* Barebones title screen prefab added
* logo and stuff
* cool
* Added sfx to title screen
* The logo now bops to the beat
* epic reveal
* Fixed something
* put some of the stuff into the main menu
* other logo bop
* Implemented logobop2 and starbop
* added scrolling bg, tweaked positioning and wip splash text for play button
* more menu
* ooops
* Expand implemented
* cool
* Made stars spawn in in the opening
* make UI elements look nicer on different aspect ratios
* add sound while hovering over logo
* add settings menu to title screen
make the title screen properly play after the opening
* swap out title screen hover sound
remove the old config path warning
* every button works, some play mode fixes
* fix issues with beataction/multisound and pausing
* fix dropdown menus not working in certain screens
* fix particles rotating when camera controls are used
* touch style pause menu items only trigger if cursor is over an item
* various changes
make playback (unpausing) more reliable
only apply changes to advanced audio settings on launch
fix title screen visuals
add opening music
continue past opening by pressing a key
update credits
* almost forgot this
* lol
* initial flow mems
* user-taggable fonts in textboxes
* alt materials for kurokane
* assets prep
* plan out judgement screen layout
change sound encodings
* start sequencing judgement
* judgement screen sequence
* full game loop
* fix major issue with pooled sound objects
rebalance ranking audio
fix issues with some effects in play mode
* new graphics
* particles
* make certain uses of the beat never go below 0
fix loop of superb music
* make markers non clamped
lockstep frees rendertextures when unloading
* lockstep creates its own rendertextures
swapped button order on title screen
added null checks to animation helpers
disabled controller auto-search for now
* enable particles on OK rank
* play mode info panel
* let play mode handle its own fade out
* fix that alignment bug in controller settings
* more safety here
* Update PauseMenu.cs
* settable (one-liner) rating screen text
* address minigame loading crashes
* don't do this twice
* wav converter for mp3
* Update Minigames.cs
* don't double-embed the converted audio
* studio dance bugfixing spree
* import redone sprites for studio dance
* update jukebox
prep epilogue screen
* epilogue screen
* studio dance inkling shuffle test
* new studio dance choreo system
* markers upgrade
* fix deleting volume changes and markers
prep category markers
* Update Editor.unity
* new rating / epilogue settings look
* update to use new tooltip system
mark certain editor components as blocking
* finish category system
* dedicated tempo / volume marker dialogs
* swing prep
* open properties dialog if mapper hasn't opened it prior for this chart
fix memory copy bug when making new chart
* fix ctrl + s
* return to title screen button
* make graphy work everywhere
studio dance selector
membillion mems
* make sure riq cache is clear when loading chart
* lol
* fix the stupid
* bring back tempo and volume change scrolling
* new look for panels
* adjust alignment
* round tooltip
* alignment of chart property prefab
* change scale factor of mem
* adjust open captions material
no dotted BG in results commentary (only epilogue)
bugfix for tempo / volume scroll
* format line 2 of judgement a bit better
update font
* oops
* adjust look of judgement score bar
* new rating bar
* judgement size adjustment
* fix timing window scaling with song pitch
* proper clamping in dialogs
better sync conductor to dsptime (experiment)
* disable timeline pitch change when song is paused
enable perfect challenge if no marker is set to do so
* new app icon
* timing window values are actually double now
* improve deferred timekeep even more
* re-generate font atlases
new app icon in credits
* default epilogue images
* more timing window adjustment
* fix timing display when pitched
* use proper terminology here
* new logo on titlescreen
* remove wip from play
update credits
* adjust spacing of play mode panel
* redo button spacing
* can pass title screen with any controller
fix issues with controller auto-search
* button scale fixes
* controller title screen nav
* remove song genre from properties editor
* disable circle cursor when not using touch style
* proper selection graphic
remove refs
re-add heart to the opening
* controller support in opening
---------
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
Co-authored-by: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com>
* add mouse controller
* support different control styles in options
deprecate old input check methods
* fully functional input actions system
