Commit graph

288 commits

Author SHA1 Message Date
Michael Fabian 'Xaymar' Dirks
b1a35118ee encoder/ffmpeg/nvenc: Fix localization file order 2023-04-05 18:51:24 +02:00
Michael Fabian 'Xaymar' Dirks
e2efc01917 encoder/aom-av1: Add CPU Usage 10 2023-04-05 18:51:24 +02:00
Xaymar
c0b4e6b869 locale: New Crowdin updates (#657)
* New translations en-US.ini (Indonesian)
* New translations en-US.ini (Indonesian)
2023-04-05 18:51:24 +02:00
Radegast-FFXIV
998a72a882 examples: Add 'Bulge/Pinch', 'Wave' and 'ZigZag' 2023-04-05 18:51:24 +02:00
Xaymar
36d322e662 locale: New translations en-US.ini (Russian) (#647) 2023-04-05 18:51:22 +02:00
Michael Fabian 'Xaymar' Dirks
889fea6422 effects: Add standard effect file
There are a number of duplicate shader routines we should combine into a single shader to save disk space, and remove unexpected errors in one copy but not the other.
2023-04-05 18:51:22 +02:00
Xaymar
05343df585 locale: New Crowdin updates (#639)
* New translations en-US.ini (Italian)
* New translations en-US.ini (Turkish)
* New translations en-US.ini (Russian)
* New translations en-US.ini (German)
* New translations en-US.ini (Indonesian)
* New translations en-US.ini (Dutch)
* New translations en-US.ini (Russian)
* New translations en-US.ini (Spanish)
* New translations en-US.ini (French)
* New translations en-US.ini (Russian)
* New translations en-US.ini (Turkish)
* New translations en-US.ini (Russian)
* New translations en-US.ini (French)
* New translations en-US.ini (Spanish)
* New translations en-US.ini (German)
* New translations en-US.ini (Polish)
* New translations en-US.ini (Italian)
* New translations en-US.ini (Dutch)
* New translations en-US.ini (Italian)
* New translations en-US.ini (French)
* New translations en-US.ini (German)
2023-04-05 18:51:19 +02:00
Michael Fabian 'Xaymar' Dirks
0ff1e3145d locale: Adjust text to match reality 2023-04-05 18:51:18 +02:00
Xaymar
c9b84c583e locale: New Crowdin updates (#638)
* New translations en-US.ini (German)
* New translations en-US.ini (Spanish)
* New translations en-US.ini (Spanish)
* New translations en-US.ini (Italian)
* New translations en-US.ini (Russian)
* New translations en-US.ini (Spanish)
* New translations en-US.ini (German)
* New translations en-US.ini (Italian)
* New translations en-US.ini (German)
* New translations en-US.ini (Polish)
* New translations en-US.ini (Russian)
2023-04-05 18:51:18 +02:00
Michael Fabian 'Xaymar' Dirks
175dcc0669 locale: Fix incorrect key for provider 2023-04-05 18:51:18 +02:00
Xaymar
edebfa6a5f locale: New Crowdin updates (#635)
* New translations en-US.ini (Arabic)
* New translations en-US.ini (Bosnian)
* New translations en-US.ini (Bulgarian)
* New translations en-US.ini (Chinese Simplified)
* New translations en-US.ini (Chinese Traditional)
* New translations en-US.ini (Chinese Traditional, Hong Kong)
* New translations en-US.ini (Croatian)
* New translations en-US.ini (Czech)
* New translations en-US.ini (Danish)
* New translations en-US.ini (Dutch)
* New translations en-US.ini (English, Australia)
* New translations en-US.ini (English, Canada)
* New translations en-US.ini (English, United Kingdom)
* New translations en-US.ini (Estonian)
* New translations en-US.ini (Faroese)
* New translations en-US.ini (Finnish)
* New translations en-US.ini (French)
* New translations en-US.ini (German)
* New translations en-US.ini (Greek)
* New translations en-US.ini (Hebrew)
* New translations en-US.ini (Hungarian)
* New translations en-US.ini (Icelandic)
* New translations en-US.ini (Irish)
* New translations en-US.ini (Italian)
* New translations en-US.ini (Japanese)
* New translations en-US.ini (Korean)
* New translations en-US.ini (Mongolian)
* New translations en-US.ini (Norwegian)
