Commit graph

64 commits

Author SHA1 Message Date
Rapandrasmus
e6e5eaf0c4 Tram and Pauline (#519)
* setup

* proper scene setup

* full scene setup

* some scripts

* anims galore

* movements and some anims

* transformative!

* smoke

* tweak

* anchored em bitches

* smoke improvements

* barelies!

* transformation persistance, curtain and audience reactions

* forgot to make prepare persistant

* visual edits

* scaling tweaks

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
2023-08-03 01:25:17 +00:00
AstrlJelly
db8880f53b Low Res Icon Improvements + Misc. Fixes & Additions (#515)
* Update issue template to include .riq/.zip info (#483)

Co-authored-by: patata <patataofcourse@gmail.com>

* Pull release 1 (#484)

* Squashed commit of the following:

commit 2c628a4109
Merge: 4fde418c 6246a144
Author: minenice55 <star.elementa@gmail.com>
Date:   Wed Jun 14 01:23:31 2023 +0000

    Merge pull request #473 from minenice55/easings-fix

    Enum Parsing Fix

commit 6246a144b6
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:21:13 2023 -0400

    fix all parsing of enums, removed the "special case" for eases

    update to latest Jukebox

commit 4fde418c33
Merge: b9043582 50bc8765
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:39:15 2023 +0000

    Merge pull request #469 from minenice55/jukebox-update

    Jukebox Package Update

commit b90435825a
Merge: eec3c09a 73e9efd4
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:39:08 2023 +0000

    Merge pull request #458 from AstrlJelly/MiscAdditions_4

    Bug Fixes + Feature Additions

commit 73e9efd4b1
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 17:38:24 2023 -0400

    add "updater" for the old marching entity

commit b8d149743a
Merge: 4291333c eec3c09a
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 17:22:01 2023 -0400

    Merge branch 'release_1' into pr/458

commit 50bc876509
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 16:55:02 2023 -0400

    let play mode start if no song file is loaded

    fix issue with loading large audio files

commit eec3c09aa8
Merge: a0d70933 990af323
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 18:32:40 2023 +0000

    Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve

    Fixed weird curve stuff on game switch in working dough

commit 990af32379
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 19:24:13 2023 +0200

    Fixed weird curve stuff on game switch in working dough

commit a0d7093345
Merge: bdef3f95 3d19e75e
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 16:09:21 2023 +0000

    Merge pull request #470 from Rapandrasmus/WorkingDoughFixes

    Fixed small balls not working in working dough

commit 3d19e75e1a
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 18:07:13 2023 +0200

    Fixed small balls not working in working dough

commit bdef3f95c3
Merge: 8954b8c2 0bfafac6
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 14:56:58 2023 +0000

    Merge pull request #467 from Rapandrasmus/WorkingDoughRework

    Working Dough rework

commit 0bfafac6fe
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 16:13:08 2023 +0200

    modernised rockers pass turn

commit d770266d81
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 16:03:08 2023 +0200

    Rhythm tweezers pass turn now works like working dough

commit 2109c99a95
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 15:51:35 2023 +0200

    gandw on balls has been added

commit 785abf8486
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 14:59:56 2023 +0200

    Proper inactive handling now

commit 0a92b7bd69
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 13:52:15 2023 +0200

    OnSpawnBall reimplemented

commit a14aacc181
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 13:37:09 2023 +0200

    new sounds

commit 8b0544246d
Author: minenice55 <star.elementa@gmail.com>
Date:   Mon Jun 12 17:18:37 2023 -0400

    update Jukebox to latest version

    fixes for inferred entity loading

commit d8ff6744c0
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 21:36:57 2023 +0200

    ball transporter anims for pass turn

commit d283624b07
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 20:38:48 2023 +0200

    working dough converted, need to fix eveerything though

commit 5b3c59eabd
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 18:36:41 2023 +0200

    Converted everything to new curves and made playerballs handle themselves input-wise

commit dee630ea45
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 14:04:32 2023 +0200

    Some new curves

commit 31e8890190
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 12:03:21 2023 +0200

    Rockers can do it too now

commit 76bf6eefa6
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 11:58:31 2023 +0200

    You can now place inputs on top of pass turn for rhythm tweezers

commit 8954b8c269
Merge: 743e954e ce3e6f2d
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 15:55:40 2023 -0400

    Merge branch 'master' into release_1

commit 743e954e05
Merge: 5af551b3 8929cd56
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 19:53:47 2023 +0000

    Merge pull request #465 from minenice55/dont_infer_track

    Don't infer the track field when importing converted v0 riq coming from unknown origin

commit 8929cd5618
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 15:52:14 2023 -0400

    don't infer track when importing a v0 riq from another program

commit 5af551b32e
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 12:12:25 2023 -0400

    make base datamodels for special entity reading (#463)

    * make base datamodels for special entity reading

    * fix crop stomp breaking when no game switch or remix end is set

    * fix save shortcut

    fix loading charts with no music

commit 4291333cb0
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 23:00:30 2023 -0400

    add updater for marching orders turn

commit 82da6da741
Merge: 52a4d2b6 411b9a3c
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:36:10 2023 -0400

    Merge branch 'release_1' into pr/458

commit 411b9a3cb1
Merge: b6c222a9 afc665ed
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:30:32 2023 -0400

    Merge branch 'master' into release_1

commit b6c222a981
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:27:58 2023 -0400

    editor fixes (#459)

    * ditch loading dialog

    doesn't show up when it's supposed to

    * format song offset in editor

    * remove VorbisPlugin

    * Update Editor.cs

commit 52a4d2b65c
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 16:55:10 2023 -0400

    convert float to double and all that

commit aa8f531466
Merge: 242b076f afc665ed
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 16:01:44 2023 -0400

    Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

commit 242b076f09
Merge: db653d5a 2b0ced2f
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 15:21:22 2023 -0400

    Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

commit db653d5a52
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 15:18:45 2023 -0400

    a lot

    * munchy monk input + mustache fixes
    * fork lifter and pajama party bopping
    * meat grinder miss bop fix
    * cloud monkey Real
    * marching orders Go! was broken
    * force march doesn't break when it's too early from a game switch
    * you can use the March! block without the marching now

commit 50a1b7bcdb
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 15:13:29 2023 -0400

    Integration of Jukebox Library (#451)

    * add Jukebox library

    todo:
    - saving / loading of new format
    - inferrence of unknown data like past versions
    - move the temporary float casts to proper use of double
    - make sound related functions take double for timing
    - inform people that the Jukebox sound player was renamed to SoundByte lol

    * make sound, input scheduling, and super curve use double precision

    * successfully load charts

    * editor works again

    v1 riqs can be saved and loaded

    * first tempo and volume markers are unmovable

    fix loading of charts' easing values

    * use gsync / freesync

    * update Jukebox refs to SoundByte

    * game events use double part 1

    Air Rally - Glee Club converted

    * don't load song if chart load fails

    * finish conversion of all minigames

    * remove editor waveform toggle

    * timeline now respects added song offset length

    clear cache files on app close
    prepped notes for dsp sync

    * update timeline length when offset changed

    * update to latest Jukebox

    * make error panel object in global game manager

    * improve conductor music scheduling

    * added error message box

    fix first game events sometimes not playing

* Squashed commit of the following:

commit 0d25221b71
Merge: 5869d212 9163085d
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 17 16:40:52 2023 +0000

    Merge pull request #478 from evdial/working-dough

    Working Dough Tweaks

commit 9163085d7a
Merge: 6592a5f2 5869d212
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 17 12:40:06 2023 -0400

    Merge branch 'release_1' into pr/478

commit 5869d212bc
Author: patata <patataofcourse@gmail.com>
Date:   Sat Jun 17 17:20:15 2023 +0200

    Update issue template to include .riq/.zip info

commit 6592a5f202
Author: ev <85412919+evdial@users.noreply.github.com>
Date:   Thu Jun 15 15:05:07 2023 -0400

    assbuns

commit 11a4c090a1
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Thu Jun 15 20:56:40 2023 +0200

    made small idle not crazy

commit 45e7d81b0f
Author: ev <85412919+evdial@users.noreply.github.com>
Date:   Thu Jun 15 14:33:57 2023 -0400

    fsd

commit 47efa3e4f3
Author: ev <85412919+evdial@users.noreply.github.com>
Date:   Thu Jun 15 14:16:38 2023 -0400

    anim

commit c6fb8880a0
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Thu Jun 15 20:13:11 2023 +0200

    Fixed stuff also scaled now yippee

commit 16ce508b03
Author: ev <85412919+evdial@users.noreply.github.com>
Date:   Thu Jun 15 13:50:10 2023 -0400

    many

commit 37b80a33c7
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:28:21 2023 -0400

    Squashed commit of the following: (#474)

    commit 2c628a4109
    Merge: 4fde418c 6246a144
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Wed Jun 14 01:23:31 2023 +0000

        Merge pull request #473 from minenice55/easings-fix

        Enum Parsing Fix

    commit 6246a144b6
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 21:21:13 2023 -0400

        fix all parsing of enums, removed the "special case" for eases

        update to latest Jukebox

    commit 4fde418c33
    Merge: b9043582 50bc8765
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 21:39:15 2023 +0000

        Merge pull request #469 from minenice55/jukebox-update

        Jukebox Package Update

    commit b90435825a
    Merge: eec3c09a 73e9efd4
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 21:39:08 2023 +0000

        Merge pull request #458 from AstrlJelly/MiscAdditions_4

        Bug Fixes + Feature Additions

    commit 73e9efd4b1
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 17:38:24 2023 -0400

        add "updater" for the old marching entity

    commit b8d149743a
    Merge: 4291333c eec3c09a
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 17:22:01 2023 -0400

        Merge branch 'release_1' into pr/458

    commit 50bc876509
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 16:55:02 2023 -0400

        let play mode start if no song file is loaded

        fix issue with loading large audio files

    commit eec3c09aa8
    Merge: a0d70933 990af323
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 18:32:40 2023 +0000

        Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve

        Fixed weird curve stuff on game switch in working dough

    commit 990af32379
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 19:24:13 2023 +0200

        Fixed weird curve stuff on game switch in working dough

    commit a0d7093345
    Merge: bdef3f95 3d19e75e
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 16:09:21 2023 +0000

        Merge pull request #470 from Rapandrasmus/WorkingDoughFixes

        Fixed small balls not working in working dough

    commit 3d19e75e1a
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 18:07:13 2023 +0200

        Fixed small balls not working in working dough

    commit bdef3f95c3
    Merge: 8954b8c2 0bfafac6
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 14:56:58 2023 +0000

        Merge pull request #467 from Rapandrasmus/WorkingDoughRework

        Working Dough rework

    commit 0bfafac6fe
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 16:13:08 2023 +0200

        modernised rockers pass turn

    commit d770266d81
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 16:03:08 2023 +0200

        Rhythm tweezers pass turn now works like working dough

    commit 2109c99a95
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 15:51:35 2023 +0200

        gandw on balls has been added

    commit 785abf8486
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 14:59:56 2023 +0200

        Proper inactive handling now

    commit 0a92b7bd69
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 13:52:15 2023 +0200

