help mod developers- if you see this when testing your mod with, say, mystcraft, you're probably
keeping a hold of an invalid handle to the World (either directly, or indirectly via Entity or TileEntity)
and you should look to refactor to wrap those handles in WeakReferences
TESR view culling vs the TE collision bounding box (the former defaults to the latter)
Checked into a branch because it's likely to break expanded TileEntities.
Update FML: d075daf
d075daf Merge branch 'master' into snapshot15 Fix up compilation and patching errors
1bd6847 Fix up packages.csv ordering for easier diffing
dd832f2 Update for MCP7.30c - fixes redstone rendering issues
aebf6eb Add in a registry method to allow for alternative TileEntity names- they will be used to support loading maps containing the older definiti
8921cfe Remember to add the new patches!
cd67596 The "ServerStarting" event should now properly crash the server if it fails, so the client will properly exit. Also, added in a "pre-server
e1c6630 Javadoc cleanup
5ce4e31 Fix breaking change
a99c488 Merge branch 'patch-1' of https://github.com/bspkrs/FML into gh-updates
94282c5 Merge branch 'FMLLogFormatter' of https://github.com/donington/FML into gh-updates
7ad8529 Update MCP to MCP7.26a and refresh MCP names
15534ed Update address of the FML repository to the new location in all the files
aa822e3 Fix logical error in comment text
a14ab91 Update license text to make clear that FML is not a way to sidestep MCP licensing.
0165742 Fix mcp conf md5 signatures for the snapshot
26a5b31 FMLLogFormatter: dynamic log level name
download parts of MCP, but this permission is not transitive to people distributing MinecraftForge
source independently of the MinecraftForge project.
Update MCP to 7.26a and FML: 7ad8529
7ad8529 Update MCP to MCP7.26a and refresh MCP names
15534ed Update address of the FML repository to the new location in all the files
a14ab91 Update license text to make clear that FML is not a way to sidestep MCP licensing.
Rollback a method name change that breaks a lot of mods
Update FML: fb701cd
fb701cd Revert MCP name change for canConnectRedstone - it conflicts with a forge method of the same name and breaks 1
This will reduce the server load considerably by doing the chunk data compression in writePacketData, which will be run from the network thread.
The chunk compression can easily use 1/4th of the overall server thread CPU time if someone is exploring much, especially when moving quickly (e.g. with quantum leggings).
Player, this is how it's properly done.
that previously exists under a new name: canApplyAtEnchantingTable()
to determine enchantments that can apply at the enchanting table (a smaller
subset of all possible enchantments for an item, now). Also, add your
enchantments to the anvil book application list, if neccessary.
02b54ca8: Add a modid on the mods list, should make it easier to do things like forge chunkloading config
70670f2f: Fix build eclipse extractor task
b9fa3fc9: Add in storage, detection and validation of the ItemID array between client and server
5e5d8206: Fixing id map generation - should validate correctly now
f9fc06a8: Remade python dist as 32-bit.
93d47a1c: Reenabled replacement of the eclipse folder.
Adds a chunk constructor with full block id range, that's metadata
sensitive, has intelligent coord ordering, and which allows for
generation at greater heights than 127.
Update FML: 1f5c58b
1f5c58b Fix up MCP version
61e4db2 Merge joined.exc add update howto
5efc1eb Revert "Fix MC-2497 - derpy torch flames. Moved from forge. Everyone sho
3b3600d Modified merger to just consider all server classes as common. And moved
edcc5ca Forgot mcp.cfg
ca79dfe Updated to 1.4.5b
5945279 Fix python error
57bf643 Modified decompile so that we do not have to decompile the server, saves
d9d0a46 Cleaned up some tabs
2fac644 Change usage of ZipFile, fixes issues with Mac's default instation of py
f348496 Fix mod display list. Shouldn't be derpy anymore.
a5c31b5 Fix World patch- workaround no longer required and leftovers are bad.
2dc3f0d Cleaned up the AT config updater, should work for any setup of the MCP w
Update FML: fa56701
fa56701 Fix MC-2497 - derpy torch flames. Moved from forge. Everyone should benefit.
96935bb Fix an NPE in TileEntity trying to generate a crash report. Make suspicious classes just return the obvious. Fix NPE for FML crash report on server. Clean up dead pa
Update FML: 43d3042
43d3042 Clean up a patch
fec221f Update FML for MC 1.4.5
b0f0635 Fix for ModLoader static overrides not displaying.
23a2513 Fix up derpy file name handling: closes#127 Fix up duping childmods: cl
a6eaa2b Fix spelling issue.
c6a0741 FML setup should now download and verify all the minecraft files needed
5a1930e Small fix to some MCP metadata for pre2
418deba Update to MC 1.4.4
4ff2cff Fix bug when a modloader mod is run on a dedicated server and has a conn
mods doing something derpy. Hopefully, your world saves will thank me.
Note that if the mod does derp, it's data is lost. It's not FML or Minecraft Forge's
responsibility if "DirtChest 2000 Mk5" can't write their TileEntity method correctly
and you lose your 100000 diamonds.
Update FML: a3a93f3
a3a93f3 Fix some whitespace issues, handle possibly bugged entities as well
a7eb5dc Vanilla/mod bug fixes: CME on entity processing, TileEntity resetting chunk on save/load.
470a185 Try and avoid an NPE in crash reports
0029518 Fix logging problems- log death messages and re-route the server through FML logs properly.
fe7a832 Fix the test mod
a2bc30b Coremods can be specified via the command line: fml.coreMod.load=<listofcommaseparatedclasses> This will help with developing coremods
bae1f74 Fix classpath for server
887aa27 Add in the ability for a client to throw a custom exception that displays a custom gui instead of the default error message.
e17f267 Update FML internal classpath. Helpful for coremod devs
3b9972a Don't use File to separate the last element of the path. It's a URL, they're always separated by '/'
5c96afe Changed RelauchLibraryManager so that files with different paths on the same baseURL can be implemented in one ILibrarySet.