* btsds InputAction
* blue bear InputAction
* more games
fix bugs with some input related systems
* coin toss re-toss
* cheer readers touch
* dog ninja touch
* multiple games
* last of the easy games' touch
* more specialized games
* specialized games 2
* finish ktb games
* remove legacy settings disclaimer
* "only" two games left
* karate man touch
* rockers touch
still needs fixes and bad judge strum
* DSGuy flicking animation
* playstyle chart property
* improve performance of minigame preloading
* improve look of cursor
make assetbundles use chunk-based compression
refactor assetbundle loading methods a bit
* prime conductor stream playback to stabilize seeking operations
* fix air rally swing on pad release
* use virtual mouse pointer
* add UniTask
* make BeatAction use UniTask
* implement UniTask to replace some coroutines
* add touch style UI elements and effects
games now support the ability to define two cursor colours if they need split screen touch inputs
* update plugins and buildscript
* implement thresholded pointer position clipping
* fix clamping
* instant show / hide
fix discord game SDK crashes
* make BeatActions coroutines instead of componentrs
* pooled scheduled sounds
implement S' entity seek
* remove debug prints from last two changes
* implement absolute time tracking
implement DSP time resyncing
* optimize GameManager
* update TMPro
* update IDE packages
* fix dsp sync making the drift worse
* fix issue with the JSL dll
* relocate debug print
* make scheduled pitch setter functional
* any cpu
* Just need to rewrite how player text works
* text almost fixed
* text is now fixed
* ellipses added
* Removed cnr api from rockers and working dough
* oops
* Prep stuff
* Tweezers now spawn in
* Started converting tweezers
* I hate <1 beat intervals
* Actually nvm
* fixed a bug
* You can chain intervals now, stack them if you really wanted
* Pass turn checks if crhandlerinstance exists
* Fixed hairs being deleted by onion switch
* Rockers rerewritten
* working dough rerewritten
* add Jukebox library
todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol
* make sound, input scheduling, and super curve use double precision
* successfully load charts
* editor works again
v1 riqs can be saved and loaded
* first tempo and volume markers are unmovable
fix loading of charts' easing values
* use gsync / freesync
* update Jukebox refs to SoundByte
* game events use double part 1
Air Rally - Glee Club converted
* don't load song if chart load fails
* finish conversion of all minigames
* remove editor waveform toggle
* timeline now respects added song offset length
clear cache files on app close
prepped notes for dsp sync
* update timeline length when offset changed
* update to latest Jukebox
* make error panel object in global game manager
* improve conductor music scheduling
* added error message box
fix first game events sometimes not playing
* Rockers - Can now pitch down samples and bends, bends also correctly pitch to playback speed now.
* No peeking anim adjustment
* Added new no peeking signs
* rock hers
* Rockers is a real game and also color maps have been added
* little more set up
* anims and mor sprites
* First version of CallAndResponseHandler added
* You can mute now wow
* Got some stuff working
* anim city
* Fixed Inputs
* Visual goodies
* Changed how some events work
* Rockers is now stack proof
* Fixed a bug
* Bend early stages
* bendbendbendbendbendover
* bend fully implemented
* Removed "noise"
* pain
* Many animation
* Bend anims implemented
* strum effect implemented
* Made bends work way better
* dfgdfsgsdffsd
* Implemented strumstart and countin
* hi
* Made strumstart transition into strumidle
* Implemented samples
* All of the btsds samples are in now too
* many anim2
* A buggy version of the custom together system has been implemented
* Ok now it's unbuggified
* fixed a small thing
* lightning eff
* anim fixes
* oops
* you can now mute voiceline and also put in a standalone voiceline block
* Tweaks to dropdowns
* more tiny anim thing
* more animation stuff
* Bug fixes
* implemented mute and gotomiddle sliders for custom together event
* Default cmon and last one added
* You can chain last ones and cmons now
* Applause sounds added
* Fixed some bugs
* Made it so you can disable camera movement
* fixed an inconsistency
* Rhythm tweezers is actually kinda playable now, not finished though, i need to make beat offset work with this
* Rhythm tweezers now works between game switches
* Beat offset eradication
* Made eye size work properly
* Camera quad ease rather than quint
* Inactive intervals added
* Rockers works inactively too now
* Bug fix
* No peeking! No way!
