earliest playback

no sound, just terminal output
This commit is contained in:
tildearrow 2021-05-12 03:58:55 -05:00
parent 9d17655836
commit f810fc0c3c
15 changed files with 901 additions and 22 deletions

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@ -21,7 +21,14 @@ if (HAVE_JACK)
list(APPEND AUDIO_SOURCES src/audio/jack.cpp)
endif()
set(ENGINE_SOURCES src/log.cpp src/engine/safeReader.cpp src/engine/engine.cpp)
set(ENGINE_SOURCES
src/log.cpp
src/engine/blip_buf.c
src/engine/safeReader.cpp
src/engine/engine.cpp
src/engine/playback.cpp
src/engine/platform/abstract.cpp
src/engine/platform/dummy.cpp)
#imgui/imgui.cpp
#imgui/imgui_demo.cpp

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@ -8,8 +8,9 @@ void TAAudio::setBufferSizeChangeCallback(void (*callback)(BufferSizeChangeEvent
bufferSizeChanged=callback;
}
void TAAudio::setCallback(void (*callback)(float**,float**,int,int,unsigned int)) {
void TAAudio::setCallback(void (*callback)(void*,float**,float**,int,int,unsigned int), void* user) {
audioProcCallback=callback;
audioProcCallbackUser=user;
}
void* TAAudio::getContext() {

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@ -33,7 +33,7 @@ void TAAudioJACK::onBufferSize(jack_nframes_t bufsize) {
void TAAudioJACK::onProcess(jack_nframes_t nframes) {
if (audioProcCallback!=NULL) {
audioProcCallback(inBufs,outBufs,desc.inChans,desc.outChans,desc.bufsize);
audioProcCallback(audioProcCallbackUser,inBufs,outBufs,desc.inChans,desc.outChans,desc.bufsize);
}
for (int i=0; i<desc.inChans; i++) {
iInBufs[i]=(float*)jack_port_get_buffer(ai[i],nframes);

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@ -8,7 +8,7 @@ void taSDLProcess(void* inst, unsigned char* buf, int nframes) {
void TAAudioSDL::onProcess(unsigned char* buf, int nframes) {
if (audioProcCallback!=NULL) {
audioProcCallback(inBufs,outBufs,desc.inChans,desc.outChans,desc.bufsize);
audioProcCallback(audioProcCallbackUser,inBufs,outBufs,desc.inChans,desc.outChans,desc.bufsize);
}
float* fbuf=(float*)buf;
for (size_t j=0; j<desc.bufsize; j++) {

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@ -52,14 +52,15 @@ class TAAudio {
bool running, initialized;
float** inBufs;
float** outBufs;
void (*audioProcCallback)(float**,float**,int,int,unsigned int);
void (*audioProcCallback)(void*,float**,float**,int,int,unsigned int);
void* audioProcCallbackUser;
void (*sampleRateChanged)(SampleRateChangeEvent);
void (*bufferSizeChanged)(BufferSizeChangeEvent);
public:
void setSampleRateChangeCallback(void (*callback)(SampleRateChangeEvent));
void setBufferSizeChangeCallback(void (*callback)(BufferSizeChangeEvent));
void setCallback(void (*callback)(float**,float**,int,int,unsigned int));
void setCallback(void (*callback)(void*,float**,float**,int,int,unsigned int), void* user);
virtual void* getContext();
virtual bool quit();

