mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-10 22:05:06 +00:00
locale: New Crowdin updates (#556)
* New translations en-US.ini (Arabic) * New translations en-US.ini (Chinese Simplified) * New translations en-US.ini (Czech) * New translations en-US.ini (Danish) * New translations en-US.ini (Dutch) * New translations en-US.ini (Estonian) * New translations en-US.ini (Faroese) * New translations en-US.ini (Finnish) * New translations en-US.ini (French) * New translations en-US.ini (German) * New translations en-US.ini (Greek) * New translations en-US.ini (Hebrew) * New translations en-US.ini (Hungarian) * New translations en-US.ini (Icelandic) * New translations en-US.ini (Irish) * New translations en-US.ini (Italian) * New translations en-US.ini (Japanese) * New translations en-US.ini (Korean) * New translations en-US.ini (Mongolian) * New translations en-US.ini (Norwegian) * New translations en-US.ini (Polish) * New translations en-US.ini (Portuguese) * New translations en-US.ini (Portuguese, Brazilian) * New translations en-US.ini (Romanian) * New translations en-US.ini (Russian) * New translations en-US.ini (Spanish) * New translations en-US.ini (Thai) * New translations en-US.ini (Turkish) * New translations en-US.ini (Ukrainian) * New translations en-US.ini (Vietnamese)
This commit is contained in:
parent
ffb8b3f319
commit
aacbe53679
31 changed files with 3822 additions and 88 deletions
94
data/locale/ar-SA.ini
Normal file
94
data/locale/ar-SA.ini
Normal file
|
@ -0,0 +1,94 @@
|
|||
Advanced="الخيارات المتقدمة"
|
||||
Manual.Open="فتح الدليل"
|
||||
|
||||
Channel.Red="أحمر"
|
||||
Channel.Green="اخضر"
|
||||
Channel.Blue="أزرق"
|
||||
Channel.Alpha="ألفا (شفافية)"
|
||||
|
||||
FileType.Image="صورة"
|
||||
FileType.Images="الصور"
|
||||
FileType.Video="فيديو"
|
||||
FileType.Videos="فيديوهات"
|
||||
FileType.Sound="صوت"
|
||||
FileType.Sounds="أصوات"
|
||||
FileType.Effect="مؤثرات"
|
||||
FileType.Effects="مؤثرات"
|
||||
|
||||
SourceType.Source="المصدر"
|
||||
SourceType.Scene="المشهد"
|
||||
|
||||
Alignment.Center="الوسط"
|
||||
Alignment.Left="اليسار"
|
||||
Alignment.Right="اليمين"
|
||||
Alignment.Top="في الأعلى"
|
||||
Alignment.Bottom="في الأسفل"
|
||||
|
||||
State.Disabled="غير مفعل"
|
||||
State.Enabled="مُـفـعل"
|
||||
State.Manual="يدوي"
|
||||
State.Automatic="ذاتي"
|
||||
State.Default="افتراضي"
|
||||
|
||||
UI.Menu="ستريم إف إكس (StreamFX)"
|
||||
UI.Menu.Website="زيارة الموقع"
|
||||
UI.Menu.Discord="الانضمام إلى ديسكورد"
|
||||
UI.Menu.Github="إطلع على الكود في GitHub"
|
||||
UI.Menu.ReportIssue="الإبلاغ عن خطأ أو تحطم"
|
||||
UI.Menu.RequestHelp="طلب المساعدة والدعم"
|
||||
UI.Menu.About="حول StreamFX"
|
||||
UI.About.Title="حول StreamFX"
|
||||
UI.About.Text="<html><head/><body><p>أمكننا تطوير StreamFX بفضل جميع من ساعدنا على <a href='https://patreon.com/Xaymar'><span style='text-decoration: underline;'>Patreon </span></a>، و برنامج<a href='https://github.com/sponsors/xaymar'><span style='text-decoration: underline;'>Github Sponers</span></a>، وجميع من تبرعوا بإستخدام <a href='https://paypal.me/Xaymar'><span style='text-decoration: underline;'>باي بال</span></a>. المزيد من الشكر يذهب إلى جميع المترجمين الذين ساعدوا في التعريب على <a href='https://crowdin.com/project/obs-stream-effects'><span style='text-decoration: underline;'>Crowdin</span></a>. أنت جميعًا مدهشون!</p></body></html>"
|
||||
UI.About.Role.Contributor="مساهم"
|
||||
UI.About.Role.Translator="مترجم"
|
||||
UI.About.Role.Supporter="داعم"
|
||||
UI.About.Role.Creator="صانع محتوى"
|
||||
UI.About.Version="الإصدار:"
|
||||
|
||||
UI.Updater.Dialog.Title="إصدار StreamFX %s متاح الآن!"
|
||||
UI.Updater.Dialog.Text="يتوفر إصدار جديد من StreamFX للتنزيل."
|
||||
UI.Updater.Dialog.Version.Current="النسخة الحالية:"
|
||||
UI.Updater.Dialog.Version.Latest="أحدث نسخة:"
|
||||
UI.Updater.Dialog.Button.Ok="فتح صفحة التحميل"
|
||||
UI.Updater.Dialog.Button.Cancel="ذكرني لاحقاً"
|
||||
UI.Updater.GitHubPermission.Title="يتطلب StreamFX إذنك للاتصال بـGitHub!"
|
||||
UI.Updater.GitHubPermission.Text="يعتمد StreamFX على GitHub لتوفير دليل المحتوى أو التحديث الذاتي أو إسترداد أحدث المعلومات.<br>الرجاء قراءة <a href='https://docs.github.com/en/github/site-policy/github-privacy-statement'><span style='text-decoration: underline;'>بيان الخصوصية الخاص بـ Github</span></a>, و اضفط 'موافق' إذا كنت توافق، أو 'إلغاء' إذا كنت لا توافق."
|
||||
UI.Updater.Menu.CheckForUpdates="التحقق من وجود تحديثات"
|
||||
UI.Updater.Menu.CheckForUpdates.Automatically="التحقق تلقائياً من وجود تحديثات"
|
||||
UI.Updater.Menu.Channel="قناة التحديث"
|
||||
UI.Updater.Menu.Channel.Release="النسخة الثابتة "
|
||||
UI.Updater.Menu.Channel.Testing="النسخة التجريبية"
|
||||
|
||||
Blur.Type.Box="صندوق"
|
||||
Blur.Type.Gaussian="طمس غاوسي"
|
||||
Blur.Type.DualFiltering="فلترة مزدوجة "
|
||||
Blur.Subtype.Directional="إتجاهي"
|
||||
Blur.Subtype.Rotational="تدويري"
|
||||
|
||||
MipGenerator="منشئ ميب ماب"
|
||||
MipGenerator.Point="منشئ نقطة"
|
||||
MipGenerator.Linear="خطي"
|
||||
MipGenerator.Sharpen="توضيح"
|
||||
MipGenerator.Smoothen="تنعيم"
|
||||
MipGenerator.Bicubic="تكعيبي"
|
||||
MipGenerator.Lanczos="لانشوز"
|
||||
MipGenerator.Intensity="قوة التأثير"
|
||||
|
||||
|
||||
|
||||
Filter.ColorGrade.Tint.Mode.Linear="خطي"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Filter.Transform.Mipmapping="تمكين ميب ماب"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
FFmpegEncoder.NVENC.Preset.Default="افتراضي"
|
||||
|
|
@ -1,25 +1,250 @@
|
|||
Advanced="Pokročilé možnosti"
|
||||
|
||||
Channel.Red="Červený"
|
||||
Channel.Green="Zelený"
|
||||
Channel.Blue="Modrý"
|
||||
Channel.Alpha="Průhlednost"
|
||||
|
||||
FileType.Image="Obrázek"
|
||||
FileType.Images="Obrázky"
|
||||
FileType.Video="Video"
|
||||
FileType.Videos="Videa"
|
||||
FileType.Sound="Zvuk"
|
||||
FileType.Sounds="Zvuky"
|
||||
FileType.Effect="Efekt"
|
||||
FileType.Effects="Efekty"
|
||||
|
||||
SourceType.Source="Zdroj"
|
||||
SourceType.Scene="Scéna"
|
||||
|
||||
Alignment.Center="Střed"
|
||||
Alignment.Left="Vlevo"
|
||||
Alignment.Right="Vpravo"
|
||||
Alignment.Top="Nahoře"
|
||||
Alignment.Bottom="Dolní"
|
||||
|
||||
State.Disabled="Vypnuto"
|
||||
State.Enabled="Zapnuto"
|
||||
State.Manual="Ruční"
|
||||
State.Automatic="Automatický"
|
||||
State.Default="Výchozí"
|
||||
|
||||
UI.Menu="StreamFX"
|
||||
UI.Menu.Website="Navštívit webovou stránku"
|
||||
UI.Menu.Discord="Připoj se na náš Discord"
|
||||
UI.Menu.Github="Zdrojový kód na GitHubu"
|
||||
UI.Menu.ReportIssue="Nahlásit chybu nebo pád"
|
||||
UI.Menu.RequestHelp="Požádat o pomoc a podporu"
|
||||
UI.Menu.About="O StreamFX"
|
||||
UI.About.Title="O StreamFX"
|
||||
UI.About.Text="<html><head/><body><p>StreamFX vznikl díky podpoře všech přispěvatelů na <a href='https://patreon.com/Xaymar'><span style='text-decoration: underline;'>Patreon</span></a>, na <a href='https://github.com/sponsors/xaymar'><span style='text-decoration: underline;'>Github Sponsors</span></a>, a všem, kteří přispívají prostřednictvím <a href='https://paypal.me/Xaymar'><span style='text-decoration: underline;'>PayPal</span></a>. Další poděkování patří všem překladatelům, kteří pomáhají s lokalizací na <a href='https://crowdin.com/project/obs-stream-effects'><span style='text-decoration: underline;'>Crowdin</span></a>. Všichni jste skvělí!</p></body></html>"
|
||||
UI.About.Role.Contributor="Přispěvatel"
|
||||
UI.About.Role.Translator="Překladatel"
|
||||
UI.About.Role.Creator="Tvůrce obsahu"
|
||||
UI.About.Version="Verze:"
|
||||
|
||||
UI.Updater.Dialog.Title="StreamFX verze %s je nyní k dispozici!"
|
||||
UI.Updater.Dialog.Text="Nová verze StreamFX je k dispozici ke stažení."
|
||||
UI.Updater.Dialog.Version.Current="Současná verze:"
|
||||
UI.Updater.Dialog.Version.Latest="Nejnovější verze:"
|
||||
UI.Updater.Dialog.Button.Ok="Jít na stránku stažení"
|
||||
UI.Updater.Dialog.Button.Cancel="Připomenout později"
|
||||
UI.Updater.GitHubPermission.Title="StreamFX vyžaduje vaše oprávnění k připojení k GitHubu!"
|
||||
UI.Updater.GitHubPermission.Text="S cílem poskytnout ruční nebo automatickou kontrolu aktualizací, se StreamFX spoléhá na GitHub API pro načtení nejnovějších informací.<br>Přečtěte si prosím <a href='https://docs.github.com/en/github/site-policy/github-privacy-statement'><span style='text-decoration: underline;'>Prohlášení o ochraně osobních údajů Github Privacy Statement</span></a>, a klikněte 'OK' pokud souhlasíte nebo 'Zrušit' pokud nesouhlasíte."
|
||||
UI.Updater.Menu.CheckForUpdates="Zkontrolovat aktualizace"
|
||||
UI.Updater.Menu.CheckForUpdates.Automatically="Automaticky kontrolovat Aktualizace"
|
||||
UI.Updater.Menu.Channel="Kanál pro Aktualizace"
|
||||
UI.Updater.Menu.Channel.Release="Stabilní"
|
||||
UI.Updater.Menu.Channel.Testing="Testovací"
|
||||
|
||||
Blur.Type.Box="Box"
|
||||
Blur.Type.BoxLinear="Box lineární"
|
||||
Blur.Type.Gaussian="Gaussovské"
|
||||
Blur.Type.GaussianLinear="Gaussovské lineární"
|
||||
Blur.Type.DualFiltering="Předvzorkovaný Filtr"
|
||||
Blur.Subtype.Area="Plošné"
|
||||
Blur.Subtype.Directional="Směrové"
|
||||
Blur.Subtype.Rotational="Točivé"
|
||||
Blur.Subtype.Zoom="Přiblížení"
|
||||
|
||||
MipGenerator="Generátor Mip-Map"
|
||||
MipGenerator.Point="Bodové"
|
||||
MipGenerator.Linear="Lineární"
|
||||
MipGenerator.Sharpen="Doostřené"
|
||||
MipGenerator.Smoothen="Vyhlazené"
|
||||
MipGenerator.Bicubic="Bikubické"
|
||||
MipGenerator.Lanczos="Lanczos"
|
||||
MipGenerator.Intensity="Intenzita"
|
||||
|
||||
Shader="Shader"
|
||||
Shader.Refresh="Obnovit Volby a Parametry"
|
||||
Shader.Shader="Volby Shaderu"
|
||||
Shader.Shader.File="Soubor"
|
||||
Shader.Shader.Technique="Technika"
|
||||
Shader.Shader.Size="Rozměr"
|
||||
Shader.Shader.Size.Width="Šířka"
|
||||
Shader.Shader.Size.Height="Výška"
|
||||
Shader.Shader.Seed="Seed náhodnosti"
|
||||
Shader.Parameters="Parametry Shaderu"
|
||||
Filter.Shader="Shader"
|
||||
Source.Shader="Shader"
|
||||
Transition.Shader="Shader"
|
||||
|
||||
Filter.Blur="Rozostření"
|
||||
Filter.Blur.Type="Druh"
|
||||
Filter.Blur.Subtype="Poddruh"
|
||||
Filter.Blur.Size="Rozměr"
|
||||
Filter.Blur.Angle="Úhel (Stupně)"
|
||||
Filter.Blur.Center.X="Střed (X) (Procenta)"
|
||||
Filter.Blur.Center.Y="Střed (Y) (Procent)"
|
||||
Filter.Blur.Mask="Použít Masku"
|
||||
Filter.Blur.Mask.Type="Druh Masky"
|
||||
Filter.Blur.Mask.Type.Region="Oblast"
|
||||
Filter.Blur.Mask.Type.Image="Obraz"
|
||||
Filter.Blur.Mask.Type.Source="Zdroj"
|
||||
Filter.Blur.Mask.Region.Left="Levý Okraj"
|
||||
Filter.Blur.Mask.Region.Top="Horní Okraj"
|
||||
Filter.Blur.Mask.Region.Right="Pravý okraj"
|
||||
Filter.Blur.Mask.Region.Bottom="Dolní okraj"
|
||||
Filter.Blur.Mask.Region.Feather="Přechodová plocha"
|
||||
Filter.Blur.Mask.Region.Feather.Shift="Posun přechodu"
|
||||
Filter.Blur.Mask.Region.Invert="Převrátit Oblast"
|
||||
Filter.Blur.Mask.Image="Maska dle Obrázku"
|
||||
Filter.Blur.Mask.Source="Maska dle Zdroje"
|
||||
Filter.Blur.Mask.Color="Maska z Filtru Barvy"
|
||||
Filter.Blur.Mask.Alpha="Maska z Alpha"
|
||||
Filter.Blur.Mask.Multiplier="Násobitel Masky"
|
||||
|
||||
Filter.ColorGrade="Barvení"
|
||||
Filter.ColorGrade.Gamma="Gama korekce"
|
||||
Filter.ColorGrade.Gamma.Red="Gamma korekce červeného kanálu"
|
||||
Filter.ColorGrade.Gamma.Green="Gamma korekce zeleného kanálu"
|
||||
Filter.ColorGrade.Gamma.Blue="Gamma korekce modrého kanálu"
|
||||
Filter.ColorGrade.Gamma.All="Gamma korekce všech kanálů"
|
||||
Filter.ColorGrade.Gain="Zisk"
|
||||
Filter.ColorGrade.Gain.Red="Zisk červeného kanálu"
|
||||
Filter.ColorGrade.Gain.Green="Zisk zeleného kanálu"
|
||||
Filter.ColorGrade.Gain.Blue="Zisk modrého kanálu"
|
||||
Filter.ColorGrade.Gain.All="Zisk všech kanálů"
|
||||
Filter.ColorGrade.Offset="Kompenzace"
|
||||
Filter.ColorGrade.Tint="Tón"
|
||||
Filter.ColorGrade.Tint.Detection="Metoda detekce tónu jasového kanálu"
|
||||
Filter.ColorGrade.Tint.Mode.Linear="Lineární"
|
||||
Filter.ColorGrade.Tint.Mode.Log="Log"
|
||||
Filter.ColorGrade.Tint.Mode.Log10="Log10"
|
||||
Filter.ColorGrade.Tint.Shadow.Red="Červený tón stínů"
|
||||
Filter.ColorGrade.Tint.Shadow.Green="Zelený tón stínů"
|
||||
Filter.ColorGrade.Tint.Shadow.Blue="Modrý tón stínů"
|
||||
Filter.ColorGrade.Tint.Midtone.Red="Červený tón středů"
|
||||
Filter.ColorGrade.Tint.Midtone.Green="Zelený tón středů"
|
||||
Filter.ColorGrade.Tint.Midtone.Blue="Modrý tón středů"
|
||||
Filter.ColorGrade.Tint.Highlight.Red="Červený tón světel"
|
||||
Filter.ColorGrade.Tint.Highlight.Green="Zelený tón světel"
|
||||
Filter.ColorGrade.Tint.Highlight.Blue="Modrý tón světel"
|
||||
Filter.ColorGrade.Correction="Korekce barev"
|
||||
Filter.ColorGrade.Correction.Hue="Posun odstínu"
|
||||
Filter.ColorGrade.Correction.Saturation="Sytost"
|
||||
Filter.ColorGrade.Correction.Lightness="Světlost"
|
||||
Filter.ColorGrade.Correction.Contrast="Kontrast"
|
||||
Filter.ColorGrade.RenderMode="Režim vykreslení"
|
||||
Filter.ColorGrade.RenderMode.Direct="Přímé vykreslování"
|
||||
Filter.ColorGrade.RenderMode.LUT.2Bit="2-bitová vyhledávací tabulka"
|
||||
Filter.ColorGrade.RenderMode.LUT.4Bit="4-bitová vyhledávací tabulka"
|
||||
Filter.ColorGrade.RenderMode.LUT.6Bit="6-bitová vyhledávací tabulka"
|
||||
Filter.ColorGrade.RenderMode.LUT.8Bit="8-bitová vyhledávací tabulka"
|
||||
Filter.ColorGrade.RenderMode.LUT.10Bit="10-bitová vyhledávací tabulka"
|
||||
|
||||
Filter.Displacement="Displacement Mapping"
|
||||
Filter.Displacement.File="Soubor"
|
||||
Filter.Displacement.Scale="Měřítko"
|
||||
Filter.Displacement.Scale.Type="Typ škálování"
|
||||
|
||||
Filter.DynamicMask.Input="Zdroj vstupu"
|
||||
Filter.DynamicMask.Channel.Value="Základní hodnota"
|
||||
Filter.DynamicMask.Channel.Multiplier="Násobitel"
|
||||
|
||||
Filter.Nvidia.FaceTracking="NVIDIA Face Tracking"
|
||||
Filter.Nvidia.FaceTracking.ROI="Oblast působení"
|
||||
Filter.Nvidia.FaceTracking.ROI.Zoom="Přiblížení"
|
||||
Filter.NVidia.FaceTracking.ROI.Offset="Kompenzace"
|
||||
Filter.NVidia.FaceTracking.ROI.Offset.X="X"
|
||||
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
|
||||
Filter.Nvidia.FaceTracking.ROI.Stability="Stabilita"
|
||||
|
||||
Filter.SDFEffects="SDF efekty"
|
||||
Filter.SDFEffects.Shadow.Inner="Vnitřní stín"
|
||||
Filter.SDFEffects.Shadow.Outer="Vnější stín"
|
||||
Filter.SDFEffects.Shadow.Outer.Range.Minimum="Minimální vzdálenost vnějšího stínu"
|
||||
Filter.SDFEffects.Shadow.Outer.Range.Maximum="Maximální vzdálenost vnějšího stínu"
|
||||
Filter.SDFEffects.Shadow.Outer.Offset.X="Kompenzace vnějšího stínu na ose X"
|
||||
Filter.SDFEffects.Shadow.Outer.Offset.Y="Kompenzace vnějšího stínu na ose Y"
|
||||
Filter.SDFEffects.Shadow.Outer.Color="Barva vnějšího stínu"
|
||||
Filter.SDFEffects.Shadow.Outer.Alpha="Průhlednost vnějšího stínu"
|
||||
Filter.SDFEffects.Glow.Outer="Vnější záře"
|
||||
Filter.SDFEffects.Glow.Outer.Color="Barva vnější záře"
|
||||
Filter.SDFEffects.Glow.Outer.Alpha="Průhlednost vnější záře"
|
||||
Filter.SDFEffects.Glow.Outer.Width="Šířka vnější záře"
|
||||
|
||||
Filter.Transform="3D transformace"
|
||||
Filter.Transform.Camera="Kamera"
|
||||
Filter.Transform.Camera.Orthographic="Ortografická"
|
||||
Filter.Transform.Camera.Perspective="Perspektivní"
|
||||
Filter.Transform.Camera.FieldOfView="Zorné pole"
|
||||
Filter.Transform.Position="Pozice"
|
||||
Filter.Transform.Position.X="X"
|
||||
Filter.Transform.Position.Y="Y"
|
||||
Filter.Transform.Position.Z="Z"
|
||||
Filter.Transform.Scale="Měřítko"
|
||||
Filter.Transform.Scale.X="X"
|
||||
Filter.Transform.Scale.Y="Y"
|
||||
Filter.Transform.Shear.X="X"
|
||||
Filter.Transform.Shear.Y="Y"
|
||||
Filter.Transform.Rotation.X="Náklon (X)"
|
||||
Filter.Transform.Rotation.Y="Natočení (Y)"
|
||||
Filter.Transform.Rotation.Z="Valení (Z)"
|
||||
Filter.Transform.Rotation.Order="Pořadí rotace"
|
||||
Filter.Transform.Rotation.Order.XYZ="Náklon, natočení, valení"
|
||||
Filter.Transform.Rotation.Order.XZY="Náklon, valení, natočení"
|
||||
Filter.Transform.Rotation.Order.YXZ="Natočení, náklon, valení"
|
||||
Filter.Transform.Rotation.Order.YZX="Natočení, valení, náklon"
|
||||
Filter.Transform.Rotation.Order.ZXY="Valení, náklon, natočení"
|
||||
Filter.Transform.Rotation.Order.ZYX="Valení, natočení, náklon"
|
||||
Filter.Transform.Mipmapping="Zapnout mipmapping"
|
||||
|
||||
Source.Mirror="Kopie zdroje"
|
||||
Source.Mirror.Source="Zdroj"
|
||||
Source.Mirror.Source.Audio="Povolit zvuk"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Target="Cílový bitrate"
|
||||
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Maximum="Maximální bitrate"
|
||||
FFmpegEncoder.AMF.RateControl.QP="Parametry kvantizace (QP)"
|
||||
FFmpegEncoder.AMF.RateControl.QP.I="QP I-snímků"
|
||||
FFmpegEncoder.AMF.RateControl.QP.P="QP P-snímků"
|
||||
FFmpegEncoder.AMF.RateControl.QP.B="QP B-snímků"
|
||||
FFmpegEncoder.AMF.Other="Ostatní možnosti"
|
||||
FFmpegEncoder.AMF.Other.AccessUnitDelimiter="Access Unit oddělovač"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
FFmpegEncoder.NVENC.Preset.Default="Výchozí"
|
||||
FFmpegEncoder.NVENC.RateControl.Limits.Quality="Cílová kvalita"
|
||||
FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Target="Cílový bitrate"
|
||||
FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Maximum="Maximální bitrate"
|
||||
FFmpegEncoder.NVENC.RateControl.QP="Parametry kvantizace (QP)"
|
||||
FFmpegEncoder.NVENC.RateControl.QP.Minimum="Minimální QP"
|
||||
FFmpegEncoder.NVENC.RateControl.QP.Maximum="Maximální QP"
|
||||
FFmpegEncoder.NVENC.RateControl.QP.I="QP I-snímků"
|
||||
FFmpegEncoder.NVENC.RateControl.QP.P="QP P-snímků"
|
||||
FFmpegEncoder.NVENC.RateControl.QP.B="QP B-snímků"
|
||||
FFmpegEncoder.NVENC.AQ="Adaptivní kvantizace"
|
||||
FFmpegEncoder.NVENC.AQ.Spatial="Prostorová adaptivní kvantizace"
|
||||
FFmpegEncoder.NVENC.AQ.Strength="Intenzita prostorové adaptivní kvantizace"
|
||||
FFmpegEncoder.NVENC.AQ.Temporal="Časová adaptivní kvantizace"
|
||||
FFmpegEncoder.NVENC.Other="Ostatní možnosti"
|
||||
FFmpegEncoder.NVENC.Other.WeightedPrediction="Vážená predikce"
|
||||
FFmpegEncoder.NVENC.Other.NonReferencePFrames="Nereferenční P-snímky"
|
||||
FFmpegEncoder.NVENC.Other.AccessUnitDelimiter="Access Unit oddělovač"
|
||||
FFmpegEncoder.NVENC.Other.DecodedPictureBufferSize="Velikost vyrovnávací paměti pro dekódovaný obraz"
|
||||
|
||||
|
|
25
data/locale/da-DK.ini
Normal file
25
data/locale/da-DK.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -63,7 +63,7 @@ Blur.Type.Box="Box"
|
|||
Blur.Type.BoxLinear="Box Linear"
|
||||
Blur.Type.Gaussian="Gaußisch"
|
||||
Blur.Type.GaussianLinear="Gaußisch Linear"
|
||||
Blur.Type.DualFiltering="Dual-Filterung"
|
||||
Blur.Type.DualFiltering="Duale Filterung"
|
||||
Blur.Subtype.Area="Gebiet"
|
||||
Blur.Subtype.Directional="Richtung"
|
||||
Blur.Subtype.Rotational="Drehung"
|
||||
|
@ -113,7 +113,7 @@ Filter.Blur.Mask.Region.Right="Rechter Rand"
|
|||
Filter.Blur.Mask.Region.Bottom="Unterer Rand"
|
||||
Filter.Blur.Mask.Region.Feather="Federgebiet"
|
||||
Filter.Blur.Mask.Region.Feather.Shift="Federverschiebung"
|
||||
Filter.Blur.Mask.Region.Invert="Bereich umkehren"
|
||||
Filter.Blur.Mask.Region.Invert="Bereich invertieren"
|
||||
Filter.Blur.Mask.Image="Bildmaske"
|
||||
Filter.Blur.Mask.Source="Quellenmaske"
|
||||
Filter.Blur.Mask.Color="Maskenfarbfilter"
|
||||
|
@ -331,12 +331,12 @@ FFmpegEncoder.AMF.RateControl.Limits.BufferSize="Puffergröße"
|
|||
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Target="Zielbitrate"
|
||||
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Maximum="Maximale Bitrate"
|
||||
FFmpegEncoder.AMF.RateControl.QP="Quantifizierungsparameter"
|
||||
FFmpegEncoder.AMF.RateControl.QP.I="I-Frame QP"
|
||||
FFmpegEncoder.AMF.RateControl.QP.P="P-Frame QP"
|
||||
FFmpegEncoder.AMF.RateControl.QP.B="B-Frame QP"
|
||||
FFmpegEncoder.AMF.RateControl.QP.I="I-Bild QP"
|
||||
FFmpegEncoder.AMF.RateControl.QP.P="P-Bild QP"
|
||||
FFmpegEncoder.AMF.RateControl.QP.B="B-Bild QP"
|
||||
FFmpegEncoder.AMF.Other="Weitere Optionen"
|
||||
FFmpegEncoder.AMF.Other.BFrames="Maximale B‐Bilder"
|
||||
FFmpegEncoder.AMF.Other.BFrameReferences="B-Bild Referenzmodus"
|
||||
FFmpegEncoder.AMF.Other.BFrameReferences="B-Bild Referenzen"
|
||||
FFmpegEncoder.AMF.Other.ReferenceFrames="Referenzbilder"
|
||||
FFmpegEncoder.AMF.Other.EnforceHRD="Erzwinge HRD"
|
||||
FFmpegEncoder.AMF.Other.VBAQ="VBAQ"
|
||||
|
@ -375,9 +375,9 @@ FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Maximum="Maximale Bitrate"
|
|||
FFmpegEncoder.NVENC.RateControl.QP="Quantifizierungsparameter"
|
||||
FFmpegEncoder.NVENC.RateControl.QP.Minimum="Minimaler QP"
|
||||
FFmpegEncoder.NVENC.RateControl.QP.Maximum="Maximaler QP"
|
||||
FFmpegEncoder.NVENC.RateControl.QP.I="I-Frame QP"
|
||||
FFmpegEncoder.NVENC.RateControl.QP.P="P-Frame QP"
|
||||
FFmpegEncoder.NVENC.RateControl.QP.B="B-Frame QP"
|
||||
FFmpegEncoder.NVENC.RateControl.QP.I="I-Bild QP"
|
||||
FFmpegEncoder.NVENC.RateControl.QP.P="P-Bild QP"
|
||||
FFmpegEncoder.NVENC.RateControl.QP.B="B-Bild QP"
|
||||
FFmpegEncoder.NVENC.AQ="Anpassungsfähige Quantisierung"
|
||||
FFmpegEncoder.NVENC.AQ.Spatial="Raum-Adaptive Quantifizierung"
|
||||
FFmpegEncoder.NVENC.AQ.Strength="Stärke der Raum-Adaptiven Quantifizierung"
|
||||
|
|
|
@ -11,6 +11,13 @@
|
|||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
Advanced="Opciones Avanzadas"
|
||||
Manual.Open="Abrir Manual"
|
||||
|
||||
Channel.Red="Rojo"
|
||||
Channel.Green="Verde"
|
||||
|
@ -40,6 +41,7 @@ UI.About.Title="Acerca de StreamFX"
|
|||
UI.About.Text="<html><head/><body><p>StreamFX es posible gracias a nuestros colaboradores en <a href='https://patreon.com/Xaymar'><span style='text-decoration: underline;'>Patreon</span></a>, en <a href='https://github.com/sponsors/xaymar'><span style='text-decoration: underline;'>Github Sponsors</span></a>, y a cualquiera que haya donado a través de <a href='https://paypal.me/Xaymar'><span style='text-decoration: underline;'>PayPal</span></a>. Gracias adicionales a todos los traductores por ayudar con la localización en <a href='https://crowdin.com/project/obs-stream-effects'><span style='text-decoration: underline;'>Crowdin</span></a>. ¡Son lo máximo!</p></body></html>"
|
||||
UI.About.Role.Contributor="Colaborador"
|
||||
UI.About.Role.Translator="Traductor"
|
||||
UI.About.Role.Supporter="Colaborador"
|
||||
UI.About.Role.Creator="Creador de contenido"
|
||||
UI.About.Version="Versión:"
|
||||
|
||||
|
@ -48,7 +50,7 @@ UI.Updater.Dialog.Text="Una nueva versión de StreamFX está disponible para act
|
|||
UI.Updater.Dialog.Version.Current="Versión Actual:"
|
||||
UI.Updater.Dialog.Version.Latest="Última versión:"
|
||||
UI.Updater.Dialog.Button.Ok="Ir a la página de descarga"
|
||||
UI.Updater.Dialog.Button.Cancel="Recuerdame más tarde"
|
||||
UI.Updater.Dialog.Button.Cancel="Recuérdame más tarde"
|
||||
UI.Updater.GitHubPermission.Title="StreamFX requiere su permiso para conectarse a GitHub!"
|
||||
UI.Updater.GitHubPermission.Text="Con el fin de proporcionar una comprobación de actualización manual o automatizada, StreamFX depende de la API de GitHub para saber la actualización más reciente.<br>Por favor, lea la <a href='https://docs.github.com/en/github/site-policy/github-privacy-statement'><span style='text-decoration: underline;'>Declaración de privacidad de GitHub</span></a>, y haga clic en \"OK\" si está de acuerdo, o \"Cancelar\" si no está de acuerdo."
|
||||
UI.Updater.Menu.CheckForUpdates="Buscar Actualizaciones"
|
||||
|
@ -165,6 +167,13 @@ Filter.ColorGrade.Correction.Hue="Cambio de tono"
|
|||
Filter.ColorGrade.Correction.Saturation="Saturación"
|
||||
Filter.ColorGrade.Correction.Lightness="Luminosidad"
|
||||
Filter.ColorGrade.Correction.Contrast="Contraste"
|
||||
Filter.ColorGrade.RenderMode="Modo de Renderizar"
|
||||
Filter.ColorGrade.RenderMode.Direct="Renderizado directo"
|
||||
Filter.ColorGrade.RenderMode.LUT.2Bit="Tabla de 2-Bit Look-Up"
|
||||
Filter.ColorGrade.RenderMode.LUT.4Bit="Tabla de 4-Bit Look-Up"
|
||||
Filter.ColorGrade.RenderMode.LUT.6Bit="Tabla de 6-Bit Look-Up"
|
||||
Filter.ColorGrade.RenderMode.LUT.8Bit="Tabla de 8-Bit Look-Up"
|
||||
Filter.ColorGrade.RenderMode.LUT.10Bit="Tabla de 10-Bit Look-Up"
|
||||
|
||||
Filter.Displacement="Mapeo de Desplazamiento"
|
||||
Filter.Displacement.File="Archivo"
|
||||
|
@ -317,7 +326,7 @@ FFmpegEncoder.AMF.RateControl.Mode.VBR_LATENCY="Tasa de bits variable (latencia
|
|||
FFmpegEncoder.AMF.RateControl.Mode.CBR="Bitrate constante"
|
||||
FFmpegEncoder.AMF.RateControl.LookAhead="Look Ahead"
|
||||
FFmpegEncoder.AMF.RateControl.FrameSkipping="Omisión de fotogramas"
|
||||
FFmpegEncoder.AMF.RateControl.Limits="Limites"
|
||||
FFmpegEncoder.AMF.RateControl.Limits="Límites"
|
||||
FFmpegEncoder.AMF.RateControl.Limits.BufferSize="Tamaño de búfer"
|
||||
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Target="Bitrate objetivo"
|
||||
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Maximum="Bitrate máximo"
|
||||
|
@ -352,6 +361,7 @@ FFmpegEncoder.NVENC.RateControl.Mode.CQP="Parámetro de Cuantización Constante"
|
|||
FFmpegEncoder.NVENC.RateControl.Mode.VBR="Bitrate variable"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode.VBR_HQ="Bitrate Variable de alta calidad"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode.CBR="Bitrate constante"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode.CBR_HQ="Bitrate constante de alta calidad"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode.CBR_LD_HQ="Bitrate constante de alta calidad con bajo retardo"
|
||||
FFmpegEncoder.NVENC.RateControl.TwoPass="Dos Pasos"
|
||||
FFmpegEncoder.NVENC.RateControl.LookAhead="Look Ahead"
|
||||
|
|
|
@ -11,6 +11,13 @@
|
|||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,3 +1,176 @@
|
|||
Advanced="Lisävalinnat"
|
||||
|
||||
Channel.Red="Punainen"
|
||||
Channel.Green="Vihreä"
|
||||
Channel.Blue="Sininen"
|
||||
Channel.Alpha="Läpinäkyvyys"
|
||||
|
||||
FileType.Image="Kuva"
|
||||
FileType.Images="Kuvat"
|
||||
FileType.Video="Video"
|
||||
FileType.Videos="Videot"
|
||||
FileType.Sound="Ääni"
|
||||
FileType.Sounds="Äänet"
|
||||
FileType.Effect="Tehoste"
|
||||
FileType.Effects="Tehosteet"
|
||||
|
||||
SourceType.Source="Lähde"
|
||||
SourceType.Scene="Skene"
|
||||
|
||||
Alignment.Center="Keskitetty"
|
||||
Alignment.Left="Vasemmalla"
|
||||
Alignment.Right="Oikealla"
|
||||
Alignment.Top="Ylhäällä"
|
||||
Alignment.Bottom="Alhaalla"
|
||||
|
||||
State.Disabled="Ei käytössä"
|
||||
State.Enabled="Ota käyttöön"
|
||||
State.Manual="Manuaalinen"
|
||||
State.Automatic="Automaattinen"
|
||||
State.Default="Oletus"
|
||||
|
||||
UI.Menu="StreamFX"
|
||||
UI.Menu.Website="Vieraile sivustolla"
|
||||
UI.Menu.Discord="Liity meidän Discordiin"
|
||||
UI.Menu.Github="Lähdekoodi GitHubissa"
|
||||
UI.Menu.ReportIssue="Ilmoita ohjelmavirheestä"
|
||||
UI.Menu.RequestHelp="Pyydä Apua & Tukea"
|
||||
UI.Menu.About="Tietoja StreamFX:stä"
|
||||
UI.About.Title="Tietoja StreamFX:stä"
|
||||
UI.About.Text="<html><head/><body><p>StremFX on tehty mahdolliseksi tukijoiden puolesta <a href=\"https://patreon.com/Xaymar\"><span style=\"text-decoration: underline;\">Patreon</span></a> ja <a href=\"https://github.com/sponsors/xaymar\"><span style=\"text-decoration: underline;\">Github Sponsors</span></a>sivustoilta, myös kaikkineen lahjoituksineen <a href=\"https://paypal.me/Xaymar\"><span style=\"text-decoration: underline;\">PayPal</span></a> puolelta. Lisäkiitokset myös kaikille kääntäjille, jotka auttavat tekstien lokalisaatioinnissa <a href=\"https://crowdin.com/project/obs-stream-effects\"><span style=\"text-decoration: underline;\">Crowdin</span></a> palvelussa. Olette kaikki mahtavia!</p></body></html>"
|
||||
UI.About.Role.Contributor="Avustaja"
|
||||
UI.About.Role.Translator="Kääntäjä"
|
||||
UI.About.Role.Creator="Sisällön tuottaja"
|
||||
UI.About.Version="Versio:"
|
||||
|
||||
UI.Updater.Dialog.Title="StreamFX versio %s on nyt saatavilla!"
|
||||
UI.Updater.Dialog.Text="Uusi StreamFX versio on nyt ladattavissa."
|
||||
UI.Updater.Dialog.Version.Current="Nykyinen versio:"
|
||||
UI.Updater.Dialog.Version.Latest="Uusin versio:"
|
||||
UI.Updater.Dialog.Button.Ok="Avaa Lataussivu"
|
||||
UI.Updater.Dialog.Button.Cancel="Muistuta minua myöhemmin"
|
||||
UI.Updater.GitHubPermission.Title="StreamFX vaatii oikeutesi yhteyden muodostamisessa GitHubiin!"
|
||||
UI.Updater.GitHubPermission.Text="Manuaalisen ja automaattisen päivityksen tarkistuksen tarjoamiseksi StreamFX luottaa GitHub-sovellusliittymän uusimpien tietojen saamiseksi<br>Lue <a href='https://docs.github.com/en/github/site-policy/github-privacy-statement'><span style='text-decoration: underline;'>Githubin tietosuojalausunto</span></a>, ja hyväksy paina painamalla 'OK', tai peruuta painamalla 'Cancel'."
