Commit Graph

1000 Commits

Author SHA1 Message Date
LexManos 093646e6f1 Fix AT lines. 2016-03-18 00:29:57 -07:00
RainWarrior a81dfbc4ef Fixed quads that don't need diffuse lighting getting it anyway. 2016-03-17 14:11:24 +03:00
RainWarrior b8bb8c374c Fixed MultiLayerModel not getting correct submodels; Unified the gui lighting of normal and custom models - diffuse lighting is now done in the pipeline, no need for IColoredBakedQuad anymore. 2016-03-17 07:29:44 +03:00
LexManos f22ed86ad9 Remove our entity position fixer. Vanilla fixed the bug in 1.9. 2016-03-16 18:24:11 -07:00
RainWarrior 6b926f9a06 Javadocs, small cleanup. 2016-03-16 05:17:33 +03:00
RainWarrior 8b4bce37de Fixed progress reporting for model loading. 2016-03-16 05:00:44 +03:00
RainWarrior 78a397bc69 Fixed incorrect rotations for items in the left hand. Closes #2548. 2016-03-16 04:23:28 +03:00
RainWarrior b81a13d010 Fixed model error reporting, fixed model errors in test mods that shouldn't happen, fixed custom texture loading, made more things private/final. 2016-03-16 01:42:23 +03:00
Vasco Lavos 05801a74af 1.9: Fixed registering armor materials through EnumHelper exploding
1.9 ArmorMaterial now requires a SoundEvent for the equip sound.
2016-03-15 17:52:58 +00:00
LexManos ae72fa7ceb Fixed breaking of tall grass. It now uses fortune. Expanded grass seed hooks to allow Fortune. Potentially removing in future in favor of LootTables. 2016-03-15 01:17:38 -07:00
LexManos 28ae283b96 PlayerManager updated. 2016-03-14 22:58:01 -07:00
RainWarrior 5d352bda6c Big model loader refactoring: simplified a lot of things, broke some error reporting. Still generally works. 2016-03-13 16:16:25 +03:00
RainWarrior a799bbad2d First version of updated of ModelLoader, mostly works. 2016-03-13 12:10:50 +03:00
RainWarrior bda688b9b5 Fixed some errors in forge.exc 2016-03-13 09:59:30 +03:00
RainWarrior 4650ee2789 Updated to latest mappings. Exc is broken, some anonymous classes didn't map to srg names. 2016-03-13 04:40:03 +03:00
Bernhard Bonigl bcab92daf6 Fix CombinedInvWrapper accessing incorrect slots
Closes #2533
2016-03-12 22:17:57 +01:00
RainWarrior 5c9808ada8 Fixed emply hand not rendering in first person. 2016-03-11 00:43:18 +03:00
cpw cdf8a820a6 Capture Biome Registry within FML 2016-03-09 23:01:04 -05:00
RainWarrior 8e9b403fbf Fixed (hopefully) perspective transformations for custom models too. 2016-03-10 04:48:13 +03:00
RainWarrior cf93859095 Fix items rendering too low in first person. 2016-03-10 04:19:54 +03:00
cpw 98f606d4d2 Move the patch into the fml override handler, for less patch 2016-03-09 20:08:24 -05:00
RainWarrior 173cec4149 Fix perspective transformations for left-handed items, disable ModelAnimationDebug until model loading is fixed. 2016-03-10 03:38:58 +03:00
LexManos 873899a62b Fixed position being shifted before being sent to shouldSideBeRendered. 2016-03-09 15:15:52 -08:00
LexManos e4da09df2a Bump version info. Rather important. 2016-03-09 14:52:32 -08:00
LexManos 90b2c86a9f Added bypass functions to Defaulted registry, DO NOT USE THIS MODDERS FORGE INTERNAL ONLY.
And some other fixups for running.
2016-03-09 14:41:13 -08:00
LexManos 7b7156e87f Interaction hooks need to be re-added but compiles {Doesn't run} 2016-03-09 14:11:56 -08:00
cpw 846910b8c8 Fix up PlayerSP for the AT 2016-03-09 01:08:42 -05:00
cpw e8a7e28110 Another AT, for the player 2016-03-09 00:59:28 -05:00
cpw aa24916736 Finish world, chunkloading should work again? 2016-03-09 00:48:32 -05:00
cpw c11732fc40 Potion cleanup. Moar fixes! 2016-03-08 23:49:19 -05:00
cpw 56a0d125bd Remove more chestgenhooks stuff. Clean up some more ATs 2016-03-08 23:39:37 -05:00
cpw 25256c8ddd More fixups, removing chestgenstuff aggressively. Use loot tables. Any missing ones WILL be added by Mojang. 2016-03-08 23:22:54 -05:00
cpw a44d76652b Another compilation fix
More patch tweaks for compilation errors. onItemUseTick takes an entity now, cos skellies use stuff too
2016-03-08 16:36:50 -05:00
cpw fffbc0f078 Some more forge code fixes 2016-03-08 16:23:54 -05:00
RainWarrior befbb45522 Most of ItemInWorldManager reject, various small error fixes. 2016-03-08 23:33:28 +03:00
RainWarrior 4b4146bbed World 2016-03-08 22:43:05 +03:00
LexManos 776eb00ed3 10 more rejects down.
98 errors 6 rejects left.
2016-03-07 23:34:40 -08:00
LexManos 26ca27193c More patch work, client patches. 2016-03-07 21:06:54 -08:00
Choonster TheMage 9ca3ede736 Allow finite fluids to be drained correctly 2016-03-07 21:31:27 +11:00
cpw f0e5baa8e5 Few more compile fixups 2016-03-07 00:23:00 -05:00
cpw ade3bbad14 Command fixups 2016-03-07 00:08:29 -05:00
cpw 2dcb2187c0 Some client handler cleanup 2016-03-06 23:42:30 -05:00
cpw 01912a459a Some more FML related fixups 2016-03-06 23:18:36 -05:00
cpw b342bf8481 Some fixups for FML, and use the FML registry for potions 2016-03-06 23:07:25 -05:00
LexManos 2847644368 NetworkDispatcher/FMLProxyPacket 41 more errors cleaned. 2016-03-06 18:45:21 -08:00
LexManos 09bac53ed6 Fishing is now a loot table no more need for FishingHooks. {LootTables still need to be evaludated if they need extra hooks, but thats later} Goodbye 44 compile errors! 2016-03-06 17:01:52 -08:00
LexManos 206a21d563 Fixed errrors in Fluids package. TODO: Make BlockLiquid implement IFluidBlock and REMOVE FluidContainerRegsitry. Everything *should* be able to use IFluidContainer directly. 2016-03-06 16:54:47 -08:00
RainWarrior ee82341312 Made OBJModel.java compile. 2016-03-06 03:00:08 +03:00
RainWarrior 3e22a2b90d Model UV lock handling from the state to the model, fixed most compile errors in ModelLoader, disabled it (and ModelBakeEvent) until it's functional, fixed some errors in ForgeHooksClient. 2016-03-06 02:51:39 +03:00
RainWarrior 70670d70ea Removed generics from IModel subinterfaces, add ed ModelProcessingHelper instead. 2016-03-06 01:34:04 +03:00
cpw 0f2cead3c8 WorldServer: NOTE - ChestGenHooks has NOT been updated in accordance with plans for removing it
GuiStats
Fixup deletion of egg handling in entity registry?
2016-03-04 22:39:35 -05:00
RainWarrior cb909eeb59 Fixed B3D loader, fixed some obvious errors in ModelLoader. 2016-03-05 05:02:34 +03:00
LexManos 74b2c3dfe6 World Patches work. 2016-03-04 16:40:34 -08:00
LexManos 8a506022d7 More work on misc things. 2016-03-03 02:57:38 -08:00
Adubbz c87feabd6e Updated BiomeManager to 1.9 2016-03-03 18:33:26 +11:00
LexManos b096f58a6d Merge pull request #2520 from Adubbz/master
Updated the biome dictionary to support 1.9
2016-03-02 23:24:24 -08:00
LexManos b6bcf7bf4b Enchantments, some world, Biomes, bucks, world/gen/features. 2016-03-02 23:23:40 -08:00
Adubbz 706e894cbb Updated the biome dictionary
Squashed commits:

