tildearrow
d945e5299a
Merge commit 'bd8c06bbb786df086d478e1574c6fe11ee6651b6'
2022-01-24 15:53:02 -05:00
tildearrow
bd8c06bbb7
prevent crash when playing empty sample
...
fixes #62
2022-01-24 15:47:39 -05:00
tildearrow
50a0f1f360
VGM export: fix up SegaPCM
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turns out it is capable of arbitrary loop position!
2022-01-24 15:23:42 -05:00
tildearrow
fedc045909
add SegaPCM commands
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let's hope it works
2022-01-24 13:06:06 -05:00
tildearrow
e221bcb023
VGM export: bake SegaPCM samples
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after this, the following has to be done:
- PCM playback
- PCM playback on PCE and NES (let's hope this is possible)
2022-01-24 12:39:05 -05:00
tildearrow
ea796c2d6b
VGM export: fix noise in Neo Geo
2022-01-24 02:57:49 -05:00
tildearrow
a3a2e3ff47
add more chips to VGM export
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missing:
- Sega PCM
- Neo Geo ADPCM
2022-01-24 02:09:03 -05:00
tildearrow
858d5343b8
earliest VGM export!
...
only supports single-chip Genesis for now
the other systems will be added shortly
2022-01-24 01:01:08 -05:00
tildearrow
524f8c312e
Genesis: implement arp macros
2022-01-23 15:55:12 -05:00
tildearrow
45d9bef2a8
Genesis: restore LFO value when changing order
2022-01-23 15:15:46 -05:00
tildearrow
cd2854d027
it works
2022-01-23 15:12:00 -05:00
tildearrow
b39b1c0a25
Genesis: implement FM macros (partial, untested)
2022-01-23 13:19:19 -05:00
tildearrow
a45c697004
now Neo Geo
2022-01-23 00:57:47 -05:00
tildearrow
f286e65dc1
fix it!
2022-01-22 18:06:18 -05:00
tildearrow
d62b111c78
Genesis: separate channel state from instrument
...
paves way for FM macros
with this change, extended channel 3 mode breaks! do not use
until I diagnose the problem.
2022-01-22 17:43:57 -05:00
tildearrow
c64c1c1c2d
Amiga: tune it a bit
2022-01-22 02:54:46 -05:00
tildearrow
413fbd985a
NES: same thing
2022-01-22 02:38:01 -05:00
tildearrow
371c23a7ee
Genesis: fix sample desync when muting DAC channel
2022-01-22 02:36:58 -05:00
tildearrow
4cffcc01e5
ffffiiiiixxxx #47
2022-01-21 04:35:25 -05:00
tildearrow
bc32809ecb
fix #46
2022-01-21 04:27:00 -05:00
tildearrow
e06911258e
TIA: fix mute being ignored at times
2022-01-20 23:14:18 -05:00
tildearrow
ff0e48679b
arcade: fix PCM channels not muting when Nuked-OPM
2022-01-20 22:13:56 -05:00
tildearrow
730561d3a3
arcade: add effects to control AMD/PMD
2022-01-20 17:54:11 -05:00
tildearrow
4b43694db0
fix negative notes
2022-01-20 16:56:35 -05:00
tildearrow
05bbfaced2
get rid of a debug message
2022-01-20 16:41:18 -05:00
tildearrow
917c9cf2e3
Genesis: allow sample preview
2022-01-20 16:40:18 -05:00
tildearrow
0b7772e76c
PCE: allow sample preview
2022-01-20 16:33:20 -05:00
tildearrow
0f28ae0fee
implement Furnace-style PCM on Arcade/Gen/NES/PCE
2022-01-20 16:09:05 -05:00
tildearrow
751f6d025a
prepare to add effect descriptions
2022-01-20 13:48:20 -05:00
tildearrow
1ee23ac198
AY8930: fix first channel envelope reset at random
2022-01-20 03:25:57 -05:00
tildearrow
75ce5f4e2a
add auto-envelope mode (29xy effect)
...
this closes #32
2022-01-20 03:23:03 -05:00
tildearrow
4ee17d35cd
implement sample loop on the rest of systems
2022-01-20 02:46:28 -05:00
tildearrow
e394b5ca5a
C64: solve one ADSR bug
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set decay to 0 if sustain is 15
2022-01-19 22:58:37 -05:00
tildearrow
f98662d329
slide accuracy fixes
2022-01-19 01:27:32 -05:00
tildearrow
e87239f8ce
fix retrigger implementation
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no longer broken
2022-01-19 00:01:34 -05:00
tildearrow
5a7cf57aa2
AY8930: implement noise and/or mask
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cannot confirm whether this behavior is accurate to hardware though...
thanks Eulous for details on this!
