Carson Kompon
f7434c8a34
Shadow colours are much more accurate
2022-02-26 22:28:15 -05:00
Carson Kompon
ef27e83254
Added coloured shadows to Karate Man
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This is very pogchamp!
2022-02-26 18:10:22 -05:00
Carson Kompon
ef710cc714
Code Clean Up
2022-02-26 13:57:09 -05:00
Carson Kompon
2a026d8dea
Added "set background color" to Karate Man.
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Seemingly stops working after a few background changes but works between game changes
2022-02-26 13:27:02 -05:00
Jenny Crowe
1123243215
Merge pull request #8 from CarsonKompon/karate-man-coloured-bulbs
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Karate man coloured bulbs
2022-02-26 00:16:45 -07:00
Jenny Crowe
b681656cd6
Merge pull request #10 from CarsonKompon/editor-autoplay-hotkey
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Added Autoplay and Metronome Hotkeys
2022-02-26 00:15:02 -07:00
Carson Kompon
66ab560817
Added Autoplay and Metronome Hotkeys
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A - Autoplay
M - Metronome
2022-02-26 02:03:33 -05:00
Carson Kompon
bfa73ade05
Whoops I never added CTRL+N
2022-02-26 01:54:00 -05:00
Carson Kompon
70962f50a0
Implemented proper sprite, flickering, and dropdown menu
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There's now a "type" dropdown menu that allows you to choose between "Normal", "Yellow", "Blue", and "Custom". Custom will use the color specified in the Custom Color field
2022-02-26 01:31:35 -05:00
Carson Kompon
5a89e9608d
Added Light to the Light Bulb if colour is changed with right click
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You can now right click on bulb in the editor to change the colour of the light emitted. If the colour is set to black then no light is drawn.
2022-02-25 23:57:18 -05:00
Carson Kompon
4ebcdd038d
Preventing even more code re-use
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Editor.NewRemix() from my last commit is now Editor.LoadRemix(json) and is called within Editor.LoadRemix(). The "New" button new calls Editor.LoadRemix("");
2022-02-25 22:48:44 -05:00
Carson Kompon
2a8da0a551
Added New (CTRL+N) Button
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Allows you to call GameManager.LoadRemix("") to initialize a blank remix at bpm 120. The New button (or CTRL+N) calls Editor.NewRemix();
2022-02-25 22:41:32 -05:00
Slaith
a43a81a566
Fixed tempo change bug
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Tempo changes that were deleted would still exist in some places and break the check that determines if a new change should be placed.
2022-02-24 23:01:41 -08:00
Slaith
e829d30f25
Some small stuff
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Changed the window title to the new name and added some full count-ins
2022-02-24 22:59:18 -08:00
Jenny Crowe
df909a2781
Fixed minor song offset/song pitch compatibility issue
2022-02-24 21:37:04 -07:00
Jenny Crowe
5a76904f70
Eh it's playable enough
2022-02-24 21:33:51 -07:00
Jenny Crowe
867f8f75cc
Editor: Tempo finder tweaks
2022-02-24 21:30:02 -07:00
pixlblade
d45521af90
f merge conflicts (part 2)
2022-02-24 20:12:22 -05:00
pixlblade
775eed31e0
f merge conflicts
2022-02-24 20:02:05 -05:00
Jenny Crowe
47a9c807bb
Better timeline handling for song offset
2022-02-24 17:09:14 -07:00
Jenny Crowe
e5e25fa2ab
Swing variable added to entities.
2022-02-24 07:12:19 -07:00
Jenny Crowe
8e1013b96a
Editor: Song offset!
2022-02-24 07:02:21 -07:00
Jenny Crowe
7d3fa6d8da
BTSDS: Scene adjustments for better future 3D cam movement compatibility
2022-02-24 05:26:56 -07:00
Jenny Crowe
9fc775afce
BTSDS: Outline no longer overlaps hit effect.