        OnSpawnBall reimplemented

    commit a14aacc181
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 13:37:09 2023 +0200

        new sounds

    commit 8b0544246d
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Mon Jun 12 17:18:37 2023 -0400

        update Jukebox to latest version

        fixes for inferred entity loading

    commit d8ff6744c0
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 21:36:57 2023 +0200

        ball transporter anims for pass turn

    commit d283624b07
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 20:38:48 2023 +0200

        working dough converted, need to fix eveerything though

    commit 5b3c59eabd
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 18:36:41 2023 +0200

        Converted everything to new curves and made playerballs handle themselves input-wise

    commit dee630ea45
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 14:04:32 2023 +0200

        Some new curves

    commit 31e8890190
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 12:03:21 2023 +0200

        Rockers can do it too now

    commit 76bf6eefa6
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 11:58:31 2023 +0200

        You can now place inputs on top of pass turn for rhythm tweezers

    commit 8954b8c269
    Merge: 743e954e ce3e6f2d
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sun Jun 11 15:55:40 2023 -0400

        Merge branch 'master' into release_1

    commit 743e954e05
    Merge: 5af551b3 8929cd56
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sun Jun 11 19:53:47 2023 +0000

        Merge pull request #465 from minenice55/dont_infer_track

        Don't infer the track field when importing converted v0 riq coming from unknown origin

    commit 8929cd5618
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sun Jun 11 15:52:14 2023 -0400

        don't infer track when importing a v0 riq from another program

    commit 5af551b32e
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sun Jun 11 12:12:25 2023 -0400

        make base datamodels for special entity reading (#463)

        * make base datamodels for special entity reading

        * fix crop stomp breaking when no game switch or remix end is set

        * fix save shortcut

        fix loading charts with no music

    commit 4291333cb0
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sat Jun 10 23:00:30 2023 -0400

        add updater for marching orders turn

    commit 82da6da741
    Merge: 52a4d2b6 411b9a3c
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sat Jun 10 22:36:10 2023 -0400

        Merge branch 'release_1' into pr/458

    commit 411b9a3cb1
    Merge: b6c222a9 afc665ed
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sat Jun 10 22:30:32 2023 -0400

        Merge branch 'master' into release_1

    commit b6c222a981
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sat Jun 10 22:27:58 2023 -0400

        editor fixes (#459)

        * ditch loading dialog

        doesn't show up when it's supposed to

        * format song offset in editor

        * remove VorbisPlugin

        * Update Editor.cs

    commit 52a4d2b65c
    Author: AstrlJelly <bdlawson115@gmail.com>
    Date:   Sat Jun 10 16:55:10 2023 -0400

        convert float to double and all that

    commit aa8f531466
    Merge: 242b076f afc665ed
    Author: AstrlJelly <bdlawson115@gmail.com>
    Date:   Sat Jun 10 16:01:44 2023 -0400

        Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

    commit 242b076f09
    Merge: db653d5a 2b0ced2f
    Author: AstrlJelly <bdlawson115@gmail.com>
    Date:   Sat Jun 10 15:21:22 2023 -0400

        Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

    commit db653d5a52
    Author: AstrlJelly <bdlawson115@gmail.com>
    Date:   Sat Jun 10 15:18:45 2023 -0400

        a lot

        * munchy monk input + mustache fixes
        * fork lifter and pajama party bopping
        * meat grinder miss bop fix
        * cloud monkey Real
        * marching orders Go! was broken
        * force march doesn't break when it's too early from a game switch
        * you can use the March! block without the marching now

    commit 50a1b7bcdb
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sat Jun 10 15:13:29 2023 -0400

        Integration of Jukebox Library (#451)

        * add Jukebox library

        todo:
        - saving / loading of new format
        - inferrence of unknown data like past versions
        - move the temporary float casts to proper use of double
        - make sound related functions take double for timing
        - inform people that the Jukebox sound player was renamed to SoundByte lol

        * make sound, input scheduling, and super curve use double precision

        * successfully load charts

        * editor works again

        v1 riqs can be saved and loaded

        * first tempo and volume markers are unmovable

        fix loading of charts' easing values

        * use gsync / freesync

        * update Jukebox refs to SoundByte

        * game events use double part 1

        Air Rally - Glee Club converted

        * don't load song if chart load fails

        * finish conversion of all minigames

        * remove editor waveform toggle

        * timeline now respects added song offset length

        clear cache files on app close
        prepped notes for dsp sync

        * update timeline length when offset changed

        * update to latest Jukebox

        * make error panel object in global game manager

        * improve conductor music scheduling

        * added error message box

        fix first game events sometimes not playing

commit 2c628a4109
Merge: 4fde418c 6246a144
Author: minenice55 <star.elementa@gmail.com>
Date:   Wed Jun 14 01:23:31 2023 +0000

    Merge pull request #473 from minenice55/easings-fix

    Enum Parsing Fix

commit 6246a144b6
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:21:13 2023 -0400

    fix all parsing of enums, removed the "special case" for eases

    update to latest Jukebox

commit 4fde418c33
Merge: b9043582 50bc8765
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:39:15 2023 +0000

    Merge pull request #469 from minenice55/jukebox-update

    Jukebox Package Update

commit b90435825a
Merge: eec3c09a 73e9efd4
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:39:08 2023 +0000

    Merge pull request #458 from AstrlJelly/MiscAdditions_4

    Bug Fixes + Feature Additions

commit 73e9efd4b1
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 17:38:24 2023 -0400

    add "updater" for the old marching entity

commit b8d149743a
Merge: 4291333c eec3c09a
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 17:22:01 2023 -0400

    Merge branch 'release_1' into pr/458

commit 50bc876509
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 16:55:02 2023 -0400

    let play mode start if no song file is loaded

    fix issue with loading large audio files

commit eec3c09aa8
Merge: a0d70933 990af323
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 18:32:40 2023 +0000

    Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve

    Fixed weird curve stuff on game switch in working dough

commit 990af32379
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 19:24:13 2023 +0200

    Fixed weird curve stuff on game switch in working dough

commit a0d7093345
Merge: bdef3f95 3d19e75e
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 16:09:21 2023 +0000

    Merge pull request #470 from Rapandrasmus/WorkingDoughFixes

    Fixed small balls not working in working dough

commit 3d19e75e1a
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 18:07:13 2023 +0200

    Fixed small balls not working in working dough

commit bdef3f95c3
Merge: 8954b8c2 0bfafac6
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 14:56:58 2023 +0000

    Merge pull request #467 from Rapandrasmus/WorkingDoughRework

    Working Dough rework

commit 0bfafac6fe
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 16:13:08 2023 +0200

    modernised rockers pass turn

commit d770266d81
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 16:03:08 2023 +0200

    Rhythm tweezers pass turn now works like working dough

commit 2109c99a95
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 15:51:35 2023 +0200

    gandw on balls has been added

commit 785abf8486
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 14:59:56 2023 +0200

    Proper inactive handling now

commit 0a92b7bd69
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 13:52:15 2023 +0200

    OnSpawnBall reimplemented

commit a14aacc181
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 13:37:09 2023 +0200

    new sounds

commit 8b0544246d
Author: minenice55 <star.elementa@gmail.com>
Date:   Mon Jun 12 17:18:37 2023 -0400

    update Jukebox to latest version

    fixes for inferred entity loading

commit d8ff6744c0
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 21:36:57 2023 +0200

    ball transporter anims for pass turn

commit d283624b07
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 20:38:48 2023 +0200

    working dough converted, need to fix eveerything though

commit 5b3c59eabd
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 18:36:41 2023 +0200

    Converted everything to new curves and made playerballs handle themselves input-wise

commit dee630ea45
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 14:04:32 2023 +0200

    Some new curves

commit 31e8890190
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 12:03:21 2023 +0200

    Rockers can do it too now

commit 76bf6eefa6
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 11:58:31 2023 +0200

    You can now place inputs on top of pass turn for rhythm tweezers

commit 8954b8c269
Merge: 743e954e ce3e6f2d
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 15:55:40 2023 -0400

    Merge branch 'master' into release_1

commit 743e954e05
Merge: 5af551b3 8929cd56
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 19:53:47 2023 +0000

    Merge pull request #465 from minenice55/dont_infer_track

    Don't infer the track field when importing converted v0 riq coming from unknown origin

commit 8929cd5618
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 15:52:14 2023 -0400

    don't infer track when importing a v0 riq from another program

commit 5af551b32e
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 12:12:25 2023 -0400

    make base datamodels for special entity reading (#463)

    * make base datamodels for special entity reading

    * fix crop stomp breaking when no game switch or remix end is set

    * fix save shortcut

    fix loading charts with no music

commit 4291333cb0
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 23:00:30 2023 -0400

    add updater for marching orders turn

commit 82da6da741
Merge: 52a4d2b6 411b9a3c
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:36:10 2023 -0400

    Merge branch 'release_1' into pr/458

commit 411b9a3cb1
Merge: b6c222a9 afc665ed
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:30:32 2023 -0400

    Merge branch 'master' into release_1

commit b6c222a981
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:27:58 2023 -0400

    editor fixes (#459)

    * ditch loading dialog

    doesn't show up when it's supposed to

    * format song offset in editor

    * remove VorbisPlugin

    * Update Editor.cs

commit 52a4d2b65c
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 16:55:10 2023 -0400

    convert float to double and all that

commit aa8f531466
Merge: 242b076f afc665ed
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 16:01:44 2023 -0400

    Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

commit 242b076f09
Merge: db653d5a 2b0ced2f
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 15:21:22 2023 -0400

    Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

commit db653d5a52
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 15:18:45 2023 -0400

    a lot

    * munchy monk input + mustache fixes
    * fork lifter and pajama party bopping
    * meat grinder miss bop fix
    * cloud monkey Real
    * marching orders Go! was broken
    * force march doesn't break when it's too early from a game switch
    * you can use the March! block without the marching now

commit 50a1b7bcdb
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 15:13:29 2023 -0400

    Integration of Jukebox Library (#451)

    * add Jukebox library

    todo:
    - saving / loading of new format
    - inferrence of unknown data like past versions
    - move the temporary float casts to proper use of double
    - make sound related functions take double for timing
    - inform people that the Jukebox sound player was renamed to SoundByte lol

    * make sound, input scheduling, and super curve use double precision

    * successfully load charts

    * editor works again

    v1 riqs can be saved and loaded

    * first tempo and volume markers are unmovable

    fix loading of charts' easing values

    * use gsync / freesync

    * update Jukebox refs to SoundByte

    * game events use double part 1

    Air Rally - Glee Club converted

    * don't load song if chart load fails

    * finish conversion of all minigames

    * remove editor waveform toggle

    * timeline now respects added song offset length

    clear cache files on app close
    prepped notes for dsp sync

    * update timeline length when offset changed

    * update to latest Jukebox

    * make error panel object in global game manager

    * improve conductor music scheduling

    * added error message box

    fix first game events sometimes not playing

* Editor Additions (#479)

* favoriting and pick block

favoriting needs to not break after previewing (maybe make it persistent in the settings file?)
pick block needs to pick the icon, too. and preferably scroll to it as well

* final star anim + automatic icon game switching

before i make any more changes im making a checkpoint here cuz i know it works
* i want to add a way to specify which event SwitchGame() will switch to (because that's a cool feature for pick block)
* i'll have to figure out how to auto scroll to the game when the icon is selected
* the star now fully works, even between preview switches 👍

