* New translations en-US.ini (Arabic)
* New translations en-US.ini (Bosnian)
* New translations en-US.ini (Bulgarian)
* New translations en-US.ini (Chinese Simplified)
* New translations en-US.ini (Chinese Traditional)
* New translations en-US.ini (Chinese Traditional, Hong Kong)
* New translations en-US.ini (Croatian)
* New translations en-US.ini (Czech)
* New translations en-US.ini (Danish)
* New translations en-US.ini (Dutch)
* New translations en-US.ini (English, Australia)
* New translations en-US.ini (English, Canada)
* New translations en-US.ini (English, United Kingdom)
* New translations en-US.ini (Estonian)
* New translations en-US.ini (Faroese)
* New translations en-US.ini (Finnish)
* New translations en-US.ini (French)
* New translations en-US.ini (German)
* New translations en-US.ini (Greek)
* New translations en-US.ini (Hebrew)
* New translations en-US.ini (Hungarian)
* New translations en-US.ini (Icelandic)
* New translations en-US.ini (Irish)
* New translations en-US.ini (Italian)
* New translations en-US.ini (Japanese)
* New translations en-US.ini (Korean)
* New translations en-US.ini (Mongolian)
* New translations en-US.ini (Norwegian)
* New translations en-US.ini (Polish)
* New translations en-US.ini (Portuguese)
* New translations en-US.ini (Portuguese, Brazilian)
* New translations en-US.ini (Romanian)
* New translations en-US.ini (Russian)
* New translations en-US.ini (Serbo-Croatian)
* New translations en-US.ini (Sinhala)
* New translations en-US.ini (Spanish)
* New translations en-US.ini (Swedish)
* New translations en-US.ini (Thai)
* New translations en-US.ini (Turkish)
* New translations en-US.ini (Ukrainian)
* New translations en-US.ini (Vietnamese)
The previous name was too strict on what could be put into the effect, and would result in additional clutter in the Filter menu when we eventually decide to support other Upscaling methods than Super-Resolution networks.
While the long descriptions were useful, keeping the updated and translated is pretty much impossible. Technology moves fast and not everyone that translates the project knows a lot about technology.
Therefore the long descriptions have now been replaced with a button that opens the wiki page for the feature instead. This should drastically reduce the number of help cases, and improve the translation coverage at the same time.
There is hardly any reason for us to recalculate everything all the time. LUTs can cache the work once, and then re-use it every time necessary, drastically reducing the impact of Color Grading by almost 60% (on some GPUs even more). Additionally this fixes the negative gamma issue, which plagued the filter for a while.
In the future, once PR 4199 (https://github.com/obsproject/obs-studio/pull/4199) has been merged, we can cut away one intermediate rendering step currently required to make the effect work. Hopefully this will be with the 27.x release of OBS Studio.
* New translations en-US.ini (Turkish)
* New translations en-US.ini (Sinhala)
* New translations en-US.ini (Spanish)
* New translations en-US.ini (Czech)
* New translations en-US.ini (Serbo-Croatian)
Adds support for the AMD Advanced Media Framework H.264 and H.265 encoders via FFmpeg. The majority of settings are supported, and the UI/UX experience mimics that of the NVENC implementation. Various settings are left out due to their complexity and should be controlled via the custom parameters field.
Implements a manual and automatic update checker with support for both release and testing update channels, allowing users to stay as up to date as possible. It is fully compliant with privacy regulations around the world, as it stays completely silent and inactive until the user gives the Ok to connect to GitHub for the latest releases.
* "Quality" Minimum/Maximum is actually QP Minimum/Maximum
* Bitrate Limits is now just Limits
* Buffer Size and Quality Target have been moved into "Limits".
The high priority CUDA stream causes libOBS to be at a lower priority than the tracking, which is not what we want. Instead we want tracking to be incomplete in those cases, rather than slowing down encoding and other things.
Geometry updates are also now done once per frame instead of one per tracking update, which should improve the smoothness without affecting performance too much. Additionally all tracking info is now in the 0..1 range, which drastically simplifies some math - especially with texture coordinates.
To deal with tracking and updates being asynchronous, a very simple approximation of movement velocity has been added. This is mostly wrong, but it can bridge the gap where tracking updates are slower, as the values are all filtered anyway.