this does not compile

This commit is contained in:
tildearrow 2022-01-08 16:03:32 -05:00
parent f47543ab98
commit 7080434ed4
8 changed files with 302 additions and 222 deletions

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@ -98,6 +98,7 @@ src/engine/platform/ym2610Interface.cpp
src/engine/blip_buf.c
src/engine/safeReader.cpp
src/engine/safeWriter.cpp
src/engine/dispatchContainer.cpp
src/engine/engine.cpp
src/engine/macroInt.cpp
src/engine/pattern.cpp

View File

@ -66,21 +66,24 @@ enum DivDispatchCmds {
struct DivCommand {
DivDispatchCmds cmd;
unsigned char chan;
unsigned char chan, dis;
int value, value2;
DivCommand(DivDispatchCmds c, unsigned char ch, int val, int val2):
cmd(c),
chan(ch),
dis(ch),
value(val),
value2(val2) {}
DivCommand(DivDispatchCmds c, unsigned char ch, int val):
cmd(c),
chan(ch),
dis(ch),
value(val),
value2(0) {}
DivCommand(DivDispatchCmds c, unsigned char ch):
cmd(c),
chan(ch),
dis(ch),
value(0),
value2(0) {}
};

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@ -0,0 +1,108 @@
#include "engine.h"
#include "platform/genesis.h"
#include "platform/genesisext.h"
#include "platform/sms.h"
#include "platform/gb.h"
#include "platform/pce.h"
#include "platform/nes.h"
#include "platform/c64.h"
#include "platform/arcade.h"
#include "platform/ym2610.h"
#include "platform/ym2610ext.h"
#include "platform/dummy.h"
#include "../ta-log.h"
void DivDispatchContainer::setRates(double gotRate) {
blip_set_rates(bb[0],dispatch->rate,gotRate);
blip_set_rates(bb[1],dispatch->rate,gotRate);
}
void DivDispatchContainer::clear() {
blip_clear(bb[0]);
blip_clear(bb[1]);
temp[0]=0;
temp[1]=0;
prevSample[0]=0;
prevSample[1]=0;
}
void DivDispatchContainer::init(DivSystem sys, DivEngine* eng, int chanCount, double gotRate, bool pal) {
if (dispatch!=NULL) return;
bb[0]=blip_new(32768);
if (bb[0]==NULL) {
logE("not enough memory!\n");
return;
}
bb[1]=blip_new(32768);
if (bb[1]==NULL) {
logE("not enough memory!\n");
return;
}
bbOut[0]=new short[32768];
bbOut[1]=new short[32768];
bbIn[0]=new short[32768];
bbIn[1]=new short[32768];
bbInLen=32768;
switch (sys) {
case DIV_SYSTEM_GENESIS:
dispatch=new DivPlatformGenesis;
break;
case DIV_SYSTEM_GENESIS_EXT:
dispatch=new DivPlatformGenesisExt;
break;
case DIV_SYSTEM_SMS:
dispatch=new DivPlatformSMS;
break;
case DIV_SYSTEM_GB:
dispatch=new DivPlatformGB;
break;
case DIV_SYSTEM_PCE:
dispatch=new DivPlatformPCE;
break;
case DIV_SYSTEM_NES:
dispatch=new DivPlatformNES;
break;
case DIV_SYSTEM_C64_6581:
dispatch=new DivPlatformC64;
((DivPlatformC64*)dispatch)->setChipModel(true);
break;
case DIV_SYSTEM_C64_8580:
dispatch=new DivPlatformC64;
((DivPlatformC64*)dispatch)->setChipModel(false);
break;
case DIV_SYSTEM_ARCADE:
dispatch=new DivPlatformArcade;
((DivPlatformArcade*)dispatch)->setYMFM(true);
break;
case DIV_SYSTEM_YM2610:
dispatch=new DivPlatformYM2610;
break;
case DIV_SYSTEM_YM2610_EXT:
dispatch=new DivPlatformYM2610Ext;
break;
default:
logW("this system is not supported yet! using dummy platform.\n");
dispatch=new DivPlatformDummy;
break;
}
dispatch->init(eng,chanCount,gotRate,pal);
}
void DivDispatchContainer::quit() {
if (dispatch==NULL) return;
dispatch->quit();
delete dispatch;
dispatch=NULL;
delete[] bbOut[0];
delete[] bbOut[1];
delete[] bbIn[0];
delete[] bbIn[1];
bbInLen=0;
blip_delete(bb[0]);
blip_delete(bb[1]);
}

