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Octopus Machine (Initialization) (#367)
* oops! deleted the branch with no backup! basically have to rebuild prefab. at least i kept the animations and scripts. not actually that bad but like half an hour of my life was lost getting all these files back together * started moving animation stuff and allat to a separate Octopus.cs script * changed order of octopodes; it's much more intuitive for it to be left to right than right to left i think the sprites are too low res tho :( only 2k for 22 sprites not including the text stuff * did some stuf * pushing stuff for unity editor * basically just everything. still more work that needs to be done tho * unity update color stuff idk * icon
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Assets/Resources/Games/octopusMachine.prefab
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8
Assets/Scripts/Games/OctopusMachine.meta
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8
Assets/Scripts/Games/OctopusMachine.meta
Normal file
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158
Assets/Scripts/Games/OctopusMachine/Octopus.cs
Normal file
158
Assets/Scripts/Games/OctopusMachine/Octopus.cs
Normal file
|
@ -0,0 +1,158 @@
|
|||
using HeavenStudio.Util;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace HeavenStudio.Games.Scripts_OctopusMachine
|
||||
{
|
||||
public class Octopus : MonoBehaviour
|
||||
{
|
||||
[SerializeField] Animator anim;
|
||||
[SerializeField] SpriteRenderer sr;
|
||||
[SerializeField] bool player;
|
||||
|
||||
private OctopusMachine game;
|
||||
public static Octopus instance;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
game = OctopusMachine.instance;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void LateUpdate()
|
||||
{
|
||||
if (Conductor.instance.ReportBeat(ref game.lastReportedBeat)/* && !game.isPreparing && game.bopOn*/)
|
||||
{
|
||||
//if (anim.IsAnimationNotPlaying() || anim.IsPlayingAnimationName("Idle"))
|
||||
if (game.isHappy) {
|
||||
anim.DoScaledAnimation("Happy", 0.5f);
|
||||
} else if (game.isAngry) {
|
||||
anim.DoScaledAnimation("Angry", 0.5f);
|
||||
} else if (game.isShocked) {
|
||||
anim.DoScaledAnimation("Oops", 0.5f);
|
||||
} else {
|
||||
anim.DoScaledAnimation("Bop", 0.5f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void TogglePresence(bool disappear)
|
||||
{
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
public void MissPose()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void StartCrouch()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void StartYell()
|
||||
{
|
||||
/*
|
||||
if (singing || disappeared) return;
|
||||
singing = true;
|
||||
anim.SetBool("Mega", true);
|
||||
anim.Play("OpenMouth", 0, 0);
|
||||
shouldMegaClose = true;
|
||||
if (currentSound != null) Jukebox.KillLoop(currentSound, 0f);
|
||||
Jukebox.PlayOneShotGame("gleeClub/LoudWailStart");
|
||||
currentSound = Jukebox.PlayOneShotGame("gleeClub/LoudWailLoop", -1, currentPitch, 1f, true);
|
||||
BeatAction.New(game.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(Conductor.instance.songPositionInBeats + 1f, delegate { UnYell(); })
|
||||
});
|
||||
*/
|
||||
}
|
||||
|
||||
void UnYell()
|
||||
{
|
||||
//if (singing && !anim.GetCurrentAnimatorStateInfo(0).IsName("YellIdle")) anim.Play("YellIdle", 0, 0);
|
||||
}
|
||||
|
||||
public void StartSinging(bool forced = false)
|
||||
{
|
||||
/*
|
||||
if ((singing && !forced) || disappeared) return;
|
||||
singing = true;
|
||||
anim.SetBool("Mega", false);
|
||||
shouldMegaClose = false;
|
||||
anim.Play("OpenMouth", 0, 0);
|
||||
if (currentSound != null) Jukebox.KillLoop(currentSound, 0f);
|
||||
