locale: New Crowdin updates (#556)

* New translations en-US.ini (Arabic)
* New translations en-US.ini (Chinese Simplified)
* New translations en-US.ini (Czech)
* New translations en-US.ini (Danish)
* New translations en-US.ini (Dutch)
* New translations en-US.ini (Estonian)
* New translations en-US.ini (Faroese)
* New translations en-US.ini (Finnish)
* New translations en-US.ini (French)
* New translations en-US.ini (German)
* New translations en-US.ini (Greek)
* New translations en-US.ini (Hebrew)
* New translations en-US.ini (Hungarian)
* New translations en-US.ini (Icelandic)
* New translations en-US.ini (Irish)
* New translations en-US.ini (Italian)
* New translations en-US.ini (Japanese)
* New translations en-US.ini (Korean)
* New translations en-US.ini (Mongolian)
* New translations en-US.ini (Norwegian)
* New translations en-US.ini (Polish)
* New translations en-US.ini (Portuguese)
* New translations en-US.ini (Portuguese, Brazilian)
* New translations en-US.ini (Romanian)
* New translations en-US.ini (Russian)
* New translations en-US.ini (Spanish)
* New translations en-US.ini (Thai)
* New translations en-US.ini (Turkish)
* New translations en-US.ini (Ukrainian)
* New translations en-US.ini (Vietnamese)
This commit is contained in:
Xaymar 2021-05-28 23:49:33 +02:00 committed by Michael Fabian 'Xaymar' Dirks
parent ffb8b3f319
commit aacbe53679
31 changed files with 3822 additions and 88 deletions

94
data/locale/ar-SA.ini Normal file
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Advanced="الخيارات المتقدمة"
Manual.Open="فتح الدليل"
Channel.Red="أحمر"
Channel.Green="اخضر"
Channel.Blue="أزرق"
Channel.Alpha="ألفا (شفافية)"
FileType.Image="صورة"
FileType.Images="الصور"
FileType.Video="فيديو"
FileType.Videos="فيديوهات"
FileType.Sound="صوت"
FileType.Sounds="أصوات"
FileType.Effect="مؤثرات"
FileType.Effects="مؤثرات"
SourceType.Source="المصدر"
SourceType.Scene="المشهد"
Alignment.Center="الوسط"
Alignment.Left="اليسار"
Alignment.Right="اليمين"
Alignment.Top="في الأعلى"
Alignment.Bottom="في الأسفل"
State.Disabled="غير مفعل"
State.Enabled="مُـفـعل"
State.Manual="يدوي"
State.Automatic="ذاتي"
State.Default="افتراضي"
UI.Menu="ستريم إف إكس (StreamFX)"
UI.Menu.Website="زيارة الموقع"
UI.Menu.Discord="الانضمام إلى ديسكورد"
UI.Menu.Github="إطلع على الكود في GitHub"
UI.Menu.ReportIssue="الإبلاغ عن خطأ أو تحطم"
UI.Menu.RequestHelp="طلب المساعدة والدعم"
UI.Menu.About="حول StreamFX"
UI.About.Title="حول StreamFX"
UI.About.Text="<html><head/><body><p>أمكننا تطوير StreamFX بفضل جميع من ساعدنا على <a href='https://patreon.com/Xaymar'><span style='text-decoration: underline;'>Patreon </span></a>، و برنامج<a href='https://github.com/sponsors/xaymar'><span style='text-decoration: underline;'>Github Sponers</span></a>، وجميع من تبرعوا بإستخدام <a href='https://paypal.me/Xaymar'><span style='text-decoration: underline;'>باي بال</span></a>. المزيد من الشكر يذهب إلى جميع المترجمين الذين ساعدوا في التعريب على <a href='https://crowdin.com/project/obs-stream-effects'><span style='text-decoration: underline;'>Crowdin</span></a>. أنت جميعًا مدهشون!</p></body></html>"
UI.About.Role.Contributor="مساهم"
UI.About.Role.Translator="مترجم"
UI.About.Role.Supporter="داعم"
UI.About.Role.Creator="صانع محتوى"
UI.About.Version="الإصدار:"
UI.Updater.Dialog.Title="إصدار StreamFX %s متاح الآن!"
UI.Updater.Dialog.Text="يتوفر إصدار جديد من StreamFX للتنزيل."
UI.Updater.Dialog.Version.Current="النسخة الحالية:"
UI.Updater.Dialog.Version.Latest="أحدث نسخة:"
UI.Updater.Dialog.Button.Ok="فتح صفحة التحميل"
UI.Updater.Dialog.Button.Cancel="ذكرني لاحقاً"
UI.Updater.GitHubPermission.Title="يتطلب StreamFX إذنك للاتصال بـGitHub!"
UI.Updater.GitHubPermission.Text="يعتمد StreamFX على GitHub لتوفير دليل المحتوى أو التحديث الذاتي أو إسترداد أحدث المعلومات.<br>الرجاء قراءة <a href='https://docs.github.com/en/github/site-policy/github-privacy-statement'><span style='text-decoration: underline;'>بيان الخصوصية الخاص بـ Github</span></a>, و اضفط 'موافق' إذا كنت توافق، أو 'إلغاء' إذا كنت لا توافق."
UI.Updater.Menu.CheckForUpdates="التحقق من وجود تحديثات"
UI.Updater.Menu.CheckForUpdates.Automatically="التحقق تلقائياً من وجود تحديثات"
UI.Updater.Menu.Channel="قناة التحديث"
UI.Updater.Menu.Channel.Release="النسخة الثابتة "
UI.Updater.Menu.Channel.Testing="النسخة التجريبية"
Blur.Type.Box="صندوق"
Blur.Type.Gaussian="طمس غاوسي"
Blur.Type.DualFiltering="فلترة مزدوجة "
Blur.Subtype.Directional="إتجاهي"
Blur.Subtype.Rotational="تدويري"
MipGenerator="منشئ ميب ماب"
MipGenerator.Point="منشئ نقطة"
MipGenerator.Linear="خطي"
MipGenerator.Sharpen="توضيح"
MipGenerator.Smoothen="تنعيم"
MipGenerator.Bicubic="تكعيبي"
MipGenerator.Lanczos="لانشوز"
MipGenerator.Intensity="قوة التأثير"
Filter.ColorGrade.Tint.Mode.Linear="خطي"
Filter.Transform.Mipmapping="تمكين ميب ماب"
FFmpegEncoder.NVENC.Preset.Default="افتراضي"

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Advanced="Pokročilé možnosti"
Channel.Red="Červený"
Channel.Green="Zelený"
Channel.Blue="Modrý"
Channel.Alpha="Průhlednost"
FileType.Image="Obrázek"
FileType.Images="Obrázky"
FileType.Video="Video"
FileType.Videos="Videa"
FileType.Sound="Zvuk"
FileType.Sounds="Zvuky"
FileType.Effect="Efekt"
FileType.Effects="Efekty"
SourceType.Source="Zdroj"
SourceType.Scene="Scéna"
Alignment.Center="Střed"
Alignment.Left="Vlevo"
Alignment.Right="Vpravo"
Alignment.Top="Nahoře"
Alignment.Bottom="Dolní"
State.Disabled="Vypnuto"
State.Enabled="Zapnuto"
State.Manual="Ruční"
State.Automatic="Automatický"
State.Default="Výchozí"
UI.Menu="StreamFX"
UI.Menu.Website="Navštívit webovou stránku"
UI.Menu.Discord="Připoj se na náš Discord"
UI.Menu.Github="Zdrojový kód na GitHubu"
UI.Menu.ReportIssue="Nahlásit chybu nebo pád"
UI.Menu.RequestHelp="Požádat o pomoc a podporu"
UI.Menu.About="O StreamFX"
UI.About.Title="O StreamFX"
UI.About.Text="<html><head/><body><p>StreamFX vznikl díky podpoře všech přispěvatelů na <a href='https://patreon.com/Xaymar'><span style='text-decoration: underline;'>Patreon</span></a>, na <a href='https://github.com/sponsors/xaymar'><span style='text-decoration: underline;'>Github Sponsors</span></a>, a všem, kteří přispívají prostřednictvím <a href='https://paypal.me/Xaymar'><span style='text-decoration: underline;'>PayPal</span></a>. Další poděkování patří všem překladatelům, kteří pomáhají s lokalizací na <a href='https://crowdin.com/project/obs-stream-effects'><span style='text-decoration: underline;'>Crowdin</span></a>. Všichni jste skvělí!</p></body></html>"
UI.About.Role.Contributor="Přispěvatel"
UI.About.Role.Translator="Překladatel"
UI.About.Role.Creator="Tvůrce obsahu"
UI.About.Version="Verze:"
UI.Updater.Dialog.Title="StreamFX verze %s je nyní k dispozici!"
UI.Updater.Dialog.Text="Nová verze StreamFX je k dispozici ke stažení."
UI.Updater.Dialog.Version.Current="Současná verze:"
UI.Updater.Dialog.Version.Latest="Nejnovější verze:"
UI.Updater.Dialog.Button.Ok="Jít na stránku stažení"
UI.Updater.Dialog.Button.Cancel="Připomenout později"
UI.Updater.GitHubPermission.Title="StreamFX vyžaduje vaše oprávnění k připojení k GitHubu!"
UI.Updater.GitHubPermission.Text="S cílem poskytnout ruční nebo automatickou kontrolu aktualizací, se StreamFX spoléhá na GitHub API pro načtení nejnovějších informací.<br>Přečtěte si prosím <a href='https://docs.github.com/en/github/site-policy/github-privacy-statement'><span style='text-decoration: underline;'>Prohlášení o ochraně osobních údajů Github Privacy Statement</span></a>, a klikněte 'OK' pokud souhlasíte nebo 'Zrušit' pokud nesouhlasíte."
UI.Updater.Menu.CheckForUpdates="Zkontrolovat aktualizace"
UI.Updater.Menu.CheckForUpdates.Automatically="Automaticky kontrolovat Aktualizace"
UI.Updater.Menu.Channel="Kanál pro Aktualizace"
UI.Updater.Menu.Channel.Release="Stabilní"
UI.Updater.Menu.Channel.Testing="Testovací"
Blur.Type.Box="Box"
Blur.Type.BoxLinear="Box lineární"
Blur.Type.Gaussian="Gaussovské"
Blur.Type.GaussianLinear="Gaussovské lineární"
Blur.Type.DualFiltering="Předvzorkovaný Filtr"
Blur.Subtype.Area="Plošné"
Blur.Subtype.Directional="Směrové"
Blur.Subtype.Rotational="Točivé"
Blur.Subtype.Zoom="Přiblížení"
MipGenerator="Generátor Mip-Map"
MipGenerator.Point="Bodové"
MipGenerator.Linear="Lineární"
MipGenerator.Sharpen="Doostřené"
MipGenerator.Smoothen="Vyhlazené"
MipGenerator.Bicubic="Bikubické"
MipGenerator.Lanczos="Lanczos"
MipGenerator.Intensity="Intenzita"
Shader="Shader"
Shader.Refresh="Obnovit Volby a Parametry"
Shader.Shader="Volby Shaderu"
Shader.Shader.File="Soubor"
Shader.Shader.Technique="Technika"
Shader.Shader.Size="Rozměr"
Shader.Shader.Size.Width="Šířka"
Shader.Shader.Size.Height="Výška"
Shader.Shader.Seed="Seed náhodnosti"
Shader.Parameters="Parametry Shaderu"
Filter.Shader="Shader"
Source.Shader="Shader"
Transition.Shader="Shader"
Filter.Blur="Rozostření"
Filter.Blur.Type="Druh"
Filter.Blur.Subtype="Poddruh"
Filter.Blur.Size="Rozměr"
Filter.Blur.Angle="Úhel (Stupně)"
Filter.Blur.Center.X="Střed (X) (Procenta)"
Filter.Blur.Center.Y="Střed (Y) (Procent)"
Filter.Blur.Mask="Použít Masku"
Filter.Blur.Mask.Type="Druh Masky"
Filter.Blur.Mask.Type.Region="Oblast"
Filter.Blur.Mask.Type.Image="Obraz"
Filter.Blur.Mask.Type.Source="Zdroj"
Filter.Blur.Mask.Region.Left="Levý Okraj"
Filter.Blur.Mask.Region.Top="Horní Okraj"
Filter.Blur.Mask.Region.Right="Pravý okraj"
Filter.Blur.Mask.Region.Bottom="Dolní okraj"
Filter.Blur.Mask.Region.Feather="Přechodová plocha"
Filter.Blur.Mask.Region.Feather.Shift="Posun přechodu"
Filter.Blur.Mask.Region.Invert="Převrátit Oblast"
Filter.Blur.Mask.Image="Maska dle Obrázku"
Filter.Blur.Mask.Source="Maska dle Zdroje"
Filter.Blur.Mask.Color="Maska z Filtru Barvy"
Filter.Blur.Mask.Alpha="Maska z Alpha"
Filter.Blur.Mask.Multiplier="Násobitel Masky"
Filter.ColorGrade="Barvení"
Filter.ColorGrade.Gamma="Gama korekce"
Filter.ColorGrade.Gamma.Red="Gamma korekce červeného kanálu"
Filter.ColorGrade.Gamma.Green="Gamma korekce zeleného kanálu"
Filter.ColorGrade.Gamma.Blue="Gamma korekce modrého kanálu"
Filter.ColorGrade.Gamma.All="Gamma korekce všech kanálů"
Filter.ColorGrade.Gain="Zisk"
Filter.ColorGrade.Gain.Red="Zisk červeného kanálu"
Filter.ColorGrade.Gain.Green="Zisk zeleného kanálu"
Filter.ColorGrade.Gain.Blue="Zisk modrého kanálu"
Filter.ColorGrade.Gain.All="Zisk všech kanálů"
Filter.ColorGrade.Offset="Kompenzace"
Filter.ColorGrade.Tint="Tón"
Filter.ColorGrade.Tint.Detection="Metoda detekce tónu jasového kanálu"
Filter.ColorGrade.Tint.Mode.Linear="Lineární"
Filter.ColorGrade.Tint.Mode.Log="Log"
Filter.ColorGrade.Tint.Mode.Log10="Log10"
Filter.ColorGrade.Tint.Shadow.Red="Červený tón stínů"
Filter.ColorGrade.Tint.Shadow.Green="Zelený tón stínů"
Filter.ColorGrade.Tint.Shadow.Blue="Modrý tón stínů"
Filter.ColorGrade.Tint.Midtone.Red="Červený tón středů"
Filter.ColorGrade.Tint.Midtone.Green="Zelený tón středů"
Filter.ColorGrade.Tint.Midtone.Blue="Modrý tón středů"
Filter.ColorGrade.Tint.Highlight.Red="Červený tón světel"
Filter.ColorGrade.Tint.Highlight.Green="Zelený tón světel"
Filter.ColorGrade.Tint.Highlight.Blue="Modrý tón světel"
Filter.ColorGrade.Correction="Korekce barev"
Filter.ColorGrade.Correction.Hue="Posun odstínu"
Filter.ColorGrade.Correction.Saturation="Sytost"
Filter.ColorGrade.Correction.Lightness="Světlost"
Filter.ColorGrade.Correction.Contrast="Kontrast"
Filter.ColorGrade.RenderMode="Režim vykreslení"
Filter.ColorGrade.RenderMode.Direct="Přímé vykreslování"
Filter.ColorGrade.RenderMode.LUT.2Bit="2-bitová vyhledávací tabulka"
Filter.ColorGrade.RenderMode.LUT.4Bit="4-bitová vyhledávací tabulka"
Filter.ColorGrade.RenderMode.LUT.6Bit="6-bitová vyhledávací tabulka"
Filter.ColorGrade.RenderMode.LUT.8Bit="8-bitová vyhledávací tabulka"
Filter.ColorGrade.RenderMode.LUT.10Bit="10-bitová vyhledávací tabulka"
Filter.Displacement="Displacement Mapping"
Filter.Displacement.File="Soubor"
Filter.Displacement.Scale="Měřítko"
Filter.Displacement.Scale.Type="Typ škálování"
Filter.DynamicMask.Input="Zdroj vstupu"
Filter.DynamicMask.Channel.Value="Základní hodnota"
Filter.DynamicMask.Channel.Multiplier="Násobitel"
Filter.Nvidia.FaceTracking="NVIDIA Face Tracking"
Filter.Nvidia.FaceTracking.ROI="Oblast působení"
Filter.Nvidia.FaceTracking.ROI.Zoom="Přiblížení"
Filter.NVidia.FaceTracking.ROI.Offset="Kompenzace"
Filter.NVidia.FaceTracking.ROI.Offset.X="X"
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
Filter.Nvidia.FaceTracking.ROI.Stability="Stabilita"
Filter.SDFEffects="SDF efekty"
Filter.SDFEffects.Shadow.Inner="Vnitřní stín"
Filter.SDFEffects.Shadow.Outer="Vnější stín"
Filter.SDFEffects.Shadow.Outer.Range.Minimum="Minimální vzdálenost vnějšího stínu"
Filter.SDFEffects.Shadow.Outer.Range.Maximum="Maximální vzdálenost vnějšího stínu"
Filter.SDFEffects.Shadow.Outer.Offset.X="Kompenzace vnějšího stínu na ose X"
Filter.SDFEffects.Shadow.Outer.Offset.Y="Kompenzace vnějšího stínu na ose Y"
Filter.SDFEffects.Shadow.Outer.Color="Barva vnějšího stínu"
Filter.SDFEffects.Shadow.Outer.Alpha="Průhlednost vnějšího stínu"
Filter.SDFEffects.Glow.Outer="Vnější záře"
Filter.SDFEffects.Glow.Outer.Color="Barva vnější záře"
Filter.SDFEffects.Glow.Outer.Alpha="Průhlednost vnější záře"
Filter.SDFEffects.Glow.Outer.Width="Šířka vnější záře"
Filter.Transform="3D transformace"
Filter.Transform.Camera="Kamera"
Filter.Transform.Camera.Orthographic="Ortografická"
Filter.Transform.Camera.Perspective="Perspektivní"
Filter.Transform.Camera.FieldOfView="Zorné pole"
Filter.Transform.Position="Pozice"
Filter.Transform.Position.X="X"
Filter.Transform.Position.Y="Y"
Filter.Transform.Position.Z="Z"
Filter.Transform.Scale="Měřítko"
Filter.Transform.Scale.X="X"
Filter.Transform.Scale.Y="Y"
Filter.Transform.Shear.X="X"
Filter.Transform.Shear.Y="Y"
Filter.Transform.Rotation.X="Náklon (X)"
Filter.Transform.Rotation.Y="Natočení (Y)"
Filter.Transform.Rotation.Z="Valení (Z)"
Filter.Transform.Rotation.Order="Pořadí rotace"
Filter.Transform.Rotation.Order.XYZ="Náklon, natočení, valení"
Filter.Transform.Rotation.Order.XZY="Náklon, valení, natočení"
Filter.Transform.Rotation.Order.YXZ="Natočení, náklon, valení"
Filter.Transform.Rotation.Order.YZX="Natočení, valení, náklon"
Filter.Transform.Rotation.Order.ZXY="Valení, náklon, natočení"
Filter.Transform.Rotation.Order.ZYX="Valení, natočení, náklon"
Filter.Transform.Mipmapping="Zapnout mipmapping"
Source.Mirror="Kopie zdroje"
Source.Mirror.Source="Zdroj"
Source.Mirror.Source.Audio="Povolit zvuk"
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Target="Cílový bitrate"
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Maximum="Maximální bitrate"
FFmpegEncoder.AMF.RateControl.QP="Parametry kvantizace (QP)"
FFmpegEncoder.AMF.RateControl.QP.I="QP I-snímků"
FFmpegEncoder.AMF.RateControl.QP.P="QP P-snímků"
FFmpegEncoder.AMF.RateControl.QP.B="QP B-snímků"
FFmpegEncoder.AMF.Other="Ostatní možnosti"
FFmpegEncoder.AMF.Other.AccessUnitDelimiter="Access Unit oddělovač"
FFmpegEncoder.NVENC.Preset.Default="Výchozí"
FFmpegEncoder.NVENC.RateControl.Limits.Quality="Cílová kvalita"
FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Target="Cílový bitrate"
FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Maximum="Maximální bitrate"
FFmpegEncoder.NVENC.RateControl.QP="Parametry kvantizace (QP)"
FFmpegEncoder.NVENC.RateControl.QP.Minimum="Minimální QP"
FFmpegEncoder.NVENC.RateControl.QP.Maximum="Maximální QP"
FFmpegEncoder.NVENC.RateControl.QP.I="QP I-snímků"
FFmpegEncoder.NVENC.RateControl.QP.P="QP P-snímků"
FFmpegEncoder.NVENC.RateControl.QP.B="QP B-snímků"
FFmpegEncoder.NVENC.AQ="Adaptivní kvantizace"
FFmpegEncoder.NVENC.AQ.Spatial="Prostorová adaptivní kvantizace"
FFmpegEncoder.NVENC.AQ.Strength="Intenzita prostorové adaptivní kvantizace"
FFmpegEncoder.NVENC.AQ.Temporal="Časová adaptivní kvantizace"
FFmpegEncoder.NVENC.Other="Ostatní možnosti"
FFmpegEncoder.NVENC.Other.WeightedPrediction="Vážená predikce"
FFmpegEncoder.NVENC.Other.NonReferencePFrames="Nereferenční P-snímky"
FFmpegEncoder.NVENC.Other.AccessUnitDelimiter="Access Unit oddělovač"
FFmpegEncoder.NVENC.Other.DecodedPictureBufferSize="Velikost vyrovnávací paměti pro dekódovaný obraz"

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@ -63,7 +63,7 @@ Blur.Type.Box="Box"
Blur.Type.BoxLinear="Box Linear"
Blur.Type.Gaussian="Gaußisch"
Blur.Type.GaussianLinear="Gaußisch Linear"
Blur.Type.DualFiltering="Dual-Filterung"
Blur.Type.DualFiltering="Duale Filterung"
Blur.Subtype.Area="Gebiet"
Blur.Subtype.Directional="Richtung"
Blur.Subtype.Rotational="Drehung"
@ -113,7 +113,7 @@ Filter.Blur.Mask.Region.Right="Rechter Rand"
Filter.Blur.Mask.Region.Bottom="Unterer Rand"
Filter.Blur.Mask.Region.Feather="Federgebiet"
Filter.Blur.Mask.Region.Feather.Shift="Federverschiebung"
Filter.Blur.Mask.Region.Invert="Bereich umkehren"
Filter.Blur.Mask.Region.Invert="Bereich invertieren"
Filter.Blur.Mask.Image="Bildmaske"
Filter.Blur.Mask.Source="Quellenmaske"
Filter.Blur.Mask.Color="Maskenfarbfilter"
@ -331,12 +331,12 @@ FFmpegEncoder.AMF.RateControl.Limits.BufferSize="Puffergröße"
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Target="Zielbitrate"
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Maximum="Maximale Bitrate"
FFmpegEncoder.AMF.RateControl.QP="Quantifizierungsparameter"
FFmpegEncoder.AMF.RateControl.QP.I="I-Frame QP"
FFmpegEncoder.AMF.RateControl.QP.P="P-Frame QP"
FFmpegEncoder.AMF.RateControl.QP.B="B-Frame QP"
FFmpegEncoder.AMF.RateControl.QP.I="I-Bild QP"
FFmpegEncoder.AMF.RateControl.QP.P="P-Bild QP"
FFmpegEncoder.AMF.RateControl.QP.B="B-Bild QP"
FFmpegEncoder.AMF.Other="Weitere Optionen"
FFmpegEncoder.AMF.Other.BFrames="Maximale BBilder"
FFmpegEncoder.AMF.Other.BFrameReferences="B-Bild Referenzmodus"
FFmpegEncoder.AMF.Other.BFrameReferences="B-Bild Referenzen"
FFmpegEncoder.AMF.Other.ReferenceFrames="Referenzbilder"
FFmpegEncoder.AMF.Other.EnforceHRD="Erzwinge HRD"
FFmpegEncoder.AMF.Other.VBAQ="VBAQ"
@ -375,9 +375,9 @@ FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Maximum="Maximale Bitrate"
FFmpegEncoder.NVENC.RateControl.QP="Quantifizierungsparameter"
FFmpegEncoder.NVENC.RateControl.QP.Minimum="Minimaler QP"
FFmpegEncoder.NVENC.RateControl.QP.Maximum="Maximaler QP"
FFmpegEncoder.NVENC.RateControl.QP.I="I-Frame QP"
FFmpegEncoder.NVENC.RateControl.QP.P="P-Frame QP"
FFmpegEncoder.NVENC.RateControl.QP.B="B-Frame QP"
FFmpegEncoder.NVENC.RateControl.QP.I="I-Bild QP"
FFmpegEncoder.NVENC.RateControl.QP.P="P-Bild QP"
FFmpegEncoder.NVENC.RateControl.QP.B="B-Bild QP"
FFmpegEncoder.NVENC.AQ="Anpassungsfähige Quantisierung"
FFmpegEncoder.NVENC.AQ.Spatial="Raum-Adaptive Quantifizierung"
FFmpegEncoder.NVENC.AQ.Strength="Stärke der Raum-Adaptiven Quantifizierung"

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Advanced="Opciones Avanzadas"
Manual.Open="Abrir Manual"
Channel.Red="Rojo"
Channel.Green="Verde"
@ -40,6 +41,7 @@ UI.About.Title="Acerca de StreamFX"
UI.About.Text="<html><head/><body><p>StreamFX es posible gracias a nuestros colaboradores en <a href='https://patreon.com/Xaymar'><span style='text-decoration: underline;'>Patreon</span></a>, en <a href='https://github.com/sponsors/xaymar'><span style='text-decoration: underline;'>Github Sponsors</span></a>, y a cualquiera que haya donado a través de <a href='https://paypal.me/Xaymar'><span style='text-decoration: underline;'>PayPal</span></a>. Gracias adicionales a todos los traductores por ayudar con la localización en <a href='https://crowdin.com/project/obs-stream-effects'><span style='text-decoration: underline;'>Crowdin</span></a>. ¡Son lo máximo!</p></body></html>"
UI.About.Role.Contributor="Colaborador"
UI.About.Role.Translator="Traductor"
UI.About.Role.Supporter="Colaborador"
UI.About.Role.Creator="Creador de contenido"
UI.About.Version="Versión:"
@ -48,7 +50,7 @@ UI.Updater.Dialog.Text="Una nueva versión de StreamFX está disponible para act
UI.Updater.Dialog.Version.Current="Versión Actual:"
UI.Updater.Dialog.Version.Latest="Última versión:"
UI.Updater.Dialog.Button.Ok="Ir a la página de descarga"
UI.Updater.Dialog.Button.Cancel="Recuerdame más tarde"
UI.Updater.Dialog.Button.Cancel="Recuérdame más tarde"
UI.Updater.GitHubPermission.Title="StreamFX requiere su permiso para conectarse a GitHub!"
UI.Updater.GitHubPermission.Text="Con el fin de proporcionar una comprobación de actualización manual o automatizada, StreamFX depende de la API de GitHub para saber la actualización más reciente.<br>Por favor, lea la <a href='https://docs.github.com/en/github/site-policy/github-privacy-statement'><span style='text-decoration: underline;'>Declaración de privacidad de GitHub</span></a>, y haga clic en \"OK\" si está de acuerdo, o \"Cancelar\" si no está de acuerdo."
UI.Updater.Menu.CheckForUpdates="Buscar Actualizaciones"
@ -165,6 +167,13 @@ Filter.ColorGrade.Correction.Hue="Cambio de tono"
Filter.ColorGrade.Correction.Saturation="Saturación"
Filter.ColorGrade.Correction.Lightness="Luminosidad"
Filter.ColorGrade.Correction.Contrast="Contraste"
Filter.ColorGrade.RenderMode="Modo de Renderizar"
Filter.ColorGrade.RenderMode.Direct="Renderizado directo"
Filter.ColorGrade.RenderMode.LUT.2Bit="Tabla de 2-Bit Look-Up"
Filter.ColorGrade.RenderMode.LUT.4Bit="Tabla de 4-Bit Look-Up"
Filter.ColorGrade.RenderMode.LUT.6Bit="Tabla de 6-Bit Look-Up"
Filter.ColorGrade.RenderMode.LUT.8Bit="Tabla de 8-Bit Look-Up"
Filter.ColorGrade.RenderMode.LUT.10Bit="Tabla de 10-Bit Look-Up"
Filter.Displacement="Mapeo de Desplazamiento"
Filter.Displacement.File="Archivo"
@ -317,7 +326,7 @@ FFmpegEncoder.AMF.RateControl.Mode.VBR_LATENCY="Tasa de bits variable (latencia
FFmpegEncoder.AMF.RateControl.Mode.CBR="Bitrate constante"
FFmpegEncoder.AMF.RateControl.LookAhead="Look Ahead"
FFmpegEncoder.AMF.RateControl.FrameSkipping="Omisión de fotogramas"
FFmpegEncoder.AMF.RateControl.Limits="Limites"
FFmpegEncoder.AMF.RateControl.Limits="Límites"
FFmpegEncoder.AMF.RateControl.Limits.BufferSize="Tamaño de búfer"
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Target="Bitrate objetivo"
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Maximum="Bitrate máximo"
@ -352,6 +361,7 @@ FFmpegEncoder.NVENC.RateControl.Mode.CQP="Parámetro de Cuantización Constante"
FFmpegEncoder.NVENC.RateControl.Mode.VBR="Bitrate variable"
FFmpegEncoder.NVENC.RateControl.Mode.VBR_HQ="Bitrate Variable de alta calidad"
FFmpegEncoder.NVENC.RateControl.Mode.CBR="Bitrate constante"
FFmpegEncoder.NVENC.RateControl.Mode.CBR_HQ="Bitrate constante de alta calidad"
FFmpegEncoder.NVENC.RateControl.Mode.CBR_LD_HQ="Bitrate constante de alta calidad con bajo retardo"
FFmpegEncoder.NVENC.RateControl.TwoPass="Dos Pasos"
FFmpegEncoder.NVENC.RateControl.LookAhead="Look Ahead"