344
src/engine/blip_buf.c Normal file
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@ -0,0 +1,344 @@
/* blip_buf $vers. http://www.slack.net/~ant/ */
#include "blip_buf.h"
#include <assert.h>
#include <limits.h>
#include <string.h>
#include <stdlib.h>
/* Library Copyright (C) 2003-2009 Shay Green. This library is free software;
you can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
library is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#if defined (BLARGG_TEST) && BLARGG_TEST
#include "blargg_test.h"
#endif
/* Equivalent to ULONG_MAX >= 0xFFFFFFFF00000000.
Avoids constants that don't fit in 32 bits. */
#if ULONG_MAX/0xFFFFFFFF > 0xFFFFFFFF
typedef unsigned long fixed_t;
enum { pre_shift = 32 };
#elif defined(ULLONG_MAX)
typedef unsigned long long fixed_t;
enum { pre_shift = 32 };
#else
typedef unsigned fixed_t;
enum { pre_shift = 0 };
#endif
enum { time_bits = pre_shift + 20 };
static fixed_t const time_unit = (fixed_t) 1 << time_bits;
enum { bass_shift = 9 }; /* affects high-pass filter breakpoint frequency */
enum { end_frame_extra = 2 }; /* allows deltas slightly after frame length */
enum { half_width = 8 };
enum { buf_extra = half_width*2 + end_frame_extra };
enum { phase_bits = 5 };
enum { phase_count = 1 << phase_bits };
enum { delta_bits = 15 };
enum { delta_unit = 1 << delta_bits };
enum { frac_bits = time_bits - pre_shift };
/* We could eliminate avail and encode whole samples in offset, but that would
limit the total buffered samples to blip_max_frame. That could only be
increased by decreasing time_bits, which would reduce resample ratio accuracy.
*/
/** Sample buffer that resamples to output rate and accumulates samples
until they're read out */
struct blip_t
{
fixed_t factor;
fixed_t offset;
int avail;
int size;
int integrator;
};
typedef int buf_t;
/* probably not totally portable */
#define SAMPLES( buf ) ((buf_t*) ((buf) + 1))
/* Arithmetic (sign-preserving) right shift */
#define ARITH_SHIFT( n, shift ) \
((n) >> (shift))
enum { max_sample = +32767 };
enum { min_sample = -32768 };
#define CLAMP( n ) \
{\
if ( (short) n != n )\
n = ARITH_SHIFT( n, 16 ) ^ max_sample;\
}
static void check_assumptions( void )
{
int n;
#if INT_MAX < 0x7FFFFFFF || UINT_MAX < 0xFFFFFFFF
#error "int must be at least 32 bits"
#endif
assert( (-3 >> 1) == -2 ); /* right shift must preserve sign */
n = max_sample * 2;
CLAMP( n );
assert( n == max_sample );
n = min_sample * 2;
CLAMP( n );
assert( n == min_sample );
assert( blip_max_ratio <= time_unit );
assert( blip_max_frame <= (fixed_t) -1 >> time_bits );
}
blip_t* blip_new( int size )
{
blip_t* m;
assert( size >= 0 );
m = (blip_t*) malloc( sizeof *m + (size + buf_extra) * sizeof (buf_t) );
if ( m )
{
m->factor = time_unit / blip_max_ratio;
m->size = size;
blip_clear( m );
check_assumptions();
}
return m;
}
void blip_delete( blip_t* m )
{
if ( m != NULL )
{
/* Clear fields in case user tries to use after freeing */
memset( m, 0, sizeof *m );
free( m );
}
}
void blip_set_rates( blip_t* m, double clock_rate, double sample_rate )
{
double factor = time_unit * sample_rate / clock_rate;
m->factor = (fixed_t) factor;
/* Fails if clock_rate exceeds maximum, relative to sample_rate */
assert( 0 <= factor - m->factor && factor - m->factor < 1 );
/* Avoid requiring math.h. Equivalent to
m->factor = (int) ceil( factor ) */
if ( m->factor < factor )
m->factor++;
/* At this point, factor is most likely rounded up, but could still
have been rounded down in the floating-point calculation. */
}
void blip_clear( blip_t* m )
{
/* We could set offset to 0, factor/2, or factor-1. 0 is suitable if
factor is rounded up. factor-1 is suitable if factor is rounded down.
Since we don't know rounding direction, factor/2 accommodates either,
with the slight loss of showing an error in half the time. Since for
a 64-bit factor this is years, the halving isn't a problem. */
m->offset = m->factor / 2;
m->avail = 0;
m->integrator = 0;
memset( SAMPLES( m ), 0, (m->size + buf_extra) * sizeof (buf_t) );
}
int blip_clocks_needed( const blip_t* m, int samples )
{
fixed_t needed;
/* Fails if buffer can't hold that many more samples */
assert( samples >= 0 && m->avail + samples <= m->size );
needed = (fixed_t) samples * time_unit;
if ( needed < m->offset )
return 0;
return (needed - m->offset + m->factor - 1) / m->factor;
}
void blip_end_frame( blip_t* m, unsigned t )
{
fixed_t off = t * m->factor + m->offset;
m->avail += off >> time_bits;
m->offset = off & (time_unit - 1);
/* Fails if buffer size was exceeded */
assert( m->avail <= m->size );
}
int blip_samples_avail( const blip_t* m )
{
return m->avail;
}