View File

@ -13,17 +13,6 @@
#ifdef HAVE_JACK
#include "../audio/jack.h"
#endif
#include "platform/genesis.h"
#include "platform/genesisext.h"
#include "platform/sms.h"
#include "platform/gb.h"
#include "platform/pce.h"
#include "platform/nes.h"
#include "platform/c64.h"
#include "platform/arcade.h"
#include "platform/ym2610.h"
#include "platform/ym2610ext.h"
#include "platform/dummy.h"
#include <math.h>
#include <zlib.h>
#include <sndfile.h>
@ -246,117 +235,119 @@ const int chanTypes[11][17]={
};
const char* DivEngine::getChannelName(int chan) {
switch (song.system[0]) {
if (chan<0 || chan>chans) return "??";
switch (sysOfChan[chan]) {
case DIV_SYSTEM_NULL: case DIV_SYSTEM_YMU759:
return chanNames[0][chan];
return chanNames[0][dispatchChanOfChan[chan]];
break;
case DIV_SYSTEM_GENESIS:
return chanNames[1][chan];
return chanNames[1][dispatchChanOfChan[chan]];
break;
case DIV_SYSTEM_GENESIS_EXT:
return chanNames[2][chan];
return chanNames[2][dispatchChanOfChan[chan]];
break;
case DIV_SYSTEM_SMS:
return chanNames[3][chan];
return chanNames[3][dispatchChanOfChan[chan]];
break;
case DIV_SYSTEM_GB:
return chanNames[4][chan];
return chanNames[4][dispatchChanOfChan[chan]];
break;
case DIV_SYSTEM_PCE:
return chanNames[5][chan];
return chanNames[5][dispatchChanOfChan[chan]];
break;
case DIV_SYSTEM_NES:
return chanNames[6][chan];
return chanNames[6][dispatchChanOfChan[chan]];
break;
case DIV_SYSTEM_C64_6581: case DIV_SYSTEM_C64_8580:
return chanNames[7][chan];
return chanNames[7][dispatchChanOfChan[chan]];
break;
case DIV_SYSTEM_ARCADE:
return chanNames[8][chan];
return chanNames[8][dispatchChanOfChan[chan]];
break;
case DIV_SYSTEM_YM2610:
return chanNames[9][chan];
return chanNames[9][dispatchChanOfChan[chan]];
break;
case DIV_SYSTEM_YM2610_EXT:
return chanNames[10][chan];
return chanNames[10][dispatchChanOfChan[chan]];
break;
}
return "??";
}
const char* DivEngine::getChannelShortName(int chan) {
switch (song.system[0]) {
if (chan<0 || chan>chans) return "??";
switch (sysOfChan[chan]) {
case DIV_SYSTEM_NULL: case DIV_SYSTEM_YMU759:
return chanShortNames[0][chan];
return chanShortNames[0][dispatchChanOfChan[chan]];
break;
case DIV_SYSTEM_GENESIS:
return chanShortNames[1][chan];
return chanShortNames[1][dispatchChanOfChan[chan]];
break;
case DIV_SYSTEM_GENESIS_EXT:
return chanShortNames[2][chan];
return chanShortNames[2][dispatchChanOfChan[chan]];
break;
case DIV_SYSTEM_SMS:
return chanShortNames[3][chan];
return chanShortNames[3][dispatchChanOfChan[chan]];
break;
case DIV_SYSTEM_GB:
return chanShortNames[4][chan];
return chanShortNames[4][dispatchChanOfChan[chan]];
break;
case DIV_SYSTEM_PCE:
return chanShortNames[5][chan];
return chanShortNames[5][dispatchChanOfChan[chan]];
break;
case DIV_SYSTEM_NES:
return chanShortNames[6][chan];
return chanShortNames[6][dispatchChanOfChan[chan]];
break;
case DIV_SYSTEM_C64_6581: case DIV_SYSTEM_C64_8580:
return chanShortNames[7][chan];
return chanShortNames[7][dispatchChanOfChan[chan]];
break;
case DIV_SYSTEM_ARCADE:
return chanShortNames[8][chan];
return chanShortNames[8][dispatchChanOfChan[chan]];
break;
case DIV_SYSTEM_YM2610:
return chanShortNames[9][chan];
return chanShortNames[9][dispatchChanOfChan[chan]];
break;
case DIV_SYSTEM_YM2610_EXT:
return chanShortNames[10][chan];
return chanShortNames[10][dispatchChanOfChan[chan]];
break;
}
return "??";
}
int DivEngine::getChannelType(int chan) {
switch (song.system[0]) {
switch (sysOfChan[chan]) {
case DIV_SYSTEM_NULL: case DIV_SYSTEM_YMU759:
return chanTypes[0][chan];
return chanTypes[0][dispatchChanOfChan[chan]];
break;
case DIV_SYSTEM_GENESIS:
return chanTypes[1][chan];
return chanTypes[1][dispatchChanOfChan[chan]];
break;
case DIV_SYSTEM_GENESIS_EXT:
return chanTypes[2][chan];
return chanTypes[2][dispatchChanOfChan[chan]];
break;
case DIV_SYSTEM_SMS:
return chanTypes[3][chan];
return chanTypes[3][dispatchChanOfChan[chan]];
break;
case DIV_SYSTEM_GB:
return chanTypes[4][chan];
return chanTypes[4][dispatchChanOfChan[chan]];
break;
case DIV_SYSTEM_PCE:
return chanTypes[5][chan];
return chanTypes[5][dispatchChanOfChan[chan]];
break;
case DIV_SYSTEM_NES:
return chanTypes[6][chan];
return chanTypes[6][dispatchChanOfChan[chan]];
break;
case DIV_SYSTEM_C64_6581: case DIV_SYSTEM_C64_8580:
