furnace/src/engine/dispatch.h
Laurens Holst 7f0074511c Move renderSamples() to DivDispatch implementations.
To prevent rendering samples for systems that are not in use.

Additionally, it gives the systems more flexibility to render the samples
according to their specific configuration.
2022-05-01 23:23:38 +02:00

505 lines
14 KiB
C++

/**
* Furnace Tracker - multi-system chiptune tracker
* Copyright (C) 2021-2022 tildearrow and contributors
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef _DISPATCH_H
#define _DISPATCH_H
#include <stdlib.h>
#include <string.h>
#include <vector>
#define ONE_SEMITONE 2200
#define DIV_NOTE_NULL 0x7fffffff
#define addWrite(a,v) regWrites.push_back(DivRegWrite(a,v));
// HOW TO ADD A NEW COMMAND:
// add it to this enum. then see playback.cpp.
// there is a const char* cmdName[] array, which contains the command
// names as strings for the commands (and other debug stuff).
//
// if you miss it, the program will crash or misbehave at some point.
//
// the comments are: (arg1, arg2) -> val
// not all commands have a return value
enum DivDispatchCmds {
DIV_CMD_NOTE_ON=0, // (note)
DIV_CMD_NOTE_OFF,
DIV_CMD_NOTE_OFF_ENV,
DIV_CMD_ENV_RELEASE,
DIV_CMD_INSTRUMENT, // (ins, force)
DIV_CMD_VOLUME, // (vol)
DIV_CMD_GET_VOLUME, // () -> vol
DIV_CMD_GET_VOLMAX, // () -> volMax
DIV_CMD_NOTE_PORTA, // (target, speed) -> 2 if target reached
DIV_CMD_PITCH, // (pitch)
DIV_CMD_PANNING, // (left, right)
DIV_CMD_LEGATO, // (note)
DIV_CMD_PRE_PORTA, // (inPorta, isPortaOrSlide)
DIV_CMD_PRE_NOTE, // used in C64 (note)
DIV_CMD_SAMPLE_MODE, // (enabled)
DIV_CMD_SAMPLE_FREQ, // (frequency)
DIV_CMD_SAMPLE_BANK, // (bank)
DIV_CMD_SAMPLE_POS, // (pos)
DIV_CMD_FM_HARD_RESET, // (enabled)
DIV_CMD_FM_LFO, // (speed)
DIV_CMD_FM_LFO_WAVE, // (waveform)
DIV_CMD_FM_TL, // (op, value)
DIV_CMD_FM_AR, // (op, value)
DIV_CMD_FM_FB, // (value)
DIV_CMD_FM_MULT, // (op, value)
DIV_CMD_FM_EXTCH, // (enabled)
DIV_CMD_FM_AM_DEPTH, // (depth)
DIV_CMD_FM_PM_DEPTH, // (depth)
DIV_CMD_GENESIS_LFO, // unused?
DIV_CMD_ARCADE_LFO, // unused?
