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276 lines
6 KiB
C++
276 lines
6 KiB
C++
#ifndef _DISPATCH_H
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#define _DISPATCH_H
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#include <stdlib.h>
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#include <vector>
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#define ONE_SEMITONE 2200
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#define DIV_NOTE_NULL 0x7fffffff
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#define addWrite(a,v) regWrites.push_back(DivRegWrite(a,v));
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enum DivDispatchCmds {
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DIV_CMD_NOTE_ON=0,
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DIV_CMD_NOTE_OFF,
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DIV_CMD_INSTRUMENT,
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DIV_CMD_VOLUME,
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DIV_CMD_GET_VOLUME,
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DIV_CMD_GET_VOLMAX,
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DIV_CMD_NOTE_PORTA,
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DIV_CMD_PITCH,
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DIV_CMD_PANNING,
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DIV_CMD_LEGATO,
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DIV_CMD_PRE_PORTA,
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DIV_CMD_PRE_NOTE, // used in C64
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DIV_CMD_SAMPLE_MODE,
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DIV_CMD_SAMPLE_FREQ,
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DIV_CMD_SAMPLE_BANK,
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DIV_CMD_FM_LFO,
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DIV_CMD_FM_LFO_WAVE,
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DIV_CMD_FM_TL,
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DIV_CMD_FM_AR,
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DIV_CMD_FM_FB,
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DIV_CMD_FM_MULT,
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DIV_CMD_FM_EXTCH,
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DIV_CMD_GENESIS_LFO,
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DIV_CMD_ARCADE_LFO,
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DIV_CMD_STD_NOISE_FREQ,
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DIV_CMD_STD_NOISE_MODE,
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DIV_CMD_WAVE,
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DIV_CMD_GB_SWEEP_TIME,
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DIV_CMD_GB_SWEEP_DIR,
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DIV_CMD_PCE_LFO_MODE,
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DIV_CMD_PCE_LFO_SPEED,
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DIV_CMD_C64_CUTOFF,
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DIV_CMD_C64_RESONANCE,
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DIV_CMD_C64_FILTER_MODE,
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DIV_CMD_C64_RESET_TIME,
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DIV_CMD_C64_RESET_MASK,
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DIV_CMD_C64_FILTER_RESET,
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DIV_CMD_C64_DUTY_RESET,
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DIV_CMD_C64_EXTENDED,
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DIV_CMD_C64_FINE_DUTY,
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DIV_CMD_C64_FINE_CUTOFF,
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DIV_CMD_AY_ENVELOPE_SET,
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DIV_CMD_AY_ENVELOPE_LOW,
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DIV_CMD_AY_ENVELOPE_HIGH,
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DIV_CMD_AY_ENVELOPE_SLIDE,
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DIV_CMD_AY_NOISE_MASK_AND,
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DIV_CMD_AY_NOISE_MASK_OR,
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DIV_CMD_AY_AUTO_ENVELOPE,
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DIV_CMD_SAA_ENVELOPE,
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DIV_ALWAYS_SET_VOLUME,
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DIV_CMD_MAX
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};
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struct DivCommand {
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DivDispatchCmds cmd;
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unsigned char chan, dis;
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int value, value2;
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DivCommand(DivDispatchCmds c, unsigned char ch, int val, int val2):
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cmd(c),
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chan(ch),
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dis(ch),
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value(val),
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value2(val2) {}
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DivCommand(DivDispatchCmds c, unsigned char ch, int val):
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cmd(c),
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chan(ch),
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dis(ch),
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value(val),
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value2(0) {}
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DivCommand(DivDispatchCmds c, unsigned char ch):
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cmd(c),
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chan(ch),
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dis(ch),
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value(0),
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value2(0) {}
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};
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struct DivDelayedCommand {
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int ticks;
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DivCommand cmd;
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};
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struct DivRegWrite {
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/**
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* an address of 0xffffff00 indicates a Furnace specific command.