2022-01-18 18:21:27 -05:00
tildearrow
488bd45907
lower PCE volume a bit
...
see issue #16
2022-01-18 17:35:41 -05:00
tildearrow
a956f37f1b
Genesis/Neo Geo: fix extended channel mode volume
2022-01-18 17:18:07 -05:00
tildearrow
64745648a0
allow negative octaves
2022-01-18 16:55:32 -05:00
tildearrow
05fd372728
AY: fix wave macro and effect
2022-01-18 15:48:40 -05:00
tildearrow
0356cf2c7a
TIA: add 10xx effect for selecting shape
2022-01-18 15:12:36 -05:00
tildearrow
345962092e
add notifyWaveChange
...
fixes #8
2022-01-18 00:25:10 -05:00
tildearrow
6d9f5db6a4
add notifyInsChange
...
see issue #8
2022-01-17 23:59:52 -05:00
tildearrow
7165d39105
Neo Geo/AY: implement 20xx command
2022-01-17 21:14:35 -05:00
tildearrow
d73c0512eb
fix Microsoft C compiler build... again
2022-01-17 18:15:47 -05:00
tildearrow
ce027d99f6
force insChanged on note input
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partially solves issue #8
2022-01-17 18:01:40 -05:00
tildearrow
f3a61f3222
fix build in old compiler
2022-01-17 17:12:24 -05:00
tildearrow
69be47b419
PCE: no abort
2022-01-17 16:59:34 -05:00
tildearrow
6884494b5c
fix issue with volume macro+slide
2022-01-17 16:23:47 -05:00
tildearrow
8b89f1b516
prepare for writing register dumps
2022-01-17 13:29:35 -05:00
tildearrow
12236248dd
prepare for eventual export
2022-01-16 23:21:27 -05:00
tildearrow
8c80af4a46
SAA1099: fix octave not being set in last 2 chans
2022-01-16 01:55:54 -05:00
tildearrow
85c7612194
TIA: one more mute refinement
2022-01-16 01:43:55 -05:00
tildearrow
c09ce1892b
Amiga: limit sample length
2022-01-15 22:49:53 -05:00
tildearrow
93f82637ad
Amiga: respect max period
2022-01-15 22:49:09 -05:00
tildearrow
31f8378cef
Amiga: take loop pos into account
2022-01-15 18:03:37 -05:00
tildearrow
755042a8fe
Amiga: fix max volume
2022-01-15 17:54:09 -05:00
tildearrow
79b86da98b
Amiga: get rid of a debug message
2022-01-15 17:32:39 -05:00
tildearrow
113a1577b6
do the Amiga
2022-01-15 17:28:33 -05:00
tildearrow
a06a82ca89
prepare for amiga system
2022-01-15 15:50:53 -05:00
tildearrow
29ca2033d9
AY: remove redundant break
2022-01-14 23:38:07 -05:00
tildearrow
10c78e3fd2
now actually finish SAA1099
2022-01-14 23:37:03 -05:00
tildearrow
0e2230d036
hopefully finish the SAA1099 platform
2022-01-14 23:26:22 -05:00
tildearrow
d2cef16adf
WHAT?!
2022-01-14 20:34:15 -05:00
tildearrow
e05db17ce2
it plays notes
2022-01-14 18:19:52 -05:00
tildearrow
740521b469
AY: don't write to bufR
2022-01-14 16:35:19 -05:00
tildearrow
307665f531
prepare for SAA1099
2022-01-14 16:29:27 -05:00
tildearrow
390eb66647
TIA: absolute arp macros are now periodic
2022-01-14 15:34:54 -05:00
tildearrow
3afb0f815d
lower the volume of TIA by half
2022-01-14 14:12:49 -05:00
tildearrow
ad145a13e4
fix the desync
2022-01-14 04:41:32 -05:00
tildearrow
573ce69dc7
add TIA platform
...
currently there is a desync bug which remains to be fixed...