static void remove_samples( blip_t* m, int count )
{
buf_t* buf = SAMPLES( m );
int remain = m->avail + buf_extra - count;
m->avail -= count;
memmove( &buf [0], &buf [count], remain * sizeof buf [0] );
memset( &buf [remain], 0, count * sizeof buf [0] );
}
int blip_read_samples( blip_t* m, short out [], int count, int stereo )
{
assert( count >= 0 );
if ( count > m->avail )
count = m->avail;
if ( count )
{
int const step = stereo ? 2 : 1;
buf_t const* in = SAMPLES( m );
buf_t const* end = in + count;
int sum = m->integrator;
do
{
/* Eliminate fraction */
int s = ARITH_SHIFT( sum, delta_bits );
sum += *in++;
CLAMP( s );
*out = s;
out += step;
/* High-pass filter */
sum -= s << (delta_bits - bass_shift);
}
while ( in != end );
m->integrator = sum;
remove_samples( m, count );
}
return count;
}
/* Things that didn't help performance on x86:
__attribute__((aligned(128)))
#define short int
restrict
*/
/* Sinc_Generator( 0.9, 0.55, 4.5 ) */
static short const bl_step [phase_count + 1] [half_width] =
{
{ 43, -115, 350, -488, 1136, -914, 5861,21022},
{ 44, -118, 348, -473, 1076, -799, 5274,21001},
{ 45, -121, 344, -454, 1011, -677, 4706,20936},
{ 46, -122, 336, -431, 942, -549, 4156,20829},
{ 47, -123, 327, -404, 868, -418, 3629,20679},
{ 47, -122, 316, -375, 792, -285, 3124,20488},
{ 47, -120, 303, -344, 714, -151, 2644,20256},
{ 46, -117, 289, -310, 634, -17, 2188,19985},
{ 46, -114, 273, -275, 553, 117, 1758,19675},
{ 44, -108, 255, -237, 471, 247, 1356,19327},
{ 43, -103, 237, -199, 390, 373, 981,18944},
{ 42, -98, 218, -160, 310, 495, 633,18527},
{ 40, -91, 198, -121, 231, 611, 314,18078},
{ 38, -84, 178, -81, 153, 722, 22,17599},
{ 36, -76, 157, -43, 80, 824, -241,17092},
{ 34, -68, 135, -3, 8, 919, -476,16558},
{ 32, -61, 115, 34, -60, 1006, -683,16001},
{ 29, -52, 94, 70, -123, 1083, -862,15422},
{ 27, -44, 73, 106, -184, 1152,-1015,14824},
{ 25, -36, 53, 139, -239, 1211,-1142,14210},
{ 22, -27, 34, 170, -290, 1261,-1244,13582},
{ 20, -20, 16, 199, -335, 1301,-1322,12942},
{ 18, -12, -3, 226, -375, 1331,-1376,12293},
{ 15, -4, -19, 250, -410, 1351,-1408,11638},
{ 13, 3, -35, 272, -439, 1361,-1419,10979},
{ 11, 9, -49, 292, -464, 1362,-1410,10319},
{ 9, 16, -63, 309, -483, 1354,-1383, 9660},
{ 7, 22, -75, 322, -496, 1337,-1339, 9005},
{ 6, 26, -85, 333, -504, 1312,-1280, 8355},
{ 4, 31, -94, 341, -507, 1278,-1205, 7713},
{ 3, 35, -102, 347, -506, 1238,-1119, 7082},
{ 1, 40, -110, 350, -499, 1190,-1021, 6464},
{ 0, 43, -115, 350, -488, 1136, -914, 5861}
};
/* Shifting by pre_shift allows calculation using unsigned int rather than
possibly-wider fixed_t. On 32-bit platforms, this is likely more efficient.
And by having pre_shift 32, a 32-bit platform can easily do the shift by
simply ignoring the low half. */
void blip_add_delta( blip_t* m, unsigned time, int delta )
{
unsigned fixed = (unsigned) ((time * m->factor + m->offset) >> pre_shift);
buf_t* out = SAMPLES( m ) + m->avail + (fixed >> frac_bits);
int const phase_shift = frac_bits - phase_bits;
int phase = fixed >> phase_shift & (phase_count - 1);
short const* in = bl_step [phase];
short const* rev = bl_step [phase_count - phase];
int interp = fixed >> (phase_shift - delta_bits) & (delta_unit - 1);
int delta2 = (delta * interp) >> delta_bits;
delta -= delta2;
/* Fails if buffer size was exceeded */
assert( out <= &SAMPLES( m ) [m->size + end_frame_extra] );
out [0] += in[0]*delta + in[half_width+0]*delta2;
out [1] += in[1]*delta + in[half_width+1]*delta2;
out [2] += in[2]*delta + in[half_width+2]*delta2;
out [3] += in[3]*delta + in[half_width+3]*delta2;
out [4] += in[4]*delta + in[half_width+4]*delta2;
out [5] += in[5]*delta + in[half_width+5]*delta2;
out [6] += in[6]*delta + in[half_width+6]*delta2;
out [7] += in[7]*delta + in[half_width+7]*delta2;
in = rev;
out [ 8] += in[7]*delta + in[7-half_width]*delta2;
out [ 9] += in[6]*delta + in[6-half_width]*delta2;
out [10] += in[5]*delta + in[5-half_width]*delta2;
out [11] += in[4]*delta + in[4-half_width]*delta2;
out [12] += in[3]*delta + in[3-half_width]*delta2;
out [13] += in[2]*delta + in[2-half_width]*delta2;
out [14] += in[1]*delta + in[1-half_width]*delta2;
out [15] += in[0]*delta + in[0-half_width]*delta2;
}
void blip_add_delta_fast( blip_t* m, unsigned time, int delta )
{
unsigned fixed = (unsigned) ((time * m->factor + m->offset) >> pre_shift);
buf_t* out = SAMPLES( m ) + m->avail + (fixed >> frac_bits);
int interp = fixed >> (frac_bits - delta_bits) & (delta_unit - 1);
int delta2 = delta * interp;
/* Fails if buffer size was exceeded */
assert( out <= &SAMPLES( m ) [m->size + end_frame_extra] );
out [7] += delta * delta_unit - delta2;
out [8] += delta2;
}

