minenice55
1dda4f9477
Allow games to load assets from AssetBundles ( #102 )
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* Loading improvements: prepwork for loading from assetbundles
* note for sfx
* cleaner code
* correct type
* put loaded assetbundle in the minigame data instead
also lays groundwork for future localization stuff
* add samurai slice gold, coin toss assetbundles
* very messy "already loaded" checks
* make Dj School load from assetbundle
2022-06-12 12:32:00 -07:00
minenice55
b039ff219a
Small Bugfixes ( #95 )
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* Fix Sheets issue 11
* Textboxes: Fix unicode glyphs sometimes not displaying
* Fan Club: fix order of operation bug
* Conductor: refactor ReportBeat
this fixes issues with using crop stomp alongside tempo changes
* Built to Scale (Gold): temporarily disable post-processing
game renders very incorrectly due to the post processing effects
will need someone who knows what they're doing in that field to fix it proper
* marked some assets for deletion
* I'm dumb and left in debug prints
2022-06-08 20:35:15 -07:00
minenice55
d3a528a43a
Tempo changes restored ( #92 )
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* Prepwork for seeking + tempo change fixes
TODO: make playing after seeking function (I'll need help with the offset stuff so if anyone can push to this branch please do)
* functions to get the beat from a song position
will need more testing but I think it works well enough to get into prod
thanks @wooningcharithri#7419 for the psuedo-code
2022-06-06 09:54:57 -07:00
minenice55
12fb8c2117
Feature: Textboxes and other text-related features ( #90 )
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* Textboxes: setup prefab
* Textboxes: basic functionality finished
* Textbox: scaling
* Textbox: open captions
* Textbox: res edits
* Textbox: song artist
* Textbox: closed captions
* Textbox: fix not being able to use multiple text events
* I/O: save / load remixes using UTF-8 encoding
* Textboxes: stop editor shortcuts while typing
2022-06-03 20:15:05 -07:00
minenice55
545eb752cd
Global Camera Movement ( #80 )
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* Global Camera: move Spaceball to new system
* Global Camera: holy shit I'm done already?????
2022-05-15 22:29:39 -07:00
Slaith
030837d3c9
Allowed lion count and mii faces to be set before game switches and fixed some bugs from last pr
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I went through every single game script to look for bugs in intialization, there shouldn't be anything else that was caused by the pr (there is a bug in Spaceball where a ball cue won't trigger correctly if it's on the same beat as the switch, but i'm not sure how to fix it)
2022-03-27 11:13:13 -07:00
Jenny Crowe
9f10dbd3ca
Editor: Music volume!
2022-03-19 05:46:38 -07:00
Jenny Crowe
9f7b8ee278
The biggest of boi refactors
2022-03-14 07:21:05 -07:00
Slaith
2f5233d76c
Merge branch 'master' of https://github.com/megaminerjenny/HeavenStudio into megaminerjenny-master
2022-03-07 20:53:30 -08:00
Slaith
fca105259c
Implemented inactive functions for all game count ins
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Also made some changes to how SwitchGame(), OnGameSwitch, and the jukebox work.
2022-03-07 20:46:49 -08:00
Jenny Crowe
ad5dd56de3
Flash now relegated to its own layer
2022-03-07 17:21:27 -07:00
Jenny Crowe
a6f2353a92
Flash now renders in fullscreen
2022-03-07 08:58:34 -07:00
Jenny Crowe
2ab3c8b8cc
Fixed some errors
2022-03-07 02:41:07 -07:00
Jenny Crowe
2ac602dbe6
BTSDS: Piano!!!
2022-03-07 02:16:31 -07:00
Slaith
896f4a450a
clean up
2022-03-06 18:37:27 -08:00
Slaith
7e291e0bfa
Added inactive functions
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I'm going to flesh it out more in the next commit
2022-03-02 13:59:35 -08:00
Carson Kompon
687f2b53f4
Added Checkbox Parameter + Toggle Inputs Event
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So now you can disable inputs if you need to :)
2022-03-01 02:27:49 -05:00
Slaith
8501e4805c
Made the call event function more reliable
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I have no idea why the function was set up the way it was before but it should be fine now.