2022-01-14 03:37:36 -05:00
tildearrow
6d2aa8d23e
change AY frequency
2022-01-14 00:26:10 -05:00
tildearrow
dce06d8ec4
add AY8930 platform
2022-01-14 00:02:10 -05:00
tildearrow
91e8ff01cf
add notifyInsDeletion
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prevent invalid memory access when deleting instruments
2022-01-13 19:36:02 -05:00
tildearrow
0545775de6
prepare for better ins del safety
2022-01-13 17:40:29 -05:00
tildearrow
fea783eaac
fix macOS build
2022-01-13 16:12:02 -05:00
tildearrow
0b352ecd9a
add AY-3-8910 platform!
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this paves the way for eventual AY-3-8930 platform...
2022-01-13 02:52:19 -05:00
tildearrow
9ff852d1db
PCE: reduce CPU usage
2022-01-12 22:14:20 -05:00
tildearrow
651db5784e
implement more effects
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- C64: set fine duty and filter
- Neo Geo: slide SSG envelope
2022-01-11 18:38:26 -05:00
tildearrow
5637639950
waveform width/height controls
2022-01-11 03:16:32 -05:00
tildearrow
5bcc3d5d6d
absolute C64 filter macros!
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exclusive to .fur format
2022-01-10 17:04:31 -05:00
tildearrow
9f6bb570c9
absolute C64 duty macros!
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exclusive to .fur format
2022-01-10 16:54:58 -05:00
tildearrow
9b6db75d4f
C64: use full cutoff/duty range
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this means .dmf becomes a second-class citizen since it only supports a
range of 0-100 (yeah) for arbitrary reasons...
the last bit to do is add effect that allows you to use the full range
2022-01-09 17:00:52 -05:00
tildearrow
e961cf79ca
NES: add NESAPU struct
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to allow multi-chip support
2022-01-08 17:44:17 -05:00
tildearrow
121a9b2cb8
prepare for multiple chip support
2022-01-08 01:57:37 -05:00
tildearrow
dc5990a37e
a lot of master system fixes!
...
fixes forest frolick, professional tracker, YZYX, Monday (kinda),
MasterTracker and Ice Fields
2021-12-29 02:08:50 -05:00
tildearrow
3e34c60b32
fix volume after note off
2021-12-29 00:52:20 -05:00
tildearrow
0479650597
C64: fix volume not being set after skip
2021-12-28 01:20:48 -05:00
tildearrow
d766c4aaf0
finally do EFxx right
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took a while to figure out...
2021-12-28 00:51:38 -05:00
tildearrow
772aac5806
fix crash when muting in ext ch mode
2021-12-27 16:47:37 -05:00
tildearrow
65444d4a99
el diego 2 finally plays back correctly
...
ALMOST
2021-12-27 16:31:16 -05:00
tildearrow
1605f4f3c0
better global pitch effect
...
still work in progress
2021-12-27 16:15:11 -05:00
tildearrow
7ba8607270
changes to sample rate storage
...
as of now we store and use the actual sample rate as opposed to an index
fo a fixed rate table.
this allows for more flexibility in a future file format...
2021-12-23 18:04:44 -05:00
tildearrow
7b360b55a7
PCE: aaand fix another bug
2021-12-21 17:21:27 -05:00
tildearrow
726b457ae7
another uninitialized variable
2021-12-21 16:02:31 -05:00
tildearrow
8d8f26d4f7
PCE: fix pan reset on change order
2021-12-21 01:32:26 -05:00
tildearrow
997c460fc1
greatly improved playback resume
...
no more song weirding out when changing orders
2021-12-21 01:29:07 -05:00
tildearrow
8551326800
arcade: properly set AM/PM depth
...
fixes sixeight-v2.dmf
2021-12-19 00:57:29 -05:00
tildearrow
3a0e94df5e
genesis: fix muting the PCM channel
2021-12-19 00:51:10 -05:00
tildearrow
efd5e844ce
genesis: fix massive bug when muting SN
2021-12-19 00:49:47 -05:00
tildearrow
b3b66ecbdb
channel mute/solo!
