(MSM6258, MSM6295, QSound, Sega PCM, ADPCM-A, ADPCM-B, YMZ280B, RF5C68)
Instrument color and icons are placeholder.
different volume range, hard panned/soft panned and/or independent volume per output, chip-dependent features (global volume, echo, etc)
Allow use sample in instrument tab for chip with sample support
Prepare to support X1-010 Seta 2 style bankswitch behavior
Prepare to support AY89x0 PCM DAC
Support volume for PCE sample (DAC)
Fix Lynx, Y8950 sample pitch matches to sample preview
Support PCM DAC with backward and pingpong loop mode
Reduce some codes
Add Sega PCM, AY89x0, QSound, PCM DAC, Lynx per-channel debug support
* 'master' of https://github.com/tildearrow/furnace: (55 commits)
GUI: get rid of these stupid icons
update to-do list
MSM6258: the final bits
MSM6258: clock/rate selection
MSM6258: prepare for rate changing
Update n163.md
YM2612: DualPCM per-channel osc
YM2612: more DualPCM muting fixes
YM2612: fix DualPCM muting
GUI: finish the blank ins up
GUI: add "blank new instrument" option
GUI: add mono/poly note preview button
PC speaker: don't use printf/perror
YM2612: CSM arpeggio and slides
YM2612: - C S M -
YM2612: half-working CSM
YM2612: earliest completely untested CSM work
delay collapse/expand pattern/song feature :<
GUI: much more stable osc view
YM2612: fix DAC output not visible in per-chan osc
...
# Conflicts:
# src/engine/platform/genesis.cpp
# src/engine/platform/genesis.h
# src/ta-utils.h
* 'master' of https://github.com/tildearrow/furnace: (70 commits)
whoops
GUI: AY8930 credits
GUI: fix inability to close subsongs
BANK
OPN: wire up ExtCh system
fix build failure
dev95 - multiple songs in a single file (READ)
DO NOT USE - THIS FAILS - WORK IN PROGRESS
enforce asset limits
old .dmf loading improvements
add AICA and YMZ ADPCM formats
allocate ID for YMZ280B
harden .fur file saver
Fix AY VGM output, Fix presets
preparations for UI improvements
GUI: add more presets
prepare for ExtCh OPN/OPNA
GUI: clarify that lock layout doesn't work yet
GUI: remember last state of order edit mode
GUI: store edit/followOrders/followPattern state
...
# Conflicts:
# src/engine/fileOps.cpp
# src/engine/platform/ym2610.cpp
# src/engine/platform/ym2610b.cpp
# src/engine/sample.cpp
# src/engine/sample.h
# src/engine/sysDef.cpp
# src/gui/doAction.cpp
# src/gui/sysConf.cpp
* 'master' of https://github.com/tildearrow/furnace:
fix sample saving
add extra FM effects to effect post handler
dev91 - it's a breaking change
aaaaaa
AY8930: Fix tone and noise period in expanded mode.
OPL: fix possible crash
* 'master' of https://github.com/tildearrow/furnace:
YM2610: optimize oscilloscope fetch CPU usage
GUI: add audio load meter to statistics
GUI: put "OK" and "Cancel" buttons in the bottom
better FM chip names
sysDef refactor, part 3 - PLEASE READ
NO
Reduce unnecessary line
Debug improvements
AY8930: Fix VGM output.
# Conflicts:
# .gitignore
# src/engine/playback.cpp
# src/gui/debugWindow.cpp
To prevent rendering samples for systems that are not in use.
Additionally, it gives the systems more flexibility to render the samples
according to their specific configuration.
* 'master' of https://github.com/tildearrow/furnace:
maybe uninitialized
GUI: prepare for a per-channel oscilloscope?
GUI: add backdrop if system file picker is open
GUI: add ability to customize startup system
GUI: finally implement "don't scroll when moving c ursor" setting
new panning effects (80/81/82)
GUI: fix sample paste crash
GUI: implement sample scroll with mouse wheel
sysDef oopsie
# Conflicts:
# src/gui/guiConst.cpp
the panning strategy for QSound has changed!
it's now 08xy where x is left and y is right (muting is not possible though!)
this makes it consistent with other chips, plus QSound's pan range was
32 anyway
in order to toggle the QSound effect use effect 12xx
* 'master' of https://github.com/tildearrow/furnace: (77 commits)
GUI: use pattern font for input latch
GUI: partially implement note input latch UI
GUI: transpose value does not transpose effect ID
GUI: prepare for note input latch UI
GUI: min ins selector width fix
GUI: separate operation masks
GUI: add missing FDS preset
GUI: prepare for separate operation mask
GUI: "none" instrument should not remove inscolumn
GUI: fix ins 0 being inserted on blank song
GUI: add a "none" option to instrument list
update to-do list
GUI: add "absorb" instrument input mode
use good default instrument when adding ins
better default instrument for OPL/OPLL
GUI: fix selection being visible in dummy row area
Further fix looped sample preview
GUI: fix about screen in power saving mode
VRC6: saw volume 63
GUI: add an effect list window
...
# Conflicts:
# src/engine/platform/amiga.cpp
# src/engine/vgmOps.cpp
# src/gui/dataList.cpp
# src/gui/guiConst.cpp
# src/gui/insEdit.cpp
# src/gui/sampleEdit.cpp
as of now the SSG part of these chips is handled by a DivPlatformAY8910
within the DivPlatformYM2610.
this means less code duplication and therefore prepares for
OPN/OPNA support.
its 16 channel wavetable/PCM chip, with (optional) stereo support.
Its also has envelope, this feature has similar as AY PSG's one but its shape is also stored at RAM, and each nibble in envelope data is for each output: so i decided to added some feature for more stereo-ish envelope.
Split: Envelope shape will be splitted to Left and Right half for each output.
HInv, Vinv: Envelope shape will be Horizontally/Vertically mirrored the left one.
Max sample length is sample bank size of Seta 2 arcade hardware (currently not emulated yet, nor it doesn't support on VGM).
Chip id is temporary, it can be changed with to suggestions.