Add 3xxx effect to set echo delay buffer length. Add documentation

This commit is contained in:
Ian Karlsson 2022-02-22 21:16:46 +01:00
parent b3908216f8
commit e32ef2d881
4 changed files with 30 additions and 1 deletions

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@ -0,0 +1,18 @@
# Capcom QSound (DL-1425)
This chip was used in Capcom's CP System Dash, CP System II and ZN arcade PCBs.
It supports 16 PCM channels and uses the patented (now expired) QSound stereo expansion algorithm, as the name implies.
Because the chip lacks sample interpolation, it's recommended that you try to play samples at around 24038 Hz to avoid aliasing. This is especially important for e.g. cymbals.
The QSound chip also has a small echo buffer, somewhat similar to the SNES, although with a very basic (and non-adjustable) filter. It is however possible to adjust the feedback and length of the echo buffer. The initial values can be set in the "Configure system" dialog.
There are also 3 ADPCM channels, however they cannot be used in Furnace yet. They have been reserved in case this feature is added later. ADPCM samples are limited to 8012 Hz.
# effects
- `08xx`: Set panning. Valid range is 00-20. 00 for full left, 10 for center and 20 for full right. It is also possible to bypass the QSound algorithm by using the range 30-50.
- `10xx`: Set echo feedback level. This effect will apply to all channels.
- `11xx`: Set echo level.
- `3xxx`: Set the length of the echo delay buffer.

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@ -98,6 +98,7 @@ enum DivDispatchCmds {
DIV_CMD_SAA_ENVELOPE,
DIV_CMD_QSOUND_ECHO_FEEDBACK,
DIV_CMD_QSOUND_ECHO_DELAY,
DIV_CMD_QSOUND_ECHO_LEVEL,
DIV_ALWAYS_SET_VOLUME,

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@ -257,6 +257,9 @@ const char* DivPlatformQSound::getEffectName(unsigned char effect) {
case 0x11:
return "11xx: Set channel echo level (00 to FF)";
break;
default:
if((effect & 0xf0) == 0x30)
return "3xxx: Set echo delay buffer length (000 to AA5)";
}
return NULL;
}
@ -433,6 +436,9 @@ int DivPlatformQSound::dispatch(DivCommand c) {
case DIV_CMD_QSOUND_ECHO_FEEDBACK:
immWrite(Q1_ECHO_FEEDBACK, c.value << 6);
break;
case DIV_CMD_QSOUND_ECHO_DELAY:
immWrite(Q1_ECHO_LENGTH, (c.value > 2725 ? 0xfff : 0xfff - (2725 - c.value)));
break;
case DIV_CMD_PITCH:
chan[c.chan].pitch=c.value;
chan[c.chan].freqChanged=true;

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@ -110,6 +110,7 @@ const char* cmdName[DIV_CMD_MAX]={
"SAA_ENVELOPE",
"QSOUND_ECHO_FEEDBACK",
"QSOUND_ECHO_DELAY",
"QSOUND_ECHO_LEVEL",
"ALWAYS_SET_VOLUME"
@ -230,7 +231,10 @@ bool DivEngine::perSystemEffect(int ch, unsigned char effect, unsigned char effe
dispatchCmd(DivCommand(DIV_CMD_QSOUND_ECHO_LEVEL,ch,effectVal));
break;
default:
return false;
if((effect & 0xf0) == 0x30)
dispatchCmd(DivCommand(DIV_CMD_QSOUND_ECHO_DELAY,ch,((effect & 0x0f) << 8) | effectVal));
else
return false;
}
break;
default: