mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 03:35:10 +00:00
Rockers and tweezers patch (#448)
* Rockers - Can now pitch down samples and bends, bends also correctly pitch to playback speed now. * No peeking anim adjustment * Added new no peeking signs
This commit is contained in:
parent
967a4e313c
commit
cc787c5f36
86 changed files with 405 additions and 290 deletions
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@ -2313,7 +2313,7 @@ MonoBehaviour:
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hairBase: {fileID: 4104508031135416673}
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longHairBase: {fileID: 2904820922900361117}
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pluckedHairBase: {fileID: 184971667096376006}
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noPeeking: {fileID: 4042312405385502527}
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noPeekingRef: {fileID: 3878030345257055540}
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HairsHolder: {fileID: 2002856028339003249}
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DroppedHairsHolder: {fileID: 5787274807233818894}
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pluckedHairSprite: {fileID: 3562159510210354730, guid: 8b24cfccb5b27054bbfccc7d7a912b73, type: 3}
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@ -2532,13 +2532,14 @@ GameObject:
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- component: {fileID: 5084500039877720310}
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- component: {fileID: 738095676056161706}
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- component: {fileID: 4042312405385502527}
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- component: {fileID: 3878030345257055540}
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m_Layer: 0
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m_Name: noPeek_2
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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--- !u!4 &5084500039877720310
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Transform:
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m_ObjectHideFlags: 0
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@ -2627,6 +2628,21 @@ Animator:
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m_AllowConstantClipSamplingOptimization: 1
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m_KeepAnimatorStateOnDisable: 0
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m_WriteDefaultValuesOnDisable: 0
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--- !u!114 &3878030345257055540
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_PrefabInstance: {fileID: 0}
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m_Script: {fileID: 11500000, guid: 2c173ef5dba9631449b99fcbc50ff9e8, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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noPeekFullSprite: {fileID: 7840551089617349417, guid: 8b24cfccb5b27054bbfccc7d7a912b73, type: 3}
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noPeekHalfLeftSprite: {fileID: 5276483324951909424, guid: 8b24cfccb5b27054bbfccc7d7a912b73, type: 3}
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noPeekHalfRightSprite: {fileID: -6168475699144272206, guid: 8b24cfccb5b27054bbfccc7d7a912b73, type: 3}
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--- !u!1 &7665197146870558127
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GameObject:
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m_ObjectHideFlags: 0
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@ -20,8 +20,8 @@ AnimationClip:
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: {x: 0, y: -4.12, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
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value: {x: 0, y: -4.55, z: 0}
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inSlope: {x: -0, y: 52.92, z: -0}
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outSlope: {x: 0, y: 0, z: 0}
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tangentMode: 0
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weightedMode: 0
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@ -30,7 +30,7 @@ AnimationClip:
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- serializedVersion: 3
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time: 0.16666667
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value: {x: 0, y: -13.37, z: 0}
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inSlope: {x: -0, y: -55.5, z: -0}
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inSlope: {x: -0, y: -52.92, z: -0}
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outSlope: {x: 0, y: 0, z: 0}
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tangentMode: 0
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weightedMode: 0
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@ -85,7 +85,7 @@ AnimationClip:
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- serializedVersion: 3
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time: 0
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value: 0
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inSlope: 0
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inSlope: -0
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outSlope: 0
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tangentMode: 5
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weightedMode: 0
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@ -112,8 +112,8 @@ AnimationClip:
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: -4.12
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inSlope: 0
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value: -4.55
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inSlope: 52.92
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outSlope: 0
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tangentMode: 5
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weightedMode: 0
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@ -122,7 +122,7 @@ AnimationClip:
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- serializedVersion: 3
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time: 0.16666667
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value: -13.37
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inSlope: -55.5
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inSlope: -52.92
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outSlope: 0
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tangentMode: 5
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weightedMode: 0
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@ -141,7 +141,7 @@ AnimationClip:
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- serializedVersion: 3
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time: 0
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value: 0
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inSlope: 0
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inSlope: -0
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outSlope: 0
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tangentMode: 5
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weightedMode: 0
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@ -29,8 +29,8 @@ AnimationClip:
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outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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- serializedVersion: 3
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time: 0.16666667
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value: {x: 0, y: -4.12, z: 0}
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inSlope: {x: -0, y: 55.5, z: -0}
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value: {x: 0, y: -4.55, z: 0}
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inSlope: {x: -0, y: 52.92, z: -0}
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outSlope: {x: 0, y: 0, z: 0}
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tangentMode: 0
