Add some of the model subsystem to the server. The part that doesn't require openGL. This allows for systems that dual models as collision/selection boxes etc.

This commit is contained in:
Chicken Bones 2012-10-01 11:10:09 +10:00
parent 92923a3521
commit 7208c2c059
5 changed files with 92 additions and 0 deletions

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@ -0,0 +1,10 @@
--- ../src_base/minecraft/net/minecraft/src/ModelBase.java
+++ ../src_work/minecraft/net/minecraft/src/ModelBase.java
@@ -7,7 +7,6 @@
import java.util.List;
import java.util.Map;
-@SideOnly(Side.CLIENT)
public abstract class ModelBase
{
public float onGround;

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@ -0,0 +1,18 @@
--- ../src_base/minecraft/net/minecraft/src/ModelBox.java
+++ ../src_work/minecraft/net/minecraft/src/ModelBox.java
@@ -3,7 +3,6 @@
import cpw.mods.fml.common.Side;
import cpw.mods.fml.common.asm.SideOnly;
-@SideOnly(Side.CLIENT)
public class ModelBox
{
/**
@@ -99,6 +98,7 @@
/**
* Draw the six sided box defined by this ModelBox
*/
+ @SideOnly(Side.CLIENT)
public void render(Tessellator par1Tessellator, float par2)
{
TexturedQuad[] var3 = this.quadList;

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@ -0,0 +1,44 @@
--- ../src_base/minecraft/net/minecraft/src/ModelRenderer.java
+++ ../src_work/minecraft/net/minecraft/src/ModelRenderer.java
@@ -7,7 +7,6 @@
import java.util.List;
import org.lwjgl.opengl.GL11;
-@SideOnly(Side.CLIENT)
public class ModelRenderer
{
/** The size of the texture file's width in pixels. */
@@ -117,7 +116,8 @@
this.rotationPointY = par2;
this.rotationPointZ = par3;
}
-
+
+ @SideOnly(Side.CLIENT)
public void render(float par1)
{
if (!this.isHidden)
@@ -207,6 +207,7 @@
}
}
+ @SideOnly(Side.CLIENT)
public void renderWithRotation(float par1)
{
if (!this.isHidden)
@@ -245,6 +246,7 @@
/**
* Allows the changing of Angles after a box has been rendered
*/
+ @SideOnly(Side.CLIENT)
public void postRender(float par1)
{
if (!this.isHidden)
@@ -289,6 +291,7 @@
/**
* Compiles a GL display list for this model
*/
+ @SideOnly(Side.CLIENT)
private void compileDisplayList(float par1)
{
this.displayList = GLAllocation.generateDisplayLists(1);

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@ -0,0 +1,10 @@
--- ../src_base/minecraft/net/minecraft/src/PositionTextureVertex.java
+++ ../src_work/minecraft/net/minecraft/src/PositionTextureVertex.java
@@ -3,7 +3,6 @@
import cpw.mods.fml.common.Side;
import cpw.mods.fml.common.asm.SideOnly;
-@SideOnly(Side.CLIENT)
public class PositionTextureVertex
{
public Vec3 vector3D;

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@ -0,0 +1,10 @@
--- ../src_base/minecraft/net/minecraft/src/TexturedQuad.java
+++ ../src_work/minecraft/net/minecraft/src/TexturedQuad.java
@@ -3,7 +3,6 @@
import cpw.mods.fml.common.Side;
import cpw.mods.fml.common.asm.SideOnly;
-@SideOnly(Side.CLIENT)
public class TexturedQuad
{
public PositionTextureVertex[] vertexPositions;