72
src/engine/blip_buf.h Normal file
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@ -0,0 +1,72 @@
/** \file
Sample buffer that resamples from input clock rate to output sample rate */
/* blip_buf $vers */
#ifndef BLIP_BUF_H
#define BLIP_BUF_H
#ifdef __cplusplus
extern "C" {
#endif
/** First parameter of most functions is blip_t*, or const blip_t* if nothing
is changed. */
typedef struct blip_t blip_t;
/** Creates new buffer that can hold at most sample_count samples. Sets rates
so that there are blip_max_ratio clocks per sample. Returns pointer to new
buffer, or NULL if insufficient memory. */
blip_t* blip_new( int sample_count );
/** Sets approximate input clock rate and output sample rate. For every
clock_rate input clocks, approximately sample_rate samples are generated. */
void blip_set_rates( blip_t*, double clock_rate, double sample_rate );
enum { /** Maximum clock_rate/sample_rate ratio. For a given sample_rate,
clock_rate must not be greater than sample_rate*blip_max_ratio. */
blip_max_ratio = 1 << 20 };
/** Clears entire buffer. Afterwards, blip_samples_avail() == 0. */
void blip_clear( blip_t* );
/** Adds positive/negative delta into buffer at specified clock time. */
void blip_add_delta( blip_t*, unsigned int clock_time, int delta );
/** Same as blip_add_delta(), but uses faster, lower-quality synthesis. */
void blip_add_delta_fast( blip_t*, unsigned int clock_time, int delta );
/** Length of time frame, in clocks, needed to make sample_count additional
samples available. */
int blip_clocks_needed( const blip_t*, int sample_count );
enum { /** Maximum number of samples that can be generated from one time frame. */
blip_max_frame = 4000 };
/** Makes input clocks before clock_duration available for reading as output
samples. Also begins new time frame at clock_duration, so that clock time 0 in
the new time frame specifies the same clock as clock_duration in the old time
frame specified. Deltas can have been added slightly past clock_duration (up to
however many clocks there are in two output samples). */
void blip_end_frame( blip_t*, unsigned int clock_duration );
/** Number of buffered samples available for reading. */
int blip_samples_avail( const blip_t* );
/** Reads and removes at most 'count' samples and writes them to 'out'. If
'stereo' is true, writes output to every other element of 'out', allowing easy
interleaving of two buffers into a stereo sample stream. Outputs 16-bit signed
samples. Returns number of samples actually read. */
int blip_read_samples( blip_t*, short out [], int count, int stereo );
/** Frees buffer. No effect if NULL is passed. */
void blip_delete( blip_t* );
/* Deprecated */
typedef blip_t blip_buffer_t;
#ifdef __cplusplus
}
#endif
#endif

