LexManos
1e053298be
Fix the particle renderer not setting GL state between each type. MC-168672
2020-01-02 19:02:42 -08:00
David Quintana
ca031ca33f
Fix CompositeModel not respecting "display" transforms.
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Remove leftovers from discarded feature.
2020-01-02 06:21:43 +01:00
David Quintana
ecb56054bc
Allow model jsons to override the material library used by OBJ models.
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Fix model loader test mod resources.
Update licenses.
2020-01-01 17:15:49 +01:00
tterrag
53747b0cb5
Apply baked-in lightmap data to rendering
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- Fix ForgeHooksClient.fillNormal injecting data to lightmap
- Fix OBJModel not filling lightmap data
- Fix NewModelLoaderTest blockitem not linking with block
2019-12-30 16:12:14 -05:00
David Quintana
e1b0a8c153
Fix LightUtil.unpack to set the 4th component to 1 when expanding an xyz position into a 4-component vector.
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Add TRSRTransformer test mod.
Fix signature of the bindTileEntityRenderer method, to account for covariance.
2019-12-29 17:16:27 +01:00
David Quintana
fc189c9aaf
More model/rendering fixes:
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- Breaking change: Change ClientRegistry.bindTileEntityRenderer to a factory, so mods don't have to manually specify the dispatcher.
- Breaking change: Delete obsolete SimpleModelState (the class was duplicated by mistake, see SimpleModelTransform) and ICustomModelState (part of the old loader API).
- Breaking change: Rename getTextureDependencies to getTextures, for consistency.
- Reinstate the getRenderLayer method, fixed appropriately to return the new RenderType value.
- Fix OBJ loader applying the model transform in the wrong reference frame.
- Fix vanilla bug in TransformationMatrix#func_227986_a_
- Fix QuadTransformer logic.
- Added new method to IModelConfiguration to retrieve the owner IUnbakedModel, needed in order to construct ItemOverrideLists when baking custom models.
- Reintroduce multi-layer model through the new model loader system.
2019-12-29 02:13:58 +01:00
David Quintana
e8ce61d4cd
New batch of Model/rendering fixes:
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- PerspectiveMapWrapper did not pass IModelData through to the wrapped model.
- CompositeModel did not store the returned textures from getTextureDependencies.
- VertexFormat used COLOR instead of UV to detect UV presence.
- QuadTransformer would crash due to index out of bounds.
- Small cleanup of TransformationHelper
2019-12-24 13:12:38 +01:00
David Quintana
ac61018806
Fix obj models having all faces in the same mesh, breaking material assignments and visibility in the process.
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Reintroduce lost patch from the model loader, which would cause the custom values to be missing from generated models.
2019-12-20 18:14:09 +01:00
tterrag
18e97a487d
Fix diffuse lighting being baked into models, fixes dark items
2019-12-19 23:13:28 -05:00
David Quintana
c3b1f47754
Fix item quads not using the existing vertex color when applying tint colors.
2019-12-20 04:50:40 +01:00
David Quintana
503d277033
Fix bucket model. Some mask textures were not added to the repository, and the bucket override generation was broken.
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Fix OBJ loading crash due to a float value being parsed as int.
Fixes 6377
2019-12-20 02:44:27 +01:00
bl4ckscor3
40de19f16e
Fix game crashing when modded entities are present ( #6364 )
2019-12-19 00:56:01 -05:00
ichttt
83ebdcd8f2
Fix warning screen about missing minecraft registry entries ( #6363 )
2019-12-18 21:02:20 -08:00
Richard Freimer
47a1f7529a
Fix capabilities becoming inaccessible on returning from end ( #6368 )
2019-12-18 20:40:36 -08:00
ichttt
747cb0f151
Some code cleanup for 1.15 ( #6362 )
2019-12-18 20:39:41 -08:00
tterrag
30b530836a
Fix MainMenuScreen patch
2019-12-17 21:10:49 -05:00
tterrag
49596dcacc
Mod list GUI detail pass
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- Make padding consistent on all elements
- Properly horizontally center the "Search" text
- Update and resize forge/mcp logos
- Enable linear filtering on logo rendering by default
- Can be disabled with the "logoBlur" mods.toml property
2019-12-17 20:58:26 -05:00
ichttt
5df687dddc
Fix mod list screen ( #6367 )
2019-12-17 20:03:11 -05:00
David Quintana
599a754b60
Fix items in ground being too small, we were applying perspectives twice.
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Restore forge patch and fix a tiny mistake in it.
2019-12-18 00:46:29 +01:00
Tobias Hotz
eaac0c17a4
Fix keybinds not loading/saving correctly
2019-12-17 18:30:51 -05:00
tterrag
faaebe7a07
Remove uvlock hook, fixes broken stair/fence/etc models
2019-12-17 17:37:39 -05:00
tterrag
6256ba336e
Update fallback spec version
2019-12-17 17:15:09 -05:00
tterrag
5987d917b8
Update to 1.15.1
2019-12-17 14:37:34 -05:00
David Quintana
738abbb360
Finish converting the code from javax.vecmath to the vanilla vector classes. Forge is now vecmath-free!