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* the following addresses are available:
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* - 0xffffff00: start sample playback
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* - data is the sample number
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*/
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unsigned int addr;
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unsigned char val;
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DivRegWrite(unsigned int a, unsigned char v):
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addr(a), val(v) {}
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};
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class DivEngine;
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class DivDispatch {
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protected:
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DivEngine* parent;
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std::vector<DivRegWrite> regWrites;
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/**
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* please honor these variables if needed.
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*/
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bool skipRegisterWrites, dumpWrites;
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public:
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/**
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* the rate the samples are provided.
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* the engine shall resample to the output rate.
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*/
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int rate;
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/**
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* fill a buffer with sound data.
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* @param bufL the left or mono channel buffer.
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* @param bufR the right channel buffer.
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* @param start the start offset.
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* @param len the amount of samples to fill.
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*/
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virtual void acquire(short* bufL, short* bufR, size_t start, size_t len);
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/**
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* send a command to this dispatch.
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* @param c a DivCommand.
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* @return a return value which varies depending on the command.
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*/
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virtual int dispatch(DivCommand c);
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/**
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* reset the state of this dispatch.
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*/
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virtual void reset();
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/**
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* ticks this dispatch.
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*/
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virtual void tick();
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/**
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* get this dispatch's state.
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* @return a pointer to the dispatch's state. must be deallocated manually!
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*/
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virtual void* getState();
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/**
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* set this dispatch's state.
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* @param state a pointer to a state pertaining to this dispatch,
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* or NULL if this dispatch does not support state saves.
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*/
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virtual void setState(void* state);
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/**
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* mute a channel.
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* @param ch the channel to mute.
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* @param mute whether to mute or unmute.
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*/
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virtual void muteChannel(int ch, bool mute);
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/**
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* test whether this dispatch outputs audio in two channels.
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* @return whether it does.
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*/
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virtual bool isStereo();
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/**
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* test whether sending a key off command to a channel should reset arp too.
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* @param ch the channel in question.
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* @return whether it does.
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*/
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virtual bool keyOffAffectsArp(int ch);
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/**
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* test whether sending a key off command to a channel should reset slides too.
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* @param ch the channel in question.
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* @return whether it does.
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*/
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virtual bool keyOffAffectsPorta(int ch);
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/**
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* get the lowest note in a portamento.
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* @param ch the channel in question.
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* @return the lowest note.
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*/
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virtual int getPortaFloor(int ch);
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/**
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* get a description of a dispatch-specific effect.
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* @param effect the effect.
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* @return the description, or NULL if effect is invalid.
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*/
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virtual const char* getEffectName(unsigned char effect);
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/**
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* set the region to PAL.
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* @param pal whether to set it to PAL.
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*/
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virtual void setPAL(bool pal);
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/**
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* set skip reg writes.
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*/
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void setSkipRegisterWrites(bool value);
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/**
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* notify instrument change.
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*/
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virtual void notifyInsChange(int ins);
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/**
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* notify wavetable change.
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*/
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virtual void notifyWaveChange(int wave);
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/**
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* notify deletion of an instrument.
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*/
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virtual void notifyInsDeletion(void* ins);
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/**
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* force-retrigger instruments.
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*/
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virtual void forceIns();
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/**
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* enable register dumping.
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*/
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void toggleRegisterDump(bool enable);
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/**
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* get register writes.
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*/
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std::vector<DivRegWrite>& getRegisterWrites();
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/**
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* initialize this DivDispatch.
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* @param parent the parent DivEngine.
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* @param channels the number of channels to acquire.
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* @param sugRate the suggested rate. this may change, so don't rely on it.
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* @return the number of channels allocated.
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*/
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virtual int init(DivEngine* parent, int channels, int sugRate, bool pal);
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/**
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* quit the DivDispatch.
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*/
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virtual void quit();
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virtual ~DivDispatch();
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};
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#endif
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