* New translations en-US.ini (Polish)
* New translations en-US.ini (Portuguese)
* New translations en-US.ini (Portuguese, Brazilian)
* New translations en-US.ini (Romanian)
* New translations en-US.ini (Russian)
* New translations en-US.ini (Serbo-Croatian)
* New translations en-US.ini (Sinhala)
* New translations en-US.ini (Spanish)
* New translations en-US.ini (Swedish)
* New translations en-US.ini (Thai)
* New translations en-US.ini (Turkish)
* New translations en-US.ini (Ukrainian)
* New translations en-US.ini (Vietnamese)
2023-04-05 18:51:18 +02:00
Michael Fabian 'Xaymar' Dirks
247553fa74 filter/denoising: Add Denoising filter 2023-04-05 18:51:17 +02:00
Michael Fabian 'Xaymar' Dirks
843a76d1c6 filter/upscaling: 'Video Super-Resolution' -> 'Upscaling'
The previous name was too strict on what could be put into the effect, and would result in additional clutter in the Filter menu when we eventually decide to support other Upscaling methods than Super-Resolution networks.
2023-04-05 18:51:17 +02:00
Xaymar
62918f5462 locale: New Crowdin updates (#634) 2023-04-05 18:51:15 +02:00
Michael Fabian 'Xaymar' Dirks
9a4ab558c0 encoders/aom-av1: AV1 encoder based on libaom 2023-04-05 18:51:15 +02:00
Radegast-FFXIV
e24c283561 examples: Add Swirl shader (#618) 2023-04-05 18:51:14 +02:00
Michael Fabian 'Xaymar' Dirks
91c9df3097 project: Apply Coding Guidelines 2023-04-05 18:51:13 +02:00
Xaymar
041989df91 locale: New Crowdin updates (#607) 2023-04-05 18:51:13 +02:00
Xaymar
88dbc816c7 locale: New Crowdin updates (#601) 2023-04-05 18:51:13 +02:00
Xaymar
0ec413a2e5 locale: New Crowdin updates (#600)
* New translations en-US.ini (Korean)
2023-04-05 18:51:12 +02:00
Xaymar
db554c7fea locale: New translations (#594) 2023-04-05 18:51:12 +02:00
Carlos Baraza
d166a26d4c examples: Add rounded-rect Shader
Adapted from (https://github.com/Oncorporation/obs-shaderfilter/blob/master/data/examples/rounded_rect.shader) by @carlosbaraza.
2023-04-05 18:51:11 +02:00
Xaymar
32ce289148 locale: New Crowdin updates (#590) 2023-04-05 18:51:10 +02:00
Michael Fabian 'Xaymar' Dirks
bb03864664 filter/video-superresolution: Add Video Super-Resolution filter 2023-04-05 18:51:09 +02:00
Michael Fabian 'Xaymar' Dirks
9563754bfb examples: Add 'Colorize' Filter Shader 2023-04-05 18:51:04 +02:00
Michael Fabian 'Xaymar' Dirks
85cd74a0a2 examples: Add 'Vignette' Filter Shader 2023-04-05 18:51:04 +02:00
Michael Fabian 'Xaymar' Dirks
e0f896c02a examples: Add 'Repeat' Filter Shader 2023-04-05 18:51:04 +02:00
Michael Fabian 'Xaymar' Dirks
9f2035cb20 examples: Add 'Posterize' Filter Shader 2023-04-05 18:51:04 +02:00
Michael Fabian 'Xaymar' Dirks
a7b9e3d28f examples: Add 'Spin Blur' Transition Shader 2023-04-05 18:51:03 +02:00
Michael Fabian 'Xaymar' Dirks
2b62d9a587 examples: Add 'Gaussian Blur' Filter Shader 2023-04-05 18:51:03 +02:00
Xaymar
5d53246c1a locale: New Crowdin updates (#575) 2023-04-05 18:51:03 +02:00
Michael Fabian 'Xaymar' Dirks
a517514d37 gfx/blur: Fix type mismatch in OpenGL shaders 2023-04-05 18:51:03 +02:00
Xaymar
c25231fcb3 locale: New Crowdin updates (#558) 2023-04-05 18:51:02 +02:00
Michael Fabian 'Xaymar' Dirks
733b325f98 gfx/blur/dual-filtering: Clean up code
Cleans up the code slightly, without affecting actual functionality
2023-04-05 18:51:02 +02:00
Michael Fabian 'Xaymar' Dirks
011bee032a gfx/blur/gaussian: Fix Gaussian Kernel generation
While the previous method worked, it matches no other implementation including a reference implementation. The new implementation almost perfectly matches the reference implementation and uses oversampling to achieve the goal. This has the downside of limiting the blur size to just 64, but it is necessary in order to achieve correct results.