return chanTypes[7][chan];
return chanTypes[7][dispatchChanOfChan[chan]];
break;
case DIV_SYSTEM_ARCADE:
return chanTypes[8][chan];
return chanTypes[8][dispatchChanOfChan[chan]];
break;
case DIV_SYSTEM_YM2610:
return chanTypes[9][chan];
return chanTypes[9][dispatchChanOfChan[chan]];
break;
case DIV_SYSTEM_YM2610_EXT:
return chanTypes[10][chan];
return chanTypes[10][dispatchChanOfChan[chan]];
break;
}
return 1;
@ -882,7 +873,7 @@ bool DivEngine::loadDMF(unsigned char* file, size_t len) {
isBusy.lock();
song.unload();
song=ds;
chans=getChannelCount(song.system[0]);
recalcChans();
renderSamples();
isBusy.unlock();
if (active) {
@ -1494,7 +1485,7 @@ void DivEngine::createNew() {
song.unload();
song=DivSong();
song.system[0]=sys;
chans=getChannelCount(song.system[0]);
recalcChans();
renderSamples();
isBusy.unlock();
initDispatch();
@ -1503,17 +1494,17 @@ void DivEngine::createNew() {
isBusy.unlock();
}
void DivEngine::changeSystem(DivSystem which) {
void DivEngine::changeSystem(int index, DivSystem which) {
quitDispatch();
isBusy.lock();
song.system[0]=which;
chans=getChannelCount(song.system[0]);
// instrument safety check
song.system[index]=which;
recalcChans();
// instrument safety check (TODO: rewrite for multi-system)
for (DivInstrument* i: song.ins) {
if (!isFMSystem(song.system[0]) && i->mode) {
if (!isFMSystem(song.system[index]) && i->mode) {
i->mode=false;
}
if (!isSTDSystem(song.system[0]) && !i->mode) {
if (!isSTDSystem(song.system[index]) && !i->mode) {
i->mode=true;
}
}
@ -1557,9 +1548,12 @@ void DivEngine::playSub(bool preserveDrift) {
int goal=curOrder;
curOrder=0;
curRow=0;
int prevDrift=clockDrift;
clockDrift=0;
cycles=0;
int prevDrift[32];
for (int i=0; i<song.systemLen; i++) {
prevDrift[i]=disCont[i].clockDrift;
disCont[i].clockDrift=0;
disCont[i].cycles=0;
}
if (preserveDrift) {
endOfSong=false;
} else {
@ -1568,22 +1562,24 @@ void DivEngine::playSub(bool preserveDrift) {
}
speedAB=false;
playing=true;
dispatch->setSkipRegisterWrites(true);
for (int i=0; i<song.systemLen; i++) disCont[i].dispatch->setSkipRegisterWrites(true);
while (curOrder<goal) {
if (nextTick(preserveDrift)) break;
}
dispatch->setSkipRegisterWrites(false);
for (int i=0; i<song.systemLen; i++) disCont[i].dispatch->setSkipRegisterWrites(false);
if (goal>0) {
dispatch->forceIns();
for (int i=0; i<song.systemLen; i++) disCont[i].dispatch->forceIns();
}
repeatPattern=oldRepeatPattern;
if (preserveDrift) {
clockDrift=prevDrift;
} else {
clockDrift=0;
for (int i=0; i<song.systemLen; i++) {
if (preserveDrift) {
disCont[i].clockDrift=prevDrift[i];
} else {
disCont[i].clockDrift=0;
disCont[i].cycles=0;
}
}
if (!preserveDrift) {
cycles=0;
ticks=1;
}
}
@ -1609,10 +1605,25 @@ void DivEngine::stop() {
isBusy.unlock();
}
void DivEngine::recalcChans() {
chans=0;
int chanIndex=0;
for (int i=0; i<song.systemLen; i++) {
int chanCount=getChannelCount(song.system[i]);
chans+=chanCount;
for (int j=0; j<chanCount; j++) {
sysOfChan[chanIndex]=song.system[i];
dispatchOfChan[chanIndex]=i;
dispatchChanOfChan[chanIndex]=j;
chanIndex++;
}
}
}
void DivEngine::reset() {
for (int i=0; i<DIV_MAX_CHANS; i++) {
chan[i]=DivChannelState();
chan[i].volMax=(dispatch->dispatch(DivCommand(DIV_CMD_GET_VOLMAX,i))<<8)|0xff;
if (i<chans) chan[i].volMax=(disCont[dispatchOfChan[i]].dispatch->dispatch(DivCommand(DIV_CMD_GET_VOLMAX,dispatchChanOfChan[i]))<<8)|0xff;
chan[i].volume=chan[i].volMax;
}
extValue=0;
@ -1621,13 +1632,10 @@ void DivEngine::reset() {
speed2=song.speed2;
nextSpeed=speed1;
globalPitch=0;
blip_clear(bb[0]);
blip_clear(bb[1]);
temp[0]=0;
temp[1]=0;
prevSample[0]=0;
prevSample[1]=0;
dispatch->reset();
for (int i=0; i<song.systemLen; i++) {
disCont[i].clear();
disCont[i].dispatch->reset();
}
}
void DivEngine::syncReset() {
@ -1690,9 +1698,9 @@ void DivEngine::previewSample(int sample) {
isBusy.unlock();
return;
}
blip_clear(bb[2]);
blip_set_rates(bb[2],song.sample[sample]->rate,got.rate);
prevSample[2]=0;
blip_clear(samp_bb);
blip_set_rates(samp_bb,song.sample[sample]->rate,got.rate);
samp_prevSample=0;
sPreview.pos=0;
sPreview.sample=sample;
isBusy.unlock();
@ -1784,15 +1792,15 @@ void DivEngine::toggleSolo(int chan) {
if (!solo) {
for (int i=0; i<chans; i++) {
isMuted[i]=(i!=chan);
if (dispatch!=NULL) {