[4064de6] Updated the biome dictionary
2016-03-03 18:15:30 +11:00
RainWarrior cff4bf21ae Updated raw types in ExtendedBlockState, fixed some ATs, updated some things that needed updating in model classes. 2016-03-02 20:00:32 +03:00
RainWarrior 24b66ff9f3 GuiOverlayDebug, ItemModelMesher, RenderManager, Stitcher fixed + minor fixes in forge gui classes. 2016-03-02 15:32:22 +03:00
LexManos 7fadb5aeb8 Small renames before bed. 2016-03-02 01:44:41 -08:00
LexManos 8863aab9e5 Items done, <1000 errors whoot! 2016-03-01 23:38:31 -08:00
LexManos ad788880e5 Some entity patches. 2016-03-01 20:42:36 -08:00
RainWarrior 728319cbb5 Fixed most errors in the model stuff, except for ModelLoader and b3d and obj getQuads/handleBlockState methods. 2016-03-01 23:19:38 +03:00
RainWarrior d9b69fda65 FontRenderer 2016-03-01 21:08:51 +03:00
RainWarrior d35c38d261 EntityRenderer, most of RenderGlobal, minor fix to LayerBipedArmor. 2016-03-01 20:52:19 +03:00
RainWarrior c9a01a439d A bunch of rendering rejects updated. 2016-03-01 19:22:21 +03:00
RainWarrior c1744f00e0 Updated various block model patches. 2016-03-01 17:59:58 +03:00
LexManos ac7c4d2f6c Some import renames and compile error fixes, killed ~800. 2016-03-01 04:58:03 -08:00
LexManos 1f80eb17df util, tileentity, stats, realms. Potions got an overhaul and out registry will need to be adapted. 2016-03-01 04:07:00 -08:00
LexManos f654157adb net.minecraft.block.* patches 2016-03-01 00:31:58 -08:00
cpw d29b9f8752 Add in mcp named patches and use them. Initial 1.9 setup. 2016-02-29 21:37:08 -05:00
LexManos 250a77b359 Merge pull request #2476 from Abastro/fovfixes
Added Event: EntityViewRenderEvent#FOVModifier
2016-02-29 13:20:46 -08:00
Matthew Miller (Me4502) f1ad05dd8e Added local click position to PlayerInteractEvent. 2016-02-27 11:27:21 +10:00
Abastro c4ca8270b9 Added EntityViewRenderEvent#FOVModifier
Enables mods to modify raw FOV directly.
Avoids modifier limit from FOVUpdateEvent.
Aware of blocks which are needed for fov change related with materials.
2016-02-27 09:25:19 +09:00
LexManos ecfb9accaa Fixed dummy blocks not being removed from registry on dedicated server correctly. Closes #2487
Also added some more debug logs!
2016-02-24 16:56:20 -08:00
LexManos 0dd796fb16 Merge pull request #2497 from bonii-xx/universal_bucket
Fix WordServer.canCreatureTypeSpawnHere not using Forge Events.
2016-02-23 01:04:09 -08:00
Bernhard Bonigl 17e960c158 Fix WordServer.canCreatureTypeSpawnHere not using Forge Events.
Followup of #2496
2016-02-23 09:53:26 +01:00
LexManos b009546a94 Merge pull request #2496 from bonii-xx/universal_bucket
Fix WorldEvent.PotentialSpawns Event passing the list instance of the…
2016-02-22 11:16:55 -08:00
Bernhard Bonigl de1c270644 Fix WorldEvent.PotentialSpawns Event passing the list instance of the ChunkProvider to users 2016-02-22 18:45:31 +01:00
RainWarrior e495b7599c ModelLoader: added verbose error logging showing items/blockstates associated with model locations; removed redundant cast leftover from ungenerified code; fixed up a couple of warnings. 2016-02-22 03:53:26 +03:00
cpw 3e4107a222 Fix race condition when using indexed codec in a LAN server. Fixes spurious crash when LAN server is running. 2016-02-20 16:04:31 -05:00
cpw c88bc769ef Log when it's likely the indexedcodec is gonna fail, because of LAN server derps likely. Try and give some context for debuggers. 2016-02-19 23:18:46 -05:00
Fry 34382745ab Merge pull request #2488 from bonii-xx/universal_bucket
Fix universal bucket logging an exception
2016-02-19 13:27:59 +03:00
Bernhard Bonigl 9b128aaed2 Fix universal bucket logging an exception 2016-02-19 11:17:23 +01:00
LexManos f77d50b48c Fix loading of world ID maps for worlds without dummy data. Closes #2477 2016-02-17 12:06:57 -08:00
LexManos 13a25ee0ba Merge pull request #2474 from bonii-xx/universal_bucket
Fix customized bucket names not getting translated correctly
2016-02-17 13:31:12 -06:00
RainWarrior e8915b6a55 Added default levels for fluid extended properties in fluid model. 2016-02-16 14:13:19 +03:00
Bernhard Bonigl eb879b3020 Fix customized bucket names not getting translated correctly 2016-02-16 09:39:33 +01:00
LexManos 6b51665c42 Merge pull request #2333 from bonii-xx/universal_bucket
Add an universal bucket.
2016-02-15 17:56:05 -06:00
Bernhard Bonigl 1055206ba8 Add universal bucket 2016-02-16 00:49:01 +01:00
Take Weiland b875274c4f Fix the entity shader hook 2016-02-14 15:25:11 +01:00
Fry 4d33fe6b26 Merge pull request #2467 from iLexiconn/master
Added hook to add entity spectator shader
2016-02-14 12:26:47 +03:00
Ross Allan ccf5da2113 Workaround JDK-8087309: Constant folding "static final boolean" in boolean expressions is incomplete 2016-02-13 14:43:37 +00:00
iLexiconn 776f5b91d5 Added hook to add entity spectator shader 2016-02-13 00:09:04 +01:00
LexManos 06130912c5 Protect BlockSnapshot and Chunk.getTileEntity from mutible BlockPos instances. Closes #2438 2016-02-11 16:48:32 -08:00
LexManos f4b0506515 Add missing classes to CrashReport preloading. Closes #2421 2016-02-11 16:28:25 -08:00
RainWarrior ed9517a8b4 Fix custom model loader reload hook not firing during registration. 2016-02-10 10:20:13 +03:00
RainWarrior 7e7b855ddf Fix multiple registrations of reloading hooks in custom model loaders. 2016-02-09 16:09:55 +03:00
RainWarrior 12c924751a Fix TRSRTransformation.toItemTransform. Closes #2425. 2016-02-07 17:49:06 +03:00
LexManos 8af1624f9e Merge pull request #2423 from Mumfrey/fix/jdt
Fix ASM SignatureReader choking on invalid lambda local var signatures emitted by JDT
2016-02-04 12:34:04 -06:00
RainWarrior 085b28ba35 Revert binary-incompatible changes in models. 2016-02-04 13:34:40 +03:00
RainWarrior e611162de5 Fix droppers not dropping. 2016-02-03 19:11:33 +03:00
RainWarrior bfa17d2f0d One day I will learn to include all required classes in the commit. 2016-02-02 12:42:41 +03:00
RainWarrior 3bdc75ad49 Added "gui3d" and "smooth_lighting" options to the forge blockstate. Implemented them for vanilla and B3D models. Added generic types to IModel subinterfaces, to simplify chaining. 2016-02-02 12:23:26 +03:00
Mumfrey 63798d6a8f Fix ASM SignatureReader choking on lambda signatures generated by JDT 2016-01-29 00:19:59 +00:00
RainWarrior 7b7d18f676 Provide original armor model in the custom armor model hook. 2016-01-28 07:43:55 +03:00
RainWarrior be6c2bd588 Fixed small bug in item extraction code. 2016-01-27 13:29:07 +03:00
RainWarrior a0bf0155ac Fix NoSuchElementException in ModelBlockAnimation caused by empty event list. 2016-01-26 01:22:21 +03:00
LexManos e45d111685 Bump version in prep for new Recomended Build. 2016-01-25 11:32:41 -08:00
LexManos 7a0a801740 Merge pull request #2336 from VikeStep/master
[1.8.9] Add EntityTravelToDimensionEvent
2016-01-25 11:07:19 -08:00
RainWarrior 960717eb0c Fixed minor race condition between mouse clicks and TESR in the animation example. 2016-01-25 17:39:43 +03:00
VikeStep 026d179c0d Add EntityTravelToDimensionEvent
Resolve Merge Conflict