|
||||
UI.Updater.Menu.CheckForUpdates="Tarkista päivitykset"
|
||||
UI.Updater.Menu.CheckForUpdates.Automatically="Tarkasta päivitykset automaattisesti"
|
||||
UI.Updater.Menu.Channel="Päivityskanava"
|
||||
UI.Updater.Menu.Channel.Release="Julkaisu"
|
||||
UI.Updater.Menu.Channel.Testing="Testaus"
|
||||
|
||||
Blur.Type.Box="Kuutiollinen"
|
||||
Blur.Type.BoxLinear="Kuutio lineaarinen"
|
||||
Blur.Type.Gaussian="Gaussian"
|
||||
Blur.Type.GaussianLinear="Gaussian lineaarinen"
|
||||
Blur.Type.DualFiltering="Kaksoissuodatus"
|
||||
Blur.Subtype.Area="Alue"
|
||||
Blur.Subtype.Directional="Suunta"
|
||||
Blur.Subtype.Rotational="Kierre"
|
||||
Blur.Subtype.Zoom="Zoomaus"
|
||||
|
||||
MipGenerator="Mip-Map Generaattori"
|
||||
MipGenerator.Point="Piste"
|
||||
MipGenerator.Linear="Lineaarinen"
|
||||
MipGenerator.Sharpen="Terävöitä"
|
||||
MipGenerator.Smoothen="Pehmennys"
|
||||
MipGenerator.Bicubic="Bicubic"
|
||||
MipGenerator.Lanczos="Lanczos"
|
||||
MipGenerator.Intensity="Intensiteetti"
|
||||
|
||||
Shader="Shaderit"
|
||||
Shader.Refresh="Päivitä asetukset ja parametrit"
|
||||
Shader.Shader="Varjostimen Asetukset"
|
||||
Shader.Shader.File="Tiedosto"
|
||||
Filter.Shader="Shaderit"
|
||||
Source.Shader="Shaderit"
|
||||
Transition.Shader="Shaderit"
|
||||
|
||||
Filter.Blur.Mask.Source="Lähteen Maski"
|
||||
Filter.Blur.Mask.Color="Värisuodin"
|
||||
Filter.Blur.Mask.Alpha="Maskin läpinäkyvyys"
|
||||
Filter.Blur.Mask.Multiplier="Maskin Kerroin"
|
||||
|
||||
Filter.ColorGrade="Värien Parannus"
|
||||
Filter.ColorGrade.Lift="Nosto"
|
||||
Filter.ColorGrade.Lift.Red="Punaisen Nosto"
|
||||
Filter.ColorGrade.Lift.Green="Vihreän Nosto"
|
||||
Filter.ColorGrade.Lift.Blue="Sinisen Nosto"
|
||||
Filter.ColorGrade.Lift.All="Kaikkien Kanavien Nosto"
|
||||
Filter.ColorGrade.Gamma="Gamma"
|
||||
Filter.ColorGrade.Gamma.Red="Punainen Gamma"
|
||||
Filter.ColorGrade.Gamma.Green="Vihreä Gamma"
|
||||
Filter.ColorGrade.Gamma.Blue="Sininen Gamma"
|
||||
Filter.ColorGrade.Gamma.All="Kaikkien Kanavien Gamma"
|
||||
Filter.ColorGrade.Gain="Vahvistus"
|
||||
Filter.ColorGrade.Gain.Red="Punaisen Vahvistus"
|
||||
Filter.ColorGrade.Gain.Green="Vihreän Vahvistus"
|
||||
Filter.ColorGrade.Gain.Blue="Sinisen Vahvistus"
|
||||
Filter.ColorGrade.Gain.All="Kaikkien Kanavien Vahvistus"
|
||||
Filter.ColorGrade.Offset="Siirtymä"
|
||||
Filter.ColorGrade.Offset.Red="Punainen Siirtymä"
|
||||
Filter.ColorGrade.Offset.Green="Vihreä Siirtymä"
|
||||
Filter.ColorGrade.Offset.Blue="Sininen Siirtymä"
|
||||
Filter.ColorGrade.Offset.All="Kaikkien Kanavien Siirtymä"
|
||||
Filter.ColorGrade.Tint="Sävy"
|
||||
Filter.ColorGrade.Tint.Detection="Tint Luma Detection Method"
|
||||
Filter.ColorGrade.Tint.Detection.HSV="Värisävyjen Väriarvo"
|
||||
Filter.ColorGrade.Tint.Detection.HSL="Värisävy Vaaleus"
|
||||
Filter.ColorGrade.Tint.Detection.YUV.SDR="Luma Chroma (BT.709 SDR)"
|
||||
Filter.ColorGrade.Tint.Mode="Tint Luma Mode"
|
||||
Filter.ColorGrade.Tint.Mode.Linear="Lineaarinen"
|
||||
Filter.ColorGrade.Tint.Mode.Exp="Exp"
|
||||
Filter.ColorGrade.Tint.Mode.Exp2="Exp2"
|
||||
Filter.ColorGrade.Tint.Mode.Log="Log"
|
||||
Filter.ColorGrade.Tint.Mode.Log10="Log10"
|
||||
Filter.ColorGrade.Tint.Exponent="Tint Luma Exponent"
|
||||
Filter.ColorGrade.Tint.Shadow.Red="Punaisen Varjon Sävy"
|
||||
Filter.ColorGrade.Tint.Shadow.Green="Vihreän Varjon Sävy"
|
||||
Filter.ColorGrade.Tint.Shadow.Blue="Sinisen Varjon Sävy"
|
||||
Filter.ColorGrade.Tint.Midtone.Red="Punaisen Keskisävy"
|
||||
Filter.ColorGrade.Tint.Midtone.Green="Vihreän Keskisävy"
|
||||
Filter.ColorGrade.Tint.Midtone.Blue="Sinisen Keskisävy"
|
||||
Filter.ColorGrade.Tint.Highlight.Red="Punaisen Korostus Sävy"
|
||||
Filter.ColorGrade.Tint.Highlight.Green="Vihreän Korostus Sävy"
|
||||
Filter.ColorGrade.Tint.Highlight.Blue="Sinisen Korostus Sävy"
|
||||
|
||||
|
||||
|
||||
Filter.Nvidia.FaceTracking.ROI.Zoom="Zoomaus"
|
||||
Filter.NVidia.FaceTracking.ROI.Offset="Siirtymä"
|
||||
Filter.NVidia.FaceTracking.ROI.Offset.X="X"
|
||||
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
|
||||
|
||||
Filter.SDFEffects.Glow.Outer.Color="Ulomman Hehkun Väri"
|
||||
Filter.SDFEffects.Glow.Outer.Alpha="Ulomman Hehkun Läpinäkyvyys"
|
||||
Filter.SDFEffects.Glow.Outer.Width="Ulomman Hehkun Paksuus"
|
||||
Filter.SDFEffects.Glow.Outer.Sharpness="Ulkoisen Hehkun Terävyys"
|
||||
Filter.SDFEffects.Glow.Inner="Sisäinen Hehku"
|
||||
Filter.SDFEffects.Glow.Inner.Color="Sisäisen Hehkun väri"
|
||||
Filter.SDFEffects.Glow.Inner.Alpha="Sisäisen Hehkun Läpinäkyvyys"
|
||||
Filter.SDFEffects.Glow.Inner.Width="Sisäisen Hehkun Paksuus"
|
||||
Filter.SDFEffects.Glow.Inner.Sharpness="Sisäisen Hehkun Terävyys"
|
||||
Filter.SDFEffects.Outline="Ääriviiva"
|
||||
Filter.SDFEffects.Outline.Color="Ääriviivan väri"
|
||||
Filter.SDFEffects.Outline.Alpha="Ääriviivan Läpinäkyvyys"
|
||||
Filter.SDFEffects.Outline.Width="Ääriviivan Leveys"
|
||||
Filter.SDFEffects.Outline.Offset="Ääriviivan Siirtymä"
|
||||
Filter.SDFEffects.Outline.Sharpness="Ääriviivan Terävyys"
|
||||
Filter.SDFEffects.SDF.Scale="Sdf Tekstuurin Mittakaava"
|
||||
Filter.SDFEffects.SDF.Threshold="Sdf Alpha -kynnysarvo"
|
||||
|
||||
Filter.Transform="3D muunnin"
|
||||
Filter.Transform.Camera="Kamera"
|
||||
Filter.Transform.Camera.Orthographic="Ortografinen"
|
||||
Filter.Transform.Camera.Perspective="Perspektiivi"
|
||||
Filter.Transform.Camera.FieldOfView="Näkökenttä"
|
||||
Filter.Transform.Position="Sijainti"
|
||||
Filter.Transform.Position.X="X"
|
||||
Filter.Transform.Position.Y="Y"
|
||||
Filter.Transform.Position.Z="Z"
|
||||
Filter.Transform.Scale="Koko"
|
||||
Filter.Transform.Scale.X="X"
|
||||
Filter.Transform.Scale.Y="Y"
|
||||
Filter.Transform.Shear.X="X"
|
||||
Filter.Transform.Shear.Y="Y"
|
||||
|
||||
|
||||
|
||||
|
@ -5,21 +178,5 @@
|
|||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
FFmpegEncoder.NVENC.Preset.Default="Oletus"
|
||||
|
||||
|
|
|
@ -11,6 +11,13 @@
|
|||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
Advanced="Options Avancées"
|
||||
Manual.Open="Ouvrir le manuel"
|
||||
|
||||
Channel.Red="Rouge"
|
||||
Channel.Green="Vert"
|
||||
|
@ -27,7 +28,7 @@ State.Disabled="Désactivé"
|
|||
State.Enabled="Activé"
|
||||
State.Manual="Manuel"
|
||||
State.Automatic="Automatique"
|
||||
State.Default="Défaut"
|
||||
State.Default="Par défaut"
|
||||
|
||||
UI.Menu="StreamFX"
|
||||
UI.Menu.Website="Visiter le site Web"
|
||||
|
@ -40,6 +41,7 @@ UI.About.Title="À propos de StreamFX"
|
|||
UI.About.Text="<html><head/><body><p>StreamFX est rendu possible par tous les supporteurs sur <a href='https://patreon.com/Xaymar'><span style='text-decoration: underline;'>Patreon</span></a>, sur <a href='https://github.com/sponsors/xaymar'><span style='text-decoration: underline;'>Github Sponsors</span></a>, et toute personne faisant un don via <a href='https://paypal.me/Xaymar'><span style='text-decoration: underline;'>PayPal</span></a>. Des remerciements supplémentaires vont à tous les traducteurs qui ont aidé à la traduction sur <a href='https://crowdin.com/project/obs-stream-effects'><span style='text-decoration: underline;'>Crowdin</span></a>. Vous êtes tous incroyables !</p></body></html>"
|
||||
UI.About.Role.Contributor="Contributeur"
|
||||
UI.About.Role.Translator="Traducteur"
|
||||
UI.About.Role.Supporter="Supporter"
|
||||
UI.About.Role.Creator="Créateur de contenu"
|
||||
UI.About.Version="Version :"
|
||||
|
||||
|
@ -55,15 +57,19 @@ UI.Updater.Menu.CheckForUpdates="Vérifier les Mises à jour"
|
|||
UI.Updater.Menu.CheckForUpdates.Automatically="Vérifier automatiquement les Mises à jour"
|
||||
UI.Updater.Menu.Channel="Canal de Mise à jour"
|
||||
UI.Updater.Menu.Channel.Release="Stable"
|
||||
UI.Updater.Menu.Channel.Testing="Test (instable)"
|
||||
|
||||
Blur.Type.Box="Flou par moyenne"
|
||||
Blur.Type.BoxLinear="Flou par moyenne linéaire"
|
||||
Blur.Type.Gaussian="Gaussien"
|
||||
Blur.Type.GaussianLinear="Linéaire Gaussien"
|
||||
Blur.Type.DualFiltering="Filtrage Double"
|
||||
Blur.Type.DualFiltering="Filtrage double"
|
||||
Blur.Subtype.Area="Zone"
|
||||
Blur.Subtype.Directional="Directionnel"
|
||||
Blur.Subtype.Rotational="Rotationnel"
|
||||
Blur.Subtype.Zoom="Zoom"
|
||||
|
||||
MipGenerator="Générateur Mip-Map"
|
||||
MipGenerator.Point="Point"
|
||||
MipGenerator.Linear="Linéaire"
|
||||
MipGenerator.Sharpen="Netteté"
|
||||
|
@ -72,67 +78,238 @@ MipGenerator.Bicubic="Bicubique"
|
|||
MipGenerator.Lanczos="Lanczos"
|
||||
MipGenerator.Intensity="Intensité"
|
||||
|
||||
Shader="Shader"
|
||||
Shader.Refresh="Rafraîchir les Options et les Paramètres"
|
||||
Shader.Shader="Options des shaders"
|
||||
Shader.Shader.File="Fichier"
|
||||
Shader.Shader.Technique="Technique"
|
||||
Shader.Shader.Size="Taille"
|
||||
Shader.Shader.Size.Width="Largeur"
|
||||
Shader.Shader.Size.Height="Hauteur"
|
||||
Shader.Shader.Seed="Graine de Randomisation"
|
||||
Shader.Parameters="Paramètres des shaders"
|
||||
Filter.Shader="Shader"
|
||||
Source.Shader="Shader"
|
||||
Transition.Shader="Shader"
|
||||
|
||||
Filter.Blur="Flou"
|
||||
Filter.Blur.Type="Type"
|
||||
Filter.Blur.Subtype="Sous-type"
|
||||
Filter.Blur.Size="Taille"
|
||||
Filter.Blur.Angle="Angle (Degrés)"
|
||||
Filter.Blur.Center.X="Centre (X) (Pourcent)"
|
||||
Filter.Blur.Center.Y="Centre (Y) (Pourcent)"
|
||||
Filter.Blur.StepScale="Étape de mise à l’échelle"
|
||||
Filter.Blur.StepScale.X="Taille de l'étape de mise à l'échelle en X"
|
||||
Filter.Blur.StepScale.Y="Taille de l'étape de mise à l'échelle en Y"
|
||||
Filter.Blur.Mask="Appliquer un Masque"
|
||||
Filter.Blur.Mask.Type="Type de Masque"
|
||||
Filter.Blur.Mask.Type.Region="Zone"
|
||||
Filter.Blur.Mask.Type.Image="Image"
|
||||
Filter.Blur.Mask.Type.Source="Source"
|
||||
Filter.Blur.Mask.Region.Left="Bord Gauche"
|
||||
Filter.Blur.Mask.Region.Top="Bord Supérieur"
|
||||
Filter.Blur.Mask.Region.Right="Bord Droit"
|
||||
Filter.Blur.Mask.Region.Bottom="Bord Inférieur"
|
||||
Filter.Blur.Mask.Region.Feather="Zone d'adoucissement"
|
||||
Filter.Blur.Mask.Region.Feather.Shift="Décalage de l'adoucissement"
|
||||
Filter.Blur.Mask.Region.Invert="Inverser la zone"
|
||||
Filter.Blur.Mask.Image="Masque d'Image"
|
||||
Filter.Blur.Mask.Source="Masque Source"
|
||||
Filter.Blur.Mask.Color="Filtre de couleur du masque"
|
||||
Filter.Blur.Mask.Alpha="Filtre de transparence du masque"
|
||||
Filter.Blur.Mask.Multiplier="Multiplicateur du Masque"
|
||||
|
||||
Filter.ColorGrade="Étalonneur"
|
||||
Filter.ColorGrade.Lift="Lift"
|
||||
Filter.ColorGrade.Lift.Red="Lift rouge"
|
||||
Filter.ColorGrade.Lift.Green="Lift vert"
|
||||
Filter.ColorGrade.Lift.Blue="Lift bleu"
|
||||
Filter.ColorGrade.Lift.All="Lift global"
|
||||
Filter.ColorGrade.Gamma="Gamma"
|
||||
Filter.ColorGrade.Gamma.Red="Gamma rouge"
|
||||
Filter.ColorGrade.Gamma.Green="Gamma vert"
|
||||
Filter.ColorGrade.Gamma.Blue="Gamma bleu"
|
||||
Filter.ColorGrade.Gamma.All="Gamma global"
|
||||
Filter.ColorGrade.Gain="Gain"
|
||||
Filter.ColorGrade.Gain.Red="Gain Rouge"
|
||||
Filter.ColorGrade.Gain.Green="Gain vert"
|
||||
Filter.ColorGrade.Gain.Blue="Gain Bleu"
|
||||
Filter.ColorGrade.Gain.All="Tous les gains"
|
||||
Filter.ColorGrade.Offset="Décalage"
|
||||
Filter.ColorGrade.Offset.Red="Décalage rouge"
|
||||
Filter.ColorGrade.Offset.Green="Décalage vert"
|
||||
Filter.ColorGrade.Offset.Blue="Décalage bleu"
|
||||
Filter.ColorGrade.Offset.All="Tous les décalages"
|
||||
Filter.ColorGrade.Tint="Teinte"
|
||||
Filter.ColorGrade.Tint.Detection="Méthode de détection de la teinte Luma"
|
||||
Filter.ColorGrade.Tint.Detection.HSV="Teinte Saturation Valeur (HSV)"
|
||||
Filter.ColorGrade.Tint.Detection.HSL="Teinte Saturation Lumière (HSL)"
|
||||
Filter.ColorGrade.Tint.Detection.YUV.SDR="Luma Chroma (BT.709 SDR)"
|
||||
Filter.ColorGrade.Tint.Mode="Mode de teinte Luma"
|
||||
Filter.ColorGrade.Tint.Mode.Linear="Linéaire"
|
||||
Filter.ColorGrade.Tint.Mode.Exp="Exp"
|
||||
Filter.ColorGrade.Tint.Mode.Exp2="Exp2"
|
||||
Filter.ColorGrade.Tint.Mode.Log="Log"
|
||||
Filter.ColorGrade.Tint.Mode.Log10="Log10"
|
||||
Filter.ColorGrade.Tint.Exponent="Exposant de la teinte Luma"
|
||||
Filter.ColorGrade.Tint.Shadow.Red="Ombre Teinte Rouge"
|
||||
Filter.ColorGrade.Tint.Shadow.Green="Ombre Teinte Vert"
|
||||
Filter.ColorGrade.Tint.Shadow.Blue="Ombre Teinte Bleue"
|
||||
Filter.ColorGrade.Tint.Midtone.Red="Teinte des tons moyens rouges"
|
||||
Filter.ColorGrade.Tint.Midtone.Green="Teinte des tons moyens verts"
|
||||
Filter.ColorGrade.Tint.Midtone.Blue="Teinte des tons moyens bleus"
|
||||
Filter.ColorGrade.Tint.Highlight.Red="Teinte des tons clairs rouges"
|
||||
Filter.ColorGrade.Tint.Highlight.Green="Teinte des tons clairs verts"
|
||||
Filter.ColorGrade.Tint.Highlight.Blue="Teinte des tons clairs bleus"
|
||||
Filter.ColorGrade.Correction="Corrections colorimétrique"
|
||||
Filter.ColorGrade.Correction.Hue="Décalage de teinte"
|
||||
Filter.ColorGrade.Correction.Saturation="Saturation"
|
||||
Filter.ColorGrade.Correction.Lightness="Luminosité"
|
||||
Filter.ColorGrade.Correction.Contrast="Contraste"
|
||||
Filter.ColorGrade.RenderMode="Mode de rendu"
|
||||
Filter.ColorGrade.RenderMode.Direct="Rendu direct"
|
||||
Filter.ColorGrade.RenderMode.LUT.2Bit="Table de consultation 2 bits"
|
||||
Filter.ColorGrade.RenderMode.LUT.4Bit="Table de consultation 4 bits"
|
||||
Filter.ColorGrade.RenderMode.LUT.6Bit="Table de consultation 6 bits"
|
||||
Filter.ColorGrade.RenderMode.LUT.8Bit="Table de consultation 8 bits"
|
||||
Filter.ColorGrade.RenderMode.LUT.10Bit="Table de consultation 10 bits"
|
||||
|
||||
Filter.Displacement="Displacement Mapping"
|
||||
Filter.Displacement.File="Fichier"
|
||||
Filter.Displacement.Scale="Échelle"
|
||||
Filter.Displacement.Scale.Type="Type de mise à l'échelle"
|
||||
|
||||
Filter.DynamicMask="Masque dynamique"
|
||||
Filter.DynamicMask.Input="Source"
|
||||
Filter.DynamicMask.Channel="%s Canal"
|
||||
Filter.DynamicMask.Channel.Value="Valeur de base"
|
||||
Filter.DynamicMask.Channel.Multiplier="Multiplicateur"
|
||||
Filter.DynamicMask.Channel.Input="%s Valeur d'entrée"
|
||||
|
||||
Filter.Nvidia.FaceTracking="Suivi facial NVIDIA"
|
||||
Filter.Nvidia.FaceTracking.ROI="Zône d'Intérêt"
|
||||
Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom"
|
||||
Filter.NVidia.FaceTracking.ROI.Offset="Décalage"
|
||||
Filter.NVidia.FaceTracking.ROI.Offset.X="X"
|
||||
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
|
||||
Filter.Nvidia.FaceTracking.ROI.Stability="Stabilité"
|
||||
|
||||
Filter.SDFEffects="Effets FDS"
|
||||
Filter.SDFEffects.Shadow.Inner="Ombre intérieure"
|
||||
Filter.SDFEffects.Shadow.Inner.Range.Minimum="Distance mini. de l'ombre intérieure"
|
||||
Filter.SDFEffects.Shadow.Inner.Range.Maximum="Distance maxi. de l'ombre intérieure"
|
||||
Filter.SDFEffects.Shadow.Inner.Offset.X="Décalage X de l'ombre intérieure"
|
||||
Filter.SDFEffects.Shadow.Inner.Offset.Y="Décalage Y de l'ombre intérieure"
|
||||
Filter.SDFEffects.Shadow.Inner.Color="Couleur de l'ombre intérieure"
|
||||
Filter.SDFEffects.Shadow.Inner.Alpha="Alpha de l'ombre intérieure"
|
||||
Filter.SDFEffects.Shadow.Outer="Ombre Extérieure"
|
||||
Filter.SDFEffects.Shadow.Outer.Range.Minimum="Distance mini. de l'ombre extérieure"
|
||||
Filter.SDFEffects.Shadow.Outer.Range.Maximum="Distance maxi. de l'ombre extérieure"
|
||||
Filter.SDFEffects.Shadow.Outer.Offset.X="Décalage X de l'ombre extérieure"
|
||||
Filter.SDFEffects.Shadow.Outer.Offset.Y="Décalage Y de l'ombre extérieure"
|
||||
Filter.SDFEffects.Shadow.Outer.Color="Couleur de l'ombre extérieure"
|
||||
Filter.SDFEffects.Shadow.Outer.Alpha="Transparence de l'ombre extérieure"
|
||||
Filter.SDFEffects.Glow.Outer="Lueur extérieure"
|
||||
Filter.SDFEffects.Glow.Outer.Color="Couleur de l'a lueur extérieure"
|
||||
Filter.SDFEffects.Glow.Outer.Alpha="Transparence de la lueur extérieure"
|
||||
Filter.SDFEffects.Glow.Outer.Width="Largeur de la lueur extérieure"
|
||||
Filter.SDFEffects.Glow.Outer.Sharpness="Finesse de la lueur extérieure"
|
||||
Filter.SDFEffects.Glow.Inner="Lueur extérieure"
|
||||
Filter.SDFEffects.Glow.Inner.Color="Couleur de la lueur intérieure"
|
||||
Filter.SDFEffects.Glow.Inner.Alpha="Transparence de la lueur intérieure"
|
||||
Filter.SDFEffects.Glow.Inner.Width="Largeur de la lueur intérieure"
|
||||
Filter.SDFEffects.Glow.Inner.Sharpness="Finesse de la lueur intérieure"
|
||||
Filter.SDFEffects.Outline="Contour"
|
||||
Filter.SDFEffects.Outline.Color="Couleur du contour"
|
||||
Filter.SDFEffects.Outline.Alpha="Transparence du contour"
|
||||
Filter.SDFEffects.Outline.Width="Largeur du contour"
|
||||
Filter.SDFEffects.Outline.Offset="Décalage du contour"
|
||||
Filter.SDFEffects.Outline.Sharpness="Finesse du contour"
|
||||
Filter.SDFEffects.SDF.Scale="Échelle de texture SDF"
|
||||
Filter.SDFEffects.SDF.Threshold="Seuil de transparence SDF"
|
||||
|
||||
Filter.Transform="Transformation 3D"
|
||||
Filter.Transform.Camera="Caméra"
|
||||
Filter.Transform.Camera.Orthographic="Orthographique"
|
||||
Filter.Transform.Camera.Perspective="Perspective"
|
||||
Filter.Transform.Camera.FieldOfView="Champ de vision"
|
||||
Filter.Transform.Position="Position"
|
||||
Filter.Transform.Position.X="X"
|
||||
Filter.Transform.Position.Y="Y"
|
||||
Filter.Transform.Position.Z="Z"
|
||||
Filter.Transform.Scale="Échelle"
|
||||
Filter.Transform.Scale.X="X"
|
||||
Filter.Transform.Scale.Y="Y"
|
||||
Filter.Transform.Shear="Cisaillement"
|
||||
Filter.Transform.Shear.X="X"
|
||||
Filter.Transform.Shear.Y="Y"
|
||||
Filter.Transform.Rotation="Rotation"
|
||||
Filter.Transform.Rotation.X="Roulis (X)"
|
||||
Filter.Transform.Rotation.Y="Lacet (Y)"
|
||||
Filter.Transform.Rotation.Z="Tangage (Z)"
|
||||
Filter.Transform.Rotation.Order="Modes de rotation"
|
||||
Filter.Transform.Rotation.Order.XYZ="Tangage, Lacet, Roulis"
|
||||
Filter.Transform.Rotation.Order.XZY="Tangage, Roulis, Lacet"
|
||||
Filter.Transform.Rotation.Order.YXZ="Lacet, Tangage, Roulis"
|
||||
Filter.Transform.Rotation.Order.YZX="Lacet, Roulis, Tangage"
|
||||
Filter.Transform.Rotation.Order.ZXY="Roulis, Tangage, Lacet"
|
||||
Filter.Transform.Rotation.Order.ZYX="Roulis, Lacet, Tangage"
|
||||
Filter.Transform.Mipmapping="Activer le Mipmapping"
|
||||
|
||||
Source.Mirror="Source inversée"
|
||||
Source.Mirror.Source="Source"
|
||||
Source.Mirror.Source.Audio="Activer l'audio"
|
||||
Source.Mirror.Source.Audio.Layout="Disposition audio"
|
||||
Source.Mirror.Source.Audio.Layout.Unknown="Inconnue"
|
||||
Source.Mirror.Source.Audio.Layout.Mono="Mono"
|
||||
Source.Mirror.Source.Audio.Layout.Stereo="Stéréo"
|
||||
Source.Mirror.Source.Audio.Layout.StereoLFE="Stéréo avec LFE"
|
||||
Source.Mirror.Source.Audio.Layout.Quadraphonic="Quadriphonic"
|
||||
Source.Mirror.Source.Audio.Layout.QuadraphonicLFE="Quadriphonique avec LFE"
|
||||
Source.Mirror.Source.Audio.Layout.Surround="Surround"
|
||||
Source.Mirror.Source.Audio.Layout.FullSurround="Surround complet"
|
||||
|
||||
Codec.H264="H264"
|
||||
Codec.H264.Profile="Profil"
|
||||
Codec.H264.Profile.baseline="Baseline"
|
||||
Codec.H264.Profile.main="Main"
|
||||
Codec.H264.Profile.high="Élevé"
|
||||
Codec.H264.Profile.high444p="Élevé 4:4:4 prédictif"
|
||||
Codec.H264.Level="Niveau"
|
||||
|
||||
Codec.HEVC="HEVC"
|
||||
Codec.HEVC.Profile="Profil"
|
||||
Codec.HEVC.Profile.main="Main"
|
||||
Codec.HEVC.Profile.main10="Main 10-bit"
|
||||
Codec.HEVC.Profile.rext="Range Extended"
|
||||
Codec.HEVC.Tier="Palier"
|
||||
Codec.HEVC.Tier.main="Main"
|
||||
Codec.HEVC.Tier.high="Élevé"
|
||||
Codec.HEVC.Level="Niveau"
|
||||
|
||||
Codec.ProRes.Profile="Profil"
|
||||
Codec.ProRes.Profile.APCO="422 Proxy (APCO)"
|
||||
Codec.ProRes.Profile.APCS="422 Lite/LT (APCS)"
|
||||
Codec.ProRes.Profile.APCN="422 Standard (APCN)"
|
||||
Codec.ProRes.Profile.APCH="422 Haute Qualité/HQ (APCH)"
|
||||
Codec.ProRes.Profile.AP4H="4444 Haute Qualité/HQ (AP4H)"
|
||||
Codec.ProRes.Profile.AP4X="4444 Qualité Extrême/XQ (AP4X)"
|
||||
|
||||
FFmpegEncoder="Options FFmpeg"
|
||||
FFmpegEncoder.Suffix=" (via FFmpeg)"
|
||||
FFmpegEncoder.CustomSettings="Paramètres Personnalisés"
|
||||
FFmpegEncoder.Threads="Nombre de processus"
|
||||
FFmpegEncoder.ColorFormat="Substituer le format couleur"
|
||||
FFmpegEncoder.StandardCompliance="Conformité standard"
|
||||
FFmpegEncoder.StandardCompliance.VeryStrict="Très stricte"
|
||||
FFmpegEncoder.StandardCompliance.Strict="Stricte"
|
||||
FFmpegEncoder.StandardCompliance.Normal="Normale"
|
||||
FFmpegEncoder.StandardCompliance.Unofficial="Non officielle"
|
||||
FFmpegEncoder.StandardCompliance.Experimental="Expérimentale"
|
||||
FFmpegEncoder.GPU="Carte graphique"
|
||||
FFmpegEncoder.KeyFrames="Images clés"
|
||||
FFmpegEncoder.KeyFrames.IntervalType="Type d'intervalle"
|
||||
FFmpegEncoder.KeyFrames.IntervalType.Frames="Images"
|
||||
FFmpegEncoder.KeyFrames.IntervalType.Seconds="Secondes"
|
||||
FFmpegEncoder.KeyFrames.Interval="Intervalle"
|
||||
|
@ -141,24 +318,78 @@ FFmpegEncoder.AMF.Preset="Préréglage"
|
|||
FFmpegEncoder.AMF.Preset.Speed="Vitesse"
|
||||
FFmpegEncoder.AMF.Preset.Balanced="Équilibré"
|
||||
FFmpegEncoder.AMF.Preset.Quality="Qualité"
|
||||
FFmpegEncoder.AMF.RateControl="Options de contrôle du débit"
|
||||
FFmpegEncoder.AMF.RateControl.Mode="Mode"
|
||||
FFmpegEncoder.AMF.RateControl.Mode.CQP="Paramètre de quantification constante"
|
||||
FFmpegEncoder.AMF.RateControl.Mode.VBR_PEAK="Débit Variable (Pic Contraint)"
|
||||
FFmpegEncoder.AMF.RateControl.Mode.VBR_LATENCY="Débit Variable (Contrainte de Latence)"
|
||||
FFmpegEncoder.AMF.RateControl.Mode.CBR="Débit constant"
|
||||
FFmpegEncoder.AMF.RateControl.LookAhead="Prédiction (Look-ahead)"
|
||||
FFmpegEncoder.AMF.RateControl.FrameSkipping="Saut d'Image"
|
||||
FFmpegEncoder.AMF.RateControl.Limits="Limites"
|
||||
FFmpegEncoder.AMF.RateControl.Limits.BufferSize="Taille du tampon"
|
||||
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Target="Débit binaire visé"
|
||||
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Maximum="Débit binaire maximum"
|
||||
FFmpegEncoder.AMF.RateControl.QP="Paramètres de quantification"
|
||||
FFmpegEncoder.AMF.RateControl.QP.I="I-Frame QP"
|
||||
FFmpegEncoder.AMF.RateControl.QP.P="P-Frame QP"
|
||||
FFmpegEncoder.AMF.RateControl.QP.B="B-Frame QP"
|
||||
FFmpegEncoder.AMF.Other="Autres Options"
|
||||
FFmpegEncoder.AMF.Other.BFrames="B-Frames maximum"
|
||||
FFmpegEncoder.AMF.Other.BFrameReferences="Références B-Frame"
|
||||
FFmpegEncoder.AMF.Other.ReferenceFrames="Cadres de référence"
|
||||
FFmpegEncoder.AMF.Other.EnforceHRD="Appliquer le HDR"
|
||||
FFmpegEncoder.AMF.Other.VBAQ="VBAQ"
|
||||
FFmpegEncoder.AMF.Other.AccessUnitDelimiter="Délimiteur d'unité d'accès"
|
||||
|
||||
FFmpegEncoder.NVENC.Preset="Préréglage"
|
||||
FFmpegEncoder.NVENC.Preset.Default="Défaut"
|
||||
FFmpegEncoder.NVENC.Preset.Default="Par défaut"
|
||||
FFmpegEncoder.NVENC.Preset.Slow="Lent"
|
||||
FFmpegEncoder.NVENC.Preset.Medium="Moyen"
|
||||
FFmpegEncoder.NVENC.Preset.Fast="Rapide"
|
||||
FFmpegEncoder.NVENC.Preset.HighPerformance="Haute Performance"
|
||||
FFmpegEncoder.NVENC.Preset.HighQuality="Haute Qualité"
|
||||
FFmpegEncoder.NVENC.Preset.BluRayDisc="Disque BluRay"
|
||||
FFmpegEncoder.NVENC.Preset.LowLatency="Faible latence"
|
||||
FFmpegEncoder.NVENC.Preset.LowLatencyHighPerformance="Faible latence haute performance"
|
||||
FFmpegEncoder.NVENC.Preset.LowLatencyHighQuality="Faible latence haute qualité"
|
||||
FFmpegEncoder.NVENC.Preset.Lossless="Sans pertes (Lossless)"
|
||||
FFmpegEncoder.NVENC.Preset.LosslessHighPerformance="Sans perte (Lossless), Haute Performance"
|
||||
FFmpegEncoder.NVENC.RateControl="Options de contrôle du débit"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode="Mode"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode.CQP="Paramètre de quantification constante"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode.VBR="Débit variable"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode.VBR_HQ="Débit variable haute qualité"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode.CBR="Débit constant"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode.CBR_HQ="Débit constant haute qualité"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode.CBR_LD_HQ="Débit constant haute qualité à faible délai"
|
||||
FFmpegEncoder.NVENC.RateControl.TwoPass="Deux passes"
|
||||
FFmpegEncoder.NVENC.RateControl.LookAhead="Prédiction (Look-ahead)"
|
||||
FFmpegEncoder.NVENC.RateControl.AdaptiveI="I-Frames adaptatives"
|
||||
FFmpegEncoder.NVENC.RateControl.AdaptiveB="B-Frames Adaptatives"
|
||||
FFmpegEncoder.NVENC.RateControl.Limits="Limites"
|
||||
FFmpegEncoder.NVENC.RateControl.Limits.BufferSize="Taille du tampon"
|
||||
FFmpegEncoder.NVENC.RateControl.Limits.Quality="Qualité visée"
|
||||
FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Target="Débit binaire visé"
|
||||
FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Maximum="Débit binaire maximum"
|
||||
FFmpegEncoder.NVENC.RateControl.QP="Paramètres de quantification"
|
||||
FFmpegEncoder.NVENC.RateControl.QP.Minimum="QP minimal"
|
||||
FFmpegEncoder.NVENC.RateControl.QP.Maximum="QP maximal"
|
||||
FFmpegEncoder.NVENC.RateControl.QP.I="I-Frame QP"
|
||||
FFmpegEncoder.NVENC.RateControl.QP.P="P-Frame QP"
|
||||
FFmpegEncoder.NVENC.RateControl.QP.B="B-Frame QP"
|
||||
FFmpegEncoder.NVENC.AQ="Quantification adaptative"
|
||||
FFmpegEncoder.NVENC.AQ.Spatial="Quantification adaptative spatiale"
|
||||
FFmpegEncoder.NVENC.AQ.Strength="Force de quantification adaptative spatiale"
|
||||
FFmpegEncoder.NVENC.AQ.Temporal="Quantification adaptative temporelle"
|
||||
FFmpegEncoder.NVENC.Other="Autres Options"
|
||||
FFmpegEncoder.NVENC.Other.BFrames="B-Frames maximum"
|
||||
FFmpegEncoder.NVENC.Other.BFrameReferenceMode="Mode de référence B-Frame"
|
||||
FFmpegEncoder.NVENC.Other.BFrameReferenceMode.Middle="Utiliser uniquement les B-Frames du milieu comme référence"
|
||||
FFmpegEncoder.NVENC.Other.BFrameReferenceMode.Each="Utiliser toutes les B-Frames comme référence"
|
||||
FFmpegEncoder.NVENC.Other.ZeroLatency="Zéro Latence"
|
||||
FFmpegEncoder.NVENC.Other.WeightedPrediction="Prédiction pondérée"
|
||||
FFmpegEncoder.NVENC.Other.NonReferencePFrames="P-Frames non référentielles."
|
||||
FFmpegEncoder.NVENC.Other.AccessUnitDelimiter="Délimiteur d'unité d'accès"
|
||||
FFmpegEncoder.NVENC.Other.DecodedPictureBufferSize="Taille du tampon d'image décodée"
|
||||
|
||||
|
|
|
@ -11,6 +11,13 @@
|
|||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -11,6 +11,13 @@
|
|||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -11,6 +11,13 @@
|
|||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -11,6 +11,13 @@
|
|||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,25 +1,395 @@
|
|||
Advanced="Impostazioni Avanzate"
|
||||
Manual.Open="Apri la Guida"
|
||||
|
||||
Channel.Red="Rosso"
|
||||
Channel.Green="Verde"
|
||||
Channel.Blue="Blu"
|
||||
Channel.Alpha="Trasparenza"
|
||||
|
||||
FileType.Image="Immagine"
|
||||
FileType.Images="Immagini"
|
||||
FileType.Video="Video"
|
||||
FileType.Videos="Video"
|
||||
FileType.Sound="Suono"
|
||||
FileType.Sounds="Suoni"
|
||||
FileType.Effect="Effetto"
|
||||
FileType.Effects="Effetti"
|
||||
|
||||
SourceType.Source="Sorgente"
|
||||
SourceType.Scene="Scena"
|
||||
|
||||
Alignment.Center="Centrato"
|
||||
Alignment.Left="Sinistra"
|
||||
Alignment.Right="Destra"
|
||||
Alignment.Top="Alto"
|
||||
Alignment.Bottom="Basso"
|
||||
|
||||
State.Disabled="Disabilitato"
|
||||
State.Enabled="Abilitato"
|
||||
State.Manual="Manuale"
|
||||
State.Automatic="Automatico"
|
||||
State.Default="Predefinito"
|
||||
|
||||
UI.Menu="StreamFX"
|
||||
UI.Menu.Website="Visita il sito web"
|
||||
UI.Menu.Discord="Unisciti a Discord"
|
||||
UI.Menu.Github="Codice sorgente su Github"
|
||||
UI.Menu.ReportIssue="Segnala un bug o un arresto anomalo"
|
||||
UI.Menu.RequestHelp="Richiedi Aiuto e Supporto"
|
||||
UI.Menu.About="Informazioni su StreamFX"
|
||||
UI.About.Title="Informazioni su StreamFX"
|
||||
UI.About.Text="<html><head/><body><p>StreamFX è reso possibile da tutti i sostenitori su <a href='https://patreon.com/Xaymar'><span style='text-decoration: underline;'>Patreon</span></a>, su <a href='https://github.com/sponsors/xaymar'><span style='text-decoration: underline;'>Sponsors Github</span></a>, e da chiunque doni tramite <a href='https://paypal.me/Xaymar'><span style='text-decoration: underline;'>PayPal</span></a>. Ulteriori ringraziamenti vanno a tutti i traduttori che danno una mano con la localizzazione su <a href='https://crowdin.com/project/obs-stream-effects'><span style='text-decoration: underline;'>Crowdin</span></a>. Siete tutti incredibili!</p></body></html>"
|
||||
UI.About.Role.Contributor="Collaboratore"
|
||||
UI.About.Role.Translator="Traduttore/trice"
|
||||
UI.About.Role.Supporter="Sostenitore"
|
||||
UI.About.Role.Creator="Creatore di contenuti"
|
||||
UI.About.Version="Versione:"
|
||||
|
||||
UI.Updater.Dialog.Title="StreamFX Versione %s è ora disponibile!"
