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arcade: fix PCM channels not muting when Nuked-OPM
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commit
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1 changed files with 8 additions and 6 deletions
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@ -61,12 +61,14 @@ void DivPlatformArcade::acquire_nuked(short* bufL, short* bufR, size_t start, si
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for (int i=8; i<13; i++) {
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if (chan[i].pcm.sample>=0) {
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DivSample* s=parent->song.sample[chan[i].pcm.sample];
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if (s->depth==8) {
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pcmL+=(s->rendData[chan[i].pcm.pos>>8]*chan[i].chVolL);
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pcmR+=(s->rendData[chan[i].pcm.pos>>8]*chan[i].chVolR);
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} else {
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pcmL+=(s->rendData[chan[i].pcm.pos>>8]*chan[i].chVolL)>>8;
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pcmR+=(s->rendData[chan[i].pcm.pos>>8]*chan[i].chVolR)>>8;
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if (!isMuted[i]) {
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if (s->depth==8) {
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pcmL+=(s->rendData[chan[i].pcm.pos>>8]*chan[i].chVolL);
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pcmR+=(s->rendData[chan[i].pcm.pos>>8]*chan[i].chVolR);
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} else {
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pcmL+=(s->rendData[chan[i].pcm.pos>>8]*chan[i].chVolL)>>8;
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pcmR+=(s->rendData[chan[i].pcm.pos>>8]*chan[i].chVolR)>>8;
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}
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}
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chan[i].pcm.pos+=chan[i].pcm.freq;
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if (chan[i].pcm.pos>=(s->rendLength<<8)) {
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