2021-12-18 03:25:42 -05:00
tildearrow
289dd3e565
arcade: fix crash on high sample
2021-12-17 03:33:26 -05:00
tildearrow
c54df74df1
GUI: rate change and new window title
2021-12-15 17:32:08 -05:00
tildearrow
2879b5e4d0
arcade: add ymfm-based core
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less CPU usage at the cost of some quality
2021-12-15 01:23:58 -05:00
tildearrow
52087edceb
lots of changes
...
- GUI: ability to load files
- GUI: arrow key navigation
- fix sample volumes
2021-12-15 00:37:27 -05:00
tildearrow
29d7be032a
neo geo: remove debug spam
2021-12-14 21:47:44 -05:00
tildearrow
95e3a098d0
add Neo Geo extended channel 2 support
2021-12-14 14:31:57 -05:00
tildearrow
28a9d2c4a3
now the GUI
2021-12-14 12:40:26 -05:00
tildearrow
bde8a7f79d
warning-free compilation
2021-12-14 12:33:26 -05:00
tildearrow
2f813c55e0
GUI: instrument selector
2021-12-11 16:44:02 -05:00
tildearrow
1bf64c4f4f
NES; don't crash
2021-12-11 13:34:29 -05:00
tildearrow
a17e91955a
add reset() for every platform
2021-12-11 13:14:38 -05:00
tildearrow
f39e2ea112
GUI: play/stop/change order
2021-12-11 03:34:43 -05:00
tildearrow
20a9282efe
neo geo: finish it up
2021-12-10 23:41:00 -05:00
tildearrow
fbd94bbce9
neo geo: ADPCM!!
2021-12-10 22:51:50 -05:00
tildearrow
e365aa4bdb
more neo geo stuff
2021-12-10 04:22:13 -05:00
tildearrow
442180956c
neo geo: more work
2021-12-09 17:06:28 -05:00
tildearrow
d789ae759e
neo geo let's goooooo
2021-12-09 13:25:02 -05:00
tildearrow
6cc0d58624
get things ready for neo geo
2021-12-09 03:37:31 -05:00
tildearrow
248cc6d37a
properly handle note off in PCM
2021-12-09 03:25:00 -05:00
tildearrow
e2a41974ff
PCM sample bank support
2021-12-09 03:13:37 -05:00
tildearrow
2dcf5f890e
PCE: note off disables PCM mode
2021-12-09 02:54:14 -05:00
tildearrow
b358338613
arcade: minor optimization
2021-12-09 01:03:05 -05:00
tildearrow
defaf7397a
arcade: finish it up
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0.12 feature parityyyyyyyy!
2021-12-09 00:46:48 -05:00
tildearrow
7ac225e839
arcade: even more work
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PCM tonight
2021-12-08 18:29:50 -05:00
tildearrow
6dcc3416ee
arcade: a bit of extra work
2021-12-08 17:54:14 -05:00
tildearrow
aff0afa7d1
prepare for arcade platform!
2021-12-08 17:40:35 -05:00
tildearrow
9362cfa481
add clock drift for exact tempo
2021-12-08 02:57:41 -05:00
tildearrow
6a02754996
add PAL flag to dispatch
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now platforms run at their correct clock speed when in PAL mode
also fix clipping in Genesis
2021-12-08 01:56:40 -05:00
tildearrow
fe5f8afa05
uninitialized variables? oh my!