* fix the rest of the stuff

the event name gets colored correctly and hidden games are skipped over, but still loaded.
also i built mm ass buns

* tweaks + zoom and sorting

this stuff will be in the pr desc so it doesn't matter

* oop one more thing

* icons look better now :D

mipmaps to the rescue

* double date fix

* Merge pull request #486 from RHeavenStudio/actions_rework

Rework GitHub Actions and build script

* add ab meta to gitignore (#489)

* Sound Scheduling Improvements (#491)

* port conductor adjustments

* scheduled sounds prebake

* allow aiff files to be imported

add vbr mp3 warning to readme

* improve wording

* CNR API Internal Rework (#488)

* Prep stuff

* Tweezers now spawn in

* Started converting tweezers

* I hate <1 beat intervals

* Actually nvm

* fixed a bug

* You can chain intervals now, stack them if you really wanted

* Pass turn checks if crhandlerinstance exists

* Fixed hairs being deleted by onion switch

* Rockers rerewritten

* working dough rerewritten

* new sorting stuff + better(?) icons

also munchy monk sorting layer bug fixed
and those useless folders deleted :)

* CNR API Internal Rework (#488)

* Prep stuff

* Tweezers now spawn in

* Started converting tweezers

* I hate <1 beat intervals

* Actually nvm

* fixed a bug

* You can chain intervals now, stack them if you really wanted

* Pass turn checks if crhandlerinstance exists

* Fixed hairs being deleted by onion switch

* Rockers rerewritten

* working dough rerewritten

* Games fixes/reworks patch (#501)

* ghosts are scaled now

* Lockstep fully reworked

* mr. bach has been implemented

* Space dance fixes

* oops

* Tap trial rework part 1

* tap trial rework part 2

* oopsie

* Gramps Talk Update

* Space Dance Voice Offsets

* Giraffe done! (Except miss anim)

* bg is not showing up for some reason

* bg not rendering fixed + giraffe fixed

* scrolling done

* fixed space dance and space soccer bg scrolls

* fixed rockers bugs

* adjustment

* fixed el inaccuracies

* particle fix

* changed pitch and volume of monkey tap

* miss anim

* megamix face for girl

* Proper miss anim implementation

* Added force stepping event

* miss anim fix

---------

Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>

* Mahou Tsukai Rework (#502)

* fixed not being able to whiff in tap trial

* bored meeting fixes

* more board meeting fix

* ww now uses z axis instead of scale

* Inputs are now reworked in mahou tsukai

* Fixed the particle effect

* Game Switch Black Flash is now beat-based. (#503)

* Game switch flashes are now 0.25 beats long

* ambient glow now turns black when the game switch flash is on

* you can now set the void color, it doesn't work with game switch flashes

* black

* fixed! (#504)

* Quiz Show and Tambourine Reworks (#505)

* Tambourine fully reworked

* quiz show rework part 1

* quiz show rework part 2

* oopsie doopsie

* el fix numbah two

* In CheerReaders.cs, quotation marks were aptly added, and references … (#506)

* Update issue template to include .riq/.zip info (#483)

Co-authored-by: patata <patataofcourse@gmail.com>

* Pull release 1 (#484)

* Squashed commit of the following:

commit 2c628a4109
Merge: 4fde418c 6246a144
Author: minenice55 <star.elementa@gmail.com>
Date:   Wed Jun 14 01:23:31 2023 +0000

    Merge pull request #473 from minenice55/easings-fix

    Enum Parsing Fix

commit 6246a144b6
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:21:13 2023 -0400

    fix all parsing of enums, removed the "special case" for eases

    update to latest Jukebox

commit 4fde418c33
Merge: b9043582 50bc8765
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:39:15 2023 +0000

    Merge pull request #469 from minenice55/jukebox-update

    Jukebox Package Update

commit b90435825a
Merge: eec3c09a 73e9efd4
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:39:08 2023 +0000

    Merge pull request #458 from AstrlJelly/MiscAdditions_4

    Bug Fixes + Feature Additions

commit 73e9efd4b1
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 17:38:24 2023 -0400

    add "updater" for the old marching entity

commit b8d149743a
Merge: 4291333c eec3c09a
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 17:22:01 2023 -0400

    Merge branch 'release_1' into pr/458

commit 50bc876509
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 16:55:02 2023 -0400

    let play mode start if no song file is loaded

    fix issue with loading large audio files

commit eec3c09aa8
Merge: a0d70933 990af323
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 18:32:40 2023 +0000

    Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve

    Fixed weird curve stuff on game switch in working dough

commit 990af32379
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 19:24:13 2023 +0200

    Fixed weird curve stuff on game switch in working dough

commit a0d7093345
Merge: bdef3f95 3d19e75e
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 16:09:21 2023 +0000

    Merge pull request #470 from Rapandrasmus/WorkingDoughFixes

    Fixed small balls not working in working dough

commit 3d19e75e1a
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 18:07:13 2023 +0200

    Fixed small balls not working in working dough

commit bdef3f95c3
Merge: 8954b8c2 0bfafac6
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 14:56:58 2023 +0000

    Merge pull request #467 from Rapandrasmus/WorkingDoughRework

    Working Dough rework

commit 0bfafac6fe
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 16:13:08 2023 +0200

    modernised rockers pass turn

commit d770266d81
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 16:03:08 2023 +0200

    Rhythm tweezers pass turn now works like working dough

commit 2109c99a95
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 15:51:35 2023 +0200

    gandw on balls has been added

commit 785abf8486
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 14:59:56 2023 +0200

    Proper inactive handling now

commit 0a92b7bd69
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 13:52:15 2023 +0200

    OnSpawnBall reimplemented

commit a14aacc181
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 13:37:09 2023 +0200

    new sounds

commit 8b0544246d
Author: minenice55 <star.elementa@gmail.com>
Date:   Mon Jun 12 17:18:37 2023 -0400

    update Jukebox to latest version

    fixes for inferred entity loading

commit d8ff6744c0
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 21:36:57 2023 +0200

    ball transporter anims for pass turn

commit d283624b07
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 20:38:48 2023 +0200

    working dough converted, need to fix eveerything though

commit 5b3c59eabd
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 18:36:41 2023 +0200

    Converted everything to new curves and made playerballs handle themselves input-wise

commit dee630ea45
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 14:04:32 2023 +0200

    Some new curves

commit 31e8890190
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 12:03:21 2023 +0200

    Rockers can do it too now

commit 76bf6eefa6
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 11:58:31 2023 +0200

    You can now place inputs on top of pass turn for rhythm tweezers

commit 8954b8c269
Merge: 743e954e ce3e6f2d
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 15:55:40 2023 -0400

    Merge branch 'master' into release_1

commit 743e954e05
Merge: 5af551b3 8929cd56
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 19:53:47 2023 +0000

    Merge pull request #465 from minenice55/dont_infer_track

    Don't infer the track field when importing converted v0 riq coming from unknown origin

commit 8929cd5618
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 15:52:14 2023 -0400

    don't infer track when importing a v0 riq from another program

commit 5af551b32e
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 12:12:25 2023 -0400

    make base datamodels for special entity reading (#463)

    * make base datamodels for special entity reading

    * fix crop stomp breaking when no game switch or remix end is set

    * fix save shortcut

    fix loading charts with no music

commit 4291333cb0
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 23:00:30 2023 -0400

    add updater for marching orders turn

commit 82da6da741
Merge: 52a4d2b6 411b9a3c
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:36:10 2023 -0400

    Merge branch 'release_1' into pr/458

commit 411b9a3cb1
Merge: b6c222a9 afc665ed
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:30:32 2023 -0400

    Merge branch 'master' into release_1

commit b6c222a981
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:27:58 2023 -0400

    editor fixes (#459)

    * ditch loading dialog

    doesn't show up when it's supposed to

    * format song offset in editor

    * remove VorbisPlugin

    * Update Editor.cs

commit 52a4d2b65c
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 16:55:10 2023 -0400

    convert float to double and all that

commit aa8f531466
Merge: 242b076f afc665ed
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 16:01:44 2023 -0400

    Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

commit 242b076f09
Merge: db653d5a 2b0ced2f
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 15:21:22 2023 -0400

    Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

commit db653d5a52
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 15:18:45 2023 -0400

    a lot

    * munchy monk input + mustache fixes
    * fork lifter and pajama party bopping
    * meat grinder miss bop fix
    * cloud monkey Real
    * marching orders Go! was broken
    * force march doesn't break when it's too early from a game switch
    * you can use the March! block without the marching now

commit 50a1b7bcdb
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 15:13:29 2023 -0400

    Integration of Jukebox Library (#451)

    * add Jukebox library

    todo:
    - saving / loading of new format
    - inferrence of unknown data like past versions
    - move the temporary float casts to proper use of double
    - make sound related functions take double for timing
    - inform people that the Jukebox sound player was renamed to SoundByte lol

    * make sound, input scheduling, and super curve use double precision

    * successfully load charts

    * editor works again

    v1 riqs can be saved and loaded

    * first tempo and volume markers are unmovable

    fix loading of charts' easing values

    * use gsync / freesync

    * update Jukebox refs to SoundByte

    * game events use double part 1

    Air Rally - Glee Club converted

    * don't load song if chart load fails

    * finish conversion of all minigames

    * remove editor waveform toggle

    * timeline now respects added song offset length

    clear cache files on app close
    prepped notes for dsp sync

    * update timeline length when offset changed

    * update to latest Jukebox

    * make error panel object in global game manager

    * improve conductor music scheduling

    * added error message box

    fix first game events sometimes not playing

* Squashed commit of the following:

commit 0d25221b71
Merge: 5869d212 9163085d
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 17 16:40:52 2023 +0000

    Merge pull request #478 from evdial/working-dough

    Working Dough Tweaks

commit 9163085d7a
Merge: 6592a5f2 5869d212
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 17 12:40:06 2023 -0400

    Merge branch 'release_1' into pr/478

commit 5869d212bc
Author: patata <patataofcourse@gmail.com>
Date:   Sat Jun 17 17:20:15 2023 +0200

    Update issue template to include .riq/.zip info

commit 6592a5f202
Author: ev <85412919+evdial@users.noreply.github.com>
Date:   Thu Jun 15 15:05:07 2023 -0400

    assbuns

commit 11a4c090a1
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Thu Jun 15 20:56:40 2023 +0200

    made small idle not crazy

commit 45e7d81b0f
Author: ev <85412919+evdial@users.noreply.github.com>
Date:   Thu Jun 15 14:33:57 2023 -0400

    fsd

commit 47efa3e4f3
Author: ev <85412919+evdial@users.noreply.github.com>
Date:   Thu Jun 15 14:16:38 2023 -0400

    anim

commit c6fb8880a0
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Thu Jun 15 20:13:11 2023 +0200

    Fixed stuff also scaled now yippee

commit 16ce508b03
Author: ev <85412919+evdial@users.noreply.github.com>
Date:   Thu Jun 15 13:50:10 2023 -0400

    many

commit 37b80a33c7
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:28:21 2023 -0400

    Squashed commit of the following: (#474)

    commit 2c628a4109
    Merge: 4fde418c 6246a144
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Wed Jun 14 01:23:31 2023 +0000

