furnace/src/engine/dispatch.h
2022-04-29 23:41:14 -05:00

466 lines
13 KiB
C++

/**
* Furnace Tracker - multi-system chiptune tracker
* Copyright (C) 2021-2022 tildearrow and contributors
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef _DISPATCH_H
#define _DISPATCH_H
#include <stdlib.h>
#include <vector>
#define ONE_SEMITONE 2200
#define DIV_NOTE_NULL 0x7fffffff
#define addWrite(a,v) regWrites.push_back(DivRegWrite(a,v));
// HOW TO ADD A NEW COMMAND:
// add it to this enum. then see playback.cpp.
// there is a const char* cmdName[] array, which contains the command
// names as strings for the commands (and other debug stuff).
//
// if you miss it, the program will crash or misbehave at some point.
//
// the comments are: (arg1, arg2) -> val
// not all commands have a return value
enum DivDispatchCmds {
DIV_CMD_NOTE_ON=0, // (note)
DIV_CMD_NOTE_OFF,
DIV_CMD_NOTE_OFF_ENV,
DIV_CMD_ENV_RELEASE,
DIV_CMD_INSTRUMENT, // (ins, force)
DIV_CMD_VOLUME, // (vol)
DIV_CMD_GET_VOLUME, // () -> vol
DIV_CMD_GET_VOLMAX, // () -> volMax
DIV_CMD_NOTE_PORTA, // (target, speed) -> 2 if target reached
DIV_CMD_PITCH, // (pitch)
DIV_CMD_PANNING, // (left, right)
DIV_CMD_LEGATO, // (note)
DIV_CMD_PRE_PORTA, // (inPorta, isPortaOrSlide)
DIV_CMD_PRE_NOTE, // used in C64 (note)
DIV_CMD_SAMPLE_MODE, // (enabled)
DIV_CMD_SAMPLE_FREQ, // (frequency)
DIV_CMD_SAMPLE_BANK, // (bank)
DIV_CMD_SAMPLE_POS, // (pos)
DIV_CMD_FM_HARD_RESET, // (enabled)
DIV_CMD_FM_LFO, // (speed)
DIV_CMD_FM_LFO_WAVE, // (waveform)
DIV_CMD_FM_TL, // (op, value)
DIV_CMD_FM_AR, // (op, value)
DIV_CMD_FM_FB, // (value)
DIV_CMD_FM_MULT, // (op, value)
DIV_CMD_FM_EXTCH, // (enabled)
DIV_CMD_FM_AM_DEPTH, // (depth)
DIV_CMD_FM_PM_DEPTH, // (depth)
DIV_CMD_GENESIS_LFO, // unused?
DIV_CMD_ARCADE_LFO, // unused?
DIV_CMD_STD_NOISE_FREQ, // (freq)
DIV_CMD_STD_NOISE_MODE, // (mode)
DIV_CMD_WAVE, // (waveform)
DIV_CMD_GB_SWEEP_TIME, // (time)
DIV_CMD_GB_SWEEP_DIR, // (direction)
DIV_CMD_PCE_LFO_MODE, // (mode)
DIV_CMD_PCE_LFO_SPEED, // (speed)
DIV_CMD_NES_SWEEP, // (direction, value)
DIV_CMD_NES_DMC, // (value)
DIV_CMD_C64_CUTOFF, // (value)
DIV_CMD_C64_RESONANCE, // (value)
DIV_CMD_C64_FILTER_MODE, // (value)
DIV_CMD_C64_RESET_TIME, // (value)
DIV_CMD_C64_RESET_MASK, // (mask)
DIV_CMD_C64_FILTER_RESET, // (value)
DIV_CMD_C64_DUTY_RESET, // (value)
DIV_CMD_C64_EXTENDED, // (value)
DIV_CMD_C64_FINE_DUTY, // (value)
DIV_CMD_C64_FINE_CUTOFF, // (value)
DIV_CMD_AY_ENVELOPE_SET,
DIV_CMD_AY_ENVELOPE_LOW,
DIV_CMD_AY_ENVELOPE_HIGH,
DIV_CMD_AY_ENVELOPE_SLIDE,
DIV_CMD_AY_NOISE_MASK_AND, // (value)
DIV_CMD_AY_NOISE_MASK_OR, // (value)
DIV_CMD_AY_AUTO_ENVELOPE, // (value)
DIV_CMD_AY_IO_WRITE, // (port, value)
DIV_CMD_AY_AUTO_PWM,
DIV_CMD_FDS_MOD_DEPTH,
DIV_CMD_FDS_MOD_HIGH,
DIV_CMD_FDS_MOD_LOW,
DIV_CMD_FDS_MOD_POS,
DIV_CMD_FDS_MOD_WAVE,
DIV_CMD_SAA_ENVELOPE, // (value)
DIV_CMD_AMIGA_FILTER, // (enabled)
DIV_CMD_AMIGA_AM, // (enabled)
DIV_CMD_AMIGA_PM, // (enabled)
DIV_CMD_LYNX_LFSR_LOAD, // (value)
DIV_CMD_QSOUND_ECHO_FEEDBACK,
DIV_CMD_QSOUND_ECHO_DELAY,
DIV_CMD_QSOUND_ECHO_LEVEL,
DIV_CMD_QSOUND_SURROUND,
DIV_CMD_X1_010_ENVELOPE_SHAPE,
DIV_CMD_X1_010_ENVELOPE_ENABLE,
DIV_CMD_X1_010_ENVELOPE_MODE,
DIV_CMD_X1_010_ENVELOPE_PERIOD,
DIV_CMD_X1_010_ENVELOPE_SLIDE,
DIV_CMD_X1_010_AUTO_ENVELOPE,
DIV_CMD_WS_SWEEP_TIME,
