Small optimization for usages of Minecraft.getGLMaximumTextureSize(), only need to calculate it once.

This commit is contained in:
LexManos 2013-04-07 21:44:07 -07:00 committed by Christian
parent 9e35cdfa33
commit 2de6f297e1

View file

@ -167,3 +167,30 @@
if (flag)
{
@@ -2539,11 +2466,18 @@
par1PlayerUsageSnooper.addData("gl_max_texture_size", Integer.valueOf(getGLMaximumTextureSize()));
}
+ //Forge: Adds a optimization to the getGLMaximumTextureSize, only calculate it once.
+ private static int max_texture_size = -1;
/**
* Used in the usage snooper.
*/
public static int getGLMaximumTextureSize()
{
+ if (max_texture_size != -1)
+ {
+ return max_texture_size;
+ }
+
for (int i = 16384; i > 0; i >>= 1)
{
GL11.glTexImage2D(GL11.GL_PROXY_TEXTURE_2D, 0, GL11.GL_RGBA, i, i, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, (ByteBuffer)null);
@@ -2551,6 +2485,7 @@
if (j != 0)
{
+ max_texture_size = i;
return i;
}
}