Move event call inside conditional
2016-01-25 17:57:52 +10:00
RainWarrior e929199758 Sometimes I forget how much trivial things are missing from Java 6. 2016-01-24 10:10:21 +03:00
Fry e9be24700e Merge pull request #2331 from RainWarrior/model-animation
Model animation system
2016-01-24 10:01:58 +03:00
RainWarrior 0710bdf3f5 Model animation system.
Main things of interest:
  * IAnimationStateMachine - state machine for animations; can load
    from json.
  * AnimationTESR - automatic TESR for animated models.
  * AnimationModelBase - same for entities.
  * ITimeValue - time-varying value, used to control animation
    parameters from code.

  * TESRs can now be batched - look at TESR.renderTileEntityFast +
    TE.hasFastRenderer.
  * RegionRenderCache is not accessible to TESRs and other client-side
    logic - MinecraftForgeClient.getRegionRenderCache.
2016-01-24 09:59:38 +03:00
LexManos 01919e4eed Fix J6 compile error in IItemHandler PR. 2016-01-23 22:52:32 -08:00
LexManos e9a86f27fb Merge pull request #2385 from rwtema/master
Add IItemHandler capability
2016-01-23 22:06:29 -08:00
rwtema a1e41f5464 Add IItemHandler capability
Add the actual patches that I forgot.

Add simple implementations of IStorage and the factory methods.

Add ItemStackHandler. A simple IItemHandler implementaton.

return nulls, not throw nulls.

Move the vanilla wrappers to a separate class for now.

Minor clean ups of VanillaWrapper code.

Inline static methods.

Add comments.

Minor cleanup of code.

Remove redundant size field and add a validate slot index method.

Minor formatting issues.

Break early If stacksize to insert is 0.

Remove setByte() methods.

Throw exception if IItemHandler can't be modifyed in NBT loading.

Replace event handler with patches

Add capability to mine cart inventory entities.

Change formatting and registration of capability.

Make InventoryPlayer implements IItemHandler because why not. Also added a field to allow mods that add additional player inventory space to publicly expose them.

Reduce patch sizes

Lazy initialization of the item handler for vanilla tiles.

Minor formatting changes.

Create a single vanilla chest item handler that will merge with adjacent chests when detected. Added hooks to reset the cached adjacent value when a block update is detected and when a chunk loads.

Revert "Make InventoryPlayer implements IItemHandler because why not. Also added a field to allow mods that add additional player inventory space to publicly expose them."

This reverts commit 306d4a37fd0e8c8a0754411c013b750dfe8e2c87.

Fix furnace derp

Replace double chest code with a simpler method.

Vanilla wrappers implement IItemHandlerModifiable (since they are modifiable)

Minor code cleanups

Add an onContentsChanged() and onLoad() callback methods.to the default implementation.

Add slot as a parameter in the callback method.

Change IItemHandlerModifiable.setStackInSlot() to void, and added a note about not being intended for cross-mod use.

Improve ItemStackHandler handling of errored NBT.

Make the stacks array protected.

Fix a lot of derps in SlotItemHandler.

Fix derp in ItemStackHandler

Clarify comments on IItemHandler

ItemStackHandler no longer caches the stack array in local variable.

Clean up the Chests code to make intentions clearer

Vanilla hoppers have their cooldown activated when an item is inserted. Made this behavior part of an item handler (rather than the insertion code)

Fix mistake in ItemStackHandler

More documentation of potential edge cases in getStackInSlot()

Make limit checking more resiliant.
2016-01-24 05:20:58 +00:00
LexManos 82647f5b66 Restore OreDictionary.getOres(String, boolean) and doeOreNameExist(String) functions that went MIA in git merge issue.
Original Commit: cd3bbfb02c
2016-01-21 13:41:26 -08:00
LexManos c7dafeed5f Merge pull request #2396 from Minecrell/patch-3
Strip console formatting codes for Vanilla log file
2016-01-21 13:02:34 -08:00
Minecrell 66340a7ec9 Strip console formatting codes for Vanilla log file 2016-01-21 20:00:41 +01:00
iLexiconn a3d4fe5d25 Fixed makeItemStack ignoring stackSize
Fixes #2376
2016-01-21 15:31:39 +01:00
RainWarrior 17e8de8a3a Fixed error detection login in ModelLoader, reduced the maximum number of printed stack traces to 5 per domain. 2016-01-20 01:20:26 +03:00
LexManos f3c2eb8e9c Fix Deobfusication transformer throwing verification errores in Eclipse development environments. 2016-01-19 02:14:22 -08:00
RainWarrior 968b7cae40 Correctly handle error caused by missing/malformed bucket model definition file. 2016-01-18 21:35:23 +03:00
LexManos 3c5103acfb Fix ItemStacks not getting the parent capability provider from items. Closes #2383 2016-01-17 13:37:57 -08:00
Bartek Bok fae5ff67ed Allow sleeping without bed 2016-01-17 00:43:29 +01:00
RainWarrior accf6cf218 Fixed missing model error reporting, made block and item variants sort before loading, to make the splash screen info more useful. 2016-01-17 01:57:06 +03:00
cpw cc593d4b54 Fixed problem with LAN connections seeing the original ProxyPacket and consuming the first byte. Closes #2373 2016-01-16 16:34:02 -05:00
LexManos 7b92a27908 Clone FML packet indexes if channel is not open. Fixes potential threading issue. 2016-01-14 13:35:19 -08:00
Bernhard Bonigl 2857b710f8 Default bucket model is empty, allow bucket model without fluid.
This allows capsules, cans, bottles,... to use the same item model for their item variant. Also it's makes much more sense.
2016-01-14 22:13:31 +01:00
mezz aee1bd6014 Add GuiScreenEvent.BackgroundDrawnEvent 2016-01-13 13:01:16 -08:00
cpw 9a737b0c90 Fix problem which meant runtime deobf to MCP names wasn't working. SRG named mods located in the mods dir of a dev
environment will now load normally.
2016-01-13 00:26:52 -05:00
LexManos 17db34ae31 New Capability system allowing for more manageable world object features.
When combined with @Optional this should address all issues of soft dependancy on mods/apis.
This also addresses the issue of dynamic functionality in TileEntities/Entities.