2022-02-27 10:49:06 -08:00
Carson Kompon
406f6a54b2
Reset Song when pressing "New"
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Song was not removed prior to this
2022-02-26 14:06:52 -05:00
Carson Kompon
027a6cddbe
Added New (CTRL+N) Button
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Allows you to call GameManager.LoadRemix("") to initialize a blank remix at bpm 120. The New button (or CTRL+N) calls Editor.NewRemix();
2022-02-25 22:41:32 -05:00
Jenny Crowe
72d55d887a
Editor: Song offset!
2022-02-24 07:02:21 -07:00
Jenny Crowe
ac163fa2dc
Camera now always resets on game switch, even when scrubbing.
2022-02-23 20:17:53 -07:00
Jenny Crowe
1a980347f6
DJ School: Additional gameplay implementation and tuning.
2022-02-20 10:28:56 -07:00
Jenny Crowe
2d996ba3c1
Rhythm Rally: Fixed broken background in editor preview. FreeCam components can now be enabled/disabled with ctrl+shift+D.
2022-02-20 06:57:20 -07:00
Braedon
fc31354e14
Changing the "Update" function to "LateUpdate" in GameManager might fix some animation bugs. But also might cause a few others
2022-02-18 19:44:17 -05:00
Braedon
49ad157893
Camera flashes (bug associated with fullscreen)
2022-02-07 20:07:03 -05:00
Braedon
7a624d0581
Some DJ School logic and animations, DJ Yellow is not currently animatable.
2022-02-04 22:48:35 -05:00
Braedon
b55a6dcabc
Spaceball's camera messed with other games
2022-02-04 13:15:28 -05:00
Jenny Crowe
39a3444fd5
GameManager no longer attempts to load games that are "fxOnly" (gameManager, countIn, etc)
2022-02-03 00:47:38 -07:00
Braedon
cf24d11cf8
Playback speed slider
2022-02-03 02:28:14 -05:00
Braedon
44a36ba846
Count ins and event selector cleanup
2022-02-02 22:58:08 -05:00
Braedon
147e41ca35
Space soccer polish and editor preview button
2022-02-02 03:36:20 -05:00
Braedon
a7c1359f97
You can now press whenever you want on Space Soccer
2022-02-01 20:11:42 -05:00
Braedon
919320470b
Same but for Game Manager events
2022-01-31 00:02:36 -05:00
Braedon
63155237c8
Event properties wouldn't update when calling multiple events at once. (FIXED)
2022-01-30 23:59:15 -05:00
Braedon
dd9203cace
Discord rich presence
2022-01-30 18:40:12 -05:00
Braedon
d361f45590
Basic saving and loading system
2022-01-30 07:03:37 -05:00
Braedon
7330d19ff6
Upgrade renderer to the universal render pipeline
2022-01-30 04:09:26 -05:00
Braedon
df5a64622e
Game switch improvements + Karate man animation fixes (READ DESC)
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If you don't release on a combo, it will smoothly transition back to the idle animation. Fixing basically a soft-lock.
2022-01-29 20:26:53 -05:00
Braedon
eee8a3952f
Karate man game switch cue fix
2022-01-29 18:30:29 -05:00
Braedon
9185249dd1
Tempo change? (Don't update very buggy)
2022-01-27 21:50:57 -05:00
Braedon
8a42130953
More space soccer crap, like fixing some animations
2022-01-24 20:02:45 -05:00
Braedon
dcc378ce84
I'm tired
2022-01-23 21:15:23 -05:00
Braedon
6ac919a232
Fixed some bugs, including one where the game refuses to load a new game. Also migrating a few games to the new Input system. (Read desc)
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However the new input system has a bug where if you press with two events eligible for a press, both of them interact. I don't know whether to fix this or not.