View file

@ -11,6 +11,13 @@

View file

@ -1,3 +1,176 @@
Advanced="Lisävalinnat"
Channel.Red="Punainen"
Channel.Green="Vihreä"
Channel.Blue="Sininen"
Channel.Alpha="Läpinäkyvyys"
FileType.Image="Kuva"
FileType.Images="Kuvat"
FileType.Video="Video"
FileType.Videos="Videot"
FileType.Sound="Ääni"
FileType.Sounds="Äänet"
FileType.Effect="Tehoste"
FileType.Effects="Tehosteet"
SourceType.Source="Lähde"
SourceType.Scene="Skene"
Alignment.Center="Keskitetty"
Alignment.Left="Vasemmalla"
Alignment.Right="Oikealla"
Alignment.Top="Ylhäällä"
Alignment.Bottom="Alhaalla"
State.Disabled="Ei käytössä"
State.Enabled="Ota käyttöön"
State.Manual="Manuaalinen"
State.Automatic="Automaattinen"
State.Default="Oletus"
UI.Menu="StreamFX"
UI.Menu.Website="Vieraile sivustolla"
UI.Menu.Discord="Liity meidän Discordiin"
UI.Menu.Github="Lähdekoodi GitHubissa"
UI.Menu.ReportIssue="Ilmoita ohjelmavirheestä"
UI.Menu.RequestHelp="Pyydä Apua & Tukea"
UI.Menu.About="Tietoja StreamFX:stä"
UI.About.Title="Tietoja StreamFX:stä"
UI.About.Text="<html><head/><body><p>StremFX on tehty mahdolliseksi tukijoiden puolesta <a href=\"https://patreon.com/Xaymar\"><span style=\"text-decoration: underline;\">Patreon</span></a> ja <a href=\"https://github.com/sponsors/xaymar\"><span style=\"text-decoration: underline;\">Github Sponsors</span></a>sivustoilta, myös kaikkineen lahjoituksineen <a href=\"https://paypal.me/Xaymar\"><span style=\"text-decoration: underline;\">PayPal</span></a> puolelta. Lisäkiitokset myös kaikille kääntäjille, jotka auttavat tekstien lokalisaatioinnissa <a href=\"https://crowdin.com/project/obs-stream-effects\"><span style=\"text-decoration: underline;\">Crowdin</span></a> palvelussa. Olette kaikki mahtavia!</p></body></html>"
UI.About.Role.Contributor="Avustaja"
UI.About.Role.Translator="Kääntäjä"
UI.About.Role.Creator="Sisällön tuottaja"
UI.About.Version="Versio:"
UI.Updater.Dialog.Title="StreamFX versio %s on nyt saatavilla!"
UI.Updater.Dialog.Text="Uusi StreamFX versio on nyt ladattavissa."
UI.Updater.Dialog.Version.Current="Nykyinen versio:"
UI.Updater.Dialog.Version.Latest="Uusin versio:"
UI.Updater.Dialog.Button.Ok="Avaa Lataussivu"
UI.Updater.Dialog.Button.Cancel="Muistuta minua myöhemmin"
UI.Updater.GitHubPermission.Title="StreamFX vaatii oikeutesi yhteyden muodostamisessa GitHubiin!"
UI.Updater.GitHubPermission.Text="Manuaalisen ja automaattisen päivityksen tarkistuksen tarjoamiseksi StreamFX luottaa GitHub-sovellusliittymän uusimpien tietojen saamiseksi<br>Lue <a href='https://docs.github.com/en/github/site-policy/github-privacy-statement'><span style='text-decoration: underline;'>Githubin tietosuojalausunto</span></a>, ja hyväksy paina painamalla 'OK', tai peruuta painamalla 'Cancel'."
UI.Updater.Menu.CheckForUpdates="Tarkista päivitykset"
UI.Updater.Menu.CheckForUpdates.Automatically="Tarkasta päivitykset automaattisesti"
UI.Updater.Menu.Channel="Päivityskanava"
UI.Updater.Menu.Channel.Release="Julkaisu"
UI.Updater.Menu.Channel.Testing="Testaus"
Blur.Type.Box="Kuutiollinen"
Blur.Type.BoxLinear="Kuutio lineaarinen"
Blur.Type.Gaussian="Gaussian"
Blur.Type.GaussianLinear="Gaussian lineaarinen"
Blur.Type.DualFiltering="Kaksoissuodatus"
Blur.Subtype.Area="Alue"
Blur.Subtype.Directional="Suunta"
Blur.Subtype.Rotational="Kierre"
Blur.Subtype.Zoom="Zoomaus"
MipGenerator="Mip-Map Generaattori"
MipGenerator.Point="Piste"
MipGenerator.Linear="Lineaarinen"
MipGenerator.Sharpen="Terävöitä"
MipGenerator.Smoothen="Pehmennys"
MipGenerator.Bicubic="Bicubic"
MipGenerator.Lanczos="Lanczos"
MipGenerator.Intensity="Intensiteetti"
Shader="Shaderit"
Shader.Refresh="Päivitä asetukset ja parametrit"
Shader.Shader="Varjostimen Asetukset"
Shader.Shader.File="Tiedosto"
Filter.Shader="Shaderit"
Source.Shader="Shaderit"
Transition.Shader="Shaderit"
Filter.Blur.Mask.Source="Lähteen Maski"
Filter.Blur.Mask.Color="Värisuodin"
Filter.Blur.Mask.Alpha="Maskin läpinäkyvyys"
Filter.Blur.Mask.Multiplier="Maskin Kerroin"
Filter.ColorGrade="Värien Parannus"
Filter.ColorGrade.Lift="Nosto"
Filter.ColorGrade.Lift.Red="Punaisen Nosto"
Filter.ColorGrade.Lift.Green="Vihreän Nosto"
Filter.ColorGrade.Lift.Blue="Sinisen Nosto"
Filter.ColorGrade.Lift.All="Kaikkien Kanavien Nosto"
Filter.ColorGrade.Gamma="Gamma"
Filter.ColorGrade.Gamma.Red="Punainen Gamma"
Filter.ColorGrade.Gamma.Green="Vihreä Gamma"
Filter.ColorGrade.Gamma.Blue="Sininen Gamma"
Filter.ColorGrade.Gamma.All="Kaikkien Kanavien Gamma"
Filter.ColorGrade.Gain="Vahvistus"
Filter.ColorGrade.Gain.Red="Punaisen Vahvistus"
Filter.ColorGrade.Gain.Green="Vihreän Vahvistus"
Filter.ColorGrade.Gain.Blue="Sinisen Vahvistus"
Filter.ColorGrade.Gain.All="Kaikkien Kanavien Vahvistus"
Filter.ColorGrade.Offset="Siirtymä"
Filter.ColorGrade.Offset.Red="Punainen Siirtymä"
Filter.ColorGrade.Offset.Green="Vihreä Siirtymä"
Filter.ColorGrade.Offset.Blue="Sininen Siirtymä"
Filter.ColorGrade.Offset.All="Kaikkien Kanavien Siirtymä"
Filter.ColorGrade.Tint="Sävy"
Filter.ColorGrade.Tint.Detection="Tint Luma Detection Method"
Filter.ColorGrade.Tint.Detection.HSV="Värisävyjen Väriarvo"
Filter.ColorGrade.Tint.Detection.HSL="Värisävy Vaaleus"
Filter.ColorGrade.Tint.Detection.YUV.SDR="Luma Chroma (BT.709 SDR)"
Filter.ColorGrade.Tint.Mode="Tint Luma Mode"
Filter.ColorGrade.Tint.Mode.Linear="Lineaarinen"
Filter.ColorGrade.Tint.Mode.Exp="Exp"
Filter.ColorGrade.Tint.Mode.Exp2="Exp2"
Filter.ColorGrade.Tint.Mode.Log="Log"
Filter.ColorGrade.Tint.Mode.Log10="Log10"
Filter.ColorGrade.Tint.Exponent="Tint Luma Exponent"
Filter.ColorGrade.Tint.Shadow.Red="Punaisen Varjon Sävy"
Filter.ColorGrade.Tint.Shadow.Green="Vihreän Varjon Sävy"
Filter.ColorGrade.Tint.Shadow.Blue="Sinisen Varjon Sävy"
Filter.ColorGrade.Tint.Midtone.Red="Punaisen Keskisävy"
Filter.ColorGrade.Tint.Midtone.Green="Vihreän Keskisävy"
Filter.ColorGrade.Tint.Midtone.Blue="Sinisen Keskisävy"
Filter.ColorGrade.Tint.Highlight.Red="Punaisen Korostus Sävy"
Filter.ColorGrade.Tint.Highlight.Green="Vihreän Korostus Sävy"
Filter.ColorGrade.Tint.Highlight.Blue="Sinisen Korostus Sävy"
Filter.Nvidia.FaceTracking.ROI.Zoom="Zoomaus"
Filter.NVidia.FaceTracking.ROI.Offset="Siirtymä"
Filter.NVidia.FaceTracking.ROI.Offset.X="X"
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
Filter.SDFEffects.Glow.Outer.Color="Ulomman Hehkun Väri"
Filter.SDFEffects.Glow.Outer.Alpha="Ulomman Hehkun Läpinäkyvyys"
Filter.SDFEffects.Glow.Outer.Width="Ulomman Hehkun Paksuus"
Filter.SDFEffects.Glow.Outer.Sharpness="Ulkoisen Hehkun Terävyys"
Filter.SDFEffects.Glow.Inner="Sisäinen Hehku"
Filter.SDFEffects.Glow.Inner.Color="Sisäisen Hehkun väri"
Filter.SDFEffects.Glow.Inner.Alpha="Sisäisen Hehkun Läpinäkyvyys"
Filter.SDFEffects.Glow.Inner.Width="Sisäisen Hehkun Paksuus"
Filter.SDFEffects.Glow.Inner.Sharpness="Sisäisen Hehkun Terävyys"
Filter.SDFEffects.Outline="Ääriviiva"
Filter.SDFEffects.Outline.Color="Ääriviivan väri"
Filter.SDFEffects.Outline.Alpha="Ääriviivan Läpinäkyvyys"
Filter.SDFEffects.Outline.Width="Ääriviivan Leveys"
Filter.SDFEffects.Outline.Offset="Ääriviivan Siirtymä"
Filter.SDFEffects.Outline.Sharpness="Ääriviivan Terävyys"
Filter.SDFEffects.SDF.Scale="Sdf Tekstuurin Mittakaava"
Filter.SDFEffects.SDF.Threshold="Sdf Alpha -kynnysarvo"
Filter.Transform="3D muunnin"
Filter.Transform.Camera="Kamera"
Filter.Transform.Camera.Orthographic="Ortografinen"
Filter.Transform.Camera.Perspective="Perspektiivi"
Filter.Transform.Camera.FieldOfView="Näkökenttä"
Filter.Transform.Position="Sijainti"
Filter.Transform.Position.X="X"
Filter.Transform.Position.Y="Y"
Filter.Transform.Position.Z="Z"
Filter.Transform.Scale="Koko"
Filter.Transform.Scale.X="X"
Filter.Transform.Scale.Y="Y"
Filter.Transform.Shear.X="X"
Filter.Transform.Shear.Y="Y"
@ -5,21 +178,5 @@
FFmpegEncoder.NVENC.Preset.Default="Oletus"

View file

@ -11,6 +11,13 @@

View file

@ -1,4 +1,5 @@
Advanced="Options Avancées"
Manual.Open="Ouvrir le manuel"
Channel.Red="Rouge"
Channel.Green="Vert"
@ -27,7 +28,7 @@ State.Disabled="Désactivé"
State.Enabled="Activé"
State.Manual="Manuel"
State.Automatic="Automatique"
State.Default="Défaut"
State.Default="Par défaut"
UI.Menu="StreamFX"
UI.Menu.Website="Visiter le site Web"
@ -40,6 +41,7 @@ UI.About.Title="À propos de StreamFX"
UI.About.Text="<html><head/><body><p>StreamFX est rendu possible par tous les supporteurs sur <a href='https://patreon.com/Xaymar'><span style='text-decoration: underline;'>Patreon</span></a>, sur <a href='https://github.com/sponsors/xaymar'><span style='text-decoration: underline;'>Github Sponsors</span></a>, et toute personne faisant un don via <a href='https://paypal.me/Xaymar'><span style='text-decoration: underline;'>PayPal</span></a>. Des remerciements supplémentaires vont à tous les traducteurs qui ont aidé à la traduction sur <a href='https://crowdin.com/project/obs-stream-effects'><span style='text-decoration: underline;'>Crowdin</span></a>. Vous êtes tous incroyables !</p></body></html>"
UI.About.Role.Contributor="Contributeur"
UI.About.Role.Translator="Traducteur"
UI.About.Role.Supporter="Supporter"
UI.About.Role.Creator="Créateur de contenu"
UI.About.Version="Version :"
@ -55,15 +57,19 @@ UI.Updater.Menu.CheckForUpdates="Vérifier les Mises à jour"
UI.Updater.Menu.CheckForUpdates.Automatically="Vérifier automatiquement les Mises à jour"
UI.Updater.Menu.Channel="Canal de Mise à jour"
UI.Updater.Menu.Channel.Release="Stable"
UI.Updater.Menu.Channel.Testing="Test (instable)"
Blur.Type.Box="Flou par moyenne"
Blur.Type.BoxLinear="Flou par moyenne linéaire"
Blur.Type.Gaussian="Gaussien"
Blur.Type.GaussianLinear="Linéaire Gaussien"
Blur.Type.DualFiltering="Filtrage Double"
Blur.Type.DualFiltering="Filtrage double"
Blur.Subtype.Area="Zone"
Blur.Subtype.Directional="Directionnel"
Blur.Subtype.Rotational="Rotationnel"
Blur.Subtype.Zoom="Zoom"
MipGenerator="Générateur Mip-Map"
MipGenerator.Point="Point"
MipGenerator.Linear="Linéaire"
MipGenerator.Sharpen="Netteté"
@ -72,67 +78,238 @@ MipGenerator.Bicubic="Bicubique"
MipGenerator.Lanczos="Lanczos"
MipGenerator.Intensity="Intensité"
Shader="Shader"
Shader.Refresh="Rafraîchir les Options et les Paramètres"
Shader.Shader="Options des shaders"
Shader.Shader.File="Fichier"
Shader.Shader.Technique="Technique"
Shader.Shader.Size="Taille"
Shader.Shader.Size.Width="Largeur"
Shader.Shader.Size.Height="Hauteur"
Shader.Shader.Seed="Graine de Randomisation"
Shader.Parameters="Paramètres des shaders"
Filter.Shader="Shader"
Source.Shader="Shader"
Transition.Shader="Shader"
Filter.Blur="Flou"
Filter.Blur.Type="Type"
Filter.Blur.Subtype="Sous-type"
Filter.Blur.Size="Taille"
Filter.Blur.Angle="Angle (Degrés)"
Filter.Blur.Center.X="Centre (X) (Pourcent)"
Filter.Blur.Center.Y="Centre (Y) (Pourcent)"
Filter.Blur.StepScale="Étape de mise à léchelle"
Filter.Blur.StepScale.X="Taille de l'étape de mise à l'échelle en X"
Filter.Blur.StepScale.Y="Taille de l'étape de mise à l'échelle en Y"
Filter.Blur.Mask="Appliquer un Masque"
Filter.Blur.Mask.Type="Type de Masque"
Filter.Blur.Mask.Type.Region="Zone"
Filter.Blur.Mask.Type.Image="Image"
Filter.Blur.Mask.Type.Source="Source"
Filter.Blur.Mask.Region.Left="Bord Gauche"
Filter.Blur.Mask.Region.Top="Bord Supérieur"
Filter.Blur.Mask.Region.Right="Bord Droit"
Filter.Blur.Mask.Region.Bottom="Bord Inférieur"
Filter.Blur.Mask.Region.Feather="Zone d'adoucissement"
Filter.Blur.Mask.Region.Feather.Shift="Décalage de l'adoucissement"
Filter.Blur.Mask.Region.Invert="Inverser la zone"
Filter.Blur.Mask.Image="Masque d'Image"
Filter.Blur.Mask.Source="Masque Source"
Filter.Blur.Mask.Color="Filtre de couleur du masque"
Filter.Blur.Mask.Alpha="Filtre de transparence du masque"
Filter.Blur.Mask.Multiplier="Multiplicateur du Masque"
Filter.ColorGrade="Étalonneur"
Filter.ColorGrade.Lift="Lift"
Filter.ColorGrade.Lift.Red="Lift rouge"
Filter.ColorGrade.Lift.Green="Lift vert"
Filter.ColorGrade.Lift.Blue="Lift bleu"
Filter.ColorGrade.Lift.All="Lift global"
Filter.ColorGrade.Gamma="Gamma"
Filter.ColorGrade.Gamma.Red="Gamma rouge"
Filter.ColorGrade.Gamma.Green="Gamma vert"
Filter.ColorGrade.Gamma.Blue="Gamma bleu"
Filter.ColorGrade.Gamma.All="Gamma global"
Filter.ColorGrade.Gain="Gain"
Filter.ColorGrade.Gain.Red="Gain Rouge"
Filter.ColorGrade.Gain.Green="Gain vert"
Filter.ColorGrade.Gain.Blue="Gain Bleu"
Filter.ColorGrade.Gain.All="Tous les gains"
Filter.ColorGrade.Offset="Décalage"
Filter.ColorGrade.Offset.Red="Décalage rouge"
Filter.ColorGrade.Offset.Green="Décalage vert"
Filter.ColorGrade.Offset.Blue="Décalage bleu"
Filter.ColorGrade.Offset.All="Tous les décalages"
Filter.ColorGrade.Tint="Teinte"
Filter.ColorGrade.Tint.Detection="Méthode de détection de la teinte Luma"
Filter.ColorGrade.Tint.Detection.HSV="Teinte Saturation Valeur (HSV)"
Filter.ColorGrade.Tint.Detection.HSL="Teinte Saturation Lumière (HSL)"
Filter.ColorGrade.Tint.Detection.YUV.SDR="Luma Chroma (BT.709 SDR)"
Filter.ColorGrade.Tint.Mode="Mode de teinte Luma"
Filter.ColorGrade.Tint.Mode.Linear="Linéaire"
Filter.ColorGrade.Tint.Mode.Exp="Exp"
Filter.ColorGrade.Tint.Mode.Exp2="Exp2"
Filter.ColorGrade.Tint.Mode.Log="Log"
Filter.ColorGrade.Tint.Mode.Log10="Log10"
Filter.ColorGrade.Tint.Exponent="Exposant de la teinte Luma"
Filter.ColorGrade.Tint.Shadow.Red="Ombre Teinte Rouge"
Filter.ColorGrade.Tint.Shadow.Green="Ombre Teinte Vert"
Filter.ColorGrade.Tint.Shadow.Blue="Ombre Teinte Bleue"
Filter.ColorGrade.Tint.Midtone.Red="Teinte des tons moyens rouges"
Filter.ColorGrade.Tint.Midtone.Green="Teinte des tons moyens verts"
Filter.ColorGrade.Tint.Midtone.Blue="Teinte des tons moyens bleus"
Filter.ColorGrade.Tint.Highlight.Red="Teinte des tons clairs rouges"
Filter.ColorGrade.Tint.Highlight.Green="Teinte des tons clairs verts"
Filter.ColorGrade.Tint.Highlight.Blue="Teinte des tons clairs bleus"
Filter.ColorGrade.Correction="Corrections colorimétrique"
Filter.ColorGrade.Correction.Hue="Décalage de teinte"
Filter.ColorGrade.Correction.Saturation="Saturation"
Filter.ColorGrade.Correction.Lightness="Luminosité"
Filter.ColorGrade.Correction.Contrast="Contraste"
Filter.ColorGrade.RenderMode="Mode de rendu"
Filter.ColorGrade.RenderMode.Direct="Rendu direct"
Filter.ColorGrade.RenderMode.LUT.2Bit="Table de consultation 2 bits"
Filter.ColorGrade.RenderMode.LUT.4Bit="Table de consultation 4 bits"
Filter.ColorGrade.RenderMode.LUT.6Bit="Table de consultation 6 bits"
Filter.ColorGrade.RenderMode.LUT.8Bit="Table de consultation 8 bits"
Filter.ColorGrade.RenderMode.LUT.10Bit="Table de consultation 10 bits"
Filter.Displacement="Displacement Mapping"
Filter.Displacement.File="Fichier"
Filter.Displacement.Scale="Échelle"
Filter.Displacement.Scale.Type="Type de mise à l'échelle"
Filter.DynamicMask="Masque dynamique"
Filter.DynamicMask.Input="Source"
Filter.DynamicMask.Channel="%s Canal"
Filter.DynamicMask.Channel.Value="Valeur de base"
Filter.DynamicMask.Channel.Multiplier="Multiplicateur"
Filter.DynamicMask.Channel.Input="%s Valeur d'entrée"
Filter.Nvidia.FaceTracking="Suivi facial NVIDIA"
Filter.Nvidia.FaceTracking.ROI="Zône d'Intérêt"
Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom"
Filter.NVidia.FaceTracking.ROI.Offset="Décalage"
Filter.NVidia.FaceTracking.ROI.Offset.X="X"
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
Filter.Nvidia.FaceTracking.ROI.Stability="Stabilité"
Filter.SDFEffects="Effets FDS"
Filter.SDFEffects.Shadow.Inner="Ombre intérieure"
Filter.SDFEffects.Shadow.Inner.Range.Minimum="Distance mini. de l'ombre intérieure"
Filter.SDFEffects.Shadow.Inner.Range.Maximum="Distance maxi. de l'ombre intérieure"
Filter.SDFEffects.Shadow.Inner.Offset.X="Décalage X de l'ombre intérieure"
Filter.SDFEffects.Shadow.Inner.Offset.Y="Décalage Y de l'ombre intérieure"
Filter.SDFEffects.Shadow.Inner.Color="Couleur de l'ombre intérieure"
Filter.SDFEffects.Shadow.Inner.Alpha="Alpha de l'ombre intérieure"
Filter.SDFEffects.Shadow.Outer="Ombre Extérieure"
Filter.SDFEffects.Shadow.Outer.Range.Minimum="Distance mini. de l'ombre extérieure"
Filter.SDFEffects.Shadow.Outer.Range.Maximum="Distance maxi. de l'ombre extérieure"
Filter.SDFEffects.Shadow.Outer.Offset.X="Décalage X de l'ombre extérieure"
Filter.SDFEffects.Shadow.Outer.Offset.Y="Décalage Y de l'ombre extérieure"
Filter.SDFEffects.Shadow.Outer.Color="Couleur de l'ombre extérieure"
Filter.SDFEffects.Shadow.Outer.Alpha="Transparence de l'ombre extérieure"
Filter.SDFEffects.Glow.Outer="Lueur extérieure"
Filter.SDFEffects.Glow.Outer.Color="Couleur de l'a lueur extérieure"
Filter.SDFEffects.Glow.Outer.Alpha="Transparence de la lueur extérieure"
Filter.SDFEffects.Glow.Outer.Width="Largeur de la lueur extérieure"
Filter.SDFEffects.Glow.Outer.Sharpness="Finesse de la lueur extérieure"
Filter.SDFEffects.Glow.Inner="Lueur extérieure"
Filter.SDFEffects.Glow.Inner.Color="Couleur de la lueur intérieure"
Filter.SDFEffects.Glow.Inner.Alpha="Transparence de la lueur intérieure"
Filter.SDFEffects.Glow.Inner.Width="Largeur de la lueur intérieure"
Filter.SDFEffects.Glow.Inner.Sharpness="Finesse de la lueur intérieure"
Filter.SDFEffects.Outline="Contour"
Filter.SDFEffects.Outline.Color="Couleur du contour"
Filter.SDFEffects.Outline.Alpha="Transparence du contour"
Filter.SDFEffects.Outline.Width="Largeur du contour"
Filter.SDFEffects.Outline.Offset="Décalage du contour"
Filter.SDFEffects.Outline.Sharpness="Finesse du contour"
Filter.SDFEffects.SDF.Scale="Échelle de texture SDF"
Filter.SDFEffects.SDF.Threshold="Seuil de transparence SDF"
Filter.Transform="Transformation 3D"
Filter.Transform.Camera="Caméra"
Filter.Transform.Camera.Orthographic="Orthographique"
Filter.Transform.Camera.Perspective="Perspective"
Filter.Transform.Camera.FieldOfView="Champ de vision"
Filter.Transform.Position="Position"
Filter.Transform.Position.X="X"
Filter.Transform.Position.Y="Y"
Filter.Transform.Position.Z="Z"
Filter.Transform.Scale="Échelle"
Filter.Transform.Scale.X="X"
Filter.Transform.Scale.Y="Y"
Filter.Transform.Shear="Cisaillement"
Filter.Transform.Shear.X="X"
Filter.Transform.Shear.Y="Y"
Filter.Transform.Rotation="Rotation"
Filter.Transform.Rotation.X="Roulis (X)"
Filter.Transform.Rotation.Y="Lacet (Y)"
Filter.Transform.Rotation.Z="Tangage (Z)"
Filter.Transform.Rotation.Order="Modes de rotation"
Filter.Transform.Rotation.Order.XYZ="Tangage, Lacet, Roulis"
Filter.Transform.Rotation.Order.XZY="Tangage, Roulis, Lacet"
Filter.Transform.Rotation.Order.YXZ="Lacet, Tangage, Roulis"
Filter.Transform.Rotation.Order.YZX="Lacet, Roulis, Tangage"
Filter.Transform.Rotation.Order.ZXY="Roulis, Tangage, Lacet"
Filter.Transform.Rotation.Order.ZYX="Roulis, Lacet, Tangage"
Filter.Transform.Mipmapping="Activer le Mipmapping"
Source.Mirror="Source inversée"
Source.Mirror.Source="Source"
Source.Mirror.Source.Audio="Activer l'audio"
Source.Mirror.Source.Audio.Layout="Disposition audio"
Source.Mirror.Source.Audio.Layout.Unknown="Inconnue"
Source.Mirror.Source.Audio.Layout.Mono="Mono"
Source.Mirror.Source.Audio.Layout.Stereo="Stéréo"
Source.Mirror.Source.Audio.Layout.StereoLFE="Stéréo avec LFE"
Source.Mirror.Source.Audio.Layout.Quadraphonic="Quadriphonic"
Source.Mirror.Source.Audio.Layout.QuadraphonicLFE="Quadriphonique avec LFE"
Source.Mirror.Source.Audio.Layout.Surround="Surround"
Source.Mirror.Source.Audio.Layout.FullSurround="Surround complet"
Codec.H264="H264"
Codec.H264.Profile="Profil"
Codec.H264.Profile.baseline="Baseline"
Codec.H264.Profile.main="Main"
Codec.H264.Profile.high="Élevé"
Codec.H264.Profile.high444p="Élevé 4:4:4 prédictif"
Codec.H264.Level="Niveau"
Codec.HEVC="HEVC"
Codec.HEVC.Profile="Profil"
Codec.HEVC.Profile.main="Main"
Codec.HEVC.Profile.main10="Main 10-bit"
Codec.HEVC.Profile.rext="Range Extended"
Codec.HEVC.Tier="Palier"
Codec.HEVC.Tier.main="Main"
Codec.HEVC.Tier.high="Élevé"
Codec.HEVC.Level="Niveau"
Codec.ProRes.Profile="Profil"
Codec.ProRes.Profile.APCO="422 Proxy (APCO)"
Codec.ProRes.Profile.APCS="422 Lite/LT (APCS)"
Codec.ProRes.Profile.APCN="422 Standard (APCN)"
Codec.ProRes.Profile.APCH="422 Haute Qualité/HQ (APCH)"
Codec.ProRes.Profile.AP4H="4444 Haute Qualité/HQ (AP4H)"
Codec.ProRes.Profile.AP4X="4444 Qualité Extrême/XQ (AP4X)"
FFmpegEncoder="Options FFmpeg"
FFmpegEncoder.Suffix=" (via FFmpeg)"
FFmpegEncoder.CustomSettings="Paramètres Personnalisés"
FFmpegEncoder.Threads="Nombre de processus"
FFmpegEncoder.ColorFormat="Substituer le format couleur"
FFmpegEncoder.StandardCompliance="Conformité standard"
FFmpegEncoder.StandardCompliance.VeryStrict="Très stricte"
FFmpegEncoder.StandardCompliance.Strict="Stricte"
FFmpegEncoder.StandardCompliance.Normal="Normale"
FFmpegEncoder.StandardCompliance.Unofficial="Non officielle"
FFmpegEncoder.StandardCompliance.Experimental="Expérimentale"
FFmpegEncoder.GPU="Carte graphique"
FFmpegEncoder.KeyFrames="Images clés"
FFmpegEncoder.KeyFrames.IntervalType="Type d'intervalle"
FFmpegEncoder.KeyFrames.IntervalType.Frames="Images"
FFmpegEncoder.KeyFrames.IntervalType.Seconds="Secondes"
FFmpegEncoder.KeyFrames.Interval="Intervalle"
@ -141,24 +318,78 @@ FFmpegEncoder.AMF.Preset="Préréglage"
FFmpegEncoder.AMF.Preset.Speed="Vitesse"
FFmpegEncoder.AMF.Preset.Balanced="Équilibré"
FFmpegEncoder.AMF.Preset.Quality="Qualité"
FFmpegEncoder.AMF.RateControl="Options de contrôle du débit"
FFmpegEncoder.AMF.RateControl.Mode="Mode"
FFmpegEncoder.AMF.RateControl.Mode.CQP="Paramètre de quantification constante"
FFmpegEncoder.AMF.RateControl.Mode.VBR_PEAK="Débit Variable (Pic Contraint)"
FFmpegEncoder.AMF.RateControl.Mode.VBR_LATENCY="Débit Variable (Contrainte de Latence)"
FFmpegEncoder.AMF.RateControl.Mode.CBR="Débit constant"
FFmpegEncoder.AMF.RateControl.LookAhead="Prédiction (Look-ahead)"
FFmpegEncoder.AMF.RateControl.FrameSkipping="Saut d'Image"
FFmpegEncoder.AMF.RateControl.Limits="Limites"
FFmpegEncoder.AMF.RateControl.Limits.BufferSize="Taille du tampon"
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Target="Débit binaire visé"
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Maximum="Débit binaire maximum"
FFmpegEncoder.AMF.RateControl.QP="Paramètres de quantification"
FFmpegEncoder.AMF.RateControl.QP.I="I-Frame QP"
FFmpegEncoder.AMF.RateControl.QP.P="P-Frame QP"
FFmpegEncoder.AMF.RateControl.QP.B="B-Frame QP"
FFmpegEncoder.AMF.Other="Autres Options"
FFmpegEncoder.AMF.Other.BFrames="B-Frames maximum"
FFmpegEncoder.AMF.Other.BFrameReferences="Références B-Frame"
FFmpegEncoder.AMF.Other.ReferenceFrames="Cadres de référence"
FFmpegEncoder.AMF.Other.EnforceHRD="Appliquer le HDR"
FFmpegEncoder.AMF.Other.VBAQ="VBAQ"
FFmpegEncoder.AMF.Other.AccessUnitDelimiter="Délimiteur d'unité d'accès"
FFmpegEncoder.NVENC.Preset="Préréglage"
FFmpegEncoder.NVENC.Preset.Default="Défaut"
FFmpegEncoder.NVENC.Preset.Default="Par défaut"
FFmpegEncoder.NVENC.Preset.Slow="Lent"
FFmpegEncoder.NVENC.Preset.Medium="Moyen"
FFmpegEncoder.NVENC.Preset.Fast="Rapide"
FFmpegEncoder.NVENC.Preset.HighPerformance="Haute Performance"
FFmpegEncoder.NVENC.Preset.HighQuality="Haute Qualité"
FFmpegEncoder.NVENC.Preset.BluRayDisc="Disque BluRay"
FFmpegEncoder.NVENC.Preset.LowLatency="Faible latence"
FFmpegEncoder.NVENC.Preset.LowLatencyHighPerformance="Faible latence haute performance"
FFmpegEncoder.NVENC.Preset.LowLatencyHighQuality="Faible latence haute qualité"
FFmpegEncoder.NVENC.Preset.Lossless="Sans pertes (Lossless)"
FFmpegEncoder.NVENC.Preset.LosslessHighPerformance="Sans perte (Lossless), Haute Performance"
FFmpegEncoder.NVENC.RateControl="Options de contrôle du débit"
FFmpegEncoder.NVENC.RateControl.Mode="Mode"
FFmpegEncoder.NVENC.RateControl.Mode.CQP="Paramètre de quantification constante"
FFmpegEncoder.NVENC.RateControl.Mode.VBR="Débit variable"
FFmpegEncoder.NVENC.RateControl.Mode.VBR_HQ="Débit variable haute qualité"
FFmpegEncoder.NVENC.RateControl.Mode.CBR="Débit constant"
FFmpegEncoder.NVENC.RateControl.Mode.CBR_HQ="Débit constant haute qualité"
FFmpegEncoder.NVENC.RateControl.Mode.CBR_LD_HQ="Débit constant haute qualité à faible délai"
FFmpegEncoder.NVENC.RateControl.TwoPass="Deux passes"
FFmpegEncoder.NVENC.RateControl.LookAhead="Prédiction (Look-ahead)"
FFmpegEncoder.NVENC.RateControl.AdaptiveI="I-Frames adaptatives"
FFmpegEncoder.NVENC.RateControl.AdaptiveB="B-Frames Adaptatives"
FFmpegEncoder.NVENC.RateControl.Limits="Limites"
FFmpegEncoder.NVENC.RateControl.Limits.BufferSize="Taille du tampon"
FFmpegEncoder.NVENC.RateControl.Limits.Quality="Qualité visée"
FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Target="Débit binaire visé"
FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Maximum="Débit binaire maximum"
FFmpegEncoder.NVENC.RateControl.QP="Paramètres de quantification"
FFmpegEncoder.NVENC.RateControl.QP.Minimum="QP minimal"
FFmpegEncoder.NVENC.RateControl.QP.Maximum="QP maximal"
FFmpegEncoder.NVENC.RateControl.QP.I="I-Frame QP"
FFmpegEncoder.NVENC.RateControl.QP.P="P-Frame QP"
FFmpegEncoder.NVENC.RateControl.QP.B="B-Frame QP"
FFmpegEncoder.NVENC.AQ="Quantification adaptative"
FFmpegEncoder.NVENC.AQ.Spatial="Quantification adaptative spatiale"
FFmpegEncoder.NVENC.AQ.Strength="Force de quantification adaptative spatiale"
FFmpegEncoder.NVENC.AQ.Temporal="Quantification adaptative temporelle"
FFmpegEncoder.NVENC.Other="Autres Options"
FFmpegEncoder.NVENC.Other.BFrames="B-Frames maximum"
FFmpegEncoder.NVENC.Other.BFrameReferenceMode="Mode de référence B-Frame"
FFmpegEncoder.NVENC.Other.BFrameReferenceMode.Middle="Utiliser uniquement les B-Frames du milieu comme référence"
FFmpegEncoder.NVENC.Other.BFrameReferenceMode.Each="Utiliser toutes les B-Frames comme référence"
FFmpegEncoder.NVENC.Other.ZeroLatency="Zéro Latence"
FFmpegEncoder.NVENC.Other.WeightedPrediction="Prédiction pondérée"
FFmpegEncoder.NVENC.Other.NonReferencePFrames="P-Frames non référentielles."
FFmpegEncoder.NVENC.Other.AccessUnitDelimiter="Délimiteur d'unité d'accès"
FFmpegEncoder.NVENC.Other.DecodedPictureBufferSize="Taille du tampon d'image décodée"