DIV_CMD_WS_SWEEP_AMOUNT,
DIV_CMD_N163_WAVE_POSITION,
DIV_CMD_N163_WAVE_LENGTH,
DIV_CMD_N163_WAVE_MODE,
DIV_CMD_N163_WAVE_LOAD,
DIV_CMD_N163_WAVE_LOADPOS,
DIV_CMD_N163_WAVE_LOADLEN,
DIV_CMD_N163_WAVE_LOADMODE,
DIV_CMD_N163_CHANNEL_LIMIT,
DIV_CMD_N163_GLOBAL_WAVE_LOAD,
DIV_CMD_N163_GLOBAL_WAVE_LOADPOS,
DIV_CMD_N163_GLOBAL_WAVE_LOADLEN,
DIV_CMD_N163_GLOBAL_WAVE_LOADMODE,
DIV_ALWAYS_SET_VOLUME, // () -> alwaysSetVol
DIV_CMD_MAX
};
struct DivCommand {
DivDispatchCmds cmd;
unsigned char chan, dis;
int value, value2;
DivCommand(DivDispatchCmds c, unsigned char ch, int val, int val2):
cmd(c),
chan(ch),
dis(ch),
value(val),
value2(val2) {}
DivCommand(DivDispatchCmds c, unsigned char ch, int val):
cmd(c),
chan(ch),
dis(ch),
value(val),
value2(0) {}
DivCommand(DivDispatchCmds c, unsigned char ch):
cmd(c),
chan(ch),
dis(ch),
value(0),
value2(0) {}
};
struct DivDelayedCommand {
int ticks;
DivCommand cmd;
};
struct DivRegWrite {
/**
* an address of 0xffffxx00 indicates a Furnace specific command.
* the following addresses are available:
* - 0xffffxx00: start sample playback
* - xx is the instance ID
* - data is the sample number
* - 0xffffxx01: set sample rate
* - xx is the instance ID
* - data is the sample rate
* - 0xffffxx02: stop sample playback
* - xx is the instance ID
* - 0xffffffff: reset
*/
unsigned int addr;
unsigned short val;
DivRegWrite(unsigned int a, unsigned short v):
addr(a), val(v) {}
};
class DivEngine;
class DivMacroInt;
class DivDispatch {
protected:
DivEngine* parent;
std::vector<DivRegWrite> regWrites;
/**
* please honor these variables if needed.
*/
bool skipRegisterWrites, dumpWrites;
public:
/**
* the rate the samples are provided.
* the engine shall resample to the output rate.
* you have to initialize this one during init() or setFlags().
*/
int rate;
/**
* the actual chip's clock.
* you have to initialize this one during init() or setFlags().
*/
int chipClock;
/**
* fill a buffer with sound data.
* @param bufL the left or mono channel buffer.
* @param bufR the right channel buffer.
* @param start the start offset.
* @param len the amount of samples to fill.
*/
virtual void acquire(short* bufL, short* bufR, size_t start, size_t len);
/**
* send a command to this dispatch.
* @param c a DivCommand.
* @return a return value which varies depending on the command.
*/
virtual int dispatch(DivCommand c);
/**
* reset the state of this dispatch.
*/
virtual void reset();
/**
* ticks this dispatch.
* @param sysTick whether the engine has ticked (if not then this may be a sub-tick used in low-latency mode).
*/
virtual void tick(bool sysTick=true);
/**
* get the state of a channel.
* @return a pointer, or NULL.
*/
virtual void* getChanState(int chan);
/**
* get the DivMacroInt of a chanmel.
* @return a pointer, or NULL.
*/
virtual DivMacroInt* getChanMacroInt(int chan);
/**
* get the register pool of this dispatch.
* @return a pointer, or NULL.
*/
virtual unsigned char* getRegisterPool();
/**
* get the size of the register pool of this dispatch.
* @return the size.
*/
virtual int getRegisterPoolSize();
/**
* get the bit depth of the register pool of this dispatch.
* If the result is 16, it should be casted to unsigned short.
* @return the depth. Default value is 8
*/
virtual int getRegisterPoolDepth();
/**
* get this dispatch's state. DO NOT IMPLEMENT YET.