2022-01-23 02:01:59 -05:00
Braedon
2b88703e3f
Autoplay began
2022-01-22 22:40:53 -05:00
Braedon
4be18d954c
Multisound + Combo miss animation
2022-01-20 20:24:30 -05:00
Braedon
06ef8986c7
Buggy timeline object resizing
2022-01-17 14:23:18 -05:00
Braedon
86e203be5e
Box selection improvements
2022-01-16 14:23:46 -05:00
Braedon
c48f2064f0
Import game icons
2022-01-15 17:52:53 -05:00
Braedon
cb25e97699
Game switching in every game
2022-01-15 13:46:50 -05:00
Braedon
0d5b938c52
Game switching fixes
2022-01-15 12:45:08 -05:00
Braedon
8760412bb2
Dynamic editor theme (WIP), read desc for more info
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Spaceball has been improved, you can now hit multiple balls at a time. Fork Lifter and Karate Man need this update soon as well. No idea why I did it the way I did.
Time jumping also has been improved by pausing.
Dynamic editor themes for custom theme support, however that won't be implemented until later.
2022-01-13 21:33:51 -05:00
Braedon
38b8b6737d
Time hopping improvements although still a bit buggy
2022-01-13 19:35:41 -05:00
Braedon
00e3791e6d
Timeline improvements
2022-01-09 18:35:55 -05:00
Braedon
9bcb315344
Timeline entities added
2022-01-08 11:42:48 -05:00
Starpelly
0208e6c490
Can pick places on timeline and gamemanager bugs fixed
2022-01-07 18:51:08 -05:00
Starpelly
afa2d6d482
Playback visualization + started on timeline in editor
2022-01-07 06:36:23 -05:00
Starpelly
576b0d8482
Editor stuff
2022-01-05 19:11:33 -05:00
Starpelly
775fd7e580
Initialize game with one script
2022-01-03 17:42:43 -05:00
Starpelly
fc3cb73bdf
Game loading optimization
2021-12-31 09:46:11 -05:00
Starpelly
16140314be
DSP to game time improvement, might be buggy, but works well so far
2021-12-31 01:56:51 -05:00
Starpelly
a52e883f3a
Spaceball camera and perspective fixes + Karate Man animated background
2021-12-30 07:17:22 -05:00
Starpelly
88f13795a9
Karate Man started.
2021-12-29 01:52:48 -05:00
Starpelly
75965927d6
Further improvements to AudioSource.time (Conductor.cs)
2021-12-27 21:36:27 -05:00
Starpelly
95ac1306d4
Multiple events can now be called onto same frame + more Spaceball camera fixes
2021-12-26 00:11:54 -05:00
Starpelly
417986c08c
Stars background + Camera zooming *UNFINISHED*
2021-12-25 20:04:23 -05:00
Starpelly
6729eec8dc
Highball added to Spaceball + event types added.
2021-12-25 08:32:52 -05:00
Starpelly
866c8c80be
Spaceball swing + low ball throw + perspective camera
2021-12-25 07:16:40 -05:00
Starpelly
d72cb639b3
Fixed ForkLifter hand grab bug
2021-12-23 22:36:16 -05:00
Starpelly
aa3f999721
Fixed problem with Trio faces not changing
2021-12-23 19:58:48 -05:00
Starpelly
1a7b1b7e07
General code cleanup
2021-12-22 21:28:05 -05:00
Starpelly
575e47e384
Fork Lifter fully functional again + more progress on dynamic event caller
2021-12-22 20:49:16 -05:00
Starpelly
a0e2636ecd
Dynamic event manager
2021-12-22 19:08:35 -05:00
Starpelly
1bdf6c68e8
Got rid of all hard-coded ForkLifter code from GameManager.
2021-12-20 23:38:59 -05:00
Starpelly
0b383940ac
Proper namespaces
2021-12-20 20:10:49 -05:00
Starpelly
33bd99bbc1
Fork Lifter Spaghetti Code
2021-12-18 23:10:43 -05:00