dispatch->muteChannel(i,isMuted[i]);
if (disCont[dispatchOfChan[i]].dispatch!=NULL) {
disCont[dispatchOfChan[i]].dispatch->muteChannel(dispatchChanOfChan[i],isMuted[i]);
}
}
} else {
for (int i=0; i<chans; i++) {
isMuted[i]=false;
if (dispatch!=NULL) {
dispatch->muteChannel(i,isMuted[i]);
if (disCont[dispatchOfChan[i]].dispatch!=NULL) {
disCont[dispatchOfChan[i]].dispatch->muteChannel(dispatchChanOfChan[i],isMuted[i]);
}
}
}
@ -1802,8 +1810,8 @@ void DivEngine::toggleSolo(int chan) {
void DivEngine::muteChannel(int chan, bool mute) {
isBusy.lock();
isMuted[chan]=mute;
if (dispatch!=NULL) {
dispatch->muteChannel(chan,isMuted[chan]);
if (disCont[dispatchOfChan[chan]].dispatch!=NULL) {
disCont[dispatchOfChan[chan]].dispatch->muteChannel(dispatchChanOfChan[chan],isMuted[chan]);
}
isBusy.unlock();
}
@ -2061,9 +2069,10 @@ void DivEngine::setSongRate(int hz, bool pal) {
song.pal=!pal;
song.hz=hz;
song.customTempo=(song.hz!=50 && song.hz!=60);
dispatch->setPAL((!song.pal) || (song.customTempo!=0 && song.hz<53));
blip_set_rates(bb[0],dispatch->rate,got.rate);
blip_set_rates(bb[1],dispatch->rate,got.rate);
for (int i=0; i<song.systemLen; i++) {
disCont[i].dispatch->setPAL((!song.pal) || (song.customTempo!=0 && song.hz<53));
disCont[i].setRates(got.rate);
}
isBusy.unlock();
}
@ -2089,74 +2098,30 @@ void DivEngine::setConsoleMode(bool enable) {
}
void DivEngine::initDispatch() {
if (dispatch!=NULL) return;
isBusy.lock();
switch (song.system[0]) {
case DIV_SYSTEM_GENESIS:
dispatch=new DivPlatformGenesis;
break;
case DIV_SYSTEM_GENESIS_EXT:
dispatch=new DivPlatformGenesisExt;
break;
case DIV_SYSTEM_SMS:
dispatch=new DivPlatformSMS;
break;
case DIV_SYSTEM_GB:
dispatch=new DivPlatformGB;
break;
case DIV_SYSTEM_PCE:
dispatch=new DivPlatformPCE;
break;
case DIV_SYSTEM_NES:
dispatch=new DivPlatformNES;
break;
case DIV_SYSTEM_C64_6581:
dispatch=new DivPlatformC64;
((DivPlatformC64*)dispatch)->setChipModel(true);
break;
case DIV_SYSTEM_C64_8580:
dispatch=new DivPlatformC64;
((DivPlatformC64*)dispatch)->setChipModel(false);
break;
case DIV_SYSTEM_ARCADE:
dispatch=new DivPlatformArcade;
((DivPlatformArcade*)dispatch)->setYMFM(true);
break;
case DIV_SYSTEM_YM2610:
dispatch=new DivPlatformYM2610;
break;
case DIV_SYSTEM_YM2610_EXT:
dispatch=new DivPlatformYM2610Ext;
break;
default:
logW("this system is not supported yet! using dummy platform.\n");
dispatch=new DivPlatformDummy;
break;
for (int i=0; i<song.systemLen; i++) {
disCont[i].init(song.system[i],this,getChannelCount(song.system[i]),got.rate,(!song.pal) || (song.customTempo!=0 && song.hz<53));
disCont[i].setRates(got.rate);
}
dispatch->init(this,getChannelCount(song.system[0]),got.rate,(!song.pal) || (song.customTempo!=0 && song.hz<53));
chans=getChannelCount(song.system[0]);
blip_set_rates(bb[0],dispatch->rate,got.rate);
blip_set_rates(bb[1],dispatch->rate,got.rate);
recalcChans();
isBusy.unlock();
}
void DivEngine::quitDispatch() {
if (dispatch==NULL) return;
isBusy.lock();
dispatch->quit();
delete dispatch;
dispatch=NULL;
for (int i=0; i<song.systemLen; i++) {
disCont[i].quit();
disCont[i].cycles=0;
disCont[i].clockDrift=0;
}
chans=0;
playing=false;
speedAB=false;
endOfSong=false;
ticks=0;
cycles=0;
curRow=0;
curOrder=0;
nextSpeed=3;
clockDrift=0;
changeOrd=-1;
changePos=0;
totalTicks=0;
@ -2193,6 +2158,7 @@ void DivEngine::quitDispatch() {
#include "winStuff.h"
#endif
// TODO: all of this!
bool DivEngine::init(String outName) {
// init config
#ifdef _WIN32
@ -2279,34 +2245,18 @@ bool DivEngine::init(String outName) {
}
}
bb[0]=blip_new(32768);
if (bb[0]==NULL) {
samp_bb=blip_new(32768);
if (samp_bb==NULL) {
logE("not enough memory!\n");
return false;
}
bb[1]=blip_new(32768);
if (bb[1]==NULL) {
logE("not enough memory!\n");
return false;
}
samp_bbOut=new short[got.bufsize];
bb[2]=blip_new(32768);
if (bb[2]==NULL) {
logE("not enough memory!\n");
return false;
}
samp_bbIn=new short[32768];
samp_bbInLen=32768;
bbOut[0]=new short[got.bufsize];
bbOut[1]=new short[got.bufsize];
bbOut[2]=new short[got.bufsize];
bbIn[0]=new short[32768];
bbIn[1]=new short[32768];
bbIn[2]=new short[32768];
bbInLen=32768;
blip_set_rates(bb[2],44100,got.rate);
blip_set_rates(samp_bb,44100,got.rate);
for (int i=0; i<64; i++) {
vibTable[i]=127*sin(((double)i/64.0)*(2*M_PI));