DIV_CMD_STD_NOISE_FREQ, // (freq)
DIV_CMD_STD_NOISE_MODE, // (mode)
DIV_CMD_WAVE, // (waveform)
DIV_CMD_GB_SWEEP_TIME, // (time)
DIV_CMD_GB_SWEEP_DIR, // (direction)
DIV_CMD_PCE_LFO_MODE, // (mode)
DIV_CMD_PCE_LFO_SPEED, // (speed)
DIV_CMD_NES_SWEEP, // (direction, value)
DIV_CMD_NES_DMC, // (value)
DIV_CMD_C64_CUTOFF, // (value)
DIV_CMD_C64_RESONANCE, // (value)
DIV_CMD_C64_FILTER_MODE, // (value)
DIV_CMD_C64_RESET_TIME, // (value)
DIV_CMD_C64_RESET_MASK, // (mask)
DIV_CMD_C64_FILTER_RESET, // (value)
DIV_CMD_C64_DUTY_RESET, // (value)
DIV_CMD_C64_EXTENDED, // (value)
DIV_CMD_C64_FINE_DUTY, // (value)
DIV_CMD_C64_FINE_CUTOFF, // (value)
DIV_CMD_AY_ENVELOPE_SET,
DIV_CMD_AY_ENVELOPE_LOW,
DIV_CMD_AY_ENVELOPE_HIGH,
DIV_CMD_AY_ENVELOPE_SLIDE,
DIV_CMD_AY_NOISE_MASK_AND, // (value)
DIV_CMD_AY_NOISE_MASK_OR, // (value)
DIV_CMD_AY_AUTO_ENVELOPE, // (value)
DIV_CMD_AY_IO_WRITE, // (port, value)
DIV_CMD_AY_AUTO_PWM,
DIV_CMD_FDS_MOD_DEPTH,
DIV_CMD_FDS_MOD_HIGH,
DIV_CMD_FDS_MOD_LOW,
DIV_CMD_FDS_MOD_POS,
DIV_CMD_FDS_MOD_WAVE,
DIV_CMD_SAA_ENVELOPE, // (value)
DIV_CMD_AMIGA_FILTER, // (enabled)
DIV_CMD_AMIGA_AM, // (enabled)
DIV_CMD_AMIGA_PM, // (enabled)
DIV_CMD_LYNX_LFSR_LOAD, // (value)
DIV_CMD_QSOUND_ECHO_FEEDBACK,
DIV_CMD_QSOUND_ECHO_DELAY,
DIV_CMD_QSOUND_ECHO_LEVEL,
DIV_CMD_QSOUND_SURROUND,
DIV_CMD_X1_010_ENVELOPE_SHAPE,
DIV_CMD_X1_010_ENVELOPE_ENABLE,
DIV_CMD_X1_010_ENVELOPE_MODE,
DIV_CMD_X1_010_ENVELOPE_PERIOD,
DIV_CMD_X1_010_ENVELOPE_SLIDE,
DIV_CMD_X1_010_AUTO_ENVELOPE,
DIV_CMD_WS_SWEEP_TIME,
DIV_CMD_WS_SWEEP_AMOUNT,
DIV_CMD_N163_WAVE_POSITION,
DIV_CMD_N163_WAVE_LENGTH,
DIV_CMD_N163_WAVE_MODE,
DIV_CMD_N163_WAVE_LOAD,
DIV_CMD_N163_WAVE_LOADPOS,
DIV_CMD_N163_WAVE_LOADLEN,
DIV_CMD_N163_WAVE_LOADMODE,
DIV_CMD_N163_CHANNEL_LIMIT,
DIV_CMD_N163_GLOBAL_WAVE_LOAD,
DIV_CMD_N163_GLOBAL_WAVE_LOADPOS,
DIV_CMD_N163_GLOBAL_WAVE_LOADLEN,
DIV_CMD_N163_GLOBAL_WAVE_LOADMODE,
DIV_ALWAYS_SET_VOLUME, // () -> alwaysSetVol
DIV_CMD_MAX
};
struct DivCommand {
DivDispatchCmds cmd;
unsigned char chan, dis;
int value, value2;
DivCommand(DivDispatchCmds c, unsigned char ch, int val, int val2):
cmd(c),
chan(ch),
dis(ch),
value(val),
value2(val2) {}
DivCommand(DivDispatchCmds c, unsigned char ch, int val):
cmd(c),
chan(ch),
dis(ch),
value(val),
value2(0) {}
DivCommand(DivDispatchCmds c, unsigned char ch):
cmd(c),
chan(ch),
dis(ch),
value(0),
value2(0) {}
};
struct DivDelayedCommand {
int ticks;
DivCommand cmd;
};
struct DivRegWrite {
/**
* an address of 0xffffxx00 indicates a Furnace specific command.
