Commit graph

1334 commits

Author SHA1 Message Date
Christian
10f1028a8f Updated FML:
MinecraftForge/FML@cfda7fc738 Fix URL for MCP
MinecraftForge/FML@781c681216 Some fixups for scala compilation in MCP. Scala should now be compilable and reobfuscatable with srgnames in MCP.
2013-04-23 07:41:45 -04:00
Christian
95c144dcf0 Updated FML:
MinecraftForge/FML@dcf069ca52 Attempt to reduce lines on the screen for id mismatch. Hopefully prevents game crashes.
MinecraftForge/FML@58ba24add2 Fix possible NPEs in GameData
2013-04-22 21:15:04 -04:00
Christian
6e2d06c950 Add forge/FML data to the f3 screen. 2013-04-21 16:54:11 -04:00
Christian
de8a4c8855 Updated FML:
MinecraftForge/FML@a3b5eaacfd Fix a small modloader compatibility derp: closes #222
MinecraftForge/FML@677a6e578e Fix scala supporting SidedProxy. It should work now.
MinecraftForge/FML@334a76de75 Update FMLDeobfuscatingRemapper.java
MinecraftForge/FML@42f1d87955 Merge pull request #224 from Glought/master
MinecraftForge/FML@2dcabe0123 Add a to string to fmlmodcontainer: should mean less derpy cyclic dependency data
MinecraftForge/FML@11ac46daeb Fixing the GameRegistry. Now it is possible to register a Block with a BlockItem using following code: MyBlock myBlock = new MyBlock(); GameRegistry.registerBlock(myBlock, MyBlockItem.class, "myBlock"); where MyBlockItem class has one constructor with signature: public MyBlockItem(int id, Block block)
MinecraftForge/FML@c3fda11d10 Merge pull request #225 from MarcinSc/master
2013-04-21 16:43:24 -04:00
LexManos
c0d7e23c8d Merge remote-tracking branch 'refs/remotes/origin/GuiIngame'
Conflicts:
	patches/minecraft/net/minecraft/client/Minecraft.java.patch
2013-04-21 10:42:17 -07:00
LexManos
960eaf99ef Allow spawning of Bonemeal particles even if block is not set. 2013-04-21 00:15:02 -07:00
LexManos
c998db6a86 Restore world unload event for client worlds Closes #531 2013-04-20 11:25:16 -07:00
LexManos
06727b965e Fix replaceable checks to work on blocks with a non-replacable material, Closes #532 2013-04-20 11:19:05 -07:00
LexManos
13ff75bd9c Fix the BLOCK_3D render helper for items that aren't an instance of ItemBlock Closes #533 2013-04-20 11:12:35 -07:00
LexManos
2d84dcd44e Fix logic issue in CrashReportCategory patch, blame Jadedcat for sloppy quick patch. 2013-04-19 22:08:07 -07:00
LexManos
74742fd12f Merge pull request #530 from Azanor/master
Fix for BiomeDictionary.getTypesForBiome throwing a ClassCastException when called.
2013-04-19 10:52:30 -07:00
Azanor
4b2aca2124 getBiomesForType will cause the same problem 2013-04-19 14:29:07 +03:00
Azanor
09dd117d1d Fix for ClassCastException when attempting to fetch Biome types from BiomeDictionary
Attempting to fetch the BiomeDictionary types linked to a biome throws a ClassCastException. This fixes that
2013-04-19 14:08:53 +03:00
Christian
cf90eb37f7 Simple block recolouring API: closes #525
Fix up documentation on "rotation" API: it is up to the mod to decide interpretation of "rotation" for the mod/block.
2013-04-18 17:21:26 -04:00
Christian
cb9e944257 Updated FML:
MinecraftForge/FML@b3d4ea05ec Fix possible NPE in findItemStack, closes #218
2013-04-18 16:39:11 -04:00
LexManos
cb4a073f5d Adds a field to the player for maximum health. Player.dat additions are present, getMaxHealth() needs a magic number for spawning. Closes #527 2013-04-17 19:16:34 -07:00
LexManos
a0891d74a0 Fix return value of EnchantPower hook, closes #518 2013-04-17 19:08:50 -07:00
LexManos
11115d5f3a Forge now takes control of GuiIngame's renderGameOverlay, and spits out a ton of events to give modders control of how the screen is rendered.
Inital draft for community feedback.
2013-04-17 18:55:06 -07:00
LexManos
d3a2243799 New hook to allow Items to render Helmet overlays like pumpkins do. 2013-04-17 14:03:59 -07:00
Christian
718e9b3756 Updated FML:
MinecraftForge/FML@394f424185 Fix to output versions in crash logs
MinecraftForge/FML@8f35adca7a Use more expressive language when a version specifier is a simple unbounded above condition
2013-04-16 13:57:46 -04:00
Christian
588bc8c865 Updated FML:
MinecraftForge/FML@5673c1dd29 Add srgname to registerTileEntityWithAlternatives
MinecraftForge/FML@7aea09f4ca Add type info to properly deobfuscate overloaded fields. Fixes #210.
