Add an ItemStack sensitive version of getIconForRenderPass, defers to

existing by default. Should allow NBT data to affect multipass icon rendering.
This commit is contained in:
Christian 2012-11-13 16:01:57 -05:00
parent 2fb5ea1008
commit 5f2d1d1fc0
3 changed files with 59 additions and 31 deletions

View file

@ -299,6 +299,15 @@
switch (var2)
{
@@ -1774,7 +1874,7 @@
{
if (par1ItemStack.getItem().requiresMultipleRenderPasses())
{
- return par1ItemStack.getItem().getIconFromDamageForRenderPass(par1ItemStack.getItemDamage(), par2);
+ return par1ItemStack.getItem().getIconFromItemStackForMultiplePasses(par1ItemStack, par2);
}
if (this.itemInUse != null && par1ItemStack.itemID == Item.bow.shiftedIndex)
@@ -1796,6 +1896,7 @@
return 101;
}

View file

@ -37,7 +37,7 @@
Vec3 var23 = var13.addVector((double)var18 * var21, (double)var17 * var21, (double)var20 * var21);
return par1World.rayTraceBlocks_do_do(var13, var23, par3, !par3);
}
@@ -678,4 +690,266 @@
@@ -678,4 +690,279 @@
{
StatList.initStats();
}
@ -51,7 +51,7 @@
+ * returning false from this will prevent the item from
+ * being removed from the players inventory and spawning
+ * in the world
+ *
+ *
+ * @param player The player that dropped the item
+ * @param item The item stack, before the item is removed.
+ */
@ -71,17 +71,17 @@
+ * @param side The side of the target hit
+ * @return Return true to prevent any further processing.
+ */
+ public boolean onItemUseFirst(ItemStack stack, EntityPlayer player, World world, int x, int y, int z, int side, float hitX, float hitY, float hitZ)
+ public boolean onItemUseFirst(ItemStack stack, EntityPlayer player, World world, int x, int y, int z, int side, float hitX, float hitY, float hitZ)
+ {
+ return onItemUseFirst(stack, player, world, x, y, z, side);
+ }
+
+
+ /**
+ * See onItemUseFirst above, this is deprecated in favor of the more aware version.
+ * Only here for compaibility.
+ */
+ @Deprecated
+ public boolean onItemUseFirst(ItemStack stack, EntityPlayer player, World world, int x, int y, int z, int side)
+ public boolean onItemUseFirst(ItemStack stack, EntityPlayer player, World world, int x, int y, int z, int side)
+ {
+ return false;
+ }
@ -102,7 +102,7 @@
+ * Called by CraftingManager to determine if an item is reparable.
+ * @return True if reparable
+ */
+ public boolean isRepairable()
+ public boolean isRepairable()
+ {
+ return canRepair && isDamageable();
+ }
@ -111,7 +111,7 @@
+ * Call to disable repair recipes.
+ * @return The current Item instance
+ */
+ public Item setNoRepair()
+ public Item setNoRepair()
+ {
+ canRepair = false;
+ return this;
@ -121,7 +121,7 @@
+ * Called before a block is broken. Return true to prevent default block harvesting.
+ *
+ * Note: In SMP, this is called on both client and server sides!
+ *
+ *
+ * @param itemstack The current ItemStack
+ * @param X The X Position
+ * @param Y The X Position
@ -129,7 +129,7 @@
+ * @param player The Player that is wielding the item
+ * @return True to prevent harvesting, false to continue as normal
+ */
+ public boolean onBlockStartBreak(ItemStack itemstack, int X, int Y, int Z, EntityPlayer player)
+ public boolean onBlockStartBreak(ItemStack itemstack, int X, int Y, int Z, EntityPlayer player)
+ {
+ return false;
+ }
@ -140,7 +140,7 @@
+ * @param player The Player using the item
+ * @param count The amount of time in tick the item has been used for continuously
+ */
+ public void onUsingItemTick(ItemStack stack, EntityPlayer player, int count)
+ public void onUsingItemTick(ItemStack stack, EntityPlayer player, int count)
+ {
+ }
+
@ -148,20 +148,20 @@
+ * Called when the player Left Clicks (attacks) an entity.
+ * Processed before damage is done, if return value is true further processing is canceled
+ * and the entity is not attacked.
+ *
+ *
+ * @param stack The Item being used
+ * @param player The player that is attacking
+ * @param entity The entity being attacked
+ * @return True to cancel the rest of the interaction.
+ */
+ public boolean onLeftClickEntity(ItemStack stack, EntityPlayer player, Entity entity)
+ public boolean onLeftClickEntity(ItemStack stack, EntityPlayer player, Entity entity)
+ {
+ return false;
+ }
+
+ /**
+ * Player, Render pass, and item usage sensitive version of getIconIndex.
+ *
+ *
+ * @param stack The item stack to get the icon for. (Usually this, and usingItem will be the same if usingItem is not null)
+ * @param renderPass The pass to get the icon for, 0 is default.
+ * @param player The player holding the item
@ -188,7 +188,7 @@
+ * Returns the number of render passes/layers this item has.
+ * Usually equates to ItemRenderer.renderItem being called for this many passes.
+ * Does not get called unless requiresMultipleRenderPasses() is true;
+ *
+ *
+ * @param metadata The item's metadata
+ * @return The number of passes to run.
+ */
@ -212,7 +212,7 @@
+ /**
+ * Sets the current texture file for this item, used when rendering.
+ * Default is "/gui/items.png"
+ *
+ *
+ * @param texture The texture file
+ */
+ public Item setTextureFile(String texture)
@ -225,7 +225,7 @@
+ /**
+ * ItemStack sensitive version of getContainerItem.
+ * Returns a full ItemStack instance of the result.
+ *
+ *
+ * @param itemStack The current ItemStack
+ * @return The resulting ItemStack
+ */
@ -241,7 +241,7 @@
+ /**
+ * Retrieves the normal 'lifespan' of this item when it is dropped on the ground as a EntityItem.
+ * This is in ticks, standard result is 6000, or 5 mins.
+ *
+ *
+ * @param itemStack The current ItemStack
+ * @param world The world the entity is in
+ * @return The normal lifespan in ticks.
@ -253,9 +253,9 @@
+
+ /**
+ * Determines if this Item has a special entity for when they are in the world.
+ * Is called when a EntityItem is spawned in the world, if true and Item#createCustomEntity
+ * Is called when a EntityItem is spawned in the world, if true and Item#createCustomEntity
+ * returns non null, the EntityItem will be destroyed and the new Entity will be added to the world.
+ *
+ *
+ * @param stack The current item stack
+ * @return True of the item has a custom entity, If true, Item#createCustomEntity will be called
+ */
@ -268,7 +268,7 @@
+ * This function should return a new entity to replace the dropped item.
+ * Returning null here will not kill the EntityItem and will leave it to function normally.
+ * Called when the item it placed in a world.
+ *
+ *
+ * @param world The world object
+ * @param location The EntityItem object, useful for getting the position of the entity
+ * @param itemstack The current item stack
@ -280,10 +280,10 @@
+ }
+
+ /**
+ * Gets a list of tabs that items belonging to this class can display on,
+ * combined properly with getSubItems allows for a single item to span
+ * Gets a list of tabs that items belonging to this class can display on,
+ * combined properly with getSubItems allows for a single item to span
+ * many sub-items across many tabs.
+ *
+ *
+ * @return A list of all tabs that this item could possibly be one.
+ */
+ public CreativeTabs[] getCreativeTabs()
@ -293,14 +293,27 @@
+
+ /**
+ * Determines the base experience for a player when they remove this item from a furnace slot.
+ * This number must be between 0 and 1 for it to be valid.
+ * This number will be multiplied by the stack size to get the total experience.
+ *
+ * This number must be between 0 and 1 for it to be valid.
+ * This number will be multiplied by the stack size to get the total experience.
+ *
+ * @param item The item stack the player is picking up.
+ * @return The amount to award for each item.
+ */
+ public float getSmeltingExperience(ItemStack item)
+ {
+ return -1; //-1 will default to the old lookups.
+ }
+
+ /**
+ * Return the correct icon for rendering based on the supplied ItemStack and render pass.
+ *
+ * Defers to {@link #getIconFromDamageForRenderPass(int, int)}
+ * @param stack to render for
+ * @param pass the multi-render pass
+ * @return the icon index
+ */
+ public int getIconFromItemStackForMultiplePasses(ItemStack stack, int pass)
+ {
+ return getIconFromDamageForRenderPass(stack.getItemDamage(), pass);
+ }
}