Current capability providers: TileEntity, Entity, ItemStack

Also added INBTSerializeable, a generic interface for game objects that can be written to/from NBT tags.

Vanilla capabilities will be coming soon, mostly on request and review.
So start requesting capabiliteis on vanilla/Forge features.
2016-01-11 16:04:22 -08:00
LexManos 2594196c15 Fixed GuiWrongMinecraft having wrong Log file name. Closes #2348 2016-01-10 20:31:55 -08:00
LexManos afc46fa59a Made WrongMinecraftVersionException and ModSortingException a bit easier to read in log files. Closes: #2345 2016-01-10 11:07:12 -08:00
LexManos 76c40896e4 Remove dead code in JarDiscoverer. Closes #2346 2016-01-10 11:06:37 -08:00
RainWarrior f42137907e Implemented face culling for item models, improves performance slightly. Closes #2326 2016-01-09 19:05:18 +03:00
RainWarrior 5c5d946ff5 Made block model loading bar more robust, and fixed the count. 2016-01-07 02:09:29 +03:00
RainWarrior 95615cb4bf Added progress bar for the ModelLoader. 2016-01-06 22:53:34 +03:00
RainWarrior 68339f51cf Derp. 2016-01-06 22:06:36 +03:00
RainWarrior 949e77b46a Model loader improvements: adding custom data/textures to models that don't need them doesn't cause a error now, since it's common to put those in the defaults section of the blockstate json; you can get IModel associated with the variant now - using ModelLoaderRegistry.getModel; MultiLayerModel should now respect transformations applied to it, and respect part transformations. 2016-01-06 22:00:43 +03:00
cpw 632d8e553d STFU I know how to code. *shouts* get off my lawn! 2016-01-04 16:18:44 -05:00
cpw 035dd4c245 Make the parent dir tree for the dep extractor 2016-01-04 09:07:28 -05:00
RainWarrior 4732acc1c4 Java6 + Eclipse + Gradle strike again. 2016-01-04 15:18:36 +03:00
RainWarrior b8dd4c54e1 Fixed implementation if IRetexturableModel in ItemLayerModel. Closes #2244. 2016-01-04 14:21:31 +03:00
RainWarrior f562579054 Don't crash on exception during loading of item variants from blockstate jsons. 2016-01-04 14:08:52 +03:00
RainWarrior 856a9c3cdd Fixed perspective transformation handling for fluid models, changed inventory fluid model to use unrotated still texture. 2016-01-04 13:54:45 +03:00
RainWarrior 826b1d20f8 Fixed invalid flow vector caching of still fluids. 2016-01-04 12:48:10 +03:00
RainWarrior 686b32bfd0 Fixed random offset not working properly for flatly-lit models. 2016-01-04 12:04:30 +03:00
cpw 3c08c104cc Explicitly close the file. 2016-01-03 10:06:25 -05:00
cpw dc4dc55dcd Add a simple ContainedDep mechanic- mods can contain other mods or libs, and can specify them using a manifest tag: "ContainedDeps".
This is a space separated (manifest standard) list of jar files that are to be extracted into the version specific directory.

There's also a special system property "fml.skipContainedDeps" that will allow for runtime skipping of extraction of contained deps (a comma separated list, based on the file name).
2016-01-02 17:28:35 -05:00
LexManos 1a31ff9f06 Added new get/setRegistryName functions to Item and Block.
And helper functions in GameRegistry to allow for registering using those names automatically.
This is to simplify registration and get rid of the horrible hacks users are doing now with 'unlocalised names'.
2016-01-02 12:58:57 -08:00
cpw fb54ea94c0 Move substitution activation after id loading. This should fix the problem of null for existing object. 2016-01-02 12:06:53 -05:00
RainWarrior d105c444ee SidedProxy now has sensible default values - nested ClientProxy and ServerProxy classes. 2016-01-02 09:59:14 +03:00
RainWarrior 104feb2973 Reverted Render registration changes due to them working. 2016-01-01 08:51:56 +03:00
RainWarrior a4123580b1 Nobody is left behind. 2016-01-01 02:17:10 +03:00
RainWarrior cf2bbd1353 Fixed RenderingRegistry not working. Closes #2312. 2016-01-01 02:01:03 +03:00
cpw 6e90348dc5 Fix that the dummy registry entries don't allow clients connecting to servers. Also fix that it repeatedly nags about missing stuff in the world. 2015-12-31 17:59:11 -05:00
LexManos 50f235c81b Fix boss health bar rendering when debug overlay is enabled. Closes #2328 2015-12-31 14:48:54 -08:00
LexManos e0f0273c5e Fix J6 compile issue with ModelFluid. 2015-12-31 14:40:32 -08:00
LexManos 3665d7bf73 Allow for default 1.8.8 mods to be loaded. Should be SRG compatible. 2015-12-31 14:40:17 -08:00
RainWarrior ea2beba5ca Restored transparency to the Forge logo. 2015-12-30 19:35:32 +03:00
RainWarrior 6c40b15d04 Updated the forge logo to a higher-quality GIF file. Closes #2276. 2015-12-30 19:10:33 +03:00
RainWarrior 23a2316157 Fixed wrong import. 2015-12-30 16:14:27 +03:00
RainWarrior 10658f682e Fixed broken leaky caching of OBJ models. 2015-12-30 16:08:08 +03:00
RainWarrior 33b1f8f30f Caching of fluid models. Fixes #2145. 2015-12-30 13:31:36 +03:00
RainWarrior 09e9a181ee Fixed color disabling not working for forge pipeline. Closes #2286. 2015-12-30 11:22:22 +03:00
RainWarrior 56eba05237 1.8.9 update 2015-12-30 07:15:03 +03:00
Bernhard Bonigl 509cc79112 Fix bucket replacement not loading the bucket model by itself if replacing buckets.
This happens when no other mod that uses the bucket model is present.
Also added a simple method for registering the bucket model, should give
modders an idea on how to use the general model.
2015-12-29 13:31:35 +01:00
RainWarrior 1cd0bf9ee4 Fixed random block position offset not applying correctly. 2015-12-25 09:31:32 +03:00
RainWarrior 097c0c6130 Added an ability to register custom item variants, not ending with "#inventory". Should allow grouping multiple item models into 1 blockstate json. 2015-12-24 06:06:38 +03:00
cpw a54b939ea3 Try and make sure active substitutions are immediately available in the block to item map. 2015-12-23 16:41:53 -05:00
cpw 95825e5de0 Actually use the delegate for the itemblock 2015-12-23 15:55:45 -05:00
cpw 54e9a36b67 Capture ItemBlock remaps. 2015-12-23 15:07:16 -05:00
cpw 53227982e3 Try and fix registry NPE when substitution is active. 2015-12-23 14:11:17 -05:00
cpw bcecf59a87 Blocks are no longer erased from the registry if the mod isn't present. This means that modded blocks can potentially retain their IDs
even if they are temporarily not present in the game. Currently TileEntity data associated with the block is erased.
2015-12-23 11:18:54 -05:00
cpw 5562c14c45 Fix up persistent substitution. Should close #2259 2015-12-23 10:37:11 -05:00
cpw d8ca68b280 Fix the channel handler naming. It now uses the standard netty namer for it, by careful use of cunning reflection. 2015-12-22 18:12:35 -05:00
LexManos cb609dbab3 Fixed registry issues that prevented connecting to 1.8 Forge servers.
More precisely: Servers with missing registries default back to frozen version.
Throw descriptive error if we do not have any information.
2015-12-21 13:42:40 -08:00
Fry c7790f7b35 Merge pull request #2282 from bonii-xx/dynbucket
Add a dynamic bucket model that displays the animated liquid contained
2015-12-22 00:26:25 +03:00
Bernhard Bonigl 4f6784b733 Add a dynamic bucket model that displays the animated liquid contained
Has a config option (default off) that replaces the vanilla buckets with the forge bucket model