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@ -1,25 +1,395 @@
Advanced="Impostazioni Avanzate"
Manual.Open="Apri la Guida"
Channel.Red="Rosso"
Channel.Green="Verde"
Channel.Blue="Blu"
Channel.Alpha="Trasparenza"
FileType.Image="Immagine"
FileType.Images="Immagini"
FileType.Video="Video"
FileType.Videos="Video"
FileType.Sound="Suono"
FileType.Sounds="Suoni"
FileType.Effect="Effetto"
FileType.Effects="Effetti"
SourceType.Source="Sorgente"
SourceType.Scene="Scena"
Alignment.Center="Centrato"
Alignment.Left="Sinistra"
Alignment.Right="Destra"
Alignment.Top="Alto"
Alignment.Bottom="Basso"
State.Disabled="Disabilitato"
State.Enabled="Abilitato"
State.Manual="Manuale"
State.Automatic="Automatico"
State.Default="Predefinito"
UI.Menu="StreamFX"
UI.Menu.Website="Visita il sito web"
UI.Menu.Discord="Unisciti a Discord"
UI.Menu.Github="Codice sorgente su Github"
UI.Menu.ReportIssue="Segnala un bug o un arresto anomalo"
UI.Menu.RequestHelp="Richiedi Aiuto e Supporto"
UI.Menu.About="Informazioni su StreamFX"
UI.About.Title="Informazioni su StreamFX"
UI.About.Text="<html><head/><body><p>StreamFX è reso possibile da tutti i sostenitori su <a href='https://patreon.com/Xaymar'><span style='text-decoration: underline;'>Patreon</span></a>, su <a href='https://github.com/sponsors/xaymar'><span style='text-decoration: underline;'>Sponsors Github</span></a>, e da chiunque doni tramite <a href='https://paypal.me/Xaymar'><span style='text-decoration: underline;'>PayPal</span></a>. Ulteriori ringraziamenti vanno a tutti i traduttori che danno una mano con la localizzazione su <a href='https://crowdin.com/project/obs-stream-effects'><span style='text-decoration: underline;'>Crowdin</span></a>. Siete tutti incredibili!</p></body></html>"
UI.About.Role.Contributor="Collaboratore"
UI.About.Role.Translator="Traduttore/trice"
UI.About.Role.Supporter="Sostenitore"
UI.About.Role.Creator="Creatore di contenuti"
UI.About.Version="Versione:"
UI.Updater.Dialog.Title="StreamFX Versione %s è ora disponibile!"
UI.Updater.Dialog.Text="È disponibile una nuova versione di StreamFX da scaricare."
UI.Updater.Dialog.Version.Current="Versione Corrente:"
UI.Updater.Dialog.Version.Latest="Ultima Versione:"
UI.Updater.Dialog.Button.Ok="Apri Pagina Download"
UI.Updater.Dialog.Button.Cancel="Ricordamelo in seguito"
UI.Updater.GitHubPermission.Title="StreamFX richiede il tuo permesso per connetterti a GitHub!"
UI.Updater.GitHubPermission.Text="Al fine di fornire un controllo manuale o automatizzato degli aggiornamenti, StreamFX si basa sull'API GitHub per recuperare le informazioni più recenti.<br>Si prega di leggere l' <a href='https://docs.github.com/en/github/site-policy/github-privacy-statement'><span style='text-decoration: underline;'>Informativa sulla privacy di Github</span></a>, e clicca 'OK' se sei d'accordo, o 'Annulla' se non sei d'accordo."
UI.Updater.Menu.CheckForUpdates="Controlla aggiornamenti"
UI.Updater.Menu.CheckForUpdates.Automatically="Controlla automaticamente gli aggiornamenti"
UI.Updater.Menu.Channel="Versione Aggiornamenti"
UI.Updater.Menu.Channel.Release="Stabile"
UI.Updater.Menu.Channel.Testing="Beta"
Blur.Type.Box="Riquadro"
Blur.Type.BoxLinear="Riquadro lineare"
Blur.Type.Gaussian="Gaussiano"
Blur.Type.GaussianLinear="Lineare gaussiana"
Blur.Type.DualFiltering="Doppio Filtro"
Blur.Subtype.Area="Area"
Blur.Subtype.Directional="Direzionale"
Blur.Subtype.Rotational="Rotazionale"
Blur.Subtype.Zoom="Zoom"
MipGenerator="Generatore Mip-Map"
MipGenerator.Point="Punto"
MipGenerator.Linear="Lineare"
MipGenerator.Sharpen="Nitidezza"
MipGenerator.Smoothen="Levigatura"
MipGenerator.Bicubic="Bicubico"
MipGenerator.Lanczos="Lanczos"
MipGenerator.Intensity="Intensità"
Shader="Ombreggiato"
Shader.Refresh="Aggiorna Opzioni e Parametri"
Shader.Shader="Opzioni Ombreggiatura"
Shader.Shader.File="File"
Shader.Shader.Technique="Modalità"
Shader.Shader.Size="Dimensione"
Shader.Shader.Size.Width="Larghezza"
Shader.Shader.Size.Height="Altezza"
Shader.Shader.Seed="Seme Di Casualizzazione"
Shader.Parameters="Parametri Ombreggiatore"
Filter.Shader="Ombreggiato"
Source.Shader="Ombreggiato"
Transition.Shader="Ombreggiatore"
Filter.Blur="Sfocatura"
Filter.Blur.Type="Tipo"
Filter.Blur.Subtype="Sottotipo"
Filter.Blur.Size="Dimensione"
Filter.Blur.Angle="Angolo (gradi)"
Filter.Blur.Center.X="Centro (X) (percentuale)"
Filter.Blur.Center.Y="Centro (Y) (percentuale)"
Filter.Blur.StepScale="Passo di Scalatura"
Filter.Blur.StepScale.X="Scala passo X"
Filter.Blur.StepScale.Y="Scala passo Y"
Filter.Blur.Mask="Applica una maschera"
Filter.Blur.Mask.Type="Tipo maschera"
Filter.Blur.Mask.Type.Region="Regione"
Filter.Blur.Mask.Type.Image="Immagine"
Filter.Blur.Mask.Type.Source="Sorgente"
Filter.Blur.Mask.Region.Left="Bordo sinistro"
Filter.Blur.Mask.Region.Top="Bordo superiore"
Filter.Blur.Mask.Region.Right="Bordo destro"
Filter.Blur.Mask.Region.Bottom="Bordo inferiore"
Filter.Blur.Mask.Region.Feather="Area Sfumatura"
Filter.Blur.Mask.Region.Feather.Shift="Scostamento Sfumatura"
Filter.Blur.Mask.Region.Invert="Inverti regione"
Filter.Blur.Mask.Image="Maschera immagine"
Filter.Blur.Mask.Source="Maschera di origine"
Filter.Blur.Mask.Color="Filtro maschera colore"
Filter.Blur.Mask.Alpha="Filtro maschera trasparenza"
Filter.Blur.Mask.Multiplier="Moltiplicatore maschera"
Filter.ColorGrade="Gradazione Colore"
Filter.ColorGrade.Lift="Incrementi"
Filter.ColorGrade.Lift.Red="Incremento Rosso"
Filter.ColorGrade.Lift.Green="Incremento Verde"
Filter.ColorGrade.Lift.Blue="Incremento Blu"
Filter.ColorGrade.Lift.All="Incremento Generale"
Filter.ColorGrade.Gamma="Gamma"
Filter.ColorGrade.Gamma.Red="Gamma Rosso"
Filter.ColorGrade.Gamma.Green="Gamma Verde"
Filter.ColorGrade.Gamma.Blue="Gamma Blu"
Filter.ColorGrade.Gamma.All="Gamma Generale"
Filter.ColorGrade.Gain="Guadagno"
Filter.ColorGrade.Gain.Red="Guadagno Rosso"
Filter.ColorGrade.Gain.Green="Guadagno Verde"
Filter.ColorGrade.Gain.Blue="Guadagno Blu"
Filter.ColorGrade.Gain.All="Guadagno Generale"
Filter.ColorGrade.Offset="Scostamento"
Filter.ColorGrade.Offset.Red="Scostamento Rosso"
Filter.ColorGrade.Offset.Green="Scostamento Verde"
Filter.ColorGrade.Offset.Blue="Scostamento Blu"
Filter.ColorGrade.Offset.All="Scostamento Generale"
Filter.ColorGrade.Tint="Tinta"
Filter.ColorGrade.Tint.Detection="Metodo di rilevamento della Tinta Luma"
Filter.ColorGrade.Tint.Detection.HSV="Valore Saturazione Tonalità"
Filter.ColorGrade.Tint.Detection.HSL="Luminosità Saturazione Tonalità"
Filter.ColorGrade.Tint.Detection.YUV.SDR="Luminosità Cromatica (BT.709 SDR)"
Filter.ColorGrade.Tint.Mode="Modalità Tinta Luminosa"
Filter.ColorGrade.Tint.Mode.Linear="Lineare"
Filter.ColorGrade.Tint.Mode.Exp="Esponenziale"
Filter.ColorGrade.Tint.Mode.Exp2="Esponenziale2"
Filter.ColorGrade.Tint.Mode.Log="Log"
Filter.ColorGrade.Tint.Mode.Log10="Log10"
Filter.ColorGrade.Tint.Exponent="Esponente luminoso per tinta"
Filter.ColorGrade.Tint.Shadow.Red="Ombra Tinta Rossa"
Filter.ColorGrade.Tint.Shadow.Green="Ombre Tinta Verde"
Filter.ColorGrade.Tint.Shadow.Blue="Ombre Tinta Rossa"
Filter.ColorGrade.Tint.Midtone.Red="Mezzitoni Tinta Rossa"
Filter.ColorGrade.Tint.Midtone.Green="Mezzitoni Tinta Verde"
Filter.ColorGrade.Tint.Midtone.Blue="Mezzitoni Tinta Blu"
Filter.ColorGrade.Tint.Highlight.Red="Luci Tinta Rossa"
Filter.ColorGrade.Tint.Highlight.Green="Luci Tinta Verde"
Filter.ColorGrade.Tint.Highlight.Blue="Luci Tinta Blu"
Filter.ColorGrade.Correction="Correzione colore"
Filter.ColorGrade.Correction.Hue="Scostamento tonalità"
Filter.ColorGrade.Correction.Saturation="Saturazione"
Filter.ColorGrade.Correction.Lightness="Luminosità"
Filter.ColorGrade.Correction.Contrast="Contrasto"
Filter.ColorGrade.RenderMode="Modalità Rendering"
Filter.ColorGrade.RenderMode.Direct="Rendering Diretto"
Filter.ColorGrade.RenderMode.LUT.2Bit="2-Bit Look-Up Table"
Filter.ColorGrade.RenderMode.LUT.4Bit="4-Bit Look-Up Table"
Filter.ColorGrade.RenderMode.LUT.6Bit="6-Bit Look-Up Table"
Filter.ColorGrade.RenderMode.LUT.8Bit="8-Bit Look-Up Table"
Filter.ColorGrade.RenderMode.LUT.10Bit="10-Bit Look-Up Table"
Filter.Displacement="Mappatura Dislocamento"
Filter.Displacement.File="File"
Filter.Displacement.Scale="Scala"
Filter.Displacement.Scale.Type="Tipo di scalatura"
Filter.DynamicMask="Maschera dinamica"
Filter.DynamicMask.Input="Sorgente d'Ingresso"
Filter.DynamicMask.Channel="Canale %s"
Filter.DynamicMask.Channel.Value="Valore base"
Filter.DynamicMask.Channel.Multiplier="Moltiplicatore"
Filter.DynamicMask.Channel.Input="%s Valore d'Ingresso"
Filter.Nvidia.FaceTracking="Nvidia Tracciatura Facciale"
Filter.Nvidia.FaceTracking.ROI="Regione d'interesse"
Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom"
Filter.NVidia.FaceTracking.ROI.Offset="Scostamento"
Filter.NVidia.FaceTracking.ROI.Offset.X="X"
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
Filter.Nvidia.FaceTracking.ROI.Stability="Stabilità"
Filter.SDFEffects="Effetti SDF"
Filter.SDFEffects.Shadow.Inner="Ombra Interna"
Filter.SDFEffects.Shadow.Inner.Range.Minimum="Distanza minima dell'ombra interna"
Filter.SDFEffects.Shadow.Inner.Range.Maximum="Distanza massima dell'ombra interna"
Filter.SDFEffects.Shadow.Inner.Offset.X="Scostamento X ombreggiatura interna"
Filter.SDFEffects.Shadow.Inner.Offset.Y="Scostamento Y ombreggiatura interna"
Filter.SDFEffects.Shadow.Inner.Color="Colore interno ombra"
Filter.SDFEffects.Shadow.Inner.Alpha="Trasparenza Ombra Interna"
Filter.SDFEffects.Shadow.Outer="Ombra esterna"
Filter.SDFEffects.Shadow.Outer.Range.Minimum="Distanza minima dell'ombra esterna"
Filter.SDFEffects.Shadow.Outer.Range.Maximum="Distanza massima dell'ombra esterna"
Filter.SDFEffects.Shadow.Outer.Offset.X="Scostamento X ombreggiatura esterna"
Filter.SDFEffects.Shadow.Outer.Offset.Y="Scostamento Y ombreggiatura esterna"
Filter.SDFEffects.Shadow.Outer.Color="Colore ombra esterna"
Filter.SDFEffects.Shadow.Outer.Alpha="Trasparenza Ombra Esterna"
Filter.SDFEffects.Glow.Outer="Bagliore esterno"
Filter.SDFEffects.Glow.Outer.Color="Colore del bagliore esterno"
Filter.SDFEffects.Glow.Outer.Alpha="Trasparenza Bagliore Esterno"
Filter.SDFEffects.Glow.Outer.Width="Larghezza Bagliore Esterno"
Filter.SDFEffects.Glow.Outer.Sharpness="Nitidezza Bagliore Esterno"
Filter.SDFEffects.Glow.Inner="Bagliore interno"
Filter.SDFEffects.Glow.Inner.Color="Colore bagliore interno"
Filter.SDFEffects.Glow.Inner.Alpha="Trasparenza Bagliore Interno"
Filter.SDFEffects.Glow.Inner.Width="Larghezza bagliore interno"
Filter.SDFEffects.Glow.Inner.Sharpness="Nitidezza Bagliore Interno"
Filter.SDFEffects.Outline="Contorno"
Filter.SDFEffects.Outline.Color="Colore contorno"
Filter.SDFEffects.Outline.Alpha="Trasperenza contorno"
Filter.SDFEffects.Outline.Width="Larghezza contorno"
Filter.SDFEffects.Outline.Offset="Scostamento contorno"
Filter.SDFEffects.Outline.Sharpness="Nitidezza contorno"
Filter.SDFEffects.SDF.Scale="Scala della texture SDF"
Filter.SDFEffects.SDF.Threshold="Soglia di Trasparenza SDF"
Filter.Transform="Trasformazione 3D"
Filter.Transform.Camera="Videocamera"
Filter.Transform.Camera.Orthographic="Ortografica"
Filter.Transform.Camera.Perspective="Prospettica"
Filter.Transform.Camera.FieldOfView="Campo Visivo"
Filter.Transform.Position="Posizione"
Filter.Transform.Position.X="X"
Filter.Transform.Position.Y="Y"
Filter.Transform.Position.Z="Z"
Filter.Transform.Scale="Scala"
Filter.Transform.Scale.X="X"
Filter.Transform.Scale.Y="Y"
Filter.Transform.Shear="Deforma"
Filter.Transform.Shear.X="X"
Filter.Transform.Shear.Y="Y"
Filter.Transform.Rotation="Rotazione"
Filter.Transform.Rotation.X="Beccheggio (X)"
Filter.Transform.Rotation.Y="Imbardata (Y)"
Filter.Transform.Rotation.Z="Rollio (Z)"
Filter.Transform.Rotation.Order="Ordine di rotazione"
Filter.Transform.Rotation.Order.XYZ="Beccheggio, Imbardata, Rollio"
Filter.Transform.Rotation.Order.XZY="Beccheggio, Rollio, Imbardata"
Filter.Transform.Rotation.Order.YXZ="Imbardata, Beccheggio, Rollio"
Filter.Transform.Rotation.Order.YZX="Imbardata, Rollio, Beccheggio"
Filter.Transform.Rotation.Order.ZXY="Rollio, Beccheggio, Imbardata"
Filter.Transform.Rotation.Order.ZYX="Rollio, Imbardata, Beccheggio"
Filter.Transform.Mipmapping="Abilita Mipmapping"
Source.Mirror="Fonte speculare"
Source.Mirror.Source="Sorgente"
Source.Mirror.Source.Audio="Abilita Audio"
Source.Mirror.Source.Audio.Layout="Tipo di Audio"
Source.Mirror.Source.Audio.Layout.Unknown="Sconosciuto"
Source.Mirror.Source.Audio.Layout.Mono="Mono"
Source.Mirror.Source.Audio.Layout.Stereo="Stereo"
Source.Mirror.Source.Audio.Layout.StereoLFE="Stereo con LFE"
Source.Mirror.Source.Audio.Layout.Quadraphonic="Quadrofonico"
Source.Mirror.Source.Audio.Layout.QuadraphonicLFE="Quadrofonico con LFE"
Source.Mirror.Source.Audio.Layout.Surround="Surround"
Source.Mirror.Source.Audio.Layout.FullSurround="Surround completo"
Codec.H264="H264"
Codec.H264.Profile="Profilo"
Codec.H264.Profile.baseline="Modalità Base"
Codec.H264.Profile.main="Principale"
Codec.H264.Profile.high="Alta"
Codec.H264.Profile.high444p="Alta 4:4:4 Predittivo"
Codec.H264.Level="Livello"
Codec.HEVC="HEVC"
Codec.HEVC.Profile="Profilo"
Codec.HEVC.Profile.main="Principale"
Codec.HEVC.Profile.main10="Principale 10-bit"
Codec.HEVC.Profile.rext="Intervallo esteso"
Codec.HEVC.Tier="Grado"
Codec.HEVC.Tier.main="Principale"
Codec.HEVC.Tier.high="Alta"
Codec.HEVC.Level="Livello"
Codec.ProRes.Profile="Profilo"
Codec.ProRes.Profile.APCO="422 Proxy/PXY (APCO)"
Codec.ProRes.Profile.APCS="422 Lite/LT (APCS)"
Codec.ProRes.Profile.APCN="422 Standard (APCN)"
Codec.ProRes.Profile.APCH="422 Alta Qualità/HQ (APCH)"
Codec.ProRes.Profile.AP4H="4444 Alta Qualità/HQ (AP4H)"
Codec.ProRes.Profile.AP4X="4444 Qualità estrema/XQ (AP4X)"
FFmpegEncoder="Opzioni FFmpeg"
FFmpegEncoder.Suffix=" (via FFmpeg)"
FFmpegEncoder.CustomSettings="Impostazioni personalizzate"
FFmpegEncoder.Threads="Numero di Processi"
FFmpegEncoder.ColorFormat="Sovrascrivi Formato Colore"
FFmpegEncoder.StandardCompliance="Conformità standard"
FFmpegEncoder.StandardCompliance.VeryStrict="Molto rigido"
FFmpegEncoder.StandardCompliance.Strict="Rigido"
FFmpegEncoder.StandardCompliance.Normal="Normale"
FFmpegEncoder.StandardCompliance.Unofficial="Non conforme"
FFmpegEncoder.StandardCompliance.Experimental="Sperimentale"
FFmpegEncoder.GPU="GPU"
FFmpegEncoder.KeyFrames="Fotogrammi chiave"
FFmpegEncoder.KeyFrames.IntervalType="Tipo di intervallo"
FFmpegEncoder.KeyFrames.IntervalType.Frames="Fotogrammi"
FFmpegEncoder.KeyFrames.IntervalType.Seconds="Secondi"
FFmpegEncoder.KeyFrames.Interval="Intervallo"
FFmpegEncoder.AMF.Preset="Preimpostazioni"
FFmpegEncoder.AMF.Preset.Speed="Velocità"
FFmpegEncoder.AMF.Preset.Balanced="Bilanciato"
FFmpegEncoder.AMF.Preset.Quality="Qualità"
FFmpegEncoder.AMF.RateControl="Opzioni di controllo Frequenza"
FFmpegEncoder.AMF.RateControl.Mode="Modalità"
FFmpegEncoder.AMF.RateControl.Mode.CQP="Parametro di quantizzazione costante"
FFmpegEncoder.AMF.RateControl.Mode.VBR_PEAK="Bitrate Variabile (Picco vincolato)"
FFmpegEncoder.AMF.RateControl.Mode.VBR_LATENCY="Bitrate Variabile (Picco vincolato)"
FFmpegEncoder.AMF.RateControl.Mode.CBR="Bitrate costante"
FFmpegEncoder.AMF.RateControl.LookAhead="Previsione"
FFmpegEncoder.AMF.RateControl.FrameSkipping="Ommissione fotogrammi"
FFmpegEncoder.AMF.RateControl.Limits="Limiti"
FFmpegEncoder.AMF.RateControl.Limits.BufferSize="Dimensione Buffer"
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Target="Bitrate di destinazione"
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Maximum="Bitrate Massimo"
FFmpegEncoder.AMF.RateControl.QP="Parametri di quantizzazione"
FFmpegEncoder.AMF.RateControl.QP.I="I-Frame QP"
FFmpegEncoder.AMF.RateControl.QP.P="P-Frame QP"
FFmpegEncoder.AMF.RateControl.QP.B="B-Frame QP"
FFmpegEncoder.AMF.Other="Altre Opzioni"
FFmpegEncoder.AMF.Other.BFrames="B-Frame massimi"
FFmpegEncoder.AMF.Other.BFrameReferences="Riferimenti B-Frame"
FFmpegEncoder.AMF.Other.ReferenceFrames="Fotogrammi di riferimento"
FFmpegEncoder.AMF.Other.EnforceHRD="Forza HRD"
FFmpegEncoder.AMF.Other.VBAQ="VBAQ"
FFmpegEncoder.AMF.Other.AccessUnitDelimiter="Delimitatore di accesso all'unità"
FFmpegEncoder.NVENC.Preset="Preimpostazione"
FFmpegEncoder.NVENC.Preset.Default="Predefinito"
FFmpegEncoder.NVENC.Preset.Slow="Lento"
FFmpegEncoder.NVENC.Preset.Medium="Medio"
FFmpegEncoder.NVENC.Preset.Fast="Veloce"
FFmpegEncoder.NVENC.Preset.HighPerformance="Alte Prestazioni"
FFmpegEncoder.NVENC.Preset.HighQuality="Qualità elevata"
FFmpegEncoder.NVENC.Preset.BluRayDisc="Disco BluRay"
FFmpegEncoder.NVENC.Preset.LowLatency="Bassa latenza"
FFmpegEncoder.NVENC.Preset.LowLatencyHighPerformance="Bassa latenza ad Alte Prestazioni"
FFmpegEncoder.NVENC.Preset.LowLatencyHighQuality="Bassa latenza Alta Qualità"
FFmpegEncoder.NVENC.Preset.Lossless="Placebo"
FFmpegEncoder.NVENC.Preset.LosslessHighPerformance="Alta prestazioni placebo"
FFmpegEncoder.NVENC.RateControl="Opzioni di controllo Frequenza"
FFmpegEncoder.NVENC.RateControl.Mode="Modalità"
FFmpegEncoder.NVENC.RateControl.Mode.CQP="Parametro di quantizzazione costante"
FFmpegEncoder.NVENC.RateControl.Mode.VBR="Bitrate variabile"
FFmpegEncoder.NVENC.RateControl.Mode.VBR_HQ="Bitrate variabile ad alta qualità"
FFmpegEncoder.NVENC.RateControl.Mode.CBR="Bitrate costante"
FFmpegEncoder.NVENC.RateControl.Mode.CBR_HQ="Bitrate costante di alta qualità"
FFmpegEncoder.NVENC.RateControl.Mode.CBR_LD_HQ="Bitrate costante di alta qualità con basso ritardo"
FFmpegEncoder.NVENC.RateControl.TwoPass="Due Passate"
FFmpegEncoder.NVENC.RateControl.LookAhead="Previsione"
FFmpegEncoder.NVENC.RateControl.AdaptiveI="I-Frame adattativi"
FFmpegEncoder.NVENC.RateControl.AdaptiveB="B-Frame adattativi"
FFmpegEncoder.NVENC.RateControl.Limits="Limiti"
FFmpegEncoder.NVENC.RateControl.Limits.BufferSize="Dimensione Buffer"
FFmpegEncoder.NVENC.RateControl.Limits.Quality="Qualità di destinazione"
FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Target="Bitrate di destinazione"
FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Maximum="Bitrate Massimo"
FFmpegEncoder.NVENC.RateControl.QP="Parametri di quantizzazione"
FFmpegEncoder.NVENC.RateControl.QP.Minimum="QP Minimo"
FFmpegEncoder.NVENC.RateControl.QP.Maximum="QP Massimo"
FFmpegEncoder.NVENC.RateControl.QP.I="I-Frame QP"
FFmpegEncoder.NVENC.RateControl.QP.P="P-Frame QP"
FFmpegEncoder.NVENC.RateControl.QP.B="B-Frame QP"
FFmpegEncoder.NVENC.AQ="Quantizzazione adattiva"
FFmpegEncoder.NVENC.AQ.Spatial="Quantizzazione adattiva spaziale"
FFmpegEncoder.NVENC.AQ.Strength="Forza della quantizzazione adattiva spaziale"
FFmpegEncoder.NVENC.AQ.Temporal="Quantità adattiva temporale"
FFmpegEncoder.NVENC.Other="Altre Opzioni"
FFmpegEncoder.NVENC.Other.BFrames="B-Frame massimi"
FFmpegEncoder.NVENC.Other.BFrameReferenceMode="Modalità di riferimento B-Frame"
FFmpegEncoder.NVENC.Other.BFrameReferenceMode.Middle="Usa solo B-Frame mediani come riferimento"
FFmpegEncoder.NVENC.Other.BFrameReferenceMode.Each="Usa tutti i B-Frames come riferimento"
FFmpegEncoder.NVENC.Other.ZeroLatency="Latenza zero"
FFmpegEncoder.NVENC.Other.WeightedPrediction="Previsione ponderata"
FFmpegEncoder.NVENC.Other.NonReferencePFrames="P-Frames non referenziati"
FFmpegEncoder.NVENC.Other.AccessUnitDelimiter="Delimitatore di accesso all'unità"
FFmpegEncoder.NVENC.Other.DecodedPictureBufferSize="Dimensione Buffer immagine decodificata"