1bca393 FML as a whole is now subject to transformers.
27cf731 Bonus extra character. thanks randomitter!
94c84cd Merge pull request #116 from Vazkii/patch-1
c2d3195 Add Null check to FMLClientHandler.sendPacket
Update FML: d0e7c9e
d0e7c9e Update patches *sigh*
f3e1cac Add in a savehandler strategy for reading and writing data to the world save. This service is only available to coremods via the WorldAccessConta
51fb513 Add in some bukkit supporting code. Most of this is unimplemented until the bukkit coremod is complete.
65c9fdd New stuff on the ModLoader! Risu has been busy. Closes#114
c1d4458 Mods can now declare a range of minecraft versions they will run against
Fixes an issue where the server can move a player while the player is
moving, process the player's last move (putting the player back where
they were before the teleport), and then complain about the player
moving too fast when the client catches up to it's new position. Also
fixes this issue while riding an entity. Only affects player
client/server movement sync.
Fixes setting and timing of map storage object to allow for the
WorldProvider to use it during initialization
Forces single instance of map storage object (per side)
Moves setting of spawn to after provider setup
Adds world unloaded message to MinecraftServer on save.
Adds world unloading calls to chunk provider/manager when all chunks are
unloaded.
Adds call in MinecraftServer getWorld to hotload world if it isn't
loaded.
dd7502a Fix parent child counts showing properly. Closes#107 thanks scott!
b36d447 It's useMetadata, not usesMetadata. thanks myrathi and psx. closes#110
efb1066 Fix random shuffling when manipulating biomes by using a LinkedHashSet to preserve iteration order. Closes#111
e88ddc5 - Make the exception print for headless servers if the Downloader cant initalize.
f24ff07 - Remove a bunch of warning about javadoc, not a real fix, but no more warning.
3420ea7 - Update MCP Mapings
87104f0 - Makes GetModSrc check the common folder when attempting to extract source files
640446b - Tie parent/child containers together again. Should close#96
2cf4917 - Village mating produces added villagers, and the egg should place added villagers too. Closes#97.
6394ee8 - Clean up stale references to the Player stored in the NetworkRegistry, closes#100
7299e05 - Merge pull request #99 from CovertJaguar/patch-1
c4bd040 - More readable init logs
70f55c5 Add in exclusion list for IFMLLoadingPlugin.
1c1716d Remove debug cruft
d567f79 To properly align with packet9respawn, make packet1login's dimension an int as well
ecd4e46 Attempt to build some protocol negotiation, and fix packet1login so that the dimension is a short, matching packet9respawn
16fe495 Compatibility level is now passed from server to client - and the client tracks it. This means certain packet changes can be made without b
4f70d23 Fix dependency checking: you can depend on specific versions of FML
12bc4ba Make console logging pass through a single logging thread to avoid concurrency problems with launchers and stuff
8fccfa2 Overlooked chat message support *sigh*. Fixes wierd mods that communicate through custom chat messages rather than
a697d04 Rescan mod packages where there was a possible mod identified to try and make sure we load it. Fixes Matmos r16
c90a853 Fix up addRenderer to catch exceptions from the basemod, also, addrenderer now supplies a list of the default renderers from MC for editing and will note the
18069d8 Change download location for FML libraries to files.minecraftforge.net, add an encoding param to the javac command line to force utf 8
a40f4a7 Add in random jar/zip files to the classpath. UGH this is so fucking ugly it's not funny.
5b6460b Use a null socket and try to prefer the result of getLocalHost in the broadcast data.
c0d1348 Add in an ItemRenderer null check so FML can run render adding mods
482c163 Inverted boolean logic. Grrr.
221d113 ModLoader mob spawns use packet 24- build a bypass system so that they can still use it
f19f426 Remove debug statements
Server mods can now use noClip to push players through solid blocks without is being an invalid move and resetting the players position. Useful for creating semi-solid blocks like quicksand.
Update patches/common/net/minecraft/src/NetServerHandler.java.patch
Server mods can now use noClip to push players through solid blocks without is being an invalid move and resetting the players position.
Useful for creating semi-solid blocks like quicksand.
6e01c59 Merge ChickenBones pull into FML - adds player trackers
a0cbd37 More precise error handling when an invalid class is present
12323e2 Fix textures not applying properly
789a4a3 Fix up entity spawning - hopefully they won't warp anymore.
a87d045 Add in a helper on the server start event for adding commands to the server.
82e9309 Move villager trading hook up a bit. thanks sengir.
8deaa37 Fix LAN to try hard to find a real network interface, not just localhost most of the time
b5363e3 Update build to not bother building client jar. Universal is everything now.
Client side only classes are properly annotated, and denied loading on server side
Added missing client side only ModLoader.getContainerGUI function
Guis work for FML mods now.
Fixed MLProp handeling of null info
Fix up dispenser handling, add in new params for the dispenser: breaks IDispenseHandler, sorry
Since the amount of speed lost is 1 - co-eff, rounding 0.997 to 0.99
makes a big difference to the distance a minecart will travel (less
than half of the distance in vanilla 1.25).
46c563a Expose more of the village construction parts for building village piece
1380c2e Allow access to the type "ComponentVillage"
71a3818 Documentation and registration for villager stuff
e3a343c Fix javadoc derp
195b1a0 Villager trading, manipulation and village enhancement. Still WIP but sh
69e66c3 Fix exception based logging to actually log the exception!
recompiles against standard ML interfaces.
This updates to official MCP 7.2, so you'll need to rebuild your workspace (some
small but important patches to MCP went in)