Fixes #573
2023-04-05 18:51:01 +02:00
Michael Fabian 'Xaymar' Dirks
5d4f88e614 gfx/blur: Reduce code duplication with shared file
A lot of the blur effects share quite a bit of code, which can be offloaded into a single include.
2023-04-05 18:51:01 +02:00
Michael Fabian 'Xaymar' Dirks
1fcd141f10 filter/blur: Don't pass bool as TEXCOORD1
Using a 'bool' as TEXCOORD1 is undefined behavior, so we should not abuse the intermediate shading storage like this.

Fixes #559
2023-04-05 18:51:01 +02:00
Michael Fabian 'Xaymar' Dirks
dbfd27860c filters/nv-face-tracking: Apply coding guidelines 2023-04-05 18:50:56 +02:00
Xaymar
aacbe53679 locale: New Crowdin updates (#556)
* New translations en-US.ini (Arabic)
* New translations en-US.ini (Chinese Simplified)
* New translations en-US.ini (Czech)
* New translations en-US.ini (Danish)
* New translations en-US.ini (Dutch)
* New translations en-US.ini (Estonian)
* New translations en-US.ini (Faroese)
* New translations en-US.ini (Finnish)
* New translations en-US.ini (French)
* New translations en-US.ini (German)
* New translations en-US.ini (Greek)
* New translations en-US.ini (Hebrew)
* New translations en-US.ini (Hungarian)
* New translations en-US.ini (Icelandic)
* New translations en-US.ini (Irish)
* New translations en-US.ini (Italian)
* New translations en-US.ini (Japanese)
* New translations en-US.ini (Korean)
* New translations en-US.ini (Mongolian)
* New translations en-US.ini (Norwegian)
* New translations en-US.ini (Polish)
* New translations en-US.ini (Portuguese)
* New translations en-US.ini (Portuguese, Brazilian)
* New translations en-US.ini (Romanian)
* New translations en-US.ini (Russian)
* New translations en-US.ini (Spanish)
* New translations en-US.ini (Thai)
* New translations en-US.ini (Turkish)
* New translations en-US.ini (Ukrainian)
* New translations en-US.ini (Vietnamese)
2023-04-05 18:50:54 +02:00
Xaymar
ffb8b3f319 locale: New Crowdin updates (#549) 2023-04-05 18:50:54 +02:00
Michael Fabian 'Xaymar' Dirks
b06ec71fa3 examples: Improve 'crt-scanlines.effect' 2023-03-28 13:11:22 +02:00
Michael Fabian 'Xaymar' Dirks
8fa1ffc95a examples: Improve 'crt-curvature.effect'
The code of this effect was quite dated and no longer up to my standards of coding, and lacking pretty much all comments that explain what things do. This meant that it was not a great example by default, and couldn't be used by new Effect creators as a reference.

Also the following settings were adjusted:
- 'Strength' now ranges from 0 to 200 %.
- 'Border Color' defaults to Opaque Black.
- 'Feathering' now ranges from 0 to 100 %.
2023-03-28 13:11:22 +02:00
Michael Fabian 'Xaymar' Dirks
d2df0fa24f examples: Add base effect for common functionality
Many shader examples share quite a bit of code, and the OBS Studio parser and GPU driver shader compiler actually get rid of unused code quite well. So we can simply share the code between many examples, which drastically improves the quality of the code.
2023-03-28 13:11:22 +02:00
Xaymar
84cff8235f locale: New Crowdin updates (#531)
* New translations en-US.ini (Turkish)
* New translations en-US.ini (Chinese Simplified)
* New translations en-US.ini (Romanian)
* New translations en-US.ini (German)
* New translations en-US.ini (Spanish)
* New translations en-US.ini (French)
2023-03-28 13:11:22 +02:00
Michael Fabian 'Xaymar' Dirks
d1747ff403 ui/about: Remove outdated entry roles 2023-03-28 13:11:21 +02:00
Michael Fabian 'Xaymar' Dirks
7e1c2ca80d filters/color-grading: Use explicit matrix initializer for GLSL support
Fixes #510
2023-03-28 13:11:21 +02:00
Xaymar
cbb8b9bae3 locale: New Crowdin updates (#521)
* New translations en-US.ini (Turkish)
* New translations en-US.ini (Korean)
* New translations en-US.ini (Sinhala)
* New translations en-US.ini (Chinese Simplified)
* New translations en-US.ini (Russian)
* New translations en-US.ini (Portuguese)
* New translations en-US.ini (Polish)
* New translations en-US.ini (Norwegian)
* New translations en-US.ini (Dutch)
* New translations en-US.ini (Japanese)
* New translations en-US.ini (Romanian)
* New translations en-US.ini (Italian)
* New translations en-US.ini (Finnish)
* New translations en-US.ini (German)
* New translations en-US.ini (Czech)
* New translations en-US.ini (Spanish)
* New translations en-US.ini (French)
* New translations en-US.ini (Thai)
* New translations en-US.ini (Portuguese, Brazilian)
* New translations en-US.ini (Serbo-Croatian)
2023-03-28 13:11:20 +02:00
Michael Fabian 'Xaymar' Dirks
5a65cf3525 plugin: Replace long descriptions with "Open Manual" button
While the long descriptions were useful, keeping the updated and translated is pretty much impossible. Technology moves fast and not everyone that translates the project knows a lot about technology.