|
||||
UI.Updater.Dialog.Text="È disponibile una nuova versione di StreamFX da scaricare."
|
||||
UI.Updater.Dialog.Version.Current="Versione Corrente:"
|
||||
UI.Updater.Dialog.Version.Latest="Ultima Versione:"
|
||||
UI.Updater.Dialog.Button.Ok="Apri Pagina Download"
|
||||
UI.Updater.Dialog.Button.Cancel="Ricordamelo in seguito"
|
||||
UI.Updater.GitHubPermission.Title="StreamFX richiede il tuo permesso per connetterti a GitHub!"
|
||||
UI.Updater.GitHubPermission.Text="Al fine di fornire un controllo manuale o automatizzato degli aggiornamenti, StreamFX si basa sull'API GitHub per recuperare le informazioni più recenti.<br>Si prega di leggere l' <a href='https://docs.github.com/en/github/site-policy/github-privacy-statement'><span style='text-decoration: underline;'>Informativa sulla privacy di Github</span></a>, e clicca 'OK' se sei d'accordo, o 'Annulla' se non sei d'accordo."
|
||||
UI.Updater.Menu.CheckForUpdates="Controlla aggiornamenti"
|
||||
UI.Updater.Menu.CheckForUpdates.Automatically="Controlla automaticamente gli aggiornamenti"
|
||||
UI.Updater.Menu.Channel="Versione Aggiornamenti"
|
||||
UI.Updater.Menu.Channel.Release="Stabile"
|
||||
UI.Updater.Menu.Channel.Testing="Beta"
|
||||
|
||||
Blur.Type.Box="Riquadro"
|
||||
Blur.Type.BoxLinear="Riquadro lineare"
|
||||
Blur.Type.Gaussian="Gaussiano"
|
||||
Blur.Type.GaussianLinear="Lineare gaussiana"
|
||||
Blur.Type.DualFiltering="Doppio Filtro"
|
||||
Blur.Subtype.Area="Area"
|
||||
Blur.Subtype.Directional="Direzionale"
|
||||
Blur.Subtype.Rotational="Rotazionale"
|
||||
Blur.Subtype.Zoom="Zoom"
|
||||
|
||||
MipGenerator="Generatore Mip-Map"
|
||||
MipGenerator.Point="Punto"
|
||||
MipGenerator.Linear="Lineare"
|
||||
MipGenerator.Sharpen="Nitidezza"
|
||||
MipGenerator.Smoothen="Levigatura"
|
||||
MipGenerator.Bicubic="Bicubico"
|
||||
MipGenerator.Lanczos="Lanczos"
|
||||
MipGenerator.Intensity="Intensità"
|
||||
|
||||
Shader="Ombreggiato"
|
||||
Shader.Refresh="Aggiorna Opzioni e Parametri"
|
||||
Shader.Shader="Opzioni Ombreggiatura"
|
||||
Shader.Shader.File="File"
|
||||
Shader.Shader.Technique="Modalità"
|
||||
Shader.Shader.Size="Dimensione"
|
||||
Shader.Shader.Size.Width="Larghezza"
|
||||
Shader.Shader.Size.Height="Altezza"
|
||||
Shader.Shader.Seed="Seme Di Casualizzazione"
|
||||
Shader.Parameters="Parametri Ombreggiatore"
|
||||
Filter.Shader="Ombreggiato"
|
||||
Source.Shader="Ombreggiato"
|
||||
Transition.Shader="Ombreggiatore"
|
||||
|
||||
Filter.Blur="Sfocatura"
|
||||
Filter.Blur.Type="Tipo"
|
||||
Filter.Blur.Subtype="Sottotipo"
|
||||
Filter.Blur.Size="Dimensione"
|
||||
Filter.Blur.Angle="Angolo (gradi)"
|
||||
Filter.Blur.Center.X="Centro (X) (percentuale)"
|
||||
Filter.Blur.Center.Y="Centro (Y) (percentuale)"
|
||||
Filter.Blur.StepScale="Passo di Scalatura"
|
||||
Filter.Blur.StepScale.X="Scala passo X"
|
||||
Filter.Blur.StepScale.Y="Scala passo Y"
|
||||
Filter.Blur.Mask="Applica una maschera"
|
||||
Filter.Blur.Mask.Type="Tipo maschera"
|
||||
Filter.Blur.Mask.Type.Region="Regione"
|
||||
Filter.Blur.Mask.Type.Image="Immagine"
|
||||
Filter.Blur.Mask.Type.Source="Sorgente"
|
||||
Filter.Blur.Mask.Region.Left="Bordo sinistro"
|
||||
Filter.Blur.Mask.Region.Top="Bordo superiore"
|
||||
Filter.Blur.Mask.Region.Right="Bordo destro"
|
||||
Filter.Blur.Mask.Region.Bottom="Bordo inferiore"
|
||||
Filter.Blur.Mask.Region.Feather="Area Sfumatura"
|
||||
Filter.Blur.Mask.Region.Feather.Shift="Scostamento Sfumatura"
|
||||
Filter.Blur.Mask.Region.Invert="Inverti regione"
|
||||
Filter.Blur.Mask.Image="Maschera immagine"
|
||||
Filter.Blur.Mask.Source="Maschera di origine"
|
||||
Filter.Blur.Mask.Color="Filtro maschera colore"
|
||||
Filter.Blur.Mask.Alpha="Filtro maschera trasparenza"
|
||||
Filter.Blur.Mask.Multiplier="Moltiplicatore maschera"
|
||||
|
||||
Filter.ColorGrade="Gradazione Colore"
|
||||
Filter.ColorGrade.Lift="Incrementi"
|
||||
Filter.ColorGrade.Lift.Red="Incremento Rosso"
|
||||
Filter.ColorGrade.Lift.Green="Incremento Verde"
|
||||
Filter.ColorGrade.Lift.Blue="Incremento Blu"
|
||||
Filter.ColorGrade.Lift.All="Incremento Generale"
|
||||
Filter.ColorGrade.Gamma="Gamma"
|
||||
Filter.ColorGrade.Gamma.Red="Gamma Rosso"
|
||||
Filter.ColorGrade.Gamma.Green="Gamma Verde"
|
||||
Filter.ColorGrade.Gamma.Blue="Gamma Blu"
|
||||
Filter.ColorGrade.Gamma.All="Gamma Generale"
|
||||
Filter.ColorGrade.Gain="Guadagno"
|
||||
Filter.ColorGrade.Gain.Red="Guadagno Rosso"
|
||||
Filter.ColorGrade.Gain.Green="Guadagno Verde"
|
||||
Filter.ColorGrade.Gain.Blue="Guadagno Blu"
|
||||
Filter.ColorGrade.Gain.All="Guadagno Generale"
|
||||
Filter.ColorGrade.Offset="Scostamento"
|
||||
Filter.ColorGrade.Offset.Red="Scostamento Rosso"
|
||||
Filter.ColorGrade.Offset.Green="Scostamento Verde"
|
||||
Filter.ColorGrade.Offset.Blue="Scostamento Blu"
|
||||
Filter.ColorGrade.Offset.All="Scostamento Generale"
|
||||
Filter.ColorGrade.Tint="Tinta"
|
||||
Filter.ColorGrade.Tint.Detection="Metodo di rilevamento della Tinta Luma"
|
||||
Filter.ColorGrade.Tint.Detection.HSV="Valore Saturazione Tonalità"
|
||||
Filter.ColorGrade.Tint.Detection.HSL="Luminosità Saturazione Tonalità"
|
||||
Filter.ColorGrade.Tint.Detection.YUV.SDR="Luminosità Cromatica (BT.709 SDR)"
|
||||
Filter.ColorGrade.Tint.Mode="Modalità Tinta Luminosa"
|
||||
Filter.ColorGrade.Tint.Mode.Linear="Lineare"
|
||||
Filter.ColorGrade.Tint.Mode.Exp="Esponenziale"
|
||||
Filter.ColorGrade.Tint.Mode.Exp2="Esponenziale2"
|
||||
Filter.ColorGrade.Tint.Mode.Log="Log"
|
||||
Filter.ColorGrade.Tint.Mode.Log10="Log10"
|
||||
Filter.ColorGrade.Tint.Exponent="Esponente luminoso per tinta"
|
||||
Filter.ColorGrade.Tint.Shadow.Red="Ombra Tinta Rossa"
|
||||
Filter.ColorGrade.Tint.Shadow.Green="Ombre Tinta Verde"
|
||||
Filter.ColorGrade.Tint.Shadow.Blue="Ombre Tinta Rossa"
|
||||
Filter.ColorGrade.Tint.Midtone.Red="Mezzitoni Tinta Rossa"
|
||||
Filter.ColorGrade.Tint.Midtone.Green="Mezzitoni Tinta Verde"
|
||||
Filter.ColorGrade.Tint.Midtone.Blue="Mezzitoni Tinta Blu"
|
||||
Filter.ColorGrade.Tint.Highlight.Red="Luci Tinta Rossa"
|
||||
Filter.ColorGrade.Tint.Highlight.Green="Luci Tinta Verde"
|
||||
Filter.ColorGrade.Tint.Highlight.Blue="Luci Tinta Blu"
|
||||
Filter.ColorGrade.Correction="Correzione colore"
|
||||
Filter.ColorGrade.Correction.Hue="Scostamento tonalità"
|
||||
Filter.ColorGrade.Correction.Saturation="Saturazione"
|
||||
Filter.ColorGrade.Correction.Lightness="Luminosità"
|
||||
Filter.ColorGrade.Correction.Contrast="Contrasto"
|
||||
Filter.ColorGrade.RenderMode="Modalità Rendering"
|
||||
Filter.ColorGrade.RenderMode.Direct="Rendering Diretto"
|
||||
Filter.ColorGrade.RenderMode.LUT.2Bit="2-Bit Look-Up Table"
|
||||
Filter.ColorGrade.RenderMode.LUT.4Bit="4-Bit Look-Up Table"
|
||||
Filter.ColorGrade.RenderMode.LUT.6Bit="6-Bit Look-Up Table"
|
||||
Filter.ColorGrade.RenderMode.LUT.8Bit="8-Bit Look-Up Table"
|
||||
Filter.ColorGrade.RenderMode.LUT.10Bit="10-Bit Look-Up Table"
|
||||
|
||||
Filter.Displacement="Mappatura Dislocamento"
|
||||
Filter.Displacement.File="File"
|
||||
Filter.Displacement.Scale="Scala"
|
||||
Filter.Displacement.Scale.Type="Tipo di scalatura"
|
||||
|
||||
Filter.DynamicMask="Maschera dinamica"
|
||||
Filter.DynamicMask.Input="Sorgente d'Ingresso"
|
||||
Filter.DynamicMask.Channel="Canale %s"
|
||||
Filter.DynamicMask.Channel.Value="Valore base"
|
||||
Filter.DynamicMask.Channel.Multiplier="Moltiplicatore"
|
||||
Filter.DynamicMask.Channel.Input="%s Valore d'Ingresso"
|
||||
|
||||
Filter.Nvidia.FaceTracking="Nvidia Tracciatura Facciale"
|
||||
Filter.Nvidia.FaceTracking.ROI="Regione d'interesse"
|
||||
Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom"
|
||||
Filter.NVidia.FaceTracking.ROI.Offset="Scostamento"
|
||||
Filter.NVidia.FaceTracking.ROI.Offset.X="X"
|
||||
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
|
||||
Filter.Nvidia.FaceTracking.ROI.Stability="Stabilità"
|
||||
|
||||
Filter.SDFEffects="Effetti SDF"
|
||||
Filter.SDFEffects.Shadow.Inner="Ombra Interna"
|
||||
Filter.SDFEffects.Shadow.Inner.Range.Minimum="Distanza minima dell'ombra interna"
|
||||
Filter.SDFEffects.Shadow.Inner.Range.Maximum="Distanza massima dell'ombra interna"
|
||||
Filter.SDFEffects.Shadow.Inner.Offset.X="Scostamento X ombreggiatura interna"
|
||||
Filter.SDFEffects.Shadow.Inner.Offset.Y="Scostamento Y ombreggiatura interna"
|
||||
Filter.SDFEffects.Shadow.Inner.Color="Colore interno ombra"
|
||||
Filter.SDFEffects.Shadow.Inner.Alpha="Trasparenza Ombra Interna"
|
||||
Filter.SDFEffects.Shadow.Outer="Ombra esterna"
|
||||
Filter.SDFEffects.Shadow.Outer.Range.Minimum="Distanza minima dell'ombra esterna"
|
||||
Filter.SDFEffects.Shadow.Outer.Range.Maximum="Distanza massima dell'ombra esterna"
|
||||
Filter.SDFEffects.Shadow.Outer.Offset.X="Scostamento X ombreggiatura esterna"
|
||||
Filter.SDFEffects.Shadow.Outer.Offset.Y="Scostamento Y ombreggiatura esterna"
|
||||
Filter.SDFEffects.Shadow.Outer.Color="Colore ombra esterna"
|
||||
Filter.SDFEffects.Shadow.Outer.Alpha="Trasparenza Ombra Esterna"
|
||||
Filter.SDFEffects.Glow.Outer="Bagliore esterno"
|
||||
Filter.SDFEffects.Glow.Outer.Color="Colore del bagliore esterno"
|
||||
Filter.SDFEffects.Glow.Outer.Alpha="Trasparenza Bagliore Esterno"
|
||||
Filter.SDFEffects.Glow.Outer.Width="Larghezza Bagliore Esterno"
|
||||
Filter.SDFEffects.Glow.Outer.Sharpness="Nitidezza Bagliore Esterno"
|
||||
Filter.SDFEffects.Glow.Inner="Bagliore interno"
|
||||
Filter.SDFEffects.Glow.Inner.Color="Colore bagliore interno"
|
||||
Filter.SDFEffects.Glow.Inner.Alpha="Trasparenza Bagliore Interno"
|
||||
Filter.SDFEffects.Glow.Inner.Width="Larghezza bagliore interno"
|
||||
Filter.SDFEffects.Glow.Inner.Sharpness="Nitidezza Bagliore Interno"
|
||||
Filter.SDFEffects.Outline="Contorno"
|
||||
Filter.SDFEffects.Outline.Color="Colore contorno"
|
||||
Filter.SDFEffects.Outline.Alpha="Trasperenza contorno"
|
||||
Filter.SDFEffects.Outline.Width="Larghezza contorno"
|
||||
Filter.SDFEffects.Outline.Offset="Scostamento contorno"
|
||||
Filter.SDFEffects.Outline.Sharpness="Nitidezza contorno"
|
||||
Filter.SDFEffects.SDF.Scale="Scala della texture SDF"
|
||||
Filter.SDFEffects.SDF.Threshold="Soglia di Trasparenza SDF"
|
||||
|
||||
Filter.Transform="Trasformazione 3D"
|
||||
Filter.Transform.Camera="Videocamera"
|
||||
Filter.Transform.Camera.Orthographic="Ortografica"
|
||||
Filter.Transform.Camera.Perspective="Prospettica"
|
||||
Filter.Transform.Camera.FieldOfView="Campo Visivo"
|
||||
Filter.Transform.Position="Posizione"
|
||||
Filter.Transform.Position.X="X"
|
||||
Filter.Transform.Position.Y="Y"
|
||||
Filter.Transform.Position.Z="Z"
|
||||
Filter.Transform.Scale="Scala"
|
||||
Filter.Transform.Scale.X="X"
|
||||
Filter.Transform.Scale.Y="Y"
|
||||
Filter.Transform.Shear="Deforma"
|
||||
Filter.Transform.Shear.X="X"
|
||||
Filter.Transform.Shear.Y="Y"
|
||||
Filter.Transform.Rotation="Rotazione"
|
||||
Filter.Transform.Rotation.X="Beccheggio (X)"
|
||||
Filter.Transform.Rotation.Y="Imbardata (Y)"
|
||||
Filter.Transform.Rotation.Z="Rollio (Z)"
|
||||
Filter.Transform.Rotation.Order="Ordine di rotazione"
|
||||
Filter.Transform.Rotation.Order.XYZ="Beccheggio, Imbardata, Rollio"
|
||||
Filter.Transform.Rotation.Order.XZY="Beccheggio, Rollio, Imbardata"
|
||||
Filter.Transform.Rotation.Order.YXZ="Imbardata, Beccheggio, Rollio"
|
||||
Filter.Transform.Rotation.Order.YZX="Imbardata, Rollio, Beccheggio"
|
||||
Filter.Transform.Rotation.Order.ZXY="Rollio, Beccheggio, Imbardata"
|
||||
Filter.Transform.Rotation.Order.ZYX="Rollio, Imbardata, Beccheggio"
|
||||
Filter.Transform.Mipmapping="Abilita Mipmapping"
|
||||
|
||||
Source.Mirror="Fonte speculare"
|
||||
Source.Mirror.Source="Sorgente"
|
||||
Source.Mirror.Source.Audio="Abilita Audio"
|
||||
Source.Mirror.Source.Audio.Layout="Tipo di Audio"
|
||||
Source.Mirror.Source.Audio.Layout.Unknown="Sconosciuto"
|
||||
Source.Mirror.Source.Audio.Layout.Mono="Mono"
|
||||
Source.Mirror.Source.Audio.Layout.Stereo="Stereo"
|
||||
Source.Mirror.Source.Audio.Layout.StereoLFE="Stereo con LFE"
|
||||
Source.Mirror.Source.Audio.Layout.Quadraphonic="Quadrofonico"
|
||||
Source.Mirror.Source.Audio.Layout.QuadraphonicLFE="Quadrofonico con LFE"
|
||||
Source.Mirror.Source.Audio.Layout.Surround="Surround"
|
||||
Source.Mirror.Source.Audio.Layout.FullSurround="Surround completo"
|
||||
|
||||
Codec.H264="H264"
|
||||
Codec.H264.Profile="Profilo"
|
||||
Codec.H264.Profile.baseline="Modalità Base"
|
||||
Codec.H264.Profile.main="Principale"
|
||||
Codec.H264.Profile.high="Alta"
|
||||
Codec.H264.Profile.high444p="Alta 4:4:4 Predittivo"
|
||||
Codec.H264.Level="Livello"
|
||||
|
||||
Codec.HEVC="HEVC"
|
||||
Codec.HEVC.Profile="Profilo"
|
||||
Codec.HEVC.Profile.main="Principale"
|
||||
Codec.HEVC.Profile.main10="Principale 10-bit"
|
||||
Codec.HEVC.Profile.rext="Intervallo esteso"
|
||||
Codec.HEVC.Tier="Grado"
|
||||
Codec.HEVC.Tier.main="Principale"
|
||||
Codec.HEVC.Tier.high="Alta"
|
||||
Codec.HEVC.Level="Livello"
|
||||
|
||||
Codec.ProRes.Profile="Profilo"
|
||||
Codec.ProRes.Profile.APCO="422 Proxy/PXY (APCO)"
|
||||
Codec.ProRes.Profile.APCS="422 Lite/LT (APCS)"
|
||||
Codec.ProRes.Profile.APCN="422 Standard (APCN)"
|
||||
Codec.ProRes.Profile.APCH="422 Alta Qualità/HQ (APCH)"
|
||||
Codec.ProRes.Profile.AP4H="4444 Alta Qualità/HQ (AP4H)"
|
||||
Codec.ProRes.Profile.AP4X="4444 Qualità estrema/XQ (AP4X)"
|
||||
|
||||
FFmpegEncoder="Opzioni FFmpeg"
|
||||
FFmpegEncoder.Suffix=" (via FFmpeg)"
|
||||
FFmpegEncoder.CustomSettings="Impostazioni personalizzate"
|
||||
FFmpegEncoder.Threads="Numero di Processi"
|
||||
FFmpegEncoder.ColorFormat="Sovrascrivi Formato Colore"
|
||||
FFmpegEncoder.StandardCompliance="Conformità standard"
|
||||
FFmpegEncoder.StandardCompliance.VeryStrict="Molto rigido"
|
||||
FFmpegEncoder.StandardCompliance.Strict="Rigido"
|
||||
FFmpegEncoder.StandardCompliance.Normal="Normale"
|
||||
FFmpegEncoder.StandardCompliance.Unofficial="Non conforme"
|
||||
FFmpegEncoder.StandardCompliance.Experimental="Sperimentale"
|
||||
FFmpegEncoder.GPU="GPU"
|
||||
FFmpegEncoder.KeyFrames="Fotogrammi chiave"
|
||||
FFmpegEncoder.KeyFrames.IntervalType="Tipo di intervallo"
|
||||
FFmpegEncoder.KeyFrames.IntervalType.Frames="Fotogrammi"
|
||||
FFmpegEncoder.KeyFrames.IntervalType.Seconds="Secondi"
|
||||
FFmpegEncoder.KeyFrames.Interval="Intervallo"
|
||||
|
||||
FFmpegEncoder.AMF.Preset="Preimpostazioni"
|
||||
FFmpegEncoder.AMF.Preset.Speed="Velocità"
|
||||
FFmpegEncoder.AMF.Preset.Balanced="Bilanciato"
|
||||
FFmpegEncoder.AMF.Preset.Quality="Qualità"
|
||||
FFmpegEncoder.AMF.RateControl="Opzioni di controllo Frequenza"
|
||||
FFmpegEncoder.AMF.RateControl.Mode="Modalità"
|
||||
FFmpegEncoder.AMF.RateControl.Mode.CQP="Parametro di quantizzazione costante"
|
||||
FFmpegEncoder.AMF.RateControl.Mode.VBR_PEAK="Bitrate Variabile (Picco vincolato)"
|
||||
FFmpegEncoder.AMF.RateControl.Mode.VBR_LATENCY="Bitrate Variabile (Picco vincolato)"
|
||||
FFmpegEncoder.AMF.RateControl.Mode.CBR="Bitrate costante"
|
||||
FFmpegEncoder.AMF.RateControl.LookAhead="Previsione"
|
||||
FFmpegEncoder.AMF.RateControl.FrameSkipping="Ommissione fotogrammi"
|
||||
FFmpegEncoder.AMF.RateControl.Limits="Limiti"
|
||||
FFmpegEncoder.AMF.RateControl.Limits.BufferSize="Dimensione Buffer"
|
||||
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Target="Bitrate di destinazione"
|
||||
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Maximum="Bitrate Massimo"
|
||||
FFmpegEncoder.AMF.RateControl.QP="Parametri di quantizzazione"
|
||||
FFmpegEncoder.AMF.RateControl.QP.I="I-Frame QP"
|
||||
FFmpegEncoder.AMF.RateControl.QP.P="P-Frame QP"
|
||||
FFmpegEncoder.AMF.RateControl.QP.B="B-Frame QP"
|
||||
FFmpegEncoder.AMF.Other="Altre Opzioni"
|
||||
FFmpegEncoder.AMF.Other.BFrames="B-Frame massimi"
|
||||
FFmpegEncoder.AMF.Other.BFrameReferences="Riferimenti B-Frame"
|
||||
FFmpegEncoder.AMF.Other.ReferenceFrames="Fotogrammi di riferimento"
|
||||
FFmpegEncoder.AMF.Other.EnforceHRD="Forza HRD"
|
||||
FFmpegEncoder.AMF.Other.VBAQ="VBAQ"
|
||||
FFmpegEncoder.AMF.Other.AccessUnitDelimiter="Delimitatore di accesso all'unità"
|
||||
|
||||
FFmpegEncoder.NVENC.Preset="Preimpostazione"
|
||||
FFmpegEncoder.NVENC.Preset.Default="Predefinito"
|
||||
FFmpegEncoder.NVENC.Preset.Slow="Lento"
|
||||
FFmpegEncoder.NVENC.Preset.Medium="Medio"
|
||||
FFmpegEncoder.NVENC.Preset.Fast="Veloce"
|
||||
FFmpegEncoder.NVENC.Preset.HighPerformance="Alte Prestazioni"
|
||||
FFmpegEncoder.NVENC.Preset.HighQuality="Qualità elevata"
|
||||
FFmpegEncoder.NVENC.Preset.BluRayDisc="Disco BluRay"
|
||||
FFmpegEncoder.NVENC.Preset.LowLatency="Bassa latenza"
|
||||
FFmpegEncoder.NVENC.Preset.LowLatencyHighPerformance="Bassa latenza ad Alte Prestazioni"
|
||||
FFmpegEncoder.NVENC.Preset.LowLatencyHighQuality="Bassa latenza Alta Qualità"
|
||||
FFmpegEncoder.NVENC.Preset.Lossless="Placebo"
|
||||
FFmpegEncoder.NVENC.Preset.LosslessHighPerformance="Alta prestazioni placebo"
|
||||
FFmpegEncoder.NVENC.RateControl="Opzioni di controllo Frequenza"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode="Modalità"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode.CQP="Parametro di quantizzazione costante"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode.VBR="Bitrate variabile"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode.VBR_HQ="Bitrate variabile ad alta qualità"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode.CBR="Bitrate costante"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode.CBR_HQ="Bitrate costante di alta qualità"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode.CBR_LD_HQ="Bitrate costante di alta qualità con basso ritardo"
|
||||
FFmpegEncoder.NVENC.RateControl.TwoPass="Due Passate"
|
||||
FFmpegEncoder.NVENC.RateControl.LookAhead="Previsione"
|
||||
FFmpegEncoder.NVENC.RateControl.AdaptiveI="I-Frame adattativi"
|
||||
FFmpegEncoder.NVENC.RateControl.AdaptiveB="B-Frame adattativi"
|
||||
FFmpegEncoder.NVENC.RateControl.Limits="Limiti"
|
||||
FFmpegEncoder.NVENC.RateControl.Limits.BufferSize="Dimensione Buffer"
|
||||
FFmpegEncoder.NVENC.RateControl.Limits.Quality="Qualità di destinazione"
|
||||
FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Target="Bitrate di destinazione"
|
||||
FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Maximum="Bitrate Massimo"
|
||||
FFmpegEncoder.NVENC.RateControl.QP="Parametri di quantizzazione"
|
||||
FFmpegEncoder.NVENC.RateControl.QP.Minimum="QP Minimo"
|
||||
FFmpegEncoder.NVENC.RateControl.QP.Maximum="QP Massimo"
|
||||
FFmpegEncoder.NVENC.RateControl.QP.I="I-Frame QP"
|
||||
FFmpegEncoder.NVENC.RateControl.QP.P="P-Frame QP"
|
||||
FFmpegEncoder.NVENC.RateControl.QP.B="B-Frame QP"
|
||||
FFmpegEncoder.NVENC.AQ="Quantizzazione adattiva"
|
||||
FFmpegEncoder.NVENC.AQ.Spatial="Quantizzazione adattiva spaziale"
|
||||
FFmpegEncoder.NVENC.AQ.Strength="Forza della quantizzazione adattiva spaziale"
|
||||
FFmpegEncoder.NVENC.AQ.Temporal="Quantità adattiva temporale"
|
||||
FFmpegEncoder.NVENC.Other="Altre Opzioni"
|
||||
FFmpegEncoder.NVENC.Other.BFrames="B-Frame massimi"
|
||||
FFmpegEncoder.NVENC.Other.BFrameReferenceMode="Modalità di riferimento B-Frame"
|
||||
FFmpegEncoder.NVENC.Other.BFrameReferenceMode.Middle="Usa solo B-Frame mediani come riferimento"
|
||||
FFmpegEncoder.NVENC.Other.BFrameReferenceMode.Each="Usa tutti i B-Frames come riferimento"
|
||||
FFmpegEncoder.NVENC.Other.ZeroLatency="Latenza zero"
|
||||
FFmpegEncoder.NVENC.Other.WeightedPrediction="Previsione ponderata"
|
||||
FFmpegEncoder.NVENC.Other.NonReferencePFrames="P-Frames non referenziati"
|
||||
FFmpegEncoder.NVENC.Other.AccessUnitDelimiter="Delimitatore di accesso all'unità"
|
||||
FFmpegEncoder.NVENC.Other.DecodedPictureBufferSize="Dimensione Buffer immagine decodificata"
|
||||
|
||||
|
|
|
@ -1,17 +1,167 @@
|
|||
Advanced="詳細設定"
|
||||
Manual.Open="マニュアルを開く"
|
||||
|
||||
Channel.Red="赤"
|
||||
Channel.Green="緑"
|
||||
Channel.Blue="青"
|
||||
Channel.Alpha="アルファ"
|
||||
|
||||
FileType.Image="画像"
|
||||
FileType.Images="画像"
|
||||
FileType.Video="動画"
|
||||
FileType.Videos="動画"
|
||||
FileType.Sound="音声"
|
||||
FileType.Sounds="サウンド"
|
||||
FileType.Effect="エフェクト"
|
||||
FileType.Effects="エフェクト"
|
||||
|
||||
SourceType.Source="ソース"
|
||||
SourceType.Scene="シーン"
|
||||
|
||||
Alignment.Center="中央揃え"
|
||||
Alignment.Left="左寄せ"
|
||||
Alignment.Right="右寄せ"
|
||||
Alignment.Top="上詰め"
|
||||
Alignment.Bottom="下詰め"
|
||||
|
||||
State.Disabled="無効"
|
||||
State.Enabled="有効"
|
||||
State.Manual="マニュアル"
|
||||
State.Automatic="自動"
|
||||
State.Default="デフォルト"
|
||||
|
||||
UI.Menu="StreamFX"
|
||||
UI.Menu.Website="ウェブサイトを開く"
|
||||
UI.Menu.Discord="Discord に参加する"
|
||||
UI.Menu.Github="GitHubのソースコード"
|
||||
UI.Menu.ReportIssue="バグまたはクラッシュを報告"
|
||||
UI.Menu.RequestHelp="ヘルプ&& サポートをリクエスト"
|
||||
UI.Menu.About="StreamFX について"
|
||||
UI.About.Title="StreamFX について"
|
||||
UI.About.Text="<html><head/><body><p>StreamFX は <a href='https://patreon.com/Xaymar'><span style='text-decoration: underline;'>Patreon</span></a>、 <a href='https://github.com/sponsors/xaymar'><span style='text-decoration: underline;'>Github スポンサー</span></a>の全てのサポーターおよび <a href='https://paypal.me/Xaymar'><span style='text-decoration: underline;'>PayPal</span></a>を通じて寄付いただいた皆さんに支えられています。また<a href='https://crowdin.com/project/obs-stream-effects'><span style='text-decoration: underline;'>Crowdin</span></a>でのローカライズに協力していただいた通訳者の皆さんにも感謝します。 You all are amazing!</p></body></html>"
|
||||
UI.About.Role.Contributor="貢献者"
|
||||
UI.About.Role.Translator="翻訳"
|
||||
UI.About.Role.Supporter="支援者"
|
||||
UI.About.Role.Creator="コンテンツ制作者"
|
||||
UI.About.Version="バージョン:"
|
||||
|
||||
UI.Updater.Dialog.Title="StreamFX バージョン %s がリリースされました!"
|
||||
UI.Updater.Dialog.Text="StreamFXの新しいバージョンがダウンロードできます。"
|
||||
UI.Updater.Dialog.Version.Current="現在のバージョン:"
|
||||
UI.Updater.Dialog.Version.Latest="最新バージョン:"
|
||||
UI.Updater.Dialog.Button.Ok="ダウンロードページへ移動"
|
||||
UI.Updater.Dialog.Button.Cancel="後で再通知する"
|
||||
UI.Updater.GitHubPermission.Title="GitHub に接続するため、あなたの承認が必要です!"