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weightedMode: 0
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@ -121,8 +121,8 @@ AnimationClip:
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 0.16666667
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value: -4.12
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inSlope: 55.5
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value: -4.55
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inSlope: 52.92
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outSlope: 0
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tangentMode: 5
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weightedMode: 0
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@ -973,8 +973,8 @@ TextureImporter:
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y: 8
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width: 848
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height: 1456
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alignment: 0
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pivot: {x: 0.5, y: 0.5}
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alignment: 9
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pivot: {x: 0.017474094, y: 0.36694112}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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physicsShape: []
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@ -994,8 +994,8 @@ TextureImporter:
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y: 8
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width: 1040
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height: 1456
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alignment: 0
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pivot: {x: 0.5, y: 0.5}
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alignment: 9
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pivot: {x: 0.94172, y: 0.33699724}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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physicsShape: []
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@ -114,6 +114,10 @@ namespace HeavenStudio.Games
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/// <param name="length">The length of the interval.</param>
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public void StartInterval(float beat, float length)
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{
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if (!IntervalIsActive())
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{
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if (queuedEvents.Count > 0) queuedEvents.Clear();
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}
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intervalStartBeat = beat;
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intervalLength = length;
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defaultIntervalLength = length;
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57
Assets/Scripts/Games/RhythmTweezers/NoPeekingSign.cs
Normal file
57
Assets/Scripts/Games/RhythmTweezers/NoPeekingSign.cs
Normal file
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@ -0,0 +1,57 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Scripts_RhythmTweezers
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{
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public class NoPeekingSign : MonoBehaviour
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{
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private float peekBeat = -1;
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private bool peekRising;
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private bool shouldDelete;
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private Animator anim;
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private SpriteRenderer sr;
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[SerializeField] private Sprite noPeekFullSprite;
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[SerializeField] private Sprite noPeekHalfLeftSprite;
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[SerializeField] private Sprite noPeekHalfRightSprite;
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private void Awake()
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{
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anim = GetComponent<Animator>();
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sr = GetComponent<SpriteRenderer>();
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}
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public void Init(float beat, float length, int type)
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{
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peekBeat = beat - 1;
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peekRising = true;
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BeatAction.New(gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + length, delegate { peekBeat = beat + length; peekRising = false; shouldDelete = true; })
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});
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sr.sprite = type switch
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{
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(int)RhythmTweezers.NoPeekSignType.Full => noPeekFullSprite,
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(int)RhythmTweezers.NoPeekSignType.HalfLeft => noPeekHalfLeftSprite,
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(int)RhythmTweezers.NoPeekSignType.HalfRight => noPeekHalfRightSprite,
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_ => throw new System.NotImplementedException(),
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};
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}
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public void Update()
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{
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float normalizedBeat = Conductor.instance.GetPositionFromBeat(peekBeat, 1);
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if (normalizedBeat >= 0f && normalizedBeat <= 1f)
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{
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anim.DoNormalizedAnimation(peekRising ? "NoPeekRise" : "NoPeekLower", normalizedBeat);
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}
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if (normalizedBeat > 1f && !peekRising && shouldDelete)
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{
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Destroy(gameObject);
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}
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}
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}
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}
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11
Assets/Scripts/Games/RhythmTweezers/NoPeekingSign.cs.meta
Normal file
11
Assets/Scripts/Games/RhythmTweezers/NoPeekingSign.cs.meta
Normal file
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 2c173ef5dba9631449b99fcbc50ff9e8
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -61,9 +61,13 @@ namespace HeavenStudio.Games.Loaders
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},
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new GameAction("noPeek", "No Peeking Sign")
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{
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preFunction = delegate { var e = eventCaller.currentEntity; RhythmTweezers.PreNoPeeking(e.beat, e.length); },
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preFunction = delegate { var e = eventCaller.currentEntity; RhythmTweezers.PreNoPeeking(e.beat, e.length, e["type"]); },
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defaultLength = 4f,
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resizable = true
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("type", RhythmTweezers.NoPeekSignType.Full, "Sign Type", "Which sign will be used?")