* Alt smile added for tweezers
* early and late riff
* jj miss anim
* icon and miss
* Long hair works properly now
* Miss anims implemented for rockers
---------
Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
* air rally assetbundles
rvlbadminton
* blue bear assetbundles
ctrbear
* board meeting assetbundles
rvlrotation
* more board meeting stuff
* built to scale ds assetbundles
ntrassembly
* clappy trio & cheer readers assetbundles
agbclap and rvlbooks
* crop stomp assetbundles
ntrstomp
* dj school adjustment
ntrdj
* dog ninja assetbundles
ntrninja
* double date assetbundles
rvldate
* drumming practice assetbundles
ctrintro
NOTE: the mii system will probably need to be changed if we ever use miistudio
* fireworks & first (second) contact assetbundles
agbexplode and ctrinterpreter
* flipper flop assetbundles
rvlseal
CHANGED FROM MEGAMIX ``rvlGoma`` FOR EASE OF USE
* fork lifter assetbundles
rvlfork
* glee club assetbundles
ntrchorus
* kitties assetbundles
ctrteppan
* launch party assetbundles
rvlrocket
* lockstep assetbundles
ntrbackbeat
* meat grinder assetbundles
pcomeat
* mr upbeat assetbundles + meat grinder tag change
agboffbeat
* munchy monk assetbundles
ntrshugyo
* octopus machine assetbundles :cherryhappy:
NO SOUND
ntrcork
* Revert "octopus machine assetbundles :cherryhappy:"
This reverts commit a177e9b3c4e472b5bb05a783245553e626913b47.
* quiz show assetbundles
agbquiz
* a lot of games because i forgot to commit
whoops
* im just gonna start doing these commits in bulk
* all assetbundles except octopus machine & tram and pauline
* octopus machine assetbundles
ntrcork
* add pause menu assets
* layout and animation for pause
* make play mode prefab function
re-assign unused class inheritance
* remove filepath
* don't init medals twice
* remove PlayerActionObject
* initial attempt at anti-note lock
TODO: circumvent inputs clearing themselves making the functionality not work
* properly implement input lock prevention
* fix error on editor open
* functional pause menu
* bugfix
* make unpausing not reset current play statistics
* serialize initializer components in inspector instead of procedurally generating
* sanity check
* note for fade
* make flashes in the camera prefabs instead of in world space
remove / reorganize script files
address issue #411
* fix bug with perfect campaign
make minigame transitions hide the game canvas
adjust animation of the song credits textbox
* fully functional intro scene (placeholder for future title screen)
refactored entire game loading procedure
re-organized some files
* add interaction query to disclaimer text
* reword legal
* anchor section medals to section display
more tempo change placement controls
* operation order bugfix
* prep for future ratings and stats
* loading text
* autoload opening scene
* splash screen adjustments
added setting to force enable splash screen
* adjust setting entry
* fix crop stomp input scheduling bugs
* update space soccer to use PlayerActionEvent
* update spaceball to use PlayerActionEvent
make PlayerActionEvents clean themselves up on game switch
* update rhythm rally to use PlayerActionEvent
* update rhythm tweezers to use PlayerActionEvent
* update mahou tsukai to use PlayerActionEvent
* reduce logging level
I just moved everything that was in start to awake. There are a few other changes I made, like using init functions rather than awake in scripts that depended on something that was initialized in another script's awake (to make sure things always happen in the right order), as well as some other stuff in some specific minigames
Hair plucking is a bit weird a beat after a long pull.
The tweezers don't automatically skip to the beat they're supposed to be when pulling since it can put things out of sync.
You can't pull two long hairs at a time for some reason.
The long hair doesn't rotate correctly towards the tweezers.
I'm very tired if someone could go in and clean some of this up that would be great.