View File

@ -90,10 +90,27 @@ struct DivDispatchContainer {
int temp[2], prevSample[2];
short* bbIn[2];
short* bbOut[2];
int cycles, clockDrift;
void setRates(double gotRate);
void clear();
void init(DivSystem sys, DivEngine* eng, int chanCount, double gotRate, bool pal);
void quit();
DivDispatchContainer():
dispatch(NULL),
bb{NULL,NULL},
bbInLen(0),
temp{0,0},
prevSample{0,0},
bbIn{NULL,NULL},
bbOut{NULL,NULL},
cycles(0),
clockDrift(0) {}
};
class DivEngine {
DivDispatch* dispatch;
DivDispatchContainer disCont[32];
TAAudio* output;
TAAudioDesc want, got;
int chans;
@ -106,7 +123,7 @@ class DivEngine {
bool extValuePresent;
bool repeatPattern;
bool metronome;
int ticks, cycles, curRow, curOrder, remainingLoops, nextSpeed, clockDrift;
int ticks, curRow, curOrder, remainingLoops, nextSpeed;
int changeOrd, changePos, totalTicks, totalCmds, lastCmds, cmdsPerSecond, globalPitch;
unsigned char extValue;
unsigned char speed1, speed2;
@ -116,6 +133,9 @@ class DivEngine {
std::map<String,String> conf;
std::queue<DivNoteEvent> pendingNotes;
bool isMuted[DIV_MAX_CHANS];
DivSystem sysOfChan[DIV_MAX_CHANS];
int dispatchOfChan[DIV_MAX_CHANS];
int dispatchChanOfChan[DIV_MAX_CHANS];
std::mutex isBusy;
String configPath;
String configFile;
@ -131,11 +151,11 @@ class DivEngine {
short vibTable[64];
blip_buffer_t* bb[3];
size_t bbInLen;
int temp[3], prevSample[3];
short* bbIn[3];
short* bbOut[3];
blip_buffer_t* samp_bb;
size_t samp_bbInLen;
int samp_temp, samp_prevSample;
short* samp_bbIn;
short* samp_bbOut;
unsigned char* metroTick;
size_t metroTickLen;
float metroFreq, metroPos;
@ -153,6 +173,7 @@ class DivEngine {
bool nextTick(bool noAccum=false);
bool perSystemEffect(int ch, unsigned char effect, unsigned char effectVal);
bool perSystemPostEffect(int ch, unsigned char effect, unsigned char effectVal);
void recalcChans();
void renderSamples();
void reset();
void playSub(bool preserveDrift);
@ -376,7 +397,13 @@ class DivEngine {
void renderSamplesP();
// change system
void changeSystem(DivSystem which);
void changeSystem(int index, DivSystem which);
// add system
void addSystem(DivSystem which);
// remove system
void removeSystem(int index);
// get last error
String getLastError();
@ -407,12 +434,10 @@ class DivEngine {
repeatPattern(false),
metronome(false),
ticks(0),
cycles(0),
curRow(0),
curOrder(0),
remainingLoops(-1),
nextSpeed(3),
clockDrift(0),
changeOrd(-1),
changePos(0),
totalTicks(0),
@ -424,9 +449,9 @@ class DivEngine {
speed2(3),
view(DIV_STATUS_NOTHING),
audioEngine(DIV_AUDIO_SDL),
bbInLen(0),
temp{0,0},
prevSample{0,0},
samp_bbInLen(0),
samp_temp(0),
samp_prevSample(0),
metroTick(NULL),
metroTickLen(0),
metroFreq(0),