250
src/engine/blip_buf.txt Normal file
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@ -0,0 +1,250 @@
blip_buf $vers
--------------
Author : Shay Green <gblargg@gmail.com>
Website : http://www.slack.net/~ant/
License : GNU Lesser General Public License (LGPL)
Contents
--------
* Overview
* Buffer creation
* Waveform generation
* Time frames
* Complex waveforms
* Sample buffering
* Thanks
Overview
--------
This library resamples audio waveforms from input clock rate to output
sample rate. Usage follows this general pattern:
* Create buffer with blip_new().
* Set clock rate and sample rate with blip_set_rates().
* Waveform generation loop:
- Generate several clocks of waveform with blip_add_delta().
- End time frame with blip_end_frame().
- Read samples from buffer with blip_read_samples().
* Free buffer with blip_delete().
Buffer creation
---------------
Before synthesis, a buffer must be created with blip_new(). Its size is
the maximum number of unread samples it can hold. For most uses, this
can be 1/10 the sample rate or less, since samples will usually be read
out immediately after being generated.
After the buffer is created, the input clock rate and output sample rate
must be set with blip_set_rates(). This determines how many input clocks
there are per second, and how many output samples are generated per
second.
If the compiler supports a 64-bit integer type, then the input-output
ratio is stored very accurately. If the compiler only supports a 32-bit
integer type, then the ratio is stored with only 20 fraction bits, so
some ratios cannot be represented exactly (for example, sample
rate=48000 and clock rate=48001). The ratio is internally rounded up, so
there will never be fewer than 'sample rate' samples per second. Having
too many per second is generally better than having too few.
Waveform generation
-------------------
Waveforms are generated at the input clock rate. Consider a simple
square wave with 8 clocks per cycle (4 clocks high, 4 clocks low):
|<-- 8 clocks ->|
+5| ._._._._ ._._._._ ._._._._ ._._
| | | | | | | |
Amp 0|._._._._ | | | | | |
| | | | | | |
-5| ._._._._ ._._._._ ._._._._
* . . . * . . . * . . . * . . . * . . . * . . . * . . . * .
Time 0 4 8 12 16 20 24 28
The wave changes amplitude at time points 0, 4, 8, 12, 16, etc.
The following generates the amplitude at every clock of above waveform
at the input clock rate:
int wave [30];
for ( int i = 4; i < 30; ++i )
{
if ( i % 8 < 4 )
wave [i] = -5;
else
wave [i] = +5;
}
Without this library, the wave array would then need to be resampled
from the input clock rate to the output sample rate. This library does
this resampling internally, so it won't be discussed further; waveform
generation code can focus entirely on the input clocks.
Rather than specify the amplitude at every clock, this library merely
needs to know the points where the amplitude CHANGES, referred to as a
delta. The time of a delta is specified with a clock count. The deltas
for this square wave are shown below the time points they occur at:
+5| ._._._._ ._._._._ ._._._._ ._._
| | | | | | | |
Amp 0|._._._._ | | | | | |
| | | | | | |
-5| ._._._._ ._._._._ ._._._._
* . . . * . . . * . . . * . . . * . . . * . . . * . . . * .
Time 0 4 8 12 16 20 24 28
Delta +5 -10 +10 -10 +10 -10 +10
The following calls generate the above waveform:
blip_add_delta( blip, 4, +5 );
blip_add_delta( blip, 8, -10 );
blip_add_delta( blip, 12, +10 );
blip_add_delta( blip, 16, -10 );
blip_add_delta( blip, 20, +10 );
blip_add_delta( blip, 24, -10 );
blip_add_delta( blip, 28, +10 );
In the examples above, the amplitudes are small for clarity. The 16-bit
sample range is -32768 to +32767, so actual waveform amplitudes would
need to be in the thousands to be audible (for example, -5000 to +5000).
This library allows waveform generation code to pay NO attention to the
output sample rate. It can focus ENTIRELY on the essence of the
waveform: the points where its amplitude changes. Since these points can
be efficiently generated in a loop, synthesis is efficient. Sound chip
emulation code can be structured to allow full accuracy down to a single
clock, with the emulated CPU being able to simply tell the sound chip to
"emulate from wherever you left off, up to clock time T within the
current time frame".
Time frames
-----------
Since time keeps increasing, if left unchecked, at some point it would
overflow the range of an integer. This library's solution to the problem
is to break waveform generation into time frames of moderate length.
Clock counts within a time frame are thus relative to the beginning of
the frame, where 0 is the beginning of the frame. When a time frame of
length T is ended, what was at time T in the old time frame is now at
time 0 in the new time frame. Breaking the above waveform into time
frames of 10 clocks each looks like this:
+5| ._._._._ ._._._._ ._._._._ ._._
| | | | | | | |
Amp 0|._._._._ | | | | | |
| | | | | | |
-5| ._._._._ ._._._._ ._._._._
* . . . * . . . * . . . * . . . * . . . * . . . * . . . * .
Time |0 4 8 | 2 6 |0 4 8 |
| first time frame | second time frame | third time frame |
|<--- 10 clocks --->|<--- 10 clocks --->|<--- 10 clocks --->|
The following calls generate the above waveform. After they execute, the
first 30 clocks of the waveform will have been resampled and be
available as output samples for reading with blip_read_samples().
blip_add_delta( blip, 4, +5 );
blip_add_delta( blip, 8, -10 );
blip_end_frame( blip, 10 );
blip_add_delta( blip, 2, +10 );
blip_add_delta( blip, 6, -10 );
blip_end_frame( blip, 10 );
blip_add_delta( blip, 0, +10 );
blip_add_delta( blip, 4, -10 );
blip_add_delta( blip, 8, +10 );
blip_end_frame( blip, 10 );
...
Time frames can be a convenient length, and the length can vary from one
frame to the next. Once a time frame is ended, the resulting output
samples become available for reading immediately, and no more deltas can
be added to it.
There is a limit of about 4000 output samples per time frame. The number
of clocks depends on the clock rate. At common sample rates, this allows
time frames of at least 1/15 second, plenty for most uses. This limit
allows increased resampling ratio accuracy.
In an emulator, it is usually convenient to have audio time frames
correspond to video frames, where the CPU's clock counter is reset at
the beginning of each video frame and thus can be used directly as the
relative clock counts for audio time frames.
Complex waveforms
-----------------
Any sort of waveform can be generated, not just a square wave. For
example, a saw-like wave:
+5| ._._._._ ._._._._ ._._
| | | | | |
Amp 0|._._._._ | ._._._._ | ._._._._
| | | | |
-5| ._._._._ ._._._._
* . . . * . . . * . . . * . . . * . . . * . . . * . . . * .
Time 0 4 8 12 16 20 24 28
Delta +5 -10 +5 +5 -10 +5 +5
Code to generate above waveform:
blip_add_delta( blip, 4, +5 );
blip_add_delta( blip, 8, -10 );
blip_add_delta( blip, 12, +5 );
blip_add_delta( blip, 16, +5 );
blip_add_delta( blip, 20, +10 );
blip_add_delta( blip, 24, +5 );
blip_add_delta( blip, 28, +5 );
Similarly, multiple waveforms can be added within a time frame without
problem. It doesn't matter what order they're added, because all the
library needs are the deltas. The synthesis code doesn't need to know
all the waveforms at once either; it can calculate and add the deltas
for each waveform individually. Deltas don't need to be added in
chronological order either.
Sample buffering
----------------
Sample buffering is very flexible. Once a time frame is ended, the
resampled waveforms become output samples that are immediately made
available for reading with blip_read_samples(). They don't have to be
read immediately; they can be allowed to accumulate in the buffer, with
each time frame appending more samples to the buffer. When reading, some
or all of the samples in can be read out, with the remaining unread
samples staying in the buffer for later. Usually a program will
immediately read all available samples after ending a time frame and
play them immediately. In some systems, a program needs samples in
fixed-length blocks; in that case, it would keep generating time frames
until some number of samples are available, then read only that many,
even if slightly more were available in the buffer.
In some systems, one wants to run waveform generation for exactly the
number of clocks necessary to generate some desired number of output
samples, and no more. In that case, use blip_clocks_needed( blip, N ) to
find out how many clocks are needed to generate N additional samples.
Ending a time frame with this value will result in exactly N more
samples becoming available for reading.
Thanks
------
Thanks to Jsr (FamiTracker author), the Mednafen team (multi-system
emulator), ShizZie (Nhes GMB author), Marcel van Tongeren, Luke Molnar
(UberNES author), Fredrick Meunier (Fuse contributor) for using and
giving feedback for another similar library. Thanks to Disch for his
interest and discussions about the synthesis algorithm itself, and for
writing his own implementation of it (Schpune) rather than just using
mine. Thanks to Xodnizel for Festalon, whose sound quality got me
interested in video game sound emulation in the first place, and where I
first came up with the algorithm while optimizing its brute-force
filter.
--
Shay Green <gblargg@gmail.com>