Therefore the long descriptions have now been replaced with a button that opens the wiki page for the feature instead. This should drastically reduce the number of help cases, and improve the translation coverage at the same time.
2023-03-28 13:11:20 +02:00
Michael Fabian 'Xaymar' Dirks
083ba935bc filters/color-grading: Fix incorrect Lift logic (#515)
Fixes #515
2023-03-28 13:11:19 +02:00
Michael Fabian 'Xaymar' Dirks
27c3420f31 filters/color-grading: Fix Gamma function and improve code readability
Fixes #510
2023-03-28 13:11:19 +02:00
Michael Fabian 'Xaymar' Dirks
fd3d514a20 filters/color-grading: Replace log10 command for GLSL (#510)
Fixes #510
2023-03-28 13:11:18 +02:00
Xaymar
622ae17161 locale: New Crowdin updates (#500) 2023-03-28 13:11:17 +02:00
Xaymar
d7d34028a0 locale: New Crowdin updates (#482) 2023-03-28 13:11:16 +02:00
Xaymar
1036d274f6 locale: New Crowdin updates (#464)
* New translations en-US.ini (Japanese)
2023-03-28 13:11:14 +02:00
Michael Fabian 'Xaymar' Dirks
26a76e0451 filters/color-grade: Redesign for use with LUTs
There is hardly any reason for us to recalculate everything all the time. LUTs can cache the work once, and then re-use it every time necessary, drastically reducing the impact of Color Grading by almost 60% (on some GPUs even more). Additionally this fixes the negative gamma issue, which plagued the filter for a while.

In the future, once PR 4199 (https://github.com/obsproject/obs-studio/pull/4199) has been merged, we can cut away one intermediate rendering step currently required to make the effect work. Hopefully this will be with the 27.x release of OBS Studio.
2023-03-28 13:11:11 +02:00
Michael Fabian 'Xaymar' Dirks
eba0a467d5 gfx/lut: Add a simple but efficient LUT producer and consumer
For simple image and video editing, LUTs (Look-Up Tables) are vastly superior to running the entire editing operation on each pixel - especially if all the processing can be done inside a single shader.