|
||||
UI.Updater.GitHubPermission.Text="手動または自動で最新情報を確認するために、StreamFX は GitHub API を利用します。<br> <a href='https://docs.github.com/en/github/site-policy/github-privacy-statement'>Github Privacy Statement<span style='text-decoration: underline;'></span></a>をお読みください。 同意しない場合は「OK」を、同意しない場合は「キャンセル」をクリックします。"
|
||||
UI.Updater.Menu.CheckForUpdates="アップデートを確認"
|
||||
UI.Updater.Menu.CheckForUpdates.Automatically="アップデートを自動で確認"
|
||||
UI.Updater.Menu.Channel="アップデートチャンネル"
|
||||
UI.Updater.Menu.Channel.Release="正式リリース"
|
||||
UI.Updater.Menu.Channel.Testing="テスト"
|
||||
|
||||
Blur.Type.Box="ボックス"
|
||||
Blur.Type.BoxLinear="ボックスリニア"
|
||||
Blur.Type.Gaussian="ガウス"
|
||||
Blur.Type.GaussianLinear="ガウス リニア"
|
||||
Blur.Type.DualFiltering="デュアルフィルタリング"
|
||||
Blur.Subtype.Area="エリア"
|
||||
Blur.Subtype.Directional="方向"
|
||||
Blur.Subtype.Rotational="回転"
|
||||
Blur.Subtype.Zoom="ズーム"
|
||||
|
||||
MipGenerator="ミップマップ処理"
|
||||
MipGenerator.Point="ポイント"
|
||||
MipGenerator.Linear="リニア"
|
||||
MipGenerator.Sharpen="シャープ"
|
||||
MipGenerator.Smoothen="スムース"
|
||||
MipGenerator.Bicubic="バイキュービック"
|
||||
MipGenerator.Lanczos="ランチョス"
|
||||
MipGenerator.Intensity="強度"
|
||||
|
||||
Shader="シェーダー"
|
||||
Shader.Refresh="オプションとパラメータを更新"
|
||||
Shader.Shader="シェーダーオプション"
|
||||
Shader.Shader.File="ファイル"
|
||||
Shader.Shader.Technique="テクニック"
|
||||
Shader.Shader.Size="サイズ"
|
||||
Shader.Shader.Size.Width="幅"
|
||||
Shader.Shader.Size.Height="高さ"
|
||||
Shader.Shader.Seed="ランダムシード"
|
||||
Shader.Parameters="シェーダーパラメーター"
|
||||
Filter.Shader="シェーダー"
|
||||
Source.Shader="シェーダー"
|
||||
Transition.Shader="シェーダー"
|
||||
|
||||
Filter.Blur="ぼかし"
|
||||
Filter.Blur.Type="タイプ"
|
||||
Filter.Blur.Subtype="サブタイプ"
|
||||
Filter.Blur.Size="サイズ"
|
||||
Filter.Blur.Angle="角度 (度)"
|
||||
Filter.Blur.Center.X="中心(X)(パーセント)"
|
||||
Filter.Blur.Center.Y="中心(Y)(パーセント)"
|
||||
Filter.Blur.StepScale="ステップスケール"
|
||||
Filter.Blur.StepScale.X="ステップスケール X"
|
||||
Filter.Blur.StepScale.Y="ステップスケール Y"
|
||||
Filter.Blur.Mask="マスクを適用"
|
||||
Filter.Blur.Mask.Type="マスクタイプ"
|
||||
Filter.Blur.Mask.Type.Region="長方形領域"
|
||||
Filter.Blur.Mask.Type.Image="画像"
|
||||
Filter.Blur.Mask.Type.Source="ソース"
|
||||
Filter.Blur.Mask.Region.Left="左端"
|
||||
Filter.Blur.Mask.Region.Top="上端"
|
||||
Filter.Blur.Mask.Region.Right="右端"
|
||||
Filter.Blur.Mask.Region.Bottom="下端"
|
||||
Filter.Blur.Mask.Region.Feather="境界ぼかし"
|
||||
Filter.Blur.Mask.Region.Feather.Shift="境界ぼかしのシフト"
|
||||
Filter.Blur.Mask.Region.Invert="領域を反転"
|
||||
Filter.Blur.Mask.Image="画像マスク"
|
||||
Filter.Blur.Mask.Source="ソースマスク"
|
||||
Filter.Blur.Mask.Color="マスクカラーフィルター"
|
||||
Filter.Blur.Mask.Alpha="マスクアルファフィルター"
|
||||
Filter.Blur.Mask.Multiplier="マスク繰り返し処理"
|
||||
|
||||
Filter.ColorGrade="カラーグレーディング"
|
||||
Filter.ColorGrade.Lift="リフト"
|
||||
Filter.ColorGrade.Lift.Red="レッドリフト"
|
||||
Filter.ColorGrade.Lift.Green="グリーンリフト"
|
||||
Filter.ColorGrade.Lift.Blue="ブルーリフト"
|
||||
Filter.ColorGrade.Lift.All="全リフト"
|
||||
Filter.ColorGrade.Gamma="ガンマ値"
|
||||
Filter.ColorGrade.Gamma.Red="ガンマ(赤)"
|
||||
Filter.ColorGrade.Gamma.Green="ガンマ(緑)"
|
||||
Filter.ColorGrade.Gamma.Blue="ガンマ(青)"
|
||||
Filter.ColorGrade.Gamma.All="ガンマ(全体)"
|
||||
Filter.ColorGrade.Gain="ゲイン"
|
||||
Filter.ColorGrade.Gain.Red="ゲイン(赤)"
|
||||
Filter.ColorGrade.Gain.Green="ゲイン(緑)"
|
||||
Filter.ColorGrade.Gain.Blue="ゲイン(緑)"
|
||||
Filter.ColorGrade.Gain.All="ゲイン(全体)"
|
||||
Filter.ColorGrade.Offset="オフセット"
|
||||
Filter.ColorGrade.Offset.Red="オフセット(赤)"
|
||||
Filter.ColorGrade.Offset.Green="オフセット(緑)"
|
||||
Filter.ColorGrade.Offset.Blue="オフセット(青)"
|
||||
Filter.ColorGrade.Offset.All="オフセット(全体)"
|
||||
Filter.ColorGrade.Tint="色かぶり補正"
|
||||
Filter.ColorGrade.Tint.Detection="回転順序"
|
||||
Filter.ColorGrade.Tint.Mode.Linear="リニア"
|
||||
Filter.ColorGrade.Tint.Mode.Exp="Exp"
|
||||
Filter.ColorGrade.Tint.Mode.Exp2="Exp2"
|
||||
Filter.ColorGrade.Tint.Mode.Log="Log"
|
||||
Filter.ColorGrade.Tint.Mode.Log10="Log10"
|
||||
Filter.ColorGrade.Tint.Shadow.Red="シャドウ (赤)"
|
||||
Filter.ColorGrade.Tint.Shadow.Green="シャドウ (緑)"
|
||||
Filter.ColorGrade.Tint.Shadow.Blue="シャドウ (青)"
|
||||
Filter.ColorGrade.Tint.Midtone.Red="ミッドトーン (赤)"
|
||||
Filter.ColorGrade.Tint.Midtone.Green="ミッドトーン (緑)"
|
||||
Filter.ColorGrade.Tint.Midtone.Blue="ミッドトーン (青)"
|
||||
Filter.ColorGrade.Tint.Highlight.Red="ハイライト (赤)"
|
||||
Filter.ColorGrade.Tint.Highlight.Green="ハイライト (緑)"
|
||||
Filter.ColorGrade.Tint.Highlight.Blue="ハイライト (青)"
|
||||
Filter.ColorGrade.Correction="カラーコレクション(色補正)"
|
||||
Filter.ColorGrade.Correction.Hue="色相シフト"
|
||||
Filter.ColorGrade.Correction.Saturation="彩度"
|
||||
Filter.ColorGrade.Correction.Lightness="明度"
|
||||
Filter.ColorGrade.Correction.Contrast="コントラスト"
|
||||
Filter.ColorGrade.RenderMode="レンダリングモード"
|
||||
Filter.ColorGrade.RenderMode.Direct="ダイレクトレンダリング"
|
||||
Filter.ColorGrade.RenderMode.LUT.2Bit="2-Bit LUT"
|
||||
|
@ -20,15 +170,162 @@ Filter.ColorGrade.RenderMode.LUT.6Bit="6-Bit LUT"
|
|||
Filter.ColorGrade.RenderMode.LUT.8Bit="8-Bit LUT"
|
||||
Filter.ColorGrade.RenderMode.LUT.10Bit="10-Bit LUT"
|
||||
|
||||
Filter.Displacement="ディスプレイスメントマッピング"
|
||||
Filter.Displacement.File="ファイル"
|
||||
Filter.Displacement.Scale="スケール"
|
||||
Filter.Displacement.Scale.Type="スケールタイプ"
|
||||
|
||||
Filter.DynamicMask="ダイナミックマスク"
|
||||
Filter.DynamicMask.Input="入力ソース"
|
||||
Filter.DynamicMask.Channel="%s チャンネル"
|
||||
Filter.DynamicMask.Channel.Value="基本値"
|
||||
Filter.DynamicMask.Channel.Multiplier="乗算"
|
||||
Filter.DynamicMask.Channel.Input="%s 入力値"
|
||||
|
||||
Filter.Nvidia.FaceTracking="NVIDIA フェイストラッキング"
|
||||
Filter.Nvidia.FaceTracking.ROI="追尾領域"
|
||||
Filter.Nvidia.FaceTracking.ROI.Zoom="ズーム"
|
||||
Filter.NVidia.FaceTracking.ROI.Offset="オフセット"
|
||||
Filter.NVidia.FaceTracking.ROI.Offset.X="X"
|
||||
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
|
||||
Filter.Nvidia.FaceTracking.ROI.Stability="安定度"
|
||||
|
||||
Filter.SDFEffects="SDFエフェクト"
|
||||
Filter.SDFEffects.Shadow.Inner="シャドウ(内側)"
|
||||
Filter.SDFEffects.Shadow.Inner.Range.Minimum="シャドウ(内側)最小距離"
|
||||
Filter.SDFEffects.Shadow.Inner.Range.Maximum="シャドウ(内側)最大距離"
|
||||
Filter.SDFEffects.Shadow.Inner.Offset.X="シャドウ(内側)オフセットX"
|
||||
Filter.SDFEffects.Shadow.Inner.Offset.Y="シャドウ(内側)オフセットY"
|
||||
Filter.SDFEffects.Shadow.Inner.Color="シャドウ(内側)色"
|
||||
Filter.SDFEffects.Shadow.Inner.Alpha="シャドウ(内側)アルファ"
|
||||
Filter.SDFEffects.Shadow.Outer="シャドウ(外側)"
|
||||
Filter.SDFEffects.Shadow.Outer.Range.Minimum="シャドウ(外側)最小距離"
|
||||
Filter.SDFEffects.Shadow.Outer.Range.Maximum="シャドウ(外側)最大距離"
|
||||
Filter.SDFEffects.Shadow.Outer.Offset.X="シャドウ(外側)オフセットX"
|
||||
Filter.SDFEffects.Shadow.Outer.Offset.Y="シャドウ(外側)オフセットY"
|
||||
Filter.SDFEffects.Shadow.Outer.Color="シャドウ(外側)色"
|
||||
Filter.SDFEffects.Shadow.Outer.Alpha="シャドウ(外側)アルファ"
|
||||
Filter.SDFEffects.Glow.Outer="グロー(外側)"
|
||||
Filter.SDFEffects.Glow.Outer.Color="グロー(外側)色"
|
||||
Filter.SDFEffects.Glow.Outer.Alpha="グロー(外側)アルファ"
|
||||
Filter.SDFEffects.Glow.Outer.Width="グロー(外側)幅"
|
||||
Filter.SDFEffects.Glow.Outer.Sharpness="グロー(外側)シャープネス"
|
||||
Filter.SDFEffects.Glow.Inner="グロー(内側)"
|
||||
Filter.SDFEffects.Glow.Inner.Color="グロー(内側)色"
|
||||
Filter.SDFEffects.Glow.Inner.Alpha="グロー(内側)アルファ"
|
||||
Filter.SDFEffects.Glow.Inner.Width="グロー(内側)幅"
|
||||
Filter.SDFEffects.Glow.Inner.Sharpness="グロー(内側)シャープネス"
|
||||
Filter.SDFEffects.Outline="アウトライン"
|
||||
Filter.SDFEffects.Outline.Color="アウトライン色"
|
||||
Filter.SDFEffects.Outline.Alpha="アウトラインアルファ"
|
||||
Filter.SDFEffects.Outline.Width="アウトライン幅"
|
||||
Filter.SDFEffects.Outline.Offset="アウトラインオフセット"
|
||||
Filter.SDFEffects.Outline.Sharpness="アウトラインシャープネス"
|
||||
Filter.SDFEffects.SDF.Scale="SDFテクスチャスケール"
|
||||
Filter.SDFEffects.SDF.Threshold="SDFアルファしきい値"
|
||||
|
||||
Filter.Transform="3D座標変換"
|
||||
Filter.Transform.Camera="カメラ"
|
||||
Filter.Transform.Camera.Orthographic="平行投影"
|
||||
Filter.Transform.Camera.Perspective="透視投影"
|
||||
Filter.Transform.Camera.FieldOfView="視野角"
|
||||
Filter.Transform.Position="位置"
|
||||
Filter.Transform.Position.X="X"
|
||||
Filter.Transform.Position.Y="Y"
|
||||
Filter.Transform.Position.Z="Z"
|
||||
Filter.Transform.Scale="スケール"
|
||||
Filter.Transform.Scale.X="X"
|
||||
Filter.Transform.Scale.Y="Y"
|
||||
Filter.Transform.Shear="シアー"
|
||||
Filter.Transform.Shear.X="X"
|
||||
Filter.Transform.Shear.Y="Y"
|
||||
Filter.Transform.Rotation="回転"
|
||||
Filter.Transform.Rotation.X="ピッチ(X)"
|
||||
Filter.Transform.Rotation.Y="ヨー(Y)"
|
||||
Filter.Transform.Rotation.Z="ロール (Z)"
|
||||
Filter.Transform.Rotation.Order="回転順序"
|
||||
Filter.Transform.Rotation.Order.XYZ="ピッチ、ヨー、ロール (XYZ)"
|
||||
Filter.Transform.Rotation.Order.XZY="ピッチ、ロール、ヨー (XZY)"
|
||||
Filter.Transform.Rotation.Order.YXZ="ヨー、ピッチ、ロール (YXZ)"
|
||||
Filter.Transform.Rotation.Order.YZX="ヨー、ロール、ピッチ (YZX)"
|
||||
Filter.Transform.Rotation.Order.ZXY="ロール、ピッチ、ヨー (ZXY)"
|
||||
Filter.Transform.Rotation.Order.ZYX="ロール、ヨー、ピッチ (ZYX)"
|
||||
Filter.Transform.Mipmapping="ミップマッピングを有効にする"
|
||||
|
||||
Source.Mirror="ソースミラー"
|
||||
Source.Mirror.Source="ソース"
|
||||
Source.Mirror.Source.Audio="オーディオを有効にする"
|
||||
Source.Mirror.Source.Audio.Layout="オーディオレイアウト"
|
||||
Source.Mirror.Source.Audio.Layout.Unknown="不明"
|
||||
Source.Mirror.Source.Audio.Layout.Mono="モノラル"
|
||||
Source.Mirror.Source.Audio.Layout.Stereo="ステレオ"
|
||||
Source.Mirror.Source.Audio.Layout.StereoLFE="2.1chステレオ"
|
||||
Source.Mirror.Source.Audio.Layout.Quadraphonic="4chステレオ"
|
||||
Source.Mirror.Source.Audio.Layout.QuadraphonicLFE="4.1chステレオ"
|
||||
Source.Mirror.Source.Audio.Layout.Surround="サラウンド"
|
||||
Source.Mirror.Source.Audio.Layout.FullSurround="フルサラウンド"
|
||||
|
||||
Codec.H264="H.264"
|
||||
Codec.H264.Profile="プロファイル"
|
||||
Codec.H264.Profile.baseline="ベースライン"
|
||||
Codec.H264.Profile.main="メイン"
|
||||
Codec.H264.Profile.high="ハイ"
|
||||
Codec.H264.Profile.high444p=" ハイ4:4:4予測"
|
||||
Codec.H264.Level="レベル"
|
||||
|
||||
Codec.HEVC="HEVC"
|
||||
Codec.HEVC.Profile="プロファイル"
|
||||
Codec.HEVC.Profile.main="メイン"
|
||||
Codec.HEVC.Profile.main10="メイン10ビット"
|
||||
Codec.HEVC.Profile.rext="高品位拡張"
|
||||
Codec.HEVC.Tier="ティア"
|
||||
Codec.HEVC.Tier.main="メイン"
|
||||
Codec.HEVC.Tier.high="ハイ"
|
||||
Codec.HEVC.Level="レベル"
|
||||
|
||||
Codec.ProRes.Profile="プロファイル"
|
||||
Codec.ProRes.Profile.APCO="422 Proxy (APCO)"
|
||||
Codec.ProRes.Profile.APCS="422 Lite/LT (APCS)"
|
||||
Codec.ProRes.Profile.APCN="422 Standard (APCN)"
|
||||
Codec.ProRes.Profile.APCH="422 High Quality/HQ (APCH)"
|
||||
Codec.ProRes.Profile.AP4H="4444 High Quality/HQ (AP4H)"
|
||||
Codec.ProRes.Profile.AP4X="4444 Extreme Quality/XQ (AP4X)"
|
||||
|
||||
FFmpegEncoder="FFmpegオプション"
|
||||
FFmpegEncoder.Suffix=" (FFmpeg経由)"
|
||||
FFmpegEncoder.CustomSettings="カスタム設定"
|
||||
FFmpegEncoder.Threads="スレッド数"
|
||||
FFmpegEncoder.ColorFormat="優先カラーフォーマット"
|
||||
FFmpegEncoder.StandardCompliance="標準準拠"
|
||||
FFmpegEncoder.StandardCompliance.VeryStrict="非常に厳密"
|
||||
FFmpegEncoder.StandardCompliance.Strict="厳密"
|
||||
FFmpegEncoder.StandardCompliance.Normal="通常"
|
||||
FFmpegEncoder.StandardCompliance.Unofficial="非対応"
|
||||
FFmpegEncoder.StandardCompliance.Experimental="試験運用版"
|
||||
FFmpegEncoder.GPU="GPU"
|
||||
FFmpegEncoder.KeyFrames="キー フレーム"
|
||||
FFmpegEncoder.KeyFrames.IntervalType="インターバルタイプ"
|
||||
FFmpegEncoder.KeyFrames.IntervalType.Frames="フレーム"
|
||||
FFmpegEncoder.KeyFrames.IntervalType.Seconds="秒"
|
||||
FFmpegEncoder.KeyFrames.Interval="インターバル"
|
||||
|
||||
FFmpegEncoder.AMF.Preset="プリセット"
|
||||
FFmpegEncoder.AMF.Preset.Speed="速度"
|
||||
FFmpegEncoder.AMF.Preset.Balanced="バランス"
|
||||
FFmpegEncoder.AMF.Preset.Quality="品質"
|
||||
FFmpegEncoder.AMF.RateControl="レートコントロールオプション"
|
||||
FFmpegEncoder.AMF.RateControl.Mode="モード"
|
||||
FFmpegEncoder.AMF.RateControl.Mode.CQP="固定量子化パラメータ"
|
||||
FFmpegEncoder.AMF.RateControl.Mode.VBR_PEAK="可変ビットレート(ピーク制約)"
|
||||
FFmpegEncoder.AMF.RateControl.Mode.VBR_LATENCY="可変ビットレート (遅延制約)"
|
||||
FFmpegEncoder.AMF.RateControl.Mode.CBR="固定ビットレート"
|
||||
FFmpegEncoder.AMF.RateControl.LookAhead="先読み"
|
||||
FFmpegEncoder.AMF.RateControl.FrameSkipping="フレームスキップ"
|
||||
FFmpegEncoder.AMF.RateControl.Limits="制限"
|
||||
FFmpegEncoder.AMF.RateControl.Limits.BufferSize="バッファサイズ"
|
||||
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Target="目標ビットレート"
|
||||
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Maximum="最大ビットレート"
|
||||
FFmpegEncoder.AMF.RateControl.QP="量子化パラメータ"
|
||||
|
||||
FFmpegEncoder.NVENC.Preset.Default="デフォルト"
|
||||
|
||||
|
|
|
@ -1,25 +1,107 @@
|
|||
Advanced="고급 설정"
|
||||
|
||||
Channel.Red="적색"
|
||||
Channel.Green="녹색"
|
||||
Channel.Blue="청색"
|
||||
Channel.Alpha="투명도"
|
||||
|
||||
FileType.Image="이미지"
|
||||
FileType.Images="이미지"
|
||||
FileType.Video="비디오"
|
||||
FileType.Videos="비디오"
|
||||
FileType.Sound="소리"
|
||||
FileType.Sounds="소리"
|
||||
FileType.Effect="효과"
|
||||
FileType.Effects="효과"
|
||||
|
||||
SourceType.Source="소스"
|
||||
SourceType.Scene="장면"
|
||||
|
||||
Alignment.Center="중앙"
|
||||
Alignment.Left="왼쪽"
|
||||
Alignment.Right="오른쪽"
|
||||
Alignment.Top="위"
|
||||
Alignment.Bottom="아래"
|
||||
|
||||
State.Disabled="비활성화"
|
||||
State.Enabled="활성화"
|
||||
State.Manual="수동"
|
||||
State.Automatic="자동"
|
||||
State.Default="기본값"
|
||||
|
||||
UI.Menu="StreamFX"
|
||||
UI.Menu.Website="웹사이트 방문"
|
||||
UI.Menu.Discord="디스코드 참여"
|
||||
UI.Menu.Github="Github 소스 코드"
|
||||
UI.Menu.ReportIssue="버그 & 크래시 리포트"
|
||||
UI.Menu.RequestHelp="도움 요청 && 지원"
|
||||
UI.Menu.About="StreamFX 정보"
|
||||
UI.About.Title="StreamFX 정보"
|
||||
UI.About.Role.Contributor="기여자"
|
||||
UI.About.Role.Translator="번역 참여자"
|
||||
UI.About.Role.Creator="컨텐츠 크리에이터"
|
||||
UI.About.Version="버전:"
|
||||
|
||||
UI.Updater.Dialog.Button.Ok="다운로드 페이지 열기"
|
||||
UI.Updater.Dialog.Button.Cancel="나중에 확인하기"
|
||||
UI.Updater.GitHubPermission.Title="StreamFX는 GitHub에 연결하기 위해 당신의 허가가 필요합니다!"
|
||||
UI.Updater.Menu.CheckForUpdates="업데이트 확인"
|
||||
UI.Updater.Menu.CheckForUpdates.Automatically="업데이트를 자동으로 확인"
|
||||
UI.Updater.Menu.Channel="채널 업데이트"
|
||||
UI.Updater.Menu.Channel.Release="정식"
|
||||
UI.Updater.Menu.Channel.Testing="테스트"
|
||||
|
||||
Blur.Type.Box="박스"
|
||||
Blur.Type.BoxLinear="박스 선형"
|
||||
Blur.Type.Gaussian="가우시안"
|
||||
Blur.Type.GaussianLinear="가우시안 선형"
|
||||
Blur.Type.DualFiltering="듀얼 필터링"
|
||||
Blur.Subtype.Area="영역"
|
||||
Blur.Subtype.Rotational="회전"
|
||||
Blur.Subtype.Zoom="확대"
|
||||
|
||||
MipGenerator="밉맵 생성기"
|
||||
MipGenerator.Point="포인트"
|
||||
MipGenerator.Linear="선형"
|
||||
MipGenerator.Sharpen="날카롭게"
|
||||
MipGenerator.Smoothen="부드럽게"
|
||||
MipGenerator.Bicubic="쌍입방"
|
||||
MipGenerator.Lanczos="Lanczos"
|
||||
MipGenerator.Intensity="강도"
|
||||
|
||||
Shader="셰이더"
|
||||
Shader.Refresh="옵션과 매개변수 새로고침"
|
||||
Shader.Shader="셰이더 설정"
|
||||
Shader.Shader.File="파일"
|
||||
Shader.Shader.Technique="기술"
|
||||
Shader.Shader.Size="크기"
|
||||
Shader.Shader.Size.Width="너비"
|
||||
Shader.Shader.Size.Height="높이"
|
||||
Shader.Parameters="셰이더 매개변수"
|
||||
Filter.Shader="셰이더"
|
||||
Source.Shader="셰이더"
|
||||
Transition.Shader="셰이더"
|
||||
|
||||
Filter.Blur.Subtype="하위유형:"
|
||||
Filter.Blur.Size="크기"
|
||||
Filter.Blur.Mask.Type.Region="영역"
|
||||
Filter.Blur.Mask.Type.Image="이미지"
|
||||
Filter.Blur.Mask.Type.Source="소스"
|
||||
|
||||
Filter.ColorGrade.Tint.Mode.Linear="선형"
|
||||
|
||||
|
||||
|
||||
Filter.Nvidia.FaceTracking.ROI.Zoom="확대"
|
||||
|
||||
|
||||
|
||||
Source.Mirror.Source="소스"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
FFmpegEncoder.NVENC.Preset.Default="기본값"
|
||||
|
||||
|
|
|
@ -11,6 +11,13 @@
|
|||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,17 +1,70 @@
|
|||
Advanced="Geavanceerde instellingen"
|
||||
Manual.Open="Open Handleiding"
|
||||
|
||||
Channel.Red="Rood"
|
||||
Channel.Green="Groen"
|
||||
Channel.Blue="Blauw"
|
||||
Channel.Alpha="Alfa"
|
||||
|
||||
FileType.Image="Afbeelding"
|
||||
FileType.Images="Afbeeldingen"
|
||||
FileType.Video="Video"
|
||||
FileType.Videos="Video's"
|
||||
FileType.Sound="Geluid"
|
||||
FileType.Sounds="Geluiden"
|
||||
FileType.Effect="Effect"
|
||||
FileType.Effects="Effecten"
|
||||
|
||||
SourceType.Source="Bron"
|
||||
SourceType.Scene="Scène"
|
||||
|
||||
Alignment.Center="Midden"
|
||||
Alignment.Left="Links"
|
||||
Alignment.Right="Rechts"
|
||||
Alignment.Top="Bovenaan"
|
||||
Alignment.Bottom="Onderaan"
|
||||
|
||||
State.Disabled="Uitgeschakeld"
|
||||
State.Enabled="Ingeschakeld"
|
||||
State.Manual="Handmatig"
|
||||
State.Automatic="Automatisch"
|
||||
State.Default="Standaard"
|
||||
|
||||
UI.Menu="StreamFX"
|
||||
UI.Menu.Website="Bezoek de website"
|
||||
UI.Menu.Discord="Join de Discord"
|
||||
UI.Menu.Github="Broncode op Github"
|
||||
UI.Menu.ReportIssue="Rapporteer een fout of crash"
|
||||
UI.Menu.RequestHelp="Vraag hulp & ondersteuning aan"
|
||||
UI.Menu.About="Over StreamFX"
|
||||
UI.About.Title="Over StreamFX"
|
||||
UI.About.Text="<html><head/><body><p>StreamFX wordt mogelijk gemaakt door alle supporters op <a href='https://patreon.com/Xaymar'><span style='text-decoration: underline;'>Patreon</span></a>, op <a href='https://github.com/sponsors/xaymar'><span style='text-decoration: underline;'>Github Sponsors</span></a>, en iedereen die doneert via <a href='https://paypal.me/Xaymar'><span style='text-decoration: underline;'>PayPal</span></a>. Extra dank gaat uit naar alle vertalers die helpen met de lokalisatie op <a href='https://crowdin.com/project/obs-stream-effects'><span style='text-decoration: underline;'>Crowdin</span></a>. Je bent allemaal geweldig!</p></body></html>"
|
||||
UI.About.Role.Contributor="Bijdrager"
|
||||
UI.About.Role.Translator="Vertaler"
|
||||
UI.About.Role.Creator="Content Creator"
|
||||
UI.About.Version="Versie:"
|
||||
|
||||
UI.Updater.Dialog.Title="StreamFX versie %s is nu beschikbaar!"
|
||||
UI.Updater.Dialog.Text="Er is een nieuwe versie van StreamFX beschikbaar om te downloaden."
|
||||
UI.Updater.Dialog.Version.Current="Huidige versie:"
|
||||
UI.Updater.Dialog.Version.Latest="Nieuwste versie:"
|
||||
UI.Updater.Dialog.Button.Ok="Open downloadpagina"
|
||||
UI.Updater.Dialog.Button.Cancel="Herinner me later"
|
||||
UI.Updater.GitHubPermission.Title="StreamFX vereist uw toestemming om te verbinden met GitHub!"
|
||||
UI.Updater.GitHubPermission.Text="Om handmatige of geautomatiseerde updatecontrole aan te bieden, is StreamFX afhankelijk van de GitHub API om de meest recente informatie op te halen.<br>Lees de <a href='https://docs.github.com/en/github/site-policy/github-privacy-statement'><span style='text-decoration: underline;'>Github Privacy Statement</span></a>, en klik op 'OK' als u hiermee akkoord gaat, of 'Annuleren' als u het niet eens bent."
|
||||
UI.Updater.Menu.CheckForUpdates="Controleer op updates"
|
||||
UI.Updater.Menu.CheckForUpdates.Automatically="Automatisch controleren op updates"
|
||||
UI.Updater.Menu.Channel="Kanaal bijwerken"
|
||||
|
||||
Blur.Type.Box="Vierkant"
|
||||
Blur.Type.BoxLinear="Lineair vierkant"
|
||||
Blur.Type.Gaussian="Gaussian"
|
||||
Blur.Type.GaussianLinear="Lineaire Gaussian"
|
||||
Blur.Type.DualFiltering="Dual Filtering"
|
||||
Blur.Subtype.Area="Gebied"
|
||||
Blur.Subtype.Directional="Richting"
|
||||
Blur.Subtype.Rotational="Roterend"
|
||||
Blur.Subtype.Zoom="Zoom"
|
||||
|
||||
MipGenerator.Point="Punt"
|
||||
MipGenerator.Linear="Lineair"
|
||||
|
@ -19,14 +72,33 @@ MipGenerator.Sharpen="Verscherpen"
|
|||
MipGenerator.Smoothen="Vereffenen"
|
||||
MipGenerator.Bicubic="Bicubic"
|
||||
MipGenerator.Lanczos="Lanczos"
|
||||
MipGenerator.Intensity="Intensiteit"
|
||||
|
||||
Shader="Shader"
|
||||
Shader.Refresh="Vernieuw opties en parameters"
|
||||
Shader.Shader="Shader opties"
|
||||
Shader.Shader.File="Bestand"
|
||||
Shader.Shader.Technique="Techniek"
|
||||
Shader.Shader.Size="Grootte"
|
||||
Shader.Shader.Size.Width="Breedte"
|
||||
Shader.Shader.Size.Height="Hoogte"
|
||||
Shader.Parameters="Shader parameters"
|
||||
Filter.Shader="Shader"
|
||||
Source.Shader="Shader"
|
||||
Transition.Shader="Shader"
|
||||
|
||||
Filter.Blur="Vervagen"
|
||||
Filter.Blur.Type="Variant"
|
||||
Filter.Blur.Subtype="Subtype"
|
||||
Filter.Blur.Size="Grootte"
|
||||
Filter.Blur.Angle="Hoek (graden)"
|
||||
Filter.Blur.Center.X="Middelpunt (X) (Procent)"
|
||||
Filter.Blur.Center.Y="Middelpunt (Y) (Procent)"
|
||||
Filter.Blur.StepScale="Stap schaling"
|
||||
Filter.Blur.StepScale.X="Stap-schaling X"
|
||||
Filter.Blur.StepScale.Y="Stap-schaling Y"
|
||||
Filter.Blur.Mask="Een Masker toepassen"
|
||||
Filter.Blur.Mask.Type="Masker variant"
|
||||
Filter.Blur.Mask.Type.Region="Gebied"
|
||||
Filter.Blur.Mask.Type.Image="Afbeelding"
|
||||
Filter.Blur.Mask.Type.Source="Bron"
|
||||
|
@ -34,14 +106,28 @@ Filter.Blur.Mask.Region.Left="Linker rand"
|
|||
Filter.Blur.Mask.Region.Top="Bovenrand"
|
||||
Filter.Blur.Mask.Region.Right="Rechterrand"
|
||||
Filter.Blur.Mask.Region.Bottom="Onderrand"
|
||||
Filter.Blur.Mask.Region.Feather="Feather gebied"
|
||||
Filter.Blur.Mask.Region.Feather.Shift="Feathering verschuiving"
|
||||
Filter.Blur.Mask.Region.Invert="Inverteer Gebied"
|
||||
Filter.Blur.Mask.Image="Afbeeldingsmasker"
|
||||
Filter.Blur.Mask.Source="Bron masker"
|
||||
Filter.Blur.Mask.Color="Masker kleuren filter"
|
||||
Filter.Blur.Mask.Alpha="Masker Alpha filter"
|
||||
Filter.Blur.Mask.Multiplier="Masker vermenigvuldiger"
|
||||
|
||||
Filter.ColorGrade="Kleurcorrectie"
|
||||
Filter.ColorGrade.Gamma="Gamma"
|
||||
Filter.ColorGrade.Gain="Versterking"
|
||||
Filter.ColorGrade.Tint.Mode.Linear="Lineair"
|
||||
|
||||
Filter.Displacement.File="Bestand"
|
||||
Filter.Displacement.Scale="Grootte"
|
||||
|
||||
|
||||
Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom"
|
||||
|
||||
|
||||
Filter.Transform.Scale="Grootte"
|
||||
|
||||
Source.Mirror.Source="Bron"
|
||||
|
||||
|
@ -50,4 +136,5 @@ Source.Mirror.Source="Bron"
|
|||
|
||||
|
||||
|
||||
FFmpegEncoder.NVENC.Preset.Default="Standaard"
|
||||
|
||||
|
|
|
@ -1,25 +1,257 @@
|
|||
Advanced="Avanserte Innstillinger"
|
||||
Manual.Open="Åpne brukermanual"
|
||||
|
||||
Channel.Red="Rød"
|
||||
Channel.Green="Grønn"
|
||||
Channel.Blue="Blå"
|
||||
Channel.Alpha="Gjennomsiktighet"
|
||||
|
||||
FileType.Image="Bilde"
|
||||
FileType.Images="Bilder"
|
||||
FileType.Video="Video"
|
||||
FileType.Videos="Videoer"
|
||||
FileType.Sound="Lyd"
|
||||
FileType.Sounds="Lyder"
|
||||
FileType.Effect="Effekt"
|
||||
FileType.Effects="Effekter"
|
||||
|
||||
SourceType.Source="Kilde"
|
||||
SourceType.Scene="Scene"
|
||||
|
||||
Alignment.Center="Midtstilt"
|
||||
Alignment.Left="Venstre"
|
||||
Alignment.Right="Høyre"
|
||||
Alignment.Top="Øverst"
|
||||
Alignment.Bottom="Nederst"
|
||||
|
||||
State.Disabled="Deaktivert"
|
||||
State.Enabled="Aktivert"
|
||||
State.Manual="Manuell"
|
||||
State.Automatic="Automatisk"
|
||||
State.Default="Standard"
|
||||
|
||||
UI.Menu="StreamFX"
|
||||
UI.Menu.Website="Besøk Hjemmesiden"
|
||||
UI.Menu.Discord="Bli med i vår Discord"
|
||||
UI.Menu.Github="Kildekode på GitHub"
|
||||
UI.Menu.ReportIssue="Rapporter en Feil eller Krasj"
|
||||
UI.Menu.RequestHelp="Be om hjelp && support"
|
||||
UI.Menu.About="Om StreamFX"
|
||||
UI.About.Title="Om StreamFX"
|
||||
UI.About.Text="<html><head/><body><p>StreamFX er kun mulig pga alle dem som gir støtte på <a href='https://patreon.com/Xaymar'><span style='text-decoration: underline;'>Patreon</span></a>, på <a href='https://github.com/sponsors/xaymar'><span style='text-decoration: underline;'>Github Sponsors</span></a>, og alle som donerer gjennom <a href='https://paypal.me/Xaymar'><span style='text-decoration: underline;'>PayPal</span></a>. En ekstra takk til alle oversetterne som hjelper til med lokale versjoner på <a href='https://crowdin.com/project/obs-stream-effects'><span style='text-decoration: underline;'>Crowdin</span></a>. Dere er strålende, alle sammen!</p></body></html>"
|
||||
UI.About.Role.Contributor="Bidragsyter"
|
||||
UI.About.Role.Translator="Oversetter"
|
||||
UI.About.Version="Versjon:"
|
||||
|
||||
UI.Updater.Dialog.Title="StreamFX versjon %s er nå tilgjengelig!"
|
||||
UI.Updater.Dialog.Text="En ny versjon av StreamFX er tilgjengelig for nedlasting."
|
||||
UI.Updater.Dialog.Version.Current="Gjeldende Versjon:"
|
||||
UI.Updater.Dialog.Version.Latest="Siste Versjon:"
|
||||
UI.Updater.Dialog.Button.Ok="Åpne Nedlastingsside"
|
||||
UI.Updater.Dialog.Button.Cancel="Påminn meg senere"
|
||||
UI.Updater.GitHubPermission.Title="StreamFX krever din tillatelse til å koble til GitHub!"
|
||||
UI.Updater.GitHubPermission.Text="For å tilby manuell eller automatisert sjekk av oppdatering, er StreamFX avhengig av GitHub API for å hente den nyeste informasjonen.<br>Vennligst les <a href='https://docs.github.com/en/github/site-policy/github-privacy-statement'><span style='text-decoration: underline;'>GitHub Personvernerklæring</span></a>, og klikk 'OK' hvis du er enig eller 'Avbryt' hvis du er uenig."
|
||||
UI.Updater.Menu.CheckForUpdates="Se etter Oppdateringer"
|
||||
UI.Updater.Menu.CheckForUpdates.Automatically="Sjekk automatisk etter Oppdateringer"
|
||||
UI.Updater.Menu.Channel="Oppdaterings Kilde"
|
||||
UI.Updater.Menu.Channel.Release="Stabil"
|
||||
UI.Updater.Menu.Channel.Testing="Testing"
|
||||
|
||||
Blur.Type.Box="Ramme"
|
||||
Blur.Type.BoxLinear="Boks lineær"
|
||||
Blur.Type.Gaussian="Gaussisk"
|
||||
Blur.Type.GaussianLinear="Gaussisk lineær"
|
||||
Blur.Type.DualFiltering="Dobbel filtrering"
|
||||
Blur.Subtype.Area="Området"
|
||||
Blur.Subtype.Directional="Retningsbestemt"
|
||||
Blur.Subtype.Rotational="Rotasjon"
|
||||
Blur.Subtype.Zoom="Zoom"
|
||||
|
||||
MipGenerator="Mip-Map generator"
|
||||
MipGenerator.Point="Punkt"
|
||||
MipGenerator.Linear="Lineær"
|
||||
MipGenerator.Sharpen="Skjerpe"
|
||||
MipGenerator.Smoothen="Utjevning"
|
||||
MipGenerator.Bicubic="Bikubisk"
|
||||
MipGenerator.Lanczos="Lanczos"
|
||||
MipGenerator.Intensity="Intensitet"
|
||||
|
||||
Shader="Overgangsskygge"
|
||||
Shader.Refresh="Oppdater alternativer og parametre"
|
||||
Shader.Shader="Shader Innstillinger"
|
||||
Shader.Shader.File="Fil"
|
||||
Shader.Shader.Technique="Teknikk"
|
||||
Shader.Shader.Size="Størrelse"
|
||||
Shader.Shader.Size.Width="Bredde"
|
||||
Shader.Shader.Size.Height="Høyde"
|
||||
Shader.Parameters="Shader Parametre"
|
||||
Filter.Shader="Skyggelegger"
|
||||
Source.Shader="Overgangsskygge"
|
||||
Transition.Shader="Overgangsskygge"
|
||||
|
||||
Filter.Blur="Sløre"
|
||||
Filter.Blur.Type="Type"
|
||||
Filter.Blur.Subtype="Undertype"
|
||||
Filter.Blur.Size="Størrelse"
|
||||
Filter.Blur.Angle="Vinkel (grader)"
|
||||
Filter.Blur.Center.X="Senter (X) (prosent)"
|
||||
Filter.Blur.Center.Y="Senter (Y) (prosent)"
|
||||
Filter.Blur.StepScale="Trinn skalering"
|
||||
Filter.Blur.StepScale.X="Trinnskalering X"
|
||||
Filter.Blur.StepScale.Y="Trinnskalering Y"
|
||||
Filter.Blur.Mask="Bruk Masken"
|
||||
Filter.Blur.Mask.Type="Maske type"
|
||||
Filter.Blur.Mask.Type.Region="Region"
|
||||
Filter.Blur.Mask.Type.Image="Bilde"
|
||||
Filter.Blur.Mask.Type.Source="Kilde"
|
||||
Filter.Blur.Mask.Region.Left="Venstre kant"
|
||||
Filter.Blur.Mask.Region.Top="Øverste kant"
|
||||
Filter.Blur.Mask.Region.Right="Høyre kant"
|
||||
Filter.Blur.Mask.Region.Bottom="Nederste kant"
|
||||
Filter.Blur.Mask.Region.Feather="Fjærområde"
|
||||
Filter.Blur.Mask.Region.Feather.Shift="Mykgjøring forskyvning"
|
||||
Filter.Blur.Mask.Region.Invert="Inverter region"
|
||||
Filter.Blur.Mask.Image="Bildemaske"
|
||||
Filter.Blur.Mask.Source="Kildemaske"
|
||||
Filter.Blur.Mask.Color="Fargefilter for masken"
|
||||
|
||||
Filter.ColorGrade.Offset.Blue="Blå forskyvning"
|
||||
Filter.ColorGrade.Offset.All="Total forskyvning"
|
||||
Filter.ColorGrade.Tint="Fargenyanse"
|
||||
Filter.ColorGrade.Tint.Detection="Tint Luma deteksjonsmetode"
|
||||
Filter.ColorGrade.Tint.Detection.HSV="Fargetone/metning"
|
||||
Filter.ColorGrade.Tint.Detection.HSL="Fargetone/metning letthet"
|
||||
Filter.ColorGrade.Tint.Detection.YUV.SDR="Luma Chroma (BT.709 SDR)"
|
||||
Filter.ColorGrade.Tint.Mode="Tint Luma metode"
|
||||
Filter.ColorGrade.Tint.Mode.Linear="Lineær"
|
||||
Filter.ColorGrade.Tint.Mode.Exp="Exp"
|
||||
Filter.ColorGrade.Tint.Mode.Exp2="Exp2"
|
||||
Filter.ColorGrade.Tint.Mode.Log="Log"
|
||||
Filter.ColorGrade.Tint.Mode.Log10="Log10"
|
||||
Filter.ColorGrade.Tint.Exponent="Tint Luma Eksponent"
|
||||
Filter.ColorGrade.Tint.Shadow.Red="Skygge rød fargetone"
|
||||
Filter.ColorGrade.Tint.Shadow.Green="Skygge grønn fargetone"
|
||||
Filter.ColorGrade.Tint.Shadow.Blue="Skygge blå fargetone"
|
||||
Filter.ColorGrade.Tint.Midtone.Red="Mellomtone rød fargetone"
|
||||
Filter.ColorGrade.Tint.Midtone.Green="Mellomtone grønn fargetone"
|
||||
Filter.ColorGrade.Tint.Midtone.Blue="Mellomtone blå fargetone"
|
||||
Filter.ColorGrade.Tint.Highlight.Red="Lys fargetone rød"
|
||||
Filter.ColorGrade.Tint.Highlight.Green="Lys fargetone grønn"
|
||||
Filter.ColorGrade.Tint.Highlight.Blue="Lys fargetone blå"
|
||||
Filter.ColorGrade.Correction="Fargekorrigering"
|
||||
Filter.ColorGrade.Correction.Hue="Fargetone Skifte"
|
||||
Filter.ColorGrade.Correction.Saturation="Fargemetning"
|
||||
Filter.ColorGrade.Correction.Lightness="Lysstyrke"
|
||||
Filter.ColorGrade.Correction.Contrast="Kontrast"
|
||||
|
||||
Filter.Displacement="Forskyvning Mapping"
|
||||
Filter.Displacement.File="Fil"
|
||||
Filter.Displacement.Scale="Målestokk"
|
||||
Filter.Displacement.Scale.Type="Skaleringstype"
|
||||
|
||||
Filter.DynamicMask="Dynamisk maske"
|
||||
Filter.DynamicMask.Input="Inngangskilde"
|
||||
Filter.DynamicMask.Channel="%s Kanal"
|
||||
Filter.DynamicMask.Channel.Value="Baseverdi"
|
||||
Filter.DynamicMask.Channel.Multiplier="Multiplikator"
|
||||
Filter.DynamicMask.Channel.Input="\"Input verdi\""
|
||||
|
||||
Filter.Nvidia.FaceTracking.ROI="Interesseområde"
|
||||
Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom"
|
||||
Filter.NVidia.FaceTracking.ROI.Offset="Forskyvning"
|
||||
Filter.NVidia.FaceTracking.ROI.Offset.X="X"
|
||||
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
|
||||
Filter.Nvidia.FaceTracking.ROI.Stability="Stabilitet"
|
||||
|
||||
Filter.SDFEffects.Shadow.Inner="Innerskygge"
|
||||
Filter.SDFEffects.Shadow.Inner.Range.Maximum="Innerskygge maks avstand"
|
||||
Filter.SDFEffects.Shadow.Inner.Offset.X="Innerskygge forskyvning X"
|
||||
Filter.SDFEffects.Shadow.Inner.Offset.Y="Innerskygge forskyvning Y"
|
||||
Filter.SDFEffects.Shadow.Outer="Ytre Skygge"
|
||||
Filter.SDFEffects.Shadow.Outer.Color="Ytre Skyggefarge"
|
||||
Filter.SDFEffects.Glow.Outer="Ytre Glød"
|
||||
Filter.SDFEffects.Glow.Outer.Width="Ytre Glød Bredde"
|
||||
Filter.SDFEffects.Glow.Inner="Indre Glød"
|
||||
Filter.SDFEffects.Outline.Color="Omriss Farge"
|
||||
Filter.SDFEffects.Outline.Width="Omriss Bredde"
|
||||
|
||||
Filter.Transform.Camera="Kamera"
|
||||
Filter.Transform.Camera.Perspective="Perspektiv"
|
||||
Filter.Transform.Position.X="X"
|
||||
Filter.Transform.Position.Y="Y"
|
||||
Filter.Transform.Position.Z="Z"
|
||||
Filter.Transform.Scale="Målestokk"
|
||||
Filter.Transform.Scale.X="X"
|
||||
Filter.Transform.Scale.Y="Y"
|
||||
Filter.Transform.Shear.X="X"
|
||||
Filter.Transform.Shear.Y="Y"
|
||||
Filter.Transform.Rotation.Order.YXZ="Yaw, pitch, roll"
|
||||
Filter.Transform.Rotation.Order.YZX="Yaw, roll, pitch"
|
||||
Filter.Transform.Rotation.Order.ZXY="Roll, pitch, yaw"
|
||||
Filter.Transform.Rotation.Order.ZYX="Roll, yaw, pitch"
|
||||
Filter.Transform.Mipmapping="Aktiver Mipmapping"
|
||||
|
||||
Source.Mirror="Speil kilde"
|
||||
Source.Mirror.Source="Kilde"
|
||||
Source.Mirror.Source.Audio="Aktiver lyd"
|
||||
Source.Mirror.Source.Audio.Layout="Lydoppsett"
|
||||
Source.Mirror.Source.Audio.Layout.Unknown="Ukjent"
|
||||
Source.Mirror.Source.Audio.Layout.Mono="Mono"
|
||||
Source.Mirror.Source.Audio.Layout.Stereo="Stereo"
|
||||
Source.Mirror.Source.Audio.Layout.StereoLFE="Stereo med LFE"
|
||||
Source.Mirror.Source.Audio.Layout.Quadraphonic="Kvadrofonisk"
|
||||
Source.Mirror.Source.Audio.Layout.QuadraphonicLFE="Kvadrofonisk med LFE"
|
||||
Source.Mirror.Source.Audio.Layout.Surround="Surround"
|
||||
Source.Mirror.Source.Audio.Layout.FullSurround="Full surround"
|
||||
|
||||
Codec.H264="H264"
|
||||
Codec.H264.Profile="Profil"
|
||||
Codec.H264.Profile.baseline="Baseline"
|
||||
Codec.H264.Profile.main="Main"
|
||||
|
||||
Codec.HEVC="HEVC"
|
||||
Codec.HEVC.Profile="Profil"
|
||||
Codec.HEVC.Profile.main="Main"
|
||||
Codec.HEVC.Tier.main="Main"
|
||||
|
||||
Codec.ProRes.Profile="Profil"
|
||||
|
||||
FFmpegEncoder.GPU="GPU"
|
||||
FFmpegEncoder.KeyFrames.IntervalType.Frames="Bilder"
|
||||
FFmpegEncoder.KeyFrames.IntervalType.Seconds="Sekunder"
|
||||
|
||||
FFmpegEncoder.AMF.Preset.Speed="Fart"
|
||||
FFmpegEncoder.AMF.Preset.Balanced="Balansert"
|
||||
FFmpegEncoder.AMF.Preset.Quality="Kvalitet"
|
||||
FFmpegEncoder.AMF.RateControl="Alternativer for Bitrate"
|
||||
FFmpegEncoder.AMF.RateControl.Mode="Modus"
|
||||
FFmpegEncoder.AMF.RateControl.Mode.CQP="Konstant Kvantisjonsparameter"
|
||||
FFmpegEncoder.AMF.RateControl.Mode.CBR="Konstant bitrate"
|
||||
FFmpegEncoder.AMF.RateControl.LookAhead="Look ahead"
|
||||
FFmpegEncoder.AMF.RateControl.Limits.BufferSize="Bufferstørrelse"
|
||||
|
||||
FFmpegEncoder.NVENC.Preset.Default="Standard"
|
||||
FFmpegEncoder.NVENC.Preset.Slow="Treg"
|
||||
FFmpegEncoder.NVENC.Preset.Medium="Medium"
|
||||
FFmpegEncoder.NVENC.Preset.Fast="Rask"
|
||||
FFmpegEncoder.NVENC.Preset.HighPerformance="Høy Ytelse"
|
||||
FFmpegEncoder.NVENC.Preset.HighQuality="Høy Kvalitet"
|
||||
FFmpegEncoder.NVENC.Preset.BluRayDisc="BluRay disk"
|
||||
FFmpegEncoder.NVENC.Preset.LowLatency="Lav responstid"
|
||||
FFmpegEncoder.NVENC.Preset.LowLatencyHighPerformance="Lav responstid, høy ytelse"
|
||||
FFmpegEncoder.NVENC.Preset.LowLatencyHighQuality="Lav responstid, høy kvalitet"
|
||||
FFmpegEncoder.NVENC.Preset.Lossless="Tapsfri"
|
||||
FFmpegEncoder.NVENC.Preset.LosslessHighPerformance="Tapsfri, høy ytelse"
|
||||
FFmpegEncoder.NVENC.RateControl="Alternativer for Bitrate"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode="Modus"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode.CQP="Konstant Kvantisjonsparameter"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode.VBR="Variabel bitrate"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode.VBR_HQ="Høy kvalitet, variabel bitrate"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode.CBR="Konstant bitrate"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode.CBR_HQ="Høy kvalitet, konstant bitrate"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode.CBR_LD_HQ="Lav forsinkelse, høy kvalitet, konstant bitrate"
|
||||
FFmpegEncoder.NVENC.RateControl.TwoPass="To Pass"
|
||||
FFmpegEncoder.NVENC.RateControl.LookAhead="Look ahead"
|
||||
FFmpegEncoder.NVENC.RateControl.AdaptiveI="Adaptive I-rammer"
|
||||
FFmpegEncoder.NVENC.RateControl.AdaptiveB="Adaptive B-rammer"
|
||||
|
||||
|
|
|
@ -1,25 +1,395 @@
|
|||
Advanced="Opcje zaawansowane"
|
||||
Manual.Open="Otwórz instrukcję"
|
||||
|
||||
Channel.Red="Czerwony"
|
||||
Channel.Green="Zielony"
|
||||
Channel.Blue="Niebieski"
|
||||
Channel.Alpha="Alfa"
|
||||
|
||||
FileType.Image="Obraz"
|
||||
FileType.Images="Obrazy"
|
||||
FileType.Video="Film"
|
||||
FileType.Videos="Filmy"
|
||||
FileType.Sound="Dźwięk"
|
||||
FileType.Sounds="Dźwięki"
|
||||
FileType.Effect="Efekt"
|
||||
FileType.Effects="Efekty"
|
||||
|
||||
SourceType.Source="Źródło"
|
||||
SourceType.Scene="Scena"
|
||||
|
||||
Alignment.Center="Wyśrodkowane"
|
||||
Alignment.Left="Lewo"
|
||||
Alignment.Right="Prawo"
|
||||
Alignment.Top="Góra"
|
||||
Alignment.Bottom="Dół"
|
||||
|
||||
State.Disabled="Wyłączone"
|
||||
State.Enabled="Włączone"
|
||||
State.Manual="Własny"
|
||||
State.Automatic="Automatyczne"
|
||||
State.Default="Domyślne"
|
||||
|
||||
UI.Menu="StreamFX"
|
||||
UI.Menu.Website="Odwiedź stronę projektu"
|
||||
UI.Menu.Discord="Dołącz na Discordzie"
|
||||
UI.Menu.Github="Kod Źródłowy na Github"
|
||||
UI.Menu.ReportIssue="Zgłoś błąd lub awarię"
|
||||
UI.Menu.RequestHelp="Poproś o pomoc i wsparcie"
|
||||
UI.Menu.About="O StreamFX"
|
||||
UI.About.Title="O StreamFX"
|
||||
UI.About.Text="<html><head/><body><p>StreamFX mógł zostać stworzony tylko dzięki wsparciu na <a href='https://patreon.com/Xaymar'><span style='text-decoration: underline;'>Patreonie</span></a>, na platformie <a href='https://github.com/sponsors/xaymar'><span style='text-decoration: underline;'>Github Sponsors</span></a> i wszystkim wspierającym nas za pomocą serwisu <a href='https://paypal.me/Xaymar'><span style='text-decoration: underline;'>PayPal</span></a>. Dodatkowe podziękowania należą się wszystkim naszym tłumaczom, pomagającym w tłumaczeniu na platformie <a href='https://crowdin.com/project/obs-stream-effects'><span style='text-decoration: underline;'>Crowdin</span></a>. Wszyscy jesteście wspaniali, dziękujemy!</p></body></html>"
|
||||
UI.About.Role.Contributor="Współtwórca"
|
||||
UI.About.Role.Translator="Tłumacz"
|
||||
UI.About.Role.Supporter="Wspierający"
|
||||
UI.About.Role.Creator="Twórca treści"
|
||||
UI.About.Version="Wersja:"
|
||||
|
||||
UI.Updater.Dialog.Title="StreamFX wersja %s jest już dostępny!"
