Remove the single use interface ITickingArmor, and apply to Item directly.
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parent
40a3660c93
commit
afea4fce1d
3 changed files with 18 additions and 27 deletions
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@ -1,15 +0,0 @@
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package net.minecraftforge.common;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.world.World;
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/**
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* A simple interface to receive ticks from armor items when placed in armor slots.
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*
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* @author cpw
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*
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*/
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public interface ITickingArmor {
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void onArmorTickUpdate(World worldObj, EntityPlayer player, ItemStack itemStack);
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}
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@ -1,23 +1,15 @@
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--- ../src_base/minecraft/net/minecraft/entity/player/InventoryPlayer.java
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+++ ../src_work/minecraft/net/minecraft/entity/player/InventoryPlayer.java
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@@ -10,6 +10,7 @@
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagList;
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+import net.minecraftforge.common.ITickingArmor;
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public class InventoryPlayer implements IInventory
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{
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@@ -337,6 +338,14 @@
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@@ -337,6 +337,14 @@
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this.mainInventory[var1].updateAnimation(this.player.worldObj, this.player, var1, this.currentItem == var1);
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}
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}
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+
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+ for (int i = 0; i < this.armorInventory.length; i++)
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+ {
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+ if (this.armorInventory[i] != null && this.armorInventory[i].getItem() instanceof ITickingArmor)
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+ if (this.armorInventory[i] != null)
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+ {
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+ ((ITickingArmor)this.armorInventory[i].getItem()).onArmorTickUpdate(this.player.worldObj, this.player, this.armorInventory[i]);
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+ this.armorInventory[i].getItem().onArmorTickUpdate(this.player.worldObj, this.player, this.armorInventory[i]);
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+ }
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+ }
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}
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@ -57,7 +57,7 @@
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Vec3 var23 = var13.addVector((double)var18 * var21, (double)var17 * var21, (double)var20 * var21);
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return par1World.rayTraceBlocks_do_do(var13, var23, par3, !par3);
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}
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@@ -701,4 +716,304 @@
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@@ -701,4 +716,318 @@
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{
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StatList.initStats();
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}
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@ -361,4 +361,18 @@
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+ {
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+ return false;
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+ }
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+
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+
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+ /**
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+ * Called to tick armor in the armor slot. Override to do something
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+ *
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+ * @param world
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+ * @param player
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+ * @param itemStack
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+ */
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+ public void onArmorTickUpdate(World world, EntityPlayer player, ItemStack itemStack)
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+ {
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+
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+ }
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+
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}
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