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@ -1,3 +1,6 @@
#ifndef _DISPATCH_H
#define _DISPATCH_H
enum DivDispatchCmds {
DIV_CMD_NOTE_ON=0,
DIV_CMD_NOTE_OFF,
@ -17,15 +20,27 @@ struct DivDelayedCommand {
DivCommand cmd;
};
class DivEngine;
class DivDispatch {
protected:
DivEngine* parent;
public:
virtual void acquire(float& l, float& r);
/**
* the rate the samples are provided.
* the engine shall resample to the output rate.
*/
int rate;
virtual void acquire(short& l, short& r);
virtual int dispatch(DivCommand c);
/**
* initialize this DivDispatch.
* @param parent the parent DivEngine.
* @param channels the number of channels to acquire.
* @param sugRate the suggested rate. this may change, so don't rely on it.
* @return the number of channels allocated.
*/
virtual int init(int channels);
virtual int init(DivEngine* parent, int channels, int sugRate);
};
#endif

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@ -2,16 +2,11 @@
#include "safeReader.h"
#include "../ta-log.h"
#include "../audio/sdl.h"
#include "platform/dummy.h"
#include <zlib.h>
void process(float** in, float** out, int inChans, int outChans, unsigned int size) {
static int count;
for (unsigned int i=0; i<size; i++) {
count++;
for (int j=0; j<outChans; j++) {
out[j][i]=((count%160)>40)?0.5:0.0;
}
}
void process(void* u, float** in, float** out, int inChans, int outChans, unsigned int size) {
((DivEngine*)u)->nextBuf(in,out,inChans,outChans,size);
}
#define DIV_READ_SIZE 131072
@ -596,6 +591,7 @@ bool DivEngine::load(void* f, size_t slen) {
}
song=ds;
chans=getChannelCount(song.system);
} catch (EndOfFileException e) {
logE("premature end of file!\n");
return false;
@ -617,7 +613,7 @@ bool DivEngine::init() {
want.outFormat=TA_AUDIO_FORMAT_F32;
want.name="DivAudio";
output->setCallback(process);
output->setCallback(process,this);
logI("initializing audio.\n");
if (!output->init(want,got)) {
@ -625,8 +621,29 @@ bool DivEngine::init() {
return false;
}
bb[0]=blip_new(32768);
if (bb[0]==NULL) {
logE("not enough memory!\n");
return false;
}
bb[1]=blip_new(32768);
if (bb[1]==NULL) {
logE("not enough memory!\n");
return false;
}
bbOut[0]=new short[got.bufsize];
bbOut[1]=new short[got.bufsize];
dispatch=new DivPlatformDummy;
dispatch->init(this,getChannelCount(song.system),got.rate);
blip_set_rates(bb[0],dispatch->rate,got.rate);
blip_set_rates(bb[1],dispatch->rate,got.rate);
if (!output->setRun(true)) {
printf("error while activating!\n");
logE("error while activating!\n");
return false;
}
return true;

