Fix binding the texture for multiple render passes. Thanks mdiyo! Closes #320
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1 changed files with 3 additions and 2 deletions
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@ -90,10 +90,11 @@
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- this.loadTexture("/gui/items.png");
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-
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- for (var15 = 0; var15 <= 1; ++var15)
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+ this.loadTexture(Item.itemsList[var10.itemID].getTextureFile());
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- {
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+
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+ for (var15 = 0; var15 <= var10.getItem().getRenderPasses(var10.getItemDamage()); ++var15)
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{
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+ {
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+ this.loadTexture(Item.itemsList[var10.itemID].getTextureFile());
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this.random.setSeed(187L);
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- var16 = var10.getItem().getIconFromDamageForRenderPass(var10.getItemDamage(), var15);
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+ var16 = var10.getItem().getIconIndex(var10, var15);
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