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}
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},
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new GameAction("fade background color", "Background Fade")
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{
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@ -139,10 +143,18 @@ namespace HeavenStudio.Games
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Potato
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}
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public enum NoPeekSignType
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{
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Full,
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HalfRight,
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HalfLeft
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}
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private struct QueuedPeek
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{
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public float beat;
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public float length;
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public int type;
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}
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[Header("References")]
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@ -155,7 +167,7 @@ namespace HeavenStudio.Games
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public GameObject hairBase;
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public GameObject longHairBase;
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public GameObject pluckedHairBase;
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[SerializeField] private Animator noPeeking;
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[SerializeField] NoPeekingSign noPeekingRef;
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public GameObject HairsHolder;
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public GameObject DroppedHairsHolder;
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@ -216,9 +228,6 @@ namespace HeavenStudio.Games
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private static List<float> passedTurns = new List<float>();
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private float peekBeat = -1;
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private bool peekRising;
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private void Awake()
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{
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instance = this;
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ChangeBackgroundColor(end, beats);
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}
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public static void PreNoPeeking(float beat, float length)
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public static void PreNoPeeking(float beat, float length, int type)
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{
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if (GameManager.instance.currentGame == "rhythmTweezers")
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{
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instance.NoPeeking(beat, length);
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instance.NoPeeking(beat, length, type);
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}
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else
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{
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queuedPeeks.Add(new QueuedPeek()
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{
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beat = beat,
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length = length
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length = length,
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type = type
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});
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}
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}
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public void NoPeeking(float beat, float length)
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public void NoPeeking(float beat, float length, int type)
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{
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peekBeat = beat - 1f;
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peekRising = true;
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + length, delegate { peekBeat = beat + length; peekRising = false; })
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});
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NoPeekingSign spawnedNoPeekingSign = Instantiate(noPeekingRef, transform);
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spawnedNoPeekingSign.gameObject.SetActive(true);
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spawnedNoPeekingSign.Init(beat, length, type);
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}
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private void Update()
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{
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foreach (var peek in queuedPeeks)
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{
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NoPeeking(peek.beat, peek.length);
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NoPeeking(peek.beat, peek.length, peek.type);
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}
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queuedPeeks.Clear();
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}
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float normalizedBeat = Conductor.instance.GetPositionFromBeat(peekBeat, 1);
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if (normalizedBeat >= 0f && normalizedBeat <= 1f)