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@ -1,6 +1,9 @@
#ifndef _ENGINE_H
#define _ENGINE_H
#include "song.h"
#include "dispatch.h"
#include "../audio/taAudio.h"
#include "blip_buf.h"
struct DivChannelState {
std::vector<DivDelayedCommand> delayed;
@ -18,10 +21,19 @@ class DivEngine {
int chans;
bool playing;
bool speedAB;
int ticks, curRow, curOrder;
int ticks, cycles, curRow, curOrder;
std::vector<DivChannelState> chan;
blip_buffer_t* bb[2];
short temp[2], prevSample[2];
short* bbOut[2];
void nextOrder();
void nextRow();
void nextTick();
public:
void nextBuf(float** in, float** out, int inChans, int outChans, unsigned int size);
// load a .dmf.
bool load(void* f, size_t length);
// save as .dmf.
@ -31,5 +43,17 @@ class DivEngine {
void play();
// initialize the engine.
bool init();
bool init();
DivEngine():
chans(0),
playing(false),
speedAB(false),
ticks(0),
cycles(0),
curRow(-1),
curOrder(0),
temp{0,0},
prevSample{0,0} {}
};
#endif

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@ -0,0 +1,14 @@
#include "../dispatch.h"
void DivDispatch::acquire(short& l, short& r) {
l=0;
r=0;
}
int DivDispatch::dispatch(DivCommand c) {
return 1;
}
int DivDispatch::init(DivEngine* p, int channels, int sugRate) {
return 0;
}