2021-12-08 01:31:35 -05:00
tildearrow
4eec990ec1
when the fix breaks something
2021-12-08 01:16:29 -05:00
tildearrow
db46dd79d2
honor arpeggio macro during legato
2021-12-08 00:56:46 -05:00
tildearrow
65ab3a2b5d
keyOffAffectsArp is now per-channel
2021-12-08 00:33:00 -05:00
tildearrow
3f5b0019dc
C64: fix rael
2021-12-07 16:25:42 -05:00
tildearrow
655ad5139d
PCE: remove clip clicks
2021-12-07 14:29:48 -05:00
tildearrow
3ee761fc87
C64: finish it all
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all modules play correctly, bar:
- motherfunksignal (almost)
- filters are a bit weird
2021-12-07 01:23:57 -05:00
tildearrow
145403e7dd
Merge branch 'master' of github.com:tildearrow/furnace
2021-12-06 16:52:03 -05:00
tildearrow
d6fb6b0bb3
more optimization
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as of now non-stereo sound chips are only processed once
2021-12-06 16:51:18 -05:00
tildearrow
6efcfc2e8a
prepare for possible major optimization
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by just forwarding an output buffer to the dispatch and begin/length,
the number of calls may be reduced which improves performance.
2021-12-06 05:21:42 -05:00
tildearrow
18fb2a4b9f
C64: more work!
2021-12-06 03:26:39 -05:00
tildearrow
ce4b6c7044
genesis: comment out two debug messages
2021-12-06 03:26:33 -05:00
tildearrow
055b4f9c26
genesis: fix delay bug
2021-12-06 03:07:29 -05:00
tildearrow
8478481466
hmmm
2021-12-06 02:59:12 -05:00
tildearrow
1ac45e27a2
delete several unneeded files
2021-12-05 17:16:30 -05:00
tildearrow
480b26c95c
more C64 work
2021-12-05 16:45:29 -05:00
tildearrow
24956e8177
Merge branch 'master' of github.com:tildearrow/furnace
2021-12-05 16:21:28 -05:00
tildearrow
0f3f173b6e
rework some of the playback logic
...
paving the way for C64
2021-12-05 16:11:12 -05:00
tildearrow
e52f5c9147
wow
2021-12-05 01:30:33 -05:00
tildearrow
ff07a19405
kind of C64
2021-12-04 23:55:28 -05:00
tildearrow
2f7001681c
prepare for C64 platform!
2021-12-04 02:42:22 -05:00
tildearrow
796f9b0cf5
one more fix!
2021-12-04 02:28:15 -05:00
tildearrow
6599eb4f7e
many fixes to NES system playback
2021-12-04 02:19:14 -05:00
tildearrow
3286c3c0c5
NES system! almost
2021-12-04 01:19:54 -05:00
tildearrow
c543553b0f
prepare for NES platform
2021-12-03 16:04:07 -05:00
tildearrow
f7080bb2c1
add parameter parsing
2021-06-09 03:33:03 -05:00
tildearrow
fa445d8614
GB: reduce CPU usage
...
SameBoy works faster if you do multiple runs in the acquire function
2021-06-09 02:17:04 -05:00
tildearrow
b30c5679ae
genesis: reduce CPU usage
...
the chip uses TDM to output the channels one by one
so we just run the chip 6 times and output at 1/6th the rate, which
means less work for blip_buf and less C++ overhead
2021-06-09 01:57:12 -05:00
tildearrow
99e59278ad
PCE: kind of implement LFO
2021-06-09 01:08:42 -05:00
tildearrow
480ddf489a
dummy: more work
2021-06-09 00:10:23 -05:00
tildearrow
1edd633422
PCE: now for 8-bit samples aaaaa
2021-06-08 23:17:38 -05:00
tildearrow
451c35f41b
PCE: sample playback
2021-06-08 23:16:29 -05:00
tildearrow
cd1851606e
PCE: the adventures of arp fail
2021-06-08 21:49:24 -05:00
tildearrow
8f3b9e03da
PCE: make the noise actually work
2021-06-08 21:25:07 -05:00
tildearrow
8b9da366e4
PCE: implement noise, wave and pan commands
...
TODO: actually implement noise mode very well
2021-06-08 20:45:38 -05:00
tildearrow
8dffdca25a
PCE: more work
2021-06-08 16:46:27 -05:00
tildearrow
1379b4c935
PCE: now prepare for volume
2021-06-07 03:42:18 -05:00
tildearrow
c0e4e20b3e
finally, episode 2
...
now we really output the wave
2021-06-07 03:05:42 -05:00
tildearrow
9e72d4580f
FINALLY SOUND
2021-06-07 02:49:43 -05:00
tildearrow
d74fa698af
prepare for PC Engine platform
...
using Mednafen core
2021-06-06 14:02:38 -05:00
tildearrow
0b8fcc6e8d
genesis: implement 10xx command
2021-06-05 23:27:02 -05:00
tildearrow
2bff8ae753
what the?