View file

@ -1,17 +1,167 @@
Advanced="詳細設定"
Manual.Open="マニュアルを開く"
Channel.Red="赤"
Channel.Green="緑"
Channel.Blue="青"
Channel.Alpha="アルファ"
FileType.Image="画像"
FileType.Images="画像"
FileType.Video="動画"
FileType.Videos="動画"
FileType.Sound="音声"
FileType.Sounds="サウンド"
FileType.Effect="エフェクト"
FileType.Effects="エフェクト"
SourceType.Source="ソース"
SourceType.Scene="シーン"
Alignment.Center="中央揃え"
Alignment.Left="左寄せ"
Alignment.Right="右寄せ"
Alignment.Top="上詰め"
Alignment.Bottom="下詰め"
State.Disabled="無効"
State.Enabled="有効"
State.Manual="マニュアル"
State.Automatic="自動"
State.Default="デフォルト"
UI.Menu="StreamFX"
UI.Menu.Website="ウェブサイトを開く"
UI.Menu.Discord="Discord に参加する"
UI.Menu.Github="GitHubのソースコード"
UI.Menu.ReportIssue="バグまたはクラッシュを報告"
UI.Menu.RequestHelp="ヘルプ&& サポートをリクエスト"
UI.Menu.About="StreamFX について"
UI.About.Title="StreamFX について"
UI.About.Text="<html><head/><body><p>StreamFX は <a href='https://patreon.com/Xaymar'><span style='text-decoration: underline;'>Patreon</span></a>、 <a href='https://github.com/sponsors/xaymar'><span style='text-decoration: underline;'>Github スポンサー</span></a>の全てのサポーターおよび <a href='https://paypal.me/Xaymar'><span style='text-decoration: underline;'>PayPal</span></a>を通じて寄付いただいた皆さんに支えられています。また<a href='https://crowdin.com/project/obs-stream-effects'><span style='text-decoration: underline;'>Crowdin</span></a>でのローカライズに協力していただいた通訳者の皆さんにも感謝します。 You all are amazing!</p></body></html>"
UI.About.Role.Contributor="貢献者"
UI.About.Role.Translator="翻訳"
UI.About.Role.Supporter="支援者"
UI.About.Role.Creator="コンテンツ制作者"
UI.About.Version="バージョン:"
UI.Updater.Dialog.Title="StreamFX バージョン %s がリリースされました!"
UI.Updater.Dialog.Text="StreamFXの新しいバージョンがダウンロードできます。"
UI.Updater.Dialog.Version.Current="現在のバージョン:"
UI.Updater.Dialog.Version.Latest="最新バージョン:"
UI.Updater.Dialog.Button.Ok="ダウンロードページへ移動"
UI.Updater.Dialog.Button.Cancel="後で再通知する"
UI.Updater.GitHubPermission.Title="GitHub に接続するため、あなたの承認が必要です!"
UI.Updater.GitHubPermission.Text="手動または自動で最新情報を確認するために、StreamFX は GitHub API を利用します。<br> <a href='https://docs.github.com/en/github/site-policy/github-privacy-statement'>Github Privacy Statement<span style='text-decoration: underline;'></span></a>をお読みください。 同意しない場合は「OK」を、同意しない場合は「キャンセル」をクリックします。"
UI.Updater.Menu.CheckForUpdates="アップデートを確認"
UI.Updater.Menu.CheckForUpdates.Automatically="アップデートを自動で確認"
UI.Updater.Menu.Channel="アップデートチャンネル"
UI.Updater.Menu.Channel.Release="正式リリース"
UI.Updater.Menu.Channel.Testing="テスト"
Blur.Type.Box="ボックス"
Blur.Type.BoxLinear="ボックスリニア"
Blur.Type.Gaussian="ガウス"
Blur.Type.GaussianLinear="ガウス リニア"
Blur.Type.DualFiltering="デュアルフィルタリング"
Blur.Subtype.Area="エリア"
Blur.Subtype.Directional="方向"
Blur.Subtype.Rotational="回転"
Blur.Subtype.Zoom="ズーム"
MipGenerator="ミップマップ処理"
MipGenerator.Point="ポイント"
MipGenerator.Linear="リニア"
MipGenerator.Sharpen="シャープ"
MipGenerator.Smoothen="スムース"
MipGenerator.Bicubic="バイキュービック"
MipGenerator.Lanczos="ランチョス"
MipGenerator.Intensity="強度"
Shader="シェーダー"
Shader.Refresh="オプションとパラメータを更新"
Shader.Shader="シェーダーオプション"
Shader.Shader.File="ファイル"
Shader.Shader.Technique="テクニック"
Shader.Shader.Size="サイズ"
Shader.Shader.Size.Width="幅"
Shader.Shader.Size.Height="高さ"
Shader.Shader.Seed="ランダムシード"
Shader.Parameters="シェーダーパラメーター"
Filter.Shader="シェーダー"
Source.Shader="シェーダー"
Transition.Shader="シェーダー"
Filter.Blur="ぼかし"
Filter.Blur.Type="タイプ"
Filter.Blur.Subtype="サブタイプ"
Filter.Blur.Size="サイズ"
Filter.Blur.Angle="角度 (度)"
Filter.Blur.Center.X="中心Xパーセント"
Filter.Blur.Center.Y="中心Yパーセント"
Filter.Blur.StepScale="ステップスケール"
Filter.Blur.StepScale.X="ステップスケール X"
Filter.Blur.StepScale.Y="ステップスケール Y"
Filter.Blur.Mask="マスクを適用"
Filter.Blur.Mask.Type="マスクタイプ"
Filter.Blur.Mask.Type.Region="長方形領域"
Filter.Blur.Mask.Type.Image="画像"
Filter.Blur.Mask.Type.Source="ソース"
Filter.Blur.Mask.Region.Left="左端"
Filter.Blur.Mask.Region.Top="上端"
Filter.Blur.Mask.Region.Right="右端"
Filter.Blur.Mask.Region.Bottom="下端"
Filter.Blur.Mask.Region.Feather="境界ぼかし"
Filter.Blur.Mask.Region.Feather.Shift="境界ぼかしのシフト"
Filter.Blur.Mask.Region.Invert="領域を反転"
Filter.Blur.Mask.Image="画像マスク"
Filter.Blur.Mask.Source="ソースマスク"
Filter.Blur.Mask.Color="マスクカラーフィルター"
Filter.Blur.Mask.Alpha="マスクアルファフィルター"
Filter.Blur.Mask.Multiplier="マスク繰り返し処理"
Filter.ColorGrade="カラーグレーディング"
Filter.ColorGrade.Lift="リフト"
Filter.ColorGrade.Lift.Red="レッドリフト"
Filter.ColorGrade.Lift.Green="グリーンリフト"
Filter.ColorGrade.Lift.Blue="ブルーリフト"
Filter.ColorGrade.Lift.All="全リフト"
Filter.ColorGrade.Gamma="ガンマ値"
Filter.ColorGrade.Gamma.Red="ガンマ(赤)"
Filter.ColorGrade.Gamma.Green="ガンマ(緑)"
Filter.ColorGrade.Gamma.Blue="ガンマ(青)"
Filter.ColorGrade.Gamma.All="ガンマ(全体)"
Filter.ColorGrade.Gain="ゲイン"
Filter.ColorGrade.Gain.Red="ゲイン(赤)"
Filter.ColorGrade.Gain.Green="ゲイン(緑)"
Filter.ColorGrade.Gain.Blue="ゲイン(緑)"
Filter.ColorGrade.Gain.All="ゲイン(全体)"
Filter.ColorGrade.Offset="オフセット"
Filter.ColorGrade.Offset.Red="オフセット(赤)"
Filter.ColorGrade.Offset.Green="オフセット(緑)"
Filter.ColorGrade.Offset.Blue="オフセット(青)"
Filter.ColorGrade.Offset.All="オフセット(全体)"
Filter.ColorGrade.Tint="色かぶり補正"
Filter.ColorGrade.Tint.Detection="回転順序"
Filter.ColorGrade.Tint.Mode.Linear="リニア"
Filter.ColorGrade.Tint.Mode.Exp="Exp"
Filter.ColorGrade.Tint.Mode.Exp2="Exp2"
Filter.ColorGrade.Tint.Mode.Log="Log"
Filter.ColorGrade.Tint.Mode.Log10="Log10"
Filter.ColorGrade.Tint.Shadow.Red="シャドウ (赤)"
Filter.ColorGrade.Tint.Shadow.Green="シャドウ (緑)"
Filter.ColorGrade.Tint.Shadow.Blue="シャドウ (青)"
Filter.ColorGrade.Tint.Midtone.Red="ミッドトーン (赤)"
Filter.ColorGrade.Tint.Midtone.Green="ミッドトーン (緑)"
Filter.ColorGrade.Tint.Midtone.Blue="ミッドトーン (青)"
Filter.ColorGrade.Tint.Highlight.Red="ハイライト (赤)"
Filter.ColorGrade.Tint.Highlight.Green="ハイライト (緑)"
Filter.ColorGrade.Tint.Highlight.Blue="ハイライト (青)"
Filter.ColorGrade.Correction="カラーコレクション(色補正)"
Filter.ColorGrade.Correction.Hue="色相シフト"
Filter.ColorGrade.Correction.Saturation="彩度"
Filter.ColorGrade.Correction.Lightness="明度"
Filter.ColorGrade.Correction.Contrast="コントラスト"
Filter.ColorGrade.RenderMode="レンダリングモード"
Filter.ColorGrade.RenderMode.Direct="ダイレクトレンダリング"
Filter.ColorGrade.RenderMode.LUT.2Bit="2-Bit LUT"
@ -20,15 +170,162 @@ Filter.ColorGrade.RenderMode.LUT.6Bit="6-Bit LUT"
Filter.ColorGrade.RenderMode.LUT.8Bit="8-Bit LUT"
Filter.ColorGrade.RenderMode.LUT.10Bit="10-Bit LUT"
Filter.Displacement="ディスプレイスメントマッピング"
Filter.Displacement.File="ファイル"
Filter.Displacement.Scale="スケール"
Filter.Displacement.Scale.Type="スケールタイプ"
Filter.DynamicMask="ダイナミックマスク"
Filter.DynamicMask.Input="入力ソース"
Filter.DynamicMask.Channel="%s チャンネル"
Filter.DynamicMask.Channel.Value="基本値"
Filter.DynamicMask.Channel.Multiplier="乗算"
Filter.DynamicMask.Channel.Input="%s 入力値"
Filter.Nvidia.FaceTracking="NVIDIA フェイストラッキング"
Filter.Nvidia.FaceTracking.ROI="追尾領域"
Filter.Nvidia.FaceTracking.ROI.Zoom="ズーム"
Filter.NVidia.FaceTracking.ROI.Offset="オフセット"
Filter.NVidia.FaceTracking.ROI.Offset.X="X"
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
Filter.Nvidia.FaceTracking.ROI.Stability="安定度"
Filter.SDFEffects="SDFエフェクト"
Filter.SDFEffects.Shadow.Inner="シャドウ(内側)"
Filter.SDFEffects.Shadow.Inner.Range.Minimum="シャドウ(内側)最小距離"
Filter.SDFEffects.Shadow.Inner.Range.Maximum="シャドウ(内側)最大距離"
Filter.SDFEffects.Shadow.Inner.Offset.X="シャドウ内側オフセットX"
Filter.SDFEffects.Shadow.Inner.Offset.Y="シャドウ内側オフセットY"
Filter.SDFEffects.Shadow.Inner.Color="シャドウ(内側)色"
Filter.SDFEffects.Shadow.Inner.Alpha="シャドウ(内側)アルファ"
Filter.SDFEffects.Shadow.Outer="シャドウ(外側)"
Filter.SDFEffects.Shadow.Outer.Range.Minimum="シャドウ(外側)最小距離"
Filter.SDFEffects.Shadow.Outer.Range.Maximum="シャドウ(外側)最大距離"
Filter.SDFEffects.Shadow.Outer.Offset.X="シャドウ外側オフセットX"
Filter.SDFEffects.Shadow.Outer.Offset.Y="シャドウ外側オフセットY"
Filter.SDFEffects.Shadow.Outer.Color="シャドウ(外側)色"
Filter.SDFEffects.Shadow.Outer.Alpha="シャドウ(外側)アルファ"
Filter.SDFEffects.Glow.Outer="グロー(外側)"
Filter.SDFEffects.Glow.Outer.Color="グロー(外側)色"
Filter.SDFEffects.Glow.Outer.Alpha="グロー(外側)アルファ"
Filter.SDFEffects.Glow.Outer.Width="グロー(外側)幅"
Filter.SDFEffects.Glow.Outer.Sharpness="グロー(外側)シャープネス"
Filter.SDFEffects.Glow.Inner="グロー(内側)"
Filter.SDFEffects.Glow.Inner.Color="グロー(内側)色"
Filter.SDFEffects.Glow.Inner.Alpha="グロー(内側)アルファ"
Filter.SDFEffects.Glow.Inner.Width="グロー(内側)幅"
Filter.SDFEffects.Glow.Inner.Sharpness="グロー(内側)シャープネス"
Filter.SDFEffects.Outline="アウトライン"
Filter.SDFEffects.Outline.Color="アウトライン色"
Filter.SDFEffects.Outline.Alpha="アウトラインアルファ"
Filter.SDFEffects.Outline.Width="アウトライン幅"
Filter.SDFEffects.Outline.Offset="アウトラインオフセット"
Filter.SDFEffects.Outline.Sharpness="アウトラインシャープネス"
Filter.SDFEffects.SDF.Scale="SDFテクスチャスケール"
Filter.SDFEffects.SDF.Threshold="SDFアルファしきい値"
Filter.Transform="3D座標変換"
Filter.Transform.Camera="カメラ"
Filter.Transform.Camera.Orthographic="平行投影"
Filter.Transform.Camera.Perspective="透視投影"
Filter.Transform.Camera.FieldOfView="視野角"
Filter.Transform.Position="位置"
Filter.Transform.Position.X="X"
Filter.Transform.Position.Y="Y"
Filter.Transform.Position.Z="Z"
Filter.Transform.Scale="スケール"
Filter.Transform.Scale.X="X"
Filter.Transform.Scale.Y="Y"
Filter.Transform.Shear="シアー"
Filter.Transform.Shear.X="X"
Filter.Transform.Shear.Y="Y"
Filter.Transform.Rotation="回転"
Filter.Transform.Rotation.X="ピッチX"
Filter.Transform.Rotation.Y="ヨーY"
Filter.Transform.Rotation.Z="ロール (Z)"
Filter.Transform.Rotation.Order="回転順序"
Filter.Transform.Rotation.Order.XYZ="ピッチ、ヨー、ロール (XYZ)"
Filter.Transform.Rotation.Order.XZY="ピッチ、ロール、ヨー (XZY)"
Filter.Transform.Rotation.Order.YXZ="ヨー、ピッチ、ロール (YXZ)"
Filter.Transform.Rotation.Order.YZX="ヨー、ロール、ピッチ (YZX)"
Filter.Transform.Rotation.Order.ZXY="ロール、ピッチ、ヨー (ZXY)"
Filter.Transform.Rotation.Order.ZYX="ロール、ヨー、ピッチ (ZYX)"
Filter.Transform.Mipmapping="ミップマッピングを有効にする"
Source.Mirror="ソースミラー"
Source.Mirror.Source="ソース"
Source.Mirror.Source.Audio="オーディオを有効にする"
Source.Mirror.Source.Audio.Layout="オーディオレイアウト"
Source.Mirror.Source.Audio.Layout.Unknown="不明"
Source.Mirror.Source.Audio.Layout.Mono="モノラル"
Source.Mirror.Source.Audio.Layout.Stereo="ステレオ"
Source.Mirror.Source.Audio.Layout.StereoLFE="2.1chステレオ"
Source.Mirror.Source.Audio.Layout.Quadraphonic="4chステレオ"
Source.Mirror.Source.Audio.Layout.QuadraphonicLFE="4.1chステレオ"
Source.Mirror.Source.Audio.Layout.Surround="サラウンド"
Source.Mirror.Source.Audio.Layout.FullSurround="フルサラウンド"
Codec.H264="H.264"
Codec.H264.Profile="プロファイル"
Codec.H264.Profile.baseline="ベースライン"
Codec.H264.Profile.main="メイン"
Codec.H264.Profile.high="ハイ"
Codec.H264.Profile.high444p=" ハイ4:4:4予測"
Codec.H264.Level="レベル"
Codec.HEVC="HEVC"
Codec.HEVC.Profile="プロファイル"
Codec.HEVC.Profile.main="メイン"
Codec.HEVC.Profile.main10="メイン10ビット"
Codec.HEVC.Profile.rext="高品位拡張"
Codec.HEVC.Tier="ティア"
Codec.HEVC.Tier.main="メイン"
Codec.HEVC.Tier.high="ハイ"
Codec.HEVC.Level="レベル"
Codec.ProRes.Profile="プロファイル"
Codec.ProRes.Profile.APCO="422 Proxy (APCO)"
Codec.ProRes.Profile.APCS="422 Lite/LT (APCS)"
Codec.ProRes.Profile.APCN="422 Standard (APCN)"
Codec.ProRes.Profile.APCH="422 High Quality/HQ (APCH)"
Codec.ProRes.Profile.AP4H="4444 High Quality/HQ (AP4H)"
Codec.ProRes.Profile.AP4X="4444 Extreme Quality/XQ (AP4X)"
FFmpegEncoder="FFmpegオプション"
FFmpegEncoder.Suffix=" (FFmpeg経由)"
FFmpegEncoder.CustomSettings="カスタム設定"
FFmpegEncoder.Threads="スレッド数"
FFmpegEncoder.ColorFormat="優先カラーフォーマット"
FFmpegEncoder.StandardCompliance="標準準拠"
FFmpegEncoder.StandardCompliance.VeryStrict="非常に厳密"
FFmpegEncoder.StandardCompliance.Strict="厳密"
FFmpegEncoder.StandardCompliance.Normal="通常"
FFmpegEncoder.StandardCompliance.Unofficial="非対応"
FFmpegEncoder.StandardCompliance.Experimental="試験運用版"
FFmpegEncoder.GPU="GPU"
FFmpegEncoder.KeyFrames="キー フレーム"
FFmpegEncoder.KeyFrames.IntervalType="インターバルタイプ"
FFmpegEncoder.KeyFrames.IntervalType.Frames="フレーム"
FFmpegEncoder.KeyFrames.IntervalType.Seconds="秒"
FFmpegEncoder.KeyFrames.Interval="インターバル"
FFmpegEncoder.AMF.Preset="プリセット"
FFmpegEncoder.AMF.Preset.Speed="速度"
FFmpegEncoder.AMF.Preset.Balanced="バランス"
FFmpegEncoder.AMF.Preset.Quality="品質"
FFmpegEncoder.AMF.RateControl="レートコントロールオプション"
FFmpegEncoder.AMF.RateControl.Mode="モード"
FFmpegEncoder.AMF.RateControl.Mode.CQP="固定量子化パラメータ"
FFmpegEncoder.AMF.RateControl.Mode.VBR_PEAK="可変ビットレート(ピーク制約)"
FFmpegEncoder.AMF.RateControl.Mode.VBR_LATENCY="可変ビットレート (遅延制約)"
FFmpegEncoder.AMF.RateControl.Mode.CBR="固定ビットレート"
FFmpegEncoder.AMF.RateControl.LookAhead="先読み"
FFmpegEncoder.AMF.RateControl.FrameSkipping="フレームスキップ"
FFmpegEncoder.AMF.RateControl.Limits="制限"
FFmpegEncoder.AMF.RateControl.Limits.BufferSize="バッファサイズ"
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Target="目標ビットレート"
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Maximum="最大ビットレート"
FFmpegEncoder.AMF.RateControl.QP="量子化パラメータ"
FFmpegEncoder.NVENC.Preset.Default="デフォルト"

View file

@ -1,25 +1,107 @@
Advanced="고급 설정"
Channel.Red="적색"
Channel.Green="녹색"
Channel.Blue="청색"
Channel.Alpha="투명도"
FileType.Image="이미지"
FileType.Images="이미지"
FileType.Video="비디오"
FileType.Videos="비디오"
FileType.Sound="소리"
FileType.Sounds="소리"
FileType.Effect="효과"
FileType.Effects="효과"
SourceType.Source="소스"
SourceType.Scene="장면"
Alignment.Center="중앙"
Alignment.Left="왼쪽"
Alignment.Right="오른쪽"
Alignment.Top="위"
Alignment.Bottom="아래"
State.Disabled="비활성화"
State.Enabled="활성화"
State.Manual="수동"
State.Automatic="자동"
State.Default="기본값"
UI.Menu="StreamFX"
UI.Menu.Website="웹사이트 방문"
UI.Menu.Discord="디스코드 참여"
UI.Menu.Github="Github 소스 코드"
UI.Menu.ReportIssue="버그 & 크래시 리포트"
UI.Menu.RequestHelp="도움 요청 && 지원"
UI.Menu.About="StreamFX 정보"
UI.About.Title="StreamFX 정보"
UI.About.Role.Contributor="기여자"
UI.About.Role.Translator="번역 참여자"
UI.About.Role.Creator="컨텐츠 크리에이터"
UI.About.Version="버전:"
UI.Updater.Dialog.Button.Ok="다운로드 페이지 열기"
UI.Updater.Dialog.Button.Cancel="나중에 확인하기"
UI.Updater.GitHubPermission.Title="StreamFX는 GitHub에 연결하기 위해 당신의 허가가 필요합니다!"
UI.Updater.Menu.CheckForUpdates="업데이트 확인"
UI.Updater.Menu.CheckForUpdates.Automatically="업데이트를 자동으로 확인"
UI.Updater.Menu.Channel="채널 업데이트"
UI.Updater.Menu.Channel.Release="정식"
UI.Updater.Menu.Channel.Testing="테스트"
Blur.Type.Box="박스"
Blur.Type.BoxLinear="박스 선형"
Blur.Type.Gaussian="가우시안"
Blur.Type.GaussianLinear="가우시안 선형"
Blur.Type.DualFiltering="듀얼 필터링"
Blur.Subtype.Area="영역"
Blur.Subtype.Rotational="회전"
Blur.Subtype.Zoom="확대"
MipGenerator="밉맵 생성기"
MipGenerator.Point="포인트"
MipGenerator.Linear="선형"
MipGenerator.Sharpen="날카롭게"
MipGenerator.Smoothen="부드럽게"
MipGenerator.Bicubic="쌍입방"
MipGenerator.Lanczos="Lanczos"
MipGenerator.Intensity="강도"
Shader="셰이더"
Shader.Refresh="옵션과 매개변수 새로고침"
Shader.Shader="셰이더 설정"
Shader.Shader.File="파일"
Shader.Shader.Technique="기술"
Shader.Shader.Size="크기"
Shader.Shader.Size.Width="너비"
Shader.Shader.Size.Height="높이"
Shader.Parameters="셰이더 매개변수"
Filter.Shader="셰이더"
Source.Shader="셰이더"
Transition.Shader="셰이더"
Filter.Blur.Subtype="하위유형:"
Filter.Blur.Size="크기"
Filter.Blur.Mask.Type.Region="영역"
Filter.Blur.Mask.Type.Image="이미지"
Filter.Blur.Mask.Type.Source="소스"
Filter.ColorGrade.Tint.Mode.Linear="선형"
Filter.Nvidia.FaceTracking.ROI.Zoom="확대"
Source.Mirror.Source="소스"
FFmpegEncoder.NVENC.Preset.Default="기본값"

View file

@ -11,6 +11,13 @@

View file

@ -1,17 +1,70 @@
Advanced="Geavanceerde instellingen"
Manual.Open="Open Handleiding"
Channel.Red="Rood"
Channel.Green="Groen"
Channel.Blue="Blauw"
Channel.Alpha="Alfa"
FileType.Image="Afbeelding"
FileType.Images="Afbeeldingen"
FileType.Video="Video"
FileType.Videos="Video's"
FileType.Sound="Geluid"
FileType.Sounds="Geluiden"
FileType.Effect="Effect"
FileType.Effects="Effecten"
SourceType.Source="Bron"
SourceType.Scene="Scène"
Alignment.Center="Midden"
Alignment.Left="Links"
Alignment.Right="Rechts"
Alignment.Top="Bovenaan"
Alignment.Bottom="Onderaan"
State.Disabled="Uitgeschakeld"
State.Enabled="Ingeschakeld"
State.Manual="Handmatig"
State.Automatic="Automatisch"
State.Default="Standaard"
UI.Menu="StreamFX"
UI.Menu.Website="Bezoek de website"
UI.Menu.Discord="Join de Discord"
UI.Menu.Github="Broncode op Github"
UI.Menu.ReportIssue="Rapporteer een fout of crash"
UI.Menu.RequestHelp="Vraag hulp & ondersteuning aan"
UI.Menu.About="Over StreamFX"
UI.About.Title="Over StreamFX"
UI.About.Text="<html><head/><body><p>StreamFX wordt mogelijk gemaakt door alle supporters op <a href='https://patreon.com/Xaymar'><span style='text-decoration: underline;'>Patreon</span></a>, op <a href='https://github.com/sponsors/xaymar'><span style='text-decoration: underline;'>Github Sponsors</span></a>, en iedereen die doneert via <a href='https://paypal.me/Xaymar'><span style='text-decoration: underline;'>PayPal</span></a>. Extra dank gaat uit naar alle vertalers die helpen met de lokalisatie op <a href='https://crowdin.com/project/obs-stream-effects'><span style='text-decoration: underline;'>Crowdin</span></a>. Je bent allemaal geweldig!</p></body></html>"
UI.About.Role.Contributor="Bijdrager"
UI.About.Role.Translator="Vertaler"
UI.About.Role.Creator="Content Creator"
UI.About.Version="Versie:"
UI.Updater.Dialog.Title="StreamFX versie %s is nu beschikbaar!"
UI.Updater.Dialog.Text="Er is een nieuwe versie van StreamFX beschikbaar om te downloaden."
UI.Updater.Dialog.Version.Current="Huidige versie:"
UI.Updater.Dialog.Version.Latest="Nieuwste versie:"
UI.Updater.Dialog.Button.Ok="Open downloadpagina"
UI.Updater.Dialog.Button.Cancel="Herinner me later"
UI.Updater.GitHubPermission.Title="StreamFX vereist uw toestemming om te verbinden met GitHub!"
UI.Updater.GitHubPermission.Text="Om handmatige of geautomatiseerde updatecontrole aan te bieden, is StreamFX afhankelijk van de GitHub API om de meest recente informatie op te halen.<br>Lees de <a href='https://docs.github.com/en/github/site-policy/github-privacy-statement'><span style='text-decoration: underline;'>Github Privacy Statement</span></a>, en klik op 'OK' als u hiermee akkoord gaat, of 'Annuleren' als u het niet eens bent."
UI.Updater.Menu.CheckForUpdates="Controleer op updates"
UI.Updater.Menu.CheckForUpdates.Automatically="Automatisch controleren op updates"
UI.Updater.Menu.Channel="Kanaal bijwerken"
Blur.Type.Box="Vierkant"
Blur.Type.BoxLinear="Lineair vierkant"
Blur.Type.Gaussian="Gaussian"
Blur.Type.GaussianLinear="Lineaire Gaussian"
Blur.Type.DualFiltering="Dual Filtering"
Blur.Subtype.Area="Gebied"
Blur.Subtype.Directional="Richting"
Blur.Subtype.Rotational="Roterend"
Blur.Subtype.Zoom="Zoom"
MipGenerator.Point="Punt"
MipGenerator.Linear="Lineair"
@ -19,14 +72,33 @@ MipGenerator.Sharpen="Verscherpen"
MipGenerator.Smoothen="Vereffenen"
MipGenerator.Bicubic="Bicubic"
MipGenerator.Lanczos="Lanczos"
MipGenerator.Intensity="Intensiteit"
Shader="Shader"
Shader.Refresh="Vernieuw opties en parameters"
Shader.Shader="Shader opties"
Shader.Shader.File="Bestand"
Shader.Shader.Technique="Techniek"
Shader.Shader.Size="Grootte"
Shader.Shader.Size.Width="Breedte"
Shader.Shader.Size.Height="Hoogte"
Shader.Parameters="Shader parameters"
Filter.Shader="Shader"
Source.Shader="Shader"
Transition.Shader="Shader"
Filter.Blur="Vervagen"
Filter.Blur.Type="Variant"
Filter.Blur.Subtype="Subtype"
Filter.Blur.Size="Grootte"
Filter.Blur.Angle="Hoek (graden)"
Filter.Blur.Center.X="Middelpunt (X) (Procent)"
Filter.Blur.Center.Y="Middelpunt (Y) (Procent)"
Filter.Blur.StepScale="Stap schaling"
Filter.Blur.StepScale.X="Stap-schaling X"
Filter.Blur.StepScale.Y="Stap-schaling Y"
Filter.Blur.Mask="Een Masker toepassen"
Filter.Blur.Mask.Type="Masker variant"
Filter.Blur.Mask.Type.Region="Gebied"
Filter.Blur.Mask.Type.Image="Afbeelding"
Filter.Blur.Mask.Type.Source="Bron"
@ -34,14 +106,28 @@ Filter.Blur.Mask.Region.Left="Linker rand"
Filter.Blur.Mask.Region.Top="Bovenrand"
Filter.Blur.Mask.Region.Right="Rechterrand"
Filter.Blur.Mask.Region.Bottom="Onderrand"
Filter.Blur.Mask.Region.Feather="Feather gebied"
Filter.Blur.Mask.Region.Feather.Shift="Feathering verschuiving"
Filter.Blur.Mask.Region.Invert="Inverteer Gebied"
Filter.Blur.Mask.Image="Afbeeldingsmasker"
Filter.Blur.Mask.Source="Bron masker"
Filter.Blur.Mask.Color="Masker kleuren filter"
Filter.Blur.Mask.Alpha="Masker Alpha filter"
Filter.Blur.Mask.Multiplier="Masker vermenigvuldiger"
Filter.ColorGrade="Kleurcorrectie"
Filter.ColorGrade.Gamma="Gamma"
Filter.ColorGrade.Gain="Versterking"
Filter.ColorGrade.Tint.Mode.Linear="Lineair"
Filter.Displacement.File="Bestand"
Filter.Displacement.Scale="Grootte"
Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom"
Filter.Transform.Scale="Grootte"
Source.Mirror.Source="Bron"
@ -50,4 +136,5 @@ Source.Mirror.Source="Bron"
FFmpegEncoder.NVENC.Preset.Default="Standaard"

View file

@ -1,25 +1,257 @@
Advanced="Avanserte Innstillinger"
Manual.Open="Åpne brukermanual"
Channel.Red="Rød"
Channel.Green="Grønn"
Channel.Blue="Blå"
Channel.Alpha="Gjennomsiktighet"
FileType.Image="Bilde"
FileType.Images="Bilder"
FileType.Video="Video"
FileType.Videos="Videoer"
FileType.Sound="Lyd"
FileType.Sounds="Lyder"
FileType.Effect="Effekt"
FileType.Effects="Effekter"
SourceType.Source="Kilde"
SourceType.Scene="Scene"
Alignment.Center="Midtstilt"
Alignment.Left="Venstre"
Alignment.Right="Høyre"
Alignment.Top="Øverst"
Alignment.Bottom="Nederst"
State.Disabled="Deaktivert"
State.Enabled="Aktivert"
State.Manual="Manuell"
State.Automatic="Automatisk"
State.Default="Standard"
UI.Menu="StreamFX"
UI.Menu.Website="Besøk Hjemmesiden"
UI.Menu.Discord="Bli med i vår Discord"
UI.Menu.Github="Kildekode på GitHub"
UI.Menu.ReportIssue="Rapporter en Feil eller Krasj"
UI.Menu.RequestHelp="Be om hjelp && support"
UI.Menu.About="Om StreamFX"
UI.About.Title="Om StreamFX"
UI.About.Text="<html><head/><body><p>StreamFX er kun mulig pga alle dem som gir støtte på <a href='https://patreon.com/Xaymar'><span style='text-decoration: underline;'>Patreon</span></a>, på <a href='https://github.com/sponsors/xaymar'><span style='text-decoration: underline;'>Github Sponsors</span></a>, og alle som donerer gjennom <a href='https://paypal.me/Xaymar'><span style='text-decoration: underline;'>PayPal</span></a>. En ekstra takk til alle oversetterne som hjelper til med lokale versjoner på <a href='https://crowdin.com/project/obs-stream-effects'><span style='text-decoration: underline;'>Crowdin</span></a>. Dere er strålende, alle sammen!</p></body></html>"
UI.About.Role.Contributor="Bidragsyter"
UI.About.Role.Translator="Oversetter"
UI.About.Version="Versjon:"
UI.Updater.Dialog.Title="StreamFX versjon %s er nå tilgjengelig!"
UI.Updater.Dialog.Text="En ny versjon av StreamFX er tilgjengelig for nedlasting."
UI.Updater.Dialog.Version.Current="Gjeldende Versjon:"
UI.Updater.Dialog.Version.Latest="Siste Versjon:"
UI.Updater.Dialog.Button.Ok="Åpne Nedlastingsside"
UI.Updater.Dialog.Button.Cancel="Påminn meg senere"
UI.Updater.GitHubPermission.Title="StreamFX krever din tillatelse til å koble til GitHub!"
UI.Updater.GitHubPermission.Text="For å tilby manuell eller automatisert sjekk av oppdatering, er StreamFX avhengig av GitHub API for å hente den nyeste informasjonen.<br>Vennligst les <a href='https://docs.github.com/en/github/site-policy/github-privacy-statement'><span style='text-decoration: underline;'>GitHub Personvernerklæring</span></a>, og klikk 'OK' hvis du er enig eller 'Avbryt' hvis du er uenig."
UI.Updater.Menu.CheckForUpdates="Se etter Oppdateringer"
UI.Updater.Menu.CheckForUpdates.Automatically="Sjekk automatisk etter Oppdateringer"
UI.Updater.Menu.Channel="Oppdaterings Kilde"
UI.Updater.Menu.Channel.Release="Stabil"
UI.Updater.Menu.Channel.Testing="Testing"
Blur.Type.Box="Ramme"
Blur.Type.BoxLinear="Boks lineær"
Blur.Type.Gaussian="Gaussisk"
Blur.Type.GaussianLinear="Gaussisk lineær"
Blur.Type.DualFiltering="Dobbel filtrering"
Blur.Subtype.Area="Området"
Blur.Subtype.Directional="Retningsbestemt"
Blur.Subtype.Rotational="Rotasjon"
Blur.Subtype.Zoom="Zoom"
MipGenerator="Mip-Map generator"
MipGenerator.Point="Punkt"
MipGenerator.Linear="Lineær"
MipGenerator.Sharpen="Skjerpe"
MipGenerator.Smoothen="Utjevning"
MipGenerator.Bicubic="Bikubisk"
MipGenerator.Lanczos="Lanczos"
MipGenerator.Intensity="Intensitet"
Shader="Overgangsskygge"
Shader.Refresh="Oppdater alternativer og parametre"
Shader.Shader="Shader Innstillinger"
Shader.Shader.File="Fil"
Shader.Shader.Technique="Teknikk"
Shader.Shader.Size="Størrelse"
Shader.Shader.Size.Width="Bredde"
Shader.Shader.Size.Height="Høyde"
Shader.Parameters="Shader Parametre"
Filter.Shader="Skyggelegger"
Source.Shader="Overgangsskygge"
Transition.Shader="Overgangsskygge"
Filter.Blur="Sløre"
Filter.Blur.Type="Type"
Filter.Blur.Subtype="Undertype"
Filter.Blur.Size="Størrelse"
Filter.Blur.Angle="Vinkel (grader)"
Filter.Blur.Center.X="Senter (X) (prosent)"
Filter.Blur.Center.Y="Senter (Y) (prosent)"
Filter.Blur.StepScale="Trinn skalering"
Filter.Blur.StepScale.X="Trinnskalering X"
Filter.Blur.StepScale.Y="Trinnskalering Y"
Filter.Blur.Mask="Bruk Masken"
Filter.Blur.Mask.Type="Maske type"
Filter.Blur.Mask.Type.Region="Region"
Filter.Blur.Mask.Type.Image="Bilde"
Filter.Blur.Mask.Type.Source="Kilde"
Filter.Blur.Mask.Region.Left="Venstre kant"
Filter.Blur.Mask.Region.Top="Øverste kant"
Filter.Blur.Mask.Region.Right="Høyre kant"
Filter.Blur.Mask.Region.Bottom="Nederste kant"
Filter.Blur.Mask.Region.Feather="Fjærområde"
Filter.Blur.Mask.Region.Feather.Shift="Mykgjøring forskyvning"
Filter.Blur.Mask.Region.Invert="Inverter region"
Filter.Blur.Mask.Image="Bildemaske"
Filter.Blur.Mask.Source="Kildemaske"
Filter.Blur.Mask.Color="Fargefilter for masken"
Filter.ColorGrade.Offset.Blue="Blå forskyvning"
Filter.ColorGrade.Offset.All="Total forskyvning"
Filter.ColorGrade.Tint="Fargenyanse"
Filter.ColorGrade.Tint.Detection="Tint Luma deteksjonsmetode"
Filter.ColorGrade.Tint.Detection.HSV="Fargetone/metning"
Filter.ColorGrade.Tint.Detection.HSL="Fargetone/metning letthet"
Filter.ColorGrade.Tint.Detection.YUV.SDR="Luma Chroma (BT.709 SDR)"
Filter.ColorGrade.Tint.Mode="Tint Luma metode"
Filter.ColorGrade.Tint.Mode.Linear="Lineær"
Filter.ColorGrade.Tint.Mode.Exp="Exp"
Filter.ColorGrade.Tint.Mode.Exp2="Exp2"
Filter.ColorGrade.Tint.Mode.Log="Log"
Filter.ColorGrade.Tint.Mode.Log10="Log10"
Filter.ColorGrade.Tint.Exponent="Tint Luma Eksponent"
Filter.ColorGrade.Tint.Shadow.Red="Skygge rød fargetone"
Filter.ColorGrade.Tint.Shadow.Green="Skygge grønn fargetone"
Filter.ColorGrade.Tint.Shadow.Blue="Skygge blå fargetone"
Filter.ColorGrade.Tint.Midtone.Red="Mellomtone rød fargetone"
Filter.ColorGrade.Tint.Midtone.Green="Mellomtone grønn fargetone"
Filter.ColorGrade.Tint.Midtone.Blue="Mellomtone blå fargetone"
Filter.ColorGrade.Tint.Highlight.Red="Lys fargetone rød"
Filter.ColorGrade.Tint.Highlight.Green="Lys fargetone grønn"
Filter.ColorGrade.Tint.Highlight.Blue="Lys fargetone blå"
Filter.ColorGrade.Correction="Fargekorrigering"
Filter.ColorGrade.Correction.Hue="Fargetone Skifte"
Filter.ColorGrade.Correction.Saturation="Fargemetning"
Filter.ColorGrade.Correction.Lightness="Lysstyrke"
Filter.ColorGrade.Correction.Contrast="Kontrast"
Filter.Displacement="Forskyvning Mapping"
Filter.Displacement.File="Fil"
Filter.Displacement.Scale="Målestokk"
Filter.Displacement.Scale.Type="Skaleringstype"
Filter.DynamicMask="Dynamisk maske"
Filter.DynamicMask.Input="Inngangskilde"
Filter.DynamicMask.Channel="%s Kanal"
Filter.DynamicMask.Channel.Value="Baseverdi"
Filter.DynamicMask.Channel.Multiplier="Multiplikator"
Filter.DynamicMask.Channel.Input="\"Input verdi\""
Filter.Nvidia.FaceTracking.ROI="Interesseområde"
Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom"
Filter.NVidia.FaceTracking.ROI.Offset="Forskyvning"
Filter.NVidia.FaceTracking.ROI.Offset.X="X"
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
Filter.Nvidia.FaceTracking.ROI.Stability="Stabilitet"
Filter.SDFEffects.Shadow.Inner="Innerskygge"
Filter.SDFEffects.Shadow.Inner.Range.Maximum="Innerskygge maks avstand"
Filter.SDFEffects.Shadow.Inner.Offset.X="Innerskygge forskyvning X"
Filter.SDFEffects.Shadow.Inner.Offset.Y="Innerskygge forskyvning Y"
Filter.SDFEffects.Shadow.Outer="Ytre Skygge"
Filter.SDFEffects.Shadow.Outer.Color="Ytre Skyggefarge"
Filter.SDFEffects.Glow.Outer="Ytre Glød"
Filter.SDFEffects.Glow.Outer.Width="Ytre Glød Bredde"
Filter.SDFEffects.Glow.Inner="Indre Glød"
Filter.SDFEffects.Outline.Color="Omriss Farge"
Filter.SDFEffects.Outline.Width="Omriss Bredde"
Filter.Transform.Camera="Kamera"
Filter.Transform.Camera.Perspective="Perspektiv"
Filter.Transform.Position.X="X"
Filter.Transform.Position.Y="Y"
Filter.Transform.Position.Z="Z"
Filter.Transform.Scale="Målestokk"
Filter.Transform.Scale.X="X"
Filter.Transform.Scale.Y="Y"
Filter.Transform.Shear.X="X"
Filter.Transform.Shear.Y="Y"
Filter.Transform.Rotation.Order.YXZ="Yaw, pitch, roll"
Filter.Transform.Rotation.Order.YZX="Yaw, roll, pitch"
Filter.Transform.Rotation.Order.ZXY="Roll, pitch, yaw"
Filter.Transform.Rotation.Order.ZYX="Roll, yaw, pitch"
Filter.Transform.Mipmapping="Aktiver Mipmapping"
Source.Mirror="Speil kilde"
Source.Mirror.Source="Kilde"
Source.Mirror.Source.Audio="Aktiver lyd"
Source.Mirror.Source.Audio.Layout="Lydoppsett"
Source.Mirror.Source.Audio.Layout.Unknown="Ukjent"
Source.Mirror.Source.Audio.Layout.Mono="Mono"
Source.Mirror.Source.Audio.Layout.Stereo="Stereo"
Source.Mirror.Source.Audio.Layout.StereoLFE="Stereo med LFE"
Source.Mirror.Source.Audio.Layout.Quadraphonic="Kvadrofonisk"
Source.Mirror.Source.Audio.Layout.QuadraphonicLFE="Kvadrofonisk med LFE"
Source.Mirror.Source.Audio.Layout.Surround="Surround"
Source.Mirror.Source.Audio.Layout.FullSurround="Full surround"
Codec.H264="H264"
Codec.H264.Profile="Profil"
Codec.H264.Profile.baseline="Baseline"
Codec.H264.Profile.main="Main"
Codec.HEVC="HEVC"
Codec.HEVC.Profile="Profil"
Codec.HEVC.Profile.main="Main"
Codec.HEVC.Tier.main="Main"
Codec.ProRes.Profile="Profil"
FFmpegEncoder.GPU="GPU"
FFmpegEncoder.KeyFrames.IntervalType.Frames="Bilder"
FFmpegEncoder.KeyFrames.IntervalType.Seconds="Sekunder"
FFmpegEncoder.AMF.Preset.Speed="Fart"
FFmpegEncoder.AMF.Preset.Balanced="Balansert"
FFmpegEncoder.AMF.Preset.Quality="Kvalitet"
FFmpegEncoder.AMF.RateControl="Alternativer for Bitrate"
FFmpegEncoder.AMF.RateControl.Mode="Modus"
FFmpegEncoder.AMF.RateControl.Mode.CQP="Konstant Kvantisjonsparameter"
FFmpegEncoder.AMF.RateControl.Mode.CBR="Konstant bitrate"
FFmpegEncoder.AMF.RateControl.LookAhead="Look ahead"
FFmpegEncoder.AMF.RateControl.Limits.BufferSize="Bufferstørrelse"
FFmpegEncoder.NVENC.Preset.Default="Standard"
FFmpegEncoder.NVENC.Preset.Slow="Treg"
FFmpegEncoder.NVENC.Preset.Medium="Medium"
FFmpegEncoder.NVENC.Preset.Fast="Rask"
FFmpegEncoder.NVENC.Preset.HighPerformance="Høy Ytelse"
FFmpegEncoder.NVENC.Preset.HighQuality="Høy Kvalitet"
FFmpegEncoder.NVENC.Preset.BluRayDisc="BluRay disk"
FFmpegEncoder.NVENC.Preset.LowLatency="Lav responstid"
FFmpegEncoder.NVENC.Preset.LowLatencyHighPerformance="Lav responstid, høy ytelse"
FFmpegEncoder.NVENC.Preset.LowLatencyHighQuality="Lav responstid, høy kvalitet"
FFmpegEncoder.NVENC.Preset.Lossless="Tapsfri"
FFmpegEncoder.NVENC.Preset.LosslessHighPerformance="Tapsfri, høy ytelse"
FFmpegEncoder.NVENC.RateControl="Alternativer for Bitrate"
FFmpegEncoder.NVENC.RateControl.Mode="Modus"
FFmpegEncoder.NVENC.RateControl.Mode.CQP="Konstant Kvantisjonsparameter"
FFmpegEncoder.NVENC.RateControl.Mode.VBR="Variabel bitrate"
FFmpegEncoder.NVENC.RateControl.Mode.VBR_HQ="Høy kvalitet, variabel bitrate"
FFmpegEncoder.NVENC.RateControl.Mode.CBR="Konstant bitrate"
FFmpegEncoder.NVENC.RateControl.Mode.CBR_HQ="Høy kvalitet, konstant bitrate"
FFmpegEncoder.NVENC.RateControl.Mode.CBR_LD_HQ="Lav forsinkelse, høy kvalitet, konstant bitrate"
FFmpegEncoder.NVENC.RateControl.TwoPass="To Pass"
FFmpegEncoder.NVENC.RateControl.LookAhead="Look ahead"
FFmpegEncoder.NVENC.RateControl.AdaptiveI="Adaptive I-rammer"
FFmpegEncoder.NVENC.RateControl.AdaptiveB="Adaptive B-rammer"