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{
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noPeeking.DoNormalizedAnimation(peekRising ? "NoPeekRise" : "NoPeekLower", normalizedBeat);
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}
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}
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}
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@ -56,7 +56,7 @@ namespace HeavenStudio.Games.Loaders
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new Param("5JJ", new EntityTypes.Integer(-1, 24, 0), "B3 String (JJ)", "How many semitones up is this string pitched? If left at -1, this string will not play."),
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new Param("6JJ", new EntityTypes.Integer(-1, 24, 0), "E4 String (JJ)", "How many semitones up is this string pitched? If left at -1, this string will not play."),
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new Param("sampleJJ", Rockers.PremadeSamples.None, "Premade Sample (JJ)", "Use a premade sample?"),
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new Param("pitchSampleJJ", new EntityTypes.Integer(0, 24, 0), "Sample Semtiones (JJ)", "Pitch up the sample by X amount of semitones?"),
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new Param("pitchSampleJJ", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones (JJ)", "Pitch up the sample by X amount of semitones?"),
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new Param("gcJJ", false, "Glee Club Guitar (JJ)", "Will JJ use the same guitar as in the glee club lessons?"),
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new Param("1S", new EntityTypes.Integer(-1, 24, 0), "E2 String (Soshi)", "How many semitones up is this string pitched? If left at -1, this string will not play."),
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new Param("2S", new EntityTypes.Integer(-1, 24, 0), "A2 String (Soshi)", "How many semitones up is this string pitched? If left at -1, this string will not play."),
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@ -65,7 +65,7 @@ namespace HeavenStudio.Games.Loaders
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new Param("5S", new EntityTypes.Integer(-1, 24, 0), "B3 String (Soshi)", "How many semitones up is this string pitched? If left at -1, this string will not play."),
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new Param("6S", new EntityTypes.Integer(-1, 24, 0), "E4 String (Soshi)", "How many semitones up is this string pitched? If left at -1, this string will not play."),
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new Param("sampleS", Rockers.PremadeSamples.None, "Premade Sample (Soshi)", "Use a premade sample?"),
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new Param("pitchSampleS", new EntityTypes.Integer(0, 24, 0), "Sample Semtiones (Soshi)", "Pitch up the sample by X amount of semitones?"),
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new Param("pitchSampleS", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones (Soshi)", "Pitch up the sample by X amount of semitones?"),
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new Param("gcS", false, "Glee Club Guitar (Soshi)", "Will Soshi use the same guitar as in the glee club lessons?")
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},
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inactiveFunction = delegate { var e = eventCaller.currentEntity; Rockers.InactiveRiff(e.beat, e.length, new int[6]
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@ -86,8 +86,8 @@ namespace HeavenStudio.Games.Loaders
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parameters = new List<Param>()
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{
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new Param("respond", true, "Respond", "Will this guitar bend have to be responded to?"),
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new Param("1JJ", new EntityTypes.Integer(1, 24, 1), "Pitch Bend (JJ)", "How many semitones up is the current riff gonna be pitchbended?"),
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new Param("1S", new EntityTypes.Integer(1, 24, 1), "Pitch Bend (Soshi)", "How many semitones up is the current riff gonna be pitchbended?"),
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new Param("1JJ", new EntityTypes.Integer(-24, 24, 1), "Pitch Bend (JJ)", "How many semitones up is the current riff gonna be pitchbended?"),
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new Param("1S", new EntityTypes.Integer(-24, 24, 1), "Pitch Bend (Soshi)", "How many semitones up is the current riff gonna be pitchbended?"),
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},
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inactiveFunction = delegate { var e = eventCaller.currentEntity; Rockers.InactiveBend(e.beat, e.length, e["1S"]); }
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},
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@ -100,6 +100,15 @@ namespace HeavenStudio.Games.Loaders
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new Param("who", Rockers.WhoMutes.JJ, "Who?", "Who will prepare? (Soshi is only affected by this event in auto-play.)")
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}
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},
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new GameAction("unPrepare", "Unprepare")
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{
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||||
function = delegate { Rockers.instance.UnMute(eventCaller.currentEntity["who"]); },
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defaultLength = 0.5f,
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parameters = new List<Param>()
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{
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new Param("who", Rockers.WhoMutes.JJ, "Who?", "Who will unprepare? (Soshi is only affected by this event in auto-play.)")