...
panning 00 mutes channel in GB?
2021-05-28 19:59:42 -05:00
tildearrow
2d3580a05c
fix windows build for once
2021-05-28 15:25:55 -05:00
tildearrow
acfd9fabd0
lower the game boy volume
2021-05-28 02:53:28 -05:00
tildearrow
fedb8cdd94
out of bounds
2021-05-28 02:49:01 -05:00
tildearrow
09371f9205
more game boy playback fixes
...
including fixing the arp+slide thing
2021-05-28 02:30:09 -05:00
tildearrow
23dc645ced
out of bounds and non-determinism fixes
...
the soldiers play properly now
2021-05-28 02:02:54 -05:00
tildearrow
485c4bbadc
micro fix
2021-05-28 01:30:18 -05:00
tildearrow
fc87899aa8
implement the final game boy bits
2021-05-28 01:26:57 -05:00
tildearrow
83ce4f0ebe
game boy progress, part 5
...
now with almost accurate arpeggios.
2021-05-28 00:36:40 -05:00
tildearrow
c6e42739fc
game boy: tune to 440Hz
2021-05-27 23:41:35 -05:00
tildearrow
f2af1c9a07
remove some debug messages
2021-05-27 23:34:54 -05:00
tildearrow
831d2c99fb
game boy progress, part 4
...
waves are proper now
2021-05-27 23:33:04 -05:00
tildearrow
892ea33e77
game boy progress, part 3
2021-05-27 23:03:10 -05:00
tildearrow
d6398ac10e
game boy progress, part 2
2021-05-27 16:47:09 -05:00
tildearrow
a1ab7c5d57
game boy progress, part 1
...
noise and wave channels don't play correctly yet
2021-05-27 13:30:37 -05:00
tildearrow
c78cc8c676
finally output envelopes
...
apparently emulating the timers was necessary after all...
2021-05-27 05:06:43 -05:00
tildearrow
fff64acf09
prepare for fix
2021-05-27 04:36:56 -05:00
tildearrow
a2e64606c0
wire up early GB support
...
TODO: check why are envelopes not working
2021-05-26 17:43:14 -05:00
tildearrow
c2b3d85f77
bind the game boy
...
TODO: sound
2021-05-26 03:17:12 -05:00
tildearrow
42cd300b46
remove unused things in gb.h
2021-05-26 02:09:31 -05:00
tildearrow
b499878c24
add a define for SN noise start value
...
some SN chips have the start value set to an Atari-like one
2021-05-26 02:09:18 -05:00
tildearrow
3c20bffd46
prepare for game boy platform
...
using SameBoy code (MIT License)
2021-05-22 21:10:25 -05:00
tildearrow
26463fd8d9
better pitch slides
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now digital warmth doesn't choke at the toms
2021-05-19 14:39:39 -05:00
tildearrow
09ed99f0b0
genesis extended channel 3 support.
...
as of today Furnace is able to play most Genesis songs without trouble.
bugs are expected, and fixes will arrive.
are you ready?
2021-05-18 16:02:49 -05:00
tildearrow
c766f98719
implement arp speed and arp tick
2021-05-18 02:53:59 -05:00
tildearrow
c0f7f12c89
misc fixes and new effects
...