View file

@ -49,7 +49,7 @@
GL11.glPopMatrix();
}
}
@@ -121,10 +126,11 @@
@@ -121,11 +126,12 @@
GL11.glScalef(0.5F, 0.5F, 0.5F);
}
@ -57,14 +57,16 @@
-
- for (var15 = 0; var15 <= 1; ++var15)
- {
- var16 = var10.getItem().getIconFromDamageForRenderPass(var10.getItemDamage(), var15);
+ this.loadTexture(Item.itemsList[var10.itemID].getTextureFile());
+
+ for (var15 = 0; var15 < var10.getItem().getRenderPasses(var10.getItemDamage()); ++var15)
+ {
+ this.random.setSeed(187L); //Fixes Vanilla bug where layers would not render aligns properly.
var16 = var10.getItem().getIconFromDamageForRenderPass(var10.getItemDamage(), var15);
+ var16 = var10.getItem().getIconFromItemStackForMultiplePasses(var10, var15);
var17 = 1.0F;
if (this.field_77024_a)
@@ -155,14 +161,7 @@
var15 = var10.getIconIndex();
@ -95,19 +97,23 @@
GL11.glPushMatrix();
GL11.glTranslatef((float)(par4 - 2), (float)(par5 + 3), -3.0F + this.zLevel);
GL11.glScalef(10.0F, 10.0F, 10.0F);
@@ -265,9 +264,9 @@
@@ -265,11 +264,11 @@
if (Item.itemsList[var6].requiresMultipleRenderPasses())
{
GL11.glDisable(GL11.GL_LIGHTING);
- par2RenderEngine.bindTexture(par2RenderEngine.getTexture("/gui/items.png"));
-
- for (var9 = 0; var9 <= 1; ++var9)
- {
- var10 = Item.itemsList[var6].getIconFromDamageForRenderPass(var7, var9);
+ par2RenderEngine.bindTexture(par2RenderEngine.getTexture(Item.itemsList[var6].getTextureFile()));
+
+ for (var9 = 0; var9 < Item.itemsList[var6].getRenderPasses(var7); ++var9)
{
var10 = Item.itemsList[var6].getIconFromDamageForRenderPass(var7, var9);
+ {
+ var10 = Item.itemsList[var6].getIconFromItemStackForMultiplePasses(par3ItemStack, var9);
int var11 = Item.itemsList[var6].getColorFromItemStack(par3ItemStack, var9);
var12 = (float)(var11 >> 16 & 255) / 255.0F;
var13 = (float)(var11 >> 8 & 255) / 255.0F;
@@ -289,14 +288,7 @@
{
GL11.glDisable(GL11.GL_LIGHTING);