New original bucket textures from mr_hazard
2015-12-21 22:22:40 +01:00
RainWarrior 56f35f4401 Fixed NPE caused by accessing undefined layer in MultiLayerModel. 2015-12-20 22:16:17 +03:00
RainWarrior 1dcc9abab2 Fix dependency resolution for models with custom data/textures. 2015-12-17 04:41:54 +03:00
RainWarrior 80ba13be89 LightUtil.pack and .unpack now work correctly with unpacked arrays of size <4. 2015-12-15 23:31:09 +03:00
RainWarrior d67c57827a Delayed quad list resolution in MultiModel, fixes NPE in MultiLayerModel. 2015-12-15 23:03:09 +03:00
RainWarrior f0ae51bb34 Forge pipeline will now take original model lightmap into account, if present. 2015-12-15 22:27:01 +03:00
RainWarrior 7c4d643de2 Fixed java6 errors in previous commit. 2015-12-15 22:27:01 +03:00
RainWarrior 86c09722a0 IModel can now depend on a variant definition (ModelResourceLocation); added MultiLayerModel - simple model that'll render correctly in multiple layers + example of using it. 2015-12-15 21:49:19 +03:00
RainWarrior d6ee373e87 Preparations for the Animation system.
Changes to the Model API - IModelState now works with Optional. Handling of parts of the model is not optional, and coordinate space/result interpretation is up to the caller. IModel doesn't extend IModelPart by default anymore; MapModelState uses composition to achieve previous functionality, IModelPart implementations are disjoint now. Updated perspective handing to the new API, removed IPerspectiveState (MapModelState is now the same thing). Perspective transforms for the default fluid model.
2015-12-14 23:27:27 +03:00
cpw bf779e6803 Merge pull request #2270 from AlgorithmX2/getHighlightTip
Add getHighlightTip allowing a item to override its displayed renderToolHightlight
2015-12-13 17:00:02 -05:00
cpw 94eadab9fd A test for issue #1848. Please try this with any mods you can @ 1.8.8, and see if you still get log spam of any kind (not just the
log message from the issue either).
2015-12-13 14:22:53 -05:00
AlgorithmX2 8db720151d Add getHighlightTip allowing a item to override its displayed renderToolHightlight. 2015-12-13 04:47:25 -06:00
cpw 0632f2aadf Fix derpage when loading a 1.8 world, with persistent state being entirely ignored in that case. 2015-12-12 18:53:44 -05:00
cpw cef50616d8 Merge pull request #2228 from Minecrell/patch-2
Fix some issues with the console command completion
2015-12-11 15:42:06 -05:00
cpw 46840fb71a Merge pull request #2233 from liachmodded/mcl-typo
Fix a typo in jar detection
2015-12-11 15:16:24 -05:00
LexManos dcda451a0a Deprecate int IDs in FluidRegistry. Modders should only ever use the String name. Also add a 'friendly' exception when attempting to get an ID for a unregistered fluid. Closes #1374 2015-12-10 02:54:00 -08:00
LexManos 2302963a9f Add EMERALD and SILVERFISH to GenerateMinable event. Closes #1158 2015-12-10 02:16:58 -08:00
LexManos b9d1d92654 Fixed ModList GUI rendering incorrectly. Closes #2254 2015-12-10 01:01:51 -08:00
RainWarrior 724405d6d8 Workaround for https://github.com/google/guava/issues/738 2015-12-09 14:56:01 +03:00
RainWarrior 3254e2acc6 Fixed orientations of generated item faces. Fixes #2215. 2015-12-08 12:26:02 +03:00
Minecrell bb3596b31e Improve the console command completer
- Fix space after command getting removed when completing a
  subcommand together with the command prefix
- Add support for completing without input (shows command list)
- Sort command completion results
- Fix console spamming command prefixes after closing the input stream
2015-12-04 16:50:07 +01:00
cpw 30bc2653c5 Add a flag to the modidremapping event. If the remapevent is because the registry is refreezing, it'll be true. 2015-12-03 17:21:04 -05:00
liach ee61baee73 Fix typo in `guava` 2015-12-01 22:01:21 -08:00
techbrew-mc 606b402c2d Initialize sources list
Fixes crash NPE thrown by addFile()
2015-12-01 16:02:45 -07:00
Arkan Emberwalker 7a960edb35 Fix language adapter loading.
The language adapter is now properly picked up after the mod is loaded
on the classpath, fixing the ClassNotFoundException occurring before.
Also fixed some minor formatting and made it throw a full
RuntimeException on failure.