MinecraftForge/FML@edffd04ed2 Add in some caching of the read field descriptions for efficiency
MinecraftForge/FML@0daf1a6df4 Merge branch 'agaricusb-fix-deobf-field'
MinecraftForge/FML@ada52078c7 Merge pull request #216 from agaricusb/add-srgname
2013-04-15 19:06:41 -04:00
LexManos
4bd7d4f3d9 Merge pull request #521 from ProgrammerHero/master
Fixed a bug that prevented proper lava generation near bedrock
2013-04-15 10:17:01 -07:00
ProgrammerHero
add399284b fixed a bug that prevented proper lava generation near bedrock 2013-04-15 10:14:16 -03:00
LexManos
560931a14a Fix AIOOB in crash report stack trimming. 2013-04-14 21:42:13 -07:00
LexManos
5cdc45b6da Merge pull request #515 from pahimar/master
Fixes parsing faces for faces that do not have texture coordinate data
2013-04-12 14:10:06 -07:00
pahimar
46eeadf3a2 Missed a bit 2013-04-12 16:05:56 -04:00
pahimar
6bb839e13c Fix a derp in that we provision the various arrays for a face, even if we are not going to parse data into it. Solves NPEs for when obj models that don't have texture coordinates attempt to render. 2013-04-12 15:57:59 -04:00
LexManos
3818ffdf56 Cave and Ravine gen will now take into account the Biomes top and foller block, allowing them to break the surface in modded biomes. Beaches, MushroomIslands and Deserts are exempt from this check to preserve vanilla world gen functionality. Closes #491 2013-04-11 11:39:23 -07:00
Christian
a09c5ad484 Fix offset in AdvancedModelLoader. *doh* 2013-04-10 20:27:29 -04:00
LexManos
cb67c72cd7 Added a small method in the Block.java to specify the amount of enchanting power it can supply to an enchanting table. Closes #508 2013-04-10 16:56:31 -07:00
LexManos
b66d3b6b0f Added NBT data to liquid stacks. Closes #501 2013-04-10 16:44:31 -07:00
LexManos
969cd4e762 Add Item 'swing' callback for use when playing the arm swing animation. Closes #505 2013-04-10 16:33:16 -07:00
LexManos
395c537f2c Item callback for EntityItem update tick. Closes #426 2013-04-10 16:06:07 -07:00
Christian
02a0824716 Delete sneaky extra file 2013-04-10 18:39:47 -04:00
Christian
1ae7fa0080 Add in a generic factory interface, allowing for additional model support
to be added at runtime.
2013-04-10 18:30:25 -04:00
pahimar
d4b71ef964 More interface work 2013-04-10 18:30:25 -04:00
pahimar
091c4ab6ac Adding interface for other custom model format importers to implement 2013-04-10 18:30:25 -04:00
pahimar
09fee09a01 Switch out String.matches in favour of Pattern/Matcher usage, and a tad more documentation.
Fixed a bug in texture coordinate parsing (can have 2-3 values per entry, instead of the 3-4 I had before)
2013-04-10 18:30:25 -04:00
pahimar
46e53fb461 Wavefront object importer. Imports Wavefront object and offers some simple render methods for rendering the models in game. Modders have complete access to all the data in the model to write their own rendering related code as well. 2013-04-10 18:30:25 -04:00
Christian
7c6468a9ea Update MCP names to recent published names
Updated FML:
MinecraftForge/FML@1774e2bf30 MCP names update
2013-04-10 18:30:25 -04:00
LexManos
77f6d9eeab Re-add and mark deprecated the old signature for ForgeHooksClient.getArmorTexture. 2013-04-10 18:30:25 -04:00
Christian
1490479bd6 Deprecate preloadTexture, make it a no-op. Should stop derpiness with new
texturing system performance tweaks.
2013-04-10 18:30:25 -04:00
LexManos
460eefab49 Updated FML: MinecraftForge/FML@4836b3272a Re-worked the Texture patches, optifine helper function, and re-added support fo
r dynamically rotating the texture for mod authors who do things horribly wrong.
2013-04-10 18:30:25 -04:00
Christian
dd720bbb5c Updated FML:
MinecraftForge/FML@a31607ae7d Fix compilation derp, and clean up rotation helper.
2013-04-10 18:30:25 -04:00
Christian
cefcd8aee6 Fix performance of texture uploads
Updated FML:
MinecraftForge/FML@00c7883088 Very significant improvement in performance by using glSubImage to upload data. Inspired by frequent complaints about performance of hires texture packs. They probably still need a beefy system but should work. Hopefully I can figure out why the subImage GL side copy isn't working properly for an even more significant speed boost. But this gets things started.
MinecraftForge/FML@57ad221cc6 And add the patches *sigh*
2013-04-10 18:30:25 -04:00
LexManos
f755fb2ebb Optimize Texture loops a bit for non-rotated textures. Should help the FPS loss on higher resolution texture packs. If it becomes a major issue we may have to look into a more optimized animation system.
https://mojang.atlassian.net/browse/MC-13206
2013-04-10 18:30:24 -04:00
LexManos
dc047fcb7a Small bugfix in Stitcher that was preventing ti from fully filling the possible texture space. Should lower the amount of empty space in textures. 2013-04-10 18:30:24 -04:00
LexManos
2de6f297e1 Small optimization for usages of Minecraft.getGLMaximumTextureSize(), only need to calculate it once. 2013-04-10 18:30:24 -04:00
LexManos
9e35cdfa33 Fix scoreboard saving bug caused by our fix of vanilla map saves. 2013-04-10 18:30:24 -04:00
LexManos
f05b27c27d Deprecate long dead interface that moved to FML. remvoe next MC version. 2013-04-10 18:30:24 -04:00