View File

@ -90,11 +90,12 @@ int DivEngine::dispatchCmd(DivCommand c) {
printf("%8d | %d: %s(%d, %d)\n",totalTicks,c.chan,cmdName[c.cmd],c.value,c.value2);
}
totalCmds++;
return dispatch->dispatch(c);
c.chan=dispatchChanOfChan[c.dis];
return disCont[dispatchOfChan[c.dis]].dispatch->dispatch(c);
}
bool DivEngine::perSystemEffect(int ch, unsigned char effect, unsigned char effectVal) {
switch (song.system[0]) {
switch (sysOfChan[ch]) {
case DIV_SYSTEM_GENESIS:
case DIV_SYSTEM_GENESIS_EXT:
switch (effect) {
@ -172,7 +173,7 @@ bool DivEngine::perSystemEffect(int ch, unsigned char effect, unsigned char effe
}
bool DivEngine::perSystemPostEffect(int ch, unsigned char effect, unsigned char effectVal) {
switch (song.system[0]) {
switch (sysOfChan[ch]) {
case DIV_SYSTEM_GENESIS:
case DIV_SYSTEM_GENESIS_EXT:
case DIV_SYSTEM_ARCADE:
@ -180,7 +181,7 @@ bool DivEngine::perSystemPostEffect(int ch, unsigned char effect, unsigned char
case DIV_SYSTEM_YM2610_EXT:
switch (effect) {
case 0x10: // LFO or noise mode
if (song.system[0]==DIV_SYSTEM_ARCADE) {
if (sysOfChan[ch]==DIV_SYSTEM_ARCADE) {
dispatchCmd(DivCommand(DIV_CMD_STD_NOISE_FREQ,ch,effectVal));
} else {
dispatchCmd(DivCommand(DIV_CMD_FM_LFO,ch,effectVal));
@ -207,12 +208,12 @@ bool DivEngine::perSystemPostEffect(int ch, unsigned char effect, unsigned char
}
break;
case 0x17: // arcade LFO
if (song.system[0]==DIV_SYSTEM_ARCADE) {
if (sysOfChan[ch]==DIV_SYSTEM_ARCADE) {
dispatchCmd(DivCommand(DIV_CMD_FM_LFO,ch,effectVal));
}
break;
case 0x18: // EXT or LFO waveform
if (song.system[0]==DIV_SYSTEM_ARCADE) {
if (sysOfChan[ch]==DIV_SYSTEM_ARCADE) {
dispatchCmd(DivCommand(DIV_CMD_FM_LFO_WAVE,ch,effectVal));
} else {
dispatchCmd(DivCommand(DIV_CMD_FM_EXTCH,ch,effectVal));
@ -234,29 +235,29 @@ bool DivEngine::perSystemPostEffect(int ch, unsigned char effect, unsigned char
dispatchCmd(DivCommand(DIV_CMD_FM_AR,ch,3,effectVal&31));
break;
case 0x20: // PCM frequency or Neo Geo PSG mode
if (song.system[0]==DIV_SYSTEM_ARCADE) {
if (sysOfChan[ch]==DIV_SYSTEM_ARCADE) {
dispatchCmd(DivCommand(DIV_CMD_SAMPLE_FREQ,ch,effectVal));
} else if (song.system[0]==DIV_SYSTEM_YM2610 || song.system[0]==DIV_SYSTEM_YM2610_EXT) {
} else if (sysOfChan[ch]==DIV_SYSTEM_YM2610 || sysOfChan[ch]==DIV_SYSTEM_YM2610_EXT) {
dispatchCmd(DivCommand(DIV_CMD_STD_NOISE_MODE,ch,effectVal));
}
break;
case 0x21: // Neo Geo PSG noise freq
if (song.system[0]==DIV_SYSTEM_YM2610 || song.system[0]==DIV_SYSTEM_YM2610_EXT) {
if (sysOfChan[ch]==DIV_SYSTEM_YM2610 || sysOfChan[ch]==DIV_SYSTEM_YM2610_EXT) {
dispatchCmd(DivCommand(DIV_CMD_STD_NOISE_FREQ,ch,effectVal));
}
break;
case 0x22: // UNOFFICIAL: Neo Geo PSG envelope enable
if (song.system[0]==DIV_SYSTEM_YM2610 || song.system[0]==DIV_SYSTEM_YM2610_EXT) {
if (sysOfChan[ch]==DIV_SYSTEM_YM2610 || sysOfChan[ch]==DIV_SYSTEM_YM2610_EXT) {
dispatchCmd(DivCommand(DIV_CMD_AY_ENVELOPE_SET,ch,effectVal));
}
break;
case 0x23: // UNOFFICIAL: Neo Geo PSG envelope period low
if (song.system[0]==DIV_SYSTEM_YM2610 || song.system[0]==DIV_SYSTEM_YM2610_EXT) {
if (sysOfChan[ch]==DIV_SYSTEM_YM2610 || sysOfChan[ch]==DIV_SYSTEM_YM2610_EXT) {
dispatchCmd(DivCommand(DIV_CMD_AY_ENVELOPE_LOW,ch,effectVal));
}
break;
case 0x24: // UNOFFICIAL: Neo Geo PSG envelope period high
if (song.system[0]==DIV_SYSTEM_YM2610 || song.system[0]==DIV_SYSTEM_YM2610_EXT) {
