Use nanoTime instead of currentTimeMillis for potential performance increase.

This commit is contained in:
LexManos 2012-12-25 22:23:23 -08:00
parent 91c8ca5379
commit a042453690

View file

@ -81,16 +81,18 @@
+ doneChunks.clear();
+ }
+
+ final long time = -System.currentTimeMillis();
+ final long startTime = System.nanoTime();
while (var3.hasNext())
{
@@ -308,14 +331,16 @@
@@ -308,14 +331,18 @@
Chunk var7 = this.getChunkFromChunkCoords(var4.chunkXPos, var4.chunkZPos);
this.moodSoundAndLightCheck(var5, var6, var7);
this.theProfiler.endStartSection("tickChunk");
- var7.updateSkylight();
+ if (System.currentTimeMillis() + time <= 4 && doneChunks.add(var4)) { //Limits and evenly distributes the lighting update time
+ //Limits and evenly distributes the lighting update time
+ if (startTime - System.nanoTime() <= 4000000 && doneChunks.add(var4))
+ {
+ var7.updateSkylight();
+ }
this.theProfiler.endStartSection("thunder");
@ -104,7 +106,7 @@
{
this.updateLCG = this.updateLCG * 3 + 1013904223;
var8 = this.updateLCG >> 2;
@@ -332,7 +357,7 @@
@@ -332,7 +359,7 @@
this.theProfiler.endStartSection("iceandsnow");
int var13;
@ -113,7 +115,7 @@
{
this.updateLCG = this.updateLCG * 3 + 1013904223;
var8 = this.updateLCG >> 2;
@@ -411,7 +436,8 @@
@@ -411,7 +438,8 @@
public void func_82740_a(int par1, int par2, int par3, int par4, int par5, int par6)
{
NextTickListEntry var7 = new NextTickListEntry(par1, par2, par3, par4);
@ -123,7 +125,7 @@
if (this.scheduledUpdatesAreImmediate && par4 > 0)
{
@@ -473,7 +499,7 @@
@@ -473,7 +501,7 @@
*/
public void updateEntities()
{
@ -132,7 +134,7 @@
{
if (this.updateEntityTick++ >= 1200)
{
@@ -525,7 +551,8 @@
@@ -525,7 +553,8 @@
this.pendingTickListEntries.remove(var4);
this.field_73064_N.remove(var4);
@ -142,7 +144,7 @@
if (this.checkChunksExist(var4.xCoord - var5, var4.yCoord - var5, var4.zCoord - var5, var4.xCoord + var5, var4.yCoord + var5, var4.zCoord + var5))
{
@@ -644,16 +671,28 @@
@@ -644,16 +673,28 @@
{
ArrayList var7 = new ArrayList();
@ -181,7 +183,7 @@
return var7;
}
@@ -661,6 +700,11 @@
@@ -661,6 +702,11 @@
* Called when checking if a certain block can be mined or not. The 'spawn safe zone' check is located here.
*/
public boolean canMineBlock(EntityPlayer par1EntityPlayer, int par2, int par3, int par4)
@ -193,7 +195,7 @@
{
int var5 = MathHelper.abs_int(par2 - this.worldInfo.getSpawnX());
int var6 = MathHelper.abs_int(par4 - this.worldInfo.getSpawnZ());
@@ -670,7 +714,7 @@
@@ -670,7 +716,7 @@
var6 = var5;
}
@ -202,7 +204,7 @@
}
protected void initialize(WorldSettings par1WorldSettings)
@@ -753,7 +797,7 @@
@@ -753,7 +799,7 @@
*/
protected void createBonusChest()
{
@ -211,7 +213,7 @@
for (int var2 = 0; var2 < 10; ++var2)
{
@@ -796,6 +840,7 @@
@@ -796,6 +842,7 @@
}
this.chunkProvider.saveChunks(par1, par2IProgressUpdate);
@ -219,7 +221,7 @@
}
}
@@ -807,6 +852,7 @@
@@ -807,6 +854,7 @@
this.checkSessionLock();
this.saveHandler.saveWorldInfoWithPlayer(this.worldInfo, this.mcServer.getConfigurationManager().getTagsFromLastWrite());
this.mapStorage.saveAllData();
@ -227,7 +229,7 @@
}
/**
@@ -1029,4 +1075,9 @@
@@ -1029,4 +1077,9 @@
{
return this.field_85177_Q;
}