Fix up some formatting
2015-12-01 14:43:14 -05:00
cpw a703367553 Be noisy when API is in a coremod. It'll never work and modders should realize that fact. 2015-12-01 13:08:35 -05:00
cpw 413f380781 Merge branch 'fix/secman' of https://github.com/kashike/MinecraftForge into kashike-fix/secman 2015-12-01 08:47:26 -05:00
cpw a2e06d968e Merge branch 'Minecrell-jline' into 1.8.8 2015-11-30 14:16:18 -05:00
cpw ff42107b92 A few fixes 2015-11-30 14:14:56 -05:00
cpw 321665efff Merge branch 'jline' of https://github.com/Minecrell/MinecraftForge into Minecrell-jline 2015-11-30 13:14:49 -05:00
cpw 55e707cc07 Some tweaks - GameRegistry is modder facing API, so avoid having MC methods there. Fix a couple of registry bugs. 2015-11-29 23:12:34 -05:00
cpw 0af45cbf25 Merge branch 'PotionRegistry2' of https://github.com/bonii-xx/MinecraftForge into bonii-xx-PotionRegistry2 2015-11-29 22:43:23 -05:00
cpw d58ad8db68 Fix problem with spam from registry on loading a second world. Empty the staging. 2015-11-29 22:41:11 -05:00
Bernhard Bonigl 57d1a657a0 Add a PotionRegistry to handle dynamic distribution and remapping of Potion IDs 2015-11-29 22:02:55 +01:00
cpw 21173c3b65 Fix up blockstate rebuild. Closes #2221. Also fix formatting. IDEA has differences. Solved now. 2015-11-28 16:31:54 -05:00
cpw 97ef6a5d1f Giant registry fixup 2015-11-28 03:07:53 -05:00
LexManos 5549b06f96 Compiler warnings pass, undeprecated SplashProgress related stuff. 2015-11-26 19:38:21 -08:00
LexManos e2818a2803 Removed IItemRenderer class, all functionality is possible with new rendering system. 2015-11-26 19:37:44 -08:00
LexManos eb26b3ca0f Bump version for new Minecraft version. 2015-11-26 17:05:45 -08:00
cpw 7e5a2cb5ca Propogate AbortException. Closes #2206. Also fix tracing printstream when printStackTrace is called. 2015-11-25 16:28:06 -05:00
cpw cb2d5992d2 Add .exc for StatList patch
More tweaking
2015-11-25 02:23:21 -05:00
cpw 85d7b69d19 More cleanups, some documentation, a bunch of deprecations. 2015-11-24 16:47:46 -05:00
cpw c5a980f8a4 Cleaning up some derpy names 2015-11-24 16:17:08 -05:00
cpw 8c5038c301 Clean up some very long dead code. Bukkit hasn't existed in a very long time now. IASM never worked, and I'm not about to implement it. 2015-11-24 15:52:14 -05:00
cpw f227f4ff72 Deprecate it as well, because hey, it's redundant now. 2015-11-24 15:39:18 -05:00
cpw aa40a8edd7 ONE EVENT BUS TO RULE THEM ALL AND IN THE DARKNESS FIRE THEM! 2015-11-24 15:35:24 -05:00
cpw 44c4011575 Yeah, amount is NOT deprecated. 2015-11-24 15:30:22 -05:00
cpw c713309769 OMG! Documentation? WUT? I haz lost my mind.
Also, Functional interface for IMC. Senders can send a classname implementing Guava's function, and receivers
will be able to get that function, and do, well, whatever, really. Probably best for those callback type
scenarios, connecting up APIs and stuffs.
2015-11-24 14:44:19 -05:00
cpw b4dc15a9cb Cleanup Fluid deprecations stuff. 2015-11-24 10:05:35 -05:00
cpw 68dfcccd57 Update mappings to 20151122. 2015-11-23 23:18:52 -05:00
cpw 84c3ef0f5c Merge branch 'master' into 1.8.8 2015-11-23 22:39:49 -05:00
cpw 231ec7eaea Merge remote-tracking branch 'origin/noci-1.8.8' into 1.8.8 2015-11-23 22:08:42 -05:00
RainWarrior 9815d729b5 Fixed NPE is B3D loader caused by the missing vertex normal; updated the example chest model - it's now has 2 meshes; Updated ModelAnimationDebug - it now uses the new chest model, renders the base with the static world renderer, and only the lid with the TESR. 2015-11-23 10:12:01 +03:00
RainWarrior 11d237f5f2 Fixed forge lighting working incorrectly outside 0x1000000 coordinates. 2015-11-23 06:54:18 +03:00
RainWarrior 0d06ea6758 Removed face doubles from item models. 2015-11-23 06:54:18 +03:00
RainWarrior b5af11a89d Fix holes in generated item models. 2015-11-23 06:54:18 +03:00
RainWarrior f6ab01843c B3D loader: removed 2 redundand null checks, changed constructor args to final to fix (java6?) inner arg error. 2015-11-23 06:54:17 +03:00
RainWarrior f9024d2eb3 Implemented interpolation of TRSR transformations; B3D: added interpolation capabilities to B3DState, animated TESR example in ModelAnimationTest (pure TESR right now, no separation inside the example model between the static and dynamic parts right now). 2015-11-23 06:54:11 +03:00
cpw 2abca14a05 Small tweak to the OUT/ERR logger - should skip the Throwable stuffs now. 2015-11-22 15:31:06 -05:00
RainWarrior 82d83feab1 Fixed forge lighting working incorrectly outside 0x1000000 coordinates. 2015-11-22 02:11:08 +03:00
Minecrell e24c38bbb0 Add jline-based console with colors and tab-completion 2015-11-21 15:06:09 +01:00
RainWarrior c4742aadbc Removed face doubles from item models. 2015-11-21 08:09:38 +03:00
RainWarrior 62d0f01236 Fix holes in generated item models. 2015-11-21 07:45:56 +03:00
Choonster 48b82567d2 BiomeManager: Fix off-by-one errors 2015-11-20 11:02:37 +11:00
RainWarrior 07ccf667e4 B3D loader: removed 2 redundand null checks, changed constructor args to final to fix (java6?) inner arg error. 2015-11-19 23:40:44 +03:00
kashike 7689ea4f28 Use the FMLSecurityManager checkPermission(Permission) method for context-based permission checks. Fixes #2067 2015-11-18 15:39:00 -08:00
Lex Manos 767d733948 Enable the normal ModList GUI in game. Use GL_SCISSOR to support the transparent in-game GUI. 2015-11-18 00:28:26 -08:00
RainWarrior 13d7530e43 Implemented interpolation of TRSR transformations; B3D: added interpolation capabilities to B3DState, animated TESR example in ModelAnimationTest (pure TESR right now, no separation inside the example model between the static and dynamic parts right now). 2015-11-16 06:51:39 +03:00
cpw 06a2af3386 Merge branch 'master' into noci-1.8.8 2015-11-14 09:36:08 -05:00
LexManos 41e971ecc9 Merge pull request #2117 from lumien231/master
Fixes Client Login Issue when logging into a non existent dimension
2015-11-14 04:20:34 -08:00
Lumien 39e77bf468 Fix Client Login Issue when logging into a non existent dimension 2015-11-14 12:03:47 +01:00
cpw f4c59a3a5d Remove a suppression 2015-11-13 14:06:16 -05:00
RainWarrior deb26f5c80 ExtendedBlockState, Properties generic updates. 2015-11-13 19:29:44 +03:00
cpw 41c3846c51 Some generic and other warning cleanups 2015-11-13 10:13:47 -05:00
cpw 02e6d581d3 Merge branch 'master' into noci-1.8.8 2015-11-13 09:46:50 -05:00
RainWarrior c5ee4e6451 Model stuff: updated to generics, fixed various warnings, added handling of new perspective types. 2015-11-13 17:23:37 +03:00
cpw fe7f713b67 A few tweaks, things are starting to work now.. 2015-11-13 02:59:43 -05:00
cpw da03639bd7 All the patches done? Some code fixups.. It begins. 2015-11-13 02:32:08 -05:00
cpw a26c4017b1 Fix a newly missing AT. Remove all CL_ references. OBFID is gone. 2015-11-13 00:09:34 -05:00
cpw ce40f91fb0 WorldGen rejects, lots of them. Couple of small fixes elsewhere. 2015-11-12 23:30:53 -05:00
Lex Manos df56bea102 Bump version for Recomended Build. 2015-11-12 13:48:53 -08:00
RainWarrior 9deb54b75f RenderEntityItem, RenderPlayer, RendererLivingEntity, LayerArmorBase, ItemStack rejects fixed; changed Armor Layer hook to catch LayerBipedArmor only. 2015-11-12 18:25:08 +03:00