if (sysOfChan[ch]==DIV_SYSTEM_YM2610 || sysOfChan[ch]==DIV_SYSTEM_YM2610_EXT) {
dispatchCmd(DivCommand(DIV_CMD_AY_ENVELOPE_HIGH,ch,effectVal));
}
break;
@ -322,7 +323,7 @@ void DivEngine::processRow(int i, bool afterDelay) {
chan[i].delayOrder=whatOrder;
chan[i].delayRow=whatRow;
if (effectVal==nextSpeed) {
if (song.system[0]!=DIV_SYSTEM_YM2610 && song.system[0]!=DIV_SYSTEM_YM2610_EXT) chan[i].delayLocked=true;
if (sysOfChan[i]!=DIV_SYSTEM_YM2610 && sysOfChan[i]!=DIV_SYSTEM_YM2610_EXT) chan[i].delayLocked=true;
} else {
chan[i].delayLocked=false;
}
@ -348,10 +349,10 @@ void DivEngine::processRow(int i, bool afterDelay) {
chan[i].portaSpeed=-1;
chan[i].stopOnOff=false;
}
if (dispatch->keyOffAffectsPorta(i)) {
if (disCont[dispatchOfChan[i]].dispatch->keyOffAffectsPorta(dispatchChanOfChan[i])) {
chan[i].portaNote=-1;
chan[i].portaSpeed=-1;
if (i==2 && song.system[0]==DIV_SYSTEM_SMS) {
if (i==2 && sysOfChan[i]==DIV_SYSTEM_SMS) {
chan[i+1].portaNote=-1;
chan[i+1].portaSpeed=-1;
}
@ -361,7 +362,7 @@ void DivEngine::processRow(int i, bool afterDelay) {
chan[i].oldNote=chan[i].note;
chan[i].note=pat->data[whatRow][0]+pat->data[whatRow][1]*12;
if (!chan[i].keyOn) {
if (dispatch->keyOffAffectsArp(i)) {
if (disCont[dispatchOfChan[i]].dispatch->keyOffAffectsArp(dispatchChanOfChan[i])) {
chan[i].arp=0;
}
}
@ -428,7 +429,7 @@ void DivEngine::processRow(int i, bool afterDelay) {
chan[i].portaSpeed=-1;
chan[i].inPorta=false;
} else {
chan[i].portaNote=dispatch->getPortaFloor(i);
chan[i].portaNote=disCont[dispatchOfChan[i]].dispatch->getPortaFloor(dispatchChanOfChan[i]);
chan[i].portaSpeed=effectVal;
chan[i].portaStop=true;
chan[i].nowYouCanStop=false;
@ -507,7 +508,7 @@ void DivEngine::processRow(int i, bool afterDelay) {
break;
case 0xe5: // pitch
chan[i].pitch=effectVal-0x80;
if (song.system[0]==DIV_SYSTEM_ARCADE) { // arcade pitch oddity
if (sysOfChan[i]==DIV_SYSTEM_ARCADE) { // arcade pitch oddity
chan[i].pitch*=2;
if (chan[i].pitch<-128) chan[i].pitch=-128;
if (chan[i].pitch>127) chan[i].pitch=127;
@ -708,11 +709,15 @@ bool DivEngine::nextTick(bool noAccum) {
divider=50;
}
}
cycles=dispatch->rate/divider;
clockDrift+=dispatch->rate%divider;
if (clockDrift>=divider) {
clockDrift-=divider;
cycles++;
for (int i=0; i<song.systemLen; i++) {
DivDispatchContainer& dc=dispatch[i];
dc.cycles=dc.dispatch->rate/divider;
dc.clockDrift+=dc.dispatch->rate%divider;
if (dc.clockDrift>=divider) {
dc.clockDrift-=divider;
dc.cycles++;
}
}
while (!pendingNotes.empty()) {
@ -813,7 +818,7 @@ bool DivEngine::nextTick(bool noAccum) {
}
// system tick
dispatch->tick();
for (int i=0; i<song.systemLen; i++) disCont[i].dispatch->tick();
if (!freelance) {
if (!noAccum) totalTicks++;
@ -837,6 +842,13 @@ bool DivEngine::nextTick(bool noAccum) {
return ret;
}
// TODO: all of this!
// PLAYBACK LOGIC:
// 1. end of buffer for all chips? if so quit
// 2. are all chips clocked yet?
// if not clock them until possible and try again
// 3. engine tick
void DivEngine::nextBuf(float** in, float** out, int inChans, int outChans, unsigned int size) {
if (out!=NULL) {
memset(out[0],0,size*sizeof(float));
@ -869,10 +881,12 @@ void DivEngine::nextBuf(float** in, float** out, int inChans, int outChans, unsi
}
}
if (!playing || dispatch==NULL) {
if (!playing) {
isBusy.unlock();
return;
}
// logic starts here
size_t runtotal=blip_clocks_needed(bb[0],size);
if (runtotal>bbInLen) {