currentSound = Jukebox.PlayOneShotGame("gleeClub/WailLoop", -1, currentPitch, 1f, true);
|
||||
*/
|
||||
}
|
||||
|
||||
public void StopSinging(bool mega = false, bool playSound = true)
|
||||
{
|
||||
/*
|
||||
if (!singing || disappeared) return;
|
||||
singing = false;
|
||||
anim.Play(mega ? "MegaCloseMouth" : "CloseMouth", 0, 0);
|
||||
if (currentSound != null) Jukebox.KillLoop(currentSound, 0f);
|
||||
if (playSound) Jukebox.PlayOneShotGame("gleeClub/StopWail");
|
||||
*/
|
||||
}
|
||||
|
||||
public void Bop(float beat)
|
||||
{
|
||||
if (!game.isPreparing && game.bopOn)
|
||||
{
|
||||
if (anim.IsAnimationNotPlaying() || anim.IsPlayingAnimationName("Idle"))
|
||||
if (game.isHappy) {
|
||||
anim.DoScaledAnimation("Happy", 0.5f);
|
||||
} else if (game.isAngry) {
|
||||
anim.DoScaledAnimation("Angry", 0.5f);
|
||||
} else if (game.isShocked) {
|
||||
anim.DoScaledAnimation("Oops", 0.5f);
|
||||
} else {
|
||||
anim.DoScaledAnimation("Bop", 0.5f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void PlayAnimation(float beat, bool keepBopping, int whichBop)
|
||||
{
|
||||
switch (whichBop)
|
||||
{
|
||||
case 0:
|
||||
anim.DoScaledAnimation("Bop", 0.5f);
|
||||
break;
|
||||
case 1:
|
||||
anim.DoScaledAnimation("Happy", 0.5f);
|
||||
break;
|
||||
case 2:
|
||||
anim.DoScaledAnimation("Angry", 0.5f);
|
||||
break;
|
||||
case 3:
|
||||
anim.DoScaledAnimation("Oops", 0.5f);
|
||||
break;
|
||||
}
|
||||
if (keepBopping) {
|
||||
game.isHappy = whichBop == 1 ? keepBopping : !keepBopping;
|
||||
game.isAngry = whichBop == 2 ? keepBopping : !keepBopping;
|
||||
game.isShocked = whichBop == 3 ? keepBopping : !keepBopping;
|
||||
}
|
||||
}
|
||||
|
||||
public void GameplayModifiers(bool isActive, Color octoColor)
|
||||
{
|
||||
gameObject.SetActive(isActive);
|
||||
sr.color = octoColor;
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Games/OctopusMachine/Octopus.cs.meta
Normal file
11
Assets/Scripts/Games/OctopusMachine/Octopus.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
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guid: 1958bfc64c2ec3f488a2010e690d7696
|
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
|
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userData:
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assetBundleName:
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assetBundleVariant:
|
170
Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs
Normal file
170
Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs
Normal file
|
@ -0,0 +1,170 @@
|
|||
using HeavenStudio.Util;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
// using GhostlyGuy's Balls;
|
||||
|
||||
namespace HeavenStudio.Games.Loaders
|
||||
{
|
||||
using static Minigames;
|
||||
public static class NtrOctopusMachineLoader
|
||||
{
|
||||
public static Minigame AddGame(EventCaller eventCaller) {
|
||||
return new Minigame("OctopusMachine", "Octopus Machine \n<color=#eb5454>[INITIALIZATION ONLY]</color>", "FFf362B", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("Bop", "Bop")
|
||||
{
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
OctopusMachine.instance.Bop(e.beat, e["disableBop"], e[""], e["whichBop"]);
|
||||
},
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("bop", false, "Which Bop?", "Plays a sepcific bop type"),
|
||||
new Param("whichBop", OctopusMachine.Bops.Bop, "Which Bop?", "Plays a sepcific bop type"),
|
||||
},
|
||||
defaultLength = 0.5f,
|
||||
},
|
||||
new GameAction("Expand", "Expand")
|
||||
{
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
OctopusMachine.instance.Expand(e.beat);
|
||||
},
|
||||
defaultLength = 1f,
|
||||
preFunction = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