        Merge pull request #473 from minenice55/easings-fix

        Enum Parsing Fix

    commit 6246a144b6
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 21:21:13 2023 -0400

        fix all parsing of enums, removed the "special case" for eases

        update to latest Jukebox

    commit 4fde418c33
    Merge: b9043582 50bc8765
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 21:39:15 2023 +0000

        Merge pull request #469 from minenice55/jukebox-update

        Jukebox Package Update

    commit b90435825a
    Merge: eec3c09a 73e9efd4
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 21:39:08 2023 +0000

        Merge pull request #458 from AstrlJelly/MiscAdditions_4

        Bug Fixes + Feature Additions

    commit 73e9efd4b1
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 17:38:24 2023 -0400

        add "updater" for the old marching entity

    commit b8d149743a
    Merge: 4291333c eec3c09a
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 17:22:01 2023 -0400

        Merge branch 'release_1' into pr/458

    commit 50bc876509
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 16:55:02 2023 -0400

        let play mode start if no song file is loaded

        fix issue with loading large audio files

    commit eec3c09aa8
    Merge: a0d70933 990af323
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 18:32:40 2023 +0000

        Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve

        Fixed weird curve stuff on game switch in working dough

    commit 990af32379
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 19:24:13 2023 +0200

        Fixed weird curve stuff on game switch in working dough

    commit a0d7093345
    Merge: bdef3f95 3d19e75e
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 16:09:21 2023 +0000

        Merge pull request #470 from Rapandrasmus/WorkingDoughFixes

        Fixed small balls not working in working dough

    commit 3d19e75e1a
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 18:07:13 2023 +0200

        Fixed small balls not working in working dough

    commit bdef3f95c3
    Merge: 8954b8c2 0bfafac6
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 14:56:58 2023 +0000

        Merge pull request #467 from Rapandrasmus/WorkingDoughRework

        Working Dough rework

    commit 0bfafac6fe
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 16:13:08 2023 +0200

        modernised rockers pass turn

    commit d770266d81
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 16:03:08 2023 +0200

        Rhythm tweezers pass turn now works like working dough

    commit 2109c99a95
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 15:51:35 2023 +0200

        gandw on balls has been added

    commit 785abf8486
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 14:59:56 2023 +0200

        Proper inactive handling now

    commit 0a92b7bd69
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 13:52:15 2023 +0200

        OnSpawnBall reimplemented

    commit a14aacc181
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 13:37:09 2023 +0200

        new sounds

    commit 8b0544246d
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Mon Jun 12 17:18:37 2023 -0400

        update Jukebox to latest version

        fixes for inferred entity loading

    commit d8ff6744c0
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 21:36:57 2023 +0200

        ball transporter anims for pass turn

    commit d283624b07
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 20:38:48 2023 +0200

        working dough converted, need to fix eveerything though

    commit 5b3c59eabd
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 18:36:41 2023 +0200

        Converted everything to new curves and made playerballs handle themselves input-wise

    commit dee630ea45
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 14:04:32 2023 +0200

        Some new curves

    commit 31e8890190
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 12:03:21 2023 +0200

        Rockers can do it too now

    commit 76bf6eefa6
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 11:58:31 2023 +0200

        You can now place inputs on top of pass turn for rhythm tweezers

    commit 8954b8c269
    Merge: 743e954e ce3e6f2d
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sun Jun 11 15:55:40 2023 -0400

        Merge branch 'master' into release_1

    commit 743e954e05
    Merge: 5af551b3 8929cd56
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sun Jun 11 19:53:47 2023 +0000

        Merge pull request #465 from minenice55/dont_infer_track

        Don't infer the track field when importing converted v0 riq coming from unknown origin

    commit 8929cd5618
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sun Jun 11 15:52:14 2023 -0400

        don't infer track when importing a v0 riq from another program

    commit 5af551b32e
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sun Jun 11 12:12:25 2023 -0400

        make base datamodels for special entity reading (#463)

        * make base datamodels for special entity reading

        * fix crop stomp breaking when no game switch or remix end is set

        * fix save shortcut

        fix loading charts with no music

    commit 4291333cb0
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sat Jun 10 23:00:30 2023 -0400

        add updater for marching orders turn

    commit 82da6da741
    Merge: 52a4d2b6 411b9a3c
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sat Jun 10 22:36:10 2023 -0400

        Merge branch 'release_1' into pr/458

    commit 411b9a3cb1
    Merge: b6c222a9 afc665ed
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sat Jun 10 22:30:32 2023 -0400

        Merge branch 'master' into release_1

    commit b6c222a981
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sat Jun 10 22:27:58 2023 -0400

        editor fixes (#459)

        * ditch loading dialog

        doesn't show up when it's supposed to

        * format song offset in editor

        * remove VorbisPlugin

        * Update Editor.cs

    commit 52a4d2b65c
    Author: AstrlJelly <bdlawson115@gmail.com>
    Date:   Sat Jun 10 16:55:10 2023 -0400

        convert float to double and all that

    commit aa8f531466
    Merge: 242b076f afc665ed
    Author: AstrlJelly <bdlawson115@gmail.com>
    Date:   Sat Jun 10 16:01:44 2023 -0400

        Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

    commit 242b076f09
    Merge: db653d5a 2b0ced2f
    Author: AstrlJelly <bdlawson115@gmail.com>
    Date:   Sat Jun 10 15:21:22 2023 -0400

        Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

    commit db653d5a52
    Author: AstrlJelly <bdlawson115@gmail.com>
    Date:   Sat Jun 10 15:18:45 2023 -0400

        a lot

        * munchy monk input + mustache fixes
        * fork lifter and pajama party bopping
        * meat grinder miss bop fix
        * cloud monkey Real
        * marching orders Go! was broken
        * force march doesn't break when it's too early from a game switch
        * you can use the March! block without the marching now

    commit 50a1b7bcdb
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sat Jun 10 15:13:29 2023 -0400

        Integration of Jukebox Library (#451)

        * add Jukebox library

        todo:
        - saving / loading of new format
        - inferrence of unknown data like past versions
        - move the temporary float casts to proper use of double
        - make sound related functions take double for timing
        - inform people that the Jukebox sound player was renamed to SoundByte lol

        * make sound, input scheduling, and super curve use double precision

        * successfully load charts

        * editor works again

        v1 riqs can be saved and loaded

        * first tempo and volume markers are unmovable

        fix loading of charts' easing values

        * use gsync / freesync

        * update Jukebox refs to SoundByte

        * game events use double part 1

        Air Rally - Glee Club converted

        * don't load song if chart load fails

        * finish conversion of all minigames

        * remove editor waveform toggle

        * timeline now respects added song offset length

        clear cache files on app close
        prepped notes for dsp sync

        * update timeline length when offset changed

        * update to latest Jukebox

        * make error panel object in global game manager

        * improve conductor music scheduling

        * added error message box

        fix first game events sometimes not playing

commit 2c628a4109
Merge: 4fde418c 6246a144
Author: minenice55 <star.elementa@gmail.com>
Date:   Wed Jun 14 01:23:31 2023 +0000

    Merge pull request #473 from minenice55/easings-fix

    Enum Parsing Fix

commit 6246a144b6
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:21:13 2023 -0400

    fix all parsing of enums, removed the "special case" for eases

    update to latest Jukebox

commit 4fde418c33
Merge: b9043582 50bc8765
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:39:15 2023 +0000

    Merge pull request #469 from minenice55/jukebox-update

    Jukebox Package Update

commit b90435825a
Merge: eec3c09a 73e9efd4
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:39:08 2023 +0000

    Merge pull request #458 from AstrlJelly/MiscAdditions_4

    Bug Fixes + Feature Additions

commit 73e9efd4b1
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 17:38:24 2023 -0400

    add "updater" for the old marching entity

commit b8d149743a
Merge: 4291333c eec3c09a
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 17:22:01 2023 -0400

    Merge branch 'release_1' into pr/458

commit 50bc876509
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 16:55:02 2023 -0400

    let play mode start if no song file is loaded

    fix issue with loading large audio files

commit eec3c09aa8
Merge: a0d70933 990af323
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 18:32:40 2023 +0000

    Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve

    Fixed weird curve stuff on game switch in working dough

commit 990af32379
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 19:24:13 2023 +0200

    Fixed weird curve stuff on game switch in working dough

commit a0d7093345
Merge: bdef3f95 3d19e75e
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 16:09:21 2023 +0000

    Merge pull request #470 from Rapandrasmus/WorkingDoughFixes

    Fixed small balls not working in working dough

commit 3d19e75e1a
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 18:07:13 2023 +0200

    Fixed small balls not working in working dough

commit bdef3f95c3
Merge: 8954b8c2 0bfafac6
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 14:56:58 2023 +0000

    Merge pull request #467 from Rapandrasmus/WorkingDoughRework

    Working Dough rework

commit 0bfafac6fe
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 16:13:08 2023 +0200

    modernised rockers pass turn

commit d770266d81
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 16:03:08 2023 +0200

    Rhythm tweezers pass turn now works like working dough

commit 2109c99a95
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 15:51:35 2023 +0200

    gandw on balls has been added

commit 785abf8486
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 14:59:56 2023 +0200

    Proper inactive handling now

commit 0a92b7bd69
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 13:52:15 2023 +0200

    OnSpawnBall reimplemented

commit a14aacc181
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 13:37:09 2023 +0200

    new sounds

commit 8b0544246d
Author: minenice55 <star.elementa@gmail.com>
Date:   Mon Jun 12 17:18:37 2023 -0400

    update Jukebox to latest version

    fixes for inferred entity loading

commit d8ff6744c0
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 21:36:57 2023 +0200

    ball transporter anims for pass turn

commit d283624b07
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 20:38:48 2023 +0200

    working dough converted, need to fix eveerything though

commit 5b3c59eabd
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 18:36:41 2023 +0200

    Converted everything to new curves and made playerballs handle themselves input-wise

commit dee630ea45
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 14:04:32 2023 +0200

    Some new curves

commit 31e8890190
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 12:03:21 2023 +0200

    Rockers can do it too now

commit 76bf6eefa6
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 11:58:31 2023 +0200

    You can now place inputs on top of pass turn for rhythm tweezers

commit 8954b8c269
Merge: 743e954e ce3e6f2d
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 15:55:40 2023 -0400

    Merge branch 'master' into release_1

commit 743e954e05
Merge: 5af551b3 8929cd56
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 19:53:47 2023 +0000

    Merge pull request #465 from minenice55/dont_infer_track

    Don't infer the track field when importing converted v0 riq coming from unknown origin

commit 8929cd5618
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 15:52:14 2023 -0400

    don't infer track when importing a v0 riq from another program

commit 5af551b32e
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 12:12:25 2023 -0400

    make base datamodels for special entity reading (#463)

    * make base datamodels for special entity reading

    * fix crop stomp breaking when no game switch or remix end is set

    * fix save shortcut

    fix loading charts with no music

commit 4291333cb0
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 23:00:30 2023 -0400

    add updater for marching orders turn

commit 82da6da741
Merge: 52a4d2b6 411b9a3c
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:36:10 2023 -0400

    Merge branch 'release_1' into pr/458

commit 411b9a3cb1
Merge: b6c222a9 afc665ed
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:30:32 2023 -0400