View file

@ -1,25 +1,395 @@
Advanced="Opcje zaawansowane"
Manual.Open="Otwórz instrukcję"
Channel.Red="Czerwony"
Channel.Green="Zielony"
Channel.Blue="Niebieski"
Channel.Alpha="Alfa"
FileType.Image="Obraz"
FileType.Images="Obrazy"
FileType.Video="Film"
FileType.Videos="Filmy"
FileType.Sound="Dźwięk"
FileType.Sounds="Dźwięki"
FileType.Effect="Efekt"
FileType.Effects="Efekty"
SourceType.Source="Źródło"
SourceType.Scene="Scena"
Alignment.Center="Wyśrodkowane"
Alignment.Left="Lewo"
Alignment.Right="Prawo"
Alignment.Top="Góra"
Alignment.Bottom="Dół"
State.Disabled="Wyłączone"
State.Enabled="Włączone"
State.Manual="Własny"
State.Automatic="Automatyczne"
State.Default="Domyślne"
UI.Menu="StreamFX"
UI.Menu.Website="Odwiedź stronę projektu"
UI.Menu.Discord="Dołącz na Discordzie"
UI.Menu.Github="Kod Źródłowy na Github"
UI.Menu.ReportIssue="Zgłoś błąd lub awarię"
UI.Menu.RequestHelp="Poproś o pomoc i wsparcie"
UI.Menu.About="O StreamFX"
UI.About.Title="O StreamFX"
UI.About.Text="<html><head/><body><p>StreamFX mógł zostać stworzony tylko dzięki wsparciu na <a href='https://patreon.com/Xaymar'><span style='text-decoration: underline;'>Patreonie</span></a>, na platformie <a href='https://github.com/sponsors/xaymar'><span style='text-decoration: underline;'>Github Sponsors</span></a> i wszystkim wspierającym nas za pomocą serwisu <a href='https://paypal.me/Xaymar'><span style='text-decoration: underline;'>PayPal</span></a>. Dodatkowe podziękowania należą się wszystkim naszym tłumaczom, pomagającym w tłumaczeniu na platformie <a href='https://crowdin.com/project/obs-stream-effects'><span style='text-decoration: underline;'>Crowdin</span></a>. Wszyscy jesteście wspaniali, dziękujemy!</p></body></html>"
UI.About.Role.Contributor="Współtwórca"
UI.About.Role.Translator="Tłumacz"
UI.About.Role.Supporter="Wspierający"
UI.About.Role.Creator="Twórca treści"
UI.About.Version="Wersja:"
UI.Updater.Dialog.Title="StreamFX wersja %s jest już dostępny!"
UI.Updater.Dialog.Text="Nowa wersja StreamFX jest dostępna do pobrania."
UI.Updater.Dialog.Version.Current="Aktualna wersja:"
UI.Updater.Dialog.Version.Latest="Najnowsza wersja:"
UI.Updater.Dialog.Button.Ok="Otwórz stronę pobierania"
UI.Updater.Dialog.Button.Cancel="Przypomnij później"
UI.Updater.GitHubPermission.Title="StreamFX wymaga twojego pozwolenia do połączenia się z GitHub-em!"
UI.Updater.GitHubPermission.Text="Aby zapewnić manualne lub zautomatyzowane sprawdzanie aktualizacji, StreamFX polega na API GutHub-a w celu pobierania najnowszych informacji.<br>Przeczytaj <a href='https://docs.github.com/en/github/site-policy/github-privacy-statement'><span style='text-decoration: underline;'>Politykę prywatności serwisu Huthub</span></a> i kliknij \"OK\" jeśli się zgadzasz lub \"Anuluj\" jeżeli nie."
UI.Updater.Menu.CheckForUpdates="Sprawdź aktualizacje"
UI.Updater.Menu.CheckForUpdates.Automatically="Automatycznie sprawdzaj aktualizacje"
UI.Updater.Menu.Channel="Kanał aktualizacji"
UI.Updater.Menu.Channel.Release="Stabilny"
UI.Updater.Menu.Channel.Testing="Testowy"
Blur.Type.Box="Pole"
Blur.Type.BoxLinear="Pole liniowe"
Blur.Type.Gaussian="Gaussa"
Blur.Type.GaussianLinear="Liniowe Gaussa"
Blur.Type.DualFiltering="Podwójne filtrowanie"
Blur.Subtype.Area="Obszar"
Blur.Subtype.Directional="Kierunkowe"
Blur.Subtype.Rotational="Rotacyjne"
Blur.Subtype.Zoom="Powiększenie"
MipGenerator="Generator Mip-Map"
MipGenerator.Point="Punkt"
MipGenerator.Linear="Liniowy"
MipGenerator.Sharpen="Wyostrzony"
MipGenerator.Smoothen="Wygładzanie"
MipGenerator.Bicubic="Dwusześcienny (bicubic)"
MipGenerator.Lanczos="Lanczos"
MipGenerator.Intensity="Intensywność"
Shader="Shader"
Shader.Refresh="Opcje odświeżania i parametry"
Shader.Shader="Opcje shader-a"
Shader.Shader.File="Plik"
Shader.Shader.Technique="Technika"
Shader.Shader.Size="Rozmiar"
Shader.Shader.Size.Width="Szerokość"
Shader.Shader.Size.Height="Wysokość"
Shader.Shader.Seed="Ziarno losowości"
Shader.Parameters="Parametry shader-a"
Filter.Shader="Shader"
Source.Shader="Shader"
Transition.Shader="Shader"
Filter.Blur="Rozmycie"
Filter.Blur.Type="Typ"
Filter.Blur.Subtype="Podtyp"
Filter.Blur.Size="Rozmiar"
Filter.Blur.Angle="Kąt (stopnie)"
Filter.Blur.Center.X="Środek (X) (procent)"
Filter.Blur.Center.Y="Środek (Y) (procent)"
Filter.Blur.StepScale="Skalowanie krokowe"
Filter.Blur.StepScale.X="Skalowanie krokowe X"
Filter.Blur.StepScale.Y="Skalowanie krokowe Y"
Filter.Blur.Mask="Zastosuj maskę"
Filter.Blur.Mask.Type="Typ maski"
Filter.Blur.Mask.Type.Region="Region"
Filter.Blur.Mask.Type.Image="Obraz"
Filter.Blur.Mask.Type.Source="Źródło"
Filter.Blur.Mask.Region.Left="Lewa krawędź"
Filter.Blur.Mask.Region.Top="Górna Krawędź"
Filter.Blur.Mask.Region.Right="Prawa krawędź"
Filter.Blur.Mask.Region.Bottom="Dolna krawędź"
Filter.Blur.Mask.Region.Feather="Obszar pióra"
Filter.Blur.Mask.Region.Feather.Shift="Przesunięcie zmiękczenia"
Filter.Blur.Mask.Region.Invert="Odwróć region"
Filter.Blur.Mask.Image="Obraz maski"
Filter.Blur.Mask.Source="Maska źródłowa"
Filter.Blur.Mask.Color="Filtr koloru maski"
Filter.Blur.Mask.Alpha="Filtr alfa maski"
Filter.Blur.Mask.Multiplier="Mnożnik maski"
Filter.ColorGrade="Stopniowanie kolorów"
Filter.ColorGrade.Lift="Podbicie (lift)"
Filter.ColorGrade.Lift.Red="Podbicie czerwonego"
Filter.ColorGrade.Lift.Green="Podbicie zielonego"
Filter.ColorGrade.Lift.Blue="Podbicie niebieskiego"
Filter.ColorGrade.Lift.All="Podbicie wszystkich"
Filter.ColorGrade.Gamma="Gamma"
Filter.ColorGrade.Gamma.Red="Czerwona gamma"
Filter.ColorGrade.Gamma.Green="Zielona gamma"
Filter.ColorGrade.Gamma.Blue="Niebieska gamma"
Filter.ColorGrade.Gamma.All="Gamma wszystkich"
Filter.ColorGrade.Gain="Wzmocnienie (gain)"
Filter.ColorGrade.Gain.Red="Wzmocnienie czerwonego"
Filter.ColorGrade.Gain.Green="Wzmocnienie zielonego"
Filter.ColorGrade.Gain.Blue="Wzmocnienie niebieskiego"
Filter.ColorGrade.Gain.All="Wzmocnienie wszystkich"
Filter.ColorGrade.Offset="Przesunięcie koloru"
Filter.ColorGrade.Offset.Red="Przesunięcie czerwone"
Filter.ColorGrade.Offset.Green="Przesunięcie zielone"
Filter.ColorGrade.Offset.Blue="Przesunięcie niebieskie"
Filter.ColorGrade.Offset.All="Przesunięcie wszystkich"
Filter.ColorGrade.Tint="Odcień"
Filter.ColorGrade.Tint.Detection="Metoda użyta do wykrycia jasności pikseli pod odcieniowanie według cieni, półcieni i świateł"
Filter.ColorGrade.Tint.Detection.HSV="Odcień Nasycenie Wartość"
Filter.ColorGrade.Tint.Detection.HSL="Odcień Nasycenie Jasność"
Filter.ColorGrade.Tint.Detection.YUV.SDR="Luma Chroma (BT.709 SDR)"
Filter.ColorGrade.Tint.Mode="Tryb odcienia Lumy"
Filter.ColorGrade.Tint.Mode.Linear="Liniowy"
Filter.ColorGrade.Tint.Mode.Exp="Wykładniczy"
Filter.ColorGrade.Tint.Mode.Exp2="Wykładniczy 2"
Filter.ColorGrade.Tint.Mode.Log="Logarytmiczny"
Filter.ColorGrade.Tint.Mode.Log10="Logarytmiczny 10"
Filter.ColorGrade.Tint.Exponent="Wykładnik Odcienia Lumy"
Filter.ColorGrade.Tint.Shadow.Red="Barwa cienia czerwonego"
Filter.ColorGrade.Tint.Shadow.Green="Barwa cienia zielonego"
Filter.ColorGrade.Tint.Shadow.Blue="Barwa cienia niebieskiego"
Filter.ColorGrade.Tint.Midtone.Red="Barwa średnia czerwonego"
Filter.ColorGrade.Tint.Midtone.Green="Barwa średnia zielonego"
Filter.ColorGrade.Tint.Midtone.Blue="Barwa półcienia niebieskiego"
Filter.ColorGrade.Tint.Highlight.Red="Barwa prześwietlenia czerwonego"
Filter.ColorGrade.Tint.Highlight.Green="Barwa prześwietlenia zielonego"
Filter.ColorGrade.Tint.Highlight.Blue="Barwa prześwietlenia niebieskiego"
Filter.ColorGrade.Correction="Korekcja kolorów"
Filter.ColorGrade.Correction.Hue="Przesunięcie barwy"
Filter.ColorGrade.Correction.Saturation="Nasycenie"
Filter.ColorGrade.Correction.Lightness="Jasność"
Filter.ColorGrade.Correction.Contrast="Kontrast"
Filter.ColorGrade.RenderMode="Tryb renderowania"
Filter.ColorGrade.RenderMode.Direct="Bezpośrednie renderowanie"
Filter.ColorGrade.RenderMode.LUT.2Bit="2-bitowa tablica wyglądu"
Filter.ColorGrade.RenderMode.LUT.4Bit="4-bitowa tablica wyglądu"
Filter.ColorGrade.RenderMode.LUT.6Bit="6-bitowa tablica wyglądu"
Filter.ColorGrade.RenderMode.LUT.8Bit="8-bitowa tablica wyglądu"
Filter.ColorGrade.RenderMode.LUT.10Bit="10-bitowa tablica wyglądu"
Filter.Displacement="Mapowanie przemieszczenia"
Filter.Displacement.File="Plik"
Filter.Displacement.Scale="Skala"
Filter.Displacement.Scale.Type="Typ skalowania"
Filter.DynamicMask="Maska dynamiczna"
Filter.DynamicMask.Input="Źródło wejściowe"
Filter.DynamicMask.Channel="Kanał %s"
Filter.DynamicMask.Channel.Value="Wartość bazowa"
Filter.DynamicMask.Channel.Multiplier="Mnożnik"
Filter.DynamicMask.Channel.Input="Wartość wejściowa %s"
Filter.Nvidia.FaceTracking="Śledzenie twarzy NVIDIA"
Filter.Nvidia.FaceTracking.ROI="Region obserwacji"
Filter.Nvidia.FaceTracking.ROI.Zoom="Powiększenie"
Filter.NVidia.FaceTracking.ROI.Offset="Przesunięcie"
Filter.NVidia.FaceTracking.ROI.Offset.X="X"
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
Filter.Nvidia.FaceTracking.ROI.Stability="Stabilność"
Filter.SDFEffects="Efekty SDF"
Filter.SDFEffects.Shadow.Inner="Wewnętrzny cień"
Filter.SDFEffects.Shadow.Inner.Range.Minimum="Minimalny dystans wewnętrznego cienia"
Filter.SDFEffects.Shadow.Inner.Range.Maximum="Maksymalny dystans wewnętrznego cienia"
Filter.SDFEffects.Shadow.Inner.Offset.X="Przesunięcie cienia wewnętrznego X"
Filter.SDFEffects.Shadow.Inner.Offset.Y="Przesunięcie cienia wewnętrznego Y"
Filter.SDFEffects.Shadow.Inner.Color="Kolor cienia wewnętrznego"
Filter.SDFEffects.Shadow.Inner.Alpha="Alfa cienia wewnętrznego"
Filter.SDFEffects.Shadow.Outer="Zewnętrzny cień"
Filter.SDFEffects.Shadow.Outer.Range.Minimum="Minimalny dystans zewnętrznego cienia"
Filter.SDFEffects.Shadow.Outer.Range.Maximum="Maksymalny dystans zewnętrznego cienia"
Filter.SDFEffects.Shadow.Outer.Offset.X="Przesunięcie zewnętrznego cienia X"
Filter.SDFEffects.Shadow.Outer.Offset.Y="Przesunięcie zewnętrznego cienia Y"
Filter.SDFEffects.Shadow.Outer.Color="Kolor zewnętrznego cienia"
Filter.SDFEffects.Shadow.Outer.Alpha="Alfa zewnętrznego cienia"
Filter.SDFEffects.Glow.Outer="Zewnętrzna poświata"
Filter.SDFEffects.Glow.Outer.Color="Kolor zewnętrznej poświaty"
Filter.SDFEffects.Glow.Outer.Alpha="Alfa zewnętrznej poświaty"
Filter.SDFEffects.Glow.Outer.Width="Szerokość zewnętrznej poświaty"
Filter.SDFEffects.Glow.Outer.Sharpness="Ostrość zewnętrznej poświaty"
Filter.SDFEffects.Glow.Inner="Wewnętrzna poświata"
Filter.SDFEffects.Glow.Inner.Color="Kolor wewnętrznej poświaty"
Filter.SDFEffects.Glow.Inner.Alpha="Alfa wewnętrznej poświaty"
Filter.SDFEffects.Glow.Inner.Width="Szerokość wewnętrznej poświaty"
Filter.SDFEffects.Glow.Inner.Sharpness="Ostrość wewnętrznej poświaty"
Filter.SDFEffects.Outline="Kontur"
Filter.SDFEffects.Outline.Color="Kolor konturu"
Filter.SDFEffects.Outline.Alpha="Alfa konturu"
Filter.SDFEffects.Outline.Width="Szerokość konturu"
Filter.SDFEffects.Outline.Offset="Przesunięcie konturu"
Filter.SDFEffects.Outline.Sharpness="Ostrość Konturu"
Filter.SDFEffects.SDF.Scale="Skala tekstur SDF"
Filter.SDFEffects.SDF.Threshold="Próg alfy SDF"
Filter.Transform="Przekształcenie 3D"
Filter.Transform.Camera="Kamera"
Filter.Transform.Camera.Orthographic="Ortograficzna"
Filter.Transform.Camera.Perspective="Perspektywa"
Filter.Transform.Camera.FieldOfView="Pole widoku"
Filter.Transform.Position="Pozycja"
Filter.Transform.Position.X="X"
Filter.Transform.Position.Y="Y"
Filter.Transform.Position.Z="Z"
Filter.Transform.Scale="Skala"
Filter.Transform.Scale.X="X"
Filter.Transform.Scale.Y="Y"
Filter.Transform.Shear="Ścinanie"
Filter.Transform.Shear.X="X"
Filter.Transform.Shear.Y="Y"
Filter.Transform.Rotation="Obrót"
Filter.Transform.Rotation.X="Wokół X"
Filter.Transform.Rotation.Y="Wokół Y"
Filter.Transform.Rotation.Z="Wokół Z"
Filter.Transform.Rotation.Order="Kolejność obrotów"
Filter.Transform.Rotation.Order.XYZ="Wokół X, Wokół Y, Wokół Z"
Filter.Transform.Rotation.Order.XZY="Wokół X, Wokół Z, Wokół Y"
Filter.Transform.Rotation.Order.YXZ="Wokół Y, Wokół X, Wokół Z"
Filter.Transform.Rotation.Order.YZX="Wokół Y, Wokół Z, Wokół X"
Filter.Transform.Rotation.Order.ZXY="Wokół Z, Wokół X, Wokół Y"
Filter.Transform.Rotation.Order.ZYX="Wokół Z, Wokół Y, Wokół X"
Filter.Transform.Mipmapping="Włącz mipmapping"
Source.Mirror="Duplikacja źródła"
Source.Mirror.Source="Źródło"
Source.Mirror.Source.Audio="Włącz dźwięk"
Source.Mirror.Source.Audio.Layout="Układ dźwięku"
Source.Mirror.Source.Audio.Layout.Unknown="Nieznany"
Source.Mirror.Source.Audio.Layout.Mono="Mono"
Source.Mirror.Source.Audio.Layout.Stereo="Stereo"
Source.Mirror.Source.Audio.Layout.StereoLFE="Stereo z LFE (kanałem dla niskich dźwięków)"
Source.Mirror.Source.Audio.Layout.Quadraphonic="Kwadrofonia"
Source.Mirror.Source.Audio.Layout.QuadraphonicLFE="Kwadrofonia z LFE (kanałem dla niskich dźwięków)"
Source.Mirror.Source.Audio.Layout.Surround="Dźwięk przestrzenny (Surround)"
Source.Mirror.Source.Audio.Layout.FullSurround="Pełny Surround"
Codec.H264="H264"
Codec.H264.Profile="Profil"
Codec.H264.Profile.baseline="Baseline"
Codec.H264.Profile.main="Main"
Codec.H264.Profile.high="High"
Codec.H264.Profile.high444p="Predykowany High 4:4:4"
Codec.H264.Level="Poziom"
Codec.HEVC="HEVC"
Codec.HEVC.Profile="Profil"
Codec.HEVC.Profile.main="Main"
Codec.HEVC.Profile.main10="Main 10-bitowy"
Codec.HEVC.Profile.rext="Rozszerzony zakres"
Codec.HEVC.Tier="Poziom"
Codec.HEVC.Tier.main="Main"
Codec.HEVC.Tier.high="High"
Codec.HEVC.Level="Poziom"
Codec.ProRes.Profile="Profil"
Codec.ProRes.Profile.APCO="422 Proxy (APCO)"
Codec.ProRes.Profile.APCS="422 Lite/LT (APCS)"
Codec.ProRes.Profile.APCN="422 Standardowy (APCN)"
Codec.ProRes.Profile.APCH="422 Wysoka jakość/HQ (APCH)"
Codec.ProRes.Profile.AP4H="4444 Wysoka jakość/HQ (AP4H)"
Codec.ProRes.Profile.AP4X="4444 Ekstremalna jakość/XQ (AP4X)"
FFmpegEncoder="Opcje FFmpeg"
FFmpegEncoder.Suffix=" (przez FFmpeg)"
FFmpegEncoder.CustomSettings="Ustawienia niestandardowe"
FFmpegEncoder.Threads="Liczba wątków"
FFmpegEncoder.ColorFormat="Zastąp format koloru"
FFmpegEncoder.StandardCompliance="Standardowa zgodność"
FFmpegEncoder.StandardCompliance.VeryStrict="Bardzo ścisła"
FFmpegEncoder.StandardCompliance.Strict="Ścisła"
FFmpegEncoder.StandardCompliance.Normal="Normalna"
FFmpegEncoder.StandardCompliance.Unofficial="Nieoficjalna"
FFmpegEncoder.StandardCompliance.Experimental="Eksperymentalna"
FFmpegEncoder.GPU="GPU"
FFmpegEncoder.KeyFrames="Klatki kluczowe"
FFmpegEncoder.KeyFrames.IntervalType="Typ interwału"
FFmpegEncoder.KeyFrames.IntervalType.Frames="Klatki"
FFmpegEncoder.KeyFrames.IntervalType.Seconds="Sekundy"
FFmpegEncoder.KeyFrames.Interval="Interwał"
FFmpegEncoder.AMF.Preset="Ustawienie"
FFmpegEncoder.AMF.Preset.Speed="Szybkość"
FFmpegEncoder.AMF.Preset.Balanced="Zbalansowane"
FFmpegEncoder.AMF.Preset.Quality="Jakość"
FFmpegEncoder.AMF.RateControl="Opcje kontroli szybkości"
FFmpegEncoder.AMF.RateControl.Mode="Tryb pracy"
FFmpegEncoder.AMF.RateControl.Mode.CQP="Stały parametr kwantyzacji"
FFmpegEncoder.AMF.RateControl.Mode.VBR_PEAK="Zmienny bitrate (ograniczone wartości szczytowe)"
FFmpegEncoder.AMF.RateControl.Mode.VBR_LATENCY="Zmienny bitrate (ograniczone opóźnienie)"
FFmpegEncoder.AMF.RateControl.Mode.CBR="Stały bitrate"
FFmpegEncoder.AMF.RateControl.LookAhead="Prognozowany (Look Ahead)"
FFmpegEncoder.AMF.RateControl.FrameSkipping="Pomijanie klatek"
FFmpegEncoder.AMF.RateControl.Limits="Limity"
FFmpegEncoder.AMF.RateControl.Limits.BufferSize="Rozmiar bufora"
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Target="Docelowy bitrate"
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Maximum="Maksymalny bitrate"
FFmpegEncoder.AMF.RateControl.QP="Parametry kwantyzacji"
FFmpegEncoder.AMF.RateControl.QP.I="I-Frame QP"
FFmpegEncoder.AMF.RateControl.QP.P="P-Frame QP"
FFmpegEncoder.AMF.RateControl.QP.B="B-Frame QP"
FFmpegEncoder.AMF.Other="Inne opcje"
FFmpegEncoder.AMF.Other.BFrames="Maksymalna liczba klatek B-Frame"
FFmpegEncoder.AMF.Other.BFrameReferences="Odniesienia do B-Frame"
FFmpegEncoder.AMF.Other.ReferenceFrames="Klatki referencyjne"
FFmpegEncoder.AMF.Other.EnforceHRD="Wymuś HRD"
FFmpegEncoder.AMF.Other.VBAQ="VBAQ"
FFmpegEncoder.AMF.Other.AccessUnitDelimiter="Ogranicznik jednostki dostępu"
FFmpegEncoder.NVENC.Preset="Ustawienie"
FFmpegEncoder.NVENC.Preset.Default="Domyślne"
FFmpegEncoder.NVENC.Preset.Slow="Wolne"
FFmpegEncoder.NVENC.Preset.Medium="Średnie"
FFmpegEncoder.NVENC.Preset.Fast="Szybkie"
FFmpegEncoder.NVENC.Preset.HighPerformance="Wysoka wydajność"
FFmpegEncoder.NVENC.Preset.HighQuality="Wysoka jakość"
FFmpegEncoder.NVENC.Preset.BluRayDisc="Dysk BluRay"
FFmpegEncoder.NVENC.Preset.LowLatency="Niskie opóźnienie"
FFmpegEncoder.NVENC.Preset.LowLatencyHighPerformance="Niskie opóźnienie - wysoka wydajność"
FFmpegEncoder.NVENC.Preset.LowLatencyHighQuality="Niskie opóźnienie - wysoka jakość"
FFmpegEncoder.NVENC.Preset.Lossless="Bezstratny"
FFmpegEncoder.NVENC.Preset.LosslessHighPerformance="Bezstratny - wysoka wydajność"
FFmpegEncoder.NVENC.RateControl="Opcje kontroli bitrate'u"
FFmpegEncoder.NVENC.RateControl.Mode="Tryb"
FFmpegEncoder.NVENC.RateControl.Mode.CQP="Stały parametr kwantyzacji"
FFmpegEncoder.NVENC.RateControl.Mode.VBR="Zmienny bitrate"
FFmpegEncoder.NVENC.RateControl.Mode.VBR_HQ="Wysoka jakość - zmienny bitrate"
FFmpegEncoder.NVENC.RateControl.Mode.CBR="Stały bitrate"
FFmpegEncoder.NVENC.RateControl.Mode.CBR_HQ="Wysoka jakość - stały bitrate"
FFmpegEncoder.NVENC.RateControl.Mode.CBR_LD_HQ="Małe opóźnienie - wysoka jakość - stały bitrate"
FFmpegEncoder.NVENC.RateControl.TwoPass="Dwa przejścia"
FFmpegEncoder.NVENC.RateControl.LookAhead="Prognozowany (Look Ahead)"
FFmpegEncoder.NVENC.RateControl.AdaptiveI="Adaptacyjne klatki I-Frame"
FFmpegEncoder.NVENC.RateControl.AdaptiveB="Adaptacyjne klatki B-Frame"
FFmpegEncoder.NVENC.RateControl.Limits="Limity"
FFmpegEncoder.NVENC.RateControl.Limits.BufferSize="Rozmiar bufora"
FFmpegEncoder.NVENC.RateControl.Limits.Quality="Docelowa jakość"
FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Target="Docelowy bitrate"
FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Maximum="Maksymalny bitrate"
FFmpegEncoder.NVENC.RateControl.QP="Parametry kwantyzacji"
FFmpegEncoder.NVENC.RateControl.QP.Minimum="Minimalne QP"
FFmpegEncoder.NVENC.RateControl.QP.Maximum="Maksymalne QP"
FFmpegEncoder.NVENC.RateControl.QP.I="QP dla klatek I-Frame"
FFmpegEncoder.NVENC.RateControl.QP.P="QP dla klatek P-Frame"
FFmpegEncoder.NVENC.RateControl.QP.B="QP dla klatek B-Frame"
FFmpegEncoder.NVENC.AQ="Kwantyzacja adaptacyjna"
FFmpegEncoder.NVENC.AQ.Spatial="Przestrzenna kwantyzacja adaptacyjna"
FFmpegEncoder.NVENC.AQ.Strength="Siła przestrzennej kwantyzacji adaptacyjnej"
FFmpegEncoder.NVENC.AQ.Temporal="Czasowa kwantyzacja adaptacyjna"
FFmpegEncoder.NVENC.Other="Inne opcje"
FFmpegEncoder.NVENC.Other.BFrames="Maksymalna liczba klatek B-Frame"
FFmpegEncoder.NVENC.Other.BFrameReferenceMode="Tryb odniesień do B-Frame"
FFmpegEncoder.NVENC.Other.BFrameReferenceMode.Middle="Użyj tylko środkowych klatek B-Frame jako odniesienia"
FFmpegEncoder.NVENC.Other.BFrameReferenceMode.Each="Użyj wszystkich klatek B-Frame jako odniesienia"
FFmpegEncoder.NVENC.Other.ZeroLatency="Brak opóźnień"
FFmpegEncoder.NVENC.Other.WeightedPrediction="Predykcja ważona"
FFmpegEncoder.NVENC.Other.NonReferencePFrames="Niereferencyjne klatki P-Frame"
FFmpegEncoder.NVENC.Other.AccessUnitDelimiter="Ogranicznik jednostki dostępu"
FFmpegEncoder.NVENC.Other.DecodedPictureBufferSize="Rozmiar bufora dekodowanego obrazu"