Due to the post-processing requirements for our LUTs, we are limited to 8 bits per channel - though clever use of the unused Alpha channel may result in additional space. For our purposes however, this is definitely enough.
2023-03-28 13:11:11 +02:00
Michael Fabian 'Xaymar' Dirks
73f9257633 effects: Add RGB, HSV, and YUV conversion functions 2023-03-28 13:11:11 +02:00
Michael Fabian 'Xaymar' Dirks
a027a57d09 effects: Add generic shared header with common code 2023-03-28 13:11:11 +02:00
Xaymar
2d878fcb59 locale: New Crowdin updates (#449)
* New translations en-US.ini (French)
2023-03-28 13:11:11 +02:00
kilin
a7eac490d5 examples: Add Pixelation filter shader (#418) 2023-03-28 13:11:10 +02:00
Xaymar
49eff4a1cf locale: New Crowdin updates (#401)
* New translations en-US.ini (Turkish)
* New translations en-US.ini (Sinhala)
* New translations en-US.ini (Spanish)
* New translations en-US.ini (Czech)
* New translations en-US.ini (Serbo-Croatian)
2023-03-28 13:11:09 +02:00
Xaymar
781b254d47 locale: New Crowdin updates (#397) 2023-03-28 13:11:07 +02:00
Xaymar
64a2018295 locale: New Crowdin updates (Turkish) (#373) 2023-03-28 13:11:06 +02:00
Michael Fabian 'Xaymar' Dirks
ff3f8cff03 encoders/ffmpeg: Implement AMF H.264 and H.265 handlers
Adds support for the AMD Advanced Media Framework H.264 and H.265 encoders via FFmpeg. The majority of settings are supported, and the UI/UX experience mimics that of the NVENC implementation. Various settings are left out due to their complexity and should be controlled via the custom parameters field.
2023-03-28 13:11:06 +02:00
Michael Fabian 'Xaymar' Dirks
efc048adcd examples: Fix typo "_Random" -> "Random"
Fixes: #356
2023-03-28 13:11:02 +02:00
Daniel Hodgson
02bdd85ed4 examples: Added adjustable luminance to hexagon size (#364) 2023-03-28 13:11:02 +02:00
Daniel Hodgson
ab2b632fb4 examples: Fix incorrect angles for "hexagonize" effect
The value for "deg30" was incorrectly calculated as (pi / 15.0) instead of (tau / 12.0).
2023-03-28 13:11:01 +02:00
Xaymar
2e8bc6210e locale: New Crowdin updates (#342) 2023-03-28 13:11:01 +02:00
Michael Fabian Dirks
e95a20f658 locale: New Crowdin updates (#335) 2023-03-28 13:10:59 +02:00
Michael Fabian 'Xaymar' Dirks
f907fc80b0 updater: Add functionality to check for updates
Implements a manual and automatic update checker with support for both release and testing update channels, allowing users to stay as up to date as possible. It is fully compliant with privacy regulations around the world, as it stays completely silent and inactive until the user gives the Ok to connect to GitHub for the latest releases.
2023-03-28 12:52:27 +02:00
Michael Fabian Dirks
a3b526145c locale: New Crowdin updates (#308) 2023-03-28 12:52:26 +02:00
Charles Fettinger
56d041e1b7 examples: Add colored and inverted luma burn varitions (#283)
Adds colored and inverted colored variations for Luma Burn, enabling some more fancy transitions with it. All variations with color support smooth fading, and allow choosing any possible color for the transition.
2023-03-28 12:52:26 +02:00
Michael Fabian Dirks
c51b76a6cb locale: Update with latest Crowdin changes 2023-03-28 12:52:17 +02:00
Michael Fabian 'Xaymar' Dirks
b112d6d06e encoders/handlers/nvenc: Update locale text
The new text should make it easier to understand for end-users.
2023-03-28 12:52:16 +02:00
Michael Fabian 'Xaymar' Dirks
75663f73a4 encoders/handlers/nvenc: Don't list 'each' mode for H.264 2023-03-28 12:52:16 +02:00
Michael Fabian 'Xaymar' Dirks
c9e8b889b0 encoders/handlers/nvenc: Improve UI/UX for NVENC
* "Quality" Minimum/Maximum is actually QP Minimum/Maximum
* Bitrate Limits is now just Limits
* Buffer Size and Quality Target have been moved into "Limits".
2023-03-28 12:52:16 +02:00
Michael Fabian 'Xaymar' Dirks
0c2d56a81a examples/shaders: Add new per-activation random to sliding bars transition 2023-03-28 12:52:13 +02:00
Michael Fabian 'Xaymar' Dirks
d9198211f7 gfx/shader: Add Per-Instance/Activation/Frame Random values 2023-03-28 12:52:13 +02:00
Michael Fabian 'Xaymar' Dirks
ce93f96a69 encoders/ffmpeg: Rebase onto obs::encoder_factory 2023-03-28 12:52:11 +02:00
Michael Fabian 'Xaymar' Dirks
a2fd4dd2f6 gfx/shader: Inlining, std::string_view and optimizations 2023-03-28 12:40:45 +02:00
Michael Fabian Dirks
dfb9400199 locale: New Crowdin translations (#195) 2023-03-28 12:40:43 +02:00
Michael Fabian 'Xaymar' Dirks
5fc95b48d8 filters/nv-face-tracking: Improve tracking and remove high priority CUDA stream
The high priority CUDA stream causes libOBS to be at a lower priority than the tracking, which is not what we want. Instead we want tracking to be incomplete in those cases, rather than slowing down encoding and other things.