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||||
}
|
||||
},
|
||||
new GameAction("passTurn", "Pass Turn")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; Rockers.instance.PassTurn(e.beat, e.length, e["moveCamera"]); },
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@ -142,21 +151,21 @@ namespace HeavenStudio.Games.Loaders
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|||
{
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||||
new Param("moveCamera", true, "Move Camera", "Should the camera move?"),
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new Param("JJ1", Rockers.PremadeSamples.ChordG5, "Premade Sample 1 (JJ)", "What sample to use for the 1st riff?"),
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||||
new Param("pJJ1", new EntityTypes.Integer(0, 24, 0), "Sample Semtiones 1 (JJ)", "Pitch up the sample by X amount of semitones?"),
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||||
new Param("pJJ1", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 1 (JJ)", "Pitch up the sample by X amount of semitones?"),
|
||||
new Param("JJ2", Rockers.PremadeSamples.ChordG5, "Premade Sample 2 (JJ)", "What sample to use for the 2nd riff?"),
|
||||
new Param("pJJ2", new EntityTypes.Integer(0, 24, 0), "Sample Semtiones 2 (JJ)", "Pitch up the sample by X amount of semitones?"),
|
||||
new Param("pJJ2", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 2 (JJ)", "Pitch up the sample by X amount of semitones?"),
|
||||
new Param("JJ3", Rockers.PremadeSamples.ChordG5, "Premade Sample 3 (JJ)", "What sample to use for the 3rd riff?"),
|
||||
new Param("pJJ3", new EntityTypes.Integer(0, 24, 0), "Sample Semtiones 3 (JJ)", "Pitch up the sample by X amount of semitones?"),
|
||||
new Param("pJJ3", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 3 (JJ)", "Pitch up the sample by X amount of semitones?"),
|
||||
new Param("JJ4", Rockers.PremadeSamples.ChordA, "Premade Sample 4 (JJ)", "What sample to use for the final riff?"),
|
||||
new Param("pJJ4", new EntityTypes.Integer(0, 24, 0), "Sample Semtiones 4 (JJ)", "Pitch up the sample by X amount of semitones?"),
|
||||
new Param("pJJ4", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 4 (JJ)", "Pitch up the sample by X amount of semitones?"),
|
||||
new Param("S1", Rockers.PremadeSamples.ChordG, "Premade Sample 1 (Soshi)", "What sample to use for the 1st riff?"),
|
||||
new Param("pS1", new EntityTypes.Integer(0, 24, 0), "Sample Semtiones 1 (Soshi)", "Pitch up the sample by X amount of semitones?"),
|
||||
new Param("pS1", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 1 (Soshi)", "Pitch up the sample by X amount of semitones?"),
|
||||
new Param("S2", Rockers.PremadeSamples.ChordG, "Premade Sample 2 (Soshi)", "What sample to use for the 2nd riff?"),
|
||||
new Param("pS2", new EntityTypes.Integer(0, 24, 0), "Sample Semtiones 2 (Soshi)", "Pitch up the sample by X amount of semitones?"),
|
||||
new Param("pS2", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 2 (Soshi)", "Pitch up the sample by X amount of semitones?"),
|
||||
new Param("S3", Rockers.PremadeSamples.ChordG, "Premade Sample 3 (Soshi)", "What sample to use for the 3rd riff?"),
|
||||
new Param("pS3", new EntityTypes.Integer(0, 24, 0), "Sample Semtiones 3 (Soshi)", "Pitch up the sample by X amount of semitones?"),
|
||||
new Param("pS3", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 3 (Soshi)", "Pitch up the sample by X amount of semitones?"),
|
||||
new Param("S4", Rockers.PremadeSamples.ChordA, "Premade Sample 4 (Soshi)", "What sample to use for the final riff?"),
|
||||
new Param("pS4", new EntityTypes.Integer(0, 24, 0), "Sample Semtiones 4 (Soshi)", "Pitch up the sample by X amount of semitones?"),
|
||||
new Param("pS4", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 4 (Soshi)", "Pitch up the sample by X amount of semitones?"),
|
||||
}
|
||||
},
|
||||
new GameAction("lastOne", "Last One!")