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@ -1,25 +1,395 @@
Advanced="Opções Avançadas"
Manual.Open="Abrir o Manual"
Channel.Red="Vermelho"
Channel.Green="Verde"
Channel.Blue="Azul"
Channel.Alpha="Alfa"
FileType.Image="Imagem"
FileType.Images="Imagens"
FileType.Video="Vídeo"
FileType.Videos="Vídeos"
FileType.Sound="Áudio"
FileType.Sounds="Áudios"
FileType.Effect="Efeito"
FileType.Effects="Efeitos"
SourceType.Source="Fonte"
SourceType.Scene="Cena"
Alignment.Center="Centro"
Alignment.Left="Esquerda"
Alignment.Right="Direita"
Alignment.Top="Topo"
Alignment.Bottom="Parte inferior"
State.Disabled="Desabilitado"
State.Enabled="Habilitado"
State.Manual="Manual"
State.Automatic="Automático"
State.Default="Padrão"
UI.Menu="StreamFX"
UI.Menu.Website="Visite nosso site"
UI.Menu.Discord="Entre no nosso Discord"
UI.Menu.Github="Código-fonte no Github"
UI.Menu.ReportIssue="Relatar um Bug ou Erro"
UI.Menu.RequestHelp="Solicitar Ajuda && Suporte"
UI.Menu.About="Sobre o StreamFX"
UI.About.Title="Sobre o StreamFX"
UI.About.Text="<html><head/><body><p>O StreamFX só é possível graças a todos os apoiadores no <a href='https://patreon.com/Xaymar'><span style='text-decoration: underline;'>Patreon</span></a>, no <a href='https://github.com/sponsors/xaymar'><span style='text-decoration: underline;'>Github</span></a>, e doadores via <a href='https://paypal.me/Xaymar'><span style='text-decoration: underline;'>PayPal</span></a>. Agradecimentos adicionais a todos os tradutores que ajudaram com a tradução no <a href='https://crowdin.com/project/obs-stream-effects'><span style='text-decoration: underline;'>Crowdin</span></a>. Vocês são incríveis!</p></body></html>"
UI.About.Role.Contributor="Colaborador"
UI.About.Role.Translator="Tradutor"
UI.About.Role.Supporter="Apoiadores"
UI.About.Role.Creator="Criador de Conteúdo"
UI.About.Version="Versão:"
UI.Updater.Dialog.Title="O StreamFX %s está disponível!"
UI.Updater.Dialog.Text="Uma nova versão do StreamFX está disponível para baixar."
UI.Updater.Dialog.Version.Current="Versão Atual:"
UI.Updater.Dialog.Version.Latest="Ultima Versão:"
UI.Updater.Dialog.Button.Ok="Ir para a Página de Download"
UI.Updater.Dialog.Button.Cancel="Lembre-me mais tarde"
UI.Updater.GitHubPermission.Title="StreamFX precisá da sua permissão para conectar ao GitHub!"
UI.Updater.GitHubPermission.Text="Para poder checar por Updates Manualmente e Atualmente, StreamFX depende da API do GitHub para conseguir as últimas informações. <br>Por favor leia a <a href='https://docs.github.com/en/github/site-policy/github-privacy-statement'><span style='text-decoration: underline;'>Declaração de Privacidade do GitHub</span></a>, e clique em \"OK\" se você concorda, ou \"Cancelar\" se você discorda."
UI.Updater.Menu.CheckForUpdates="Procurar Atualizações"
UI.Updater.Menu.CheckForUpdates.Automatically="Verificar por atualizações automaticamente"
UI.Updater.Menu.Channel="Atualizar Canal"
UI.Updater.Menu.Channel.Release="Estável"
UI.Updater.Menu.Channel.Testing="Testes"
Blur.Type.Box="Caixa"
Blur.Type.BoxLinear="Caixa Linear"
Blur.Type.Gaussian="Gaussiano"
Blur.Type.GaussianLinear="Gaussiano Linear"
Blur.Type.DualFiltering="Filtragem Dupla"
Blur.Subtype.Area="Área"
Blur.Subtype.Directional="Direcional"
Blur.Subtype.Rotational="Rotacional"
Blur.Subtype.Zoom="Zoom (Ampliar)"
MipGenerator="Gerador de Mip-Map"
MipGenerator.Point="Ponto"
MipGenerator.Linear="Linear"
MipGenerator.Sharpen="Nitidez"
MipGenerator.Smoothen="Suavizar"
MipGenerator.Bicubic="Bicúbico"
MipGenerator.Lanczos="Lanczos"
MipGenerator.Intensity="Intensidade"
Shader="Shader"
Shader.Refresh="Atualizar Opções e Parâmetros"
Shader.Shader="Opções de Shader"
Shader.Shader.File="Arquivo"
Shader.Shader.Technique="Técnica"
Shader.Shader.Size="Tamanho"
Shader.Shader.Size.Width="Largura"
Shader.Shader.Size.Height="Altura"
Shader.Shader.Seed="Seed de Randomização"
Shader.Parameters="Parâmetros do Shader"
Filter.Shader="Shader"
Source.Shader="Shader"
Transition.Shader="Shader"
Filter.Blur="Desfoque"
Filter.Blur.Type="Tipo"
Filter.Blur.Subtype="Subtipo"
Filter.Blur.Size="Tamanho"
Filter.Blur.Angle="Ângulo (graus)"
Filter.Blur.Center.X="Centro (X) (Porcentagem)"
Filter.Blur.Center.Y="Centro (Y) (Porcentagem)"
Filter.Blur.StepScale="Redimensionamento em Passo"
Filter.Blur.StepScale.X="Escala de Passo X"
Filter.Blur.StepScale.Y="Escala de Passo Y"
Filter.Blur.Mask="Aplicar uma Máscara"
Filter.Blur.Mask.Type="Tipo de Máscara"
Filter.Blur.Mask.Type.Region="Região"
Filter.Blur.Mask.Type.Image="Imagem"
Filter.Blur.Mask.Type.Source="Fonte"
Filter.Blur.Mask.Region.Left="Borda Esquerda"
Filter.Blur.Mask.Region.Top="Borda superior"
Filter.Blur.Mask.Region.Right="Borda Direita"
Filter.Blur.Mask.Region.Bottom="Borda Inferior"
Filter.Blur.Mask.Region.Feather="Área de Suavização"
Filter.Blur.Mask.Region.Feather.Shift="Mudança de Suavização"
Filter.Blur.Mask.Region.Invert="Inverter Região"
Filter.Blur.Mask.Image="Máscara de Imagem"
Filter.Blur.Mask.Source="Fonte da Máscara"
Filter.Blur.Mask.Color="Filtro de Cor da Máscara"
Filter.Blur.Mask.Alpha="Filtro de Opacidade da Máscara"
Filter.Blur.Mask.Multiplier="Multiplicador de Máscara"
Filter.ColorGrade="Gradiente de Cor"
Filter.ColorGrade.Lift="Elevação"
Filter.ColorGrade.Lift.Red="Elevação do Vermelho"
Filter.ColorGrade.Lift.Green="Elevação do Verde"
Filter.ColorGrade.Lift.Blue="Elevação do Azul"
Filter.ColorGrade.Lift.All="Elevação Geral"
Filter.ColorGrade.Gamma="Gamma"
Filter.ColorGrade.Gamma.Red="Gamma Vermelho"
Filter.ColorGrade.Gamma.Green="Gamma Verde"
Filter.ColorGrade.Gamma.Blue="Gamma Azul"
Filter.ColorGrade.Gamma.All="Gamma Geral"
Filter.ColorGrade.Gain="Ganho"
Filter.ColorGrade.Gain.Red="Ganho Vermelho"
Filter.ColorGrade.Gain.Green="Ganho Verde"
Filter.ColorGrade.Gain.Blue="Ganho Azul"
Filter.ColorGrade.Gain.All="Ganho Geral"
Filter.ColorGrade.Offset="Deslocamento"
Filter.ColorGrade.Offset.Red="Deslocamento do Vermelho"
Filter.ColorGrade.Offset.Green="Deslocamento do Verde"
Filter.ColorGrade.Offset.Blue="Deslocamento do Azul"
Filter.ColorGrade.Offset.All="Deslocamento Geral"
Filter.ColorGrade.Tint="Tonalidade"
Filter.ColorGrade.Tint.Detection="Método de Detecção de Tonagem Luma"
Filter.ColorGrade.Tint.Detection.HSV="Valor de Saturação da Matiz"
Filter.ColorGrade.Tint.Detection.HSL="Valor de Saturação da Luminosidade da Matiz"
Filter.ColorGrade.Tint.Detection.YUV.SDR="Luma Chroma (BT.709 SDR)"
Filter.ColorGrade.Tint.Mode="Modo Tonalidade Luma"
Filter.ColorGrade.Tint.Mode.Linear="Linear"
Filter.ColorGrade.Tint.Mode.Exp="Exp"
Filter.ColorGrade.Tint.Mode.Exp2="Exp2"
Filter.ColorGrade.Tint.Mode.Log="Registro"
Filter.ColorGrade.Tint.Mode.Log10="Registro10"
Filter.ColorGrade.Tint.Exponent="Expoente da Tonagem Luma"
Filter.ColorGrade.Tint.Shadow.Red="Tonalidade Sombria do Vermelho"
Filter.ColorGrade.Tint.Shadow.Green="Tonalidade Sombria do Verde"
Filter.ColorGrade.Tint.Shadow.Blue="Tonalidade Sombria do Azul"
Filter.ColorGrade.Tint.Midtone.Red="Tom Médio do Vermelho"
Filter.ColorGrade.Tint.Midtone.Green="Tom Médio do Verde"
Filter.ColorGrade.Tint.Midtone.Blue="Tom Médio do Azul"
Filter.ColorGrade.Tint.Highlight.Red="Destaque de Tom Vermelha"
Filter.ColorGrade.Tint.Highlight.Green="Destaque de Tom Verde"
Filter.ColorGrade.Tint.Highlight.Blue="Destaque de Tom Azul"
Filter.ColorGrade.Correction="Correção de Cor"
Filter.ColorGrade.Correction.Hue="Alteração de Matiz"
Filter.ColorGrade.Correction.Saturation="Saturação"
Filter.ColorGrade.Correction.Lightness="Luminosidade"
Filter.ColorGrade.Correction.Contrast="Contraste"
Filter.ColorGrade.RenderMode="Modo de Renderização:"
Filter.ColorGrade.RenderMode.Direct="Renderização Direta"
Filter.ColorGrade.RenderMode.LUT.2Bit="Mesa de Pesquisa de 2-Bit"
Filter.ColorGrade.RenderMode.LUT.4Bit="Mesa de Pesquisa de 4-Bit"
Filter.ColorGrade.RenderMode.LUT.6Bit="Mesa de Pesquisa de 6-Bit"
Filter.ColorGrade.RenderMode.LUT.8Bit="Mesa de Pesquisa de 8-Bit"
Filter.ColorGrade.RenderMode.LUT.10Bit="Mesa de Pesquisa de 10-Bit"
Filter.Displacement="Mapeamento de Deslocamento"
Filter.Displacement.File="Arquivo"
Filter.Displacement.Scale="Escala"
Filter.Displacement.Scale.Type="Tipo de Escala"
Filter.DynamicMask="Máscara Dinâmica"
Filter.DynamicMask.Input="Fonte de Entrada"
Filter.DynamicMask.Channel="Canal %s"
Filter.DynamicMask.Channel.Value="Valor Base"
Filter.DynamicMask.Channel.Multiplier="Multiplicador"
Filter.DynamicMask.Channel.Input="Valor de Entrada %s"
Filter.Nvidia.FaceTracking="Rastreamento Facial NVIDIA"
Filter.Nvidia.FaceTracking.ROI="Região de Interesse"
Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom (Ampliar)"
Filter.NVidia.FaceTracking.ROI.Offset="Deslocamento"
Filter.NVidia.FaceTracking.ROI.Offset.X="X"
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
Filter.Nvidia.FaceTracking.ROI.Stability="Estabilidade"
Filter.SDFEffects="Efeitos SDF"
Filter.SDFEffects.Shadow.Inner="Sombra Interna"
Filter.SDFEffects.Shadow.Inner.Range.Minimum="Distância Mínima da Sombra Interna"
Filter.SDFEffects.Shadow.Inner.Range.Maximum="Distância Máxima da Sombra Interna"
Filter.SDFEffects.Shadow.Inner.Offset.X="Deslocamento da Sombra Interna X"
Filter.SDFEffects.Shadow.Inner.Offset.Y="Deslocamento da Sombra Interna Y"
Filter.SDFEffects.Shadow.Inner.Color="Coloração da Sombra Interna"
Filter.SDFEffects.Shadow.Inner.Alpha="Opacidade da Sombra Interna"
Filter.SDFEffects.Shadow.Outer="Sombra Externa"
Filter.SDFEffects.Shadow.Outer.Range.Minimum="Distância Mínimo da Sombra Externa"
Filter.SDFEffects.Shadow.Outer.Range.Maximum="Distância Máxima da Sombra Externa"
Filter.SDFEffects.Shadow.Outer.Offset.X="Deslocamento da Sombra Externa X"
Filter.SDFEffects.Shadow.Outer.Offset.Y="Deslocamento da Sombra Externa Y"
Filter.SDFEffects.Shadow.Outer.Color="Coloração da Sombra Externa"
Filter.SDFEffects.Shadow.Outer.Alpha="Opacidade da Sombra Externa"
Filter.SDFEffects.Glow.Outer="Brilho Externo"
Filter.SDFEffects.Glow.Outer.Color="Coloração do Brilho Externo"
Filter.SDFEffects.Glow.Outer.Alpha="Opacidade do Brilho Externo"
Filter.SDFEffects.Glow.Outer.Width="Largura do Brilho Externo"
Filter.SDFEffects.Glow.Outer.Sharpness="Nitidez do Brilho Externo"
Filter.SDFEffects.Glow.Inner="Brilho Interno"
Filter.SDFEffects.Glow.Inner.Color="Coloração do Brilho Interno"
Filter.SDFEffects.Glow.Inner.Alpha="Opacidade do Brilho Interno"
Filter.SDFEffects.Glow.Inner.Width="Largura do Brilho Interno"
Filter.SDFEffects.Glow.Inner.Sharpness="Nitidez do Brilho Interior"
Filter.SDFEffects.Outline="Contorno"
Filter.SDFEffects.Outline.Color="Cor do Contorno"
Filter.SDFEffects.Outline.Alpha="Alpha do Contorno"
Filter.SDFEffects.Outline.Width="Largura do Contorno"
Filter.SDFEffects.Outline.Offset="Deslocamento do Contorno"
Filter.SDFEffects.Outline.Sharpness="Nitidez do Contorno"
Filter.SDFEffects.SDF.Scale="Escala de Textura SDF"
Filter.SDFEffects.SDF.Threshold="Limite de Opacidade SDF"
Filter.Transform="Transformação 3D"
Filter.Transform.Camera="Câmera"
Filter.Transform.Camera.Orthographic="Ortográfico"
Filter.Transform.Camera.Perspective="Perspectiva"
Filter.Transform.Camera.FieldOfView="Campo de Visão"
Filter.Transform.Position="Posição"
Filter.Transform.Position.X="X"
Filter.Transform.Position.Y="Y"
Filter.Transform.Position.Z="Z"
Filter.Transform.Scale="Escala"
Filter.Transform.Scale.X="X"
Filter.Transform.Scale.Y="Y"
Filter.Transform.Shear="Cisalhamento"
Filter.Transform.Shear.X="X"
Filter.Transform.Shear.Y="Y"
Filter.Transform.Rotation="Rotação"
Filter.Transform.Rotation.X="Altura (X)"
Filter.Transform.Rotation.Y="Largura (Y)"
Filter.Transform.Rotation.Z="Profundidade (Z)"
Filter.Transform.Rotation.Order="Ordem de Rotação"
Filter.Transform.Rotation.Order.XYZ="Altura, Largura, Profundidade"
Filter.Transform.Rotation.Order.XZY="Altura, Profundidade, Largura"
Filter.Transform.Rotation.Order.YXZ="Largura, Altura, Profundidade"
Filter.Transform.Rotation.Order.YZX="Largura, Profundidade, Altura"
Filter.Transform.Rotation.Order.ZXY="Profundidade, Altura, Largura"
Filter.Transform.Rotation.Order.ZYX="Profundidade, Largura, Altura"
Filter.Transform.Mipmapping="Habilitar Mip-Maps"
Source.Mirror="Espelhamento de Fonte"
Source.Mirror.Source="Fonte"
Source.Mirror.Source.Audio="Habilitar Áudio"
Source.Mirror.Source.Audio.Layout="Layout de Áudio"
Source.Mirror.Source.Audio.Layout.Unknown="Desconhecido"
Source.Mirror.Source.Audio.Layout.Mono="Mono"
Source.Mirror.Source.Audio.Layout.Stereo="Stereo"
Source.Mirror.Source.Audio.Layout.StereoLFE="Stereo com LFE"
Source.Mirror.Source.Audio.Layout.Quadraphonic="Quadrafônico"
Source.Mirror.Source.Audio.Layout.QuadraphonicLFE="Quadrafônico com LFE"
Source.Mirror.Source.Audio.Layout.Surround="Surround"
Source.Mirror.Source.Audio.Layout.FullSurround="Surround Completo"
Codec.H264="H264"
Codec.H264.Profile="Perfil"
Codec.H264.Profile.baseline="Linha de Base"
Codec.H264.Profile.main="Principal"
Codec.H264.Profile.high="Alto"
Codec.H264.Profile.high444p="Alto 4:4:4 Preditivo"
Codec.H264.Level="Nível"
Codec.HEVC="HEVC"
Codec.HEVC.Profile="Perfil"
Codec.HEVC.Profile.main="Principal"
Codec.HEVC.Profile.main10="Principal 10-Bit"
Codec.HEVC.Profile.rext="Alcance Estendido"
Codec.HEVC.Tier="Classe"
Codec.HEVC.Tier.main="Principal"
Codec.HEVC.Tier.high="Alto"
Codec.HEVC.Level="Nível"
Codec.ProRes.Profile="Perfil"
Codec.ProRes.Profile.APCO="422 Proxy (APCO)"
Codec.ProRes.Profile.APCS="422 Lite/LT (APCS)"
Codec.ProRes.Profile.APCN="422 Padrão (APCN)"
Codec.ProRes.Profile.APCH="422 Alta Qualidade/HQ (APCH)"
Codec.ProRes.Profile.AP4H="4444 Alta Qualidade/HQ (AP4H)"
Codec.ProRes.Profile.AP4X="4444 Qualidade Extrema/XQ (AP4X)"
FFmpegEncoder="Opções FFmpeg"
FFmpegEncoder.Suffix=" (via FFmpeg)"
FFmpegEncoder.CustomSettings="Configurações Personalizadas"
FFmpegEncoder.Threads="Número de Segmentos (Threads)"
FFmpegEncoder.ColorFormat="Substituir Formato de Cores"
FFmpegEncoder.StandardCompliance="Conformidade Padrão"
FFmpegEncoder.StandardCompliance.VeryStrict="Muito Rigoroso"
FFmpegEncoder.StandardCompliance.Strict="Rigoroso"
FFmpegEncoder.StandardCompliance.Normal="Normal"
FFmpegEncoder.StandardCompliance.Unofficial="Não-Oficial"
FFmpegEncoder.StandardCompliance.Experimental="Experimental"
FFmpegEncoder.GPU="GPU"
FFmpegEncoder.KeyFrames="Quadros-Chave"
FFmpegEncoder.KeyFrames.IntervalType="Tipo de Intervalo"
FFmpegEncoder.KeyFrames.IntervalType.Frames="Quadros"
FFmpegEncoder.KeyFrames.IntervalType.Seconds="Segundos"
FFmpegEncoder.KeyFrames.Interval="Intervalo"
FFmpegEncoder.AMF.Preset="Modelo"
FFmpegEncoder.AMF.Preset.Speed="Velocidade"
FFmpegEncoder.AMF.Preset.Balanced="Balanceado"
FFmpegEncoder.AMF.Preset.Quality="Qualidade"
FFmpegEncoder.AMF.RateControl="Opções do Controle de Taxa"
FFmpegEncoder.AMF.RateControl.Mode="Modo"
FFmpegEncoder.AMF.RateControl.Mode.CQP="Parâmetro de Quantização Constante"
FFmpegEncoder.AMF.RateControl.Mode.VBR_PEAK="Taxa de Bits Variável (Pico Restringido)"
FFmpegEncoder.AMF.RateControl.Mode.VBR_LATENCY="Taxa de Bits Variável (Pico Restringido)"
FFmpegEncoder.AMF.RateControl.Mode.CBR="Taxa de Bits Constante"
FFmpegEncoder.AMF.RateControl.LookAhead="Olhar a Frente"
FFmpegEncoder.AMF.RateControl.FrameSkipping="Pulando Quadros"
FFmpegEncoder.AMF.RateControl.Limits="Limites"
FFmpegEncoder.AMF.RateControl.Limits.BufferSize="Tamanho do Buffer"
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Target="Taxa de Bits Alvo"
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Maximum="Taxa de Bits Máxima"
FFmpegEncoder.AMF.RateControl.QP="Parâmetros de Quantização"
FFmpegEncoder.AMF.RateControl.QP.I="I-Frame QP"
FFmpegEncoder.AMF.RateControl.QP.P="P-Frame QP"
FFmpegEncoder.AMF.RateControl.QP.B="B-Frame QP"
FFmpegEncoder.AMF.Other="Outras Opções"
FFmpegEncoder.AMF.Other.BFrames="Máximo de B-Frames"
FFmpegEncoder.AMF.Other.BFrameReferences="Referência de B-Frames"
FFmpegEncoder.AMF.Other.ReferenceFrames="Quadros de Referência"
FFmpegEncoder.AMF.Other.EnforceHRD="Aplicar HRD"
FFmpegEncoder.AMF.Other.VBAQ="VBAQ"
FFmpegEncoder.AMF.Other.AccessUnitDelimiter="Acessar Delimitador de Unidade"
FFmpegEncoder.NVENC.Preset="Modelo"
FFmpegEncoder.NVENC.Preset.Default="Padrão"
FFmpegEncoder.NVENC.Preset.Slow="Lento"
FFmpegEncoder.NVENC.Preset.Medium="Médio"
FFmpegEncoder.NVENC.Preset.Fast="Rápido"
FFmpegEncoder.NVENC.Preset.HighPerformance="Alta Performance"
FFmpegEncoder.NVENC.Preset.HighQuality="Alta Qualidade"
FFmpegEncoder.NVENC.Preset.BluRayDisc="Disco Blu-Ray"
FFmpegEncoder.NVENC.Preset.LowLatency="Baixa Latência"
FFmpegEncoder.NVENC.Preset.LowLatencyHighPerformance="Baixa Latência e Alta Performance"
FFmpegEncoder.NVENC.Preset.LowLatencyHighQuality="Baixa Latência e Alta Qualidade"
FFmpegEncoder.NVENC.Preset.Lossless="Lossless (sem perdas)"
FFmpegEncoder.NVENC.Preset.LosslessHighPerformance="Sem Perdas e Alta Performance"
FFmpegEncoder.NVENC.RateControl="Opções do Controle de Taxa"
FFmpegEncoder.NVENC.RateControl.Mode="Modo"
FFmpegEncoder.NVENC.RateControl.Mode.CQP="Parâmetro de Quantização Constante"
FFmpegEncoder.NVENC.RateControl.Mode.VBR="Taxa de Bits Variável"
FFmpegEncoder.NVENC.RateControl.Mode.VBR_HQ="Alta Qualidade e Taxa de Bits Variável"
FFmpegEncoder.NVENC.RateControl.Mode.CBR="Taxa de Bits Constante"
FFmpegEncoder.NVENC.RateControl.Mode.CBR_HQ="Alta Qualidade e Taxa de Bits Constante"
FFmpegEncoder.NVENC.RateControl.Mode.CBR_LD_HQ="Baixo Atraso, Alta Qualidade e Taxa de Bits Constante"
FFmpegEncoder.NVENC.RateControl.TwoPass="Duas Passagens"
FFmpegEncoder.NVENC.RateControl.LookAhead="Olhar a Frente"
FFmpegEncoder.NVENC.RateControl.AdaptiveI="I-Frames Adaptativos"
FFmpegEncoder.NVENC.RateControl.AdaptiveB="B-Frames Adaptativos"
FFmpegEncoder.NVENC.RateControl.Limits="Limites"
FFmpegEncoder.NVENC.RateControl.Limits.BufferSize="Tamanho do Buffer"
FFmpegEncoder.NVENC.RateControl.Limits.Quality="Qualidade Alvo"
FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Target="Taxa de Bits Alvo"
FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Maximum="Taxa de Bits Máxima"
FFmpegEncoder.NVENC.RateControl.QP="Parâmetros de Quantização"
FFmpegEncoder.NVENC.RateControl.QP.Minimum="QP Mínimo"
FFmpegEncoder.NVENC.RateControl.QP.Maximum="QP Máximo"
FFmpegEncoder.NVENC.RateControl.QP.I="I-Frame QP"
FFmpegEncoder.NVENC.RateControl.QP.P="P-Frame QP"
FFmpegEncoder.NVENC.RateControl.QP.B="B-Frame QP"
FFmpegEncoder.NVENC.AQ="Quantização Adaptável"
FFmpegEncoder.NVENC.AQ.Spatial="Quantização Espacial Adaptável"
FFmpegEncoder.NVENC.AQ.Strength="Força de Quantização Espacial Adaptativa"
FFmpegEncoder.NVENC.AQ.Temporal="Quantização Temporal Adaptável"
FFmpegEncoder.NVENC.Other="Outras Opções"
FFmpegEncoder.NVENC.Other.BFrames="Máximo de B-Frames"
FFmpegEncoder.NVENC.Other.BFrameReferenceMode="Modo de Referência B-Frame"
FFmpegEncoder.NVENC.Other.BFrameReferenceMode.Middle="Usar apenas B-Frames do meio como referência"
FFmpegEncoder.NVENC.Other.BFrameReferenceMode.Each="Usar todos os B-Frames como referência"
FFmpegEncoder.NVENC.Other.ZeroLatency="Zero Latência"
FFmpegEncoder.NVENC.Other.WeightedPrediction="Predição Ponderada"
FFmpegEncoder.NVENC.Other.NonReferencePFrames="P-Frames Sem Referência"
FFmpegEncoder.NVENC.Other.AccessUnitDelimiter="Acessar Delimitador de Unidade"
FFmpegEncoder.NVENC.Other.DecodedPictureBufferSize="Tamanho do Buffer da Imagem Decodificada"

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@ -1,25 +1,146 @@
Advanced="Opções Avançadas"
Channel.Red="Vermelho"
Channel.Green="Verde"
Channel.Blue="Azul"
Channel.Alpha="Transparência"
FileType.Image="Imagem"
FileType.Images="Imagens"
FileType.Video="Vídeo"
FileType.Videos="Vídeos"
FileType.Sound="Som"
FileType.Sounds="Sons"
FileType.Effect="Efeito"
FileType.Effects="Efeitos"
SourceType.Source="Fonte"
SourceType.Scene="Cena"
Alignment.Center="Centro"
Alignment.Left="Esquerda"
Alignment.Right="Direita"
Alignment.Top="Topo"
Alignment.Bottom="Base"
State.Disabled="Inativo"
State.Enabled="Activo"
State.Manual="Manual"
State.Automatic="Automático"
State.Default="Padrão"
UI.Menu="StreamFX"
UI.Menu.Website="Visitar o website"
UI.Menu.Discord="Entre no nosso Discord"
UI.Menu.Github="Código Fonte no Github"
UI.Menu.ReportIssue="Relatar um Bug ou Erro"
UI.Menu.RequestHelp="Solicitar Ajuda && Suporte"
UI.Menu.About="Sobre StreamFX"
UI.About.Title="Sobre StreamFX"
UI.About.Text="<html><head/><body><p>StreamFX tornou-se possível por todos os apoiadores em <a href='https://patreon.com/Xaymar'><span style='text-decoration: underline;'>Patreon</span></a>, em <a href='https://github.com/sponsors/xaymar'><span style='text-decoration: underline;'>Patrocinadores Github</span></a>, e qualquer um doando através de <a href='https://paypal.me/Xaymar'><span style='text-decoration: underline;'>PayPal</span></a>. Agradecimentos adicionais vão para todos os tradutores que nos ajudaram <a href='https://crowdin.com/project/obs-stream-effects'><span style='text-decoration: underline;'>Crowdin</span></a>. Todos vocês são incríveis!</p></body></html>"
UI.About.Role.Contributor="Colaborador"
UI.About.Role.Translator="Tradutor(a)"
UI.About.Role.Creator="Criador de Conteúdo"
Blur.Type.Box="Região"
Blur.Type.BoxLinear="Caixa Linear"
Blur.Type.Gaussian="Gaussiano"
Blur.Subtype.Area="Área"
Blur.Subtype.Directional="Direção"
Blur.Subtype.Rotational="Rotação"
Blur.Subtype.Zoom="Zoom"
MipGenerator="Gerador de mapa"
MipGenerator.Point="Ponto"
MipGenerator.Linear="Linear"
MipGenerator.Sharpen="Nitidez"
MipGenerator.Smoothen="Suavizar"
MipGenerator.Bicubic="Bicúbico"
MipGenerator.Lanczos="Lanczos"
MipGenerator.Intensity="Intensidade"
Shader="Sombreamento"
Shader.Shader="Opções de sombreamento"
Shader.Shader.File="Arquivo"
Shader.Shader.Technique="Técnica"
Shader.Shader.Size="Tamanho"
Shader.Shader.Size.Width="Largura"
Shader.Shader.Size.Height="Altura"
Shader.Parameters="Parâmetros de sombreamento"
Filter.Shader="Sombreamento"
Source.Shader="Sombreamento"
Transition.Shader="Sombreamento"
Filter.Blur="Desfocar"
Filter.Blur.Type="Tipo"
Filter.Blur.Subtype="Subtipo"
Filter.Blur.Size="Tamanho"
Filter.Blur.Angle="Ângulo (graus)"
Filter.Blur.Center.X="Centro (X) (Porcentagem)"
Filter.Blur.Center.Y="Centro (Y) (porcentagem)"
Filter.Blur.Mask="Aplicar uma Máscara"
Filter.Blur.Mask.Type="Tipo de Máscara"
Filter.Blur.Mask.Type.Region="Região"
Filter.Blur.Mask.Type.Image="Imagem"
Filter.Blur.Mask.Type.Source="Fonte"
Filter.Blur.Mask.Region.Left="Borda Esquerda"
Filter.Blur.Mask.Region.Top="Borda Superior"
Filter.Blur.Mask.Multiplier="Multiplicador de máscara"
Filter.ColorGrade="Graduação de cor"
Filter.ColorGrade.Lift="Elevar"
Filter.ColorGrade.Lift.Red="Elevar vermelho"
Filter.ColorGrade.Lift.Green="Elevar verde"
Filter.ColorGrade.Lift.Blue="Elevar azul"
Filter.ColorGrade.Lift.All="Elevar todos"
Filter.ColorGrade.Gain.Red="Ganho Vermelho"
Filter.ColorGrade.Gain.Green="Ganho Verde"
Filter.ColorGrade.Gain.Blue="Ganho Azul"
Filter.ColorGrade.Gain.All="Todos os Ganhos"
Filter.ColorGrade.Offset="Desvio"
Filter.ColorGrade.Offset.Red="Desvio Vermelho"
Filter.ColorGrade.Offset.Green="Desvio Verde"
Filter.ColorGrade.Offset.Blue="Desvio Azul"
Filter.ColorGrade.Offset.All="Desvio de Todas"
Filter.ColorGrade.Tint="Tonalidade"
Filter.ColorGrade.Tint.Mode.Linear="Linear"
Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom"
Filter.NVidia.FaceTracking.ROI.Offset="Desvio"
Filter.NVidia.FaceTracking.ROI.Offset.X="X"
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
Filter.Transform.Position.X="X"
Filter.Transform.Position.Y="Y"
Filter.Transform.Position.Z="Z"
Filter.Transform.Scale="Escala"
Filter.Transform.Scale.X="X"
Filter.Transform.Scale.Y="Y"
Filter.Transform.Shear.X="X"
Filter.Transform.Shear.Y="Y"
Source.Mirror.Source="Fonte"
FFmpegEncoder.StandardCompliance.Normal="Normal"
FFmpegEncoder.StandardCompliance.Unofficial="Não-oficial"
FFmpegEncoder.GPU="GPU"
FFmpegEncoder.KeyFrames.IntervalType="Tipo de Intervalo"
FFmpegEncoder.KeyFrames.IntervalType.Seconds="Segundos"
FFmpegEncoder.KeyFrames.Interval="Intervalo"
FFmpegEncoder.AMF.RateControl.Mode="Modo"
FFmpegEncoder.NVENC.Preset.Default="Padrão"
FFmpegEncoder.NVENC.Preset.Slow="Lento"
FFmpegEncoder.NVENC.Preset.Medium="Médio"
FFmpegEncoder.NVENC.Preset.Fast="Rápido"
FFmpegEncoder.NVENC.Preset.HighPerformance="Alto Desempenho"
FFmpegEncoder.NVENC.RateControl.Mode="Modo"