    Merge branch 'master' into release_1

commit b6c222a981
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:27:58 2023 -0400

    editor fixes (#459)

    * ditch loading dialog

    doesn't show up when it's supposed to

    * format song offset in editor

    * remove VorbisPlugin

    * Update Editor.cs

commit 52a4d2b65c
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 16:55:10 2023 -0400

    convert float to double and all that

commit aa8f531466
Merge: 242b076f afc665ed
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 16:01:44 2023 -0400

    Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

commit 242b076f09
Merge: db653d5a 2b0ced2f
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 15:21:22 2023 -0400

    Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

commit db653d5a52
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 15:18:45 2023 -0400

    a lot

    * munchy monk input + mustache fixes
    * fork lifter and pajama party bopping
    * meat grinder miss bop fix
    * cloud monkey Real
    * marching orders Go! was broken
    * force march doesn't break when it's too early from a game switch
    * you can use the March! block without the marching now

commit 50a1b7bcdb
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 15:13:29 2023 -0400

    Integration of Jukebox Library (#451)

    * add Jukebox library

    todo:
    - saving / loading of new format
    - inferrence of unknown data like past versions
    - move the temporary float casts to proper use of double
    - make sound related functions take double for timing
    - inform people that the Jukebox sound player was renamed to SoundByte lol

    * make sound, input scheduling, and super curve use double precision

    * successfully load charts

    * editor works again

    v1 riqs can be saved and loaded

    * first tempo and volume markers are unmovable

    fix loading of charts' easing values

    * use gsync / freesync

    * update Jukebox refs to SoundByte

    * game events use double part 1

    Air Rally - Glee Club converted

    * don't load song if chart load fails

    * finish conversion of all minigames

    * remove editor waveform toggle

    * timeline now respects added song offset length

    clear cache files on app close
    prepped notes for dsp sync

    * update timeline length when offset changed

    * update to latest Jukebox

    * make error panel object in global game manager

    * improve conductor music scheduling

    * added error message box

    fix first game events sometimes not playing

* Editor Additions (#479)

* favoriting and pick block

favoriting needs to not break after previewing (maybe make it persistent in the settings file?)
pick block needs to pick the icon, too. and preferably scroll to it as well

* final star anim + automatic icon game switching

before i make any more changes im making a checkpoint here cuz i know it works
* i want to add a way to specify which event SwitchGame() will switch to (because that's a cool feature for pick block)
* i'll have to figure out how to auto scroll to the game when the icon is selected
* the star now fully works, even between preview switches 👍

* fix the rest of the stuff

the event name gets colored correctly and hidden games are skipped over, but still loaded.
also i built mm ass buns

* tweaks + zoom and sorting

this stuff will be in the pr desc so it doesn't matter

* oop one more thing

* icons look better now :D

mipmaps to the rescue

* double date fix

* Merge pull request #486 from RHeavenStudio/actions_rework

Rework GitHub Actions and build script

* add ab meta to gitignore (#489)

* Sound Scheduling Improvements (#491)

* port conductor adjustments

* scheduled sounds prebake

* allow aiff files to be imported

add vbr mp3 warning to readme

* improve wording

* CNR API Internal Rework (#488)

* Prep stuff

* Tweezers now spawn in

* Started converting tweezers

* I hate <1 beat intervals

* Actually nvm

* fixed a bug

* You can chain intervals now, stack them if you really wanted

* Pass turn checks if crhandlerinstance exists

* Fixed hairs being deleted by onion switch

* Rockers rerewritten

* working dough rerewritten

* CNR API Internal Rework (#488)

* Prep stuff

* Tweezers now spawn in

* Started converting tweezers

* I hate <1 beat intervals

* Actually nvm

* fixed a bug

* You can chain intervals now, stack them if you really wanted

* Pass turn checks if crhandlerinstance exists

* Fixed hairs being deleted by onion switch

* Rockers rerewritten

* working dough rerewritten

* Games fixes/reworks patch (#501)

* ghosts are scaled now

* Lockstep fully reworked

* mr. bach has been implemented

* Space dance fixes

* oops

* Tap trial rework part 1

* tap trial rework part 2

* oopsie

* Gramps Talk Update

* Space Dance Voice Offsets

* Giraffe done! (Except miss anim)

* bg is not showing up for some reason

* bg not rendering fixed + giraffe fixed

* scrolling done

* fixed space dance and space soccer bg scrolls

* fixed rockers bugs

* adjustment

* fixed el inaccuracies

* particle fix

* changed pitch and volume of monkey tap

* miss anim

* megamix face for girl

* Proper miss anim implementation

* Added force stepping event

* miss anim fix

---------

Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>

* In CheerReaders.cs, quotation marks were aptly added, and references to the girls were more-so neutralized. Consider this my cheer.

* revert capitalization and quotations while keeping grammar changes

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
Co-authored-by: patata <patataofcourse@gmail.com>
Co-authored-by: AstrlJelly <bdlawson115@gmail.com>
Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>

* oops

* add manually triggering build action to workflows (#507)

* finally. FixIcons is real (+ a few things)

* import icons at 256x256
 -at 1080p and default zoom they are roughly 70 pixels wide. they do NOT need 1024x1024 to do what they need to do, and they look better anyways
* offbeat lightbulb sfx fix for karate man
* the way i did bopping for pajama party was stupid. i fixed that
* added a check in AnimationHelpers.cs for looping animations
 -tbh crazy it wasn't added sooner cuz ive come across this problem so many times before

* oops messed up seesaw's material

* account for icons added during runtime

as long as an icon is added through AddIcon() in Editor.cs it will be account for in the searching/sorting code

* oops messed up on the mg.inferred

* fix object ref in inspector

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
Co-authored-by: patata <patataofcourse@gmail.com>
Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: Xylon <40894547+scriptorluminary@users.noreply.github.com>
2023-07-30 20:23:49 +00:00
AstrlJelly
99f525faef Editor Additions (#479)
* favoriting and pick block

favoriting needs to not break after previewing (maybe make it persistent in the settings file?)
pick block needs to pick the icon, too. and preferably scroll to it as well

* final star anim + automatic icon game switching

before i make any more changes im making a checkpoint here cuz i know it works
* i want to add a way to specify which event SwitchGame() will switch to (because that's a cool feature for pick block)
* i'll have to figure out how to auto scroll to the game when the icon is selected
* the star now fully works, even between preview switches 👍

* fix the rest of the stuff

the event name gets colored correctly and hidden games are skipped over, but still loaded.
also i built mm ass buns

* tweaks + zoom and sorting

this stuff will be in the pr desc so it doesn't matter

* oop one more thing

* icons look better now :D

mipmaps to the rescue

* double date fix
2023-06-19 16:40:50 -04:00
AstrlJelly
a206ddf400 Marching Orders Rework + Bug Fixes (#442)
* first things first, kill mr. downbeat.

now onto fixing meat grinder forrealzies

* meat grinder fix

* fixed munchy monk icon + mr upbeat ding bug

* a few little changes

* lotta stuff

yeahh just look at the pr description

* point and clap

* anim Adjustment

* new sheet + adjustments for it

* IM USING THE INTERNET

i hate merge conflicts

* grrr merge conflicts

* insane changes

* progress

* fixed The Spaceball Camera Bug (literally a single line of code wtf guys)
* colrs

* k im done :3

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
2023-06-04 04:30:42 +00:00
ev
ee5397e9dd Rockers + Rhythm Tweezers Call and Response API (#444)
* rock hers

* Rockers is a real game and also color maps have been added

* little more set up

* anims and mor sprites

* First version of CallAndResponseHandler added

* You can mute now wow

* Got some stuff working

* anim city

* Fixed Inputs

* Visual goodies

* Changed how some events work

* Rockers is now stack proof

* Fixed a bug

* Bend early stages

* bendbendbendbendbendover

* bend fully implemented

* Removed "noise"

* pain

* Many animation

* Bend anims implemented

* strum effect implemented

* Made bends work way better

* dfgdfsgsdffsd

* Implemented strumstart and countin

* hi

* Made strumstart transition into strumidle

* Implemented samples

* All of the btsds samples are in now too

* many anim2

* A buggy version of the custom together system has been implemented

* Ok now it's unbuggified

* fixed a small thing

* lightning eff

* anim fixes

* oops

* you can now mute voiceline and also put in a standalone voiceline block

* Tweaks to dropdowns

* more tiny anim thing

* more animation stuff

* Bug fixes

* implemented mute and gotomiddle sliders for custom together event

* Default cmon and last one added

* You can chain last ones and cmons now

* Applause sounds added

* Fixed some bugs

* Made it so you can disable camera movement

* fixed an inconsistency

* Rhythm tweezers is actually kinda playable now, not finished though, i need to make beat offset work with this

* Rhythm tweezers now works between game switches

* Beat offset eradication

* Made eye size work properly

* Camera quad ease rather than quint

* Inactive intervals added

* Rockers works inactively too now

* Bug fix

* No peeking! No way!

* Alt smile added for tweezers

* early and late riff

* jj miss anim

* icon and miss

* Long hair works properly now

* Miss anims implemented for rockers

---------

Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-05-29 20:09:34 +00:00
AstrlJelly
2c1394feb6 Munchy Monk Finalized (#432)
* stache stuff (still needs more work but yeah)

* new icon (TEMPORARY ICON!!!)
* some placeholder animations
* more two two jank fixed, almost there

* superscroll + fixing early misses

* made a few temporary changes to superscroll.cs, i will be modifying it further for ease of use but for now it isn't permanent
* made real progress on stopping repeat inputs
 -game is basically broken for the time being, but i wanna push this so nothing theoretically breaks. ill fix it all tomorrow when im less tired

* it's been a while since i've committed my changes

* modifiers work again (idk if i broke that in this commit or it was already broken)
* stacking logic is here!!! it always uses the latest objects' hit/miss/early function so it should be perfect. i might be able to improve on efficiency tho
 -FollowHand animation is broken again unfortunately :(
* dumplings can now be individually colored, and are assigned their colors in Start(). the smear's colors are defined on Hit() (HitFunction() to be specific) , so that even when there are multiple stacked dumplings, they'll all be accurate.

maybe some other stuff but i cannot remember

* clean-up + integral fixes

onto Monk Move and SingleSuperScroll
i think ill add some more comments too

* fixed some missing/early stuff + a check for whether you can hit or not
* fixed FollowHand animation and the squishing/dumpling on top
* cleaned up a ton of unused variables + checks + anims
* added unused sound sequences
 -ig if somebody knows how to use them they can implement them but idk how to and it's not worth figuring out rn
* more work on superscroll; there seems to be too many changes to the structure of the script to keep the single scrolling in with the tile scrolling, will combine if necessary tho
* fanClub/arisa_dab

* monk move!!

still working on singlesuperscroll 😭
but i got the monk moving!!

* a few optimizations + starting on new singlesuperscroll

* ok ScrollObject is usable now

oh my GOD i need to optimize how it looks and functions but rn it works like it will when it's done (theoretically)
ev do ur work

* a few things + new icon!!