|
||||
UI.Updater.Dialog.Text="Nowa wersja StreamFX jest dostępna do pobrania."
|
||||
UI.Updater.Dialog.Version.Current="Aktualna wersja:"
|
||||
UI.Updater.Dialog.Version.Latest="Najnowsza wersja:"
|
||||
UI.Updater.Dialog.Button.Ok="Otwórz stronę pobierania"
|
||||
UI.Updater.Dialog.Button.Cancel="Przypomnij później"
|
||||
UI.Updater.GitHubPermission.Title="StreamFX wymaga twojego pozwolenia do połączenia się z GitHub-em!"
|
||||
UI.Updater.GitHubPermission.Text="Aby zapewnić manualne lub zautomatyzowane sprawdzanie aktualizacji, StreamFX polega na API GutHub-a w celu pobierania najnowszych informacji.<br>Przeczytaj <a href='https://docs.github.com/en/github/site-policy/github-privacy-statement'><span style='text-decoration: underline;'>Politykę prywatności serwisu Huthub</span></a> i kliknij \"OK\" jeśli się zgadzasz lub \"Anuluj\" jeżeli nie."
|
||||
UI.Updater.Menu.CheckForUpdates="Sprawdź aktualizacje"
|
||||
UI.Updater.Menu.CheckForUpdates.Automatically="Automatycznie sprawdzaj aktualizacje"
|
||||
UI.Updater.Menu.Channel="Kanał aktualizacji"
|
||||
UI.Updater.Menu.Channel.Release="Stabilny"
|
||||
UI.Updater.Menu.Channel.Testing="Testowy"
|
||||
|
||||
Blur.Type.Box="Pole"
|
||||
Blur.Type.BoxLinear="Pole liniowe"
|
||||
Blur.Type.Gaussian="Gaussa"
|
||||
Blur.Type.GaussianLinear="Liniowe Gaussa"
|
||||
Blur.Type.DualFiltering="Podwójne filtrowanie"
|
||||
Blur.Subtype.Area="Obszar"
|
||||
Blur.Subtype.Directional="Kierunkowe"
|
||||
Blur.Subtype.Rotational="Rotacyjne"
|
||||
Blur.Subtype.Zoom="Powiększenie"
|
||||
|
||||
MipGenerator="Generator Mip-Map"
|
||||
MipGenerator.Point="Punkt"
|
||||
MipGenerator.Linear="Liniowy"
|
||||
MipGenerator.Sharpen="Wyostrzony"
|
||||
MipGenerator.Smoothen="Wygładzanie"
|
||||
MipGenerator.Bicubic="Dwusześcienny (bicubic)"
|
||||
MipGenerator.Lanczos="Lanczos"
|
||||
MipGenerator.Intensity="Intensywność"
|
||||
|
||||
Shader="Shader"
|
||||
Shader.Refresh="Opcje odświeżania i parametry"
|
||||
Shader.Shader="Opcje shader-a"
|
||||
Shader.Shader.File="Plik"
|
||||
Shader.Shader.Technique="Technika"
|
||||
Shader.Shader.Size="Rozmiar"
|
||||
Shader.Shader.Size.Width="Szerokość"
|
||||
Shader.Shader.Size.Height="Wysokość"
|
||||
Shader.Shader.Seed="Ziarno losowości"
|
||||
Shader.Parameters="Parametry shader-a"
|
||||
Filter.Shader="Shader"
|
||||
Source.Shader="Shader"
|
||||
Transition.Shader="Shader"
|
||||
|
||||
Filter.Blur="Rozmycie"
|
||||
Filter.Blur.Type="Typ"
|
||||
Filter.Blur.Subtype="Podtyp"
|
||||
Filter.Blur.Size="Rozmiar"
|
||||
Filter.Blur.Angle="Kąt (stopnie)"
|
||||
Filter.Blur.Center.X="Środek (X) (procent)"
|
||||
Filter.Blur.Center.Y="Środek (Y) (procent)"
|
||||
Filter.Blur.StepScale="Skalowanie krokowe"
|
||||
Filter.Blur.StepScale.X="Skalowanie krokowe X"
|
||||
Filter.Blur.StepScale.Y="Skalowanie krokowe Y"
|
||||
Filter.Blur.Mask="Zastosuj maskę"
|
||||
Filter.Blur.Mask.Type="Typ maski"
|
||||
Filter.Blur.Mask.Type.Region="Region"
|
||||
Filter.Blur.Mask.Type.Image="Obraz"
|
||||
Filter.Blur.Mask.Type.Source="Źródło"
|
||||
Filter.Blur.Mask.Region.Left="Lewa krawędź"
|
||||
Filter.Blur.Mask.Region.Top="Górna Krawędź"
|
||||
Filter.Blur.Mask.Region.Right="Prawa krawędź"
|
||||
Filter.Blur.Mask.Region.Bottom="Dolna krawędź"
|
||||
Filter.Blur.Mask.Region.Feather="Obszar pióra"
|
||||
Filter.Blur.Mask.Region.Feather.Shift="Przesunięcie zmiękczenia"
|
||||
Filter.Blur.Mask.Region.Invert="Odwróć region"
|
||||
Filter.Blur.Mask.Image="Obraz maski"
|
||||
Filter.Blur.Mask.Source="Maska źródłowa"
|
||||
Filter.Blur.Mask.Color="Filtr koloru maski"
|
||||
Filter.Blur.Mask.Alpha="Filtr alfa maski"
|
||||
Filter.Blur.Mask.Multiplier="Mnożnik maski"
|
||||
|
||||
Filter.ColorGrade="Stopniowanie kolorów"
|
||||
Filter.ColorGrade.Lift="Podbicie (lift)"
|
||||
Filter.ColorGrade.Lift.Red="Podbicie czerwonego"
|
||||
Filter.ColorGrade.Lift.Green="Podbicie zielonego"
|
||||
Filter.ColorGrade.Lift.Blue="Podbicie niebieskiego"
|
||||
Filter.ColorGrade.Lift.All="Podbicie wszystkich"
|
||||
Filter.ColorGrade.Gamma="Gamma"
|
||||
Filter.ColorGrade.Gamma.Red="Czerwona gamma"
|
||||
Filter.ColorGrade.Gamma.Green="Zielona gamma"
|
||||
Filter.ColorGrade.Gamma.Blue="Niebieska gamma"
|
||||
Filter.ColorGrade.Gamma.All="Gamma wszystkich"
|
||||
Filter.ColorGrade.Gain="Wzmocnienie (gain)"
|
||||
Filter.ColorGrade.Gain.Red="Wzmocnienie czerwonego"
|
||||
Filter.ColorGrade.Gain.Green="Wzmocnienie zielonego"
|
||||
Filter.ColorGrade.Gain.Blue="Wzmocnienie niebieskiego"
|
||||
Filter.ColorGrade.Gain.All="Wzmocnienie wszystkich"
|
||||
Filter.ColorGrade.Offset="Przesunięcie koloru"
|
||||
Filter.ColorGrade.Offset.Red="Przesunięcie czerwone"
|
||||
Filter.ColorGrade.Offset.Green="Przesunięcie zielone"
|
||||
Filter.ColorGrade.Offset.Blue="Przesunięcie niebieskie"
|
||||
Filter.ColorGrade.Offset.All="Przesunięcie wszystkich"
|
||||
Filter.ColorGrade.Tint="Odcień"
|
||||
Filter.ColorGrade.Tint.Detection="Metoda użyta do wykrycia jasności pikseli pod odcieniowanie według cieni, półcieni i świateł"
|
||||
Filter.ColorGrade.Tint.Detection.HSV="Odcień Nasycenie Wartość"
|
||||
Filter.ColorGrade.Tint.Detection.HSL="Odcień Nasycenie Jasność"
|
||||
Filter.ColorGrade.Tint.Detection.YUV.SDR="Luma Chroma (BT.709 SDR)"
|
||||
Filter.ColorGrade.Tint.Mode="Tryb odcienia Lumy"
|
||||
Filter.ColorGrade.Tint.Mode.Linear="Liniowy"
|
||||
Filter.ColorGrade.Tint.Mode.Exp="Wykładniczy"
|
||||
Filter.ColorGrade.Tint.Mode.Exp2="Wykładniczy 2"
|
||||
Filter.ColorGrade.Tint.Mode.Log="Logarytmiczny"
|
||||
Filter.ColorGrade.Tint.Mode.Log10="Logarytmiczny 10"
|
||||
Filter.ColorGrade.Tint.Exponent="Wykładnik Odcienia Lumy"
|
||||
Filter.ColorGrade.Tint.Shadow.Red="Barwa cienia czerwonego"
|
||||
Filter.ColorGrade.Tint.Shadow.Green="Barwa cienia zielonego"
|
||||
Filter.ColorGrade.Tint.Shadow.Blue="Barwa cienia niebieskiego"
|
||||
Filter.ColorGrade.Tint.Midtone.Red="Barwa średnia czerwonego"
|
||||
Filter.ColorGrade.Tint.Midtone.Green="Barwa średnia zielonego"
|
||||
Filter.ColorGrade.Tint.Midtone.Blue="Barwa półcienia niebieskiego"
|
||||
Filter.ColorGrade.Tint.Highlight.Red="Barwa prześwietlenia czerwonego"
|
||||
Filter.ColorGrade.Tint.Highlight.Green="Barwa prześwietlenia zielonego"
|
||||
Filter.ColorGrade.Tint.Highlight.Blue="Barwa prześwietlenia niebieskiego"
|
||||
Filter.ColorGrade.Correction="Korekcja kolorów"
|
||||
Filter.ColorGrade.Correction.Hue="Przesunięcie barwy"
|
||||
Filter.ColorGrade.Correction.Saturation="Nasycenie"
|
||||
Filter.ColorGrade.Correction.Lightness="Jasność"
|
||||
Filter.ColorGrade.Correction.Contrast="Kontrast"
|
||||
Filter.ColorGrade.RenderMode="Tryb renderowania"
|
||||
Filter.ColorGrade.RenderMode.Direct="Bezpośrednie renderowanie"
|
||||
Filter.ColorGrade.RenderMode.LUT.2Bit="2-bitowa tablica wyglądu"
|
||||
Filter.ColorGrade.RenderMode.LUT.4Bit="4-bitowa tablica wyglądu"
|
||||
Filter.ColorGrade.RenderMode.LUT.6Bit="6-bitowa tablica wyglądu"
|
||||
Filter.ColorGrade.RenderMode.LUT.8Bit="8-bitowa tablica wyglądu"
|
||||
Filter.ColorGrade.RenderMode.LUT.10Bit="10-bitowa tablica wyglądu"
|
||||
|
||||
Filter.Displacement="Mapowanie przemieszczenia"
|
||||
Filter.Displacement.File="Plik"
|
||||
Filter.Displacement.Scale="Skala"
|
||||
Filter.Displacement.Scale.Type="Typ skalowania"
|
||||
|
||||
Filter.DynamicMask="Maska dynamiczna"
|
||||
Filter.DynamicMask.Input="Źródło wejściowe"
|
||||
Filter.DynamicMask.Channel="Kanał %s"
|
||||
Filter.DynamicMask.Channel.Value="Wartość bazowa"
|
||||
Filter.DynamicMask.Channel.Multiplier="Mnożnik"
|
||||
Filter.DynamicMask.Channel.Input="Wartość wejściowa %s"
|
||||
|
||||
Filter.Nvidia.FaceTracking="Śledzenie twarzy NVIDIA"
|
||||
Filter.Nvidia.FaceTracking.ROI="Region obserwacji"
|
||||
Filter.Nvidia.FaceTracking.ROI.Zoom="Powiększenie"
|
||||
Filter.NVidia.FaceTracking.ROI.Offset="Przesunięcie"
|
||||
Filter.NVidia.FaceTracking.ROI.Offset.X="X"
|
||||
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
|
||||
Filter.Nvidia.FaceTracking.ROI.Stability="Stabilność"
|
||||
|
||||
Filter.SDFEffects="Efekty SDF"
|
||||
Filter.SDFEffects.Shadow.Inner="Wewnętrzny cień"
|
||||
Filter.SDFEffects.Shadow.Inner.Range.Minimum="Minimalny dystans wewnętrznego cienia"
|
||||
Filter.SDFEffects.Shadow.Inner.Range.Maximum="Maksymalny dystans wewnętrznego cienia"
|
||||
Filter.SDFEffects.Shadow.Inner.Offset.X="Przesunięcie cienia wewnętrznego X"
|
||||
Filter.SDFEffects.Shadow.Inner.Offset.Y="Przesunięcie cienia wewnętrznego Y"
|
||||
Filter.SDFEffects.Shadow.Inner.Color="Kolor cienia wewnętrznego"
|
||||
Filter.SDFEffects.Shadow.Inner.Alpha="Alfa cienia wewnętrznego"
|
||||
Filter.SDFEffects.Shadow.Outer="Zewnętrzny cień"
|
||||
Filter.SDFEffects.Shadow.Outer.Range.Minimum="Minimalny dystans zewnętrznego cienia"
|
||||
Filter.SDFEffects.Shadow.Outer.Range.Maximum="Maksymalny dystans zewnętrznego cienia"
|
||||
Filter.SDFEffects.Shadow.Outer.Offset.X="Przesunięcie zewnętrznego cienia X"
|
||||
Filter.SDFEffects.Shadow.Outer.Offset.Y="Przesunięcie zewnętrznego cienia Y"
|
||||
Filter.SDFEffects.Shadow.Outer.Color="Kolor zewnętrznego cienia"
|
||||
Filter.SDFEffects.Shadow.Outer.Alpha="Alfa zewnętrznego cienia"
|
||||
Filter.SDFEffects.Glow.Outer="Zewnętrzna poświata"
|
||||
Filter.SDFEffects.Glow.Outer.Color="Kolor zewnętrznej poświaty"
|
||||
Filter.SDFEffects.Glow.Outer.Alpha="Alfa zewnętrznej poświaty"
|
||||
Filter.SDFEffects.Glow.Outer.Width="Szerokość zewnętrznej poświaty"
|
||||
Filter.SDFEffects.Glow.Outer.Sharpness="Ostrość zewnętrznej poświaty"
|
||||
Filter.SDFEffects.Glow.Inner="Wewnętrzna poświata"
|
||||
Filter.SDFEffects.Glow.Inner.Color="Kolor wewnętrznej poświaty"
|
||||
Filter.SDFEffects.Glow.Inner.Alpha="Alfa wewnętrznej poświaty"
|
||||
Filter.SDFEffects.Glow.Inner.Width="Szerokość wewnętrznej poświaty"
|
||||
Filter.SDFEffects.Glow.Inner.Sharpness="Ostrość wewnętrznej poświaty"
|
||||
Filter.SDFEffects.Outline="Kontur"
|
||||
Filter.SDFEffects.Outline.Color="Kolor konturu"
|
||||
Filter.SDFEffects.Outline.Alpha="Alfa konturu"
|
||||
Filter.SDFEffects.Outline.Width="Szerokość konturu"
|
||||
Filter.SDFEffects.Outline.Offset="Przesunięcie konturu"
|
||||
Filter.SDFEffects.Outline.Sharpness="Ostrość Konturu"
|
||||
Filter.SDFEffects.SDF.Scale="Skala tekstur SDF"
|
||||
Filter.SDFEffects.SDF.Threshold="Próg alfy SDF"
|
||||
|
||||
Filter.Transform="Przekształcenie 3D"
|
||||
Filter.Transform.Camera="Kamera"
|
||||
Filter.Transform.Camera.Orthographic="Ortograficzna"
|
||||
Filter.Transform.Camera.Perspective="Perspektywa"
|
||||
Filter.Transform.Camera.FieldOfView="Pole widoku"
|
||||
Filter.Transform.Position="Pozycja"
|
||||
Filter.Transform.Position.X="X"
|
||||
Filter.Transform.Position.Y="Y"
|
||||
Filter.Transform.Position.Z="Z"
|
||||
Filter.Transform.Scale="Skala"
|
||||
Filter.Transform.Scale.X="X"
|
||||
Filter.Transform.Scale.Y="Y"
|
||||
Filter.Transform.Shear="Ścinanie"
|
||||
Filter.Transform.Shear.X="X"
|
||||
Filter.Transform.Shear.Y="Y"
|
||||
Filter.Transform.Rotation="Obrót"
|
||||
Filter.Transform.Rotation.X="Wokół X"
|
||||
Filter.Transform.Rotation.Y="Wokół Y"
|
||||
Filter.Transform.Rotation.Z="Wokół Z"
|
||||
Filter.Transform.Rotation.Order="Kolejność obrotów"
|
||||
Filter.Transform.Rotation.Order.XYZ="Wokół X, Wokół Y, Wokół Z"
|
||||
Filter.Transform.Rotation.Order.XZY="Wokół X, Wokół Z, Wokół Y"
|
||||
Filter.Transform.Rotation.Order.YXZ="Wokół Y, Wokół X, Wokół Z"
|
||||
Filter.Transform.Rotation.Order.YZX="Wokół Y, Wokół Z, Wokół X"
|
||||
Filter.Transform.Rotation.Order.ZXY="Wokół Z, Wokół X, Wokół Y"
|
||||
Filter.Transform.Rotation.Order.ZYX="Wokół Z, Wokół Y, Wokół X"
|
||||
Filter.Transform.Mipmapping="Włącz mipmapping"
|
||||
|
||||
Source.Mirror="Duplikacja źródła"
|
||||
Source.Mirror.Source="Źródło"
|
||||
Source.Mirror.Source.Audio="Włącz dźwięk"
|
||||
Source.Mirror.Source.Audio.Layout="Układ dźwięku"
|
||||
Source.Mirror.Source.Audio.Layout.Unknown="Nieznany"
|
||||
Source.Mirror.Source.Audio.Layout.Mono="Mono"
|
||||
Source.Mirror.Source.Audio.Layout.Stereo="Stereo"
|
||||
Source.Mirror.Source.Audio.Layout.StereoLFE="Stereo z LFE (kanałem dla niskich dźwięków)"
|
||||
Source.Mirror.Source.Audio.Layout.Quadraphonic="Kwadrofonia"
|
||||
Source.Mirror.Source.Audio.Layout.QuadraphonicLFE="Kwadrofonia z LFE (kanałem dla niskich dźwięków)"
|
||||
Source.Mirror.Source.Audio.Layout.Surround="Dźwięk przestrzenny (Surround)"
|
||||
Source.Mirror.Source.Audio.Layout.FullSurround="Pełny Surround"
|
||||
|
||||
Codec.H264="H264"
|
||||
Codec.H264.Profile="Profil"
|
||||
Codec.H264.Profile.baseline="Baseline"
|
||||
Codec.H264.Profile.main="Main"
|
||||
Codec.H264.Profile.high="High"
|
||||
Codec.H264.Profile.high444p="Predykowany High 4:4:4"
|
||||
Codec.H264.Level="Poziom"
|
||||
|
||||
Codec.HEVC="HEVC"
|
||||
Codec.HEVC.Profile="Profil"
|
||||
Codec.HEVC.Profile.main="Main"
|
||||
Codec.HEVC.Profile.main10="Main 10-bitowy"
|
||||
Codec.HEVC.Profile.rext="Rozszerzony zakres"
|
||||
Codec.HEVC.Tier="Poziom"
|
||||
Codec.HEVC.Tier.main="Main"
|
||||
Codec.HEVC.Tier.high="High"
|
||||
Codec.HEVC.Level="Poziom"
|
||||
|
||||
Codec.ProRes.Profile="Profil"
|
||||
Codec.ProRes.Profile.APCO="422 Proxy (APCO)"
|
||||
Codec.ProRes.Profile.APCS="422 Lite/LT (APCS)"
|
||||
Codec.ProRes.Profile.APCN="422 Standardowy (APCN)"
|
||||
Codec.ProRes.Profile.APCH="422 Wysoka jakość/HQ (APCH)"
|
||||
Codec.ProRes.Profile.AP4H="4444 Wysoka jakość/HQ (AP4H)"
|
||||
Codec.ProRes.Profile.AP4X="4444 Ekstremalna jakość/XQ (AP4X)"
|
||||
|
||||
FFmpegEncoder="Opcje FFmpeg"
|
||||
FFmpegEncoder.Suffix=" (przez FFmpeg)"
|
||||
FFmpegEncoder.CustomSettings="Ustawienia niestandardowe"
|
||||
FFmpegEncoder.Threads="Liczba wątków"
|
||||
FFmpegEncoder.ColorFormat="Zastąp format koloru"
|
||||
FFmpegEncoder.StandardCompliance="Standardowa zgodność"
|
||||
FFmpegEncoder.StandardCompliance.VeryStrict="Bardzo ścisła"
|
||||
FFmpegEncoder.StandardCompliance.Strict="Ścisła"
|
||||
FFmpegEncoder.StandardCompliance.Normal="Normalna"
|
||||
FFmpegEncoder.StandardCompliance.Unofficial="Nieoficjalna"
|
||||
FFmpegEncoder.StandardCompliance.Experimental="Eksperymentalna"
|
||||
FFmpegEncoder.GPU="GPU"
|
||||
FFmpegEncoder.KeyFrames="Klatki kluczowe"
|
||||
FFmpegEncoder.KeyFrames.IntervalType="Typ interwału"
|
||||
FFmpegEncoder.KeyFrames.IntervalType.Frames="Klatki"
|
||||
FFmpegEncoder.KeyFrames.IntervalType.Seconds="Sekundy"
|
||||
FFmpegEncoder.KeyFrames.Interval="Interwał"
|
||||
|
||||
FFmpegEncoder.AMF.Preset="Ustawienie"
|
||||
FFmpegEncoder.AMF.Preset.Speed="Szybkość"
|
||||
FFmpegEncoder.AMF.Preset.Balanced="Zbalansowane"
|
||||
FFmpegEncoder.AMF.Preset.Quality="Jakość"
|
||||
FFmpegEncoder.AMF.RateControl="Opcje kontroli szybkości"
|
||||
FFmpegEncoder.AMF.RateControl.Mode="Tryb pracy"
|
||||
FFmpegEncoder.AMF.RateControl.Mode.CQP="Stały parametr kwantyzacji"
|
||||
FFmpegEncoder.AMF.RateControl.Mode.VBR_PEAK="Zmienny bitrate (ograniczone wartości szczytowe)"
|
||||
FFmpegEncoder.AMF.RateControl.Mode.VBR_LATENCY="Zmienny bitrate (ograniczone opóźnienie)"
|
||||
FFmpegEncoder.AMF.RateControl.Mode.CBR="Stały bitrate"
|
||||
FFmpegEncoder.AMF.RateControl.LookAhead="Prognozowany (Look Ahead)"
|
||||
FFmpegEncoder.AMF.RateControl.FrameSkipping="Pomijanie klatek"
|
||||
FFmpegEncoder.AMF.RateControl.Limits="Limity"
|
||||
FFmpegEncoder.AMF.RateControl.Limits.BufferSize="Rozmiar bufora"
|
||||
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Target="Docelowy bitrate"
|
||||
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Maximum="Maksymalny bitrate"
|
||||
FFmpegEncoder.AMF.RateControl.QP="Parametry kwantyzacji"
|
||||
FFmpegEncoder.AMF.RateControl.QP.I="I-Frame QP"
|
||||
FFmpegEncoder.AMF.RateControl.QP.P="P-Frame QP"
|
||||
FFmpegEncoder.AMF.RateControl.QP.B="B-Frame QP"
|
||||
FFmpegEncoder.AMF.Other="Inne opcje"
|
||||
FFmpegEncoder.AMF.Other.BFrames="Maksymalna liczba klatek B-Frame"
|
||||
FFmpegEncoder.AMF.Other.BFrameReferences="Odniesienia do B-Frame"
|
||||
FFmpegEncoder.AMF.Other.ReferenceFrames="Klatki referencyjne"
|
||||
FFmpegEncoder.AMF.Other.EnforceHRD="Wymuś HRD"
|
||||
FFmpegEncoder.AMF.Other.VBAQ="VBAQ"
|
||||
FFmpegEncoder.AMF.Other.AccessUnitDelimiter="Ogranicznik jednostki dostępu"
|
||||
|
||||
FFmpegEncoder.NVENC.Preset="Ustawienie"
|
||||
FFmpegEncoder.NVENC.Preset.Default="Domyślne"
|
||||
FFmpegEncoder.NVENC.Preset.Slow="Wolne"
|
||||
FFmpegEncoder.NVENC.Preset.Medium="Średnie"
|
||||
FFmpegEncoder.NVENC.Preset.Fast="Szybkie"
|
||||
FFmpegEncoder.NVENC.Preset.HighPerformance="Wysoka wydajność"
|
||||
FFmpegEncoder.NVENC.Preset.HighQuality="Wysoka jakość"
|
||||
FFmpegEncoder.NVENC.Preset.BluRayDisc="Dysk BluRay"
|
||||
FFmpegEncoder.NVENC.Preset.LowLatency="Niskie opóźnienie"
|
||||
FFmpegEncoder.NVENC.Preset.LowLatencyHighPerformance="Niskie opóźnienie - wysoka wydajność"
|
||||
FFmpegEncoder.NVENC.Preset.LowLatencyHighQuality="Niskie opóźnienie - wysoka jakość"
|
||||
FFmpegEncoder.NVENC.Preset.Lossless="Bezstratny"
|
||||
FFmpegEncoder.NVENC.Preset.LosslessHighPerformance="Bezstratny - wysoka wydajność"
|
||||
FFmpegEncoder.NVENC.RateControl="Opcje kontroli bitrate'u"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode="Tryb"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode.CQP="Stały parametr kwantyzacji"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode.VBR="Zmienny bitrate"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode.VBR_HQ="Wysoka jakość - zmienny bitrate"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode.CBR="Stały bitrate"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode.CBR_HQ="Wysoka jakość - stały bitrate"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode.CBR_LD_HQ="Małe opóźnienie - wysoka jakość - stały bitrate"
|
||||
FFmpegEncoder.NVENC.RateControl.TwoPass="Dwa przejścia"
|
||||
FFmpegEncoder.NVENC.RateControl.LookAhead="Prognozowany (Look Ahead)"
|
||||
FFmpegEncoder.NVENC.RateControl.AdaptiveI="Adaptacyjne klatki I-Frame"
|
||||
FFmpegEncoder.NVENC.RateControl.AdaptiveB="Adaptacyjne klatki B-Frame"
|
||||
FFmpegEncoder.NVENC.RateControl.Limits="Limity"
|
||||
FFmpegEncoder.NVENC.RateControl.Limits.BufferSize="Rozmiar bufora"
|
||||
FFmpegEncoder.NVENC.RateControl.Limits.Quality="Docelowa jakość"
|
||||
FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Target="Docelowy bitrate"
|
||||
FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Maximum="Maksymalny bitrate"
|
||||
FFmpegEncoder.NVENC.RateControl.QP="Parametry kwantyzacji"
|
||||
FFmpegEncoder.NVENC.RateControl.QP.Minimum="Minimalne QP"
|
||||
FFmpegEncoder.NVENC.RateControl.QP.Maximum="Maksymalne QP"
|
||||
FFmpegEncoder.NVENC.RateControl.QP.I="QP dla klatek I-Frame"
|
||||
FFmpegEncoder.NVENC.RateControl.QP.P="QP dla klatek P-Frame"
|
||||
FFmpegEncoder.NVENC.RateControl.QP.B="QP dla klatek B-Frame"
|
||||
FFmpegEncoder.NVENC.AQ="Kwantyzacja adaptacyjna"
|
||||
FFmpegEncoder.NVENC.AQ.Spatial="Przestrzenna kwantyzacja adaptacyjna"
|
||||
FFmpegEncoder.NVENC.AQ.Strength="Siła przestrzennej kwantyzacji adaptacyjnej"
|
||||
FFmpegEncoder.NVENC.AQ.Temporal="Czasowa kwantyzacja adaptacyjna"
|
||||
FFmpegEncoder.NVENC.Other="Inne opcje"
|
||||
FFmpegEncoder.NVENC.Other.BFrames="Maksymalna liczba klatek B-Frame"
|
||||
FFmpegEncoder.NVENC.Other.BFrameReferenceMode="Tryb odniesień do B-Frame"
|
||||
FFmpegEncoder.NVENC.Other.BFrameReferenceMode.Middle="Użyj tylko środkowych klatek B-Frame jako odniesienia"
|
||||
FFmpegEncoder.NVENC.Other.BFrameReferenceMode.Each="Użyj wszystkich klatek B-Frame jako odniesienia"
|
||||
FFmpegEncoder.NVENC.Other.ZeroLatency="Brak opóźnień"
|
||||
FFmpegEncoder.NVENC.Other.WeightedPrediction="Predykcja ważona"
|
||||
FFmpegEncoder.NVENC.Other.NonReferencePFrames="Niereferencyjne klatki P-Frame"
|
||||
FFmpegEncoder.NVENC.Other.AccessUnitDelimiter="Ogranicznik jednostki dostępu"
|
||||
FFmpegEncoder.NVENC.Other.DecodedPictureBufferSize="Rozmiar bufora dekodowanego obrazu"
|
||||
|
||||
|
|
|
@ -1,25 +1,395 @@
|
|||
Advanced="Opções Avançadas"
|
||||
Manual.Open="Abrir o Manual"
|
||||
|
||||
Channel.Red="Vermelho"
|
||||
Channel.Green="Verde"
|
||||
Channel.Blue="Azul"
|
||||
Channel.Alpha="Alfa"
|
||||
|
||||
FileType.Image="Imagem"
|
||||
FileType.Images="Imagens"
|
||||
FileType.Video="Vídeo"
|
||||
FileType.Videos="Vídeos"
|
||||
FileType.Sound="Áudio"
|
||||
FileType.Sounds="Áudios"
|
||||
FileType.Effect="Efeito"
|
||||
FileType.Effects="Efeitos"
|
||||
|
||||
SourceType.Source="Fonte"
|
||||
SourceType.Scene="Cena"
|
||||
|
||||
Alignment.Center="Centro"
|
||||
Alignment.Left="Esquerda"
|
||||
Alignment.Right="Direita"
|
||||
Alignment.Top="Topo"
|
||||
Alignment.Bottom="Parte inferior"
|
||||
|
||||
State.Disabled="Desabilitado"
|
||||
State.Enabled="Habilitado"
|
||||
State.Manual="Manual"
|
||||
State.Automatic="Automático"
|
||||
State.Default="Padrão"
|
||||
|
||||
UI.Menu="StreamFX"
|
||||
UI.Menu.Website="Visite nosso site"
|
||||
UI.Menu.Discord="Entre no nosso Discord"
|
||||
UI.Menu.Github="Código-fonte no Github"
|
||||
UI.Menu.ReportIssue="Relatar um Bug ou Erro"
|
||||
UI.Menu.RequestHelp="Solicitar Ajuda && Suporte"
|
||||
UI.Menu.About="Sobre o StreamFX"
|
||||
UI.About.Title="Sobre o StreamFX"
|
||||
UI.About.Text="<html><head/><body><p>O StreamFX só é possível graças a todos os apoiadores no <a href='https://patreon.com/Xaymar'><span style='text-decoration: underline;'>Patreon</span></a>, no <a href='https://github.com/sponsors/xaymar'><span style='text-decoration: underline;'>Github</span></a>, e doadores via <a href='https://paypal.me/Xaymar'><span style='text-decoration: underline;'>PayPal</span></a>. Agradecimentos adicionais a todos os tradutores que ajudaram com a tradução no <a href='https://crowdin.com/project/obs-stream-effects'><span style='text-decoration: underline;'>Crowdin</span></a>. Vocês são incríveis!</p></body></html>"
|
||||
UI.About.Role.Contributor="Colaborador"
|
||||
UI.About.Role.Translator="Tradutor"
|
||||
UI.About.Role.Supporter="Apoiadores"
|
||||
UI.About.Role.Creator="Criador de Conteúdo"
|
||||
UI.About.Version="Versão:"
|
||||
|
||||
UI.Updater.Dialog.Title="O StreamFX %s está disponível!"
|
||||
UI.Updater.Dialog.Text="Uma nova versão do StreamFX está disponível para baixar."
|
||||
UI.Updater.Dialog.Version.Current="Versão Atual:"
|
||||
UI.Updater.Dialog.Version.Latest="Ultima Versão:"
|
||||
UI.Updater.Dialog.Button.Ok="Ir para a Página de Download"
|
||||
UI.Updater.Dialog.Button.Cancel="Lembre-me mais tarde"
|
||||
UI.Updater.GitHubPermission.Title="StreamFX precisá da sua permissão para conectar ao GitHub!"
|
||||
UI.Updater.GitHubPermission.Text="Para poder checar por Updates Manualmente e Atualmente, StreamFX depende da API do GitHub para conseguir as últimas informações. <br>Por favor leia a <a href='https://docs.github.com/en/github/site-policy/github-privacy-statement'><span style='text-decoration: underline;'>Declaração de Privacidade do GitHub</span></a>, e clique em \"OK\" se você concorda, ou \"Cancelar\" se você discorda."