OctopusMachine.instance.Prepare(e.beat);
|
||||
},
|
||||
},
|
||||
new GameAction("Prepare", "Prepare")
|
||||
{
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
OctopusMachine.instance.Prepare(e.beat);
|
||||
},
|
||||
defaultLength = 0.5f,
|
||||
},
|
||||
new GameAction("OctopusAnimation", "Octopus Animation")
|
||||
{
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
OctopusMachine.instance.PlayAnimation(e.beat, e["keepWhich"], e["whichBop"]);
|
||||
},
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("keepWhich", true, "Bop Like This?", "Keep bopping using the selected bop"),
|
||||
new Param("whichBop", OctopusMachine.Bops.Bop, "Which Bop?", "Plays a sepcific bop type"),
|
||||
},
|
||||
defaultLength = 0.5f,
|
||||
},
|
||||
new GameAction("GameplayModifiers", "Gameplay Modifiers")
|
||||
{
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
OctopusMachine.instance.GameplayModifiers(e.beat, e["color"], e["octoColor"], e["oct1"], e["oct2"], e["oct3"]);
|
||||
},
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("color", new Color(1f, 0.84f, 0), "Background Color", "Set the background color"),
|
||||
new Param("octoColor", new Color(1f, 0.145f, 0.5f), "Octopodes Color", "Set the octopode's color"),
|
||||
new Param("oct1", true, "Show Octopus 1?", "Keep bopping using the selected bop"),
|
||||
new Param("oct2", true, "Show Octopus 2?", "Keep bopping using the selected bop"),
|
||||
new Param("oct3", true, "Show Octopus 3?", "Keep bopping using the selected bop"),
|
||||
},
|
||||
defaultLength = 0.5f,
|
||||
},
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
using Scripts_OctopusMachine;
|
||||
public partial class OctopusMachine : Minigame
|
||||
{
|
||||
[Header("Sprite Renderers")]
|
||||
[SerializeField] SpriteRenderer Background;
|
||||
|
||||
[Header("Octopodes")]
|
||||
public Octopus Octopus1;
|
||||
public Octopus Octopus2;
|
||||
public Octopus Octopus3;
|
||||
|
||||
public bool isHappy;
|
||||
public bool isAngry;
|
||||
public bool isShocked;
|
||||
public bool isPreparing;
|
||||
public bool bopOn = true;
|
||||
public float lastReportedBeat = 0f;
|
||||
|
||||
public static OctopusMachine instance;
|
||||
|
||||
public enum Bops
|
||||
{
|
||||
Bop,
|
||||
Joyful,
|
||||
Upset,
|
||||
Shocked,
|
||||
}
|
||||
|
||||
void Awake()
|
||||
{
|
||||
instance = this;
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void AllFunction()
|
||||
{
|
||||
//Octopus1;
|
||||
}
|
||||
|
||||
public void Prepare(float beat)
|
||||
{
|
||||
//AllAnimate("Prepare");
|
||||
isPreparing = true;
|
||||
}
|
||||
|
||||
public void Expand(float beat)
|
||||
{
|
||||
Debug.Log("expand event rn");
|
||||
}
|
||||
|
||||
public void Bop(float beat, float length, bool doesBop, bool autoBop)
|
||||
{
|
||||
bopOn = autoBop;
|
||||
if (doesBop)
|
||||
{
|
||||
for (int i = 0; i < length; i++)
|
||||
{
|
||||
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + i, delegate
|
||||
{
|
||||
|
||||
})
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void PlayAnimation(float beat, bool keepBopping, int whichBop)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void GameplayModifiers(float beat, Color bgColor, Color octoColor, bool oct1, bool oct2, bool oct3)
|
||||
{
|
||||
Background.color = bgColor;
|
||||
|
||||
Octopus1.GameplayModifiers(oct1, octoColor);
|
||||
Octopus2.GameplayModifiers(oct2, octoColor);
|
||||
Octopus3.GameplayModifiers(oct3, octoColor);
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs.meta
Normal file
11
Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
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||||
guid: 1817db01dd58406419f7d470f9af3187
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in a new issue