View File

@ -1713,9 +1713,6 @@ void FurnaceGUI::editAdvance() {
void FurnaceGUI::prepareUndo(ActionType action) {
int order=e->getOrder();
switch (action) {
case GUI_ACTION_CHANGE_SYSTEM:
oldSystem=e->song.system[0];
break;
case GUI_ACTION_CHANGE_ORDER:
oldOrders=e->song.orders;
oldOrdersLen=e->song.ordersLen;
@ -1744,13 +1741,6 @@ void FurnaceGUI::makeUndo(ActionType action) {
s.order=order;
s.nibble=curNibble;
switch (action) {
case GUI_ACTION_CHANGE_SYSTEM:
if (oldSystem!=e->song.system[0]) {
s.oldSystem=oldSystem;
s.newSystem=e->song.system[0];
doPush=true;
}
break;
case GUI_ACTION_CHANGE_ORDER:
for (int i=0; i<32; i++) {
for (int j=0; j<128; j++) {
@ -2085,10 +2075,6 @@ void FurnaceGUI::doUndo() {
modified=true;
switch (us.type) {
case GUI_ACTION_CHANGE_SYSTEM:
e->changeSystem(us.oldSystem);
updateWindowTitle();
break;
case GUI_ACTION_CHANGE_ORDER:
e->song.ordersLen=us.oldOrdersLen;
for (UndoOrderData& i: us.ord) {
@ -2126,10 +2112,6 @@ void FurnaceGUI::doRedo() {
modified=true;
switch (us.type) {
case GUI_ACTION_CHANGE_SYSTEM:
e->changeSystem(us.newSystem);
updateWindowTitle();
break;
case GUI_ACTION_CHANGE_ORDER:
e->song.ordersLen=us.newOrdersLen;
for (UndoOrderData& i: us.ord) {
@ -2575,10 +2557,8 @@ void FurnaceGUI::processDrags(int dragX, int dragY) {
#define sysChangeOption(x) \
if (ImGui::MenuItem(e->getSystemName(x),NULL,e->song.system[0]==x)) { \
prepareUndo(GUI_ACTION_CHANGE_SYSTEM); \
e->changeSystem(x); \
e->changeSystem(0,x); \
updateWindowTitle(); \
makeUndo(GUI_ACTION_CHANGE_SYSTEM); \
}
bool FurnaceGUI::loop() {

View File

@ -87,7 +87,6 @@ struct SelectionPoint {
};
enum ActionType {
GUI_ACTION_CHANGE_SYSTEM,
GUI_ACTION_CHANGE_ORDER,
GUI_ACTION_PATTERN_EDIT,
GUI_ACTION_PATTERN_DELETE,