|
||||
UI.Updater.Menu.CheckForUpdates="Procurar Atualizações"
|
||||
UI.Updater.Menu.CheckForUpdates.Automatically="Verificar por atualizações automaticamente"
|
||||
UI.Updater.Menu.Channel="Atualizar Canal"
|
||||
UI.Updater.Menu.Channel.Release="Estável"
|
||||
UI.Updater.Menu.Channel.Testing="Testes"
|
||||
|
||||
Blur.Type.Box="Caixa"
|
||||
Blur.Type.BoxLinear="Caixa Linear"
|
||||
Blur.Type.Gaussian="Gaussiano"
|
||||
Blur.Type.GaussianLinear="Gaussiano Linear"
|
||||
Blur.Type.DualFiltering="Filtragem Dupla"
|
||||
Blur.Subtype.Area="Área"
|
||||
Blur.Subtype.Directional="Direcional"
|
||||
Blur.Subtype.Rotational="Rotacional"
|
||||
Blur.Subtype.Zoom="Zoom (Ampliar)"
|
||||
|
||||
MipGenerator="Gerador de Mip-Map"
|
||||
MipGenerator.Point="Ponto"
|
||||
MipGenerator.Linear="Linear"
|
||||
MipGenerator.Sharpen="Nitidez"
|
||||
MipGenerator.Smoothen="Suavizar"
|
||||
MipGenerator.Bicubic="Bicúbico"
|
||||
MipGenerator.Lanczos="Lanczos"
|
||||
MipGenerator.Intensity="Intensidade"
|
||||
|
||||
Shader="Shader"
|
||||
Shader.Refresh="Atualizar Opções e Parâmetros"
|
||||
Shader.Shader="Opções de Shader"
|
||||
Shader.Shader.File="Arquivo"
|
||||
Shader.Shader.Technique="Técnica"
|
||||
Shader.Shader.Size="Tamanho"
|
||||
Shader.Shader.Size.Width="Largura"
|
||||
Shader.Shader.Size.Height="Altura"
|
||||
Shader.Shader.Seed="Seed de Randomização"
|
||||
Shader.Parameters="Parâmetros do Shader"
|
||||
Filter.Shader="Shader"
|
||||
Source.Shader="Shader"
|
||||
Transition.Shader="Shader"
|
||||
|
||||
Filter.Blur="Desfoque"
|
||||
Filter.Blur.Type="Tipo"
|
||||
Filter.Blur.Subtype="Subtipo"
|
||||
Filter.Blur.Size="Tamanho"
|
||||
Filter.Blur.Angle="Ângulo (graus)"
|
||||
Filter.Blur.Center.X="Centro (X) (Porcentagem)"
|
||||
Filter.Blur.Center.Y="Centro (Y) (Porcentagem)"
|
||||
Filter.Blur.StepScale="Redimensionamento em Passo"
|
||||
Filter.Blur.StepScale.X="Escala de Passo X"
|
||||
Filter.Blur.StepScale.Y="Escala de Passo Y"
|
||||
Filter.Blur.Mask="Aplicar uma Máscara"
|
||||
Filter.Blur.Mask.Type="Tipo de Máscara"
|
||||
Filter.Blur.Mask.Type.Region="Região"
|
||||
Filter.Blur.Mask.Type.Image="Imagem"
|
||||
Filter.Blur.Mask.Type.Source="Fonte"
|
||||
Filter.Blur.Mask.Region.Left="Borda Esquerda"
|
||||
Filter.Blur.Mask.Region.Top="Borda superior"
|
||||
Filter.Blur.Mask.Region.Right="Borda Direita"
|
||||
Filter.Blur.Mask.Region.Bottom="Borda Inferior"
|
||||
Filter.Blur.Mask.Region.Feather="Área de Suavização"
|
||||
Filter.Blur.Mask.Region.Feather.Shift="Mudança de Suavização"
|
||||
Filter.Blur.Mask.Region.Invert="Inverter Região"
|
||||
Filter.Blur.Mask.Image="Máscara de Imagem"
|
||||
Filter.Blur.Mask.Source="Fonte da Máscara"
|
||||
Filter.Blur.Mask.Color="Filtro de Cor da Máscara"
|
||||
Filter.Blur.Mask.Alpha="Filtro de Opacidade da Máscara"
|
||||
Filter.Blur.Mask.Multiplier="Multiplicador de Máscara"
|
||||
|
||||
Filter.ColorGrade="Gradiente de Cor"
|
||||
Filter.ColorGrade.Lift="Elevação"
|
||||
Filter.ColorGrade.Lift.Red="Elevação do Vermelho"
|
||||
Filter.ColorGrade.Lift.Green="Elevação do Verde"
|
||||
Filter.ColorGrade.Lift.Blue="Elevação do Azul"
|
||||
Filter.ColorGrade.Lift.All="Elevação Geral"
|
||||
Filter.ColorGrade.Gamma="Gamma"
|
||||
Filter.ColorGrade.Gamma.Red="Gamma Vermelho"
|
||||
Filter.ColorGrade.Gamma.Green="Gamma Verde"
|
||||
Filter.ColorGrade.Gamma.Blue="Gamma Azul"
|
||||
Filter.ColorGrade.Gamma.All="Gamma Geral"
|
||||
Filter.ColorGrade.Gain="Ganho"
|
||||
Filter.ColorGrade.Gain.Red="Ganho Vermelho"
|
||||
Filter.ColorGrade.Gain.Green="Ganho Verde"
|
||||
Filter.ColorGrade.Gain.Blue="Ganho Azul"
|
||||
Filter.ColorGrade.Gain.All="Ganho Geral"
|
||||
Filter.ColorGrade.Offset="Deslocamento"
|
||||
Filter.ColorGrade.Offset.Red="Deslocamento do Vermelho"
|
||||
Filter.ColorGrade.Offset.Green="Deslocamento do Verde"
|
||||
Filter.ColorGrade.Offset.Blue="Deslocamento do Azul"
|
||||
Filter.ColorGrade.Offset.All="Deslocamento Geral"
|
||||
Filter.ColorGrade.Tint="Tonalidade"
|
||||
Filter.ColorGrade.Tint.Detection="Método de Detecção de Tonagem Luma"
|
||||
Filter.ColorGrade.Tint.Detection.HSV="Valor de Saturação da Matiz"
|
||||
Filter.ColorGrade.Tint.Detection.HSL="Valor de Saturação da Luminosidade da Matiz"
|
||||
Filter.ColorGrade.Tint.Detection.YUV.SDR="Luma Chroma (BT.709 SDR)"
|
||||
Filter.ColorGrade.Tint.Mode="Modo Tonalidade Luma"
|
||||
Filter.ColorGrade.Tint.Mode.Linear="Linear"
|
||||
Filter.ColorGrade.Tint.Mode.Exp="Exp"
|
||||
Filter.ColorGrade.Tint.Mode.Exp2="Exp2"
|
||||
Filter.ColorGrade.Tint.Mode.Log="Registro"
|
||||
Filter.ColorGrade.Tint.Mode.Log10="Registro10"
|
||||
Filter.ColorGrade.Tint.Exponent="Expoente da Tonagem Luma"
|
||||
Filter.ColorGrade.Tint.Shadow.Red="Tonalidade Sombria do Vermelho"
|
||||
Filter.ColorGrade.Tint.Shadow.Green="Tonalidade Sombria do Verde"
|
||||
Filter.ColorGrade.Tint.Shadow.Blue="Tonalidade Sombria do Azul"
|
||||
Filter.ColorGrade.Tint.Midtone.Red="Tom Médio do Vermelho"
|
||||
Filter.ColorGrade.Tint.Midtone.Green="Tom Médio do Verde"
|
||||
Filter.ColorGrade.Tint.Midtone.Blue="Tom Médio do Azul"
|
||||
Filter.ColorGrade.Tint.Highlight.Red="Destaque de Tom Vermelha"
|
||||
Filter.ColorGrade.Tint.Highlight.Green="Destaque de Tom Verde"
|
||||
Filter.ColorGrade.Tint.Highlight.Blue="Destaque de Tom Azul"
|
||||
Filter.ColorGrade.Correction="Correção de Cor"
|
||||
Filter.ColorGrade.Correction.Hue="Alteração de Matiz"
|
||||
Filter.ColorGrade.Correction.Saturation="Saturação"
|
||||
Filter.ColorGrade.Correction.Lightness="Luminosidade"
|
||||
Filter.ColorGrade.Correction.Contrast="Contraste"
|
||||
Filter.ColorGrade.RenderMode="Modo de Renderização:"
|
||||
Filter.ColorGrade.RenderMode.Direct="Renderização Direta"
|
||||
Filter.ColorGrade.RenderMode.LUT.2Bit="Mesa de Pesquisa de 2-Bit"
|
||||
Filter.ColorGrade.RenderMode.LUT.4Bit="Mesa de Pesquisa de 4-Bit"
|
||||
Filter.ColorGrade.RenderMode.LUT.6Bit="Mesa de Pesquisa de 6-Bit"
|
||||
Filter.ColorGrade.RenderMode.LUT.8Bit="Mesa de Pesquisa de 8-Bit"
|
||||
Filter.ColorGrade.RenderMode.LUT.10Bit="Mesa de Pesquisa de 10-Bit"
|
||||
|
||||
Filter.Displacement="Mapeamento de Deslocamento"
|
||||
Filter.Displacement.File="Arquivo"
|
||||
Filter.Displacement.Scale="Escala"
|
||||
Filter.Displacement.Scale.Type="Tipo de Escala"
|
||||
|
||||
Filter.DynamicMask="Máscara Dinâmica"
|
||||
Filter.DynamicMask.Input="Fonte de Entrada"
|
||||
Filter.DynamicMask.Channel="Canal %s"
|
||||
Filter.DynamicMask.Channel.Value="Valor Base"
|
||||
Filter.DynamicMask.Channel.Multiplier="Multiplicador"
|
||||
Filter.DynamicMask.Channel.Input="Valor de Entrada %s"
|
||||
|
||||
Filter.Nvidia.FaceTracking="Rastreamento Facial NVIDIA"
|
||||
Filter.Nvidia.FaceTracking.ROI="Região de Interesse"
|
||||
Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom (Ampliar)"
|
||||
Filter.NVidia.FaceTracking.ROI.Offset="Deslocamento"
|
||||
Filter.NVidia.FaceTracking.ROI.Offset.X="X"
|
||||
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
|
||||
Filter.Nvidia.FaceTracking.ROI.Stability="Estabilidade"
|
||||
|
||||
Filter.SDFEffects="Efeitos SDF"
|
||||
Filter.SDFEffects.Shadow.Inner="Sombra Interna"
|
||||
Filter.SDFEffects.Shadow.Inner.Range.Minimum="Distância Mínima da Sombra Interna"
|
||||
Filter.SDFEffects.Shadow.Inner.Range.Maximum="Distância Máxima da Sombra Interna"
|
||||
Filter.SDFEffects.Shadow.Inner.Offset.X="Deslocamento da Sombra Interna X"
|
||||
Filter.SDFEffects.Shadow.Inner.Offset.Y="Deslocamento da Sombra Interna Y"
|
||||
Filter.SDFEffects.Shadow.Inner.Color="Coloração da Sombra Interna"
|
||||
Filter.SDFEffects.Shadow.Inner.Alpha="Opacidade da Sombra Interna"
|
||||
Filter.SDFEffects.Shadow.Outer="Sombra Externa"
|
||||
Filter.SDFEffects.Shadow.Outer.Range.Minimum="Distância Mínimo da Sombra Externa"
|
||||
Filter.SDFEffects.Shadow.Outer.Range.Maximum="Distância Máxima da Sombra Externa"
|
||||
Filter.SDFEffects.Shadow.Outer.Offset.X="Deslocamento da Sombra Externa X"
|
||||
Filter.SDFEffects.Shadow.Outer.Offset.Y="Deslocamento da Sombra Externa Y"
|
||||
Filter.SDFEffects.Shadow.Outer.Color="Coloração da Sombra Externa"
|
||||
Filter.SDFEffects.Shadow.Outer.Alpha="Opacidade da Sombra Externa"
|
||||
Filter.SDFEffects.Glow.Outer="Brilho Externo"
|
||||
Filter.SDFEffects.Glow.Outer.Color="Coloração do Brilho Externo"
|
||||
Filter.SDFEffects.Glow.Outer.Alpha="Opacidade do Brilho Externo"
|
||||
Filter.SDFEffects.Glow.Outer.Width="Largura do Brilho Externo"
|
||||
Filter.SDFEffects.Glow.Outer.Sharpness="Nitidez do Brilho Externo"
|
||||
Filter.SDFEffects.Glow.Inner="Brilho Interno"
|
||||
Filter.SDFEffects.Glow.Inner.Color="Coloração do Brilho Interno"
|
||||
Filter.SDFEffects.Glow.Inner.Alpha="Opacidade do Brilho Interno"
|
||||
Filter.SDFEffects.Glow.Inner.Width="Largura do Brilho Interno"
|
||||
Filter.SDFEffects.Glow.Inner.Sharpness="Nitidez do Brilho Interior"
|
||||
Filter.SDFEffects.Outline="Contorno"
|
||||
Filter.SDFEffects.Outline.Color="Cor do Contorno"
|
||||
Filter.SDFEffects.Outline.Alpha="Alpha do Contorno"
|
||||
Filter.SDFEffects.Outline.Width="Largura do Contorno"
|
||||
Filter.SDFEffects.Outline.Offset="Deslocamento do Contorno"
|
||||
Filter.SDFEffects.Outline.Sharpness="Nitidez do Contorno"
|
||||
Filter.SDFEffects.SDF.Scale="Escala de Textura SDF"
|
||||
Filter.SDFEffects.SDF.Threshold="Limite de Opacidade SDF"
|
||||
|
||||
Filter.Transform="Transformação 3D"
|
||||
Filter.Transform.Camera="Câmera"
|
||||
Filter.Transform.Camera.Orthographic="Ortográfico"
|
||||
Filter.Transform.Camera.Perspective="Perspectiva"
|
||||
Filter.Transform.Camera.FieldOfView="Campo de Visão"
|
||||
Filter.Transform.Position="Posição"
|
||||
Filter.Transform.Position.X="X"
|
||||
Filter.Transform.Position.Y="Y"
|
||||
Filter.Transform.Position.Z="Z"
|
||||
Filter.Transform.Scale="Escala"
|
||||
Filter.Transform.Scale.X="X"
|
||||
Filter.Transform.Scale.Y="Y"
|
||||
Filter.Transform.Shear="Cisalhamento"
|
||||
Filter.Transform.Shear.X="X"
|
||||
Filter.Transform.Shear.Y="Y"
|
||||
Filter.Transform.Rotation="Rotação"
|
||||
Filter.Transform.Rotation.X="Altura (X)"
|
||||
Filter.Transform.Rotation.Y="Largura (Y)"
|
||||
Filter.Transform.Rotation.Z="Profundidade (Z)"
|
||||
Filter.Transform.Rotation.Order="Ordem de Rotação"
|
||||
Filter.Transform.Rotation.Order.XYZ="Altura, Largura, Profundidade"
|
||||
Filter.Transform.Rotation.Order.XZY="Altura, Profundidade, Largura"
|
||||
Filter.Transform.Rotation.Order.YXZ="Largura, Altura, Profundidade"
|
||||
Filter.Transform.Rotation.Order.YZX="Largura, Profundidade, Altura"
|
||||
Filter.Transform.Rotation.Order.ZXY="Profundidade, Altura, Largura"
|
||||
Filter.Transform.Rotation.Order.ZYX="Profundidade, Largura, Altura"
|
||||
Filter.Transform.Mipmapping="Habilitar Mip-Maps"
|
||||
|
||||
Source.Mirror="Espelhamento de Fonte"
|
||||
Source.Mirror.Source="Fonte"
|
||||
Source.Mirror.Source.Audio="Habilitar Áudio"
|
||||
Source.Mirror.Source.Audio.Layout="Layout de Áudio"
|
||||
Source.Mirror.Source.Audio.Layout.Unknown="Desconhecido"
|
||||
Source.Mirror.Source.Audio.Layout.Mono="Mono"
|
||||
Source.Mirror.Source.Audio.Layout.Stereo="Stereo"
|
||||
Source.Mirror.Source.Audio.Layout.StereoLFE="Stereo com LFE"
|
||||
Source.Mirror.Source.Audio.Layout.Quadraphonic="Quadrafônico"
|
||||
Source.Mirror.Source.Audio.Layout.QuadraphonicLFE="Quadrafônico com LFE"
|
||||
Source.Mirror.Source.Audio.Layout.Surround="Surround"
|
||||
Source.Mirror.Source.Audio.Layout.FullSurround="Surround Completo"
|
||||
|
||||
Codec.H264="H264"
|
||||
Codec.H264.Profile="Perfil"
|
||||
Codec.H264.Profile.baseline="Linha de Base"
|
||||
Codec.H264.Profile.main="Principal"
|
||||
Codec.H264.Profile.high="Alto"
|
||||
Codec.H264.Profile.high444p="Alto 4:4:4 Preditivo"
|
||||
Codec.H264.Level="Nível"
|
||||
|
||||
Codec.HEVC="HEVC"
|
||||
Codec.HEVC.Profile="Perfil"
|
||||
Codec.HEVC.Profile.main="Principal"
|
||||
Codec.HEVC.Profile.main10="Principal 10-Bit"
|
||||
Codec.HEVC.Profile.rext="Alcance Estendido"
|
||||
Codec.HEVC.Tier="Classe"
|
||||
Codec.HEVC.Tier.main="Principal"
|
||||
Codec.HEVC.Tier.high="Alto"
|
||||
Codec.HEVC.Level="Nível"
|
||||
|
||||
Codec.ProRes.Profile="Perfil"
|
||||
Codec.ProRes.Profile.APCO="422 Proxy (APCO)"
|
||||
Codec.ProRes.Profile.APCS="422 Lite/LT (APCS)"
|
||||
Codec.ProRes.Profile.APCN="422 Padrão (APCN)"
|
||||
Codec.ProRes.Profile.APCH="422 Alta Qualidade/HQ (APCH)"
|
||||
Codec.ProRes.Profile.AP4H="4444 Alta Qualidade/HQ (AP4H)"
|
||||
Codec.ProRes.Profile.AP4X="4444 Qualidade Extrema/XQ (AP4X)"
|
||||
|
||||
FFmpegEncoder="Opções FFmpeg"
|
||||
FFmpegEncoder.Suffix=" (via FFmpeg)"
|
||||
FFmpegEncoder.CustomSettings="Configurações Personalizadas"
|
||||
FFmpegEncoder.Threads="Número de Segmentos (Threads)"
|
||||
FFmpegEncoder.ColorFormat="Substituir Formato de Cores"
|
||||
FFmpegEncoder.StandardCompliance="Conformidade Padrão"
|
||||
FFmpegEncoder.StandardCompliance.VeryStrict="Muito Rigoroso"
|
||||
FFmpegEncoder.StandardCompliance.Strict="Rigoroso"
|
||||
FFmpegEncoder.StandardCompliance.Normal="Normal"
|
||||
FFmpegEncoder.StandardCompliance.Unofficial="Não-Oficial"
|
||||
FFmpegEncoder.StandardCompliance.Experimental="Experimental"
|
||||
FFmpegEncoder.GPU="GPU"
|
||||
FFmpegEncoder.KeyFrames="Quadros-Chave"
|
||||
FFmpegEncoder.KeyFrames.IntervalType="Tipo de Intervalo"
|
||||
FFmpegEncoder.KeyFrames.IntervalType.Frames="Quadros"
|
||||
FFmpegEncoder.KeyFrames.IntervalType.Seconds="Segundos"
|
||||
FFmpegEncoder.KeyFrames.Interval="Intervalo"
|
||||
|
||||
FFmpegEncoder.AMF.Preset="Modelo"
|
||||
FFmpegEncoder.AMF.Preset.Speed="Velocidade"
|
||||
FFmpegEncoder.AMF.Preset.Balanced="Balanceado"
|
||||
FFmpegEncoder.AMF.Preset.Quality="Qualidade"
|
||||
FFmpegEncoder.AMF.RateControl="Opções do Controle de Taxa"
|
||||
FFmpegEncoder.AMF.RateControl.Mode="Modo"
|
||||
FFmpegEncoder.AMF.RateControl.Mode.CQP="Parâmetro de Quantização Constante"
|
||||
FFmpegEncoder.AMF.RateControl.Mode.VBR_PEAK="Taxa de Bits Variável (Pico Restringido)"
|
||||
FFmpegEncoder.AMF.RateControl.Mode.VBR_LATENCY="Taxa de Bits Variável (Pico Restringido)"
|
||||
FFmpegEncoder.AMF.RateControl.Mode.CBR="Taxa de Bits Constante"
|
||||
FFmpegEncoder.AMF.RateControl.LookAhead="Olhar a Frente"
|
||||
FFmpegEncoder.AMF.RateControl.FrameSkipping="Pulando Quadros"
|
||||
FFmpegEncoder.AMF.RateControl.Limits="Limites"
|
||||
FFmpegEncoder.AMF.RateControl.Limits.BufferSize="Tamanho do Buffer"
|
||||
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Target="Taxa de Bits Alvo"
|
||||
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Maximum="Taxa de Bits Máxima"
|
||||
FFmpegEncoder.AMF.RateControl.QP="Parâmetros de Quantização"
|
||||
FFmpegEncoder.AMF.RateControl.QP.I="I-Frame QP"
|
||||
FFmpegEncoder.AMF.RateControl.QP.P="P-Frame QP"
|
||||
FFmpegEncoder.AMF.RateControl.QP.B="B-Frame QP"
|
||||
FFmpegEncoder.AMF.Other="Outras Opções"
|
||||
FFmpegEncoder.AMF.Other.BFrames="Máximo de B-Frames"
|
||||
FFmpegEncoder.AMF.Other.BFrameReferences="Referência de B-Frames"
|
||||
FFmpegEncoder.AMF.Other.ReferenceFrames="Quadros de Referência"
|
||||
FFmpegEncoder.AMF.Other.EnforceHRD="Aplicar HRD"
|
||||
FFmpegEncoder.AMF.Other.VBAQ="VBAQ"
|
||||
FFmpegEncoder.AMF.Other.AccessUnitDelimiter="Acessar Delimitador de Unidade"
|
||||
|
||||
FFmpegEncoder.NVENC.Preset="Modelo"
|
||||
FFmpegEncoder.NVENC.Preset.Default="Padrão"
|
||||
FFmpegEncoder.NVENC.Preset.Slow="Lento"
|
||||
FFmpegEncoder.NVENC.Preset.Medium="Médio"
|
||||
FFmpegEncoder.NVENC.Preset.Fast="Rápido"
|
||||
FFmpegEncoder.NVENC.Preset.HighPerformance="Alta Performance"
|
||||
FFmpegEncoder.NVENC.Preset.HighQuality="Alta Qualidade"
|
||||
FFmpegEncoder.NVENC.Preset.BluRayDisc="Disco Blu-Ray"
|
||||
FFmpegEncoder.NVENC.Preset.LowLatency="Baixa Latência"
|
||||
FFmpegEncoder.NVENC.Preset.LowLatencyHighPerformance="Baixa Latência e Alta Performance"
|
||||
FFmpegEncoder.NVENC.Preset.LowLatencyHighQuality="Baixa Latência e Alta Qualidade"
|
||||
FFmpegEncoder.NVENC.Preset.Lossless="Lossless (sem perdas)"
|
||||
FFmpegEncoder.NVENC.Preset.LosslessHighPerformance="Sem Perdas e Alta Performance"
|
||||
FFmpegEncoder.NVENC.RateControl="Opções do Controle de Taxa"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode="Modo"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode.CQP="Parâmetro de Quantização Constante"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode.VBR="Taxa de Bits Variável"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode.VBR_HQ="Alta Qualidade e Taxa de Bits Variável"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode.CBR="Taxa de Bits Constante"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode.CBR_HQ="Alta Qualidade e Taxa de Bits Constante"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode.CBR_LD_HQ="Baixo Atraso, Alta Qualidade e Taxa de Bits Constante"
|
||||
FFmpegEncoder.NVENC.RateControl.TwoPass="Duas Passagens"
|
||||
FFmpegEncoder.NVENC.RateControl.LookAhead="Olhar a Frente"
|
||||
FFmpegEncoder.NVENC.RateControl.AdaptiveI="I-Frames Adaptativos"
|
||||
FFmpegEncoder.NVENC.RateControl.AdaptiveB="B-Frames Adaptativos"
|
||||
FFmpegEncoder.NVENC.RateControl.Limits="Limites"
|
||||
FFmpegEncoder.NVENC.RateControl.Limits.BufferSize="Tamanho do Buffer"
|
||||
FFmpegEncoder.NVENC.RateControl.Limits.Quality="Qualidade Alvo"
|
||||
FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Target="Taxa de Bits Alvo"
|
||||
FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Maximum="Taxa de Bits Máxima"
|
||||
FFmpegEncoder.NVENC.RateControl.QP="Parâmetros de Quantização"
|
||||
FFmpegEncoder.NVENC.RateControl.QP.Minimum="QP Mínimo"
|
||||
FFmpegEncoder.NVENC.RateControl.QP.Maximum="QP Máximo"
|
||||
FFmpegEncoder.NVENC.RateControl.QP.I="I-Frame QP"
|
||||
FFmpegEncoder.NVENC.RateControl.QP.P="P-Frame QP"
|
||||
FFmpegEncoder.NVENC.RateControl.QP.B="B-Frame QP"
|
||||
FFmpegEncoder.NVENC.AQ="Quantização Adaptável"
|
||||
FFmpegEncoder.NVENC.AQ.Spatial="Quantização Espacial Adaptável"
|
||||
FFmpegEncoder.NVENC.AQ.Strength="Força de Quantização Espacial Adaptativa"
|
||||
FFmpegEncoder.NVENC.AQ.Temporal="Quantização Temporal Adaptável"
|
||||
FFmpegEncoder.NVENC.Other="Outras Opções"
|
||||
FFmpegEncoder.NVENC.Other.BFrames="Máximo de B-Frames"
|
||||
FFmpegEncoder.NVENC.Other.BFrameReferenceMode="Modo de Referência B-Frame"
|
||||
FFmpegEncoder.NVENC.Other.BFrameReferenceMode.Middle="Usar apenas B-Frames do meio como referência"
|
||||
FFmpegEncoder.NVENC.Other.BFrameReferenceMode.Each="Usar todos os B-Frames como referência"
|
||||
FFmpegEncoder.NVENC.Other.ZeroLatency="Zero Latência"
|
||||
FFmpegEncoder.NVENC.Other.WeightedPrediction="Predição Ponderada"
|
||||
FFmpegEncoder.NVENC.Other.NonReferencePFrames="P-Frames Sem Referência"
|
||||
FFmpegEncoder.NVENC.Other.AccessUnitDelimiter="Acessar Delimitador de Unidade"
|
||||
FFmpegEncoder.NVENC.Other.DecodedPictureBufferSize="Tamanho do Buffer da Imagem Decodificada"
|
||||
|
||||
|
|
|
@ -1,25 +1,146 @@
|
|||
Advanced="Opções Avançadas"
|
||||
|
||||
Channel.Red="Vermelho"
|
||||
Channel.Green="Verde"
|
||||
Channel.Blue="Azul"
|
||||
Channel.Alpha="Transparência"
|
||||
|
||||
FileType.Image="Imagem"
|
||||
FileType.Images="Imagens"
|
||||
FileType.Video="Vídeo"
|
||||
FileType.Videos="Vídeos"
|
||||
FileType.Sound="Som"
|
||||
FileType.Sounds="Sons"
|
||||
FileType.Effect="Efeito"
|
||||
FileType.Effects="Efeitos"
|
||||
|
||||
SourceType.Source="Fonte"
|
||||
SourceType.Scene="Cena"
|
||||
|
||||
Alignment.Center="Centro"
|
||||
Alignment.Left="Esquerda"
|
||||
Alignment.Right="Direita"
|
||||
Alignment.Top="Topo"
|
||||
Alignment.Bottom="Base"
|
||||
|
||||
State.Disabled="Inativo"
|
||||
State.Enabled="Activo"
|
||||
State.Manual="Manual"
|
||||
State.Automatic="Automático"
|
||||
State.Default="Padrão"
|
||||
|
||||
UI.Menu="StreamFX"
|
||||
UI.Menu.Website="Visitar o website"
|
||||
UI.Menu.Discord="Entre no nosso Discord"
|
||||
UI.Menu.Github="Código Fonte no Github"
|
||||
UI.Menu.ReportIssue="Relatar um Bug ou Erro"
|
||||
UI.Menu.RequestHelp="Solicitar Ajuda && Suporte"
|
||||
UI.Menu.About="Sobre StreamFX"
|
||||
UI.About.Title="Sobre StreamFX"
|
||||
UI.About.Text="<html><head/><body><p>StreamFX tornou-se possível por todos os apoiadores em <a href='https://patreon.com/Xaymar'><span style='text-decoration: underline;'>Patreon</span></a>, em <a href='https://github.com/sponsors/xaymar'><span style='text-decoration: underline;'>Patrocinadores Github</span></a>, e qualquer um doando através de <a href='https://paypal.me/Xaymar'><span style='text-decoration: underline;'>PayPal</span></a>. Agradecimentos adicionais vão para todos os tradutores que nos ajudaram <a href='https://crowdin.com/project/obs-stream-effects'><span style='text-decoration: underline;'>Crowdin</span></a>. Todos vocês são incríveis!</p></body></html>"
|
||||
UI.About.Role.Contributor="Colaborador"
|
||||
UI.About.Role.Translator="Tradutor(a)"
|
||||
UI.About.Role.Creator="Criador de Conteúdo"
|
||||
|
||||
|
||||
Blur.Type.Box="Região"
|
||||
Blur.Type.BoxLinear="Caixa Linear"
|
||||
Blur.Type.Gaussian="Gaussiano"
|
||||
Blur.Subtype.Area="Área"
|
||||
Blur.Subtype.Directional="Direção"
|
||||
Blur.Subtype.Rotational="Rotação"
|
||||
Blur.Subtype.Zoom="Zoom"
|
||||
|
||||
MipGenerator="Gerador de mapa"
|
||||
MipGenerator.Point="Ponto"
|
||||
MipGenerator.Linear="Linear"
|
||||
MipGenerator.Sharpen="Nitidez"
|
||||
MipGenerator.Smoothen="Suavizar"
|
||||
MipGenerator.Bicubic="Bicúbico"
|
||||
MipGenerator.Lanczos="Lanczos"
|
||||
MipGenerator.Intensity="Intensidade"
|
||||
|
||||
Shader="Sombreamento"
|
||||
Shader.Shader="Opções de sombreamento"
|
||||
Shader.Shader.File="Arquivo"
|
||||
Shader.Shader.Technique="Técnica"
|
||||
Shader.Shader.Size="Tamanho"
|
||||
Shader.Shader.Size.Width="Largura"
|
||||
Shader.Shader.Size.Height="Altura"
|
||||
Shader.Parameters="Parâmetros de sombreamento"
|
||||
Filter.Shader="Sombreamento"
|
||||
Source.Shader="Sombreamento"
|
||||
Transition.Shader="Sombreamento"
|
||||
|
||||
Filter.Blur="Desfocar"
|
||||
Filter.Blur.Type="Tipo"
|
||||
Filter.Blur.Subtype="Subtipo"
|
||||
Filter.Blur.Size="Tamanho"
|
||||
Filter.Blur.Angle="Ângulo (graus)"
|
||||
Filter.Blur.Center.X="Centro (X) (Porcentagem)"
|
||||
Filter.Blur.Center.Y="Centro (Y) (porcentagem)"
|
||||
Filter.Blur.Mask="Aplicar uma Máscara"
|
||||
Filter.Blur.Mask.Type="Tipo de Máscara"
|
||||
Filter.Blur.Mask.Type.Region="Região"
|
||||
Filter.Blur.Mask.Type.Image="Imagem"
|
||||
Filter.Blur.Mask.Type.Source="Fonte"
|
||||
Filter.Blur.Mask.Region.Left="Borda Esquerda"
|
||||
Filter.Blur.Mask.Region.Top="Borda Superior"
|
||||
Filter.Blur.Mask.Multiplier="Multiplicador de máscara"
|
||||
|
||||
Filter.ColorGrade="Graduação de cor"
|
||||
Filter.ColorGrade.Lift="Elevar"
|
||||
Filter.ColorGrade.Lift.Red="Elevar vermelho"
|
||||
Filter.ColorGrade.Lift.Green="Elevar verde"
|
||||
Filter.ColorGrade.Lift.Blue="Elevar azul"
|
||||
Filter.ColorGrade.Lift.All="Elevar todos"
|
||||
Filter.ColorGrade.Gain.Red="Ganho Vermelho"
|
||||
Filter.ColorGrade.Gain.Green="Ganho Verde"
|
||||
Filter.ColorGrade.Gain.Blue="Ganho Azul"
|
||||
Filter.ColorGrade.Gain.All="Todos os Ganhos"
|
||||
Filter.ColorGrade.Offset="Desvio"
|
||||
Filter.ColorGrade.Offset.Red="Desvio Vermelho"
|
||||
Filter.ColorGrade.Offset.Green="Desvio Verde"
|
||||
Filter.ColorGrade.Offset.Blue="Desvio Azul"
|
||||
Filter.ColorGrade.Offset.All="Desvio de Todas"
|
||||
Filter.ColorGrade.Tint="Tonalidade"
|
||||
Filter.ColorGrade.Tint.Mode.Linear="Linear"
|
||||
|
||||
|
||||
|
||||
Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom"
|
||||
Filter.NVidia.FaceTracking.ROI.Offset="Desvio"
|
||||
Filter.NVidia.FaceTracking.ROI.Offset.X="X"
|
||||
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
|
||||
|
||||
|
||||
Filter.Transform.Position.X="X"
|
||||
Filter.Transform.Position.Y="Y"
|
||||
Filter.Transform.Position.Z="Z"
|
||||
Filter.Transform.Scale="Escala"
|
||||
Filter.Transform.Scale.X="X"
|
||||
Filter.Transform.Scale.Y="Y"
|
||||
Filter.Transform.Shear.X="X"
|
||||
Filter.Transform.Shear.Y="Y"
|
||||
|
||||
Source.Mirror.Source="Fonte"
|
||||
|
||||
|
||||
|
||||
|
||||
FFmpegEncoder.StandardCompliance.Normal="Normal"
|
||||
FFmpegEncoder.StandardCompliance.Unofficial="Não-oficial"
|
||||
FFmpegEncoder.GPU="GPU"
|
||||
FFmpegEncoder.KeyFrames.IntervalType="Tipo de Intervalo"
|
||||
FFmpegEncoder.KeyFrames.IntervalType.Seconds="Segundos"
|
||||
FFmpegEncoder.KeyFrames.Interval="Intervalo"
|
||||
|
||||
FFmpegEncoder.AMF.RateControl.Mode="Modo"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
FFmpegEncoder.NVENC.Preset.Default="Padrão"
|
||||
FFmpegEncoder.NVENC.Preset.Slow="Lento"
|
||||
FFmpegEncoder.NVENC.Preset.Medium="Médio"
|
||||
FFmpegEncoder.NVENC.Preset.Fast="Rápido"
|
||||
FFmpegEncoder.NVENC.Preset.HighPerformance="Alto Desempenho"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode="Modo"
|
||||
|
||||
|
|
|
@ -1,7 +1,24 @@
|
|||
Advanced="Opţiuni Avansate"
|
||||
Manual.Open="Deschide Manual"
|
||||
|
||||
Channel.Red="Roșu"
|
||||
Channel.Green="Verde"
|
||||
Channel.Blue="Albastru"
|
||||
Channel.Alpha="Setari transparenta"
|
||||
|
||||
FileType.Image="Imagine"
|
||||
FileType.Images="Imagini"
|
||||
FileType.Video="Video"
|
||||
FileType.Videos="Videoclipuri"
|
||||
FileType.Sound="Sunet"
|
||||
FileType.Sounds="Sunete"
|
||||
FileType.Effect="Efect"
|
||||
FileType.Effects="Efecte"
|
||||
|
||||
SourceType.Source="Sursă"
|
||||
SourceType.Scene="Scenă"
|
||||
|
||||
Alignment.Center="Centru"
|
||||
Alignment.Left="Stânga"
|
||||
Alignment.Right="Dreapta"
|
||||
Alignment.Top="Sus"
|
||||
|
@ -55,28 +72,195 @@ Blur.Subtype.Zoom="Focalizare"
|
|||
MipGenerator="Generator Mip-Map"
|
||||
MipGenerator.Point="Punct"
|
||||
MipGenerator.Linear="Liniar"
|
||||
MipGenerator.Sharpen="Accentuare"
|
||||
MipGenerator.Smoothen="Neteziți"
|
||||
MipGenerator.Bicubic="Bicubic"
|
||||
MipGenerator.Lanczos="Lanczos"
|
||||
MipGenerator.Intensity="Intensitate"
|
||||
|
||||
Shader="Efecte de umbrire"
|
||||
Shader.Refresh="Reîmprospătare opțiuni și parametri"
|
||||
Shader.Shader="Opţiuni Shader"
|
||||
Shader.Shader.File="Fișier"
|
||||
Shader.Shader.Technique="Tehnică"
|
||||
Shader.Shader.Size="Dimensiune"
|
||||
Shader.Shader.Size.Width="Lățime"
|
||||
Shader.Shader.Size.Height="Înălțime"
|
||||
Shader.Shader.Seed="Baza de randomizare"
|
||||
Shader.Parameters="Parametrii Shader-ului"
|
||||
Filter.Shader="Efecte de umbrire"
|
||||
Source.Shader="Efecte de umbrire"
|
||||
Transition.Shader="Efecte de umbrire"
|
||||
|
||||
Filter.Blur="Voalare"
|
||||
Filter.Blur.Type="Tip"
|
||||
Filter.Blur.Subtype="Subtip"
|
||||
Filter.Blur.Size="Dimensiune"
|
||||
Filter.Blur.Angle="Unghi (grade)"
|
||||
Filter.Blur.Center.X="Centru (X) (procent)"
|
||||
Filter.Blur.Center.Y="Centru (Y) (procent)"
|
||||
Filter.Blur.StepScale="Pasul de scalare"
|
||||
Filter.Blur.StepScale.X="Pasul de scalare X"
|
||||
Filter.Blur.StepScale.Y="Pasul de scalare Y"
|
||||
Filter.Blur.Mask="Aplică o mască"
|
||||
Filter.Blur.Mask.Type="Tipul măştii"
|
||||
Filter.Blur.Mask.Type.Region="Regiune"
|
||||
Filter.Blur.Mask.Type.Image="Imagine"
|
||||
Filter.Blur.Mask.Type.Source="Sursă"
|
||||
Filter.Blur.Mask.Region.Left="Marginea stângă"
|
||||
Filter.Blur.Mask.Region.Top="Marginea de sus"
|
||||
Filter.Blur.Mask.Region.Right="Marginea din dreapta"
|
||||
Filter.Blur.Mask.Region.Bottom="Marginea de jos"
|