RainWarrior 426340fed5 Updated FML Gui methods to WorldRenderer API changes. 2015-11-11 19:17:32 +03:00
cpw 13c7d038eb LoadingScreenRenderer,Minecraft,GuiContainerCreative,PlayerControllerMP,LanguageManager,Locale,SimpleReloadableResourceManager,EntityList,EntityLivingBase,EntityWither,EntityMinecart,EntityPlayerMP
NethanlderPlayClient patch is now in vanilla. The FMLCommonHandler future exception catcher is not needed anymore, it's in Util. The caching of player profiles is now in vanilla (SkinManager).
2015-11-11 10:33:37 -05:00
LexManos 5670868c5e Merge pull request #2177 from gabizou/master
Fix a possible NPE when checking supertypes of interfaces.
2015-11-10 17:24:58 -08:00
cpw 112c41a707 Merge branch '1.7.10' - fix up some oredictionary and substitution related issues 2015-11-10 18:35:38 -05:00
Gabriel Harris-Rouquette d08cf58d80
Fix a possible NPE when checking supertypes of interfaces. Closes #2176.
Signed-off-by: Gabriel Harris-Rouquette <gabizou@me.com>
2015-11-10 11:46:49 -08:00
RainWarrior d31ca0dbd8 EntityAIAttackOnCollide, ServerStatusResponse, MinecraftServer, NetHandlerLoginServer, Vec3, BiomeGenBase, AnvilChunkLoader, ChunkProviderServer, MapGenRavine, MinecraftServer updated; fix in Block, GuiIngameForge; can load the world and play with ~20 more manual error fixes. 2015-11-10 21:47:08 +03:00
RainWarrior f20b40fb80 Fix generics and error in the BlockState patch. 2015-11-10 00:42:56 +03:00
RainWarrior e833ee81fb Updated various rendering-related patches and classes to 1.8.8; forge still uses vecmath. 2015-11-10 00:03:39 +03:00
cpw c474da04b3 Two more corner cases in the oredictionary. Should work for all cases now. 2015-11-09 15:20:53 -05:00
cpw 1a6c816bac Test of mcp patching 2015-11-08 23:09:33 -05:00
Lex Manos ffbad6633d Fixed Open url confirm screen not showing URL. 2015-11-08 12:52:41 -08:00
Take Weiland e6d8fde415 Fix GameData.findBlock 2015-11-08 15:34:31 +01:00
RainWarrior b6664c76c5 Fixed anaglyph transformation not being applied in the forge lighting fully. 2015-11-08 15:11:22 +03:00
RainWarrior cbe2766c0a Provide ItemCameraTransforms for vanilla models when possible. 2015-11-08 09:37:33 +03:00
RainWarrior 8a11ad7a7a OBJ loader: reworked texture resolution: keys now have to start with #, like every other model loader; models without explicit library now work, remapping is possible by using the key "#OBJModel.Default.Texture.Name"; in addition to remapping by material name, remapping by texture name works too, like in other model formats. 2015-11-07 20:36:57 +03:00
RainWarrior 3d03461a52 Performace fix for item rendering. 2015-11-07 12:58:23 +03:00
Choonster 729fca7722 Fix texture error message for broken textures
-- Fixes #2100
-- Iterates over badTextureDomains instead of missingTextures.keySet()
as a domain can have broken textures without any missing textures
2015-11-06 06:52:09 +11:00
Lex Manos d790008353 Introduce a new centralized version checking system.
Using the @Mod annotation mods can opt-in to a centrally controlled update system.
This is PURELY a notification system and will NOT automatically download any updates.
The End User can control which mods check for updates and disabel the system entirely using the Forge Config and GUI.
Format for the json the URL must point to is described here: https://gist.github.com/LexManos/7aacb9aa991330523884
2015-11-04 14:37:15 -08:00
Lex Manos 479c7f8b54 Redesign the ModList GUI to use a scrolling list for the main body content.
Allowing for larger information to be displayed.
URLs are auto-detected and now clickable.
Mod Logos are now centered, it looks better.
2015-11-04 13:57:47 -08:00
Lex Manos d0a33c4d9d Merge FML and Forge lang file, and update crowdin project. 2015-11-04 13:49:54 -08:00
RainWarrior c3141b6ed6 Fixed block color multiplier not being cached properly in the forge renderer, performance improvement. 2015-11-03 16:00:44 +03:00
RainWarrior cf8972262a OBJ model: use original vertex material when defining face. 2015-11-03 01:53:58 +03:00
LexManos bdbcf31fc2 Merge pull request #2161 from The-Fireplace/master
Fixed a bug with GuiConfigEntries.SelectValueEntry
2015-11-01 16:15:23 -08:00
The_Fireplace 6dc50ace6b Fixed a bug that caused the config option name to overlap with the selectable values when using GuiConfigEntries.SelectValueEntry, fixes #2114 2015-10-31 18:28:29 -05:00
RainWarrior 51653fb9b7 Obj loader: fix vertices shared between faces having the same attributed (uvs/normals). 2015-10-31 21:19:35 +03:00
RainWarrior 12e6fe9db7 OBJ loader: fixed another whitespace-related issue; removed unused "modifyUVs" property for now; added the "flip-v" property to switch between OpenGL-style and DirextX-style model UVs; fixed normals - they are now correct in-world, still a bit strange for the items; fixed normals a little bit for B3D models too. 2015-10-29 22:50:45 +03:00
RainWarrior c3b15e3f6c Fix color multiplier applied incorrectly for items. 2015-10-29 20:27:26 +03:00
cpw a92f2a263b OreDictionary will warn if there's an invalid ore being registered now, rather than just
using -1 and doing weird things with the list as a result.
2015-10-29 12:46:12 -04:00
cpw 945d3887d2 Fix substitutions for recipes and oredict recipes. Should mean that substitutions start working properly. 2015-10-29 08:46:23 -04:00
Fry 887f3bf31d Merge pull request #2154 from shadekiller666/OBJ_Loader
OBJLoader Update: Fix for normal generation, whitespace handling, and UVs outside 0-1 range
2015-10-29 13:53:09 +03:00
RainWarrior a9d5d0097d Fix for the previous commit - transparent blocks were handled improperly. 2015-10-29 13:32:43 +03:00
RainWarrior 3d972a11a8 Changed how the forge lighting system handles holey models for opaque blocks; it now mimics vanilla behaviour, which allows light to pass through them. 2015-10-29 13:14:35 +03:00
shadekiller666 7a20543d5f OBJLoader: Quick bandages to support/fix the new way that face/vertex normals are calculated, a very quick bandage to patch TextureCoordinates for the time being, and the Parser now uses a Pattern to split strings on whitespace instead of only splitting on " ". 2015-10-29 02:21:28 -07:00
RainWarrior 6fc96ef94e More lighting fixes, flat lighting now works correctly for grass and torches. 2015-10-28 00:58:44 +03:00
RainWarrior 5214ed29b7 Fixed normal calculation for vanilla models, fixed the grass darkening and simular issues. 2015-10-28 00:29:16 +03:00
RainWarrior 6b10b41b02 Fixed piston rendering (WorldRenderer offset wasn't applied); fixed TESR being registered too early in one of the debug mods. 2015-10-27 19:02:22 +03:00
RainWarrior ef2bcb056d Fixed another generic issue in MultiModel. 2015-10-27 18:52:49 +03:00
RainWarrior da19eda51e Provide a IModel for "builtin/generated", fixes #2147 2015-10-27 18:36:57 +03:00
RainWarrior b75593b0c6 Fixed AO being applied to OBJ model transparency, and OBJ loader trying to force the loading of the builtin white texture. 2015-10-27 18:36:57 +03:00
RainWarrior a96ba1b7f7 Fixed generic bug in MultiModel 2015-10-27 18:36:57 +03:00
