modernised rockers pass turn

This commit is contained in:
Rapandrasmus 2023-06-13 16:13:08 +02:00
parent d770266d81
commit 0bfafac6fe
1 changed files with 66 additions and 29 deletions

View File

@ -113,12 +113,12 @@ namespace HeavenStudio.Games.Loaders
},
new GameAction("passTurn", "Pass Turn")
{
function = delegate { var e = eventCaller.currentEntity; Rockers.instance.PassTurn(e.beat, e["moveCamera"]); },
resizable = true,
preFunction = delegate { var e = eventCaller.currentEntity; Rockers.PrePassTurn(e.beat, e["moveCamera"]); },
parameters = new List<Param>
{
new Param("moveCamera", true, "Move Camera", "Should the camera move?")
}
},
preFunctionLength = 1
},
new GameAction("cmon", "C'mon!")
{
@ -322,6 +322,7 @@ namespace HeavenStudio.Games
using Scripts_Rockers;
using Starpelly;
using System;
using UnityEngine.UIElements;
public class Rockers : Minigame
{
@ -529,6 +530,14 @@ namespace HeavenStudio.Games
return tempEvents;
}
struct QueuedPassTurn
{
public double beat;
public bool moveCamera;
}
private static List<QueuedPassTurn> passedTurns = new List<QueuedPassTurn>();
private void Start()
{
if (PlayerInput.Pressing())
@ -593,6 +602,15 @@ namespace HeavenStudio.Games
queuedPreInterval.Clear();
}
if (passedTurns.Count > 0)
{
foreach (var turn in passedTurns)
{
PassTurn(turn.beat, turn.moveCamera);
}
passedTurns.Clear();
}
float normalizedBeat = cond.GetPositionFromBeat(cameraMoveBeat, 1f);
if (normalizedBeat >= 0f && normalizedBeat <= 1f)
@ -972,32 +990,51 @@ namespace HeavenStudio.Games
}
}
public void PassTurn(double beat, bool moveCamera)
public static void PrePassTurn(double beat, bool moveCamera)
{
if (GameManager.instance.currentGame == "rockers")
{
instance.PassTurn(beat, moveCamera);
}
else
{
passedTurns.Add(new QueuedPassTurn
{
beat = beat,
moveCamera = moveCamera
});
}
}
private void PassTurn(double beat, bool moveCamera)
{
if (crHandlerInstance.queuedEvents.Count > 0)
{
List<CallAndResponseHandler.CallAndResponseEvent> crEvents = crHandlerInstance.queuedEvents;
foreach (var crEvent in crEvents)
{
if (crEvent.tag == "riff")
{
RockersInput riffComp = Instantiate(rockerInputRef, transform);
riffComp.Init(crEvent["gleeClub"], new int[6] { crEvent["1"], crEvent["2"], crEvent["3"], crEvent["4"], crEvent["5"], crEvent["6"] }, beat, 1 + crEvent.relativeBeat,
(PremadeSamples)crEvent["sample"], crEvent["sampleTones"]);
ScheduleInput(beat, 1 + crEvent.relativeBeat + crEvent.length, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty);
}
else if (crEvent.tag == "bend")
{
RockerBendInput bendComp = Instantiate(rockerBendInputRef, transform);
bendComp.Init(crEvent["Pitch"], beat, 1 + crEvent.relativeBeat);
ScheduleInput(beat, 1 + crEvent.relativeBeat + crEvent.length, InputType.DIRECTION_UP, JustUnBend, UnBendMiss, Empty);
}
}
crHandlerInstance.queuedEvents.Clear();
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + 1, delegate
new BeatAction.Action(beat -1, delegate
{
List<CallAndResponseHandler.CallAndResponseEvent> crEvents = crHandlerInstance.queuedEvents;
foreach (var crEvent in crEvents)
{
if (crEvent.tag == "riff")
{
RockersInput riffComp = Instantiate(rockerInputRef, transform);
riffComp.Init(crEvent["gleeClub"], new int[6] { crEvent["1"], crEvent["2"], crEvent["3"], crEvent["4"], crEvent["5"], crEvent["6"] }, beat, crEvent.relativeBeat,
(PremadeSamples)crEvent["sample"], crEvent["sampleTones"]);
ScheduleInput(beat, crEvent.relativeBeat + crEvent.length, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty);
}
else if (crEvent.tag == "bend")
{
RockerBendInput bendComp = Instantiate(rockerBendInputRef, transform);
bendComp.Init(crEvent["Pitch"], beat, crEvent.relativeBeat);
ScheduleInput(beat, crEvent.relativeBeat + crEvent.length, InputType.DIRECTION_UP, JustUnBend, UnBendMiss, Empty);
}
}
crHandlerInstance.queuedEvents.Clear();
}),
new BeatAction.Action(beat, delegate
{
JJ.UnHold();
if (crHandlerInstance.queuedEvents.Count > 0)
@ -1009,15 +1046,15 @@ namespace HeavenStudio.Games
if (crEvent.tag == "riff")
{
RockersInput riffComp = Instantiate(rockerInputRef, transform);
riffComp.Init(crEvent["gleeClub"], new int[6] { crEvent["1"], crEvent["2"], crEvent["3"], crEvent["4"], crEvent["5"], crEvent["6"] }, beat, 1 + crEvent.relativeBeat,
riffComp.Init(crEvent["gleeClub"], new int[6] { crEvent["1"], crEvent["2"], crEvent["3"], crEvent["4"], crEvent["5"], crEvent["6"] }, beat, crEvent.relativeBeat,
(PremadeSamples)crEvent["sample"], crEvent["sampleTones"]);
ScheduleInput(beat, 1 + crEvent.relativeBeat + crEvent.length, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty);
ScheduleInput(beat, crEvent.relativeBeat + crEvent.length, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty);
}
else if (crEvent.tag == "bend")
{
RockerBendInput bendComp = Instantiate(rockerBendInputRef, transform);
bendComp.Init(crEvent["Pitch"], beat, 1 + crEvent.relativeBeat);
ScheduleInput(beat, 1 + crEvent.relativeBeat + crEvent.length, InputType.DIRECTION_UP, JustUnBend, UnBendMiss, Empty);
bendComp.Init(crEvent["Pitch"], beat, crEvent.relativeBeat);
ScheduleInput(beat, crEvent.relativeBeat + crEvent.length, InputType.DIRECTION_UP, JustUnBend, UnBendMiss, Empty);
}
}
crHandlerInstance.queuedEvents.Clear();
@ -1028,7 +1065,7 @@ namespace HeavenStudio.Games
{
lastTargetCameraX = GameCamera.additionalPosition.x;
targetCameraX = Soshi.transform.localPosition.x;
cameraMoveBeat = beat;
cameraMoveBeat = beat - 1;
}
}
}