|
||||
|
@ -188,17 +197,17 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
new Param("moveCamera", true, "Move Camera", "Should the camera move?"),
|
||||
new Param("JJ1", Rockers.PremadeSamples.ChordAsus4, "Premade Sample 1 (JJ)", "What sample to use for the 1st riff?"),
|
||||
new Param("pJJ1", new EntityTypes.Integer(0, 24, 0), "Sample Semtiones 1 (JJ)", "Pitch up the sample by X amount of semitones?"),
|
||||
new Param("pJJ1", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 1 (JJ)", "Pitch up the sample by X amount of semitones?"),
|
||||
new Param("JJ2", Rockers.PremadeSamples.ChordAsus4, "Premade Sample 2 (JJ)", "What sample to use for the 2nd riff?"),
|
||||
new Param("pJJ2", new EntityTypes.Integer(0, 24, 0), "Sample Semtiones 2 (JJ)", "Pitch up the sample by X amount of semitones?"),
|
||||
new Param("pJJ2", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 2 (JJ)", "Pitch up the sample by X amount of semitones?"),
|
||||
new Param("JJ3", Rockers.PremadeSamples.ChordAsus4, "Premade Sample 3 (JJ)", "What sample to use for the final riff?"),
|
||||
new Param("pJJ3", new EntityTypes.Integer(0, 24, 0), "Sample Semtiones 3 (JJ)", "Pitch up the sample by X amount of semitones?"),
|
||||
new Param("pJJ3", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 3 (JJ)", "Pitch up the sample by X amount of semitones?"),
|
||||
new Param("S1", Rockers.PremadeSamples.ChordDmaj9, "Premade Sample 1 (Soshi)", "What sample to use for the 1st riff?"),
|
||||
new Param("pS1", new EntityTypes.Integer(0, 24, 0), "Sample Semtiones 1 (Soshi)", "Pitch up the sample by X amount of semitones?"),
|
||||
new Param("pS1", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 1 (Soshi)", "Pitch up the sample by X amount of semitones?"),
|
||||
new Param("S2", Rockers.PremadeSamples.ChordDmaj9, "Premade Sample 2 (Soshi)", "What sample to use for the 2nd riff?"),
|
||||
new Param("pS2", new EntityTypes.Integer(0, 24, 0), "Sample Semtiones 2 (Soshi)", "Pitch up the sample by X amount of semitones?"),
|
||||
new Param("pS2", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 2 (Soshi)", "Pitch up the sample by X amount of semitones?"),
|
||||
new Param("S3", Rockers.PremadeSamples.ChordDmaj9, "Premade Sample 3 (Soshi)", "What sample to use for the final riff?"),
|
||||
new Param("pS3", new EntityTypes.Integer(0, 24, 0), "Sample Semtiones 3 (Soshi)", "Pitch up the sample by X amount of semitones?"),
|
||||
new Param("pS3", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 3 (Soshi)", "Pitch up the sample by X amount of semitones?"),
|
||||
}
|
||||
},
|
||||
new GameAction("count", "Count In")
|
||||
|
@ -263,7 +272,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
new Param("5JJ", new EntityTypes.Integer(-1, 24, 0), "B3 String (JJ)", "How many semitones up is this string pitched? If left at -1, this string will not play."),
|
||||
new Param("6JJ", new EntityTypes.Integer(-1, 24, 0), "E4 String (JJ)", "How many semitones up is this string pitched? If left at -1, this string will not play."),
|
||||
new Param("sampleJJ", Rockers.PremadeSamples.None, "Premade Sample (JJ)", "Use a premade sample?"),
|
||||
new Param("pitchSampleJJ", new EntityTypes.Integer(0, 24, 0), "Sample Semtiones (JJ)", "Pitch up the sample by X amount of semitones?"),
|
||||
new Param("pitchSampleJJ", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones (JJ)", "Pitch up the sample by X amount of semitones?"),
|
||||
new Param("gcJJ", false, "Glee Club Guitar (JJ)", "Will JJ use the same guitar as in the glee club lessons?"),
|
||||
new Param("1S", new EntityTypes.Integer(-1, 24, 0), "E2 String (Soshi)", "How many semitones up is this string pitched? If left at -1, this string will not play."),
|
||||
new Param("2S", new EntityTypes.Integer(-1, 24, 0), "A2 String (Soshi)", "How many semitones up is this string pitched? If left at -1, this string will not play."),
|
||||
|
@ -272,7 +281,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
new Param("5S", new EntityTypes.Integer(-1, 24, 0), "B3 String (Soshi)", "How many semitones up is this string pitched? If left at -1, this string will not play."),
|
||||
new Param("6S", new EntityTypes.Integer(-1, 24, 0), "E4 String (Soshi)", "How many semitones up is this string pitched? If left at -1, this string will not play."),
|
||||
new Param("sampleS", Rockers.PremadeSamples.None, "Premade Sample (Soshi)", "Use a premade sample?"),
|
||||
new Param("pitchSampleS", new EntityTypes.Integer(0, 24, 0), "Sample Semtiones (Soshi)", "Pitch up the sample by X amount of semitones?"),
|
||||
new Param("pitchSampleS", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones (Soshi)", "Pitch up the sample by X amount of semitones?"),
|
||||
new Param("gcS", false, "Glee Club Guitar (Soshi)", "Will Soshi use the same guitar as in the glee club lessons?")