* scroll speeds are good now

* finished except for the stache bop

😭 😭 😭 😭 😭 why isn't it working

* im pring this now

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
2023-05-23 04:09:46 +00:00
Rapandrasmus
14e9c99503 Toss Boys (#424)
* sprites and stuff lolol

* oops

* Real

* akahitanim

* lots of anims done

* more anims

* many anims many sprites

* LOLLL OOPS

* oops 2

* all anims done

* oops2

* oops3

* special overlay

* Basics

* Inputs stuff

* Basic pass ball implemented

* Transitions 🔥

* Nvm transitions are gay

* Dual toss added

* Idiot proof toss boys

* prepare anims

* Some special logic

* Done with special for dual toss and added bops

* little anim tweak

* Added pop ball and fixed some things

* Funny sound offsets

* Added high toss + fixed a bug

* icons and more animations

* epic insane particle changes (CRAZY!!!!!!!!!!!)

* FIXES!

* Added call and fixed a bug

* Panning added

* Lightning toss added

* Blur toss Added

* Added fade in for the special overlay and fixed a bug

* cool animation shit

* animations and sprites fully done

* set up basic curves

* The toss boys main script just needs to set the state of the ball now

* All curves implemented - untested though

* Smol fix!

* slightly new sheet

* Bg Recolor + ball anims + whiff cooldown

* Specials now properly handle themselves when chained together

* ball anims

* Fixes and tweaks

* Fixed a bug with lightning toss

* small tweaks

* Only thing toss boys needs is the pitch warble now

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
2023-05-19 22:21:02 +00:00
Rapandrasmus
b76bd2fc04 See Saw (#423)
* Basic Set Up

* See Saw - Init, Rod Anims

* Got some basic code down

* Got the basics down

* The man won't jump now unless he is ready!

* High jumps added

* Fixed a bug

* See Saw - Base Animation Stuff

* See Saw - The Hard Animations fuck fuck fuc, fuck

* See saw more animations yeah

* im almost done

* home stretch baby

* See Saw - wait what do you mean i'm done

* Basic setup for curves

* Jump start curve is in

* smol figs

* OutOut curves

* They now how to get up now, may need tweaking

* InIn curves added

* Implemented more curves

* Added ground jumps

* Saw properly positions himself

* Fixed an issue with see not landing correctly out or in

* See reacts to you missing now

* High jumps + get up plays at the correct moment now

* Tweaks to high jumps

* particles and missing stuff

* anims

* new sheet and anim fixes

* oops

* bigger background

* Oops. Again

* more anim fixes sorry

* see saw tweaks and visual additions also added a way to scale particle systems to the tempo

* bg color change added

* Bops and choke added

* Fix

* lightning anim

* particle particle particle

* See saw - implemented lightning anim and fixed logic

* Gradient is now actually a gradient

* Implemented inverted colors on the see saw guys

* Recolorable See saw!

* Tiny tweak

* Some things that weren't recolorable are now recolorable

* Fixed a bug with the bg

* new sheet the end

* Barelies fixed

---------

Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
2023-05-19 22:20:57 +00:00
Rapandrasmus
818d2c2779 Clappy Trio and Fork Lifter finished + small additions/fixes (#400)
* The funny

* Yar har har har

* 1 two tree

* Hilarious!

* procedurally spawning in stuff

* bored meeting

* A lot!

* Assistant stop added

* Added Bops

* Added Sounds

* Added miss stuff!! Only need the miss anim for the pigs!!!

* Tweaks

* Bugfixes!

* anim fix anim fix

* STRAIGHT!

* Sound offsets fixed

* added the new anims to implement

* new sheet

* loopSpin implemented

* woah

* mis stuff

* doen done done

* Various fixes

* Fixed clappy trio bop bug

* Epic tings

* Added color and screen shake

* Small things

* redid sheets a little

* Fixed burger preview

* Almost done with forklifter

* Bg color and fixed 4 peas for fork lifter

* icon

* bg stuff for tambourine and forklfiter

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
2023-04-23 20:17:21 +00:00
Rapandrasmus
5dd0d8a9df Quiz Show (#390)
* I'm a menace to society

* Made some small fixes

* added missing stuff, realignment

* Added Animators

* Unity Shenanigans

* all contestee anims

* mb

* Changed how the contestee is structured in the hierachy

* ymf

* I love quiz show

* more anim implementation

* anim fixes and bg upscale

* oops

* implemented prepare and rest

* oops2

* timer

* Implemented Head Animations

* Added the timer

* Oopsie

* there we go

* changed wizards waltz default length

* Added explosions

* Made consecutive intervals possible

* Implementing counting for the contestant

* The quiz host now has numbers

* host anims

* host anims done

* Implemented all host anims and fixed some stuff

* implemented more stuff

* oops

* anim fixes

* Bug fixes woohoo!

* Fixes

* Fixed something !!!!

* upscale and more

* updated reveal answer to not remove the black on reveal of the number

* new sheet2

* Added ForceExplode

* They now go grey

* upscale done anim stuff

* smoke and explosion

* Stage0 added

* KABOOM

* tweaks

* icon and anim fixes

* Added randomPresses event and prefunction to start interval

* Fixed a bug with random presses and also made the sign change color

* Fixed small bug

* fixed a spaceball bug

* New Metronome

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
2023-04-12 22:34:15 +00:00
AstrlJelly
45e4490a76 Octopus Machine (Initialization) (#367)
* oops! deleted the branch with no backup!

basically have to rebuild prefab. at least i kept the animations and scripts.
not actually that bad but like half an hour of my life was lost getting all these files back together

* started moving animation stuff and allat to a separate Octopus.cs script
* changed order of octopodes; it's much more intuitive for it to be left to right than right to left

i think the sprites are too low res tho :( only 2k for 22 sprites not including the text stuff

* did some stuf

* pushing stuff for unity editor

* basically just everything. still more work that needs to be done tho

* unity update

color stuff idk

* icon
2023-03-27 03:30:11 +00:00
Rapandrasmus
c1f221aa21 Glee Club REAL! (#346)
* Got some basics down

* Started on the event stuff

* Stop wail added

* Baton cue added

* quick anim fixes

* Started on hearts and miss faces

* Did anim stuff

* anim fixes

* Together Now!

* Glee Club - Together Now & Anim Fixes

* Forcesing added

* Street Spirit (Fade Out)

* Pitching Slider for conductor voice

* Small tweaks to glee club

* Repeating tickbox added to glee club sing event

* Toggle chorus kid presence added

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-03-15 01:28:03 +00:00
Rapandrasmus
142727e80d Added Flipper-Flop! Fliptastic! (#333)
* Begun

* horizon

* Added animators and attention company voiceline

* Success Inputs and audio done

* some flipper flop anims

* Icon + Flipper roll improvements + anim implementation

* Code cleanified

* Begun work on missing logic and sounds and faces

* Faces fixing

* Barely faces and sound

* forgort this

* Miss faces for the player implemented

* flippers done

* a few fixes

* Gave captain tuck's head an animator

* mirrored anims

* more anim stuff

* Implemented some anims and shit

* more anim stufff

* Implemented dem anims

* captain tuck anims

* More implementations

* reverse rolls

* captain tuck walk

* more animation nonsense

* more tweaks lol

* camera and move stuff, buggy though

* I hate this bug !

* Implemented more anims! WOw!

* Walking

* Grrr

* More stuff implemented yippee

* roll fixes

* anim stuff 2

* oops

* new anim scaling

* Fixed stuff

* fixing past mistakes

* Exposed roll distance in inspector

* anim nonsense

* Lots of fixes and tweaks and small additions

* Fixes!!!!!!

* Changed to an uh slider instead of tickbox

* animation adjustments

* snow particles

* implemented snow particle

* Miss sound improved and whiffs added

* miss anims

* Updated bop and ability to mute attention company voice line

* Impact fixes

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
2023-03-08 18:58:16 +00:00
AstrlJelly
837ec3cf0e Dog Ninja (#268)
* starting out with double date stuff :D

not even the background is finished
i just wanna get this on my fork so that it's safe

* double date getting more initialized

no animations, one block, nothing actually functions. but the boy is put in place, and the girl is almost put in place! just wanted to merge this with the main branch to play catchy tune

* initialization done!!!!!

gonna fix up the code, see what i can take out, see what i can standardize, see what i need to add. loving this so far, even with all of its annoyances

* ughhhh animation stuff.

this is gonna take me a day or two to even comprehend

* starting on animation

committing cause im traveling, i might work on this if i have time

* replace sounds, extend some stuff

replaced the rhre3 sounds and added a few things to make camera movements not look so out-of-bounds janky. still working on it, but it's coming along good so far

* starting on dog ninja

waiting for bread2unity to get merged, and i'm still probably gonna keep working on dog ninja until it's done even if it does.

* initialization and sprite trimming done

reference is from angrytapper2's video

Throw Object,
Cut Everything!, and
Here We Go!

were the cues added, in that order.

* temp icon w/ mask + bezier curves!!

the icon is temporary, but i did add a mask. i think it looks pretty good :) especially for  what it is. also bezier curves. i just figured those out, now i just need to figure out how to implement them into the object.

* getting there

i'm so close to getting the "Cut Everything!" block to work. i'm trying to figure out how to not play it as the default when the game is rendered

* added sfx
* added bird animations
* looked at double date for like 2 minutes
* have been editing blue bear's "treat" block to fit dog ninja for a while now

(im gonna try doing these commit notes from now on)

* keeping trying

* cues have sfx now
 - the "throw object" cues are not accurate yet
* animations adjusted to not keep bird on screen

* not much progress rn, getting into the harder stuff

* added more sfx
 - it's from rhre3, if somebody can find a clean rip that would be great, cause i can't)
* made a bop animation
 - still trying to figure out how to get it to play every beat :/
* replaced throw sfx, was using whiff sfx before
* extended background using a slice of the sky gradient and color picked blocks
* some code added to dogninja.cs and throwobject.cs is... bad. it's just torn from other games.

* i need to work out conflicts

really this is just pushing all my stuff so i don't lose it, tambourine is giving my fork conflicts for some reason 💀

* blehhh

figuring out git some more

* doesn't look like much. but

I GOT ANIMATIONS WORKING.
(god, i suck at C#)

* bop animations, on every beat (will soon make it a toggle)
* bird fly in and out, flies in when not on screen and out when on screen
* did more work on "throwObject.cs" but not anything applicable yet
* also found out how assigning scripts to a prefab works. ugh. so, got all those holders and objects assigned

* trying to get different sfx working for each item

really i just established some structure code. i don't understand it too well, so there are a few things commented out.

* starting with inputs

rn they're broken and i can't tell why :(

* heavily commented out code in ThrowObject.cs
* added option to disable the bird's FlyIn SFX
* some debug stuff
* some scheduled inputs (that AREN'T. WORKING.)

* fixed the input bug

tysm ymf <333 ur my hero
technically this is a functioning game! gonna get different sfx/sprites working, try to get bezier curves working, then i'll make a pr

* fixed that input bug
* changed some variable names
* getting some more infrastructure for getting the game fully working

* double date stuff!!!! (improvements, playability)

* purged SO much code
* combined SoccerBall.cs and Basketball.cs into Ball.cs
 - might do that for Football.cs too, but we'll see
* removed bop animation, it looked bad and made double date as a whole look bad cause it didn't reset. so the boy looked a bit off.
 - also fixed an error pertaining to animations
* basic input stuff for when bread2unity gets merged
* oh so much infrastructure stuff

* lol commit

* some animation stuff

* sfx stuff

all the different options have sfx tied to them for the throw and slice. now onto sprites and animation...