- fix 8-bit samples
- 0C effect
- E3 effect
2021-05-18 02:29:17 -05:00
tildearrow
b2908413fe
FM: better pitch slide accuracy
...
so... it appears that pitch slides in Genesis system aren't truly linear
instead, they are "kind of linear". the frequency isn't linear, and when
it overflows the range of an octave, the high bit changes and the
frequency is shifted right
2021-05-18 01:20:38 -05:00
tildearrow
b34321b556
fix a tiny TL misbehavior
2021-05-18 00:43:00 -05:00
tildearrow
cf7aa9139c
TL change on out op fix
2021-05-17 16:32:56 -05:00
tildearrow
98180c3d23
now fix the volume slides in FM as well
2021-05-17 15:51:12 -05:00
tildearrow
ceda9a8058
the final volume fix i think
...
all 5 test cases pass
2021-05-17 15:36:14 -05:00
tildearrow
9736b77401
better volume slide accuracy
...
volume slide seems to be kind of quirky:
- sliding all the way down and then up suddenly sets the vol to max
- apparently there is an overflow and the slide stops when it reaches
its boundaries (instead of continuing)
2021-05-17 15:06:11 -05:00
tildearrow
67847d79cf
attempt to fix the volume slide mess
...
also a fix to noise arps in basic mode in SMS
the volume slides will be an adventure as the behavior seems to be hard
to determine
2021-05-17 03:06:45 -05:00
tildearrow
53975349e5
more. SMS. fixes.
2021-05-17 01:51:14 -05:00
tildearrow
0caaa1629c
are you kidding me?
2021-05-17 00:36:09 -05:00
tildearrow
bbd175e8f6
a
2021-05-16 20:49:56 -05:00
tildearrow
3a1019a08c
more fixes and tweaks
...
memory management party
2021-05-16 20:49:54 -05:00
tildearrow
fbc29e1106
A#7 SMS oddity
2021-05-16 20:10:52 -05:00
tildearrow
2532401265
prepare for ch3 mode
2021-05-16 17:43:10 -05:00
tildearrow
5a8e20fcd1
arp fixed mode
2021-05-16 12:47:05 -05:00
tildearrow
dbc2e6285f
a lot of work
...
- round to nearest instead of round to zero in SMS period calc
- implement arpeggio
- implement arp macro (kinda)
- polish the SMS platform
- correct the DIV_CMD_PITCH range to 1 semitone
- fix PSG volume in Genesis
- use a better register write strat in Genesis
- fix a bug caused by legacy code
- implement ECxx command
- implement EDxx command
- implement SN noise mode command
- vibrato table is now 64 positions long (instead of 60)
2021-05-16 03:03:23 -05:00
tildearrow
f2c70df4a8
bind SMS platform to Genesis one
2021-05-15 16:59:57 -05:00
tildearrow
3172fd37ed
more SMS work
...
it is able to play some modules... the next step is to bind this to the
Genesis platform
2021-05-15 16:42:48 -05:00
tildearrow
d9f076ef64
prepare to add SMS platform
...
plays but no macro yet
2021-05-15 14:18:16 -05:00
tildearrow
9a97c38cc6
implement more effects and bugfixes
...
enough to play time trax intro near flawless
2021-05-15 03:13:21 -05:00
tildearrow
eb692ca9a9
implement several effects
...
volume slides, vibrato, slides and portamento
2021-05-14 14:16:48 -05:00
tildearrow
775b88dae2
more playback work
2021-05-14 03:23:40 -05:00
tildearrow
5b002ca1d5
add SN chip ported from MAME
2021-05-14 03:23:12 -05:00
tildearrow
d57a30e717
optimize by 0%
2021-05-13 13:22:44 -05:00
tildearrow
c5fa0a3d6d
it doesn't...
2021-05-13 03:18:54 -05:00
tildearrow
cb1c96ff1d
add a register write cache
...
improves quality and... wait!
2021-05-13 03:09:56 -05:00
tildearrow
45a6d70479
massive improvements to genesis playback
2021-05-13 02:39:26 -05:00
tildearrow
ea5c28829e
or
2021-05-12 19:18:48 -05:00
tildearrow
062a9837c0
G E N E S I S
...
without SN
2021-05-12 17:19:18 -05:00
tildearrow
a68f8d0dec
add some basic playback code!
...
here it begins
2021-05-12 05:22:01 -05:00
tildearrow
f810fc0c3c
earliest playback
...
no sound, just terminal output
2021-05-12 03:58:55 -05:00
tildearrow
783d56c72a
initial commit
...
took me a day to make the base...
...and ~12 hours to write a reader that reads 100% of all demo songs in
1.0
2021-05-11 15:08:08 -05:00