Fix a derp in that we provision the various arrays for a face, even if we are not going to parse data into it. Solves NPEs for when obj models that don't have texture coordinates attempt to render.
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3818ffdf56
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6bb839e13c
2 changed files with 14 additions and 6 deletions
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@ -31,7 +31,7 @@ public class Face
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float averageU = 0F;
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float averageV = 0F;
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if (textureCoordinates.length != 0)
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if ((textureCoordinates != null) && (textureCoordinates.length != 0))
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{
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for (int i = 0; i < textureCoordinates.length; ++i)
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{
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@ -48,7 +48,7 @@ public class Face
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for (int i = 0; i < vertices.length; ++i)
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{
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if (textureCoordinates.length != 0)
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if ((textureCoordinates != null) && (textureCoordinates.length != 0))
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{
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offsetU = textureOffset;
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offsetV = textureOffset;
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@ -341,13 +341,13 @@ public class WavefrontObject implements IModelCustom
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}
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}
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face.vertices = new Vertex[tokens.length];
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face.textureCoordinates = new TextureCoordinate[tokens.length];
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face.vertexNormals = new Vertex[tokens.length];
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// f v1/vt1/vn1 v2/vt2/vn2 v3/vt3/vn3 ...
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if (isValidFace_V_VT_VN_Line(line))
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{
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face.vertices = new Vertex[tokens.length];
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face.textureCoordinates = new TextureCoordinate[tokens.length];
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face.vertexNormals = new Vertex[tokens.length];
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for (int i = 0; i < tokens.length; ++i)
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{
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subTokens = tokens[i].split("/");
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@ -362,6 +362,9 @@ public class WavefrontObject implements IModelCustom
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// f v1/vt1 v2/vt2 v3/vt3 ...
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else if (isValidFace_V_VT_Line(line))
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{
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face.vertices = new Vertex[tokens.length];
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face.textureCoordinates = new TextureCoordinate[tokens.length];
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for (int i = 0; i < tokens.length; ++i)
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{
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subTokens = tokens[i].split("/");
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@ -375,6 +378,9 @@ public class WavefrontObject implements IModelCustom
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// f v1//vn1 v2//vn2 v3//vn3 ...
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else if (isValidFace_V_VN_Line(line))
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{
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face.vertices = new Vertex[tokens.length];
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face.vertexNormals = new Vertex[tokens.length];
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for (int i = 0; i < tokens.length; ++i)
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{
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subTokens = tokens[i].split("//");
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@ -388,6 +394,8 @@ public class WavefrontObject implements IModelCustom
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// f v1 v2 v3 ...
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else if (isValidFace_V_Line(line))
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{
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face.vertices = new Vertex[tokens.length];
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for (int i = 0; i < tokens.length; ++i)
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{
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face.vertices[i] = vertices.get(Integer.parseInt(tokens[i]) - 1);
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