21:34 +11:00
Adubbz
061f762f9a Fixed the biome decorator stuff 2013-12-30 11:14:01 +11:00
Adubbz
793a680f31 Toying with biome decoration, *hopefully* fixed errors with iPosition 2013-12-30 10:35:41 +11:00
Adubbz
2280ffbb8e Readded entities 2013-12-30 00:15:54 +11:00