Allow spawning of Bonemeal particles even if block is not set.

This commit is contained in:
LexManos 2013-04-21 00:15:02 -07:00
parent c998db6a86
commit 960eaf99ef
1 changed files with 17 additions and 0 deletions

View File

@ -69,3 +69,20 @@
}
}
}
@@ -318,6 +337,16 @@
par0World.spawnParticle("happyVillager", (double)((float)par1 + itemRand.nextFloat()), (double)par2 + (double)itemRand.nextFloat() * block.getBlockBoundsMaxY(), (double)((float)par3 + itemRand.nextFloat()), d0, d1, d2);
}
}
+ else
+ {
+ for (int j1 = 0; j1 < par4; ++j1)
+ {
+ double d0 = itemRand.nextGaussian() * 0.02D;
+ double d1 = itemRand.nextGaussian() * 0.02D;
+ double d2 = itemRand.nextGaussian() * 0.02D;
+ par0World.spawnParticle("happyVillager", (double)((float)par1 + itemRand.nextFloat()), (double)par2 + (double)itemRand.nextFloat() * 1.0f, (double)((float)par3 + itemRand.nextFloat()), d0, d1, d2);
+ }
+ }
}
/**