* @return a pointer to the dispatch's state. must be deallocated manually!
*/
virtual void* getState();
/**
* set this dispatch's state. DO NOT IMPLEMENT YET.
* @param state a pointer to a state pertaining to this dispatch,
* or NULL if this dispatch does not support state saves.
*/
virtual void setState(void* state);
/**
* mute a channel.
* @param ch the channel to mute.
* @param mute whether to mute or unmute.
*/
virtual void muteChannel(int ch, bool mute);
/**
* test whether this dispatch outputs audio in two channels.
* @return whether it does.
*/
virtual bool isStereo();
/**
* test whether sending a key off command to a channel should reset arp too.
* @param ch the channel in question.
* @return whether it does.
*/
virtual bool keyOffAffectsArp(int ch);
/**
* test whether sending a key off command to a channel should reset slides too.
* @param ch the channel in question.
* @return whether it does.
*/
virtual bool keyOffAffectsPorta(int ch);
/**
* get the lowest note in a portamento.
* @param ch the channel in question.
* @return the lowest note.
*/
virtual int getPortaFloor(int ch);
/**
* get the required amplification level of this dispatch's output.
* @return the amplification level.
*/
virtual float getPostAmp();
/**
* check whether DC offset correction is required.
* @return truth.
*/
virtual bool getDCOffRequired();
/**
* get a description of a dispatch-specific effect.
* @param effect the effect.
* @return the description, or NULL if effect is invalid.
*/
virtual const char* getEffectName(unsigned char effect);
/**
* set the chip flags.
* @param flags the flags. see song.h for possible values.
*/
virtual void setFlags(unsigned int flags);
/**
* set skip reg writes.
*/
virtual void setSkipRegisterWrites(bool value);
/**
* notify instrument change.
*/
virtual void notifyInsChange(int ins);
/**
* notify wavetable change.
*/
virtual void notifyWaveChange(int wave);
/**
* notify deletion of an instrument.
*/
virtual void notifyInsDeletion(void* ins);
/**
* notify that playback stopped.
*/
virtual void notifyPlaybackStop();
/**
* force-retrigger instruments.
*/
virtual void forceIns();
/**
* enable register dumping.
*/
virtual void toggleRegisterDump(bool enable);
/**
* get register writes.
*/
std::vector<DivRegWrite>& getRegisterWrites();
/**
* poke a register.
* @param addr address.
* @param val value.
*/
virtual void poke(unsigned int addr, unsigned short val);
/**
* poke a register.
* @param wlist a vector containing DivRegWrites.
*/
virtual void poke(std::vector<DivRegWrite>& wlist);
/**
* get available registers.
* @return an array of C strings, terminated by NULL; or NULL if none available.
*/
virtual const char** getRegisterSheet();
/**
* initialize this DivDispatch.
* @param parent the parent DivEngine.
* @param channels the number of channels to acquire.
* @param sugRate the suggested rate. this may change, so don't rely on it.
* @param flags the chip flags. see song.h for possible values.
* @return the number of channels allocated.
*/
virtual int init(DivEngine* parent, int channels, int sugRate, unsigned int flags);
/**
* quit the DivDispatch.
*/
virtual void quit();
virtual ~DivDispatch();
};
// pitch calculation:
// - a DivDispatch usually contains four variables per channel:
// - baseFreq: this changes on new notes, legato, arpeggio and slides.
// - pitch: this changes with DIV_CMD_PITCH (E5xx/04xy).
// - freq: this is the result of combining baseFreq and pitch using DivEngine::calcFreq().
// - freqChanged: whether baseFreq and/or pitch have changed, and a frequency recalculation is required on the next tick.
// - the following definitions will help you calculate baseFreq.
// - to use them, define CHIP_DIVIDER and/or CHIP_FREQBASE in your code (not in the header though!).
#define NOTE_PERIODIC(x) round(parent->calcBaseFreq(chipClock,CHIP_DIVIDER,x,true))
#define NOTE_PERIODIC_NOROUND(x) parent->calcBaseFreq(chipClock,CHIP_DIVIDER,x,true)
#define NOTE_FREQUENCY(x) parent->calcBaseFreq(chipClock,CHIP_FREQBASE,x,false)
// this is a special case definition. only use it for f-num/block-based chips.
#define NOTE_FNUM_BLOCK(x,bits) parent->calcBaseFreqFNumBlock(chipClock,CHIP_FREQBASE,x,bits)
// these are here for convenience.
// it is encouraged to use these, since you get an exact value this way.
// - NTSC colorburst: 3.58MHz
// - PAL colorburst: 4.43MHz
#define COLOR_NTSC (315000000.0/88.0)
#define COLOR_PAL (283.75*15625.0+25.0)
#define CLAMP_VAR(x,xMin,xMax) \
if (x<xMin) x=xMin; \
if (x>xMax) x=xMax;
#endif