* added tacobell too :)

* dog ninja going into WIP :D

(commiting rn cause i wanna do some experimental animation)

* one more object :)
* optimized some code
* new sprites are almost done; i've got a list of both the sprites and their halves.

* sprites are in! and goodnight.

UGHHH BEZIER CURVES I DONT UNDERSTAND YOU

* all the sprites go with their corresponding option and sfx
* bird improved slightly

* BEZIER CURVES

* actual fruit animation
* toggle for random fruits (doesn't work yet)
* textbox for custom objects (doesn't work yet)
 - not user-submitted stuff, just stuff that doesn't really fit in the main dropdown menu
* some stuff i don't remember, but it's definitely stuff that's working towards making everything work.

miss anims don't work yet. at all. the objects just go flying. also the slice animation needs to be finished for both sides, and a bool needs to be added for which side to play (will be easy to do) also when you randomly slice, which is determined completely randomly (thank god)

gura-nyuuu :3 (i'm sorry)
* added a single sfx

* custom objects!!

tbh a lot more's coming but i need to merge my stuff
i don't feel like taking notes here

* working on halves

* misc cleaning up stuff
* started on the logic for halves

* progress on halves, cleaning out variables

i need to sync between laptop and pc

* im pretty sure that's all the double date stuff taken out

👍

* neatened up code + better bezier curves

* adjusted bezier curves
 - sooo close to perfection but very noticeable stuttering at lower speeds
* changed random to default object option instead of a bool; makes more sense this way
* renaming things, getting code ready for new animations
* commented a bunch of my code
* re-fixing a bunch of stuff that has since broken from updating stuff
 - i.e random fruit, sprites, "here we go!" in general, etc.

* new font, stuff fixed

* added [about friend font](https://www.deviantart.com/matthewtheprep/art/About-Friend-Extended-Now-with-Greek-and-Cyrillic-832264925)
* fixed "here we go!"
* some more left or right object animation stuff

* so many things

* fully added custom items
 - accessible through a cheat code type system in the drop-down for cues
* changed how the bezier curves function
 - only three points now (much smoother) and i just start it much later on the curve
* added AboutFriend font, basically kurokane except free to use
* started more on halves

god, halves are gonna be hard tho

* quick commit

by [d]

* got temp animations in

* temp animations for ev
* replaced ai sprites with ev's (thank you <333)
* getting progress on halves
* cleaned up files

* hi res sprites

* throw both objects + prepare anim

title

though, i still need to work out how the prepare animation will not play when you need to slice (cues a beat or less apart)

* all dog ninja animations

* forgot some stuff lol

* prep anim done

yay :)

* oops! blend tree moment

(more stuff)

* animation fixes

* more anim fixes lol

* done for the night

* added seanski's new icon
* fixed the sound for both objects getting thrown
* still working on the prepare animation, but for now it's gonna be a block
 - if literally anybody wants to implement an auto-prepare that isn't jank be my guest
* halves progress, as usual
* added a new item 😄

* fix conflicts

just saw these in the pr, this commit should fix them

* clean up code/fix prepare block

thank you ymf!!! <333

* code optimizations

* both slice anim + prepare anim fixed

* i have stashed changes i need to work on

* stashed changes

* remade halves lists
* renamed some sprites
 -i had funny little names like "tater" and "cuc" but that's a bit confusing
* custom halves don't have the framework for them yet so i was building that too

* half sprites work now

onto making the curve an animation!
(also fixing the text ig)
(ALSO i fixed the prepare stuff (i think))

* unity animation 💀

death

* Fixed text stuff

* push changes so nothing breaks

hi ymf

* i'll work on this more later

* halves r workin
* oops! all mp3s!
 -converted mp3 sfx to ogg

still need to do barelies, then everything is done

* barelies are so close to being done!!!

tweaking + figuring out how position works depending on which side the object was thrown

* stopping for the night

barelies are actually so insanely close to being done it's just a little bit of jank that's holding them back

ill finish this tomorrow.

* it's over. it's finally over. PR TIME!

* final adjustments
* the rest of the barely stuff
* clean up the code a little

:D

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
Co-authored-by: patataofcourse <patataofcourse@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
2023-03-07 22:55:44 +00:00
ev
626d25ef59 The Dazzles (#325)
* i Am trying

* changes

* i moved boxes by like 3 pixels

* particle

* done w the pose particle

* edited the particle a bit oops

* The dazzles is now initiliazed

* Lol added a script to the girl prefab

* girl

* Girl in scene activated

* Added animator to girl

* should be good now

* almost all the animations

* night walk stars

* oops

* scddfxcdx

* Got Started on the inputs

* Started on custom poses

* box stuff

* anim changes

* Custom poses!

* oops

* grr

* Box moment

* Stretchables crouch + star enable/disable dropdown

* fixed box animation

* anim fix again

* Bopping added

* Fixes to bops and other weird stuff

* mis s stuff

* oops

* Sound improvements

* blackflash is funky

* The heads are in... kinda

* Angy >:(

* small fix

* fixed heads

* fixed mouth

* Whiff inputs should be more accurate now

* Fixed every possible Issue I could find

* Fixed the lighting, only missing an icon now

* Force hold event added + sound fixes

* made them autobop by default

* anims fixes lol

* Fixed some inputs being inaccurate

* temp icon

* oops

* some tweaks and We are done!

* Count in is more accurate

* fixed the sounds yet again

* new icon

* oops

---------

Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
2023-03-03 04:24:02 +00:00
AstrlJelly
6cd08f1b5d Meat Grinder (#314)
* meat grinder prefab + sprite cutting/naming done + icon

title :)

* Boss Bop, Miss, & Signal Anims

can you read

* Boss Call Anim

self-explanatory

* fix the z axis + new sprite

still working on getting those bops working. they're a bit weird (not the anim itself)

* Restored Meat Grinder Animations

i have no idea what just happened with github but the animations are back

* All Tack Animations Complete

just missing the meat anims

* Literally two lines changed

skull emoji (forgot to set the light meat for the miss anim to inactive by default)

* Meat Grinder Anims (should be) Done

Added the Meat Hit anims

* goodnight

* bopping every beat
* tons of sfx
* meat calls with their corresponding sfx/animations have been added
* prefunctions...

* inputs + sfx + prefunction

making swift progress here :)

* little commit

more cues and animation stuff so that i can have new animations

* Meat Toss Anims

also fixed up some of tack's hit anims to make the smear more consistent

* night night

* moved all the meat stuff to a new script
 -this should help with instantiating the meat
* animations are a bit more comprehensive
* man, barelies are way easier than i thought they were gonna be

* instantiating works now

committing to work on my pc instead of my laptop

but i have been getting a lot done with the meat! it's just that most of that stuff is learning what i can't do...

* Boss Animation Tweaks

Adjusted Boss' bop and miss animations

* woohoo animation!

hi sean this is for u. tell me anything to tweak :)

* Quick Meat Toss Anim Fix

Prevents meat from playing the toss animation twice

* meat hit animation works!

sometimes there's a frame where the first frame of its animation pops up but i should be able to fix that

also just general improvements + framework for different meats

* it's done! or at least out of wip!

* you can select which meat type is tossed (defaults to random)
* ghost meat has been busted (it looped back to its first frame of anim sometimes right before being destroyed; i just added a single frame idle.)
* overall just optimized code
* removed WIP from game name

* a few touch-ups

* change all sfx to ogg
 -also amplified toss.ogg by 4db, was hard to hear at the same time as hitting a cue
* fixed boss not bopping a beat after a signal
 -a very small bit hacky but it really works fine. will fix if any problems come up (but i added a check so that there shouldn't be)

* i have stashed changes :P

* new bg + remove references

title

* boss weird bopping fixed + game switches fixed

* final touch-ups

---------

Co-authored-by: Seanski2 <seanbenedit@gmail.com>
2023-02-23 00:25:14 +00:00
Rapandrasmus
3e0b835b11 TAP TROUPE ADDED! OKAY! (#288)
* Started

* Imported new spritesheet

* Set up new spritesheets

* Added foreground elements

* Added bopping

* SOUND FILES

* Working dough fixx lol

* Stepping Added!

* minor tweak

* Tap troupe inputs are queued yippee

* Tapping math stuff done

* Added tapping animations for npcs

* OKAY!

* Party Popper!

* Improved da particle

* Vine boom

* Ready for PR!

* Little fix

* anim adjustments

* Updated some sounds and scaling

* all anims done

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
2023-02-18 22:12:59 +00:00
Rapandrasmus
4060f9f873 Playable Launch Party! Hooray! issues with the BG stuff though lol (#282)
* Somewhat Playable Launch Party

Pitches/Animations are almost finished

* idk what you'd call this anymore

* More Launch Party Code

* Actually Approachable Code!

* Some other stuff idk

* Cleanup preparation

* Beginning too rebuild

* Got the rocket and cracker crackin'

* Basics done codewise

* Started setting up the movement of the launch pad

* You can now move da launch pad and rotate it too

* Scrolling Background effect added

* Small tweak

* Name changes

* Rise animation adjustment

* animations stuff

* miss and launch anims are in

* Implemented animations

* Adjusted sizing of launch pad

* Able to change scroll speed, but with major issues

* more anims

* More anim implementations

* more final touches

* Bug fixes

---------

Co-authored-by: Jellirby <80490342+Jellirby@users.noreply.github.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-02-17 01:14:53 +00:00
Rapandrasmus
a3f8e4ad71 Ringside Added! (Btw ignore the conflicting changes) (#254)
* Started

* Started Wrestler

* Animation + input whiff

* Stuff

* a bunch of animations

* Added extra sprites to the wrestler object

* Question + more sprites

* Woah you go big guy

* Event redesign

* more animations

* pose animations (only one as of now)

* wrestler shadow fixed lol

* Pose for the fans code logic improvement

* Fixing pose for the fans

* smears and animation fixes

* Fixed anims

* Fixed more anims

* Camera zoom out for pose for the fans and camera flashes

* tiny anim fixes

* Pose for the fans visual details

* Added ease to the camera zoom

* more anims lolol

* Bopping

* audience pose anim changed a little

* Small visual details and toggle bop

* Small anim fix

* more anim changes!!!!!!!!!!

* Little small change

* z axis thing

* fixed the 3d zoomout *

they need to be lower doe

* wait i forgot this

* Maybe fixed anim for audience

* Added sweat

* crowd anim fix

* Newspaper Added

* Added miss reporter anim

* Some few miss sounds

* miss and pose anims and more!!!!

* Added most of the miss animations

* boing noise

* ringside anims done!!!!