* the following addresses are available:
* - 0xffffxx00: start sample playback
* - xx is the instance ID
* - data is the sample number
* - 0xffffxx01: set sample rate
* - xx is the instance ID
* - data is the sample rate
* - 0xffffxx02: stop sample playback
* - xx is the instance ID
* - 0xffffffff: reset
*/
unsigned int addr;
unsigned short val;
DivRegWrite(unsigned int a, unsigned short v):
addr(a), val(v) {}
};
struct DivDispatchOscBuffer {
unsigned int rate;
unsigned short needle;
short data[65536];
DivDispatchOscBuffer():
rate(65536),
needle(0) {
memset(data,0,65536*sizeof(short));
}
};
class DivEngine;
class DivMacroInt;
class DivDispatch {
protected:
DivEngine* parent;
std::vector<DivRegWrite> regWrites;
/**
* please honor these variables if needed.
*/
bool skipRegisterWrites, dumpWrites;
public:
/**
* the rate the samples are provided.
* the engine shall resample to the output rate.
* you have to initialize this one during init() or setFlags().
*/
int rate;
/**
* the actual chip's clock.
* you have to initialize this one during init() or setFlags().
*/
int chipClock;
/**
* fill a buffer with sound data.
* @param bufL the left or mono channel buffer.
* @param bufR the right channel buffer.
* @param start the start offset.
* @param len the amount of samples to fill.
*/
virtual void acquire(short* bufL, short* bufR, size_t start, size_t len);
/**
* send a command to this dispatch.
* @param c a DivCommand.
* @return a return value which varies depending on the command.
*/
virtual int dispatch(DivCommand c);
/**
* reset the state of this dispatch.
*/
virtual void reset();
/**
* ticks this dispatch.
* @param sysTick whether the engine has ticked (if not then this may be a sub-tick used in low-latency mode).
*/
virtual void tick(bool sysTick=true);
/**
* get the state of a channel.
* @return a pointer, or NULL.
*/
virtual void* getChanState(int chan);
/**
* get the DivMacroInt of a chanmel.
* @return a pointer, or NULL.
*/
virtual DivMacroInt* getChanMacroInt(int chan);
/**
* get an oscilloscope buffer for a channel.
* @return a pointer to a DivDispatchOscBuffer, or NULL if not supported.
*/
virtual DivDispatchOscBuffer* getOscBuffer(int chan);
/**
* get the register pool of this dispatch.
* @return a pointer, or NULL.
*/
virtual unsigned char* getRegisterPool();
/**
* get the size of the register pool of this dispatch.
* @return the size.
*/
virtual int getRegisterPoolSize();
/**
* get the bit depth of the register pool of this dispatch.
* If the result is 16, it should be casted to unsigned short.
* @return the depth. Default value is 8
*/
virtual int getRegisterPoolDepth();
/**
* get this dispatch's state. DO NOT IMPLEMENT YET.
* @return a pointer to the dispatch's state. must be deallocated manually!
*/
virtual void* getState();
/**
* set this dispatch's state. DO NOT IMPLEMENT YET.
* @param state a pointer to a state pertaining to this dispatch,
* or NULL if this dispatch does not support state saves.
*/
virtual void setState(void* state);
/**
* mute a channel.
* @param ch the channel to mute.
* @param mute whether to mute or unmute.
*/
virtual void muteChannel(int ch, bool mute);
/**
* test whether this dispatch outputs audio in two channels.
* @return whether it does.
*/
virtual bool isStereo();
/**
* test whether sending a key off command to a channel should reset arp too.
* @param ch the channel in question.
* @return whether it does.
*/
virtual bool keyOffAffectsArp(int ch);
/**
* test whether sending a key off command to a channel should reset slides too.
* @param ch the channel in question.
* @return whether it does.
*/
virtual bool keyOffAffectsPorta(int ch);
/**
* get the lowest note in a portamento.
* @param ch the channel in question.
* @return the lowest note.
*/
virtual int getPortaFloor(int ch);
/**
* get the required amplification level of this dispatch's output.
* @return the amplification level.
*/
virtual float getPostAmp();
/**
* check whether DC offset correction is required.
* @return truth.