2022-02-23 21:27:39 -07:00
Jenny Crowe
f3b30f212b
Camera now always resets on game switch, even when scrubbing.
2022-02-23 20:17:53 -07:00
Jenny Crowe
e0d2f2109e
Rhythm Rally: Whistle separated from "toss ball" event and added to "whistle" event
2022-02-22 20:34:11 -07:00
Jenny Crowe
87d1048a0f
Editor: Minor minigame info tweaks.
2022-02-22 20:28:27 -07:00
Jenny Crowe
35b7a58669
Discord Rich Presence transition
2022-02-22 20:23:56 -07:00
Jenny Crowe
bdfe5ba31b
Editor: Fixed smol starting bpm text
2022-02-22 01:24:31 -07:00
Jenny Crowe
2725c3b9c6
Editor: Starting BPM can be entered via input field as well as through the BPM change tool.
2022-02-22 01:16:10 -07:00
Jenny Crowe
e3863590fb
Rhythm Rally: Added "toss ball" action. Paddler now also tosses ball when you miss.
2022-02-21 23:43:24 -07:00
Jenny Crowe
d9550afaec
Tweezers: Allowed inputting via arrow keys. Editor: Remix files now saved as .tengoku files (.rhmania files can still be opened via the editor).
2022-02-21 22:43:31 -07:00
Jenny Crowe
36dccd0a21
Branding changes
2022-02-21 20:27:00 -07:00
Jenny Crowe
44ac28dc96
Test commit 2: The testening
2022-02-21 19:37:46 -07:00
Jenny Crowe
a93014f4c3
Test commit
2022-02-21 16:50:31 -07:00
Jenny Crowe
f56071a627
Tap Trial: Pose animation setup
2022-02-21 15:28:16 -07:00
Jenny Crowe
7a37e3ae04
DJ School: Cue elegibility tweaks (autoplay should work correctly now)
2022-02-21 07:56:10 -07:00
Jenny Crowe
8557a382ae
DJ School: Additional gameplay implementation and tuning.
2022-02-20 10:28:56 -07:00
Jenny Crowe
d1f511928a
Tap Trial: Double Tap animations for player
2022-02-20 08:25:45 -07:00
Jenny Crowe
973fe3118f
Rhythm Rally: Fixed broken background in editor preview. FreeCam components can now be enabled/disabled with ctrl+shift+D.
2022-02-20 06:57:20 -07:00
Jenny Crowe
a7dfb48dbc
Editor: General enum property support. Hex input field functionality for color picker.
2022-02-20 06:31:55 -07:00
Jenny Crowe
ea5a6a94e5
Spaceball: Proper cap for end value of camera zoom
2022-02-20 04:59:36 -07:00
Jenny Crowe
f4067cf556
Merge branch 'master' of https://github.com/RhythmHeavenDevelopment/RhythmHeavenMania
2022-02-19 17:17:15 -07:00
Braedon
5d93a1ed90
Tap Trial: Player tap animation
2022-02-19 16:03:45 -05:00
Braedon
dc761a31c3
Some tap trial setup
2022-02-19 13:51:46 -05:00
Jenny Crowe
cd7b6ccd6e
BTSDS: Outline postprocess approach
2022-02-19 11:26:01 -07:00
Braedon
10ffad5d3f
Changing the "Update" function to "LateUpdate" in GameManager might fix some animation bugs. But also might cause a few others
2022-02-18 19:44:17 -05:00
Jenny Crowe
2e85be6738
BTSDS: Fine tuning for block animation timing.
2022-02-18 07:32:38 -07:00
Braedon
0b94364593
Got rid of unnecessary calculations
2022-02-17 21:59:52 -05:00
Braedon
a8b5d3ed7f
Fixed timeline event's not being rendered if their start and end points are outside of the view.
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Thank you to chrislo27 for suggesting a fix to this.
2022-02-17 21:57:35 -05:00