|
||||
}
|
||||
},
|
||||
|
@ -288,7 +297,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
new Param("5JJ", new EntityTypes.Integer(-1, 24, 0), "B3 String (JJ)", "How many semitones up is this string pitched? If left at -1, this string will not play."),
|
||||
new Param("6JJ", new EntityTypes.Integer(-1, 24, 0), "E4 String (JJ)", "How many semitones up is this string pitched? If left at -1, this string will not play."),
|
||||
new Param("sampleJJ", Rockers.PremadeSamples.None, "Premade Sample (JJ)", "Use a premade sample?"),
|
||||
new Param("pitchSampleJJ", new EntityTypes.Integer(0, 24, 0), "Sample Semtiones (JJ)", "Pitch up the sample by X amount of semitones?"),
|
||||
new Param("pitchSampleJJ", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones (JJ)", "Pitch up the sample by X amount of semitones?"),
|
||||
new Param("gcJJ", false, "Glee Club Guitar (JJ)", "Will JJ use the same guitar as in the glee club lessons?"),
|
||||
new Param("1S", new EntityTypes.Integer(-1, 24, 0), "E2 String (Soshi)", "How many semitones up is this string pitched? If left at -1, this string will not play."),
|
||||
new Param("2S", new EntityTypes.Integer(-1, 24, 0), "A2 String (Soshi)", "How many semitones up is this string pitched? If left at -1, this string will not play."),
|
||||
|
@ -297,7 +306,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
new Param("5S", new EntityTypes.Integer(-1, 24, 0), "B3 String (Soshi)", "How many semitones up is this string pitched? If left at -1, this string will not play."),
|
||||
new Param("6S", new EntityTypes.Integer(-1, 24, 0), "E4 String (Soshi)", "How many semitones up is this string pitched? If left at -1, this string will not play."),
|
||||
new Param("sampleS", Rockers.PremadeSamples.None, "Premade Sample (Soshi)", "Use a premade sample?"),
|
||||
new Param("pitchSampleS", new EntityTypes.Integer(0, 24, 0), "Sample Semtiones (Soshi)", "Pitch up the sample by X amount of semitones?"),
|
||||
new Param("pitchSampleS", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones (Soshi)", "Pitch up the sample by X amount of semitones?"),
|
||||
new Param("gcS", false, "Glee Club Guitar (Soshi)", "Will Soshi use the same guitar as in the glee club lessons?")