*/
virtual bool getDCOffRequired();
/**
* get a description of a dispatch-specific effect.
* @param effect the effect.
* @return the description, or NULL if effect is invalid.
*/
virtual const char* getEffectName(unsigned char effect);
/**
* set the chip flags.
* @param flags the flags. see song.h for possible values.
*/
virtual void setFlags(unsigned int flags);
/**
* set skip reg writes.
*/
virtual void setSkipRegisterWrites(bool value);
/**
* notify instrument change.
*/
virtual void notifyInsChange(int ins);
/**
* notify wavetable change.
*/
virtual void notifyWaveChange(int wave);
/**
* notify deletion of an instrument.
*/
virtual void notifyInsDeletion(void* ins);
/**
* notify that playback stopped.
*/
virtual void notifyPlaybackStop();
/**
* force-retrigger instruments.
*/
virtual void forceIns();
/**
* enable register dumping.
*/
virtual void toggleRegisterDump(bool enable);
/**
* get register writes.
*/
std::vector<DivRegWrite>& getRegisterWrites();
/**
* poke a register.
* @param addr address.
* @param val value.
*/
virtual void poke(unsigned int addr, unsigned short val);
/**
* poke a register.
* @param wlist a vector containing DivRegWrites.
*/
virtual void poke(std::vector<DivRegWrite>& wlist);
/**
* get available registers.
* @return an array of C strings, terminated by NULL; or NULL if none available.
*/
virtual const char** getRegisterSheet();
/**
* Get sample memory buffer.
*/
virtual const void* getSampleMem(int index = 0);
/**
* Get sample memory capacity.
*/
virtual size_t getSampleMemCapacity(int index = 0);
/**
* Get sample memory usage.
*/
virtual size_t getSampleMemUsage(int index = 0);
/**
* Render samples into sample memory.
*/
virtual void renderSamples();
/**
* initialize this DivDispatch.
* @param parent the parent DivEngine.
* @param channels the number of channels to acquire.
* @param sugRate the suggested rate. this may change, so don't rely on it.
* @param flags the chip flags. see song.h for possible values.
* @return the number of channels allocated.
*/
virtual int init(DivEngine* parent, int channels, int sugRate, unsigned int flags);
/**
* quit the DivDispatch.
*/
virtual void quit();
virtual ~DivDispatch();
};
// pitch calculation:
// - a DivDispatch usually contains four variables per channel:
// - baseFreq: this changes on new notes, legato, arpeggio and slides.
// - pitch: this changes with DIV_CMD_PITCH (E5xx/04xy).
// - freq: this is the result of combining baseFreq and pitch using DivEngine::calcFreq().
// - freqChanged: whether baseFreq and/or pitch have changed, and a frequency recalculation is required on the next tick.
// - the following definitions will help you calculate baseFreq.
// - to use them, define CHIP_DIVIDER and/or CHIP_FREQBASE in your code (not in the header though!).
#define NOTE_PERIODIC(x) round(parent->calcBaseFreq(chipClock,CHIP_DIVIDER,x,true))
#define NOTE_PERIODIC_NOROUND(x) parent->calcBaseFreq(chipClock,CHIP_DIVIDER,x,true)
#define NOTE_FREQUENCY(x) parent->calcBaseFreq(chipClock,CHIP_FREQBASE,x,false)
// this is a special case definition. only use it for f-num/block-based chips.
#define NOTE_FNUM_BLOCK(x,bits) parent->calcBaseFreqFNumBlock(chipClock,CHIP_FREQBASE,x,bits)
// these are here for convenience.
// it is encouraged to use these, since you get an exact value this way.
// - NTSC colorburst: 3.58MHz
// - PAL colorburst: 4.43MHz
#define COLOR_NTSC (315000000.0/88.0)
#define COLOR_PAL (283.75*15625.0+25.0)
#define CLAMP_VAR(x,xMin,xMax) \
if (x<xMin) x=xMin; \
if (x>xMax) x=xMax;
#endif