View file

@ -1,7 +1,24 @@
Advanced="Opţiuni Avansate"
Manual.Open="Deschide Manual"
Channel.Red="Roșu"
Channel.Green="Verde"
Channel.Blue="Albastru"
Channel.Alpha="Setari transparenta"
FileType.Image="Imagine"
FileType.Images="Imagini"
FileType.Video="Video"
FileType.Videos="Videoclipuri"
FileType.Sound="Sunet"
FileType.Sounds="Sunete"
FileType.Effect="Efect"
FileType.Effects="Efecte"
SourceType.Source="Sursă"
SourceType.Scene="Scenă"
Alignment.Center="Centru"
Alignment.Left="Stânga"
Alignment.Right="Dreapta"
Alignment.Top="Sus"
@ -55,28 +72,195 @@ Blur.Subtype.Zoom="Focalizare"
MipGenerator="Generator Mip-Map"
MipGenerator.Point="Punct"
MipGenerator.Linear="Liniar"
MipGenerator.Sharpen="Accentuare"
MipGenerator.Smoothen="Neteziți"
MipGenerator.Bicubic="Bicubic"
MipGenerator.Lanczos="Lanczos"
MipGenerator.Intensity="Intensitate"
Shader="Efecte de umbrire"
Shader.Refresh="Reîmprospătare opțiuni și parametri"
Shader.Shader="Opţiuni Shader"
Shader.Shader.File="Fișier"
Shader.Shader.Technique="Tehnică"
Shader.Shader.Size="Dimensiune"
Shader.Shader.Size.Width="Lățime"
Shader.Shader.Size.Height="Înălțime"
Shader.Shader.Seed="Baza de randomizare"
Shader.Parameters="Parametrii Shader-ului"
Filter.Shader="Efecte de umbrire"
Source.Shader="Efecte de umbrire"
Transition.Shader="Efecte de umbrire"
Filter.Blur="Voalare"
Filter.Blur.Type="Tip"
Filter.Blur.Subtype="Subtip"
Filter.Blur.Size="Dimensiune"
Filter.Blur.Angle="Unghi (grade)"
Filter.Blur.Center.X="Centru (X) (procent)"
Filter.Blur.Center.Y="Centru (Y) (procent)"
Filter.Blur.StepScale="Pasul de scalare"
Filter.Blur.StepScale.X="Pasul de scalare X"
Filter.Blur.StepScale.Y="Pasul de scalare Y"
Filter.Blur.Mask="Aplică o mască"
Filter.Blur.Mask.Type="Tipul măştii"
Filter.Blur.Mask.Type.Region="Regiune"
Filter.Blur.Mask.Type.Image="Imagine"
Filter.Blur.Mask.Type.Source="Sursă"
Filter.Blur.Mask.Region.Left="Marginea stângă"
Filter.Blur.Mask.Region.Top="Marginea de sus"
Filter.Blur.Mask.Region.Right="Marginea din dreapta"
Filter.Blur.Mask.Region.Bottom="Marginea de jos"
Filter.Blur.Mask.Region.Feather="Zona de tranzitie"
Filter.Blur.Mask.Region.Feather.Shift="Gradul de tranzitie"
Filter.Blur.Mask.Region.Invert="Inversează regiunea"
Filter.Blur.Mask.Image="Masca imagine"
Filter.Blur.Mask.Source="Mască sursă"
Filter.Blur.Mask.Color="Filtru de mască de crominanta"
Filter.Blur.Mask.Alpha="Filtru Mască Alfa"
Filter.Blur.Mask.Multiplier="Multiplicator masca"
Filter.ColorGrade="Gradare culoare"
Filter.ColorGrade.Lift="Lift"
Filter.ColorGrade.Lift.Red="Lift pe componenta Rosu"
Filter.ColorGrade.Lift.Green="Lift pe componenta Verde"
Filter.ColorGrade.Lift.All="Lift global"
Filter.ColorGrade.Gamma="Gamma"
Filter.ColorGrade.Gamma.Red="Gamma pe componenta Rosu"
Filter.ColorGrade.Gamma.Green="Gamma pe componenta Verde"
Filter.ColorGrade.Gamma.Blue="Gamma pe componenta Albastru"
Filter.ColorGrade.Gamma.All="Gamma global"
Filter.ColorGrade.Gain="Câştig"
Filter.ColorGrade.Gain.Red="Câştig pe componenta Rosu"
Filter.ColorGrade.Gain.Green="Câştig pe componenta Verde"
Filter.ColorGrade.Gain.Blue="Câştig pe componenta Albastru"
Filter.ColorGrade.Gain.All="Câştig global"
Filter.ColorGrade.Offset="Ofset"
Filter.ColorGrade.Offset.Red="Ofset pe componenta Rosu"
Filter.ColorGrade.Offset.Green="Ofset pe componenta Verde"
Filter.ColorGrade.Offset.Blue="Ofset pe componenta Albastru"
Filter.ColorGrade.Offset.All="Ofset global"
Filter.ColorGrade.Tint.Mode.Linear="Liniar"
Filter.Nvidia.FaceTracking.ROI.Zoom="Focalizare"
Filter.NVidia.FaceTracking.ROI.Offset="Ofset"
Filter.NVidia.FaceTracking.ROI.Offset.X="X"
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
Filter.SDFEffects.Shadow.Inner.Range.Minimum="Distanță minimă Umbră interioară"
Filter.SDFEffects.Shadow.Inner.Range.Maximum="Distanța maximă a umbrei interioare"
Filter.SDFEffects.Shadow.Inner.Offset.X="Ofset umbra interioară X"
Filter.SDFEffects.Shadow.Inner.Offset.Y="Ofset umbra interioară Y"
Filter.SDFEffects.Shadow.Inner.Color="Culoare umbra interioară"
Filter.SDFEffects.Shadow.Inner.Alpha="Alfa umbră interioară"
Filter.SDFEffects.Shadow.Outer="Umbra exterioară"
Filter.SDFEffects.Shadow.Outer.Range.Minimum="Distanță minimă a umbrei interioare"
Filter.SDFEffects.Shadow.Outer.Range.Maximum="Distanța maximă a umbrei interioare"
Filter.SDFEffects.Shadow.Outer.Offset.X="Ofset umbra exterioară X"
Filter.SDFEffects.Shadow.Outer.Offset.Y="Ofset umbră exterioară Y"
Filter.SDFEffects.Shadow.Outer.Color="Culoarea exterioară a umbrei"
Filter.SDFEffects.Shadow.Outer.Alpha="Alfa umbrei exterioare"
Filter.SDFEffects.Glow.Outer="Strălucire exterioară"
Filter.SDFEffects.Glow.Outer.Color="Culoare strălucire exterioară"
Filter.SDFEffects.Glow.Outer.Alpha="Alfa strălucire exterioară"
Filter.SDFEffects.Glow.Outer.Width="Lățime strălucire exterioară"
Filter.SDFEffects.Glow.Outer.Sharpness="Claritatea strălucirii exterioare"
Filter.SDFEffects.Glow.Inner="Strălucire interioară"
Filter.SDFEffects.Glow.Inner.Color="Culoarea strălucirii interioare"
Filter.SDFEffects.Glow.Inner.Alpha="Alfa strălucire interioară"
Filter.SDFEffects.Glow.Inner.Width="Lățimea strălucirii interioare"
Filter.SDFEffects.Glow.Inner.Sharpness="Claritatea strălucirii interioare"
Filter.SDFEffects.Outline="Contur"
Filter.SDFEffects.Outline.Color="Culoarea conturului"
Filter.SDFEffects.Outline.Alpha="Alfa conturului"
Filter.SDFEffects.Outline.Width="Lățimea / grosimea conturului"
Filter.SDFEffects.Outline.Offset="Decalaj contur"
Filter.SDFEffects.Outline.Sharpness="Claritatea conturului"
Filter.SDFEffects.SDF.Scale="Scala texturii SDF"
Filter.SDFEffects.SDF.Threshold="Pragul de Alfa SDF"
Filter.Transform="Transformare 3D"
Filter.Transform.Camera="Camera"
Filter.Transform.Camera.Orthographic="Ortogonal"
Filter.Transform.Camera.Perspective="Perspectivă"
Filter.Transform.Camera.FieldOfView="Câmp vizual"
Filter.Transform.Position="Poziţie"
Filter.Transform.Position.X="X"
Filter.Transform.Position.Y="Y"
Filter.Transform.Position.Z="Z"
Filter.Transform.Scale="Scalare"
Filter.Transform.Scale.X="X"
Filter.Transform.Scale.Y="Y"
Filter.Transform.Shear="Forfecare"
Filter.Transform.Shear.X="X"
Filter.Transform.Shear.Y="Y"
Filter.Transform.Rotation="Rotație"
Filter.Transform.Rotation.X="Azimut (X)"
Filter.Transform.Rotation.Y="Declinatie (Y)"
Filter.Transform.Rotation.Z="Elevatie (Z)"
Source.Mirror.Source="Sursă"
FFmpegEncoder.StandardCompliance.Experimental="Experimental"
FFmpegEncoder.GPU="GPU"
FFmpegEncoder.KeyFrames="Cadre Cheie"
FFmpegEncoder.KeyFrames.IntervalType="Tip Interval"
FFmpegEncoder.KeyFrames.IntervalType.Frames="Cadre"
FFmpegEncoder.KeyFrames.IntervalType.Seconds="Secunde"
FFmpegEncoder.KeyFrames.Interval="Interval"
FFmpegEncoder.AMF.Preset="Presetare"
FFmpegEncoder.AMF.Preset.Speed="Viteză"
FFmpegEncoder.AMF.Preset.Balanced="Echilibrat"
FFmpegEncoder.AMF.Preset.Quality="Calitate"
FFmpegEncoder.AMF.RateControl="Opţiuni de control al ratei"
FFmpegEncoder.AMF.RateControl.Mode="Mod"
FFmpegEncoder.AMF.RateControl.Mode.CQP="Parametru de cuantizare constantă"
FFmpegEncoder.AMF.RateControl.Mode.VBR_PEAK="Debit binar variabil (plafonat) (VBRLAT)"
FFmpegEncoder.AMF.RateControl.Mode.VBR_LATENCY="Debit binar variabil (latenta plafonata) (VBRLAT)"
FFmpegEncoder.AMF.RateControl.Mode.CBR="Debit binar constant"
FFmpegEncoder.AMF.RateControl.LookAhead="Prognozeaza"
FFmpegEncoder.AMF.RateControl.FrameSkipping="Omite cadru"
FFmpegEncoder.AMF.RateControl.Limits="Limite"
FFmpegEncoder.AMF.RateControl.Limits.BufferSize="Dimensiune tampon"
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Target="Debit binar dorit"
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Maximum="Debit binar maxim"
FFmpegEncoder.AMF.RateControl.QP="Parametri de cuantificare"
FFmpegEncoder.AMF.RateControl.QP.I="I-Frame QP"
FFmpegEncoder.AMF.RateControl.QP.P="P-Frame QP"
FFmpegEncoder.AMF.RateControl.QP.B="B-Frame QP"
FFmpegEncoder.AMF.Other="Alte opțiuni"
FFmpegEncoder.AMF.Other.ReferenceFrames="Cadre de referință"
FFmpegEncoder.AMF.Other.EnforceHRD="Impune HRD"
FFmpegEncoder.AMF.Other.VBAQ="VBAQ"
FFmpegEncoder.AMF.Other.AccessUnitDelimiter="Delimitator unitate de acces"
FFmpegEncoder.NVENC.Preset="Presetare"
FFmpegEncoder.NVENC.Preset.Default="Prestabilit"
FFmpegEncoder.NVENC.Preset.Slow="Încet"
FFmpegEncoder.NVENC.Preset.Medium="Mediu"
FFmpegEncoder.NVENC.Preset.Fast="Rapid"
FFmpegEncoder.NVENC.Preset.HighPerformance="Performanță inaltă"
FFmpegEncoder.NVENC.Preset.HighQuality="Calitate Înaltă"
FFmpegEncoder.NVENC.Preset.BluRayDisc="Disc BluRay"
FFmpegEncoder.NVENC.Preset.LowLatency="Latență redusă"
FFmpegEncoder.NVENC.Preset.LowLatencyHighPerformance="Performanță înaltă Latență scăzută"
FFmpegEncoder.NVENC.Preset.LowLatencyHighQuality="Latență redusă Calitate Înaltă"
FFmpegEncoder.NVENC.Preset.Lossless="Fără pierderi"
FFmpegEncoder.NVENC.Preset.LosslessHighPerformance="Performanță înaltă fara pierderi"
FFmpegEncoder.NVENC.RateControl="Opţiuni de control al ratei"
FFmpegEncoder.NVENC.RateControl.Mode="Mod"
FFmpegEncoder.NVENC.RateControl.Mode.CQP="Parametru de cuantizare constantă"
FFmpegEncoder.NVENC.RateControl.Mode.VBR="VBR (Rată de biți variabilă)"
FFmpegEncoder.NVENC.RateControl.Mode.VBR_HQ="Calitate inalta, debit binar variabil"
FFmpegEncoder.NVENC.RateControl.Mode.CBR="Debit binar constant"
FFmpegEncoder.NVENC.RateControl.Mode.CBR_HQ="Calitate inalta, debit binar constant"
FFmpegEncoder.NVENC.RateControl.Mode.CBR_LD_HQ="Calitate inalta, latenta redusa, debit binar constant"
FFmpegEncoder.NVENC.RateControl.QP="Parametri de cuantificare"
FFmpegEncoder.NVENC.RateControl.QP.Minimum="QP minim"
FFmpegEncoder.NVENC.RateControl.QP.Maximum="QP maxim"

View file

@ -1,31 +1,395 @@
Advanced="Дополнительные параметры"
Manual.Open="Открыть Руководство"
Channel.Red="Красный"
Channel.Green="Зеленый"
Channel.Blue="Синий"
Channel.Alpha="Альфа-канал"
FileType.Image="Изображение"
FileType.Images="Изображения"
FileType.Video="Видео"
FileType.Videos="Видео"
FileType.Sound="Звук"
FileType.Sounds="Звуки"
FileType.Effect="Эффект"
FileType.Effects="Эффекты"
SourceType.Source="Источник"
SourceType.Scene="Сцена"
Alignment.Center="Центр"
Alignment.Left="Слева"
Alignment.Right="Справа"
Alignment.Top="Сверху"
Alignment.Bottom="Снизу"
State.Disabled="Выключено"
State.Enabled="Включено"
State.Manual="Пользовательский"
State.Automatic="Авто"
State.Default="По умолчанию"
UI.Menu="StreamFX"
UI.Menu.Website="Перейти на сайт"
UI.Menu.Discord="Присоединиться к Discord"
UI.Menu.Github="Исходный код на Github"
UI.Menu.ReportIssue="Сообщить об ошибке или краше"
UI.Menu.RequestHelp="Запрос Помощи && Поддержка"
UI.Menu.About="О StreamFX"
UI.About.Title="О StreamFX"
UI.About.Text="<html><head/><body><p>StreamFX стал возможен благодаря всем поддерживающим и на <a href='https://patreon.com/Xaymar'><span style='text-decoration: underline;'>Patreon</span></a>, и на <a href='https://github.com/sponsors/xaymar'><span style='text-decoration: underline;'>Github Sponsors</span></a>, и всем пожертвованиям через <a href='https://paypal.me/Xaymar'><span style='text-decoration: underline;'>PayPal</span></a>. Так же спасибо всем переводчикам, которые помогают с локализацией на <a href='https://crowdin.com/project/obs-stream-effects'><span style='text-decoration: underline;'>Crowdin</span></a>. Вы все невероятны!</p></body></html>"
UI.About.Role.Contributor="Участник"
UI.About.Role.Translator="Переводчик"
UI.About.Role.Supporter="Помощник"
UI.About.Role.Creator="Значимый Контентмейкер"
UI.About.Version="Версия:"
UI.Updater.Dialog.Title="Версия StreamFX %s доступна!"
UI.Updater.Dialog.Text="Новая версия StreamFX доступна к загрузке."
UI.Updater.Dialog.Version.Current="Текущая версия:"
UI.Updater.Dialog.Version.Latest="Последняя версия:"
UI.Updater.Dialog.Button.Ok="Открыть страницу загрузки"
UI.Updater.Dialog.Button.Cancel="Напомнить позже"
UI.Updater.GitHubPermission.Title="StreamFX требуется разрешение на подключение к GitHub!"
UI.Updater.GitHubPermission.Text="Для ручной или автоматической проверки наличия обновлений StreamFX обращается к GitHub API для получения актуальной информации.<br>Пожалуйста, прочитайте<a href='https://docs.github.com/en/github/site-policy/github-privacy-statement'><span style='text-decoration: underline;'>Политику конфиденциальности GitHub</span></a>, и нажмите \"ОК\", если вы согласны, или \"Отмена\", если вы не согласны с ней."
UI.Updater.Menu.CheckForUpdates="Проверить наличие обновлений"
UI.Updater.Menu.CheckForUpdates.Automatically="Автоматически проверять наличие обновлений"
UI.Updater.Menu.Channel="Канал обновлений"
UI.Updater.Menu.Channel.Release="Релиз"
UI.Updater.Menu.Channel.Testing="Тестовый"
Blur.Type.Box="Бокс"
Blur.Type.BoxLinear="Линейное боксовое"
Blur.Type.Gaussian="Гауссово"
Blur.Type.GaussianLinear="Линейное Гауссово"
Blur.Type.DualFiltering="Двойная фильтрация"
Blur.Subtype.Area="Область"
Blur.Subtype.Directional="Горизонтально-направленное"
Blur.Subtype.Rotational="Вращательный"
Blur.Subtype.Zoom="Приближение"
MipGenerator="Генератор MIP-текстур"
MipGenerator.Point="Точечный"
MipGenerator.Linear="Линейный"
MipGenerator.Sharpen="Резкий"
MipGenerator.Smoothen="Сглаживание"
MipGenerator.Bicubic="Бикубический"
MipGenerator.Lanczos="Метод Ланцоша"
MipGenerator.Intensity="Интенсивность"
Shader="Шейдер"
Shader.Refresh="Перезагрузить настройки и параметры"
Shader.Shader="Параметры шейдера"
Shader.Shader.File="Файл"
Shader.Shader.Technique="Техника"
Shader.Shader.Size="Размер"
Shader.Shader.Size.Width="Ширина"
Shader.Shader.Size.Height="Высота"
Shader.Shader.Seed="Семя случайности"
Shader.Parameters="Параметры шейдера"
Filter.Shader="Шейдер"
Source.Shader="Шейдер"
Transition.Shader="Шейдер"
Filter.Blur="Размытие"
Filter.Blur.Type="Тип"
Filter.Blur.Subtype="Подтип"
Filter.Blur.Size="Размер"
Filter.Blur.Angle="Угол (Градусы)"
Filter.Blur.Center.X="Центр (X) (Проценты)"
Filter.Blur.Center.Y="Центр (Y) (Проценты)"
Filter.Blur.StepScale="Шаг масштабирования"
Filter.Blur.StepScale.X="Шаг масштабирования по X"
Filter.Blur.StepScale.Y="Шаг масштабирования по Y"
Filter.Blur.Mask="Применить маску"
Filter.Blur.Mask.Type="Тип маски"
Filter.Blur.Mask.Type.Region="Область"
Filter.Blur.Mask.Type.Image="Изображение"
Filter.Blur.Mask.Type.Source="Источник"
Filter.Blur.Mask.Region.Left="Левый край"
Filter.Blur.Mask.Region.Top="Верхний край"
Filter.Blur.Mask.Region.Right="Правый край"
Filter.Blur.Mask.Region.Bottom="Нижний край"
Filter.Blur.Mask.Region.Feather="Растушевка области"
Filter.Blur.Mask.Region.Feather.Shift="Сдвиг растушевки"
Filter.Blur.Mask.Region.Invert="Инверсия области"
Filter.Blur.Mask.Image="Маска изображением"
Filter.Blur.Mask.Source="Источник маски"
Filter.Blur.Mask.Color="Маска Цвет-Фильтр"
Filter.Blur.Mask.Alpha="Альфа-фильтр маски"
Filter.Blur.Mask.Multiplier="Множитель маски"
Filter.ColorGrade="Цветокоррекция"
Filter.ColorGrade.Lift="Увеличение"
Filter.ColorGrade.Lift.Red="Увеличение красного"
Filter.ColorGrade.Lift.Green="Увеличение зелёного"
Filter.ColorGrade.Lift.Blue="Увеличение синего"
Filter.ColorGrade.Lift.All="Увеличение всех"
Filter.ColorGrade.Gamma="Гамма"
Filter.ColorGrade.Gamma.Red="Гамма красного"
Filter.ColorGrade.Gamma.Green="Гамма зеленого"
Filter.ColorGrade.Gamma.Blue="Гамма синего"
Filter.ColorGrade.Gamma.All="Общая гамма"
Filter.ColorGrade.Gain="Усиление"
Filter.ColorGrade.Gain.Red="Усиление красного"
Filter.ColorGrade.Gain.Green="Усиление зеленого"
Filter.ColorGrade.Gain.Blue="Усиление синего"
Filter.ColorGrade.Gain.All="Общее усиление"
Filter.ColorGrade.Offset="Смещение"
Filter.ColorGrade.Offset.Red="Красный сдвиг"
Filter.ColorGrade.Offset.Green="Зеленый сдвиг"
Filter.ColorGrade.Offset.Blue="Синий сдвиг"
Filter.ColorGrade.Offset.All="Полный сдвиг"
Filter.ColorGrade.Tint="Оттенок"
Filter.ColorGrade.Tint.Detection="Метод обнаружения яркости пикселя"
Filter.ColorGrade.Tint.Detection.HSV="HSV"
Filter.ColorGrade.Tint.Detection.HSL="HSL"
Filter.ColorGrade.Tint.Detection.YUV.SDR="Яркостная цветность (BT.709 SDR)"
Filter.ColorGrade.Tint.Mode="Режим оттенка яркости"
Filter.ColorGrade.Tint.Mode.Linear="Линейный"
Filter.ColorGrade.Tint.Mode.Exp="Exp"
Filter.ColorGrade.Tint.Mode.Exp2="Exp2"
Filter.ColorGrade.Tint.Mode.Log="Log"
Filter.ColorGrade.Tint.Mode.Log10="Log10"
Filter.ColorGrade.Tint.Exponent="Экспонент тени Luma"
Filter.ColorGrade.Tint.Shadow.Red="Оттенок красного в тенях"
Filter.ColorGrade.Tint.Shadow.Green="Оттенок зеленого в тенях"
Filter.ColorGrade.Tint.Shadow.Blue="Оттенок синего в тенях"
Filter.ColorGrade.Tint.Midtone.Red="Оттенок красного в средних тонах"
Filter.ColorGrade.Tint.Midtone.Green="Зеленые средние тона"
Filter.ColorGrade.Tint.Midtone.Blue="Синие средние тона"
Filter.ColorGrade.Tint.Highlight.Red="Выделение красного оттенка"
Filter.ColorGrade.Tint.Highlight.Green="Выделение зеленого оттенка"
Filter.ColorGrade.Tint.Highlight.Blue="Выделение синего оттенка"
Filter.ColorGrade.Correction="Коррекция цвета"
Filter.ColorGrade.Correction.Hue="Сдвиг оттенка"
Filter.ColorGrade.Correction.Saturation="Насыщенность"
Filter.ColorGrade.Correction.Lightness="Яркость"
Filter.ColorGrade.Correction.Contrast="Контраст"
Filter.ColorGrade.RenderMode="Режим рендера"
Filter.ColorGrade.RenderMode.Direct="Прямой рендер"
Filter.ColorGrade.RenderMode.LUT.2Bit="2-битный LUT"
Filter.ColorGrade.RenderMode.LUT.4Bit="4-битный LUT"
Filter.ColorGrade.RenderMode.LUT.6Bit="6-битный LUT"
Filter.ColorGrade.RenderMode.LUT.8Bit="8-битный LUT"
Filter.ColorGrade.RenderMode.LUT.10Bit="10-битный LUT"
Filter.Displacement="Карта смещения"
Filter.Displacement.File="Файл"
Filter.Displacement.Scale="Масштаб"
Filter.Displacement.Scale.Type="Тип масштабирования"
Filter.DynamicMask="Динамичная маска"
Filter.DynamicMask.Input="Входящий источник"
Filter.DynamicMask.Channel="%s Канал"
Filter.DynamicMask.Channel.Value="Базовое значение"
Filter.DynamicMask.Channel.Multiplier="Множитель"
Filter.DynamicMask.Channel.Input="%s Значение"
Filter.Nvidia.FaceTracking="Отслеживание лиц NVIDIA"
Filter.Nvidia.FaceTracking.ROI="Область интересующего вас объекта"
Filter.Nvidia.FaceTracking.ROI.Zoom="Приближение"
Filter.NVidia.FaceTracking.ROI.Offset="Смещение"
Filter.NVidia.FaceTracking.ROI.Offset.X="X"
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
Filter.Nvidia.FaceTracking.ROI.Stability="Стабильность"
Filter.SDFEffects="SDF Эффекты"
Filter.SDFEffects.Shadow.Inner="Внутренняя Тень"
Filter.SDFEffects.Shadow.Inner.Range.Minimum="Минимальное расстояние внутренней тени"
Filter.SDFEffects.Shadow.Inner.Range.Maximum="Максимальное расстояние внутренней тени"
Filter.SDFEffects.Shadow.Inner.Offset.X="Смещение внутренней тени по X"
Filter.SDFEffects.Shadow.Inner.Offset.Y="Смещение внутренней тени по Y"
Filter.SDFEffects.Shadow.Inner.Color="Цвет внутренней тени"
Filter.SDFEffects.Shadow.Inner.Alpha="Альфа-канал внутренней тени"
Filter.SDFEffects.Shadow.Outer="Внешняя Тень"
Filter.SDFEffects.Shadow.Outer.Range.Minimum="Минимальное расстояние внешней тени"
Filter.SDFEffects.Shadow.Outer.Range.Maximum="Максимальное расстояние внешней тени"
Filter.SDFEffects.Shadow.Outer.Offset.X="Смещение внешней тени по X"
Filter.SDFEffects.Shadow.Outer.Offset.Y="Смещение внешней тени по Y"
Filter.SDFEffects.Shadow.Outer.Color="Цвет внешней тени"
Filter.SDFEffects.Shadow.Outer.Alpha="Альфа-канал внешней тени"
Filter.SDFEffects.Glow.Outer="Внешнее свечение"
Filter.SDFEffects.Glow.Outer.Color="Цвет внешнего свечения"
Filter.SDFEffects.Glow.Outer.Alpha="Альфа-канал внешнего свечения"
Filter.SDFEffects.Glow.Outer.Width="Ширина внешнего свечения"
Filter.SDFEffects.Glow.Outer.Sharpness="Резкость внешнего свечения"
Filter.SDFEffects.Glow.Inner="Внутреннее свечение"
Filter.SDFEffects.Glow.Inner.Color="Цвет внутреннего свечения"
Filter.SDFEffects.Glow.Inner.Alpha="Альфа-канал внутреннего свечения"
Filter.SDFEffects.Glow.Inner.Width="Ширина внутреннего свечения"
Filter.SDFEffects.Glow.Inner.Sharpness="Резкость внутреннего свечения"
Filter.SDFEffects.Outline="Контур"
Filter.SDFEffects.Outline.Color="Цвет контура"
Filter.SDFEffects.Outline.Alpha="Альфа-канал контура"
Filter.SDFEffects.Outline.Width="Ширина контура"
Filter.SDFEffects.Outline.Offset="Отступ контура"
Filter.SDFEffects.Outline.Sharpness="Резкость контура"
Filter.SDFEffects.SDF.Scale="SDF масштаб текстуры"
Filter.SDFEffects.SDF.Threshold="Порог альфа-канала SDF"
Filter.Transform="3D преобразование"
Filter.Transform.Camera="Камера"
Filter.Transform.Camera.Orthographic="Ортографический вид"
Filter.Transform.Camera.Perspective="Перспектива"
Filter.Transform.Camera.FieldOfView="Поле обзора (FOV)"
Filter.Transform.Position="Положение"
Filter.Transform.Position.X="X"
Filter.Transform.Position.Y="Y"
Filter.Transform.Position.Z="Z"
Filter.Transform.Scale="Масштаб"
Filter.Transform.Scale.X="X"
Filter.Transform.Scale.Y="Y"
Filter.Transform.Shear="Срез"
Filter.Transform.Shear.X="X"
Filter.Transform.Shear.Y="Y"
Filter.Transform.Rotation="Поворот"
Filter.Transform.Rotation.X="Поперечная (X)"
Filter.Transform.Rotation.Y="Вертикальная (Y)"
Filter.Transform.Rotation.Z="Продольная (Z)"
Filter.Transform.Rotation.Order="Порядок осей"
Filter.Transform.Rotation.Order.XYZ="Поперечная, Вертикальная, Продольная"
Filter.Transform.Rotation.Order.XZY="Поперечная, Продольная, Вертикальная"
Filter.Transform.Rotation.Order.YXZ="Вертикальная, Поперечная, Продольная"
Filter.Transform.Rotation.Order.YZX="Вертикальная, Продольная, Поперечная"
Filter.Transform.Rotation.Order.ZXY="Продольная, Поперечная, Вертикальная"
Filter.Transform.Rotation.Order.ZYX="Продольная, Вертикальная, Поперечная"
Filter.Transform.Mipmapping="Включить MIP-текстурирование"
Source.Mirror="Зеркало источника"
Source.Mirror.Source="Источник"
Source.Mirror.Source.Audio="Включить звук"
Source.Mirror.Source.Audio.Layout="Каналы аудио"
Source.Mirror.Source.Audio.Layout.Unknown="Неизвестно"
Source.Mirror.Source.Audio.Layout.Mono="Моно"
Source.Mirror.Source.Audio.Layout.Stereo="Стерео"
Source.Mirror.Source.Audio.Layout.StereoLFE="Стерео с каналом низких частот"
Source.Mirror.Source.Audio.Layout.Quadraphonic="Квадофонический"
Source.Mirror.Source.Audio.Layout.QuadraphonicLFE="Квадрофонический с каналом низких частот"
Source.Mirror.Source.Audio.Layout.Surround="Объёмный звук"
Source.Mirror.Source.Audio.Layout.FullSurround="Полное погружение"
Codec.H264="H264"
Codec.H264.Profile="Профиль"
Codec.H264.Profile.baseline="Baseline"
Codec.H264.Profile.main="Main"
Codec.H264.Profile.high="High"
Codec.H264.Profile.high444p="High 4:4:4 Predictive"
Codec.H264.Level="Уровень"
Codec.HEVC="HEVC"
Codec.HEVC.Profile="Профиль"
Codec.HEVC.Profile.main="Main"
Codec.HEVC.Profile.main10="Main 10-bit"
Codec.HEVC.Profile.rext="Range Extended"
Codec.HEVC.Tier="Слой"
Codec.HEVC.Tier.main="Main"
Codec.HEVC.Tier.high="High"
Codec.HEVC.Level="Уровень"
Codec.ProRes.Profile="Профиль"
Codec.ProRes.Profile.APCO="422 Proxy (APCO)"
Codec.ProRes.Profile.APCS="422 Lite/LT (APCS)"
Codec.ProRes.Profile.APCN="422 Standard (APCN)"
Codec.ProRes.Profile.APCH="422 High Quality/HQ (APCH)"
Codec.ProRes.Profile.AP4H="4444 High Quality/HQ (AP4H)"
Codec.ProRes.Profile.AP4X="4444 Extreme Quality/XQ (AP4X)"
FFmpegEncoder="Настройки FFmpeg"
FFmpegEncoder.Suffix=" (из FFmpeg)"
FFmpegEncoder.CustomSettings="Пользовательские Настройки"
FFmpegEncoder.Threads="Число потоков"
FFmpegEncoder.ColorFormat="Переопределить цветовой формат"
FFmpegEncoder.StandardCompliance="Соответствие стандарту"
FFmpegEncoder.StandardCompliance.VeryStrict="Очень строго"
FFmpegEncoder.StandardCompliance.Strict="Строго"
FFmpegEncoder.StandardCompliance.Normal="Нормально"
FFmpegEncoder.StandardCompliance.Unofficial="Неофициальный"
FFmpegEncoder.StandardCompliance.Experimental="Эксперементальный"
FFmpegEncoder.GPU="GPU"
FFmpegEncoder.KeyFrames="Ключевые кадры"
FFmpegEncoder.KeyFrames.IntervalType="Тип интервала"
FFmpegEncoder.KeyFrames.IntervalType.Frames="Кадры"
FFmpegEncoder.KeyFrames.IntervalType.Seconds="Секунды"
FFmpegEncoder.KeyFrames.Interval="Интервал"
FFmpegEncoder.AMF.Preset="Пресет"
FFmpegEncoder.AMF.Preset.Speed="Производительность"
FFmpegEncoder.AMF.Preset.Balanced="Сбалансировано"
FFmpegEncoder.AMF.Preset.Quality="Качество"
FFmpegEncoder.AMF.RateControl="Параметры управления битрейтом"
FFmpegEncoder.AMF.RateControl.Mode="Режим"
FFmpegEncoder.AMF.RateControl.Mode.CQP="Постоянный параметр квантования"
FFmpegEncoder.AMF.RateControl.Mode.VBR_PEAK="Переменный битрейт (ограничение пиков)"
FFmpegEncoder.AMF.RateControl.Mode.VBR_LATENCY="Переменный битрейт (ограничение задержки)"
FFmpegEncoder.AMF.RateControl.Mode.CBR="Постоянный битрейт"
FFmpegEncoder.AMF.RateControl.LookAhead="Предугадывание"
FFmpegEncoder.AMF.RateControl.FrameSkipping="Пропуск кадров"
FFmpegEncoder.AMF.RateControl.Limits="Ограничения"
FFmpegEncoder.AMF.RateControl.Limits.BufferSize="Размер буфера"
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Target="Целевой битрейт"
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Maximum="Максимальный битрейт"
FFmpegEncoder.AMF.RateControl.QP="Параметры Квантование (обработка сигналов)"
FFmpegEncoder.AMF.RateControl.QP.I="I-кадр QP"
FFmpegEncoder.AMF.RateControl.QP.P="P-кадр QP"
FFmpegEncoder.AMF.RateControl.QP.B="B-кадр QP"
FFmpegEncoder.AMF.Other="Другие настройки"
FFmpegEncoder.AMF.Other.BFrames="Максимальное количество B-кадров"
FFmpegEncoder.AMF.Other.BFrameReferences="Опорные B-кадры"
FFmpegEncoder.AMF.Other.ReferenceFrames="Опорные кадры"
FFmpegEncoder.AMF.Other.EnforceHRD="Принудительный HRD"
FFmpegEncoder.AMF.Other.VBAQ="VBAQ"
FFmpegEncoder.AMF.Other.AccessUnitDelimiter="Делитель блоков"
FFmpegEncoder.NVENC.Preset="Пресет"
FFmpegEncoder.NVENC.Preset.Default="По умолчанию"
FFmpegEncoder.NVENC.Preset.Slow="Медленно"
FFmpegEncoder.NVENC.Preset.Medium="Средне"
FFmpegEncoder.NVENC.Preset.Fast="Быстро"
FFmpegEncoder.NVENC.Preset.HighPerformance="Высокая производительность"
FFmpegEncoder.NVENC.Preset.HighQuality="Высокое качество"
FFmpegEncoder.NVENC.Preset.BluRayDisc="Диск Blu-Ray"
FFmpegEncoder.NVENC.Preset.LowLatency="Низкая задержка"
FFmpegEncoder.NVENC.Preset.LowLatencyHighPerformance="Низкая задержка, Высокая производительность"
FFmpegEncoder.NVENC.Preset.LowLatencyHighQuality="Низкая задержка, Высокое качество"
FFmpegEncoder.NVENC.Preset.Lossless="Без потерь"
FFmpegEncoder.NVENC.Preset.LosslessHighPerformance="Высокая производительность Без потерь"
FFmpegEncoder.NVENC.RateControl="Параметры управления битрейтом"
FFmpegEncoder.NVENC.RateControl.Mode="Режим"
FFmpegEncoder.NVENC.RateControl.Mode.CQP="Постоянный параметр квантования"
FFmpegEncoder.NVENC.RateControl.Mode.VBR="Переменный битрейт"
FFmpegEncoder.NVENC.RateControl.Mode.VBR_HQ="Высокое качество Переменный битрейт"
FFmpegEncoder.NVENC.RateControl.Mode.CBR="Постоянный битрейт"
FFmpegEncoder.NVENC.RateControl.Mode.CBR_HQ="Высокое качество Постоянный битрейт"
FFmpegEncoder.NVENC.RateControl.Mode.CBR_LD_HQ="Низкая задержка Высокое качество Постоянный битрейт"
FFmpegEncoder.NVENC.RateControl.TwoPass="Два прохода"
FFmpegEncoder.NVENC.RateControl.LookAhead="Предугадывание"
FFmpegEncoder.NVENC.RateControl.AdaptiveI="Адаптивные I-кадры"
FFmpegEncoder.NVENC.RateControl.AdaptiveB="Адаптивные B-кадры"
FFmpegEncoder.NVENC.RateControl.Limits="Ограничения"
FFmpegEncoder.NVENC.RateControl.Limits.BufferSize="Размер буфера"
FFmpegEncoder.NVENC.RateControl.Limits.Quality="Целевое качество"
FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Target="Целевой битрейт"
FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Maximum="Максимальный битрейт"
FFmpegEncoder.NVENC.RateControl.QP="Параметры Квантование (обработка сигналов)"
FFmpegEncoder.NVENC.RateControl.QP.Minimum="Минимальный квантизатор"
FFmpegEncoder.NVENC.RateControl.QP.Maximum="Максимальный квантизатор"
FFmpegEncoder.NVENC.RateControl.QP.I="I-кадр QP"
FFmpegEncoder.NVENC.RateControl.QP.P="P-кадр QP"
FFmpegEncoder.NVENC.RateControl.QP.B="B-кадр QP"
FFmpegEncoder.NVENC.AQ="Адаптивное квантование"
FFmpegEncoder.NVENC.AQ.Spatial="Пространственное адаптивное квантование"
FFmpegEncoder.NVENC.AQ.Strength="Пространственная адаптивная мощность квантования"
FFmpegEncoder.NVENC.AQ.Temporal="Временное адаптивное квантование"
FFmpegEncoder.NVENC.Other="Другие настройки"
FFmpegEncoder.NVENC.Other.BFrames="Максимальное количество B-кадров"
FFmpegEncoder.NVENC.Other.BFrameReferenceMode="Режим использования B-кадров"
FFmpegEncoder.NVENC.Other.BFrameReferenceMode.Middle="Использовать только средние B-кадры в качестве опорных"
FFmpegEncoder.NVENC.Other.BFrameReferenceMode.Each="Использовать все B-кадры как ссылку"
FFmpegEncoder.NVENC.Other.ZeroLatency="Нулевая задержка"
FFmpegEncoder.NVENC.Other.WeightedPrediction="Взвешенное прогнозирование"
FFmpegEncoder.NVENC.Other.NonReferencePFrames="Неопорные P-Кадры"
FFmpegEncoder.NVENC.Other.AccessUnitDelimiter="Делитель блоков"
FFmpegEncoder.NVENC.Other.DecodedPictureBufferSize="Размер буфера декодированной изображения"