||||
Filter.Blur.Mask.Region.Feather="Zona de tranzitie"
|
||||
Filter.Blur.Mask.Region.Feather.Shift="Gradul de tranzitie"
|
||||
Filter.Blur.Mask.Region.Invert="Inversează regiunea"
|
||||
Filter.Blur.Mask.Image="Masca imagine"
|
||||
Filter.Blur.Mask.Source="Mască sursă"
|
||||
Filter.Blur.Mask.Color="Filtru de mască de crominanta"
|
||||
Filter.Blur.Mask.Alpha="Filtru Mască Alfa"
|
||||
Filter.Blur.Mask.Multiplier="Multiplicator masca"
|
||||
|
||||
Filter.ColorGrade="Gradare culoare"
|
||||
Filter.ColorGrade.Lift="Lift"
|
||||
Filter.ColorGrade.Lift.Red="Lift pe componenta Rosu"
|
||||
Filter.ColorGrade.Lift.Green="Lift pe componenta Verde"
|
||||
Filter.ColorGrade.Lift.All="Lift global"
|
||||
Filter.ColorGrade.Gamma="Gamma"
|
||||
Filter.ColorGrade.Gamma.Red="Gamma pe componenta Rosu"
|
||||
Filter.ColorGrade.Gamma.Green="Gamma pe componenta Verde"
|
||||
Filter.ColorGrade.Gamma.Blue="Gamma pe componenta Albastru"
|
||||
Filter.ColorGrade.Gamma.All="Gamma global"
|
||||
Filter.ColorGrade.Gain="Câştig"
|
||||
Filter.ColorGrade.Gain.Red="Câştig pe componenta Rosu"
|
||||
Filter.ColorGrade.Gain.Green="Câştig pe componenta Verde"
|
||||
Filter.ColorGrade.Gain.Blue="Câştig pe componenta Albastru"
|
||||
Filter.ColorGrade.Gain.All="Câştig global"
|
||||
Filter.ColorGrade.Offset="Ofset"
|
||||
Filter.ColorGrade.Offset.Red="Ofset pe componenta Rosu"
|
||||
Filter.ColorGrade.Offset.Green="Ofset pe componenta Verde"
|
||||
Filter.ColorGrade.Offset.Blue="Ofset pe componenta Albastru"
|
||||
Filter.ColorGrade.Offset.All="Ofset global"
|
||||
Filter.ColorGrade.Tint.Mode.Linear="Liniar"
|
||||
|
||||
|
||||
|
||||
Filter.Nvidia.FaceTracking.ROI.Zoom="Focalizare"
|
||||
Filter.NVidia.FaceTracking.ROI.Offset="Ofset"
|
||||
Filter.NVidia.FaceTracking.ROI.Offset.X="X"
|
||||
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
|
||||
|
||||
Filter.SDFEffects.Shadow.Inner.Range.Minimum="Distanță minimă Umbră interioară"
|
||||
Filter.SDFEffects.Shadow.Inner.Range.Maximum="Distanța maximă a umbrei interioare"
|
||||
Filter.SDFEffects.Shadow.Inner.Offset.X="Ofset umbra interioară X"
|
||||
Filter.SDFEffects.Shadow.Inner.Offset.Y="Ofset umbra interioară Y"
|
||||
Filter.SDFEffects.Shadow.Inner.Color="Culoare umbra interioară"
|
||||
Filter.SDFEffects.Shadow.Inner.Alpha="Alfa umbră interioară"
|
||||
Filter.SDFEffects.Shadow.Outer="Umbra exterioară"
|
||||
Filter.SDFEffects.Shadow.Outer.Range.Minimum="Distanță minimă a umbrei interioare"
|
||||
Filter.SDFEffects.Shadow.Outer.Range.Maximum="Distanța maximă a umbrei interioare"
|
||||
Filter.SDFEffects.Shadow.Outer.Offset.X="Ofset umbra exterioară X"
|
||||
Filter.SDFEffects.Shadow.Outer.Offset.Y="Ofset umbră exterioară Y"
|
||||
Filter.SDFEffects.Shadow.Outer.Color="Culoarea exterioară a umbrei"
|
||||
Filter.SDFEffects.Shadow.Outer.Alpha="Alfa umbrei exterioare"
|
||||
Filter.SDFEffects.Glow.Outer="Strălucire exterioară"
|
||||
Filter.SDFEffects.Glow.Outer.Color="Culoare strălucire exterioară"
|
||||
Filter.SDFEffects.Glow.Outer.Alpha="Alfa strălucire exterioară"
|
||||
Filter.SDFEffects.Glow.Outer.Width="Lățime strălucire exterioară"
|
||||
Filter.SDFEffects.Glow.Outer.Sharpness="Claritatea strălucirii exterioare"
|
||||
Filter.SDFEffects.Glow.Inner="Strălucire interioară"
|
||||
Filter.SDFEffects.Glow.Inner.Color="Culoarea strălucirii interioare"
|
||||
Filter.SDFEffects.Glow.Inner.Alpha="Alfa strălucire interioară"
|
||||
Filter.SDFEffects.Glow.Inner.Width="Lățimea strălucirii interioare"
|
||||
Filter.SDFEffects.Glow.Inner.Sharpness="Claritatea strălucirii interioare"
|
||||
Filter.SDFEffects.Outline="Contur"
|
||||
Filter.SDFEffects.Outline.Color="Culoarea conturului"
|
||||
Filter.SDFEffects.Outline.Alpha="Alfa conturului"
|
||||
Filter.SDFEffects.Outline.Width="Lățimea / grosimea conturului"
|
||||
Filter.SDFEffects.Outline.Offset="Decalaj contur"
|
||||
Filter.SDFEffects.Outline.Sharpness="Claritatea conturului"
|
||||
Filter.SDFEffects.SDF.Scale="Scala texturii SDF"
|
||||
Filter.SDFEffects.SDF.Threshold="Pragul de Alfa SDF"
|
||||
|
||||
Filter.Transform="Transformare 3D"
|
||||
Filter.Transform.Camera="Camera"
|
||||
Filter.Transform.Camera.Orthographic="Ortogonal"
|
||||
Filter.Transform.Camera.Perspective="Perspectivă"
|
||||
Filter.Transform.Camera.FieldOfView="Câmp vizual"
|
||||
Filter.Transform.Position="Poziţie"
|
||||
Filter.Transform.Position.X="X"
|
||||
Filter.Transform.Position.Y="Y"
|
||||
Filter.Transform.Position.Z="Z"
|
||||
Filter.Transform.Scale="Scalare"
|
||||
Filter.Transform.Scale.X="X"
|
||||
Filter.Transform.Scale.Y="Y"
|
||||
Filter.Transform.Shear="Forfecare"
|
||||
Filter.Transform.Shear.X="X"
|
||||
Filter.Transform.Shear.Y="Y"
|
||||
Filter.Transform.Rotation="Rotație"
|
||||
Filter.Transform.Rotation.X="Azimut (X)"
|
||||
Filter.Transform.Rotation.Y="Declinatie (Y)"
|
||||
Filter.Transform.Rotation.Z="Elevatie (Z)"
|
||||
|
||||
Source.Mirror.Source="Sursă"
|
||||
|
||||
|
||||
|
||||
|
||||
FFmpegEncoder.StandardCompliance.Experimental="Experimental"
|
||||
FFmpegEncoder.GPU="GPU"
|
||||
FFmpegEncoder.KeyFrames="Cadre Cheie"
|
||||
FFmpegEncoder.KeyFrames.IntervalType="Tip Interval"
|
||||
FFmpegEncoder.KeyFrames.IntervalType.Frames="Cadre"
|
||||
FFmpegEncoder.KeyFrames.IntervalType.Seconds="Secunde"
|
||||
FFmpegEncoder.KeyFrames.Interval="Interval"
|
||||
|
||||
|
||||
|
||||
|
||||
FFmpegEncoder.AMF.Preset="Presetare"
|
||||
FFmpegEncoder.AMF.Preset.Speed="Viteză"
|
||||
FFmpegEncoder.AMF.Preset.Balanced="Echilibrat"
|
||||
FFmpegEncoder.AMF.Preset.Quality="Calitate"
|
||||
FFmpegEncoder.AMF.RateControl="Opţiuni de control al ratei"
|
||||
FFmpegEncoder.AMF.RateControl.Mode="Mod"
|
||||
FFmpegEncoder.AMF.RateControl.Mode.CQP="Parametru de cuantizare constantă"
|
||||
FFmpegEncoder.AMF.RateControl.Mode.VBR_PEAK="Debit binar variabil (plafonat) (VBRLAT)"
|
||||
FFmpegEncoder.AMF.RateControl.Mode.VBR_LATENCY="Debit binar variabil (latenta plafonata) (VBRLAT)"
|
||||
FFmpegEncoder.AMF.RateControl.Mode.CBR="Debit binar constant"
|
||||
FFmpegEncoder.AMF.RateControl.LookAhead="Prognozeaza"
|
||||
FFmpegEncoder.AMF.RateControl.FrameSkipping="Omite cadru"
|
||||
FFmpegEncoder.AMF.RateControl.Limits="Limite"
|
||||
FFmpegEncoder.AMF.RateControl.Limits.BufferSize="Dimensiune tampon"
|
||||
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Target="Debit binar dorit"
|
||||
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Maximum="Debit binar maxim"
|
||||
FFmpegEncoder.AMF.RateControl.QP="Parametri de cuantificare"
|
||||
FFmpegEncoder.AMF.RateControl.QP.I="I-Frame QP"
|
||||
FFmpegEncoder.AMF.RateControl.QP.P="P-Frame QP"
|
||||
FFmpegEncoder.AMF.RateControl.QP.B="B-Frame QP"
|
||||
FFmpegEncoder.AMF.Other="Alte opțiuni"
|
||||
FFmpegEncoder.AMF.Other.ReferenceFrames="Cadre de referință"
|
||||
FFmpegEncoder.AMF.Other.EnforceHRD="Impune HRD"
|
||||
FFmpegEncoder.AMF.Other.VBAQ="VBAQ"
|
||||
FFmpegEncoder.AMF.Other.AccessUnitDelimiter="Delimitator unitate de acces"
|
||||
|
||||
FFmpegEncoder.NVENC.Preset="Presetare"
|
||||
FFmpegEncoder.NVENC.Preset.Default="Prestabilit"
|
||||
FFmpegEncoder.NVENC.Preset.Slow="Încet"
|
||||
FFmpegEncoder.NVENC.Preset.Medium="Mediu"
|
||||
FFmpegEncoder.NVENC.Preset.Fast="Rapid"
|
||||
FFmpegEncoder.NVENC.Preset.HighPerformance="Performanță inaltă"
|
||||
FFmpegEncoder.NVENC.Preset.HighQuality="Calitate Înaltă"
|
||||
FFmpegEncoder.NVENC.Preset.BluRayDisc="Disc BluRay"
|
||||
FFmpegEncoder.NVENC.Preset.LowLatency="Latență redusă"
|
||||
FFmpegEncoder.NVENC.Preset.LowLatencyHighPerformance="Performanță înaltă Latență scăzută"
|
||||
FFmpegEncoder.NVENC.Preset.LowLatencyHighQuality="Latență redusă Calitate Înaltă"
|
||||
FFmpegEncoder.NVENC.Preset.Lossless="Fără pierderi"
|
||||
FFmpegEncoder.NVENC.Preset.LosslessHighPerformance="Performanță înaltă fara pierderi"
|
||||
FFmpegEncoder.NVENC.RateControl="Opţiuni de control al ratei"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode="Mod"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode.CQP="Parametru de cuantizare constantă"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode.VBR="VBR (Rată de biți variabilă)"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode.VBR_HQ="Calitate inalta, debit binar variabil"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode.CBR="Debit binar constant"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode.CBR_HQ="Calitate inalta, debit binar constant"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode.CBR_LD_HQ="Calitate inalta, latenta redusa, debit binar constant"
|
||||
FFmpegEncoder.NVENC.RateControl.QP="Parametri de cuantificare"
|
||||
FFmpegEncoder.NVENC.RateControl.QP.Minimum="QP minim"
|
||||
FFmpegEncoder.NVENC.RateControl.QP.Maximum="QP maxim"
|
||||
|
|
|
@ -1,31 +1,395 @@
|
|||
Advanced="Дополнительные параметры"
|
||||
Manual.Open="Открыть Руководство"
|
||||
|
||||
Channel.Red="Красный"
|
||||
Channel.Green="Зеленый"
|
||||
Channel.Blue="Синий"
|
||||
Channel.Alpha="Альфа-канал"
|
||||
|
||||
FileType.Image="Изображение"
|
||||
FileType.Images="Изображения"
|
||||
FileType.Video="Видео"
|
||||
FileType.Videos="Видео"
|
||||
FileType.Sound="Звук"
|
||||
FileType.Sounds="Звуки"
|
||||
FileType.Effect="Эффект"
|
||||
FileType.Effects="Эффекты"
|
||||
|
||||
SourceType.Source="Источник"
|
||||
SourceType.Scene="Сцена"
|
||||
|
||||
Alignment.Center="Центр"
|
||||
Alignment.Left="Слева"
|
||||
Alignment.Right="Справа"
|
||||
Alignment.Top="Сверху"
|
||||
Alignment.Bottom="Снизу"
|
||||
|
||||
State.Disabled="Выключено"
|
||||
State.Enabled="Включено"
|
||||
State.Manual="Пользовательский"
|
||||
State.Automatic="Авто"
|
||||
State.Default="По умолчанию"
|
||||
|
||||
UI.Menu="StreamFX"
|
||||
UI.Menu.Website="Перейти на сайт"
|
||||
UI.Menu.Discord="Присоединиться к Discord"
|
||||
UI.Menu.Github="Исходный код на Github"
|
||||
UI.Menu.ReportIssue="Сообщить об ошибке или краше"
|
||||
UI.Menu.RequestHelp="Запрос Помощи && Поддержка"
|
||||
UI.Menu.About="О StreamFX"
|
||||
UI.About.Title="О StreamFX"
|
||||
UI.About.Text="<html><head/><body><p>StreamFX стал возможен благодаря всем поддерживающим и на <a href='https://patreon.com/Xaymar'><span style='text-decoration: underline;'>Patreon</span></a>, и на <a href='https://github.com/sponsors/xaymar'><span style='text-decoration: underline;'>Github Sponsors</span></a>, и всем пожертвованиям через <a href='https://paypal.me/Xaymar'><span style='text-decoration: underline;'>PayPal</span></a>. Так же спасибо всем переводчикам, которые помогают с локализацией на <a href='https://crowdin.com/project/obs-stream-effects'><span style='text-decoration: underline;'>Crowdin</span></a>. Вы все невероятны!</p></body></html>"
|
||||
UI.About.Role.Contributor="Участник"
|
||||
UI.About.Role.Translator="Переводчик"
|
||||
UI.About.Role.Supporter="Помощник"
|
||||
UI.About.Role.Creator="Значимый Контентмейкер"
|
||||
UI.About.Version="Версия:"
|
||||
|
||||
UI.Updater.Dialog.Title="Версия StreamFX %s доступна!"
|
||||
UI.Updater.Dialog.Text="Новая версия StreamFX доступна к загрузке."
|
||||
UI.Updater.Dialog.Version.Current="Текущая версия:"
|
||||
UI.Updater.Dialog.Version.Latest="Последняя версия:"
|
||||
UI.Updater.Dialog.Button.Ok="Открыть страницу загрузки"
|
||||
UI.Updater.Dialog.Button.Cancel="Напомнить позже"
|
||||
UI.Updater.GitHubPermission.Title="StreamFX требуется разрешение на подключение к GitHub!"
|
||||
UI.Updater.GitHubPermission.Text="Для ручной или автоматической проверки наличия обновлений StreamFX обращается к GitHub API для получения актуальной информации.<br>Пожалуйста, прочитайте<a href='https://docs.github.com/en/github/site-policy/github-privacy-statement'><span style='text-decoration: underline;'>Политику конфиденциальности GitHub</span></a>, и нажмите \"ОК\", если вы согласны, или \"Отмена\", если вы не согласны с ней."
|
||||
UI.Updater.Menu.CheckForUpdates="Проверить наличие обновлений"
|
||||
UI.Updater.Menu.CheckForUpdates.Automatically="Автоматически проверять наличие обновлений"
|
||||
UI.Updater.Menu.Channel="Канал обновлений"
|
||||
UI.Updater.Menu.Channel.Release="Релиз"
|
||||
UI.Updater.Menu.Channel.Testing="Тестовый"
|
||||
|
||||
Blur.Type.Box="Бокс"
|
||||
Blur.Type.BoxLinear="Линейное боксовое"
|
||||
Blur.Type.Gaussian="Гауссово"
|
||||
Blur.Type.GaussianLinear="Линейное Гауссово"
|
||||
Blur.Type.DualFiltering="Двойная фильтрация"
|
||||
Blur.Subtype.Area="Область"
|
||||
Blur.Subtype.Directional="Горизонтально-направленное"
|
||||
Blur.Subtype.Rotational="Вращательный"
|
||||
Blur.Subtype.Zoom="Приближение"
|
||||
|
||||
MipGenerator="Генератор MIP-текстур"
|
||||
MipGenerator.Point="Точечный"
|
||||
MipGenerator.Linear="Линейный"
|
||||
MipGenerator.Sharpen="Резкий"
|
||||
MipGenerator.Smoothen="Сглаживание"
|
||||
MipGenerator.Bicubic="Бикубический"
|
||||
MipGenerator.Lanczos="Метод Ланцоша"
|
||||
MipGenerator.Intensity="Интенсивность"
|
||||
|
||||
Shader="Шейдер"
|
||||
Shader.Refresh="Перезагрузить настройки и параметры"
|
||||
Shader.Shader="Параметры шейдера"
|
||||
Shader.Shader.File="Файл"
|
||||
Shader.Shader.Technique="Техника"
|
||||
Shader.Shader.Size="Размер"
|
||||
Shader.Shader.Size.Width="Ширина"
|
||||
Shader.Shader.Size.Height="Высота"
|
||||
Shader.Shader.Seed="Семя случайности"
|
||||
Shader.Parameters="Параметры шейдера"
|
||||
Filter.Shader="Шейдер"
|
||||
Source.Shader="Шейдер"
|
||||
Transition.Shader="Шейдер"
|
||||
|
||||
Filter.Blur="Размытие"
|
||||
Filter.Blur.Type="Тип"
|
||||
Filter.Blur.Subtype="Подтип"
|
||||
Filter.Blur.Size="Размер"
|
||||
Filter.Blur.Angle="Угол (Градусы)"
|
||||
Filter.Blur.Center.X="Центр (X) (Проценты)"
|
||||
Filter.Blur.Center.Y="Центр (Y) (Проценты)"
|
||||
Filter.Blur.StepScale="Шаг масштабирования"
|
||||
Filter.Blur.StepScale.X="Шаг масштабирования по X"
|
||||
Filter.Blur.StepScale.Y="Шаг масштабирования по Y"
|
||||
Filter.Blur.Mask="Применить маску"
|
||||
Filter.Blur.Mask.Type="Тип маски"
|
||||
Filter.Blur.Mask.Type.Region="Область"
|
||||
Filter.Blur.Mask.Type.Image="Изображение"
|
||||
Filter.Blur.Mask.Type.Source="Источник"
|
||||
Filter.Blur.Mask.Region.Left="Левый край"
|
||||
Filter.Blur.Mask.Region.Top="Верхний край"
|
||||
Filter.Blur.Mask.Region.Right="Правый край"
|
||||
Filter.Blur.Mask.Region.Bottom="Нижний край"
|
||||
Filter.Blur.Mask.Region.Feather="Растушевка области"
|
||||
Filter.Blur.Mask.Region.Feather.Shift="Сдвиг растушевки"
|
||||
Filter.Blur.Mask.Region.Invert="Инверсия области"
|
||||
Filter.Blur.Mask.Image="Маска изображением"
|
||||
Filter.Blur.Mask.Source="Источник маски"
|
||||
Filter.Blur.Mask.Color="Маска Цвет-Фильтр"
|
||||
Filter.Blur.Mask.Alpha="Альфа-фильтр маски"
|
||||
Filter.Blur.Mask.Multiplier="Множитель маски"
|
||||
|
||||
Filter.ColorGrade="Цветокоррекция"
|
||||
Filter.ColorGrade.Lift="Увеличение"
|
||||
Filter.ColorGrade.Lift.Red="Увеличение красного"
|
||||
Filter.ColorGrade.Lift.Green="Увеличение зелёного"
|
||||
Filter.ColorGrade.Lift.Blue="Увеличение синего"
|
||||
Filter.ColorGrade.Lift.All="Увеличение всех"
|
||||
Filter.ColorGrade.Gamma="Гамма"
|
||||
Filter.ColorGrade.Gamma.Red="Гамма красного"
|
||||
Filter.ColorGrade.Gamma.Green="Гамма зеленого"
|
||||
Filter.ColorGrade.Gamma.Blue="Гамма синего"
|
||||
Filter.ColorGrade.Gamma.All="Общая гамма"
|
||||
Filter.ColorGrade.Gain="Усиление"
|
||||
Filter.ColorGrade.Gain.Red="Усиление красного"
|
||||
Filter.ColorGrade.Gain.Green="Усиление зеленого"
|
||||
Filter.ColorGrade.Gain.Blue="Усиление синего"
|
||||
Filter.ColorGrade.Gain.All="Общее усиление"
|
||||
Filter.ColorGrade.Offset="Смещение"
|
||||
Filter.ColorGrade.Offset.Red="Красный сдвиг"
|
||||
Filter.ColorGrade.Offset.Green="Зеленый сдвиг"
|
||||
Filter.ColorGrade.Offset.Blue="Синий сдвиг"
|
||||
Filter.ColorGrade.Offset.All="Полный сдвиг"
|
||||
Filter.ColorGrade.Tint="Оттенок"
|
||||
Filter.ColorGrade.Tint.Detection="Метод обнаружения яркости пикселя"
|
||||
Filter.ColorGrade.Tint.Detection.HSV="HSV"
|
||||
Filter.ColorGrade.Tint.Detection.HSL="HSL"
|
||||
Filter.ColorGrade.Tint.Detection.YUV.SDR="Яркостная цветность (BT.709 SDR)"
|
||||
Filter.ColorGrade.Tint.Mode="Режим оттенка яркости"
|
||||
Filter.ColorGrade.Tint.Mode.Linear="Линейный"
|
||||
Filter.ColorGrade.Tint.Mode.Exp="Exp"
|
||||
Filter.ColorGrade.Tint.Mode.Exp2="Exp2"
|
||||
Filter.ColorGrade.Tint.Mode.Log="Log"
|
||||
Filter.ColorGrade.Tint.Mode.Log10="Log10"
|
||||
Filter.ColorGrade.Tint.Exponent="Экспонент тени Luma"
|
||||
Filter.ColorGrade.Tint.Shadow.Red="Оттенок красного в тенях"
|
||||
Filter.ColorGrade.Tint.Shadow.Green="Оттенок зеленого в тенях"
|
||||
Filter.ColorGrade.Tint.Shadow.Blue="Оттенок синего в тенях"
|
||||
Filter.ColorGrade.Tint.Midtone.Red="Оттенок красного в средних тонах"
|
||||
Filter.ColorGrade.Tint.Midtone.Green="Зеленые средние тона"
|
||||
Filter.ColorGrade.Tint.Midtone.Blue="Синие средние тона"
|
||||
Filter.ColorGrade.Tint.Highlight.Red="Выделение красного оттенка"
|
||||
Filter.ColorGrade.Tint.Highlight.Green="Выделение зеленого оттенка"
|
||||
Filter.ColorGrade.Tint.Highlight.Blue="Выделение синего оттенка"
|
||||
Filter.ColorGrade.Correction="Коррекция цвета"
|
||||
Filter.ColorGrade.Correction.Hue="Сдвиг оттенка"
|
||||
Filter.ColorGrade.Correction.Saturation="Насыщенность"
|
||||
Filter.ColorGrade.Correction.Lightness="Яркость"
|
||||
Filter.ColorGrade.Correction.Contrast="Контраст"
|
||||
Filter.ColorGrade.RenderMode="Режим рендера"
|
||||
Filter.ColorGrade.RenderMode.Direct="Прямой рендер"
|
||||
Filter.ColorGrade.RenderMode.LUT.2Bit="2-битный LUT"
|
||||
Filter.ColorGrade.RenderMode.LUT.4Bit="4-битный LUT"
|
||||
Filter.ColorGrade.RenderMode.LUT.6Bit="6-битный LUT"
|
||||
Filter.ColorGrade.RenderMode.LUT.8Bit="8-битный LUT"
|
||||
Filter.ColorGrade.RenderMode.LUT.10Bit="10-битный LUT"
|
||||
|
||||
Filter.Displacement="Карта смещения"
|
||||
Filter.Displacement.File="Файл"
|
||||
Filter.Displacement.Scale="Масштаб"
|
||||
Filter.Displacement.Scale.Type="Тип масштабирования"
|
||||
|
||||
Filter.DynamicMask="Динамичная маска"
|
||||
Filter.DynamicMask.Input="Входящий источник"
|
||||
Filter.DynamicMask.Channel="%s Канал"
|
||||
Filter.DynamicMask.Channel.Value="Базовое значение"
|
||||
Filter.DynamicMask.Channel.Multiplier="Множитель"
|
||||
Filter.DynamicMask.Channel.Input="%s Значение"
|
||||
|
||||
Filter.Nvidia.FaceTracking="Отслеживание лиц NVIDIA"
|
||||
Filter.Nvidia.FaceTracking.ROI="Область интересующего вас объекта"
|
||||
Filter.Nvidia.FaceTracking.ROI.Zoom="Приближение"
|
||||
Filter.NVidia.FaceTracking.ROI.Offset="Смещение"
|
||||
Filter.NVidia.FaceTracking.ROI.Offset.X="X"
|
||||
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
|
||||
Filter.Nvidia.FaceTracking.ROI.Stability="Стабильность"
|
||||
|
||||
Filter.SDFEffects="SDF Эффекты"
|
||||
Filter.SDFEffects.Shadow.Inner="Внутренняя Тень"
|
||||
Filter.SDFEffects.Shadow.Inner.Range.Minimum="Минимальное расстояние внутренней тени"
|
||||
Filter.SDFEffects.Shadow.Inner.Range.Maximum="Максимальное расстояние внутренней тени"
|
||||
Filter.SDFEffects.Shadow.Inner.Offset.X="Смещение внутренней тени по X"
|
||||
Filter.SDFEffects.Shadow.Inner.Offset.Y="Смещение внутренней тени по Y"
|
||||
Filter.SDFEffects.Shadow.Inner.Color="Цвет внутренней тени"
|
||||
Filter.SDFEffects.Shadow.Inner.Alpha="Альфа-канал внутренней тени"
|
||||
Filter.SDFEffects.Shadow.Outer="Внешняя Тень"
|
||||
Filter.SDFEffects.Shadow.Outer.Range.Minimum="Минимальное расстояние внешней тени"
|
||||
Filter.SDFEffects.Shadow.Outer.Range.Maximum="Максимальное расстояние внешней тени"
|
||||
Filter.SDFEffects.Shadow.Outer.Offset.X="Смещение внешней тени по X"
|
||||
Filter.SDFEffects.Shadow.Outer.Offset.Y="Смещение внешней тени по Y"
|
||||
Filter.SDFEffects.Shadow.Outer.Color="Цвет внешней тени"
|
||||
Filter.SDFEffects.Shadow.Outer.Alpha="Альфа-канал внешней тени"
|
||||
Filter.SDFEffects.Glow.Outer="Внешнее свечение"
|
||||
Filter.SDFEffects.Glow.Outer.Color="Цвет внешнего свечения"
|
||||
Filter.SDFEffects.Glow.Outer.Alpha="Альфа-канал внешнего свечения"
|
||||
Filter.SDFEffects.Glow.Outer.Width="Ширина внешнего свечения"
|
||||
Filter.SDFEffects.Glow.Outer.Sharpness="Резкость внешнего свечения"
|
||||
Filter.SDFEffects.Glow.Inner="Внутреннее свечение"
|
||||
Filter.SDFEffects.Glow.Inner.Color="Цвет внутреннего свечения"
|
||||
Filter.SDFEffects.Glow.Inner.Alpha="Альфа-канал внутреннего свечения"
|
||||
Filter.SDFEffects.Glow.Inner.Width="Ширина внутреннего свечения"
|
||||
Filter.SDFEffects.Glow.Inner.Sharpness="Резкость внутреннего свечения"
|
||||
Filter.SDFEffects.Outline="Контур"
|
||||
Filter.SDFEffects.Outline.Color="Цвет контура"
|
||||
Filter.SDFEffects.Outline.Alpha="Альфа-канал контура"
|
||||
Filter.SDFEffects.Outline.Width="Ширина контура"
|
||||
Filter.SDFEffects.Outline.Offset="Отступ контура"
|
||||
Filter.SDFEffects.Outline.Sharpness="Резкость контура"
|
||||
Filter.SDFEffects.SDF.Scale="SDF масштаб текстуры"
|
||||
Filter.SDFEffects.SDF.Threshold="Порог альфа-канала SDF"
|
||||
|
||||
Filter.Transform="3D преобразование"
|
||||
Filter.Transform.Camera="Камера"
|
||||
Filter.Transform.Camera.Orthographic="Ортографический вид"
|
||||
Filter.Transform.Camera.Perspective="Перспектива"
|
||||
Filter.Transform.Camera.FieldOfView="Поле обзора (FOV)"
|
||||
Filter.Transform.Position="Положение"
|
||||
Filter.Transform.Position.X="X"
|
||||
Filter.Transform.Position.Y="Y"
|
||||
Filter.Transform.Position.Z="Z"
|
||||
Filter.Transform.Scale="Масштаб"
|
||||
Filter.Transform.Scale.X="X"
|
||||
Filter.Transform.Scale.Y="Y"
|
||||
Filter.Transform.Shear="Срез"
|
||||
Filter.Transform.Shear.X="X"
|
||||
Filter.Transform.Shear.Y="Y"
|
||||
Filter.Transform.Rotation="Поворот"
|
||||
Filter.Transform.Rotation.X="Поперечная (X)"
|
||||
Filter.Transform.Rotation.Y="Вертикальная (Y)"
|
||||
Filter.Transform.Rotation.Z="Продольная (Z)"
|
||||
Filter.Transform.Rotation.Order="Порядок осей"
|
||||
Filter.Transform.Rotation.Order.XYZ="Поперечная, Вертикальная, Продольная"
|
||||
Filter.Transform.Rotation.Order.XZY="Поперечная, Продольная, Вертикальная"
|
||||
Filter.Transform.Rotation.Order.YXZ="Вертикальная, Поперечная, Продольная"
|
||||
Filter.Transform.Rotation.Order.YZX="Вертикальная, Продольная, Поперечная"
|
||||
Filter.Transform.Rotation.Order.ZXY="Продольная, Поперечная, Вертикальная"
|
||||
Filter.Transform.Rotation.Order.ZYX="Продольная, Вертикальная, Поперечная"
|
||||
Filter.Transform.Mipmapping="Включить MIP-текстурирование"
|
||||
|
||||
Source.Mirror="Зеркало источника"
|
||||
Source.Mirror.Source="Источник"
|
||||
Source.Mirror.Source.Audio="Включить звук"
|
||||
Source.Mirror.Source.Audio.Layout="Каналы аудио"
|
||||
Source.Mirror.Source.Audio.Layout.Unknown="Неизвестно"
|
||||
Source.Mirror.Source.Audio.Layout.Mono="Моно"
|
||||
Source.Mirror.Source.Audio.Layout.Stereo="Стерео"
|
||||
Source.Mirror.Source.Audio.Layout.StereoLFE="Стерео с каналом низких частот"
|
||||
Source.Mirror.Source.Audio.Layout.Quadraphonic="Квадофонический"
|
||||
Source.Mirror.Source.Audio.Layout.QuadraphonicLFE="Квадрофонический с каналом низких частот"
|
||||
Source.Mirror.Source.Audio.Layout.Surround="Объёмный звук"
|
||||
Source.Mirror.Source.Audio.Layout.FullSurround="Полное погружение"
|
||||
|
||||
Codec.H264="H264"
|
||||
Codec.H264.Profile="Профиль"
|
||||
Codec.H264.Profile.baseline="Baseline"
|
||||
Codec.H264.Profile.main="Main"
|
||||
Codec.H264.Profile.high="High"
|
||||
Codec.H264.Profile.high444p="High 4:4:4 Predictive"
|
||||
Codec.H264.Level="Уровень"
|
||||
|
||||
Codec.HEVC="HEVC"
|
||||
Codec.HEVC.Profile="Профиль"
|
||||
Codec.HEVC.Profile.main="Main"
|
||||
Codec.HEVC.Profile.main10="Main 10-bit"
|
||||
Codec.HEVC.Profile.rext="Range Extended"
|
||||
Codec.HEVC.Tier="Слой"
|
||||
Codec.HEVC.Tier.main="Main"
|
||||
Codec.HEVC.Tier.high="High"
|
||||
Codec.HEVC.Level="Уровень"
|
||||
|
||||
Codec.ProRes.Profile="Профиль"
|
||||
Codec.ProRes.Profile.APCO="422 Proxy (APCO)"
|
||||
Codec.ProRes.Profile.APCS="422 Lite/LT (APCS)"
|
||||
Codec.ProRes.Profile.APCN="422 Standard (APCN)"
|
||||
Codec.ProRes.Profile.APCH="422 High Quality/HQ (APCH)"
|
||||
Codec.ProRes.Profile.AP4H="4444 High Quality/HQ (AP4H)"
|
||||
Codec.ProRes.Profile.AP4X="4444 Extreme Quality/XQ (AP4X)"
|
||||
|
||||
FFmpegEncoder="Настройки FFmpeg"
|
||||
FFmpegEncoder.Suffix=" (из FFmpeg)"
|
||||
FFmpegEncoder.CustomSettings="Пользовательские Настройки"
|
||||
FFmpegEncoder.Threads="Число потоков"
|
||||
FFmpegEncoder.ColorFormat="Переопределить цветовой формат"
|
||||
FFmpegEncoder.StandardCompliance="Соответствие стандарту"
|
||||
FFmpegEncoder.StandardCompliance.VeryStrict="Очень строго"
|
||||
FFmpegEncoder.StandardCompliance.Strict="Строго"
|
||||
FFmpegEncoder.StandardCompliance.Normal="Нормально"
|
||||
FFmpegEncoder.StandardCompliance.Unofficial="Неофициальный"
|
||||
FFmpegEncoder.StandardCompliance.Experimental="Эксперементальный"
|
||||
FFmpegEncoder.GPU="GPU"
|
||||
FFmpegEncoder.KeyFrames="Ключевые кадры"
|
||||
FFmpegEncoder.KeyFrames.IntervalType="Тип интервала"
|
||||
FFmpegEncoder.KeyFrames.IntervalType.Frames="Кадры"
|
||||
FFmpegEncoder.KeyFrames.IntervalType.Seconds="Секунды"
|
||||
FFmpegEncoder.KeyFrames.Interval="Интервал"
|
||||
|
||||
FFmpegEncoder.AMF.Preset="Пресет"
|
||||
FFmpegEncoder.AMF.Preset.Speed="Производительность"
|
||||
FFmpegEncoder.AMF.Preset.Balanced="Сбалансировано"
|
||||
FFmpegEncoder.AMF.Preset.Quality="Качество"
|
||||
FFmpegEncoder.AMF.RateControl="Параметры управления битрейтом"
|
||||
FFmpegEncoder.AMF.RateControl.Mode="Режим"
|
||||
FFmpegEncoder.AMF.RateControl.Mode.CQP="Постоянный параметр квантования"
|
||||
FFmpegEncoder.AMF.RateControl.Mode.VBR_PEAK="Переменный битрейт (ограничение пиков)"
|
||||
FFmpegEncoder.AMF.RateControl.Mode.VBR_LATENCY="Переменный битрейт (ограничение задержки)"
|
||||
FFmpegEncoder.AMF.RateControl.Mode.CBR="Постоянный битрейт"
|
||||
FFmpegEncoder.AMF.RateControl.LookAhead="Предугадывание"
|
||||
FFmpegEncoder.AMF.RateControl.FrameSkipping="Пропуск кадров"
|
||||
FFmpegEncoder.AMF.RateControl.Limits="Ограничения"
|
||||
FFmpegEncoder.AMF.RateControl.Limits.BufferSize="Размер буфера"
|
||||
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Target="Целевой битрейт"
|
||||
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Maximum="Максимальный битрейт"
|
||||
FFmpegEncoder.AMF.RateControl.QP="Параметры Квантование (обработка сигналов)"
|
||||
FFmpegEncoder.AMF.RateControl.QP.I="I-кадр QP"
|
||||
FFmpegEncoder.AMF.RateControl.QP.P="P-кадр QP"
|
||||
FFmpegEncoder.AMF.RateControl.QP.B="B-кадр QP"
|
||||
FFmpegEncoder.AMF.Other="Другие настройки"
|
||||
FFmpegEncoder.AMF.Other.BFrames="Максимальное количество B-кадров"
|
||||
FFmpegEncoder.AMF.Other.BFrameReferences="Опорные B-кадры"
|
||||
FFmpegEncoder.AMF.Other.ReferenceFrames="Опорные кадры"
|
||||
FFmpegEncoder.AMF.Other.EnforceHRD="Принудительный HRD"
|
||||
FFmpegEncoder.AMF.Other.VBAQ="VBAQ"
|
||||
FFmpegEncoder.AMF.Other.AccessUnitDelimiter="Делитель блоков"
|
||||
|
||||
FFmpegEncoder.NVENC.Preset="Пресет"
|
||||
FFmpegEncoder.NVENC.Preset.Default="По умолчанию"
|
||||
FFmpegEncoder.NVENC.Preset.Slow="Медленно"
|
||||
FFmpegEncoder.NVENC.Preset.Medium="Средне"
|
||||
FFmpegEncoder.NVENC.Preset.Fast="Быстро"
|
||||
FFmpegEncoder.NVENC.Preset.HighPerformance="Высокая производительность"
|
||||
FFmpegEncoder.NVENC.Preset.HighQuality="Высокое качество"
|
||||
FFmpegEncoder.NVENC.Preset.BluRayDisc="Диск Blu-Ray"
|
||||
FFmpegEncoder.NVENC.Preset.LowLatency="Низкая задержка"
