Fix a derp in that we provision the various arrays for a face, even if we are not going to parse data into it. Solves NPEs for when obj models that don't have texture coordinates attempt to render.

This commit is contained in:
pahimar 2013-04-12 15:57:59 -04:00
parent 3818ffdf56
commit 6bb839e13c
2 changed files with 14 additions and 6 deletions

View file

@ -31,7 +31,7 @@ public class Face
float averageU = 0F;
float averageV = 0F;
if (textureCoordinates.length != 0)
if ((textureCoordinates != null) && (textureCoordinates.length != 0))
{
for (int i = 0; i < textureCoordinates.length; ++i)
{
@ -48,7 +48,7 @@ public class Face
for (int i = 0; i < vertices.length; ++i)
{
if (textureCoordinates.length != 0)
if ((textureCoordinates != null) && (textureCoordinates.length != 0))
{
offsetU = textureOffset;
offsetV = textureOffset;

View file

@ -341,13 +341,13 @@ public class WavefrontObject implements IModelCustom
}
}
face.vertices = new Vertex[tokens.length];
face.textureCoordinates = new TextureCoordinate[tokens.length];
face.vertexNormals = new Vertex[tokens.length];
// f v1/vt1/vn1 v2/vt2/vn2 v3/vt3/vn3 ...
if (isValidFace_V_VT_VN_Line(line))
{
face.vertices = new Vertex[tokens.length];
face.textureCoordinates = new TextureCoordinate[tokens.length];
face.vertexNormals = new Vertex[tokens.length];
for (int i = 0; i < tokens.length; ++i)
{
subTokens = tokens[i].split("/");
@ -362,6 +362,9 @@ public class WavefrontObject implements IModelCustom
// f v1/vt1 v2/vt2 v3/vt3 ...
else if (isValidFace_V_VT_Line(line))
{
face.vertices = new Vertex[tokens.length];
face.textureCoordinates = new TextureCoordinate[tokens.length];
for (int i = 0; i < tokens.length; ++i)
{
subTokens = tokens[i].split("/");
@ -375,6 +378,9 @@ public class WavefrontObject implements IModelCustom
// f v1//vn1 v2//vn2 v3//vn3 ...
else if (isValidFace_V_VN_Line(line))
{
face.vertices = new Vertex[tokens.length];
face.vertexNormals = new Vertex[tokens.length];
for (int i = 0; i < tokens.length; ++i)
{
subTokens = tokens[i].split("//");
@ -388,6 +394,8 @@ public class WavefrontObject implements IModelCustom
// f v1 v2 v3 ...
else if (isValidFace_V_Line(line))
{
face.vertices = new Vertex[tokens.length];
for (int i = 0; i < tokens.length; ++i)
{
face.vertices[i] = vertices.get(Integer.parseInt(tokens[i]) - 1);