2019-12-17 19:14:52 +01:00
tterrag
1558362583
Remove deprecations
2019-12-17 04:50:13 -05:00
tterrag
5b67354e24
Fix incorrect item lighting
2019-12-16 23:46:45 -05:00
tterrag
dec91dec68
Revert fluid change to use Material, fixes server crash
2019-12-16 23:22:13 -05:00
LexManos
1933d05e36
Update to 1.15
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Due to the massive rendering changes, certain features, such as emissive item rendering and the forge block rendering/lighting pipeline are currently disabled.
Co-authored-by: David Quintana <gigaherz@gmail.com>
Co-authored-by: tterrag <tterrag1098@gmail.com>
Co-authored-by: Unnoen <theunnoen@gmail.com>
2019-12-17 03:38:12 +01:00
King Lemming
9e5ecaaf75
Added a couple of raytraceresult.getType() != MISS checks in places where they were absent. This corrects a couple of vanilla oversights and also greatly reduces Forge bus event spam for arrows and llama spit. ( #6355 )
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Signed-off-by: King Lemming <kinglemming@gmail.com>
2019-12-15 14:39:41 -08:00
Luke Tonon
3701ec06d0
Restored canRiderInteract boolean in IForgeEntity ( #6347 )
2019-12-10 11:56:07 -08:00
Daniël Goossens
5d0fb2967c
Split DrawBlockHighlightEvent into subevents to make usage clearer, addresses #2190 ( #6269 )
2019-12-10 11:46:01 -08:00
tterrag
5c88451f6f
Allow classpath locator to discover jars via FMLModType attribute
2019-12-05 22:56:05 -05:00
cpw
cfc53c939e
Tidy up some output and also add libraries from the modfile detection into the transforming classloader.
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-12-05 22:47:39 -05:00
tterrag
3ba78225c3
Fix swapped yaw/pitch in camera setup event
2019-12-02 19:10:59 -05:00
liach
d8e6181058
Restore camera setup render event ( #6335 )
2019-12-02 14:54:46 -08:00
DaemonUmbra
bb4e78da90
Fixed invocation of Vanilla spawn logic ( #6334 )
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Forge's replacement of the Vanilla logic gets inverted, so the Vanilla logic inside that replacement must be inverted to correct for this.
(Fixes #6332 )
2019-12-02 14:54:00 -08:00
bl4ckscor3
4dd32d6f72
Add item tag 'beacon_payment' for items that can activate a beacon ( #6328 )
2019-12-02 14:52:45 -08:00
Luke Tonon
68b0075fe6
Added FENCES_WOODEN and FENCE_GATES_WOODEN tags as fuels in AbstractFurnaceTileEntity ( #6327 )
2019-12-02 14:36:30 -08:00
Paul Becker
f9686cf098
New SleepFinishedTimeEvent allowing control of world time when waking up. ( #6043 )
2019-12-02 14:08:14 -08:00
tterrag
ca28877fd5
Fix EntityLootTables not calling addTables
2019-11-25 01:49:24 -05:00
tterrag
c18d26c7d8
Make EntityLootTables reusable for modders
2019-11-25 01:03:24 -05:00
nikita488
241db39cea
Fix emissive items not working
2019-11-24 19:08:46 -05:00
cpw
31da9a4878
Fix the hang on startup problem when windows' broken device enumeration
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causes a huge glfwInit slowdown. Log a message too when this is detected.
See https://github.com/glfw/glfw/issues/1284 , https://stackoverflow.com/questions/10967795/directinput8-enumdevices-sometimes-painfully-slow ,
https://discourse.libsdl.org/t/win-10-initing-joystick-causes-45s-hang-in-sdl-dinput-joystickdetect/23293
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-11-23 15:37:56 -05:00
Richard Freimer
0e65f20f22
Add hooks to make it easier to add custom TNT blocks ( #6290 )
2019-11-20 19:19:34 -08:00
DaemonUmbra
d8d70e8b35
Add tags supports_beacon and supports_conduit and modify Beacon and Conduit to use these tags ( #6266 )
2019-11-20 19:15:13 -08:00
bl4ckscor3
5d62261082
Fix RawMouseEvent not being cancelable ( #6310 )
2019-11-12 15:12:25 -08:00
Richard Freimer
a72b774acf
Fix DyeColor referencing incorrect Tag path. Fixes #6301 ( #6303 )
2019-11-12 15:11:43 -08:00
DaemonUmbra
b1042f2c3c
Modify StonecutterContainer to allow shift-click insertion of any block with a valid recipe rather than limiting to blocks in an Immutable List ( #6268 )
2019-11-12 15:10:52 -08:00
tterrag
124c78b926
Fix #6305 lighting optimization using the wrong method
2019-11-07 16:56:54 -05:00
tterrag
7332bf91d5
Add support for modded warm ocean biomes in bonemeal code
2019-11-07 10:39:33 -05:00