Fix placing torches and the like on inverted woden slabs.
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c4852b02c3
commit
437d83e9b3
3 changed files with 3 additions and 3 deletions
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@ -167,7 +167,7 @@
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+ public boolean isBlockSolidOnSide(World world, int x, int y, int z, ForgeDirection side)
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+ {
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+ int meta = world.getBlockMetadata(x, y, z);
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+ if (this instanceof BlockStep)
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+ if (this instanceof BlockHalfSlab)
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+ {
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+ return (((meta & 8) == 8 && (side == UP)) || isOpaqueCube());
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+ }
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@ -22,8 +22,8 @@
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float var10 = 1.0F;
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float var11 = 0.8F;
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@@ -1959,7 +1960,7 @@
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double var28;
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double var30;
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double var32;
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- if (!this.blockAccess.doesBlockHaveSolidTopSurface(par2, par3 - 1, par4) && !Block.fire.canBlockCatchFire(this.blockAccess, par2, par3 - 1, par4))
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+ if (!this.blockAccess.doesBlockHaveSolidTopSurface(par2, par3 - 1, par4) && !Block.fire.canBlockCatchFire(this.blockAccess, par2, par3 - 1, par4, UP))
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@ -76,8 +76,8 @@
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if (this.field_77024_a)
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{
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@@ -192,9 +191,9 @@
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float var11;
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float var12;
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float var16;
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- if (par3 < 256 && RenderBlocks.renderItemIn3d(Block.blocksList[par3].getRenderType()))
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- {
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