|
||||
FFmpegEncoder.NVENC.Preset.LowLatencyHighPerformance="Низкая задержка, Высокая производительность"
|
||||
FFmpegEncoder.NVENC.Preset.LowLatencyHighQuality="Низкая задержка, Высокое качество"
|
||||
FFmpegEncoder.NVENC.Preset.Lossless="Без потерь"
|
||||
FFmpegEncoder.NVENC.Preset.LosslessHighPerformance="Высокая производительность Без потерь"
|
||||
FFmpegEncoder.NVENC.RateControl="Параметры управления битрейтом"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode="Режим"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode.CQP="Постоянный параметр квантования"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode.VBR="Переменный битрейт"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode.VBR_HQ="Высокое качество Переменный битрейт"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode.CBR="Постоянный битрейт"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode.CBR_HQ="Высокое качество Постоянный битрейт"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode.CBR_LD_HQ="Низкая задержка Высокое качество Постоянный битрейт"
|
||||
FFmpegEncoder.NVENC.RateControl.TwoPass="Два прохода"
|
||||
FFmpegEncoder.NVENC.RateControl.LookAhead="Предугадывание"
|
||||
FFmpegEncoder.NVENC.RateControl.AdaptiveI="Адаптивные I-кадры"
|
||||
FFmpegEncoder.NVENC.RateControl.AdaptiveB="Адаптивные B-кадры"
|
||||
FFmpegEncoder.NVENC.RateControl.Limits="Ограничения"
|
||||
FFmpegEncoder.NVENC.RateControl.Limits.BufferSize="Размер буфера"
|
||||
FFmpegEncoder.NVENC.RateControl.Limits.Quality="Целевое качество"
|
||||
FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Target="Целевой битрейт"
|
||||
FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Maximum="Максимальный битрейт"
|
||||
FFmpegEncoder.NVENC.RateControl.QP="Параметры Квантование (обработка сигналов)"
|
||||
FFmpegEncoder.NVENC.RateControl.QP.Minimum="Минимальный квантизатор"
|
||||
FFmpegEncoder.NVENC.RateControl.QP.Maximum="Максимальный квантизатор"
|
||||
FFmpegEncoder.NVENC.RateControl.QP.I="I-кадр QP"
|
||||
FFmpegEncoder.NVENC.RateControl.QP.P="P-кадр QP"
|
||||
FFmpegEncoder.NVENC.RateControl.QP.B="B-кадр QP"
|
||||
FFmpegEncoder.NVENC.AQ="Адаптивное квантование"
|
||||
FFmpegEncoder.NVENC.AQ.Spatial="Пространственное адаптивное квантование"
|
||||
FFmpegEncoder.NVENC.AQ.Strength="Пространственная адаптивная мощность квантования"
|
||||
FFmpegEncoder.NVENC.AQ.Temporal="Временное адаптивное квантование"
|
||||
FFmpegEncoder.NVENC.Other="Другие настройки"
|
||||
FFmpegEncoder.NVENC.Other.BFrames="Максимальное количество B-кадров"
|
||||
FFmpegEncoder.NVENC.Other.BFrameReferenceMode="Режим использования B-кадров"
|
||||
FFmpegEncoder.NVENC.Other.BFrameReferenceMode.Middle="Использовать только средние B-кадры в качестве опорных"
|
||||
FFmpegEncoder.NVENC.Other.BFrameReferenceMode.Each="Использовать все B-кадры как ссылку"
|
||||
FFmpegEncoder.NVENC.Other.ZeroLatency="Нулевая задержка"
|
||||
FFmpegEncoder.NVENC.Other.WeightedPrediction="Взвешенное прогнозирование"
|
||||
FFmpegEncoder.NVENC.Other.NonReferencePFrames="Неопорные P-Кадры"
|
||||
FFmpegEncoder.NVENC.Other.AccessUnitDelimiter="Делитель блоков"
|
||||
FFmpegEncoder.NVENC.Other.DecodedPictureBufferSize="Размер буфера декодированной изображения"
|
||||
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
|
||||
|
||||
FileType.Image="Bild"
|
||||
FileType.Images="Bilder"
|
||||
FileType.Video="Video"
|
||||
|
@ -6,10 +8,14 @@ FileType.Sound="Ljud"
|
|||
FileType.Sounds="Ljud"
|
||||
FileType.Effect="Effekt"
|
||||
FileType.Effects="Effekter"
|
||||
|
||||
SourceType.Source="Källa"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
MipGenerator.Point="Punkt"
|
||||
MipGenerator.Linear="Linjär"
|
||||
MipGenerator.Sharpen="Skärpa"
|
||||
|
@ -38,3 +44,4 @@ Source.Mirror.Source="Källa"
|
|||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,25 +1,125 @@
|
|||
Advanced="ตัวเลือกขั้นสูง"
|
||||
|
||||
Channel.Red="สีแดง"
|
||||
Channel.Green="สีเขียว"
|
||||
Channel.Blue="สีน้ำเงิน"
|
||||
Channel.Alpha="ความโปร่งใส"
|
||||
|
||||
FileType.Image="รูปภาพ"
|
||||
FileType.Images="รูปภาพ"
|
||||
FileType.Video="วีดีโอ"
|
||||
FileType.Videos="วีดีโอ"
|
||||
FileType.Sound="เสียง"
|
||||
FileType.Sounds="เสียง"
|
||||
FileType.Effect="เอฟเฟกต์"
|
||||
FileType.Effects="เอฟเฟกต์"
|
||||
|
||||
SourceType.Source="แหล่งที่มา"
|
||||
SourceType.Scene="ฉาก"
|
||||
|
||||
Alignment.Center="กึ่งกลาง"
|
||||
Alignment.Left="ซ้าย"
|
||||
Alignment.Right="ขวา"
|
||||
Alignment.Top="บน"
|
||||
Alignment.Bottom="ล่าง"
|
||||
|
||||
State.Disabled="ปิดการใช้งาน"
|
||||
State.Enabled="เปิดใช้งาน"
|
||||
State.Manual="ด้วยตัวเอง"
|
||||
State.Automatic="อัตโนมัติ"
|
||||
State.Default="ค่าเริ่มต้น"
|
||||
|
||||
UI.Menu="StreamFX"
|
||||
UI.Menu.Website="เยี่ยมชมเว็บไซต์ของเรา"
|
||||
UI.Menu.Discord="เข้า Discord ของเรา"
|
||||
UI.About.Role.Supporter="สนับสนุน"
|
||||
|
||||
UI.Updater.Dialog.Version.Current="รุ่นปัจจุบัน:"
|
||||
UI.Updater.Dialog.Version.Latest="รุ่นล่าสุด:"
|
||||
UI.Updater.Dialog.Button.Cancel="เตือนฉันในภายหลัง"
|
||||
UI.Updater.Menu.CheckForUpdates="ตรวจสอบอัพเดต"
|
||||
|
||||
Blur.Type.Box="กล่อง"
|
||||
Blur.Subtype.Zoom="ซูม"
|
||||
|
||||
MipGenerator.Sharpen="ทำให้คมชัด"
|
||||
MipGenerator.Intensity="ความเข้ม"
|
||||
|
||||
Shader="เชดเดอร์"
|
||||
Shader.Shader.File="ไฟล์"
|
||||
Shader.Shader.Size="ขนาด"
|
||||
Shader.Shader.Size.Width="ความกว้าง"
|
||||
Shader.Shader.Size.Height="ความสูง"
|
||||
Filter.Shader="เชดเดอร์"
|
||||
Source.Shader="เชดเดอร์"
|
||||
Transition.Shader="เชดเดอร์"
|
||||
|
||||
Filter.Blur="ความพร่ามัว"
|
||||
Filter.Blur.Type="ประเภท"
|
||||
Filter.Blur.Size="ขนาด"
|
||||
|
||||
Filter.ColorGrade.Tint.Mode.Linear="เส้นตรง"
|
||||
Filter.ColorGrade.Tint.Mode.Log="Log"
|
||||
Filter.ColorGrade.Tint.Mode.Log10="Log10"
|
||||
|
||||
Filter.Displacement.File="ไฟล์"
|
||||
|
||||
Filter.DynamicMask.Channel="%s แชแนล"
|
||||
Filter.DynamicMask.Channel.Value="ค่าพื้นฐาน"
|
||||
Filter.DynamicMask.Channel.Multiplier="ตัวคูณ"
|
||||
|
||||
Filter.Nvidia.FaceTracking.ROI.Zoom="ซูม"
|
||||
Filter.NVidia.FaceTracking.ROI.Offset="Offset"
|
||||
Filter.NVidia.FaceTracking.ROI.Offset.X="X"
|
||||
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
|
||||
Filter.Nvidia.FaceTracking.ROI.Stability="ความเสถียร"
|
||||
|
||||
Filter.SDFEffects.Shadow.Inner="เงาด้านใน"
|
||||
Filter.SDFEffects.Outline="เส้นกรอบ"
|
||||
|
||||
Filter.Transform="การแปลงแบบ 3 มิติ"
|
||||
Filter.Transform.Camera.Perspective="ทัศนมิติ (เพอร์สเปกทีฟ)"
|
||||
Filter.Transform.Position.X="X"
|
||||
Filter.Transform.Position.Y="Y"
|
||||
Filter.Transform.Position.Z="Z"
|
||||
Filter.Transform.Scale.X="X"
|
||||
Filter.Transform.Scale.Y="Y"
|
||||
Filter.Transform.Shear.X="X"
|
||||
Filter.Transform.Shear.Y="Y"
|
||||
|
||||
Source.Mirror.Source="แหล่งที่มา"
|
||||
Source.Mirror.Source.Audio="เปิดใช้งานเสียง"
|
||||
Source.Mirror.Source.Audio.Layout.Unknown="ไม่ระบุ"
|
||||
Source.Mirror.Source.Audio.Layout.Mono="โมโน"
|
||||
Source.Mirror.Source.Audio.Layout.Stereo="สเตอริโอ"
|
||||
Source.Mirror.Source.Audio.Layout.Surround="รอบทิศทาง"
|
||||
Source.Mirror.Source.Audio.Layout.FullSurround="รอบทิศทาง แบบ เต็มรูปแบบ"
|
||||
|
||||
Codec.H264="H264"
|
||||
Codec.H264.Profile="โปรไฟล์"
|
||||
Codec.H264.Profile.baseline="พื้นฐาน"
|
||||
Codec.H264.Profile.main="หลัก"
|
||||
Codec.H264.Profile.high="สูง"
|
||||
|
||||
Codec.HEVC.Profile="โปรไฟล์"
|
||||
Codec.HEVC.Profile.main="หลัก"
|
||||
Codec.HEVC.Tier.main="หลัก"
|
||||
Codec.HEVC.Tier.high="สูง"
|
||||
|
||||
Codec.ProRes.Profile="โปรไฟล์"
|
||||
|
||||
FFmpegEncoder.StandardCompliance.Unofficial="อย่างไม่เป็นทางการ"
|
||||
FFmpegEncoder.StandardCompliance.Experimental="ทดลอง"
|
||||
FFmpegEncoder.GPU="GPU"
|
||||
FFmpegEncoder.KeyFrames.IntervalType.Frames="เฟรม"
|
||||
FFmpegEncoder.KeyFrames.IntervalType.Seconds="วินาที"
|
||||
|
||||
FFmpegEncoder.AMF.Preset.Speed="ความเร็ว"
|
||||
FFmpegEncoder.AMF.Preset.Balanced="สมดุล"
|
||||
FFmpegEncoder.AMF.Preset.Quality="คุณภาพ"
|
||||
FFmpegEncoder.AMF.RateControl.Mode="รูปแบบ"
|
||||
|
||||
FFmpegEncoder.NVENC.Preset.Default="ค่าเริ่มต้น"
|
||||
FFmpegEncoder.NVENC.Preset.Slow="ช้า"
|
||||
FFmpegEncoder.NVENC.Preset.Fast="รวดเร็ว"
|
||||
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
Advanced="Gelişmiş Seçenekler"
|
||||
Manual.Open="Kılavuz Aç"
|
||||
|
||||
Channel.Red="Kırmızı"
|
||||
Channel.Green="Yeşil"
|
||||
|
@ -40,6 +41,7 @@ UI.About.Title="StreamFX Hakkında"
|
|||
UI.About.Text="<html><head/><body><p>StreamFX <a href='https://patreon.com/Xaymar'><span style='text-decoration: underline;'>Patreon</span></a>, <a href='https://github.com/sponsors/xaymar'><span style='text-decoration: underline;'>Github</span></a>, ve <a href='https://paypal.me/Xaymar'><span style='text-decoration: underline;'>Paypal</span></a> aracılığıyla destekleyenler sayesinde mümkün. <a href='https://crowdin.com/project/obs-stream-effects'><span style='text-decoration: underline;'>Crowdin</span></a> aracılığıyla yerelleştirmeye yardımcı olan tüm çevirmenlere ayrıca teşekkürler. Hepiniz harikasınız!</p></body></html>"
|
||||
UI.About.Role.Contributor="Katkıda Bulunan"
|
||||
UI.About.Role.Translator="Çevirmen"
|
||||
UI.About.Role.Supporter="Destekçi"
|
||||
UI.About.Role.Creator="İçerik Oluşturucu"
|
||||
UI.About.Version="Versiyon:"
|
||||
|
||||
|
@ -106,7 +108,9 @@ Filter.Blur.Mask.Region.Left="Sol Kenar"
|
|||
Filter.Blur.Mask.Region.Top="Üst Kenar"
|
||||
Filter.Blur.Mask.Region.Right="Sağ Kenar"
|
||||
Filter.Blur.Mask.Region.Bottom="Alt Kenar"
|
||||
Filter.Blur.Mask.Image="Görüntü Maskesi"
|
||||
Filter.Blur.Mask.Source="Maske Kaynağı"
|
||||
Filter.Blur.Mask.Color="Maske Renk Filtresi"
|
||||
|
||||
Filter.ColorGrade.Gamma="Gama"
|
||||
Filter.ColorGrade.Gamma.Red="Kırmızı Gama"
|
||||
|
|
|
@ -11,6 +11,13 @@
|
|||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -11,6 +11,13 @@
|
|||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,8 +1,10 @@
|
|||
Advanced="高级选项"
|
||||
Manual.Open="阅读说明"
|
||||
|
||||
Channel.Red="红色"
|
||||
Channel.Green="绿色"
|
||||
Channel.Blue="蓝色"
|
||||
Channel.Alpha="透明度"
|
||||
|
||||
FileType.Image="图像"
|
||||
FileType.Images="图像"
|
||||
|
@ -13,10 +15,23 @@ FileType.Sounds="声音"
|
|||
FileType.Effect="效果"
|
||||
FileType.Effects="效果"
|
||||
|
||||
SourceType.Source="来源"
|
||||
SourceType.Scene="场景"
|
||||
|
||||
Alignment.Center="中心"
|
||||
Alignment.Left="左边"
|
||||
Alignment.Right="右边"
|
||||
Alignment.Top="顶部"
|
||||
Alignment.Bottom="底部"
|
||||
|
||||
State.Disabled="已禁用"
|
||||
State.Enabled="已启用"
|
||||
State.Manual="手动"
|
||||
State.Automatic="自动"
|
||||
State.Default="默认"
|
||||
|
||||
UI.Menu="StreamFX"
|
||||
UI.Menu.Website="访问网站"
|
||||
UI.Menu.Discord="加入Discord"
|
||||
UI.Menu.Github="在Github上的源代码"
|
||||
UI.Menu.ReportIssue="报告一个错误或者崩溃"
|
||||
|
@ -26,6 +41,7 @@ UI.About.Title="关于 StreamFX"
|
|||
UI.About.Text="<html><head/><body><p>StreamFX 所有的支持者来自 <a href='https://patreon.com/Xaymar'><span style='text-decoration: underline;'>Patreon</span></a>,<a href='https://github.com/sponsors/xaymar'>Github 赞助商</span></a>,任通过 <a href='https://paypal.me/Xaymar'><span style='text-decoration: underline;'>PayPal</span></a> 捐赠的人。另外,感谢所有 <span style='text-decoration: underline;'><a href='https://crowdin.com/project/obs-stream-effects'>Crowdin</span></a> 上帮助本地化的翻译人员。您们都很棒!</p></body></html>"
|
||||
UI.About.Role.Contributor="贡献者"
|
||||
UI.About.Role.Translator="翻译人员"
|
||||
UI.About.Role.Supporter="支持者"
|
||||
UI.About.Role.Creator="内容创作者"
|
||||
UI.About.Version="版本:"
|
||||
|
||||
|
@ -36,26 +52,344 @@ UI.Updater.Dialog.Version.Latest="最新版本:"
|
|||
UI.Updater.Dialog.Button.Ok="打开下载页面"
|
||||
UI.Updater.Dialog.Button.Cancel="下次提醒"
|
||||
UI.Updater.GitHubPermission.Title="StreamFX 需要您的许可才能连接到 GitHub!"
|
||||
UI.Updater.GitHubPermission.Text="为了提供手动或自动更新检查,StreamFX 依靠 GitHub API 检索最新信息。<br>请阅读 <a href='https://docs.github.com/en/github/site-policy/github-privacy-statement'><span style='text-decoration: underline;'>Github 隐私声明</span></a>,如果同意,请单击“确定”;如果不同意,请单击“取消”。"
|
||||
UI.Updater.Menu.CheckForUpdates="检查更新"
|
||||
UI.Updater.Menu.CheckForUpdates.Automatically="自动检查更新"
|
||||
UI.Updater.Menu.Channel="更新通道"
|
||||
UI.Updater.Menu.Channel.Release="发布版本"
|
||||
UI.Updater.Menu.Channel.Testing="测试版本"
|
||||
|
||||
Blur.Type.Box="Box(快速均值)"
|
||||
Blur.Type.BoxLinear="Box Linear(均值线性)"
|
||||
Blur.Type.Gaussian="Gaussian(高斯)"
|
||||
Blur.Type.GaussianLinear="Gaussian Linear(高斯线性)"
|
||||
Blur.Type.DualFiltering="Dual Filtering(双重过滤)"
|
||||
Blur.Subtype.Area="区域"
|
||||
Blur.Subtype.Directional="方向"
|
||||
Blur.Subtype.Rotational="旋转"
|
||||
Blur.Subtype.Zoom="缩放"
|
||||
|
||||
MipGenerator="MIP(纹理映射)生成器"
|
||||
MipGenerator.Point="Point(点)"
|
||||
MipGenerator.Linear="Linear(线性)"
|
||||
MipGenerator.Sharpen="Sharpen(锐化)"
|
||||
MipGenerator.Smoothen="Smoothen(平滑)"
|
||||
MipGenerator.Bicubic="Bicubic(双三次方)"
|
||||
MipGenerator.Lanczos="Lanczos(兰索斯)"
|
||||
MipGenerator.Intensity="强度"
|
||||
|
||||
Shader="着色器"
|
||||
Shader.Refresh="刷新选项和参数"
|
||||
Shader.Shader="着色器选项"
|
||||
Shader.Shader.File="文件"
|
||||
Shader.Shader.Technique="技术"
|
||||
Shader.Shader.Size="大小"
|
||||
Shader.Shader.Size.Width="宽度"
|
||||
Shader.Shader.Size.Height="高度"
|
||||
Shader.Shader.Seed="随机种子"
|
||||
Shader.Parameters="着色器参数"
|
||||
Filter.Shader="着色器"
|
||||
Source.Shader="着色器"
|
||||
Transition.Shader="着色器"
|
||||
|
||||
Filter.Blur="模糊"
|
||||
Filter.Blur.Type="类型"
|
||||
Filter.Blur.Subtype="子类型"
|
||||
Filter.Blur.Size="大小"
|
||||
Filter.Blur.Angle="角度(度)"
|
||||
Filter.Blur.Center.X="中心(X) (百分比)"
|
||||
Filter.Blur.Center.Y="中心(Y) (百分比)"
|
||||
Filter.Blur.StepScale="缩放步长"
|
||||
Filter.Blur.StepScale.X="X 缩放步长"
|
||||
Filter.Blur.StepScale.Y="Y 缩放步长"
|
||||
Filter.Blur.Mask="应用蒙版"
|
||||
Filter.Blur.Mask.Type="蒙版类型"
|
||||
Filter.Blur.Mask.Type.Region="区域"
|
||||
Filter.Blur.Mask.Type.Image="图像"
|
||||
Filter.Blur.Mask.Type.Source="来源"
|
||||
Filter.Blur.Mask.Region.Left="左边"
|
||||
Filter.Blur.Mask.Region.Top="顶边"
|
||||
Filter.Blur.Mask.Region.Right="右边"
|
||||
Filter.Blur.Mask.Region.Bottom="底边"
|
||||
Filter.Blur.Mask.Region.Feather="羽化区域"
|
||||
Filter.Blur.Mask.Region.Feather.Shift="羽化位移"
|
||||
Filter.Blur.Mask.Region.Invert="反转区域"
|
||||
Filter.Blur.Mask.Image="图像蒙版"
|
||||
Filter.Blur.Mask.Source="来源蒙版"
|
||||
Filter.Blur.Mask.Color="蒙版颜色过滤器"
|
||||
Filter.Blur.Mask.Alpha="蒙版 Alpha 过滤器"
|
||||
Filter.Blur.Mask.Multiplier="蒙版倍增器"
|
||||
|
||||
Filter.ColorGrade="颜色分级"
|
||||
Filter.ColorGrade.Lift="提升"
|
||||
Filter.ColorGrade.Lift.Red="红色提升"
|
||||
Filter.ColorGrade.Lift.Green="绿色提升"
|
||||
Filter.ColorGrade.Lift.Blue="蓝色提升"
|
||||
Filter.ColorGrade.Lift.All="全部提升"
|
||||
Filter.ColorGrade.Gamma="校正"
|
||||
Filter.ColorGrade.Gamma.Red="红色校正"
|
||||
Filter.ColorGrade.Gamma.Green="绿色校正"
|
||||
Filter.ColorGrade.Gamma.Blue="蓝色校正"
|
||||
Filter.ColorGrade.Gamma.All="全部校正"
|
||||
Filter.ColorGrade.Gain="增益"
|
||||
Filter.ColorGrade.Gain.Red="红色增益"
|
||||
Filter.ColorGrade.Gain.Green="绿色增益"
|
||||
Filter.ColorGrade.Gain.Blue="蓝色增益"
|
||||
Filter.ColorGrade.Gain.All="全部增益"
|
||||
Filter.ColorGrade.Offset="偏移"
|
||||
Filter.ColorGrade.Offset.Red="红色偏移"
|
||||
Filter.ColorGrade.Offset.Green="绿色偏移"
|
||||
Filter.ColorGrade.Offset.Blue="蓝色偏移"
|
||||
Filter.ColorGrade.Offset.All="全部偏移"
|
||||
Filter.ColorGrade.Tint="色调"
|
||||
Filter.ColorGrade.Tint.Detection="色调亮度检测方法"
|
||||
Filter.ColorGrade.Tint.Detection.HSV="色调饱和度值"
|
||||
Filter.ColorGrade.Tint.Detection.HSL="色调饱和度亮度"
|
||||
Filter.ColorGrade.Tint.Detection.YUV.SDR="亮度色度 (BT.709 SDR)"
|
||||
Filter.ColorGrade.Tint.Mode="色调亮度模式"
|
||||
Filter.ColorGrade.Tint.Mode.Linear="Linear(线性)"
|
||||
Filter.ColorGrade.Tint.Mode.Exp="Exp"
|
||||
Filter.ColorGrade.Tint.Mode.Exp2="Exp2"
|
||||
Filter.ColorGrade.Tint.Mode.Log="Log"
|
||||
Filter.ColorGrade.Tint.Mode.Log10="Log10"
|
||||
Filter.ColorGrade.Tint.Exponent="色彩亮度指数"
|
||||
Filter.ColorGrade.Tint.Shadow.Red="阴影红色色调"
|
||||
Filter.ColorGrade.Tint.Shadow.Green="阴影绿色色调"
|
||||
Filter.ColorGrade.Tint.Shadow.Blue="阴影蓝色色调"
|
||||
Filter.ColorGrade.Tint.Midtone.Red="中间红色色调"
|
||||
Filter.ColorGrade.Tint.Midtone.Green="中间绿色色调"
|
||||
Filter.ColorGrade.Tint.Midtone.Blue="中间蓝色色调"
|
||||
Filter.ColorGrade.Tint.Highlight.Red="突出红色色调"
|
||||
Filter.ColorGrade.Tint.Highlight.Green="突出绿色色调"
|
||||
Filter.ColorGrade.Tint.Highlight.Blue="突出蓝色色调"
|
||||
Filter.ColorGrade.Correction="颜色校正"
|
||||
Filter.ColorGrade.Correction.Hue="色调偏移"
|
||||
Filter.ColorGrade.Correction.Saturation="饱和度"
|
||||
Filter.ColorGrade.Correction.Lightness="亮度"
|
||||
Filter.ColorGrade.Correction.Contrast="对比度"
|
||||
Filter.ColorGrade.RenderMode="渲染模式"
|
||||
Filter.ColorGrade.RenderMode.Direct="直接渲染"
|
||||
Filter.ColorGrade.RenderMode.LUT.2Bit="2-Bit LUT"
|
||||
Filter.ColorGrade.RenderMode.LUT.4Bit="4-Bit LUT"
|
||||
Filter.ColorGrade.RenderMode.LUT.6Bit="6-Bit LUT"
|
||||
Filter.ColorGrade.RenderMode.LUT.8Bit="8-Bit LUT"
|
||||
Filter.ColorGrade.RenderMode.LUT.10Bit="10-Bit LUT"
|
||||
|
||||
Filter.Displacement="位移贴图"
|
||||
Filter.Displacement.File="文件"
|
||||
Filter.Displacement.Scale="缩放"
|
||||
Filter.Displacement.Scale.Type="刻度类型"
|
||||
|
||||
Filter.DynamicMask="动态蒙版"
|
||||
Filter.DynamicMask.Input="输入源"
|
||||
Filter.DynamicMask.Channel="%s 通道"
|
||||
Filter.DynamicMask.Channel.Value="基准值"
|
||||
Filter.DynamicMask.Channel.Multiplier="乘数"
|
||||
Filter.DynamicMask.Channel.Input="%s 输入值"
|
||||
|
||||
Filter.Nvidia.FaceTracking="英伟达人脸追踪"
|
||||
Filter.Nvidia.FaceTracking.ROI="目标兴趣范围"
|
||||
Filter.Nvidia.FaceTracking.ROI.Zoom="缩放"
|
||||
Filter.NVidia.FaceTracking.ROI.Offset="偏移"
|
||||
Filter.NVidia.FaceTracking.ROI.Offset.X="X"
|
||||
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
|
||||
Filter.Nvidia.FaceTracking.ROI.Stability="稳定性"
|
||||
|
||||
Filter.SDFEffects="SDF 特效"
|
||||
Filter.SDFEffects.Shadow.Inner="内部阴影"
|
||||
Filter.SDFEffects.Shadow.Inner.Range.Minimum="内阴影最小距离"
|
||||
Filter.SDFEffects.Shadow.Inner.Range.Maximum="内阴影最大距离"
|
||||
Filter.SDFEffects.Shadow.Inner.Offset.X="内阴影偏移 X"
|
||||
Filter.SDFEffects.Shadow.Inner.Offset.Y="内阴影偏移 Y"
|
||||
Filter.SDFEffects.Shadow.Inner.Color="内阴影颜色"
|
||||
Filter.SDFEffects.Shadow.Inner.Alpha="内阴影 Alpha 值"
|
||||
Filter.SDFEffects.Shadow.Outer="外部阴影"
|
||||
Filter.SDFEffects.Shadow.Outer.Range.Minimum="外阴影最小距离"
|
||||
Filter.SDFEffects.Shadow.Outer.Range.Maximum="外阴影最大距离"
|
||||
Filter.SDFEffects.Shadow.Outer.Offset.X="外阴影偏移 X"
|
||||
Filter.SDFEffects.Shadow.Outer.Offset.Y="外阴影偏移 Y"
|
||||
Filter.SDFEffects.Shadow.Outer.Color="外阴影颜色"
|
||||
Filter.SDFEffects.Shadow.Outer.Alpha="外阴影 Alpha 值"
|
||||
Filter.SDFEffects.Glow.Outer="外发光"
|
||||
Filter.SDFEffects.Glow.Outer.Color="外发光颜色"
|
||||
Filter.SDFEffects.Glow.Outer.Alpha="外发光 Alpha 值"
|
||||
Filter.SDFEffects.Glow.Outer.Width="外发光宽度"
|
||||
Filter.SDFEffects.Glow.Outer.Sharpness="内发光锐度"
|
||||
Filter.SDFEffects.Glow.Inner="内发光"
|
||||
Filter.SDFEffects.Glow.Inner.Color="内发光颜色"
|
||||
Filter.SDFEffects.Glow.Inner.Alpha="内发光 Alpha 值"
|
||||
Filter.SDFEffects.Glow.Inner.Width="内发光宽度"
|
||||
Filter.SDFEffects.Glow.Inner.Sharpness="内发光锐度"
|
||||
Filter.SDFEffects.Outline="轮廓"
|
||||
Filter.SDFEffects.Outline.Color="轮廓颜色"
|
||||
Filter.SDFEffects.Outline.Alpha="轮廓 Alpha 值"
|
||||
Filter.SDFEffects.Outline.Width="轮廓宽度"
|
||||
Filter.SDFEffects.Outline.Offset="轮廓偏移"
|
||||
Filter.SDFEffects.Outline.Sharpness="轮廓锐度"
|
||||
Filter.SDFEffects.SDF.Scale="SDF 纹理比例"
|
||||
Filter.SDFEffects.SDF.Threshold="SDF Alpha 阈值"
|
||||
|
||||
Filter.Transform="3D 转换"
|
||||
Filter.Transform.Camera="摄影机"
|
||||
Filter.Transform.Camera.Orthographic="正交"
|
||||
Filter.Transform.Camera.Perspective="透视"
|
||||
Filter.Transform.Camera.FieldOfView="视野"
|
||||
Filter.Transform.Position="位置"
|
||||
Filter.Transform.Position.X="X"
|
||||
Filter.Transform.Position.Y="Y"
|
||||
Filter.Transform.Position.Z="Z"
|
||||
Filter.Transform.Scale="缩放"
|
||||
Filter.Transform.Scale.X="X"
|
||||
Filter.Transform.Scale.Y="Y"
|
||||
Filter.Transform.Shear="剪切"
|
||||
Filter.Transform.Shear.X="X"
|
||||
Filter.Transform.Shear.Y="Y"
|
||||
Filter.Transform.Rotation="旋转"
|
||||
Filter.Transform.Rotation.X="俯仰 (X)"
|
||||
Filter.Transform.Rotation.Y="偏转 (Y)"
|
||||
Filter.Transform.Rotation.Z="滚转 (Z)"
|
||||
Filter.Transform.Rotation.Order="旋转顺序"
|
||||
Filter.Transform.Rotation.Order.XYZ="俯仰,偏转,滚转"
|
||||
Filter.Transform.Rotation.Order.XZY="俯仰,滚转,偏转"
|
||||
Filter.Transform.Rotation.Order.YXZ="偏转,俯仰,滚转"
|
||||
Filter.Transform.Rotation.Order.YZX="偏转,滚转,俯仰"
|
||||
Filter.Transform.Rotation.Order.ZXY="滚转,俯仰,偏转"
|
||||
Filter.Transform.Rotation.Order.ZYX="滚转,偏转,俯仰"
|
||||
Filter.Transform.Mipmapping="启用 MIP(纹理映射)"
|
||||
|
||||
Source.Mirror="来源镜像"
|
||||
Source.Mirror.Source="来源"
|
||||
Source.Mirror.Source.Audio="启用音频"
|
||||
Source.Mirror.Source.Audio.Layout="音频布局"
|
||||
Source.Mirror.Source.Audio.Layout.Unknown="未知"
|
||||
Source.Mirror.Source.Audio.Layout.Mono="单声道"
|
||||
Source.Mirror.Source.Audio.Layout.Stereo="立体声"
|
||||
Source.Mirror.Source.Audio.Layout.StereoLFE="带 LFE 的立体声"
|
||||
Source.Mirror.Source.Audio.Layout.Quadraphonic="四声道"
|
||||
Source.Mirror.Source.Audio.Layout.QuadraphonicLFE="带 LFE 的四声道"
|
||||
Source.Mirror.Source.Audio.Layout.Surround="环绕声"
|
||||
Source.Mirror.Source.Audio.Layout.FullSurround="全环绕"
|
||||
|
||||
Codec.H264="H264"
|
||||
Codec.H264.Profile="配置"
|
||||
Codec.H264.Profile.baseline="基线"
|
||||
Codec.H264.Profile.main="主配置"
|
||||
Codec.H264.Profile.high="高配置"
|
||||
Codec.H264.Profile.high444p="高 4:4:4 预测配置"
|
||||
Codec.H264.Level="级别"
|
||||
|
||||
Codec.HEVC="HEVC"
|
||||
Codec.HEVC.Profile="配置"
|
||||
Codec.HEVC.Profile.main="主要"
|
||||
Codec.HEVC.Profile.main10="主要 10-bit"
|
||||
Codec.HEVC.Profile.rext="范围扩展"
|
||||
Codec.HEVC.Tier="等级"
|
||||
Codec.HEVC.Tier.main="Main"
|
||||
Codec.HEVC.Tier.high="High"
|
||||
Codec.HEVC.Level="水平"
|
||||
|
||||
Codec.ProRes.Profile="配置"
|
||||
Codec.ProRes.Profile.APCO="422 代理 (APCO)"
|
||||
Codec.ProRes.Profile.APCS="422 简化/LT (APCS)"
|
||||
Codec.ProRes.Profile.APCN="422 标准 (APCN)"
|
||||
Codec.ProRes.Profile.APCH="422 高品质/高清(APCH)"
|
||||
Codec.ProRes.Profile.AP4H="4444 高品质/高清(AP4H)"
|
||||
Codec.ProRes.Profile.AP4X="444 超高品质/XQ (AP4X)"
|
||||
|
||||
FFmpegEncoder="FFmpeg 选项"
|
||||
FFmpegEncoder.Suffix=" (使用 FFmpeg)"
|
||||
FFmpegEncoder.CustomSettings="自定义设置"
|
||||
FFmpegEncoder.Threads="线程数"
|
||||
FFmpegEncoder.ColorFormat="覆盖颜色格式"
|
||||
FFmpegEncoder.StandardCompliance="标准符合性"
|
||||
FFmpegEncoder.StandardCompliance.VeryStrict="非常严格"
|
||||
FFmpegEncoder.StandardCompliance.Strict="严格"
|
||||
FFmpegEncoder.StandardCompliance.Normal="正常"
|
||||
FFmpegEncoder.StandardCompliance.Unofficial="非官方"
|
||||
FFmpegEncoder.StandardCompliance.Experimental="实验性"
|
||||
FFmpegEncoder.GPU="GPU"
|
||||
FFmpegEncoder.KeyFrames="关键帧"
|
||||
FFmpegEncoder.KeyFrames.IntervalType="间隔类型"
|
||||
FFmpegEncoder.KeyFrames.IntervalType.Frames="帧"
|
||||
FFmpegEncoder.KeyFrames.IntervalType.Seconds="秒"
|
||||
FFmpegEncoder.KeyFrames.Interval="间隔"
|
||||
|
||||
FFmpegEncoder.AMF.Preset="预设"
|
||||
FFmpegEncoder.AMF.Preset.Speed="速度"
|
||||
FFmpegEncoder.AMF.Preset.Balanced="平衡的"
|
||||
FFmpegEncoder.AMF.Preset.Quality="质量"
|
||||
FFmpegEncoder.AMF.RateControl="速率控制选项"
|
||||
FFmpegEncoder.AMF.RateControl.Mode="模式"
|
||||
FFmpegEncoder.AMF.RateControl.Mode.CQP="恒量化参数"
|
||||
FFmpegEncoder.AMF.RateControl.Mode.VBR_PEAK="可变比特率 (峰值约束)"
|
||||
FFmpegEncoder.AMF.RateControl.Mode.VBR_LATENCY="可变比特率 (延迟约束)"
|
||||
FFmpegEncoder.AMF.RateControl.Mode.CBR="恒定比特率"
|
||||
FFmpegEncoder.AMF.RateControl.LookAhead="预测(Look Ahead)"
|
||||
FFmpegEncoder.AMF.RateControl.FrameSkipping="跳帧"
|
||||
FFmpegEncoder.AMF.RateControl.Limits="限速"
|
||||
FFmpegEncoder.AMF.RateControl.Limits.BufferSize="缓存大小"
|
||||
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Target="目标比特率"
|
||||
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Maximum="最大比特率"
|
||||
FFmpegEncoder.AMF.RateControl.QP="量化参数"
|
||||
FFmpegEncoder.AMF.RateControl.QP.I="I 帧 QP"
|
||||
FFmpegEncoder.AMF.RateControl.QP.P="P 帧 QP"
|
||||
FFmpegEncoder.AMF.RateControl.QP.B="B 帧 QP"
|
||||
FFmpegEncoder.AMF.Other="其它选项"
|
||||
FFmpegEncoder.AMF.Other.BFrames="最大 B 帧"
|
||||
FFmpegEncoder.AMF.Other.BFrameReferences="B 帧参考"
|
||||
FFmpegEncoder.AMF.Other.ReferenceFrames="参考帧"
|
||||
FFmpegEncoder.AMF.Other.EnforceHRD="强制 HRD"
|
||||
FFmpegEncoder.AMF.Other.VBAQ="VBAQ"
|
||||
FFmpegEncoder.AMF.Other.AccessUnitDelimiter="访问单元分隔符"
|
||||
|
||||
FFmpegEncoder.NVENC.Preset="预设"
|
||||
FFmpegEncoder.NVENC.Preset.Default="默认"
|
||||
FFmpegEncoder.NVENC.Preset.Slow="慢速"
|
||||
FFmpegEncoder.NVENC.Preset.Medium="中等"
|
||||
FFmpegEncoder.NVENC.Preset.Fast="快速"
|
||||
FFmpegEncoder.NVENC.Preset.HighPerformance="高性能"
|
||||
FFmpegEncoder.NVENC.Preset.HighQuality="高质量"
|
||||
FFmpegEncoder.NVENC.Preset.BluRayDisc="蓝光光盘"
|
||||
FFmpegEncoder.NVENC.Preset.LowLatency="低延迟"
|
||||
FFmpegEncoder.NVENC.Preset.LowLatencyHighPerformance="低延迟高性能"
|
||||
FFmpegEncoder.NVENC.Preset.LowLatencyHighQuality="低延迟高质量"
|
||||
FFmpegEncoder.NVENC.Preset.Lossless="无损"
|
||||
FFmpegEncoder.NVENC.Preset.LosslessHighPerformance="无损高性能"
|
||||
FFmpegEncoder.NVENC.RateControl="速率控制选项"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode="模式"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode.CQP="恒量化参数"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode.VBR="可变比特率"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode.VBR_HQ="高质量可变比特率"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode.CBR="恒定比特率"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode.CBR_HQ="高质量恒定比特率"
|
||||
FFmpegEncoder.NVENC.RateControl.Mode.CBR_LD_HQ="低延迟高质量恒定比特率"
|
||||
FFmpegEncoder.NVENC.RateControl.TwoPass="双通道"
|
||||
FFmpegEncoder.NVENC.RateControl.LookAhead="预测(Look Ahead)"
|
||||
FFmpegEncoder.NVENC.RateControl.AdaptiveI="自适应 I 帧"
|
||||
FFmpegEncoder.NVENC.RateControl.AdaptiveB="自适应 B 帧"
|
||||
FFmpegEncoder.NVENC.RateControl.Limits="限速"
|
||||
FFmpegEncoder.NVENC.RateControl.Limits.BufferSize="缓存大小"
|
||||
FFmpegEncoder.NVENC.RateControl.Limits.Quality="目标质量"
|
||||
FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Target="目标比特率"
|
||||
FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Maximum="最大比特率"
|
||||
FFmpegEncoder.NVENC.RateControl.QP="量化参数"
|
||||
FFmpegEncoder.NVENC.RateControl.QP.Minimum="最低 QP"
|
||||
FFmpegEncoder.NVENC.RateControl.QP.Maximum="最大 QP"
|
||||
FFmpegEncoder.NVENC.RateControl.QP.I="I 帧 QP"
|
||||
FFmpegEncoder.NVENC.RateControl.QP.P="P 帧 QP"
|
||||
FFmpegEncoder.NVENC.RateControl.QP.B="B 帧 QP"
|
||||
FFmpegEncoder.NVENC.AQ="自适应量化"
|
||||
FFmpegEncoder.NVENC.AQ.Spatial="空间自适应量化"
|
||||
FFmpegEncoder.NVENC.AQ.Strength="空间自适应量化强度"
|
||||
FFmpegEncoder.NVENC.AQ.Temporal="时间自适应量化"
|
||||
FFmpegEncoder.NVENC.Other="其它选项"
|
||||
FFmpegEncoder.NVENC.Other.BFrames="最大 B 帧"
|
||||
FFmpegEncoder.NVENC.Other.BFrameReferenceMode="B 帧参考模式"
|
||||
FFmpegEncoder.NVENC.Other.BFrameReferenceMode.Middle="仅使用中位 B 帧作为参考"
|
||||
FFmpegEncoder.NVENC.Other.BFrameReferenceMode.Each="使用所有 B 帧作为参考"
|
||||
FFmpegEncoder.NVENC.Other.ZeroLatency="零延迟"
|
||||
FFmpegEncoder.NVENC.Other.WeightedPrediction="加权预测"
|
||||
FFmpegEncoder.NVENC.Other.NonReferencePFrames="非参考 P 帧"
|
||||
FFmpegEncoder.NVENC.Other.AccessUnitDelimiter="访问单元分隔符"
|
||||
FFmpegEncoder.NVENC.Other.DecodedPictureBufferSize="解码图片缓冲区大小"
|
||||
|
||||
|
|
Loading…
Reference in a new issue