|
||||
}
|
||||
},
|
||||
|
@ -945,6 +954,18 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
public void UnMute(int whoMutes)
|
||||
{
|
||||
if (whoMutes is (int)WhoMutes.JJ or (int)WhoMutes.Both)
|
||||
{
|
||||
JJ.UnHold(true);
|
||||
}
|
||||
if (whoMutes is (int)WhoMutes.Soshi or (int)WhoMutes.Both)
|
||||
{
|
||||
if (GameManager.instance.autoplay) Soshi.UnHold(true);
|
||||
}
|
||||
}
|
||||
|
||||
public void PassTurn(float beat, float length, bool moveCamera)
|
||||
{
|
||||
if (crHandlerInstance.queuedEvents.Count > 0)
|
||||
|
|
|
@ -101,6 +101,7 @@ namespace HeavenStudio.Games.Scripts_Rockers
|
|||
|
||||
public void StrumStrings(bool gleeClub, int[] pitches, Rockers.PremadeSamples sample, int sampleTones, bool disableStrumEffect = false, bool jump = false, bool barely = false)
|
||||
{
|
||||
if (strumming) return;
|
||||
muted = false;
|
||||
strumming = true;
|
||||
StopSounds();
|
||||
|
@ -209,7 +210,7 @@ namespace HeavenStudio.Games.Scripts_Rockers
|
|||
lastBendPitch = pitch;
|
||||
if (chordSound != null)
|
||||
{
|
||||
chordSound.BendUp(0.05f, Jukebox.GetPitchFromSemiTones(Jukebox.GetSemitonesFromPitch(chordSound.pitch) + pitch, true));
|
||||
chordSound.BendUp(0.05f, Jukebox.GetPitchFromSemiTones(Jukebox.GetSemitonesFromPitch(chordSound.pitch, true) + pitch, true));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -217,7 +218,7 @@ namespace HeavenStudio.Games.Scripts_Rockers
|
|||
{
|
||||
if (stringSounds[i] != null)
|
||||
{
|
||||
stringSounds[i].BendUp(0.05f, Jukebox.GetPitchFromSemiTones(Jukebox.GetSemitonesFromPitch(stringSounds[i].pitch) + pitch, true));
|
||||
stringSounds[i].BendUp(0.05f, Jukebox.GetPitchFromSemiTones(Jukebox.GetSemitonesFromPitch(stringSounds[i].pitch, true) + pitch, true));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -275,9 +276,9 @@ namespace HeavenStudio.Games.Scripts_Rockers
|
|||
muted = true;
|
||||
}
|
||||
|
||||
public void UnHold()
|
||||
public void UnHold(bool overrideMute = false)
|
||||
{
|
||||
if (!muted) return;
|
||||
if (!muted && !overrideMute) return;
|
||||
muted = false;
|
||||
if (!together) DoScaledAnimationAsync("UnCrouch", 0.5f);
|
||||
}
|
||||
|
|
|
@ -302,11 +302,12 @@ namespace HeavenStudio.Util
|
|||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Returns the semitones from a pitch. Does not work with pitches pitched to music.
|
||||
/// Returns the semitones from a pitch.
|
||||
/// </summary>
|
||||
/// <param name="pitch">The pitch of the sound.</param>
|
||||
public static int GetSemitonesFromPitch(float pitch)
|
||||
public static int GetSemitonesFromPitch(float pitch, bool pitchToMusic)
|
||||
{
|
||||
if (pitchToMusic) return (int)((12f * Mathf.Log(pitch, 2)) / Conductor.instance.musicSource.pitch);
|
||||
return (int)(12f * Mathf.Log(pitch, 2));
|
||||
}
|
||||
|
||||
|
|
Binary file not shown.
|
@ -1,219 +1,219 @@
|
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||||
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||||
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|
||||
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|
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|
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|
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|
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||||
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|
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|
||||
Dependencies: {}
|
||||
Info_25:
|
||||
Name: agbclap/common
|
||||
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|
||||
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|
||||
Name: ctrinterpreter/common
|
||||
Info_24:
|
||||
Name: ntrshugyo/locale.en
|
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Dependencies: {}
|
||||
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|
||||
Name: ntrboxshow/common
|
||||
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|
||||
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|
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|
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|
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|
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|||
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||||
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@ -113,4 +113,4 @@ Assets:
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Loading…
Reference in a new issue