View file

@ -1,3 +1,5 @@
FileType.Image="Bild"
FileType.Images="Bilder"
FileType.Video="Video"
@ -6,10 +8,14 @@ FileType.Sound="Ljud"
FileType.Sounds="Ljud"
FileType.Effect="Effekt"
FileType.Effects="Effekter"
SourceType.Source="Källa"
MipGenerator.Point="Punkt"
MipGenerator.Linear="Linjär"
MipGenerator.Sharpen="Skärpa"
@ -38,3 +44,4 @@ Source.Mirror.Source="Källa"

View file

@ -1,25 +1,125 @@
Advanced="ตัวเลือกขั้นสูง"
Channel.Red="สีแดง"
Channel.Green="สีเขียว"
Channel.Blue="สีน้ำเงิน"
Channel.Alpha="ความโปร่งใส"
FileType.Image="รูปภาพ"
FileType.Images="รูปภาพ"
FileType.Video="วีดีโอ"
FileType.Videos="วีดีโอ"
FileType.Sound="เสียง"
FileType.Sounds="เสียง"
FileType.Effect="เอฟเฟกต์"
FileType.Effects="เอฟเฟกต์"
SourceType.Source="แหล่งที่มา"
SourceType.Scene="ฉาก"
Alignment.Center="กึ่งกลาง"
Alignment.Left="ซ้าย"
Alignment.Right="ขวา"
Alignment.Top="บน"
Alignment.Bottom="ล่าง"
State.Disabled="ปิดการใช้งาน"
State.Enabled="เปิดใช้งาน"
State.Manual="ด้วยตัวเอง"
State.Automatic="อัตโนมัติ"
State.Default="ค่าเริ่มต้น"
UI.Menu="StreamFX"
UI.Menu.Website="เยี่ยมชมเว็บไซต์ของเรา"
UI.Menu.Discord="เข้า Discord ของเรา"
UI.About.Role.Supporter="สนับสนุน"
UI.Updater.Dialog.Version.Current="รุ่นปัจจุบัน:"
UI.Updater.Dialog.Version.Latest="รุ่นล่าสุด:"
UI.Updater.Dialog.Button.Cancel="เตือนฉันในภายหลัง"
UI.Updater.Menu.CheckForUpdates="ตรวจสอบอัพเดต"
Blur.Type.Box="กล่อง"
Blur.Subtype.Zoom="ซูม"
MipGenerator.Sharpen="ทำให้คมชัด"
MipGenerator.Intensity="ความเข้ม"
Shader="เชดเดอร์"
Shader.Shader.File="ไฟล์"
Shader.Shader.Size="ขนาด"
Shader.Shader.Size.Width="ความกว้าง"
Shader.Shader.Size.Height="ความสูง"
Filter.Shader="เชดเดอร์"
Source.Shader="เชดเดอร์"
Transition.Shader="เชดเดอร์"
Filter.Blur="ความพร่ามัว"
Filter.Blur.Type="ประเภท"
Filter.Blur.Size="ขนาด"
Filter.ColorGrade.Tint.Mode.Linear="เส้นตรง"
Filter.ColorGrade.Tint.Mode.Log="Log"
Filter.ColorGrade.Tint.Mode.Log10="Log10"
Filter.Displacement.File="ไฟล์"
Filter.DynamicMask.Channel="%s แชแนล"
Filter.DynamicMask.Channel.Value="ค่าพื้นฐาน"
Filter.DynamicMask.Channel.Multiplier="ตัวคูณ"
Filter.Nvidia.FaceTracking.ROI.Zoom="ซูม"
Filter.NVidia.FaceTracking.ROI.Offset="Offset"
Filter.NVidia.FaceTracking.ROI.Offset.X="X"
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
Filter.Nvidia.FaceTracking.ROI.Stability="ความเสถียร"
Filter.SDFEffects.Shadow.Inner="เงาด้านใน"
Filter.SDFEffects.Outline="เส้นกรอบ"
Filter.Transform="การแปลงแบบ 3 มิติ"
Filter.Transform.Camera.Perspective="ทัศนมิติ (เพอร์สเปกทีฟ)"
Filter.Transform.Position.X="X"
Filter.Transform.Position.Y="Y"
Filter.Transform.Position.Z="Z"
Filter.Transform.Scale.X="X"
Filter.Transform.Scale.Y="Y"
Filter.Transform.Shear.X="X"
Filter.Transform.Shear.Y="Y"
Source.Mirror.Source="แหล่งที่มา"
Source.Mirror.Source.Audio="เปิดใช้งานเสียง"
Source.Mirror.Source.Audio.Layout.Unknown="ไม่ระบุ"
Source.Mirror.Source.Audio.Layout.Mono="โมโน"
Source.Mirror.Source.Audio.Layout.Stereo="สเตอริโอ"
Source.Mirror.Source.Audio.Layout.Surround="รอบทิศทาง"
Source.Mirror.Source.Audio.Layout.FullSurround="รอบทิศทาง แบบ เต็มรูปแบบ"
Codec.H264="H264"
Codec.H264.Profile="โปรไฟล์"
Codec.H264.Profile.baseline="พื้นฐาน"
Codec.H264.Profile.main="หลัก"
Codec.H264.Profile.high="สูง"
Codec.HEVC.Profile="โปรไฟล์"
Codec.HEVC.Profile.main="หลัก"
Codec.HEVC.Tier.main="หลัก"
Codec.HEVC.Tier.high="สูง"
Codec.ProRes.Profile="โปรไฟล์"
FFmpegEncoder.StandardCompliance.Unofficial="อย่างไม่เป็นทางการ"
FFmpegEncoder.StandardCompliance.Experimental="ทดลอง"
FFmpegEncoder.GPU="GPU"
FFmpegEncoder.KeyFrames.IntervalType.Frames="เฟรม"
FFmpegEncoder.KeyFrames.IntervalType.Seconds="วินาที"
FFmpegEncoder.AMF.Preset.Speed="ความเร็ว"
FFmpegEncoder.AMF.Preset.Balanced="สมดุล"
FFmpegEncoder.AMF.Preset.Quality="คุณภาพ"
FFmpegEncoder.AMF.RateControl.Mode="รูปแบบ"
FFmpegEncoder.NVENC.Preset.Default="ค่าเริ่มต้น"
FFmpegEncoder.NVENC.Preset.Slow="ช้า"
FFmpegEncoder.NVENC.Preset.Fast="รวดเร็ว"

View file

@ -1,4 +1,5 @@
Advanced="Gelişmiş Seçenekler"
Manual.Open="Kılavuz Aç"
Channel.Red="Kırmızı"
Channel.Green="Yeşil"
@ -40,6 +41,7 @@ UI.About.Title="StreamFX Hakkında"
UI.About.Text="<html><head/><body><p>StreamFX <a href='https://patreon.com/Xaymar'><span style='text-decoration: underline;'>Patreon</span></a>, <a href='https://github.com/sponsors/xaymar'><span style='text-decoration: underline;'>Github</span></a>, ve <a href='https://paypal.me/Xaymar'><span style='text-decoration: underline;'>Paypal</span></a> aracılığıyla destekleyenler sayesinde mümkün. <a href='https://crowdin.com/project/obs-stream-effects'><span style='text-decoration: underline;'>Crowdin</span></a> aracılığıyla yerelleştirmeye yardımcı olan tüm çevirmenlere ayrıca teşekkürler. Hepiniz harikasınız!</p></body></html>"
UI.About.Role.Contributor="Katkıda Bulunan"
UI.About.Role.Translator="Çevirmen"
UI.About.Role.Supporter="Destekçi"
UI.About.Role.Creator="İçerik Oluşturucu"
UI.About.Version="Versiyon:"
@ -106,7 +108,9 @@ Filter.Blur.Mask.Region.Left="Sol Kenar"
Filter.Blur.Mask.Region.Top="Üst Kenar"
Filter.Blur.Mask.Region.Right="Sağ Kenar"
Filter.Blur.Mask.Region.Bottom="Alt Kenar"
Filter.Blur.Mask.Image="Görüntü Maskesi"
Filter.Blur.Mask.Source="Maske Kaynağı"
Filter.Blur.Mask.Color="Maske Renk Filtresi"
Filter.ColorGrade.Gamma="Gama"
Filter.ColorGrade.Gamma.Red="Kırmızı Gama"

View file

@ -11,6 +11,13 @@

View file

@ -11,6 +11,13 @@

View file

@ -1,8 +1,10 @@
Advanced="高级选项"
Manual.Open="阅读说明"
Channel.Red="红色"
Channel.Green="绿色"
Channel.Blue="蓝色"
Channel.Alpha="透明度"
FileType.Image="图像"
FileType.Images="图像"
@ -13,10 +15,23 @@ FileType.Sounds="声音"
FileType.Effect="效果"
FileType.Effects="效果"
SourceType.Source="来源"
SourceType.Scene="场景"
Alignment.Center="中心"
Alignment.Left="左边"
Alignment.Right="右边"
Alignment.Top="顶部"
Alignment.Bottom="底部"
State.Disabled="已禁用"
State.Enabled="已启用"
State.Manual="手动"
State.Automatic="自动"
State.Default="默认"
UI.Menu="StreamFX"
UI.Menu.Website="访问网站"
UI.Menu.Discord="加入Discord"
UI.Menu.Github="在Github上的源代码"
UI.Menu.ReportIssue="报告一个错误或者崩溃"
@ -26,6 +41,7 @@ UI.About.Title="关于 StreamFX"
UI.About.Text="<html><head/><body><p>StreamFX 所有的支持者来自 <a href='https://patreon.com/Xaymar'><span style='text-decoration: underline;'>Patreon</span></a><a href='https://github.com/sponsors/xaymar'>Github 赞助商</span></a>,任通过 <a href='https://paypal.me/Xaymar'><span style='text-decoration: underline;'>PayPal</span></a> 捐赠的人。另外,感谢所有 <span style='text-decoration: underline;'><a href='https://crowdin.com/project/obs-stream-effects'>Crowdin</span></a> 上帮助本地化的翻译人员。您们都很棒!</p></body></html>"
UI.About.Role.Contributor="贡献者"
UI.About.Role.Translator="翻译人员"
UI.About.Role.Supporter="支持者"
UI.About.Role.Creator="内容创作者"
UI.About.Version="版本:"
@ -36,26 +52,344 @@ UI.Updater.Dialog.Version.Latest="最新版本:"
UI.Updater.Dialog.Button.Ok="打开下载页面"
UI.Updater.Dialog.Button.Cancel="下次提醒"
UI.Updater.GitHubPermission.Title="StreamFX 需要您的许可才能连接到 GitHub"
UI.Updater.GitHubPermission.Text="为了提供手动或自动更新检查StreamFX 依靠 GitHub API 检索最新信息。<br>请阅读 <a href='https://docs.github.com/en/github/site-policy/github-privacy-statement'><span style='text-decoration: underline;'>Github 隐私声明</span></a>,如果同意,请单击“确定”;如果不同意,请单击“取消”。"
UI.Updater.Menu.CheckForUpdates="检查更新"
UI.Updater.Menu.CheckForUpdates.Automatically="自动检查更新"
UI.Updater.Menu.Channel="更新通道"
UI.Updater.Menu.Channel.Release="发布版本"
UI.Updater.Menu.Channel.Testing="测试版本"
Blur.Type.Box="Box快速均值"
Blur.Type.BoxLinear="Box Linear均值线性"
Blur.Type.Gaussian="Gaussian高斯"
Blur.Type.GaussianLinear="Gaussian Linear高斯线性"
Blur.Type.DualFiltering="Dual Filtering双重过滤"
Blur.Subtype.Area="区域"
Blur.Subtype.Directional="方向"
Blur.Subtype.Rotational="旋转"
Blur.Subtype.Zoom="缩放"
MipGenerator="MIP纹理映射生成器"
MipGenerator.Point="Point"
MipGenerator.Linear="Linear线性"
MipGenerator.Sharpen="Sharpen锐化"
MipGenerator.Smoothen="Smoothen平滑"
MipGenerator.Bicubic="Bicubic双三次方"
MipGenerator.Lanczos="Lanczos兰索斯"
MipGenerator.Intensity="强度"
Shader="着色器"
Shader.Refresh="刷新选项和参数"
Shader.Shader="着色器选项"
Shader.Shader.File="文件"
Shader.Shader.Technique="技术"
Shader.Shader.Size="大小"
Shader.Shader.Size.Width="宽度"
Shader.Shader.Size.Height="高度"
Shader.Shader.Seed="随机种子"
Shader.Parameters="着色器参数"
Filter.Shader="着色器"
Source.Shader="着色器"
Transition.Shader="着色器"
Filter.Blur="模糊"
Filter.Blur.Type="类型"
Filter.Blur.Subtype="子类型"
Filter.Blur.Size="大小"
Filter.Blur.Angle="角度(度)"
Filter.Blur.Center.X="中心(X) (百分比)"
Filter.Blur.Center.Y="中心(Y) (百分比)"
Filter.Blur.StepScale="缩放步长"
Filter.Blur.StepScale.X="X 缩放步长"
Filter.Blur.StepScale.Y="Y 缩放步长"
Filter.Blur.Mask="应用蒙版"
Filter.Blur.Mask.Type="蒙版类型"
Filter.Blur.Mask.Type.Region="区域"
Filter.Blur.Mask.Type.Image="图像"
Filter.Blur.Mask.Type.Source="来源"
Filter.Blur.Mask.Region.Left="左边"
Filter.Blur.Mask.Region.Top="顶边"
Filter.Blur.Mask.Region.Right="右边"
Filter.Blur.Mask.Region.Bottom="底边"
Filter.Blur.Mask.Region.Feather="羽化区域"
Filter.Blur.Mask.Region.Feather.Shift="羽化位移"
Filter.Blur.Mask.Region.Invert="反转区域"
Filter.Blur.Mask.Image="图像蒙版"
Filter.Blur.Mask.Source="来源蒙版"
Filter.Blur.Mask.Color="蒙版颜色过滤器"
Filter.Blur.Mask.Alpha="蒙版 Alpha 过滤器"
Filter.Blur.Mask.Multiplier="蒙版倍增器"
Filter.ColorGrade="颜色分级"
Filter.ColorGrade.Lift="提升"
Filter.ColorGrade.Lift.Red="红色提升"
Filter.ColorGrade.Lift.Green="绿色提升"
Filter.ColorGrade.Lift.Blue="蓝色提升"
Filter.ColorGrade.Lift.All="全部提升"
Filter.ColorGrade.Gamma="校正"
Filter.ColorGrade.Gamma.Red="红色校正"
Filter.ColorGrade.Gamma.Green="绿色校正"
Filter.ColorGrade.Gamma.Blue="蓝色校正"
Filter.ColorGrade.Gamma.All="全部校正"
Filter.ColorGrade.Gain="增益"
Filter.ColorGrade.Gain.Red="红色增益"
Filter.ColorGrade.Gain.Green="绿色增益"
Filter.ColorGrade.Gain.Blue="蓝色增益"
Filter.ColorGrade.Gain.All="全部增益"
Filter.ColorGrade.Offset="偏移"
Filter.ColorGrade.Offset.Red="红色偏移"
Filter.ColorGrade.Offset.Green="绿色偏移"
Filter.ColorGrade.Offset.Blue="蓝色偏移"
Filter.ColorGrade.Offset.All="全部偏移"
Filter.ColorGrade.Tint="色调"
Filter.ColorGrade.Tint.Detection="色调亮度检测方法"
Filter.ColorGrade.Tint.Detection.HSV="色调饱和度值"
Filter.ColorGrade.Tint.Detection.HSL="色调饱和度亮度"
Filter.ColorGrade.Tint.Detection.YUV.SDR="亮度色度 (BT.709 SDR)"
Filter.ColorGrade.Tint.Mode="色调亮度模式"
Filter.ColorGrade.Tint.Mode.Linear="Linear线性"
Filter.ColorGrade.Tint.Mode.Exp="Exp"
Filter.ColorGrade.Tint.Mode.Exp2="Exp2"
Filter.ColorGrade.Tint.Mode.Log="Log"
Filter.ColorGrade.Tint.Mode.Log10="Log10"
Filter.ColorGrade.Tint.Exponent="色彩亮度指数"
Filter.ColorGrade.Tint.Shadow.Red="阴影红色色调"
Filter.ColorGrade.Tint.Shadow.Green="阴影绿色色调"
Filter.ColorGrade.Tint.Shadow.Blue="阴影蓝色色调"
Filter.ColorGrade.Tint.Midtone.Red="中间红色色调"
Filter.ColorGrade.Tint.Midtone.Green="中间绿色色调"
Filter.ColorGrade.Tint.Midtone.Blue="中间蓝色色调"
Filter.ColorGrade.Tint.Highlight.Red="突出红色色调"
Filter.ColorGrade.Tint.Highlight.Green="突出绿色色调"
Filter.ColorGrade.Tint.Highlight.Blue="突出蓝色色调"
Filter.ColorGrade.Correction="颜色校正"
Filter.ColorGrade.Correction.Hue="色调偏移"
Filter.ColorGrade.Correction.Saturation="饱和度"
Filter.ColorGrade.Correction.Lightness="亮度"
Filter.ColorGrade.Correction.Contrast="对比度"
Filter.ColorGrade.RenderMode="渲染模式"
Filter.ColorGrade.RenderMode.Direct="直接渲染"
Filter.ColorGrade.RenderMode.LUT.2Bit="2-Bit LUT"
Filter.ColorGrade.RenderMode.LUT.4Bit="4-Bit LUT"
Filter.ColorGrade.RenderMode.LUT.6Bit="6-Bit LUT"
Filter.ColorGrade.RenderMode.LUT.8Bit="8-Bit LUT"
Filter.ColorGrade.RenderMode.LUT.10Bit="10-Bit LUT"
Filter.Displacement="位移贴图"
Filter.Displacement.File="文件"
Filter.Displacement.Scale="缩放"
Filter.Displacement.Scale.Type="刻度类型"
Filter.DynamicMask="动态蒙版"
Filter.DynamicMask.Input="输入源"
Filter.DynamicMask.Channel="%s 通道"
Filter.DynamicMask.Channel.Value="基准值"
Filter.DynamicMask.Channel.Multiplier="乘数"
Filter.DynamicMask.Channel.Input="%s 输入值"
Filter.Nvidia.FaceTracking="英伟达人脸追踪"
Filter.Nvidia.FaceTracking.ROI="目标兴趣范围"
Filter.Nvidia.FaceTracking.ROI.Zoom="缩放"
Filter.NVidia.FaceTracking.ROI.Offset="偏移"
Filter.NVidia.FaceTracking.ROI.Offset.X="X"
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
Filter.Nvidia.FaceTracking.ROI.Stability="稳定性"
Filter.SDFEffects="SDF 特效"
Filter.SDFEffects.Shadow.Inner="内部阴影"
Filter.SDFEffects.Shadow.Inner.Range.Minimum="内阴影最小距离"
Filter.SDFEffects.Shadow.Inner.Range.Maximum="内阴影最大距离"
Filter.SDFEffects.Shadow.Inner.Offset.X="内阴影偏移 X"
Filter.SDFEffects.Shadow.Inner.Offset.Y="内阴影偏移 Y"
Filter.SDFEffects.Shadow.Inner.Color="内阴影颜色"
Filter.SDFEffects.Shadow.Inner.Alpha="内阴影 Alpha 值"
Filter.SDFEffects.Shadow.Outer="外部阴影"
Filter.SDFEffects.Shadow.Outer.Range.Minimum="外阴影最小距离"
Filter.SDFEffects.Shadow.Outer.Range.Maximum="外阴影最大距离"
Filter.SDFEffects.Shadow.Outer.Offset.X="外阴影偏移 X"
Filter.SDFEffects.Shadow.Outer.Offset.Y="外阴影偏移 Y"
Filter.SDFEffects.Shadow.Outer.Color="外阴影颜色"
Filter.SDFEffects.Shadow.Outer.Alpha="外阴影 Alpha 值"
Filter.SDFEffects.Glow.Outer="外发光"
Filter.SDFEffects.Glow.Outer.Color="外发光颜色"
Filter.SDFEffects.Glow.Outer.Alpha="外发光 Alpha 值"
Filter.SDFEffects.Glow.Outer.Width="外发光宽度"
Filter.SDFEffects.Glow.Outer.Sharpness="内发光锐度"
Filter.SDFEffects.Glow.Inner="内发光"
Filter.SDFEffects.Glow.Inner.Color="内发光颜色"
Filter.SDFEffects.Glow.Inner.Alpha="内发光 Alpha 值"
Filter.SDFEffects.Glow.Inner.Width="内发光宽度"
Filter.SDFEffects.Glow.Inner.Sharpness="内发光锐度"
Filter.SDFEffects.Outline="轮廓"
Filter.SDFEffects.Outline.Color="轮廓颜色"
Filter.SDFEffects.Outline.Alpha="轮廓 Alpha 值"
Filter.SDFEffects.Outline.Width="轮廓宽度"
Filter.SDFEffects.Outline.Offset="轮廓偏移"
Filter.SDFEffects.Outline.Sharpness="轮廓锐度"
Filter.SDFEffects.SDF.Scale="SDF 纹理比例"
Filter.SDFEffects.SDF.Threshold="SDF Alpha 阈值"
Filter.Transform="3D 转换"
Filter.Transform.Camera="摄影机"
Filter.Transform.Camera.Orthographic="正交"
Filter.Transform.Camera.Perspective="透视"
Filter.Transform.Camera.FieldOfView="视野"
Filter.Transform.Position="位置"
Filter.Transform.Position.X="X"
Filter.Transform.Position.Y="Y"
Filter.Transform.Position.Z="Z"
Filter.Transform.Scale="缩放"
Filter.Transform.Scale.X="X"
Filter.Transform.Scale.Y="Y"
Filter.Transform.Shear="剪切"
Filter.Transform.Shear.X="X"
Filter.Transform.Shear.Y="Y"
Filter.Transform.Rotation="旋转"
Filter.Transform.Rotation.X="俯仰 (X)"
Filter.Transform.Rotation.Y="偏转 (Y)"
Filter.Transform.Rotation.Z="滚转 (Z)"
Filter.Transform.Rotation.Order="旋转顺序"
Filter.Transform.Rotation.Order.XYZ="俯仰,偏转,滚转"
Filter.Transform.Rotation.Order.XZY="俯仰,滚转,偏转"
Filter.Transform.Rotation.Order.YXZ="偏转,俯仰,滚转"
Filter.Transform.Rotation.Order.YZX="偏转,滚转,俯仰"
Filter.Transform.Rotation.Order.ZXY="滚转,俯仰,偏转"
Filter.Transform.Rotation.Order.ZYX="滚转,偏转,俯仰"
Filter.Transform.Mipmapping="启用 MIP纹理映射"
Source.Mirror="来源镜像"
Source.Mirror.Source="来源"
Source.Mirror.Source.Audio="启用音频"
Source.Mirror.Source.Audio.Layout="音频布局"
Source.Mirror.Source.Audio.Layout.Unknown="未知"
Source.Mirror.Source.Audio.Layout.Mono="单声道"
Source.Mirror.Source.Audio.Layout.Stereo="立体声"
Source.Mirror.Source.Audio.Layout.StereoLFE="带 LFE 的立体声"
Source.Mirror.Source.Audio.Layout.Quadraphonic="四声道"
Source.Mirror.Source.Audio.Layout.QuadraphonicLFE="带 LFE 的四声道"
Source.Mirror.Source.Audio.Layout.Surround="环绕声"
Source.Mirror.Source.Audio.Layout.FullSurround="全环绕"
Codec.H264="H264"
Codec.H264.Profile="配置"
Codec.H264.Profile.baseline="基线"
Codec.H264.Profile.main="主配置"
Codec.H264.Profile.high="高配置"
Codec.H264.Profile.high444p="高 4:4:4 预测配置"
Codec.H264.Level="级别"
Codec.HEVC="HEVC"
Codec.HEVC.Profile="配置"
Codec.HEVC.Profile.main="主要"
Codec.HEVC.Profile.main10="主要 10-bit"
Codec.HEVC.Profile.rext="范围扩展"
Codec.HEVC.Tier="等级"
Codec.HEVC.Tier.main="Main"
Codec.HEVC.Tier.high="High"
Codec.HEVC.Level="水平"
Codec.ProRes.Profile="配置"
Codec.ProRes.Profile.APCO="422 代理 (APCO)"
Codec.ProRes.Profile.APCS="422 简化/LT (APCS)"
Codec.ProRes.Profile.APCN="422 标准 (APCN)"
Codec.ProRes.Profile.APCH="422 高品质/高清(APCH)"
Codec.ProRes.Profile.AP4H="4444 高品质/高清(AP4H)"
Codec.ProRes.Profile.AP4X="444 超高品质/XQ (AP4X)"
FFmpegEncoder="FFmpeg 选项"
FFmpegEncoder.Suffix=" (使用 FFmpeg)"
FFmpegEncoder.CustomSettings="自定义设置"
FFmpegEncoder.Threads="线程数"
FFmpegEncoder.ColorFormat="覆盖颜色格式"
FFmpegEncoder.StandardCompliance="标准符合性"
FFmpegEncoder.StandardCompliance.VeryStrict="非常严格"
FFmpegEncoder.StandardCompliance.Strict="严格"
FFmpegEncoder.StandardCompliance.Normal="正常"
FFmpegEncoder.StandardCompliance.Unofficial="非官方"
FFmpegEncoder.StandardCompliance.Experimental="实验性"
FFmpegEncoder.GPU="GPU"
FFmpegEncoder.KeyFrames="关键帧"
FFmpegEncoder.KeyFrames.IntervalType="间隔类型"
FFmpegEncoder.KeyFrames.IntervalType.Frames="帧"
FFmpegEncoder.KeyFrames.IntervalType.Seconds="秒"
FFmpegEncoder.KeyFrames.Interval="间隔"
FFmpegEncoder.AMF.Preset="预设"
FFmpegEncoder.AMF.Preset.Speed="速度"
FFmpegEncoder.AMF.Preset.Balanced="平衡的"
FFmpegEncoder.AMF.Preset.Quality="质量"
FFmpegEncoder.AMF.RateControl="速率控制选项"
FFmpegEncoder.AMF.RateControl.Mode="模式"
FFmpegEncoder.AMF.RateControl.Mode.CQP="恒量化参数"
FFmpegEncoder.AMF.RateControl.Mode.VBR_PEAK="可变比特率 (峰值约束)"
FFmpegEncoder.AMF.RateControl.Mode.VBR_LATENCY="可变比特率 (延迟约束)"
FFmpegEncoder.AMF.RateControl.Mode.CBR="恒定比特率"
FFmpegEncoder.AMF.RateControl.LookAhead="预测(Look Ahead)"
FFmpegEncoder.AMF.RateControl.FrameSkipping="跳帧"
FFmpegEncoder.AMF.RateControl.Limits="限速"
FFmpegEncoder.AMF.RateControl.Limits.BufferSize="缓存大小"
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Target="目标比特率"
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Maximum="最大比特率"
FFmpegEncoder.AMF.RateControl.QP="量化参数"
FFmpegEncoder.AMF.RateControl.QP.I="I 帧 QP"
FFmpegEncoder.AMF.RateControl.QP.P="P 帧 QP"
FFmpegEncoder.AMF.RateControl.QP.B="B 帧 QP"
FFmpegEncoder.AMF.Other="其它选项"
FFmpegEncoder.AMF.Other.BFrames="最大 B 帧"
FFmpegEncoder.AMF.Other.BFrameReferences="B 帧参考"
FFmpegEncoder.AMF.Other.ReferenceFrames="参考帧"
FFmpegEncoder.AMF.Other.EnforceHRD="强制 HRD"
FFmpegEncoder.AMF.Other.VBAQ="VBAQ"
FFmpegEncoder.AMF.Other.AccessUnitDelimiter="访问单元分隔符"
FFmpegEncoder.NVENC.Preset="预设"
FFmpegEncoder.NVENC.Preset.Default="默认"
FFmpegEncoder.NVENC.Preset.Slow="慢速"
FFmpegEncoder.NVENC.Preset.Medium="中等"
FFmpegEncoder.NVENC.Preset.Fast="快速"
FFmpegEncoder.NVENC.Preset.HighPerformance="高性能"
FFmpegEncoder.NVENC.Preset.HighQuality="高质量"
FFmpegEncoder.NVENC.Preset.BluRayDisc="蓝光光盘"
FFmpegEncoder.NVENC.Preset.LowLatency="低延迟"
FFmpegEncoder.NVENC.Preset.LowLatencyHighPerformance="低延迟高性能"
FFmpegEncoder.NVENC.Preset.LowLatencyHighQuality="低延迟高质量"
FFmpegEncoder.NVENC.Preset.Lossless="无损"
FFmpegEncoder.NVENC.Preset.LosslessHighPerformance="无损高性能"
FFmpegEncoder.NVENC.RateControl="速率控制选项"
FFmpegEncoder.NVENC.RateControl.Mode="模式"
FFmpegEncoder.NVENC.RateControl.Mode.CQP="恒量化参数"
FFmpegEncoder.NVENC.RateControl.Mode.VBR="可变比特率"
FFmpegEncoder.NVENC.RateControl.Mode.VBR_HQ="高质量可变比特率"
FFmpegEncoder.NVENC.RateControl.Mode.CBR="恒定比特率"
FFmpegEncoder.NVENC.RateControl.Mode.CBR_HQ="高质量恒定比特率"
FFmpegEncoder.NVENC.RateControl.Mode.CBR_LD_HQ="低延迟高质量恒定比特率"
FFmpegEncoder.NVENC.RateControl.TwoPass="双通道"
FFmpegEncoder.NVENC.RateControl.LookAhead="预测(Look Ahead)"
FFmpegEncoder.NVENC.RateControl.AdaptiveI="自适应 I 帧"
FFmpegEncoder.NVENC.RateControl.AdaptiveB="自适应 B 帧"
FFmpegEncoder.NVENC.RateControl.Limits="限速"
FFmpegEncoder.NVENC.RateControl.Limits.BufferSize="缓存大小"
FFmpegEncoder.NVENC.RateControl.Limits.Quality="目标质量"
FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Target="目标比特率"
FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Maximum="最大比特率"
FFmpegEncoder.NVENC.RateControl.QP="量化参数"
FFmpegEncoder.NVENC.RateControl.QP.Minimum="最低 QP"
FFmpegEncoder.NVENC.RateControl.QP.Maximum="最大 QP"
FFmpegEncoder.NVENC.RateControl.QP.I="I 帧 QP"
FFmpegEncoder.NVENC.RateControl.QP.P="P 帧 QP"
FFmpegEncoder.NVENC.RateControl.QP.B="B 帧 QP"
FFmpegEncoder.NVENC.AQ="自适应量化"
FFmpegEncoder.NVENC.AQ.Spatial="空间自适应量化"
FFmpegEncoder.NVENC.AQ.Strength="空间自适应量化强度"
FFmpegEncoder.NVENC.AQ.Temporal="时间自适应量化"
FFmpegEncoder.NVENC.Other="其它选项"
FFmpegEncoder.NVENC.Other.BFrames="最大 B 帧"
FFmpegEncoder.NVENC.Other.BFrameReferenceMode="B 帧参考模式"
FFmpegEncoder.NVENC.Other.BFrameReferenceMode.Middle="仅使用中位 B 帧作为参考"
FFmpegEncoder.NVENC.Other.BFrameReferenceMode.Each="使用所有 B 帧作为参考"
FFmpegEncoder.NVENC.Other.ZeroLatency="零延迟"
FFmpegEncoder.NVENC.Other.WeightedPrediction="加权预测"
FFmpegEncoder.NVENC.Other.NonReferencePFrames="非参考 P 帧"
FFmpegEncoder.NVENC.Other.AccessUnitDelimiter="访问单元分隔符"
FFmpegEncoder.NVENC.Other.DecodedPictureBufferSize="解码图片缓冲区大小"