RainWarrior 7c7547227c Perspective awareness for vanilla and multi models, fixes #2148.
Improved error handling in MultiModel.
2015-10-27 17:40:05 +03:00
Fry cf568ae85f Merge pull request #2091 from shadekiller666/ItemModelLoadingFix
Fixed a bug with item model loading
2015-10-27 09:59:50 +03:00
RainWarrior 8c82b0296a Small fix for reworked classic lighting 2015-10-27 00:19:04 +03:00
shadekiller666 33e2e0b028 Fixed a bug with item model loading that would occur if ModelBakery.addVariantName() was called with the same string location parameter for 2 different items, and the string pointed to a location that didn't exist, where ModelLoader.loadAnyModel() would substitute the blockdefinition in for the item model, but wouldn't remove the original input location from the loadingModels list, which would cause the location from the second call to throw an IllegalStateException even though that location now has a model. 2015-10-26 10:15:13 -07:00
shadekiller666 d1b220f6a3 Added OBJ loader for the ModelLoaderRegistry system. 2015-10-26 19:38:49 +03:00
RainWarrior d5a658b5ea Added back in the lost class 2015-10-26 19:32:19 +03:00
RainWarrior dd365d7220 Model pipeline system.
Should replace all ad-hoc quad generation methods in forge, and make IBakedModel -> WorldRenderer data transfer faster. Added IVertexConsumer + helper classes; lighting that works correctly for non-axis-aligned faces using the new infrastructure. Changed smooth lighting algorithm, now it should work correctly for everything.
New block lighter can be disabled in the forge config options.
2015-10-26 19:25:48 +03:00
LexManos ebe9b6d4cb Merge pull request #2022 from simon816/guava-apache-lcl-exclusion
Add Guava and Apache to LaunchClassLoader exclusion list on server
2015-10-12 12:29:45 -07:00
darkevilmac b9f5e152de Add PlayerSetSpawnEvent 2015-10-10 15:39:27 -07:00
RainWarrior e280f72cfb '#' is now added automatically to the beginning of the texture names in B3D models, and the remapping is expected via the blockstate JSON, since it's more reasonable than adding it to the file name in the modelling program or matching the resource location with the filename. 2015-10-03 04:42:35 +03:00
RainWarrior d71384bc33 Fixes Attributes.transform affecting only 1 vertex. 2015-09-29 02:29:16 +03:00
luacs1998 05f6ede2ea Fix a possible crash in EventBus 2015-09-27 12:47:37 +08:00
RainWarrior d70ca1a357 Workaround for MinecraftForge/ForgeGradle#256 2015-09-02 22:01:30 +03:00
cpw 5074f26ccd FMLNetworkHandler.openGui should not try and open a GUI on a FakePlayer.
Fixes #2082 and probably dozens of mod errors. Also, side benefit of the
merged codebase! FML code can ref Forge code!
2015-09-02 13:50:00 -04:00
cpw b7e8dcff7b Format a bit better 2015-09-02 13:29:43 -04:00
cpw 5a9129f802 Merge branch 'patch-1' of https://github.com/laci200270/MinecraftForge into laci200270-patch-1 2015-09-02 13:27:42 -04:00
RainWarrior b175d265b9 Much requested temporary hack for items and TESRs. Context: #1582, #1597, #1713, #2058 and others. 2015-09-02 07:35:24 +03:00
LexManos e5ee9377fd Merge pull request #2086 from Vorquel/master
Fix faulty channel name checking
2015-09-01 16:32:26 -07:00
simon816 b312584ca4 Add Guava and Apache to LaunchClassLoader exclusion list on server
Move exclusions to common place. Less likely to get out of sync
2015-08-31 03:15:30 +01:00
Lex Manos 90a88efd8a Fixed issue where config folder would not be created before SplashProgress tried to read from it.
Default macs to disable the new loading screen due to to many macs having issues.
Users can enable it again by editing their config.
Catch and gracefully handle more errors when starting up the Splash Screen.
2015-08-22 18:55:32 -07:00
James 589465bb81 Fix faulty Channel name 2015-08-21 16:06:07 -07:00
cpw b211aca5ce Merge branch 'fg2' 2015-08-20 12:27:20 -07:00
laci200270 ba8ae53867 Update FMLSecurityManager.java 2015-08-19 20:27:42 +02:00
LexManos b45fd787f3 Merge pull request #1969 from diesieben07/blockhighlight
Re-introduce RenderBlockOverlayEvent
2015-08-05 11:48:53 -07:00
cpw c2523c685a FML's metabolic processes are now history. FML's off the twig. FML's kicked the bucket, FML's shuffled off this mortal coil,
run down the curtain and joined the bleedin' choir invisible!! THIS IS AN EX-PROJECT!
2015-08-02 00:20:19 -04:00
cpw 614bbcb0da FML is no more. FML has ceased to be. FML's expired and gone to meet its maker. FML's a stiff! Bereft of life, FML rests in peace. 2015-08-01 23:51:40 -04:00
cpw 9a859f8d5c Merge branch 'master' of https://github.com/AbrarSyed/MinecraftForge into fg2 2015-08-01 20:55:58 -04:00
cpw 5045d8df68 Merge branch '1.7.10' 2015-08-01 20:30:22 -04:00
LexManos 5623634f56 Merge pull request #2048 from shadekiller666/UnlistedPropertyValue
Fix for ExtendedBlockStates containing at least one IProperty and one IUnlistedProperty preventing block placement.
2015-07-25 15:12:57 -07:00
shadekiller666 87bbbfafcc Fixed a bug with ExtendedBlockStates containing at least one IProperty and one IUnlistedProperty not allowing blocks to be placed. 2015-07-25 14:55:42 -07:00
LexManos 2a85ab0eab Merge pull request #2017 from liach/add-enum
Add hook for adding EnumPlantType and fixed npe in BiomeType
2015-07-24 17:08:16 -07:00
LexManos d72caa5005 Merge pull request #2047 from Zaggy1024/forgeblockstatesv1fixes
Fixed two bugs with the Forge blockstates v1 loader.
2015-07-24 11:28:23 -07:00
Zaggy1024 e580d3b6b6 Fixed a Forge blockstates json removing models causing an NPE in the loader.
Fixed the deep clone of a V1 Variant not cloning the submodels properly.
2015-07-24 13:20:10 -05:00
LexManos 5eea9cebae Merge pull request #1983 from clienthax/patch-1
Make layer methods public
2015-07-23 12:13:00 -07:00
Ruben Taelman 0cf1f0d51c Fix source block check for BlockFluidClassic 2015-07-21 10:51:53 +02:00
liach e2ee54a27d Add an EnumHelper hook and fixed an issue 2015-07-14 08:55:51 +08:00
cpw 8636eb1883 Wake up the FluidRegistry before any mods start loading. Should stop mods claiming to own water or lava (depending on who accessed
FluidRegistry first)
2015-07-09 16:53:31 -04:00
cpw 50677ad87a Actually rebuild the fluidNames each rebuild, don't just try and force changes in. Should fix #1973 2015-07-09 16:40:51 -04:00
Clienthax 97f8c246b8 Signed-off-by: Clienthax <clienthax@gmail.com> 2015-06-30 22:29:34 +01:00
RainWarrior c4f370a7e6 Custom transformations in forge blockstate json. 2015-06-30 21:37:11 +03:00
AbrarSyed bbfae84ee8 removed broken and duplicate AT lines 2015-06-29 21:56:30 -05:00
LexManos 7a733d635e Merge pull request #1974 from Lunatrius/white-screen-fix
Fixed error GUIs showing a white screen
2015-06-26 16:16:01 -07:00
Lunatrius 44077774be Fixed error GUIs showing a white screen and replaced a rogue direct GL call. 2015-06-27 01:12:24 +02:00
Fry 37b4936e9d Fix particle texture of the generated item models. 2015-06-27 01:26:59 +03:00
diesieben07 ebef4553f3 Re-introduce RenderBlockOverlayEvent, seems to have been missed during 1.8 update 2015-06-25 19:09:32 +02:00
RainWarrior 74501f509f There's no Map.getOrDefault in java6. 2015-06-23 17:03:19 +03:00