* Implemented all the poses and also added a feature to edit the camera zoom ease

* add stretchable ringside cue

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: minenice55 <43734252+minenice55@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-02-03 21:50:42 -05:00
Bhaos
e74f309bba Kitties (WIP) (#237)
* Kitties! (Initialization)

* Kitties Sprites Set-up

* Kitties (Placeholder Icon)

* Kitties (SFX added and some work on input)

* Kitties Animation Stuff

* Kitties Idle and Pop In

* Kitties Clap Animations and Inverse Spawn

* More Claps

* Face Claps

* Face Idle (Partially Done) and Mice

* Finished Claps

* Spins Partially Done

* Started On Fish

* Finished Rolls

* Fixed issue where animation flip would override code flip

* Fish Catch Animation Started

* Kitties Inputs Done and Custom Background sorta done

* Changed from "Initialization Only" to "WIP"
2023-01-25 10:29:21 -05:00
Rapandrasmus
892a586457 Added Tambourine, only missing HD frog sprites. Also fixed Tambourine + Working Dough Icons (#216)
* Added sfx, sprites and folders neccesary. And also made an empty game object for working dough

* Started work on the background

* Implemented all unanimated sprites

* Added Init

* Added Prefabs

* Added Jumping and Idle Animatins for the Dough Dudes

* SmallFix

* Start Interval Event Implemented

* Added Audio and Small and Big Ball events

* Code Improvement + starting making the balls

* Added bezier curves

* Added First Rendition of Balls

* Added NPC Balls and starting doing small transporting animations

* SmallFixes

* SmallSoundChanges

* Implemented Audio and prefunction, not done with it though

* In process of fixing set interval

* Added more prefunction stuff and also started working on player input

* Tried adding player balls, not done, many bugs to fix

* Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead

* Sat up input code for later

* Input works now! Need to add barely and wrong input animations and fix bugs

* Tiny fix

* Added first draft of wronginput animations

* Finished all input anims, trying to fix bugs

* Added finished Spaceship animations

* Added Mr Game and Watch WIP and lifting dough dudes

* Finished GANDW, fixed some bugs and still fixing bugs, almost done!

* DONE

* Begun development on tambourine

* Working Dough Polish

* Added many animations for tambourine

* Added Events

* Inputs added, near completion

* Miss Anims

* Animation changes

* DONE
2023-01-21 14:41:57 -05:00
minenice55
0d59431efb make icon masks use linear colour space (#212) 2023-01-20 18:15:32 -05:00
Rapandrasmus
2d7e17bf5e Working Dough Polish and QoL + Tambourine Initilization (#211)
* Added sfx, sprites and folders neccesary. And also made an empty game object for working dough

* Started work on the background

* Implemented all unanimated sprites

* Added Init

* Added Prefabs

* Added Jumping and Idle Animatins for the Dough Dudes

* SmallFix

* Start Interval Event Implemented

* Added Audio and Small and Big Ball events

* Code Improvement + starting making the balls

* Added bezier curves

* Added First Rendition of Balls

* Added NPC Balls and starting doing small transporting animations

* SmallFixes

* SmallSoundChanges

* Implemented Audio and prefunction, not done with it though

* In process of fixing set interval

* Added more prefunction stuff and also started working on player input

* Tried adding player balls, not done, many bugs to fix

* Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead

* Sat up input code for later

* Input works now! Need to add barely and wrong input animations and fix bugs

* Tiny fix

* Added first draft of wronginput animations

* Finished all input anims, trying to fix bugs

* Added finished Spaceship animations

* Added Mr Game and Watch WIP and lifting dough dudes

* Finished GANDW, fixed some bugs and still fixing bugs, almost done!

* DONE

* Begun development on tambourine

* Working Dough Polish
2023-01-20 10:48:30 -05:00
RaffyTaffy14
8d28f3977f Lockstep Initialization (#203)
* Lockstep

fansodnason

* More Lockstep

Implemented the new sprites (still needs work). Added new Icon.

* More lockstep stuff

i have no clue

* Animation Tweaking

I fiddled around with numbers weeeeeeeeeeeeeeee
2023-01-16 23:29:05 -05:00
minenice55
825c4728d6 First PlayerActionEvent Pass (#202)
* update blue bear to use PlayerActionEvent

* update built to scale DS to use PlayerActionEvent

* update clappy trio to use PlayerActionEvent

* update crop stomp to use PlayerActionEvent

* update drumming practice to use PlayerActionEvent

* update fork lifter to use PlayerActionEvent

* update minigame icons

* update wizard waltz' icon
2023-01-14 23:33:37 -05:00
Bhaos
f688226c0d Kitties! (Initialization) (#200)
* Kitties! (Initialization)

* Kitties Sprites Set-up

* Kitties (Placeholder Icon)
2023-01-14 15:31:50 -05:00
AstrlJelly
08dd75b14d Double Date Initialization (#198)
* starting out with double date stuff :D

not even the background is finished
i just wanna get this on my fork so that it's safe

* double date getting more initialized

no animations, one block, nothing actually functions. but the boy is put in place, and the girl is almost put in place! just wanted to merge this with the main branch to play catchy tune

* initialization done!!!!!

gonna fix up the code, see what i can take out, see what i can standardize, see what i need to add. loving this so far, even with all of its annoyances

* ughhhh animation stuff.

this is gonna take me a day or two to even comprehend

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-13 17:24:26 -05:00
kkuhn317
5ddb96bcb1 Catchy Tune Added (#194)
* catchy tune setup work, animations

* more catchy tune progress

* catchy tune: gameplay implemented, animation adjustments

* more animation work catchy tune

* more animation work catchy tune

* adjust icon metadata

* code cleanup

left remarks for minigame developer

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-12 16:28:23 -05:00
minenice55
17bf3737b5 Misc Additions #4 (#192)
* update icons

* add background loading of sound sequences

- fix bug with preFunction
- remove most of the old preloading code

* update spritesheets for karate man, marching orders

* file explorer chart loading

* update icon for trick on the class
2023-01-11 20:42:12 -05:00
Jellirby
b26e6fac12 Cheer Readers Initialization + Other (#177)
* Cheer Readers Initialization + Other

So, cheer readers is coming now. Starting with an initialized version of course. Also, any games that only have Switch game events are categorized as [INITIALIZATION ONLY] to better differentiate them from [WIP] games that work, but are missing some things

* Update CheerReaders.cs

Fixed the internal name for cheer readers

* Launch Party is no longer [INITIALIZATION ONLY]
2022-11-28 09:09:22 -05:00
KrispyDotlessI
31359c5269 Merge branch 'megaminerjenny:master' into master 2022-09-05 06:35:05 +08:00
KrispyDotlessI
95e1cc9510 Marching Orders - Base
rn it's coded with notepad++ it will be edited with visual studio code dw
2022-08-24 10:22:20 +08:00
DPS2004
45c0787278 add temporary game icon for tunnel 2022-08-20 15:57:11 -04:00
minenice55
a23c2223e0 add new icons
- disables compression on icon masks for better filtering
2022-08-16 18:07:41 -04:00
adianfiuef
8fca08c088 Tram&Pauline animation update 2022-07-26 14:14:28 -04:00
adianfiuef
34a12a514c Tram&Pauline
Animation mostly done perfectly
2022-07-25 01:04:16 -07:00
Mytiaoga
38cb7049fa First Contact - Updated Input Manager
Also changed the game icon w/ mask
2022-07-03 16:42:18 +08:00
Mytiaoga
51da1cca1d First Contact - Game Icon 2022-06-29 13:40:09 +08:00
minenice55
0019c84ee8 Game scroll and other adjustments
add icons to Rhythm Somen, Trick on the Class
adjust bg colour of Rhythm Tweezers, Karate Man
2022-06-24 00:51:22 -04:00
saladplainzone
2289eb6f0b Rhythm Somen - Basic Setup, Cues
No inputs yet, but I figure this is big enough I can push it just to be safe
2022-06-23 23:20:43 -04:00
minenice55
87f2f00dc6 Add new icons 2022-06-23 22:41:21 -04:00
minenice55
ae017fdeef Various small additions and changes (#105)
* Fan Club: spotlight effects

* new icons for Pajama Party, Karate Man

* Editor: make context use Rodin font

* idem for entities

* Blue Bear: import HQ texture

* Pajama Party: option to sleep forever

* Space Soccer: option to mute the dispense sound
2022-06-17 23:31:19 -07:00
minenice55
342f3d6771 Icon Improvement Concept & Resizeable Window (#104)
* Editor: mostly PoC icon effects

* slightly more responsive selection

* resizeable window

game camera still doesn't letterbox properly, will need a bit more work

* letterbox both in editor and in fullscreen

* restore camera rects when returning to editor
2022-06-13 22:24:41 -07:00
minenice55
fc07f80b4f Feature: Textboxes and other text-related features (#90)
* Textboxes: setup prefab

* Textboxes: basic functionality finished

* Textbox: scaling

* Textbox: open captions

* Textbox: res edits

* Textbox: song artist

* Textbox: closed captions

* Textbox: fix not being able to use multiple text events

* I/O: save / load remixes using UTF-8 encoding

* Textboxes: stop editor shortcuts while typing
2022-06-03 20:15:05 -07:00
minenice55
022cbad1d6 Minigame: Pajama Party (#84)
* Game: Pajama Party

* Pajama Party: bg setup, Mako jump

* Pajama Party: mako jumping

* Pajama Party: prep landing anim references

* Pajama Party: several anims, improved 3d scene

* Pajama Party: bg cleanup

* Pajama Party: Mako sleeping anims

* Pajama Party: All Mako anims, add sounds to fs

* Pajama Party: prep monkey prefab

* Pajama Party: thrown pillow, prep sequences

* Pajama Party: make embarrassed catch not loop

whoops

* Pajama Party: sound adjust, prefab work

* Pajama Party: monkey spawning, basic jumping

* Pajama Party: jump sequence

no input detection or landing yet

* Pajama Party: anims override

* Pajama Party: jump cue functional

comes with improvements and bugfixes to PlayerActionEvent

* Pajama Party: sleep cue functional

* Pajama Party: some notes

* PlayerActionEvent: more bugfixes

* Pajama Party: fully functional throw cue

* Pajama Party: start animating sleep cue

* Pajama Party: feature-complete

* Pajama Party: unfuck layering

* Pajama Party: icon

also adds Fan Club's concept icon

* Pajama Party: cues while unloaded
2022-05-27 19:40:16 -07:00
minenice55
2453f9a48b Minigame: Samurai Slice (Gold) (#79)
* Game: Samurai Slice (DS)

initial scene setup

* Samurai Slice (Gold) - Start animations

* Samurai Slice (Gold) - Finish core samurai animations

* Samurai Slice (Gold) - Basic interactions

* Samurai Slice (Gold): object prep

* Samurai Slice (Gold): object type setup

* Samurai Slice (Gold): object paths

* Samurai Slice (Gold): prep for other objects

* Samurai Slice (Gold): prep fish

* Samurai Slice (Gold): Objects complete

* Samurai Slice (Gold): dinero

quiero cien vbucks

* Samurai Slice (Gold): polish cash, slicing anim

* Samurai Slice (Gold): child catching

* Samurai Slice (Gold): feature complete
2022-05-15 22:29:26 -07:00
Jenny Crowe
60b5602050 Merge branch 'master' into master 2022-05-07 14:28:49 -07:00
Pengu123
0169d2878f Start of coin toss sprites (WIP, needs better quality) 2022-05-01 17:06:37 +02:00
adianfiuef
490e0a25dc Tram&Pauline 2022-04-11 02:05:43 -07:00
minenice55
9d50231c2c Merge branch 'master' into game-ntrIdol 2022-03-13 12:50:17 -04:00