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add updater for marching orders turn
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parent
82da6da741
commit
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2 changed files with 28 additions and 7 deletions
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@ -18,12 +18,38 @@ using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using Jukebox;
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namespace HeavenStudio.Games.Loaders
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{
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using static Minigames;
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public static class AgbMarcherLoader
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{
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public static Minigame AddGame(EventCaller eventCaller) {
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public static Minigame AddGame(EventCaller eventCaller)
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{
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RiqEntity FaceTurnUpdater(string datamodel, RiqEntity entity)
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{
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if (datamodel == "marchingOrders/face turn")
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{
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if (entity["type2"] == (int)MarchingOrders.FaceTurnLength.Normal)
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{
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entity.datamodel = "marchingOrders/faceTurn";
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}
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else
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{
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entity.datamodel = "marchingOrders/faceTurnFast";
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}
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entity.CreateProperty("direction", entity["type"]);
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entity.CreateProperty("point", false);
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entity.dynamicData.Remove("type");
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entity.dynamicData.Remove("type2");
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return entity;
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}
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return null;
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}
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RiqBeatmap.OnUpdateEntity += FaceTurnUpdater;
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return new Minigame("marchingOrders", "Marching Orders", "ffb108", false, false, new List<GameAction>()
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{
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new GameAction("bop", "Bop")
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@ -148,11 +174,6 @@ namespace HeavenStudio.Games.Loaders
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new GameAction("face turn", "Direction to Turn (old)")
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{
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hidden = true,
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function = delegate {
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var e = eventCaller.currentEntity;
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MarchingOrders.instance.FaceTurn(e.beat, e["type"], e["type2"], false);
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},
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defaultLength = 4f,
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parameters = new List<Param>()
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{
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new Param("type", MarchingOrders.Direction.Right, "Direction", "The direction the sergeant wants the cadets to face"),
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@ -33,7 +33,7 @@ namespace HeavenStudio.Games.Loaders
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},
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new GameAction("jump (back to front)", "Back to Front Jumps")
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{
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function =delegate { PajamaParty.instance.DoFiveJump(eventCaller.currentEntity.beat); },
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function = delegate { PajamaParty.instance.DoFiveJump(eventCaller.currentEntity.beat); },
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defaultLength = 4f,
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inactiveFunction = delegate { PajamaParty.WarnFiveJump(eventCaller.currentEntity.beat); }
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},
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