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@ -0,0 +1,16 @@
#include "dummy.h"
void DivPlatformDummy::acquire(short& l, short& r) {
l=0;
r=0;
}
int DivPlatformDummy::dispatch(DivCommand c) {
return 1;
}
int DivPlatformDummy::init(DivEngine* p, int channels, int sugRate) {
parent=p;
rate=sugRate;
return channels;
}

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@ -4,7 +4,7 @@
// used when a DivDispatch for a system is not found.
class DivPlatformDummy: public DivDispatch {
public:
void acquire(float& l, float& r);
void acquire(short& l, short& r);
int dispatch(DivCommand c);
int init(int channels);
int init(DivEngine* parent, int channels, int sugRate);
};

118
src/engine/playback.cpp Normal file
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@ -0,0 +1,118 @@
#include "engine.h"
void DivEngine::nextOrder() {
curRow=0;
if (++curOrder>=song.ordersLen) {
curOrder=0;
}
}
const char* notes[12]={
"C-", "C#", "D-", "D#", "E-", "F-", "F#", "G-", "G#", "A-", "A#", "B-"
};
const char* formatNote(unsigned char note, unsigned char octave) {
static char ret[4];
if (note==100) {
return "OFF";
} else if (octave==0) {
return "---";
}
snprintf(ret,4,"%s%d",notes[note%12],octave+note/12);
return ret;
}
void DivEngine::nextRow() {
static char pb[4096];
static char pb1[4096];
static char pb2[4096];
static char pb3[4096];
if (++curRow>=song.patLen) {
nextOrder();
}
strcpy(pb1,"");
strcpy(pb3,"");
for (int i=0; i<chans; i++) {
snprintf(pb,4095," %.2x",song.orders.ord[i][curOrder]);
strcat(pb1,pb);
DivPattern* pat=song.pat[i]->data[curOrder];
snprintf(pb2,4095,"\x1b[37m %s",
formatNote(pat->data[curRow][0],pat->data[curRow][1]));
strcat(pb3,pb2);
if (pat->data[curRow][3]==255) {
strcat(pb3,"\x1b[m--");
} else {
snprintf(pb2,4095,"\x1b[1;32m%.2x",pat->data[curRow][3]);
strcat(pb3,pb2);
}
if (pat->data[curRow][2]==255) {
strcat(pb3,"\x1b[m--");
} else {
snprintf(pb2,4095,"\x1b[0;36m%.2x",pat->data[curRow][2]);
strcat(pb3,pb2);
}
for (int j=0; j<song.pat[i]->effectRows; j++) {
if (pat->data[curRow][4+(j<<1)]==255) {
strcat(pb3,"\x1b[m--");
} else {
snprintf(pb2,4095,"\x1b[1;31m%.2x",pat->data[curRow][4+(j<<1)]);
strcat(pb3,pb2);
}
if (pat->data[curRow][5+(j<<1)]==255) {
strcat(pb3,"\x1b[m--");
} else {
snprintf(pb2,4095,"\x1b[1;37m%.2x",pat->data[curRow][5+(j<<1)]);
strcat(pb3,pb2);
}
}
}
printf("| %.2x:%s | \x1b[1;33m%3d%s\x1b[m\n",curOrder,pb1,curRow,pb3);
}
void DivEngine::nextTick() {
if (song.customTempo) {
cycles=dispatch->rate/song.hz;
} else {
if (song.pal) {
cycles=dispatch->rate/60;
} else {
cycles=dispatch->rate/50;
}
}
if (--ticks<=0) {
if (speedAB) {
ticks=song.speed2*(song.timeBase+1);
} else {
ticks=song.speed1*(song.timeBase+1);
}
speedAB=!speedAB;
nextRow();
}
}
void DivEngine::nextBuf(float** in, float** out, int inChans, int outChans, unsigned int size) {
size_t runtotal=blip_clocks_needed(bb[0],size);
for (size_t i=0; i<runtotal; i++) {
if (--cycles<=0) {
nextTick();
}
dispatch->acquire(temp[0],temp[1]);
blip_add_delta(bb[0],i,temp[0]-prevSample[0]);
blip_add_delta(bb[1],i,temp[1]-prevSample[1]);
prevSample[0]=temp[0];
prevSample[1]=temp[1];
}
blip_end_frame(bb[0],runtotal);
blip_end_frame(bb[1],runtotal);
blip_read_samples(bb[0],bbOut[0],size,0);
blip_read_samples(bb[1],bbOut[1],size,0);
for (size_t i=0; i<size; i++) {
out[0][i]=(float)bbOut[0][i]/32768.0;
out[1][i]=(float)bbOut[1][i]/32768.0;
}
}