Geometry updates are also now done once per frame instead of one per tracking update, which should improve the smoothness without affecting performance too much. Additionally all tracking info is now in the 0..1 range, which drastically simplifies some math - especially with texture coordinates.

To deal with tracking and updates being asynchronous, a very simple approximation of movement velocity has been added. This is mostly wrong, but it can bridge the gap where tracking updates are slower, as the values are all filtered anyway.
2023-03-28 12:40:43 +02:00
Michael Fabian 'Xaymar' Dirks
7ac5670d54 ui/about: Add version information 2023-03-28 12:40:43 +02:00
Michael Fabian 'Xaymar' Dirks
624570b862 examples: Remove broken effects 2023-03-28 12:40:42 +02:00
Michael Fabian 'Xaymar' Dirks
4947d46aa1 gs-mipmapper: Update API usage, remove broken options and optimize
The new libOBS API allows us to directly access the underlying API instead of having to mess around in memory. By using it we can avoid crashing in case the compiler for it is different, or in case the actual back end structure changes.

Additionally the mostly unimplemented and unused options have also been removed, which streamlines the use of this class even further and reduces both shader and code complexity.

Finally by optimizing the use of the internal render target we can achieve a speed up of up to 3000% over the old way, allowing for many more mipmapped filters.
2023-03-28 12:40:40 +02:00
Michael Fabian 'Xaymar' Dirks
c2c5afd763 gfx-shader: Actually write alpha channel to render target 2023-03-28 12:40:39 +02:00
Michael Fabian Dirks
0d9b627c1d locale: New Crowdin translations (#178) 2023-03-28 12:40:39 +02:00
Michael Fabian 'Xaymar' Dirks
6c603795db locale: Fix missing '[Alpha]' 2023-03-28 12:40:37 +02:00
Michael Fabian 'Xaymar' Dirks
d42d26db3d filter-shader: Add 'semiline' effect
The 'semiline' effect blanks out horizontal lines of increasing size, with some configuration options. Example: https://cdn.xaymar.com/private/2020-04-23/2020-04-23T08-00-37_obs64_HeartyNavyblueAtlanticridleyturtle.png
2020-04-24 01:13:34 +02:00
Michael Fabian 'Xaymar' Dirks
7a929d6af4 locale: Add missing and remove unused strings 2020-04-23 09:14:31 +02:00
Michael Fabian 'Xaymar' Dirks
d0941895ad project: Refactor into namespace streamfx 2020-04-23 00:50:39 +02:00
Michael Fabian Dirks
fec55909ef
locale: New Crowdin translations (#167) 2020-04-22 23:15:16 +02:00
Michael Fabian Dirks
6794edb223
locale: New Crowdin translations (#153) 2020-04-17 11:13:57 +02:00
Michael Fabian 'Xaymar' Dirks
a989709b6f examples: Fix some example shaders and add new ones
* Fixed 'Pixelator's color transition point being off-center and uncontrollable.
* Fixed 'Drunk' filter not working at all.
* Added an inverted mode to 'Luma Burn'.
* Added exponential Luma to 'Luma Burn'.
* Fixed odd color behavior in the 'Color Shift' transition by switching out HSL with HSV.
* Added a new 'Sliding Bars' transition shader, for an example of it see this clip: https://clips.twitch.tv/RacyEndearingHorseradishAMPTropPunch .
2020-04-17 11:13:36 +02:00
Michael Fabian Dirks
e16b4f0004
locale: New Crowdin translations (#133) 2020-04-08 23:10:19 +02:00
Michael Fabian 'Xaymar' Dirks
4b5754679e ffmpeg-encoder/prores: Fix typo in english locale 2020-04-05 06:50:54 +02:00
Michael Fabian 'Xaymar' Dirks
9e9e9cbcd5 ffmpeg-encoder/prores: Improve pixel format override logic 2020-04-04 19:34:58 +02:00
Michael Fabian 'Xaymar' Dirks
9ca190c96a gfx-shader: Don't use modified_properties to reload shaders
As OBS Studio locks some mutexes in a different order depending on what actions are being done, using modified_properties for GPU work causes things to freeze in place. Instead have users manually click the refresh button when they changed files in order to prevent this freeze from happening.

Fixes: #118
2020-04-03 18:54:56 +02:00
Michael Fabian Dirks
a8b79aa7f8
locale: New Crowdin translations (#128) 2020-04-03 18:44:16 +02:00
Michael Fabian Dirks
0242514184 locale: New Crowdin translations (#121) 2020-04-03 01:25:24 +02:00